X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame.c;h=4874b346fa25eb6e6d93202114740d033fe86e8b;hb=949580a3bafe5c8abd1fac99202411b65900b883;hp=cf7193f87cafe33d5009ae32ac232b784fbb3bb0;hpb=f926e522aef77158e0011ae5ad2cf8805509d6d1;p=rocksndiamonds.git diff --git a/src/game.c b/src/game.c index cf7193f8..4874b346 100644 --- a/src/game.c +++ b/src/game.c @@ -2221,17 +2221,25 @@ void UpdateGameControlValues() local_player->LevelSolved_CountingTime : level.game_engine_type == GAME_ENGINE_TYPE_EM ? level.native_em_level->lev->time : + level.game_engine_type == GAME_ENGINE_TYPE_SP ? + level.native_sp_level->game_sp->time_played : level.time == 0 ? TimePlayed : TimeLeft); int score = (local_player->LevelSolved ? local_player->LevelSolved_CountingScore : level.game_engine_type == GAME_ENGINE_TYPE_EM ? level.native_em_level->lev->score : + level.game_engine_type == GAME_ENGINE_TYPE_SP ? + level.native_sp_level->game_sp->score : local_player->score); int gems = (level.game_engine_type == GAME_ENGINE_TYPE_EM ? level.native_em_level->lev->required : + level.game_engine_type == GAME_ENGINE_TYPE_SP ? + level.native_sp_level->game_sp->infotrons_still_needed : local_player->gems_still_needed); int exit_closed = (level.game_engine_type == GAME_ENGINE_TYPE_EM ? level.native_em_level->lev->required > 0 : + level.game_engine_type == GAME_ENGINE_TYPE_SP ? + level.native_sp_level->game_sp->infotrons_still_needed > 0 : local_player->gems_still_needed > 0 || local_player->sokobanfields_still_needed > 0 || local_player->lights_still_needed > 0); @@ -2253,6 +2261,10 @@ void UpdateGameControlValues() { for (i = 0; i < MAX_PLAYERS; i++) { + /* only one player in Supaplex game engine */ + if (level.game_engine_type == GAME_ENGINE_TYPE_SP && i > 0) + break; + for (k = 0; k < MAX_NUM_KEYS; k++) { if (level.game_engine_type == GAME_ENGINE_TYPE_EM) @@ -2269,6 +2281,9 @@ void UpdateGameControlValues() if (level.game_engine_type == GAME_ENGINE_TYPE_EM) game_panel_controls[GAME_PANEL_INVENTORY_COUNT].value += level.native_em_level->ply[i]->dynamite; + else if (level.game_engine_type == GAME_ENGINE_TYPE_SP) + game_panel_controls[GAME_PANEL_INVENTORY_COUNT].value += + level.native_sp_level->game_sp->red_disk_count; else game_panel_controls[GAME_PANEL_INVENTORY_COUNT].value += stored_player[i].inventory_size; @@ -2301,6 +2316,9 @@ void UpdateGameControlValues() if (level.game_engine_type == GAME_ENGINE_TYPE_EM) game_panel_controls[GAME_PANEL_INVENTORY_COUNT].value += level.native_em_level->ply[player_nr]->dynamite; + else if (level.game_engine_type == GAME_ENGINE_TYPE_SP) + game_panel_controls[GAME_PANEL_INVENTORY_COUNT].value += + level.native_sp_level->game_sp->red_disk_count; else game_panel_controls[GAME_PANEL_INVENTORY_COUNT].value += stored_player[player_nr].inventory_size; @@ -16190,6 +16208,21 @@ void PlayLevelSound_EM(int xx, int yy, int element_em, int sample) } } +void PlayLevelSound_SP(int xx, int yy, int element_sp, int action_sp) +{ + int element = map_element_SP_to_RND(element_sp); + int action = map_action_SP_to_RND(action_sp); + int offset = (setup.sp_show_border_elements ? 0 : 1); + int x = xx - offset; + int y = yy - offset; + +#if 0 + printf("::: %d -> %d\n", element_sp, action_sp); +#endif + + PlayLevelSoundElementAction(x, y, element, action); +} + #if 0 void ChangeTime(int value) { @@ -16422,8 +16455,8 @@ struct EngineSnapshotInfo int choice_pos[NUM_GROUP_ELEMENTS]; /* runtime values for belt position animations */ - int belt_graphic[4 * NUM_BELT_PARTS]; - int belt_anim_mode[4 * NUM_BELT_PARTS]; + int belt_graphic[4][NUM_BELT_PARTS]; + int belt_anim_mode[4][NUM_BELT_PARTS]; }; static struct EngineSnapshotInfo engine_snapshot_rnd; @@ -16463,8 +16496,8 @@ static void SaveEngineSnapshotValues_RND() int graphic = el2img(element); int anim_mode = graphic_info[graphic].anim_mode; - engine_snapshot_rnd.belt_graphic[i * 4 + j] = graphic; - engine_snapshot_rnd.belt_anim_mode[i * 4 + j] = anim_mode; + engine_snapshot_rnd.belt_graphic[i][j] = graphic; + engine_snapshot_rnd.belt_anim_mode[i][j] = anim_mode; } } } @@ -16492,8 +16525,8 @@ static void LoadEngineSnapshotValues_RND() { for (j = 0; j < NUM_BELT_PARTS; j++) { - int graphic = engine_snapshot_rnd.belt_graphic[i * 4 + j]; - int anim_mode = engine_snapshot_rnd.belt_anim_mode[i * 4 + j]; + int graphic = engine_snapshot_rnd.belt_graphic[i][j]; + int anim_mode = engine_snapshot_rnd.belt_anim_mode[i][j]; graphic_info[graphic].anim_mode = anim_mode; } @@ -16845,10 +16878,8 @@ void RedrawGameButtons() RedrawGadget(game_gadget[i]); } -static void HandleGameButtons(struct GadgetInfo *gi) +static void HandleGameButtonsExt(int id) { - int id = gi->custom_id; - if (game_status != GAME_MODE_PLAYING) return; @@ -16894,6 +16925,7 @@ static void HandleGameButtons(struct GadgetInfo *gi) if (setup.sound_music) { setup.sound_music = FALSE; + FadeMusic(); } else if (audio.music_available) @@ -16912,6 +16944,7 @@ static void HandleGameButtons(struct GadgetInfo *gi) else if (audio.loops_available) { setup.sound = setup.sound_loops = TRUE; + SetAudioMode(setup.sound); } break; @@ -16922,6 +16955,7 @@ static void HandleGameButtons(struct GadgetInfo *gi) else if (audio.sound_available) { setup.sound = setup.sound_simple = TRUE; + SetAudioMode(setup.sound); } break; @@ -16930,3 +16964,27 @@ static void HandleGameButtons(struct GadgetInfo *gi) break; } } + +static void HandleGameButtons(struct GadgetInfo *gi) +{ + HandleGameButtonsExt(gi->custom_id); +} + +void HandleSoundButtonKeys(Key key) +{ +#if 1 + if (key == setup.shortcut.sound_simple) + ClickOnGadget(game_gadget[SOUND_CTRL_ID_SIMPLE], MB_LEFTBUTTON); + else if (key == setup.shortcut.sound_loops) + ClickOnGadget(game_gadget[SOUND_CTRL_ID_LOOPS], MB_LEFTBUTTON); + else if (key == setup.shortcut.sound_music) + ClickOnGadget(game_gadget[SOUND_CTRL_ID_MUSIC], MB_LEFTBUTTON); +#else + if (key == setup.shortcut.sound_simple) + HandleGameButtonsExt(SOUND_CTRL_ID_SIMPLE); + else if (key == setup.shortcut.sound_loops) + HandleGameButtonsExt(SOUND_CTRL_ID_LOOPS); + else if (key == setup.shortcut.sound_music) + HandleGameButtonsExt(SOUND_CTRL_ID_MUSIC); +#endif +}