X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame.c;h=48f5e7f158e13c68da188ade38a79d427057f63b;hb=19b66a27a5959f35c14f5c28b9b4645e89888159;hp=cb107f0e8e7aa0803b5240eab1acdfd89fe1597b;hpb=9b8ae38bcff8bb38d72b1d352a5debff85bc6291;p=rocksndiamonds.git diff --git a/src/game.c b/src/game.c index cb107f0e..48f5e7f1 100644 --- a/src/game.c +++ b/src/game.c @@ -879,6 +879,10 @@ static struct GamePanelControlInfo game_panel_controls[] = RND(element_info[e].move_delay_random)) #define GET_MAX_MOVE_DELAY(e) ( (element_info[e].move_delay_fixed) + \ (element_info[e].move_delay_random)) +#define GET_NEW_STEP_DELAY(e) ( (element_info[e].step_delay_fixed) + \ + RND(element_info[e].step_delay_random)) +#define GET_MAX_STEP_DELAY(e) ( (element_info[e].step_delay_fixed) + \ + (element_info[e].step_delay_random)) #define GET_NEW_CE_VALUE(e) ( (element_info[e].ce_value_fixed_initial) +\ RND(element_info[e].ce_value_random_initial)) #define GET_CE_SCORE(e) ( (element_info[e].collect_score)) @@ -1071,6 +1075,8 @@ static boolean CheckTriggeredElementChangeExt(int, int, int, int, int,int,int); CheckTriggeredElementChangeExt(x, y, e, ev, CH_PLAYER_ANY, s, -1) #define CheckTriggeredElementChangeByPage(x, y, e, ev, p) \ CheckTriggeredElementChangeExt(x,y,e,ev, CH_PLAYER_ANY, CH_SIDE_ANY, p) +#define CheckTriggeredElementChangeByMouse(x, y, e, ev, s) \ + CheckTriggeredElementChangeExt(x, y, e, ev, CH_PLAYER_ANY, s, -1) static boolean CheckElementChangeExt(int, int, int, int, int, int, int); #define CheckElementChange(x, y, e, te, ev) \ @@ -1079,6 +1085,8 @@ static boolean CheckElementChangeExt(int, int, int, int, int, int, int); CheckElementChangeExt(x, y, e, EL_EMPTY, ev, p, s) #define CheckElementChangeBySide(x, y, e, te, ev, s) \ CheckElementChangeExt(x, y, e, te, ev, CH_PLAYER_ANY, s) +#define CheckElementChangeByMouse(x, y, e, ev, s) \ + CheckElementChangeExt(x, y, e, EL_UNDEFINED, ev, CH_PLAYER_ANY, s) static void PlayLevelSound(int, int, int); static void PlayLevelSoundNearest(int, int, int); @@ -1119,6 +1127,8 @@ void ExitPlayer(struct PlayerInfo *); static int getInvisibleActiveFromInvisibleElement(int); static int getInvisibleFromInvisibleActiveElement(int); +static void TestFieldAfterSnapping(int, int, int, int, int); + static struct GadgetInfo *game_gadget[NUM_GAME_BUTTONS]; // for detection of endless loops, caused by custom element programming @@ -2867,12 +2877,10 @@ void UpdateAndDisplayGameControlValues(void) DisplayGameControlValues(); } -#if 0 -static void UpdateGameDoorValues(void) +void UpdateGameDoorValues(void) { UpdateGameControlValues(); } -#endif void DrawGameDoorValues(void) { @@ -3576,11 +3584,15 @@ void InitGame(void) InitGameEngine(); InitGameControlValues(); - // initialize tape actions from game when recording tape if (tape.recording) { + // initialize tape actions from game when recording tape tape.use_key_actions = game.use_key_actions; tape.use_mouse_actions = game.use_mouse_actions; + + // initialize visible playfield size when recording tape (for team mode) + tape.scr_fieldx = SCR_FIELDX; + tape.scr_fieldy = SCR_FIELDY; } // don't play tapes over network @@ -3713,6 +3725,8 @@ void InitGame(void) player->shield_normal_time_left = 0; player->shield_deadly_time_left = 0; + player->last_removed_element = EL_UNDEFINED; + player->inventory_infinite_element = EL_UNDEFINED; player->inventory_size = 0; @@ -4710,14 +4724,13 @@ void GameWon(void) { static int time_count_steps; static int time, time_final; - static int score, score_final; + static float score, score_final; // needed for time score < 10 for 10 seconds static int health, health_final; static int game_over_delay_1 = 0; static int game_over_delay_2 = 0; static int game_over_delay_3 = 0; - int game_over_delay_value_1 = 50; - int game_over_delay_value_2 = 25; - int game_over_delay_value_3 = 50; + int time_score_base = MIN(MAX(1, level.time_score_base), 10); + float time_score = (float)level.score[SC_TIME_BONUS] / time_score_base; if (!game.LevelSolved_GameWon) { @@ -4743,44 +4756,44 @@ void GameWon(void) TapeStop(); - game_over_delay_1 = 0; - game_over_delay_2 = 0; - game_over_delay_3 = game_over_delay_value_3; + game_over_delay_1 = FRAMES_PER_SECOND; // delay before counting time + game_over_delay_2 = FRAMES_PER_SECOND / 2; // delay before counting health + game_over_delay_3 = FRAMES_PER_SECOND; // delay before ending the game time = time_final = (game.no_time_limit ? TimePlayed : TimeLeft); score = score_final = game.score_final; health = health_final = game.health_final; - if (level.score[SC_TIME_BONUS] > 0) + if (time_score > 0) { + int time_frames = 0; + if (TimeLeft > 0) { time_final = 0; - score_final += TimeLeft * level.score[SC_TIME_BONUS]; + time_frames = TimeLeft * FRAMES_PER_SECOND - TimeFrames; } else if (game.no_time_limit && TimePlayed < 999) { time_final = 999; - score_final += (999 - TimePlayed) * level.score[SC_TIME_BONUS]; + time_frames = (999 - TimePlayed) * FRAMES_PER_SECOND - TimeFrames; } - time_count_steps = MAX(1, ABS(time_final - time) / 100); + score_final += time_score * time_frames / FRAMES_PER_SECOND + 0.5; - game_over_delay_1 = game_over_delay_value_1; + time_count_steps = MAX(1, ABS(time_final - time) / 100); if (level.game_engine_type == GAME_ENGINE_TYPE_MM) { health_final = 0; - score_final += health * level.score[SC_TIME_BONUS]; - - game_over_delay_2 = game_over_delay_value_2; + score_final += health * time_score; } game.score_final = score_final; game.health_final = health_final; } - if (level_editor_test_game) + if (level_editor_test_game || !setup.count_score_after_game) { time = time_final; score = score_final; @@ -4844,72 +4857,79 @@ void GameWon(void) PlaySound(SND_GAME_WINNING); } - if (game_over_delay_1 > 0) + if (setup.count_score_after_game) { - game_over_delay_1--; + if (time != time_final) + { + if (game_over_delay_1 > 0) + { + game_over_delay_1--; - return; - } + return; + } - if (time != time_final) - { - int time_to_go = ABS(time_final - time); - int time_count_dir = (time < time_final ? +1 : -1); + int time_to_go = ABS(time_final - time); + int time_count_dir = (time < time_final ? +1 : -1); - if (time_to_go < time_count_steps) - time_count_steps = 1; + if (time_to_go < time_count_steps) + time_count_steps = 1; - time += time_count_steps * time_count_dir; - score += time_count_steps * level.score[SC_TIME_BONUS]; + time += time_count_steps * time_count_dir; + score += time_count_steps * time_score; - game.LevelSolved_CountingTime = time; - game.LevelSolved_CountingScore = score; + // set final score to correct rounding differences after counting score + if (time == time_final) + score = score_final; - game_panel_controls[GAME_PANEL_TIME].value = time; - game_panel_controls[GAME_PANEL_SCORE].value = score; + game.LevelSolved_CountingTime = time; + game.LevelSolved_CountingScore = score; - DisplayGameControlValues(); + game_panel_controls[GAME_PANEL_TIME].value = time; + game_panel_controls[GAME_PANEL_SCORE].value = score; - if (time == time_final) - StopSound(SND_GAME_LEVELTIME_BONUS); - else if (setup.sound_loops) - PlaySoundLoop(SND_GAME_LEVELTIME_BONUS); - else - PlaySound(SND_GAME_LEVELTIME_BONUS); + DisplayGameControlValues(); - return; - } + if (time == time_final) + StopSound(SND_GAME_LEVELTIME_BONUS); + else if (setup.sound_loops) + PlaySoundLoop(SND_GAME_LEVELTIME_BONUS); + else + PlaySound(SND_GAME_LEVELTIME_BONUS); - if (game_over_delay_2 > 0) - { - game_over_delay_2--; + return; + } - return; - } + if (health != health_final) + { + if (game_over_delay_2 > 0) + { + game_over_delay_2--; - if (health != health_final) - { - int health_count_dir = (health < health_final ? +1 : -1); + return; + } - health += health_count_dir; - score += level.score[SC_TIME_BONUS]; + int health_count_dir = (health < health_final ? +1 : -1); - game.LevelSolved_CountingHealth = health; - game.LevelSolved_CountingScore = score; + health += health_count_dir; + score += time_score; - game_panel_controls[GAME_PANEL_HEALTH].value = health; - game_panel_controls[GAME_PANEL_SCORE].value = score; + game.LevelSolved_CountingHealth = health; + game.LevelSolved_CountingScore = score; - DisplayGameControlValues(); + game_panel_controls[GAME_PANEL_HEALTH].value = health; + game_panel_controls[GAME_PANEL_SCORE].value = score; - if (health == health_final) - StopSound(SND_GAME_LEVELTIME_BONUS); - else if (setup.sound_loops) - PlaySoundLoop(SND_GAME_LEVELTIME_BONUS); - else - PlaySound(SND_GAME_LEVELTIME_BONUS); + DisplayGameControlValues(); - return; + if (health == health_final) + StopSound(SND_GAME_LEVELTIME_BONUS); + else if (setup.sound_loops) + PlaySoundLoop(SND_GAME_LEVELTIME_BONUS); + else + PlaySound(SND_GAME_LEVELTIME_BONUS); + + return; + } } game.panel.active = FALSE; @@ -4986,7 +5006,7 @@ void GameEnd(void) hi_pos = NewHiScore(last_level_nr); - if (hi_pos >= 0 && !setup.skip_scores_after_game) + if (hi_pos >= 0 && setup.show_scores_after_game) { SetGameStatus(GAME_MODE_SCORES); @@ -5337,13 +5357,15 @@ void DrawDynamite(int x, int y) return; if (Back[x][y]) - DrawGraphic(sx, sy, el2img(Back[x][y]), 0); + DrawLevelElement(x, y, Back[x][y]); else if (Store[x][y]) - DrawGraphic(sx, sy, el2img(Store[x][y]), 0); + DrawLevelElement(x, y, Store[x][y]); + else if (game.use_masked_elements) + DrawLevelElement(x, y, EL_EMPTY); frame = getGraphicAnimationFrame(graphic, GfxFrame[x][y]); - if (Back[x][y] || Store[x][y]) + if (Back[x][y] || Store[x][y] || game.use_masked_elements) DrawGraphicThruMask(sx, sy, graphic, frame); else DrawGraphic(sx, sy, graphic, frame); @@ -5916,7 +5938,7 @@ static void Explode(int ex, int ey, int phase, int mode) DrawLevelElementThruMask(x, y, Back[x][y]); } else if (!IS_WALKABLE_INSIDE(Back[x][y])) - DrawGraphic(SCREENX(x), SCREENY(y), graphic, frame); + DrawScreenGraphic(SCREENX(x), SCREENY(y), graphic, frame); } } @@ -8491,11 +8513,33 @@ void ContinueMoving(int x, int y) boolean pushed_by_player = (Pushed[x][y] && IS_PLAYER(x, y)); boolean pushed_by_conveyor = (Pushed[x][y] && !IS_PLAYER(x, y)); boolean last_line = (newy == lev_fieldy - 1); + boolean use_step_delay = (GET_MAX_STEP_DELAY(element) != 0); - MovPos[x][y] += getElementMoveStepsize(x, y); - - if (pushed_by_player) // special case: moving object pushed by player + if (pushed_by_player) // special case: moving object pushed by player + { MovPos[x][y] = SIGN(MovPos[x][y]) * (TILEX - ABS(PLAYERINFO(x,y)->MovPos)); + } + else if (use_step_delay) // special case: moving object has step delay + { + if (!MovDelay[x][y]) + MovPos[x][y] += getElementMoveStepsize(x, y); + + if (MovDelay[x][y]) + MovDelay[x][y]--; + else + MovDelay[x][y] = GET_NEW_STEP_DELAY(element); + + if (MovDelay[x][y]) + { + TEST_DrawLevelField(x, y); + + return; // element is still waiting + } + } + else // normal case: generically moving object + { + MovPos[x][y] += getElementMoveStepsize(x, y); + } if (ABS(MovPos[x][y]) < TILEX) { @@ -11282,13 +11326,14 @@ static void CheckSingleStepMode(struct PlayerInfo *player) { if (tape.single_step && tape.recording && !tape.pausing) { - /* as it is called "single step mode", just return to pause mode when the - player stopped moving after one tile (or never starts moving at all) */ - if (!player->is_moving && - !player->is_pushing && - !player->is_dropping_pressed && - !player->effective_mouse_action.button) - TapeTogglePause(TAPE_TOGGLE_AUTOMATIC); + // as it is called "single step mode", just return to pause mode when the + // player stopped moving after one tile (or never starts moving at all) + // (reverse logic needed here in case single step mode used in team mode) + if (player->is_moving || + player->is_pushing || + player->is_dropping_pressed || + player->effective_mouse_action.button) + game.enter_single_step_mode = FALSE; } CheckSaveEngineSnapshot(player); @@ -11951,6 +11996,10 @@ void GameActions_RND(void) DrawGameDoorValues(); } + // check single step mode (set flag and clear again if any player is active) + game.enter_single_step_mode = + (tape.single_step && tape.recording && !tape.pausing); + for (i = 0; i < MAX_PLAYERS; i++) { int actual_player_action = stored_player[i].effective_action; @@ -11975,6 +12024,10 @@ void GameActions_RND(void) ScrollPlayer(&stored_player[i], SCROLL_GO_ON); } + // single step pause mode may already have been toggled by "ScrollPlayer()" + if (game.enter_single_step_mode && !tape.pausing) + TapeTogglePause(TAPE_TOGGLE_AUTOMATIC); + ScrollScreen(NULL, SCROLL_GO_ON); /* for backwards compatibility, the following code emulates a fixed bug that @@ -12027,10 +12080,17 @@ void GameActions_RND(void) MovDelay[x][y]--; if (MovDelay[x][y] <= 0) { + int element = Store[x][y]; + int move_direction = MovDir[x][y]; + int player_index_bit = Store2[x][y]; + + Store[x][y] = 0; + Store2[x][y] = 0; + RemoveField(x, y); TEST_DrawLevelField(x, y); - TestIfElementTouchesCustomElement(x, y); // for empty space + TestFieldAfterSnapping(x, y, element, move_direction, player_index_bit); } } @@ -12085,6 +12145,7 @@ void GameActions_RND(void) if (mouse_action.button) { int new_button = (mouse_action.button && mouse_action_last.button == 0); + int ch_button = CH_SIDE_FROM_BUTTON(mouse_action.button); x = mouse_action.lx; y = mouse_action.ly; @@ -12092,12 +12153,14 @@ void GameActions_RND(void) if (new_button) { - CheckElementChange(x, y, element, EL_UNDEFINED, CE_CLICKED_BY_MOUSE); - CheckTriggeredElementChange(x, y, element, CE_MOUSE_CLICKED_ON_X); + CheckElementChangeByMouse(x, y, element, CE_CLICKED_BY_MOUSE, ch_button); + CheckTriggeredElementChangeByMouse(x, y, element, CE_MOUSE_CLICKED_ON_X, + ch_button); } - CheckElementChange(x, y, element, EL_UNDEFINED, CE_PRESSED_BY_MOUSE); - CheckTriggeredElementChange(x, y, element, CE_MOUSE_PRESSED_ON_X); + CheckElementChangeByMouse(x, y, element, CE_PRESSED_BY_MOUSE, ch_button); + CheckTriggeredElementChangeByMouse(x, y, element, CE_MOUSE_PRESSED_ON_X, + ch_button); } SCAN_PLAYFIELD(x, y) @@ -12448,6 +12511,8 @@ void GameActions_RND(void) static boolean AllPlayersInSight(struct PlayerInfo *player, int x, int y) { int min_x = x, min_y = y, max_x = x, max_y = y; + int scr_fieldx = getScreenFieldSizeX(); + int scr_fieldy = getScreenFieldSizeY(); int i; for (i = 0; i < MAX_PLAYERS; i++) @@ -12463,7 +12528,7 @@ static boolean AllPlayersInSight(struct PlayerInfo *player, int x, int y) max_y = MAX(max_y, jy); } - return (max_x - min_x < SCR_FIELDX && max_y - min_y < SCR_FIELDY); + return (max_x - min_x < scr_fieldx && max_y - min_y < scr_fieldy); } static boolean AllPlayersInVisibleScreen(void) @@ -13029,6 +13094,21 @@ void ScrollPlayer(struct PlayerInfo *player, int mode) if (!player->is_pushing) TestIfElementTouchesCustomElement(jx, jy); // for empty space + if (level.finish_dig_collect && + (player->is_digging || player->is_collecting)) + { + int last_element = player->last_removed_element; + int move_direction = player->MovDir; + int enter_side = MV_DIR_OPPOSITE(move_direction); + int change_event = (player->is_digging ? CE_PLAYER_DIGS_X : + CE_PLAYER_COLLECTS_X); + + CheckTriggeredElementChangeByPlayer(jx, jy, last_element, change_event, + player->index_bit, enter_side); + + player->last_removed_element = EL_UNDEFINED; + } + if (!player->active) RemovePlayer(player); } @@ -13763,7 +13843,8 @@ void ExitPlayer(struct PlayerInfo *player) game.players_still_needed--; } -static void setFieldForSnapping(int x, int y, int element, int direction) +static void SetFieldForSnapping(int x, int y, int element, int direction, + int player_index_bit) { struct ElementInfo *ei = &element_info[element]; int direction_bit = MV_DIR_TO_BIT(direction); @@ -13773,6 +13854,9 @@ static void setFieldForSnapping(int x, int y, int element, int direction) Tile[x][y] = EL_ELEMENT_SNAPPING; MovDelay[x][y] = MOVE_DELAY_NORMAL_SPEED + 1 - 1; + MovDir[x][y] = direction; + Store[x][y] = element; + Store2[x][y] = player_index_bit; ResetGfxAnimation(x, y); @@ -13782,6 +13866,20 @@ static void setFieldForSnapping(int x, int y, int element, int direction) GfxFrame[x][y] = -1; } +static void TestFieldAfterSnapping(int x, int y, int element, int direction, + int player_index_bit) +{ + TestIfElementTouchesCustomElement(x, y); // for empty space + + if (level.finish_dig_collect) + { + int dig_side = MV_DIR_OPPOSITE(direction); + + CheckTriggeredElementChangeByPlayer(x, y, element, CE_PLAYER_SNAPS_X, + player_index_bit, dig_side); + } +} + /* ============================================================================= checkDiagonalPushing() @@ -14061,22 +14159,28 @@ static int DigField(struct PlayerInfo *player, PlayLevelSoundElementAction(x, y, element, ACTION_DIGGING); - CheckTriggeredElementChangeByPlayer(x, y, element, CE_PLAYER_DIGS_X, - player->index_bit, dig_side); + // use old behaviour for old levels (digging) + if (!level.finish_dig_collect) + { + CheckTriggeredElementChangeByPlayer(x, y, element, CE_PLAYER_DIGS_X, + player->index_bit, dig_side); - // if digging triggered player relocation, finish digging tile - if (mode == DF_DIG && (player->jx != jx || player->jy != jy)) - setFieldForSnapping(x, y, element, move_direction); + // if digging triggered player relocation, finish digging tile + if (mode == DF_DIG && (player->jx != jx || player->jy != jy)) + SetFieldForSnapping(x, y, element, move_direction, player->index_bit); + } if (mode == DF_SNAP) { if (level.block_snap_field) - setFieldForSnapping(x, y, element, move_direction); + SetFieldForSnapping(x, y, element, move_direction, player->index_bit); else - TestIfElementTouchesCustomElement(x, y); // for empty space + TestFieldAfterSnapping(x, y, element, move_direction, player->index_bit); - CheckTriggeredElementChangeByPlayer(x, y, element, CE_PLAYER_SNAPS_X, - player->index_bit, dig_side); + // use old behaviour for old levels (snapping) + if (!level.finish_dig_collect) + CheckTriggeredElementChangeByPlayer(x, y, element, CE_PLAYER_SNAPS_X, + player->index_bit, dig_side); } } else if (player_can_move_or_snap && IS_COLLECTIBLE(element)) @@ -14188,25 +14292,28 @@ static int DigField(struct PlayerInfo *player, RaiseScoreElement(element); PlayLevelSoundElementAction(x, y, element, ACTION_COLLECTING); - if (is_player) + // use old behaviour for old levels (collecting) + if (!level.finish_dig_collect && is_player) { CheckTriggeredElementChangeByPlayer(x, y, element, CE_PLAYER_COLLECTS_X, player->index_bit, dig_side); // if collecting triggered player relocation, finish collecting tile if (mode == DF_DIG && (player->jx != jx || player->jy != jy)) - setFieldForSnapping(x, y, element, move_direction); + SetFieldForSnapping(x, y, element, move_direction, player->index_bit); } if (mode == DF_SNAP) { if (level.block_snap_field) - setFieldForSnapping(x, y, element, move_direction); + SetFieldForSnapping(x, y, element, move_direction, player->index_bit); else - TestIfElementTouchesCustomElement(x, y); // for empty space + TestFieldAfterSnapping(x, y, element, move_direction, player->index_bit); - CheckTriggeredElementChangeByPlayer(x, y, element, CE_PLAYER_SNAPS_X, - player->index_bit, dig_side); + // use old behaviour for old levels (snapping) + if (!level.finish_dig_collect) + CheckTriggeredElementChangeByPlayer(x, y, element, CE_PLAYER_SNAPS_X, + player->index_bit, dig_side); } } else if (player_can_move_or_snap && IS_PUSHABLE(element)) @@ -14544,6 +14651,8 @@ static int DigField(struct PlayerInfo *player, { player->is_collecting = !player->is_digging; player->is_active = TRUE; + + player->last_removed_element = element; } }