X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame.c;h=46bbbf21fe046ac1bdae9a8e52ec5b9b9ff95717;hb=046d80f9a1b3fad9d4d3d3aa92dcb3689849aebf;hp=6d5ca5bc30f068ad08f84f09564a5fb1947a9dd8;hpb=d0893e6987c21c25ec137438a18cfe1288362139;p=rocksndiamonds.git diff --git a/src/game.c b/src/game.c index 6d5ca5bc..46bbbf21 100644 --- a/src/game.c +++ b/src/game.c @@ -10,8 +10,6 @@ * q99492@pbhrzx.uni-paderborn.de * *----------------------------------------------------------* * game.c * -* * -* Letzte Aenderung: 15.06.1995 * ***********************************************************/ #include "game.h" @@ -20,620 +18,8 @@ #include "screens.h" #include "sound.h" #include "init.h" - -BOOL CreateNewScoreFile() -{ - int i,j,k; - char filename[MAX_FILENAME]; - char empty_alias[MAX_NAMELEN]; - FILE *file; - - sprintf(filename,"%s/%s/%s", - SCORE_PATH,leveldir[leveldir_nr].filename,SCORE_FILENAME); - - if (!(file=fopen(filename,"w"))) - return(FALSE); - - for(i=0;i=MAX_TAPELEN) - break; - tape.pos[i].joystickdata = fgetc(file); - tape.pos[i].delay = fgetc(file); - if (feof(file)) - break; - } - - if (i != tape.length) - fprintf(stderr,"%s: level recording file '%s' corrupted!\n", - progname,filename); - - fclose(file); - - master_tape = tape; -} - -void LoadScore(int level_nr) -{ - int i,j; - char filename[MAX_FILENAME]; - char cookie[MAX_FILENAME]; - FILE *file; - - sprintf(filename,"%s/%s/%s", - SCORE_PATH,leveldir[leveldir_nr].filename,SCORE_FILENAME); - - if (!(file=fopen(filename,"r"))) - { - if (!CreateNewScoreFile()) - { - fprintf(stderr,"%s: cannot create score file '%s'!\n", - progname,filename); - } - else if (!(file=fopen(filename,"r"))) - { - fprintf(stderr,"%s: cannot load score for level %d!\n", - progname,level_nr); - } - } - - if (file) - { - fgets(cookie,SCORE_COOKIE_LEN,file); - if (strcmp(cookie,SCORE_COOKIE)) /* ungültiges Format? */ - { - fprintf(stderr,"%s: wrong format of score file!\n",progname); - fclose(file); - file = NULL; - } - } - - if (file) - { - fseek(file, - SCORE_COOKIE_LEN-1+level_nr*(MAX_SCORE_ENTRIES*(MAX_NAMELEN+2)), - SEEK_SET); - for(i=0;i> 24) & 0xff,file); - fputc((tape.random_seed >> 16) & 0xff,file); - fputc((tape.random_seed >> 8) & 0xff,file); - fputc((tape.random_seed >> 0) & 0xff,file); - - fputc((tape.date >> 24) & 0xff,file); - fputc((tape.date >> 16) & 0xff,file); - fputc((tape.date >> 8) & 0xff,file); - fputc((tape.date >> 0) & 0xff,file); - - fputc((tape.length >> 24) & 0xff,file); - fputc((tape.length >> 16) & 0xff,file); - fputc((tape.length >> 8) & 0xff,file); - fputc((tape.length >> 0) & 0xff,file); - - for(i=0;i=0) SaveScore(level_nr); @@ -1081,7 +506,7 @@ void DrawDynamite(int x, int y) void CheckDynamite(int x, int y) { - CheckExploding=TRUE; + CheckExploding = TRUE; if (MovDelay[x][y]) /* neues Dynamit / in Wartezustand */ { @@ -1102,7 +527,7 @@ void CheckDynamite(int x, int y) Bang(x,y); } -void Explode(int ex, int ey, int phase) +void Explode(int ex, int ey, int phase, int mode) { int x,y; int num_phase = 9, delay = 1; @@ -1123,6 +548,10 @@ void Explode(int ex, int ey, int phase) if (!IN_LEV_FIELD(x,y) || IS_MASSIV(element)) continue; + if ((mode!=EX_NORMAL || center_element==EL_AMOEBA2DIAM) && + (x!=ex || y!=ey)) + continue; + if (element==EL_EXPLODING) element = Store2[x][y]; @@ -1130,19 +559,29 @@ void Explode(int ex, int ey, int phase) Store[x][y] = ((x==ex && y==ey) ? EL_DIAMANT : EL_EDELSTEIN); else if (center_element==EL_MAMPFER) Store[x][y] = level.mampfer_inhalt[MampferNr][x-ex+1][y-ey+1]; - else if (Feld[x][y]==EL_ERZ_1) + else if (center_element==EL_AMOEBA2DIAM) + Store[x][y] = level.amoebe_inhalt; + else if (element==EL_ERZ_EDEL) Store[x][y] = EL_EDELSTEIN; - else if (Feld[x][y]==EL_ERZ_2) + else if (element==EL_ERZ_DIAM) Store[x][y] = EL_DIAMANT; + else if (element==EL_ERZ_EDEL2) + Store[x][y] = EL_EDELSTEIN2; + else if (element==EL_ERZ_EDEL3) + Store[x][y] = EL_EDELSTEIN3; else if (!IS_PFORTE(Store[x][y])) Store[x][y] = EL_LEERRAUM; - if (x!=ex || y!=ey) + if (x!=ex || y!=ey || center_element==EL_AMOEBA2DIAM || mode==EX_BORDER) Store2[x][y] = element; + if (AmoebaNr[x][y] && (element==EL_AMOEBE_VOLL || element==EL_AMOEBING)) + AmoebaCnt[AmoebaNr[x][y]]--; + RemoveMovingField(x,y); Feld[x][y] = EL_EXPLODING; MovDir[x][y] = MovPos[x][y] = 0; + AmoebaNr[x][y] = 0; Frame[x][y] = 1; Stop[x][y] = TRUE; } @@ -1170,12 +609,15 @@ void Explode(int ex, int ey, int phase) else if (element==EL_BOMBE || element==EL_DYNAMIT || element==EL_DYNAMIT_AUS || + element==EL_DYNABOMB || element==EL_KAEFER) { Feld[x][y] = Store2[x][y]; Store2[x][y] = 0; Bang(x,y); } + else if (element==EL_AMOEBA2DIAM) + AmoebeUmwandeln(x,y); } if (phase==last_phase) @@ -1197,14 +639,44 @@ void Explode(int ex, int ey, int phase) DrawGraphic(SCROLLX(x),SCROLLY(y),GFX_EXPLOSION+(phase/delay-1)); } - CheckExploding=TRUE; + CheckExploding = TRUE; +} + +void DynaExplode(int ex, int ey, int size) +{ + int i,j; + static int xy[4][2] = + { + 0,-1, + -1,0, + +1,0, + 0,+1 + }; + + Explode(ex,ey,0,EX_CENTER); + + for(i=0;i<4;i++) + { + for(j=1;j<=size;j++) + { + int x = ex+j*xy[i%4][0]; + int y = ey+j*xy[i%4][1]; + + if (!IN_LEV_FIELD(x,y) || IS_MASSIV(Feld[x][y])) + break; + + Explode(x,y,0,EX_BORDER); + } + } + + DynaBombsLeft++; } void Bang(int x, int y) { int element = Feld[x][y]; - CheckExploding=TRUE; + CheckExploding = TRUE; PlaySoundLevel(x,y,SND_ROAAAR); switch(element) @@ -1216,6 +688,7 @@ void Bang(int x, int y) RaiseScore(level.score[SC_FLIEGER]); break; case EL_MAMPFER: + case EL_MAMPFER2: RaiseScore(level.score[SC_MAMPFER]); break; case EL_ZOMBIE: @@ -1228,7 +701,10 @@ void Bang(int x, int y) break; } - Explode(x,y,0); + if (element==EL_DYNABOMB) + DynaExplode(x,y,DynaBombSize); + else + Explode(x,y,0,EX_NORMAL); } void Blurb(int x, int y) @@ -1255,7 +731,7 @@ void Blurb(int x, int y) { int graphic = (element==EL_BLURB_LEFT ? GFX_BLURB_LEFT : GFX_BLURB_RIGHT); - CheckExploding=TRUE; + CheckExploding = TRUE; if (!MovDelay[x][y]) /* neue Phase / noch nicht gewartet */ MovDelay[x][y] = 5; @@ -1307,7 +783,10 @@ void Impact(int x, int y) if (object_hit && PLAYER(x,y+1)) KillHero(); else - Feld[x][y] = EL_AMOEBING2; + { + Feld[x][y] = EL_AMOEBING; + Store[x][y] = EL_AMOEBE_NASS; + } return; } @@ -1321,7 +800,8 @@ void Impact(int x, int y) KillHero(); return; } - else if (element==EL_FELSBROCKEN) + else if (element==EL_FELSBROCKEN || + element==EL_EDELSTEIN2 || element==EL_EDELSTEIN3) { if (IS_ENEMY(MovingOrBlocked2Element(x,y+1))) { @@ -1353,7 +833,7 @@ void Impact(int x, int y) } /* Kein Geräusch beim Durchqueren des Siebes */ - if (!lastline && Feld[x][y+1]==EL_SIEB_LEER) + if (!lastline && (Feld[x][y+1]==EL_SIEB_LEER || Feld[x][y+1]==EL_SIEB2_LEER)) return; /* Geräusch beim Auftreffen */ @@ -1364,6 +844,8 @@ void Impact(int x, int y) switch(element) { case EL_EDELSTEIN: + case EL_EDELSTEIN2: + case EL_EDELSTEIN3: case EL_DIAMANT: sound = SND_PLING; break; @@ -1380,6 +862,10 @@ void Impact(int x, int y) case EL_SCHLUESSEL4: sound = SND_KINK; break; + case EL_ZEIT_VOLL: + case EL_ZEIT_LEER: + sound = SND_DENG; + break; default: sound = -1; break; @@ -1496,6 +982,31 @@ void TurnRound(int x, int y) MovDelay[x][y]=8+8*RND(3); } + else if (element==EL_MAMPFER2) + { + if (MovDir[x][y]==MV_LEFT || MovDir[x][y]==MV_RIGHT) + { + MovDir[x][y]=(MovDir[x][y]==MV_LEFT ? MV_RIGHT : MV_LEFT); + if (IN_LEV_FIELD(x,y-1) && + (IS_FREE(x,y-1) || IS_MAMPF2(Feld[x][y-1])) && RND(2)) + MovDir[x][y]=MV_UP; + if (IN_LEV_FIELD(x,y+1) && + (IS_FREE(x,y+1) || IS_MAMPF2(Feld[x][y+1])) && RND(2)) + MovDir[x][y]=MV_DOWN; + } + else if (MovDir[x][y]==MV_UP || MovDir[x][y]==MV_DOWN) + { + MovDir[x][y]=(MovDir[x][y]==MV_UP ? MV_DOWN : MV_UP); + if (IN_LEV_FIELD(x-1,y) && + (IS_FREE(x-1,y) || IS_MAMPF2(Feld[x-1][y])) && RND(2)) + MovDir[x][y]=MV_LEFT; + if (IN_LEV_FIELD(x+1,y) && + (IS_FREE(x+1,y) || IS_MAMPF2(Feld[x+1][y])) && RND(2)) + MovDir[x][y]=MV_RIGHT; + } + + MovDelay[x][y]=8+8*RND(3); + } else if (element==EL_PACMAN) { if (MovDir[x][y]==MV_LEFT || MovDir[x][y]==MV_RIGHT) @@ -1570,7 +1081,7 @@ void StartMoving(int x, int y) } else if (Feld[x][y+1]==EL_MORAST_LEER) { - CheckMoving=TRUE; + CheckMoving = TRUE; if (!MovDelay[x][y]) MovDelay[x][y] = 16; @@ -1600,10 +1111,21 @@ void StartMoving(int x, int y) Store[x][y] = EL_SIEB_LEER; } } - else if (CAN_CHANGE(element) && Feld[x][y+1]==EL_SIEB_LEER) + else if (element==EL_SIEB2_VOLL) + { + if (IS_FREE(x,y+1)) + { + InitMovingField(x,y,MV_DOWN); + Feld[x][y] = EL_CHANGED2(Store2[x][y]); + Store[x][y] = EL_SIEB2_LEER; + } + } + else if (CAN_CHANGE(element) && + (Feld[x][y+1]==EL_SIEB_LEER || Feld[x][y+1]==EL_SIEB2_LEER)) { InitMovingField(x,y,MV_DOWN); - Store[x][y] = EL_SIEB_VOLL; + Store[x][y] = + (Feld[x][y+1]==EL_SIEB_LEER ? EL_SIEB_VOLL : EL_SIEB2_VOLL); Store2[x][y+1] = element; SiebAktiv = 330; } @@ -1613,7 +1135,7 @@ void StartMoving(int x, int y) InitMovingField(x,y,MV_DOWN); Store[x][y] = EL_SALZSAEURE; } - else if (CAN_SMASH(element) && Feld[x][y+1]==EL_BLOCKED) + else if (CAN_SMASH(element) && Feld[x][y+1]==EL_BLOCKED && JustHit[x][y]) { Impact(x,y); } @@ -1623,9 +1145,10 @@ void StartMoving(int x, int y) } else if (element==EL_TROPFEN) { - Feld[x][y] = EL_AMOEBING2; + Feld[x][y] = EL_AMOEBING; + Store[x][y] = EL_AMOEBE_NASS; } - else if (SLIPPERY(Feld[x][y+1]) && !Store[x][y+1]) + else if (IS_SLIPPERY(Feld[x][y+1]) && !Store[x][y+1]) { int left = (x>0 && IS_FREE(x-1,y) && (IS_FREE(x-1,y+1) || Feld[x-1][y+1]==EL_SALZSAEURE)); @@ -1660,7 +1183,7 @@ void StartMoving(int x, int y) { MovDelay[x][y]--; - if (element==EL_ZOMBIE || element==EL_MAMPFER) + if (element==EL_ZOMBIE || element==EL_MAMPFER || element==EL_MAMPFER2) { int phase = MovDelay[x][y] % 8; @@ -1671,7 +1194,8 @@ void StartMoving(int x, int y) DrawGraphic(SCROLLX(x),SCROLLY(y), el2gfx(element)+phase); - if (element==EL_MAMPFER && MovDelay[x][y]%4==3) + if ((element==EL_MAMPFER || element==EL_MAMPFER2) + && MovDelay[x][y]%4==3) PlaySoundLevel(x,y,SND_NJAM); } @@ -1701,12 +1225,34 @@ void StartMoving(int x, int y) else if (element==EL_MAMPFER && IN_LEV_FIELD(newx,newy) && Feld[newx][newy]==EL_DIAMANT) { - Feld[newx][newy] = EL_LEERRAUM; - DrawLevelField(newx,newy); + if (IS_MOVING(newx,newy)) + RemoveMovingField(newx,newy); + else + { + Feld[newx][newy] = EL_LEERRAUM; + DrawLevelField(newx,newy); + } + } + else if (element==EL_MAMPFER2 && IN_LEV_FIELD(newx,newy) && + IS_MAMPF2(Feld[newx][newy])) + { + if (AmoebaNr[newx][newy] && Feld[newx][newy]==EL_AMOEBE_VOLL) + AmoebaCnt[AmoebaNr[newx][newy]]--; + + if (IS_MOVING(newx,newy)) + RemoveMovingField(newx,newy); + else + { + Feld[newx][newy] = EL_LEERRAUM; + DrawLevelField(newx,newy); + } } else if (element==EL_PACMAN && IN_LEV_FIELD(newx,newy) && IS_AMOEBOID(Feld[newx][newy])) { + if (AmoebaNr[newx][newy] && Feld[newx][newy]==EL_AMOEBE_VOLL) + AmoebaCnt[AmoebaNr[newx][newy]]--; + Feld[newx][newy] = EL_LEERRAUM; DrawLevelField(newx,newy); } @@ -1751,8 +1297,8 @@ void ContinueMoving(int x, int y) if (ABS(MovPos[x][y])>=TILEX) /* Zielfeld erreicht */ { - Feld[x][y]=EL_LEERRAUM; - Feld[newx][newy]=element; + Feld[x][y] = EL_LEERRAUM; + Feld[newx][newy] = element; if (Store[x][y]==EL_MORAST_VOLL) { @@ -1776,16 +1322,27 @@ void ContinueMoving(int x, int y) Store[x][y] = Store2[x][y] = 0; Feld[x][y] = EL_SIEB_LEER; } + else if (Store[x][y]==EL_SIEB2_VOLL) + { + Store[x][y] = 0; + Feld[newx][newy] = EL_SIEB2_VOLL; + element = EL_SIEB2_VOLL; + } + else if (Store[x][y]==EL_SIEB2_LEER) + { + Store[x][y] = Store2[x][y] = 0; + Feld[x][y] = EL_SIEB2_LEER; + } else if (Store[x][y]==EL_SALZSAEURE) { Store[x][y] = 0; Feld[newx][newy] = EL_SALZSAEURE; element = EL_SALZSAEURE; } - else if (Store[x][y]==EL_AMOEBE2) + else if (Store[x][y]==EL_AMOEBE_NASS) { Store[x][y] = 0; - Feld[x][y] = EL_AMOEBE2; + Feld[x][y] = EL_AMOEBE_NASS; } MovPos[x][y] = MovDir[x][y] = 0; @@ -1796,23 +1353,130 @@ void ContinueMoving(int x, int y) DrawLevelField(x,y); DrawLevelField(newx,newy); - Stop[newx][newy]=TRUE; - CheckMoving=TRUE; + Stop[newx][newy] = TRUE; + JustHit[x][newy] = 3; + CheckMoving = TRUE; + + if (DONT_TOUCH(element)) /* Käfer oder Flieger */ + { + TestIfBadThingHitsHero(); + TestIfBadThingHitsOtherBadThing(newx,newy); + } + + if (CAN_SMASH(element) && direction==MV_DOWN && + (newy==lev_fieldy-1 || !IS_FREE(x,newy+1))) + Impact(x,newy); + } + else /* noch in Bewegung */ + { + DrawLevelField(x,y); + CheckMoving = TRUE; + } +} + +int AmoebeNachbarNr(int ax, int ay) +{ + int i; + int element = Feld[ax][ay]; + int group_nr = 0; + static int xy[4][2] = + { + 0,-1, + -1,0, + +1,0, + 0,+1 + }; + + for(i=0;i<4;i++) + { + int x = ax+xy[i%4][0]; + int y = ay+xy[i%4][1]; + + if (!IN_LEV_FIELD(x,y)) + continue; + + if (Feld[x][y]==element && AmoebaNr[x][y]>0) + group_nr = AmoebaNr[x][y]; + } + + return(group_nr); +} + +void AmoebenVereinigen(int ax, int ay) +{ + int i,x,y,xx,yy; + int new_group_nr = AmoebaNr[ax][ay]; + static int xy[4][2] = + { + 0,-1, + -1,0, + +1,0, + 0,+1 + }; + + if (!new_group_nr) + return; + + for(i=0;i<4;i++) + { + x = ax+xy[i%4][0]; + y = ay+xy[i%4][1]; + + if (!IN_LEV_FIELD(x,y)) + continue; + + if ((Feld[x][y]==EL_AMOEBE_VOLL || Feld[x][y]==EL_AMOEBE_TOT) && + AmoebaNr[x][y] != new_group_nr) + { + int old_group_nr = AmoebaNr[x][y]; + + AmoebaCnt[new_group_nr] += AmoebaCnt[old_group_nr]; + AmoebaCnt[old_group_nr] = 0; + + for(yy=0;yy1) { if (SiebAktiv%2 && IN_SCR_FIELD(SCROLLX(x),SCROLLY(y))) - DrawGraphic(SCROLLX(x),SCROLLY(y),GFX_SIEB_VOLL+3-(SiebAktiv%8)/2); + DrawGraphic(SCROLLX(x),SCROLLY(y), + (typ==1 ? GFX_SIEB_VOLL : GFX_SIEB2_VOLL)+3-(SiebAktiv%8)/2); /* if (!(SiebAktiv%4)) @@ -2131,34 +1811,39 @@ void SiebAktivieren(int x, int y) } else { - Feld[x][y] = EL_SIEB_TOT; + Feld[x][y] = (typ==1 ? EL_SIEB_TOT : EL_SIEB2_TOT); DrawLevelField(x,y); } } void AusgangstuerPruefen(int x, int y) { - CheckExploding=TRUE; + CheckExploding = TRUE; if (!Gems) + { Feld[x][y] = EL_AUSGANG_ACT; + PlaySoundLevel(x,y,SND_OEFFNEN); + } } void AusgangstuerOeffnen(int x, int y) { - CheckExploding=TRUE; + int speed = 3; + + CheckExploding = TRUE; if (!MovDelay[x][y]) /* neue Phase / noch nicht gewartet */ - MovDelay[x][y] = 20; + MovDelay[x][y] = 5*speed; if (MovDelay[x][y]) /* neue Phase / in Wartezustand */ { int tuer; MovDelay[x][y]--; - tuer = MovDelay[x][y]/5; - if (!(MovDelay[x][y]%5) && IN_SCR_FIELD(SCROLLX(x),SCROLLY(y))) - DrawGraphic(SCROLLX(x),SCROLLY(y),GFX_AUSGANG_ZU+3-tuer); + tuer = MovDelay[x][y]/speed; + if (!(MovDelay[x][y]%speed) && IN_SCR_FIELD(SCROLLX(x),SCROLLY(y))) + DrawGraphic(SCROLLX(x),SCROLLY(y),GFX_AUSGANG_AUF-tuer); if (!MovDelay[x][y]) { @@ -2168,6 +1853,137 @@ void AusgangstuerOeffnen(int x, int y) } } +void AusgangstuerBlinken(int x, int y) +{ + CheckExploding = TRUE; + + if (!MovDelay[x][y]) /* neue Phase / noch nicht gewartet */ + MovDelay[x][y] = 16; + + if (MovDelay[x][y]) /* neue Phase / in Wartezustand */ + { + int phase; + + MovDelay[x][y]--; + phase = (MovDelay[x][y] % 16)/2; + if (phase>3) + phase = 7-phase; + if (!(MovDelay[x][y]%2) && IN_SCR_FIELD(SCROLLX(x),SCROLLY(y))) + DrawGraphic(SCROLLX(x),SCROLLY(y),GFX_AUSGANG_AUF+phase); + } +} + +void EdelsteinFunkeln(int x, int y) +{ + int speed = 2; + + CheckExploding = TRUE; + + if (IS_MOVING(x,y)) + return; + + if (!MovDelay[x][y]) /* neue Phase / noch nicht gewartet */ + MovDelay[x][y] = 4*speed; + + if (MovDelay[x][y]) /* neue Phase / in Wartezustand */ + { + int phase; + + MovDelay[x][y]--; + phase = MovDelay[x][y]/speed; + if (!(MovDelay[x][y]%speed) && IN_SCR_FIELD(SCROLLX(x),SCROLLY(y))) + DrawGraphic(SCROLLX(x),SCROLLY(y),GFX_EDELSTEIN2-phase); + } +} + +void MauerWaechst(int x, int y) +{ + int speed = 3; + + CheckExploding = TRUE; + + if (!MovDelay[x][y]) /* neue Phase / noch nicht gewartet */ + MovDelay[x][y] = 3*speed; + + if (MovDelay[x][y]) /* neue Phase / in Wartezustand */ + { + int phase; + + MovDelay[x][y]--; + phase = 2-MovDelay[x][y]/speed; + if (!(MovDelay[x][y]%speed) && IN_SCR_FIELD(SCROLLX(x),SCROLLY(y))) + DrawGraphic(SCROLLX(x),SCROLLY(y), + (Store[x][y]==MV_LEFT ? GFX_MAUER_L1 : GFX_MAUER_R1)+phase); + + if (!MovDelay[x][y]) + { + if (Store[x][y]==MV_LEFT) + { + if (IN_LEV_FIELD(x-1,y) && IS_MAUER(Feld[x-1][y])) + DrawLevelField(x-1,y); + } + else + { + if (IN_LEV_FIELD(x+1,y) && IS_MAUER(Feld[x+1][y])) + DrawLevelField(x+1,y); + } + + Feld[x][y] = EL_MAUER_LEBT; + Store[x][y] = 0; + DrawLevelField(x,y); + } + } +} + +void MauerAbleger(int ax, int ay) +{ + BOOL links_frei = FALSE, rechts_frei = FALSE; + BOOL links_massiv = FALSE, rechts_massiv = FALSE; + + CheckExploding = TRUE; + + if (!MovDelay[ax][ay]) /* neue Mauer / noch nicht gewartet */ + MovDelay[ax][ay] = 3; + + if (MovDelay[ax][ay]) /* neue Mauer / in Wartezustand */ + { + MovDelay[ax][ay]--; + if (MovDelay[ax][ay]) + return; + } + + if (IN_LEV_FIELD(ax-1,ay) && IS_FREE(ax-1,ay)) + links_frei = TRUE; + if (IN_LEV_FIELD(ax+1,ay) && IS_FREE(ax+1,ay)) + rechts_frei = TRUE; + + if (links_frei) + { + Feld[ax-1][ay] = EL_MAUERND; + Store[ax-1][ay] = MV_LEFT; + if (IN_SCR_FIELD(SCROLLX(ax-1),SCROLLY(ay))) + DrawGraphic(SCROLLX(ax-1),SCROLLY(ay),GFX_MAUER_L1); + } + if (rechts_frei) + { + Feld[ax+1][ay] = EL_MAUERND; + Store[ax+1][ay] = MV_RIGHT; + if (IN_SCR_FIELD(SCROLLX(ax+1),SCROLLY(ay))) + DrawGraphic(SCROLLX(ax+1),SCROLLY(ay),GFX_MAUER_R1); + } + + if (links_frei || rechts_frei) + DrawLevelField(ax,ay); + + if (!IN_LEV_FIELD(ax-1,ay) || IS_MAUER(Feld[ax-1][ay])) + links_massiv = TRUE; + if (!IN_LEV_FIELD(ax+1,ay) || IS_MAUER(Feld[ax+1][ay])) + rechts_massiv = TRUE; + + if (links_massiv && rechts_massiv) + Feld[ax][ay] = EL_MAUERWERK; +} + int GameActions(int mx, int my, int button) { static long time_delay=0, action_delay=0; @@ -2207,7 +2023,11 @@ int GameActions(int mx, int my, int button) CheckMoving = CheckExploding = FALSE; for(y=0;y0) + JustHit[x][y]--; + } for(y=0;y0) Gems--; RaiseScore(level.score[SC_EDELSTEIN]); @@ -2523,8 +2360,8 @@ int DigField(int x, int y, int mode) PlaySoundLevel(x,y,SND_PONG); break; case EL_DIAMANT: - Feld[x][y]=EL_LEERRAUM; - CheckMoving=TRUE; + Feld[x][y] = EL_LEERRAUM; + CheckMoving = TRUE; Gems -= 3; if (Gems<0) Gems=0; @@ -2533,13 +2370,28 @@ int DigField(int x, int y, int mode) PlaySoundLevel(x,y,SND_PONG); break; case EL_DYNAMIT_AUS: - Feld[x][y]=EL_LEERRAUM; - CheckMoving=TRUE; + Feld[x][y] = EL_LEERRAUM; + CheckMoving = TRUE; Dynamite++; RaiseScore(level.score[SC_DYNAMIT]); DrawText(DX_DYNAMITE,DY_DYNAMITE,int2str(Dynamite,3),FS_SMALL,FC_YELLOW); PlaySoundLevel(x,y,SND_PONG); break; + case EL_DYNABOMB_NR: + Feld[x][y] = EL_LEERRAUM; + CheckMoving = TRUE; + DynaBombCount++; + DynaBombsLeft++; + RaiseScore(level.score[SC_DYNAMIT]); + PlaySoundLevel(x,y,SND_PONG); + break; + case EL_DYNABOMB_SZ: + Feld[x][y] = EL_LEERRAUM; + CheckMoving = TRUE; + DynaBombSize++; + RaiseScore(level.score[SC_DYNAMIT]); + PlaySoundLevel(x,y,SND_PONG); + break; case EL_SCHLUESSEL1: case EL_SCHLUESSEL2: case EL_SCHLUESSEL3: @@ -2561,19 +2413,17 @@ int DigField(int x, int y, int mode) break; } case EL_ABLENK_AUS: - Feld[x][y]=EL_ABLENK_EIN; - CheckExploding=TRUE; + Feld[x][y] = EL_ABLENK_EIN; + CheckExploding = TRUE; ZX=x; ZY=y; DrawLevelField(x,y); -/* - PlaySoundLevel(x,y,SND_DENG); -*/ return(MF_ACTION); break; case EL_FELSBROCKEN: case EL_BOMBE: case EL_KOKOSNUSS: + case EL_ZEIT_LEER: if (mode==DF_SNAP) return(MF_NO_ACTION); if (dy || !IN_LEV_FIELD(x+dx,y+dy) || Feld[x+dx][y+dy]!=EL_LEERRAUM) @@ -2616,11 +2466,27 @@ int DigField(int x, int y, int mode) return(MF_NO_ACTION); break; case EL_AUSGANG_AUF: +/* if (mode==DF_SNAP || Gems>0) return(MF_NO_ACTION); - LevelSolved = TRUE; +*/ + if (mode==DF_SNAP) + return(MF_NO_ACTION); + LevelSolved = GameOver = TRUE; PlaySoundLevel(x,y,SND_BUING); break; + case EL_BIRNE_AUS: + Feld[x][y] = EL_BIRNE_EIN; + DrawLevelField(x,y); + PlaySoundLevel(x,y,SND_DENG); + return(MF_ACTION); + break; + case EL_ZEIT_VOLL: + Feld[x][y] = EL_ZEIT_LEER; + DrawLevelField(x,y); + PlaySoundStereo(SND_GONG,PSND_MAX_RIGHT); + return(MF_ACTION); + break; default: return(MF_NO_ACTION); break; @@ -2658,16 +2524,32 @@ BOOL SnapField(int dx, int dy) BOOL PlaceBomb(void) { - if (Dynamite==0 || Feld[JX][JY]==EL_DYNAMIT) + if ((Dynamite==0 && DynaBombsLeft==0) || + Feld[JX][JY]==EL_DYNAMIT || Feld[JX][JY]==EL_DYNABOMB) return(FALSE); if (Feld[JX][JY]!=EL_LEERRAUM) Store[JX][JY] = Feld[JX][JY]; - Feld[JX][JY] = EL_DYNAMIT; - MovDelay[JX][JY] = 48; - Dynamite--; - DrawText(DX_DYNAMITE,DY_DYNAMITE,int2str(Dynamite,3),FS_SMALL,FC_YELLOW); - DrawGraphicThruMask(SCROLLX(JX),SCROLLY(JY),GFX_DYNAMIT); + + if (Dynamite) + { + Feld[JX][JY] = EL_DYNAMIT; + MovDelay[JX][JY] = 48; + Dynamite--; + DrawText(DX_DYNAMITE,DY_DYNAMITE,int2str(Dynamite,3),FS_SMALL,FC_YELLOW); + DrawGraphicThruMask(SCROLLX(JX),SCROLLY(JY),GFX_DYNAMIT); + } + else + { + Feld[JX][JY] = EL_DYNABOMB; + MovDelay[JX][JY] = 48; + DynaBombsLeft--; + + /* ändern, wenn Maske für DYNABOMB vorliegt! */ + + DrawGraphicThruMask(SCROLLX(JX),SCROLLY(JY),GFX_DYNAMIT); + } + CheckExploding = TRUE; return(TRUE); } @@ -2897,202 +2779,3 @@ void TapeErase() { tape.length = 0; } - -void DrawVideoDisplay(unsigned long state, unsigned long value) -{ - int i; - int part1 = 0, part2 = 1; - int xpos = 0, ypos = 1, xsize = 2, ysize = 3; - static char *monatsname[12] = - { - "JAN", "FEB", "MAR", "APR", "MAY", "JUN", - "JUL", "AUG", "SEP", "OCT", "NOV", "DEC" - }; - static int video_pos[10][2][4] = - { - VIDEO_PLAY_LABEL_XPOS, VIDEO_PLAY_LABEL_YPOS, - VIDEO_PLAY_LABEL_XSIZE,VIDEO_PLAY_LABEL_YSIZE, - VIDEO_PLAY_SYMBOL_XPOS, VIDEO_PLAY_SYMBOL_YPOS, - VIDEO_PLAY_SYMBOL_XSIZE,VIDEO_PLAY_SYMBOL_YSIZE, - - VIDEO_REC_LABEL_XPOS, VIDEO_REC_LABEL_YPOS, - VIDEO_REC_LABEL_XSIZE,VIDEO_REC_LABEL_YSIZE, - VIDEO_REC_SYMBOL_XPOS, VIDEO_REC_SYMBOL_YPOS, - VIDEO_REC_SYMBOL_XSIZE,VIDEO_REC_SYMBOL_YSIZE, - - VIDEO_PAUSE_LABEL_XPOS, VIDEO_PAUSE_LABEL_YPOS, - VIDEO_PAUSE_LABEL_XSIZE,VIDEO_PAUSE_LABEL_YSIZE, - VIDEO_PAUSE_SYMBOL_XPOS, VIDEO_PAUSE_SYMBOL_YPOS, - VIDEO_PAUSE_SYMBOL_XSIZE,VIDEO_PAUSE_SYMBOL_YSIZE, - - VIDEO_DATE_LABEL_XPOS, VIDEO_DATE_LABEL_YPOS, - VIDEO_DATE_LABEL_XSIZE,VIDEO_DATE_LABEL_YSIZE, - VIDEO_DATE_XPOS, VIDEO_DATE_YPOS, - VIDEO_DATE_XSIZE,VIDEO_DATE_YSIZE, - - 0,0, - 0,0, - VIDEO_TIME_XPOS, VIDEO_TIME_YPOS, - VIDEO_TIME_XSIZE,VIDEO_TIME_YSIZE, - - VIDEO_BUTTON_PLAY_XPOS, VIDEO_BUTTON_ANY_YPOS, - VIDEO_BUTTON_XSIZE,VIDEO_BUTTON_YSIZE, - 0,0, - 0,0, - - VIDEO_BUTTON_REC_XPOS, VIDEO_BUTTON_ANY_YPOS, - VIDEO_BUTTON_XSIZE,VIDEO_BUTTON_YSIZE, - 0,0, - 0,0, - - VIDEO_BUTTON_PAUSE_XPOS, VIDEO_BUTTON_ANY_YPOS, - VIDEO_BUTTON_XSIZE,VIDEO_BUTTON_YSIZE, - 0,0, - 0,0, - - VIDEO_BUTTON_STOP_XPOS, VIDEO_BUTTON_ANY_YPOS, - VIDEO_BUTTON_XSIZE,VIDEO_BUTTON_YSIZE, - 0,0, - 0,0, - - VIDEO_BUTTON_EJECT_XPOS, VIDEO_BUTTON_ANY_YPOS, - VIDEO_BUTTON_XSIZE,VIDEO_BUTTON_YSIZE, - 0,0, - 0,0 - }; - - for(i=0;i<20;i++) - { - if (state & (1< STATE_ON / PRESS_OFF */ - cx = DOOR_GFX_PAGEX4; - else - cx = DOOR_GFX_PAGEX3; /* i gerade => STATE_OFF / PRESS_ON */ - - if (video_pos[pos][part1][0]) - XCopyArea(display,pix[PIX_DOOR],drawto,gc, - cx + video_pos[pos][part1][xpos], - cy + video_pos[pos][part1][ypos], - video_pos[pos][part1][xsize], - video_pos[pos][part1][ysize], - VX + video_pos[pos][part1][xpos], - VY + video_pos[pos][part1][ypos]); - if (video_pos[pos][part2][0]) - XCopyArea(display,pix[PIX_DOOR],drawto,gc, - cx + video_pos[pos][part2][xpos], - cy + video_pos[pos][part2][ypos], - video_pos[pos][part2][xsize], - video_pos[pos][part2][ysize], - VX + video_pos[pos][part2][xpos], - VY + video_pos[pos][part2][ypos]); - } - } - - if (state & VIDEO_STATE_DATE_ON) - { - int tag = value % 100; - int monat = (value/100) % 100; - int jahr = (value/10000); - - DrawText(VX+VIDEO_DATE_XPOS,VY+VIDEO_DATE_YPOS, - int2str(tag,2),FS_SMALL,FC_SPECIAL1); - DrawText(VX+VIDEO_DATE_XPOS+27,VY+VIDEO_DATE_YPOS, - monatsname[monat],FS_SMALL,FC_SPECIAL1); - DrawText(VX+VIDEO_DATE_XPOS+64,VY+VIDEO_DATE_YPOS, - int2str(jahr,2),FS_SMALL,FC_SPECIAL1); - } - - if (state & VIDEO_STATE_TIME_ON) - { - int min = value / 60; - int sec = value % 60; - - DrawText(VX+VIDEO_TIME_XPOS,VY+VIDEO_TIME_YPOS, - int2str(min,2),FS_SMALL,FC_SPECIAL1); - DrawText(VX+VIDEO_TIME_XPOS+27,VY+VIDEO_TIME_YPOS, - int2str(sec,2),FS_SMALL,FC_SPECIAL1); - } - - if (state & VIDEO_STATE_DATE) - redraw_mask |= REDRAW_VIDEO_1; - if ((state & ~VIDEO_STATE_DATE) & VIDEO_STATE) - redraw_mask |= REDRAW_VIDEO_2; - if (state & VIDEO_PRESS) - redraw_mask |= REDRAW_VIDEO_3; -} - -void DrawSoundDisplay(unsigned long state) -{ - int pos, cx = DOOR_GFX_PAGEX4, cy = 0; - - pos = (state & BUTTON_SOUND_MUSIC ? SOUND_BUTTON_MUSIC_XPOS : - state & BUTTON_SOUND_LOOPS ? SOUND_BUTTON_LOOPS_XPOS : - SOUND_BUTTON_SOUND_XPOS); - - if (state & BUTTON_ON) - cy -= SOUND_BUTTON_YSIZE; - - if (state & BUTTON_PRESSED) - cx = DOOR_GFX_PAGEX3; - - XCopyArea(display,pix[PIX_DOOR],drawto,gc, - cx + pos,cy + SOUND_BUTTON_ANY_YPOS, - SOUND_BUTTON_XSIZE,SOUND_BUTTON_YSIZE, - DX + pos,DY + SOUND_BUTTON_ANY_YPOS); - - redraw_mask |= REDRAW_DOOR_1; -} - -void DrawGameButton(unsigned long state) -{ - int pos, cx = DOOR_GFX_PAGEX4, cy = -GAME_BUTTON_YSIZE; - - pos = (state & BUTTON_GAME_STOP ? GAME_BUTTON_STOP_XPOS : - state & BUTTON_GAME_PAUSE ? GAME_BUTTON_PAUSE_XPOS : - GAME_BUTTON_PLAY_XPOS); - - if (state & BUTTON_PRESSED) - cx = DOOR_GFX_PAGEX3; - - XCopyArea(display,pix[PIX_DOOR],drawto,gc, - cx + pos,cy + GAME_BUTTON_ANY_YPOS, - GAME_BUTTON_XSIZE,GAME_BUTTON_YSIZE, - DX + pos,DY + GAME_BUTTON_ANY_YPOS); - - redraw_mask |= REDRAW_DOOR_1; -} - -void DrawChooseButton(unsigned long state) -{ - int pos, cx = DOOR_GFX_PAGEX4, cy = 0; - - pos = (state & BUTTON_OK ? OK_BUTTON_XPOS : NO_BUTTON_XPOS); - - if (state & BUTTON_PRESSED) - cx = DOOR_GFX_PAGEX3; - - XCopyArea(display,pix[PIX_DOOR],drawto,gc, - cx + pos,cy + OK_BUTTON_GFX_YPOS, - OK_BUTTON_XSIZE,OK_BUTTON_YSIZE, - DX + pos,DY + OK_BUTTON_YPOS); - - redraw_mask |= REDRAW_DOOR_1; -} - -void DrawConfirmButton(unsigned long state) -{ - int cx = DOOR_GFX_PAGEX4, cy = 0; - - if (state & BUTTON_PRESSED) - cx = DOOR_GFX_PAGEX3; - - XCopyArea(display,pix[PIX_DOOR],drawto,gc, - cx + CONFIRM_BUTTON_XPOS,cy + CONFIRM_BUTTON_GFX_YPOS, - CONFIRM_BUTTON_XSIZE,CONFIRM_BUTTON_YSIZE, - DX + CONFIRM_BUTTON_XPOS,DY + CONFIRM_BUTTON_YPOS); - - redraw_mask |= REDRAW_DOOR_1; -}