X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame.c;h=49908daaae39c7970777a519d49da601eb039ae1;hb=d2b08e8601362bd9f1ade63c9bca892aab0e410e;hp=83ff55c110d3acffe1e67f1613f99e4c41f06562;hpb=943389886f14cf142105eaa0d5ffe32a5e19ae5d;p=rocksndiamonds.git diff --git a/src/game.c b/src/game.c index 83ff55c1..49908daa 100644 --- a/src/game.c +++ b/src/game.c @@ -11191,8 +11191,10 @@ void GameActions() } else { - GameActions_RND(); + GameActions_RND_Main(); } + + redraw_mask |= REDRAW_FIELD; } void GameActions_EM_Main() @@ -11227,6 +11229,13 @@ void GameActions_SP_Main() AdvanceFrameAndPlayerCounters(-1); /* advance counters for all players */ } +void GameActions_RND_Main() +{ + GameActions_RND(); + + BlitScreenToBitmap_RND(backbuffer); +} + void GameActions_RND() { int magic_wall_x = 0, magic_wall_y = 0; @@ -11805,16 +11814,16 @@ static boolean AllPlayersInVisibleScreen() void ScrollLevel(int dx, int dy) { - int softscroll_offset = (setup.soft_scrolling ? 2 * TILEX_VAR : 0); + int scroll_offset = 2 * TILEX_VAR; int x, y; BlitBitmap(drawto_field, drawto_field, - FX + TILEX_VAR * (dx == -1) - softscroll_offset, - FY + TILEY_VAR * (dy == -1) - softscroll_offset, - SXSIZE - TILEX_VAR * (dx != 0) + 2 * softscroll_offset, - SYSIZE - TILEY_VAR * (dy != 0) + 2 * softscroll_offset, - FX + TILEX_VAR * (dx == 1) - softscroll_offset, - FY + TILEY_VAR * (dy == 1) - softscroll_offset); + FX + TILEX_VAR * (dx == -1) - scroll_offset, + FY + TILEY_VAR * (dy == -1) - scroll_offset, + SXSIZE - TILEX_VAR * (dx != 0) + 2 * scroll_offset, + SYSIZE - TILEY_VAR * (dy != 0) + 2 * scroll_offset, + FX + TILEX_VAR * (dx == 1) - scroll_offset, + FY + TILEY_VAR * (dy == 1) - scroll_offset); if (dx != 0) {