X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame.c;h=4318a1aea73572056c8dee289725c6879ddad6d7;hb=bd96106ab19bfebe3aab6d14ca91c47551ed3c22;hp=d60f158a4404d9f6a443f6d91568cedc835c1e07;hpb=e57078603232563176d90bb543ce2bc3a15b889e;p=rocksndiamonds.git diff --git a/src/game.c b/src/game.c index d60f158a..4318a1ae 100644 --- a/src/game.c +++ b/src/game.c @@ -14,9 +14,9 @@ #include "libgame/libgame.h" #include "game.h" +#include "init.h" #include "tools.h" #include "screens.h" -#include "init.h" #include "files.h" #include "tape.h" #include "network.h" @@ -91,6 +91,60 @@ #define INIT_GFX_RANDOM() (SimpleRND(1000000)) +#define GET_NEW_PUSH_DELAY(e) ( (element_info[e].push_delay_fixed) + \ + RND(element_info[e].push_delay_random)) +#define GET_NEW_MOVE_DELAY(e) ( (element_info[e].move_delay_fixed) + \ + RND(element_info[e].move_delay_random)) + +#define ELEMENT_CAN_ENTER_FIELD_GENERIC(e, x, y, condition) \ + (IN_LEV_FIELD(x, y) && (IS_FREE(x, y) || \ + (condition) || \ + (DONT_COLLIDE_WITH(e) && \ + IS_FREE_OR_PLAYER(x, y)))) + +#define ELEMENT_CAN_ENTER_FIELD_GENERIC_2(x, y, condition) \ + (IN_LEV_FIELD(x, y) && (IS_FREE(x, y) || \ + (condition))) + +#define ELEMENT_CAN_ENTER_FIELD(e, x, y) \ + ELEMENT_CAN_ENTER_FIELD_GENERIC(e, x, y, 1) + +#define ELEMENT_CAN_ENTER_FIELD_OR_ACID(e, x, y) \ + ELEMENT_CAN_ENTER_FIELD_GENERIC(e, x, y, (Feld[x][y] == EL_ACID)) + +#define ELEMENT_CAN_ENTER_FIELD_OR_ACID_2(x, y) \ + ELEMENT_CAN_ENTER_FIELD_GENERIC_2(x, y, (Feld[x][y] == EL_ACID)) + +#define ENEMY_CAN_ENTER_FIELD(x, y) (IN_LEV_FIELD(x, y) && IS_FREE(x, y)) + +#define YAMYAM_CAN_ENTER_FIELD(x, y) \ + (IN_LEV_FIELD(x, y) && (IS_FREE_OR_PLAYER(x, y) || \ + Feld[x][y] == EL_DIAMOND)) + +#define DARK_YAMYAM_CAN_ENTER_FIELD(x, y) \ + (IN_LEV_FIELD(x, y) && (IS_FREE_OR_PLAYER(x, y) || \ + IS_FOOD_DARK_YAMYAM(Feld[x][y]))) + +#define PACMAN_CAN_ENTER_FIELD(x, y) \ + (IN_LEV_FIELD(x, y) && (IS_FREE_OR_PLAYER(x, y) || \ + IS_AMOEBOID(Feld[x][y]))) + +#define PIG_CAN_ENTER_FIELD(x, y) \ + (IN_LEV_FIELD(x, y) && (IS_FREE(x, y) || \ + IS_FOOD_PIG(Feld[x][y]))) + +#define PENGUIN_CAN_ENTER_FIELD(x, y) \ + (IN_LEV_FIELD(x, y) && (IS_FREE(x, y) || \ + IS_FOOD_PIG(Feld[x][y]) || \ + Feld[x][y] == EL_EXIT_OPEN || \ + Feld[x][y] == EL_ACID)) + +#define MOLE_CAN_ENTER_FIELD(x, y, condition) \ + (IN_LEV_FIELD(x, y) && (IS_FREE(x, y) || (condition))) + +#define IN_LEV_FIELD_AND_IS_FREE(x, y) (IN_LEV_FIELD(x, y) && IS_FREE(x, y)) +#define IN_LEV_FIELD_AND_NOT_FREE(x, y) (IN_LEV_FIELD(x, y) && !IS_FREE(x, y)) + /* game button identifiers */ #define GAME_CTRL_ID_STOP 0 #define GAME_CTRL_ID_PAUSE 1 @@ -109,6 +163,10 @@ static void CloseAllOpenTimegates(void); static void CheckGravityMovement(struct PlayerInfo *); static void KillHeroUnlessProtected(int, int); +static void CheckTriggeredElementChange(int, int); +static void CheckPlayerElementChange(int, int, int, int); +static void ChangeElementDoIt(int, int, int); + static void PlaySoundLevel(int, int, int); static void PlaySoundLevelNearest(int, int, int); static void PlaySoundLevelAction(int, int, int); @@ -154,43 +212,154 @@ struct ChangingElementInfo static struct ChangingElementInfo changing_element_list[] = { - { EL_NUT_BREAKING, EL_EMERALD, 6, NULL, NULL, NULL }, - { EL_PEARL_BREAKING, EL_EMPTY, 8, NULL, NULL, NULL }, - { EL_EXIT_OPENING, EL_EXIT_OPEN, 29, NULL, NULL, NULL }, - - { EL_SWITCHGATE_OPENING, EL_SWITCHGATE_OPEN, 29, NULL, NULL, NULL }, - { EL_SWITCHGATE_CLOSING, EL_SWITCHGATE_CLOSED, 29, NULL, NULL, NULL }, - - { EL_TIMEGATE_OPENING, EL_TIMEGATE_OPEN, 29, NULL, NULL, NULL }, - { EL_TIMEGATE_CLOSING, EL_TIMEGATE_CLOSED, 29, NULL, NULL, NULL }, - - { EL_ACID_SPLASH_LEFT, EL_EMPTY, 8, NULL, NULL, NULL }, - { EL_ACID_SPLASH_RIGHT, EL_EMPTY, 8, NULL, NULL, NULL }, - - { EL_SP_BUGGY_BASE, EL_SP_BUGGY_BASE_ACTIVATING, 0, - InitBuggyBase, NULL, NULL }, - { EL_SP_BUGGY_BASE_ACTIVATING,EL_SP_BUGGY_BASE_ACTIVE, 0, - InitBuggyBase, NULL, NULL }, - { EL_SP_BUGGY_BASE_ACTIVE, EL_SP_BUGGY_BASE, 0, - InitBuggyBase, WarnBuggyBase, NULL }, - - { EL_TRAP, EL_TRAP_ACTIVE, 0, - InitTrap, NULL, ActivateTrap }, - { EL_TRAP_ACTIVE, EL_TRAP, 31, - NULL, ChangeActiveTrap, NULL }, - - { EL_ROBOT_WHEEL_ACTIVE, EL_ROBOT_WHEEL, 0, - InitRobotWheel, RunRobotWheel, StopRobotWheel }, + { + EL_NUT_BREAKING, + EL_EMERALD, + 6, + NULL, + NULL, + NULL + }, + { + EL_PEARL_BREAKING, + EL_EMPTY, + 8, + NULL, + NULL, + NULL + }, + { + EL_EXIT_OPENING, + EL_EXIT_OPEN, + 29, + NULL, + NULL, + NULL + }, + { + EL_SWITCHGATE_OPENING, + EL_SWITCHGATE_OPEN, + 29, + NULL, + NULL, + NULL + }, + { + EL_SWITCHGATE_CLOSING, + EL_SWITCHGATE_CLOSED, + 29, + NULL, + NULL, + NULL + }, + { + EL_TIMEGATE_OPENING, + EL_TIMEGATE_OPEN, + 29, + NULL, + NULL, + NULL + }, + { + EL_TIMEGATE_CLOSING, + EL_TIMEGATE_CLOSED, + 29, + NULL, + NULL, + NULL + }, - { EL_TIMEGATE_SWITCH_ACTIVE, EL_TIMEGATE_SWITCH, 0, - InitTimegateWheel, RunTimegateWheel, NULL }, + { + EL_ACID_SPLASH_LEFT, + EL_EMPTY, + 8, + NULL, + NULL, + NULL + }, + { + EL_ACID_SPLASH_RIGHT, + EL_EMPTY, + 8, + NULL, + NULL, + NULL + }, + { + EL_SP_BUGGY_BASE, + EL_SP_BUGGY_BASE_ACTIVATING, + 0, + InitBuggyBase, + NULL, + NULL + }, + { + EL_SP_BUGGY_BASE_ACTIVATING, + EL_SP_BUGGY_BASE_ACTIVE, + 0, + InitBuggyBase, + NULL, + NULL + }, + { + EL_SP_BUGGY_BASE_ACTIVE, + EL_SP_BUGGY_BASE, + 0, + InitBuggyBase, + WarnBuggyBase, + NULL + }, + { + EL_TRAP, + EL_TRAP_ACTIVE, + 0, + InitTrap, + NULL, + ActivateTrap + }, + { + EL_TRAP_ACTIVE, + EL_TRAP, + 31, + NULL, + ChangeActiveTrap, + NULL + }, + { + EL_ROBOT_WHEEL_ACTIVE, + EL_ROBOT_WHEEL, + 0, + InitRobotWheel, + RunRobotWheel, + StopRobotWheel + }, + { + EL_TIMEGATE_SWITCH_ACTIVE, + EL_TIMEGATE_SWITCH, + 0, + InitTimegateWheel, + RunTimegateWheel, + NULL + }, - { EL_UNDEFINED, EL_UNDEFINED, -1, NULL } + { + EL_UNDEFINED, + EL_UNDEFINED, + -1, + NULL, + NULL, + NULL + } }; static struct ChangingElementInfo changing_element[MAX_NUM_ELEMENTS]; +static unsigned long trigger_events[MAX_NUM_ELEMENTS]; #define IS_AUTO_CHANGING(e) (changing_element[e].base_element != EL_UNDEFINED) +#define IS_JUST_CHANGING(x, y) (ChangeDelay[x][y] != 0) +#define IS_CHANGING(x, y) (IS_AUTO_CHANGING(Feld[x][y]) || \ + IS_JUST_CHANGING(x, y)) +#define TRIGGERS_BY_COLLECTING(e) (trigger_events[e] & CE_OTHER_COLLECTING) void GetPlayerConfig() @@ -266,7 +435,9 @@ static int getBeltDirFromBeltSwitchElement(int element) static void InitField(int x, int y, boolean init_game) { - switch (Feld[x][y]) + int element = Feld[x][y]; + + switch (element) { case EL_SP_MURPHY: if (init_game) @@ -463,6 +634,8 @@ static void InitField(int x, int y, boolean init_game) break; default: + if (IS_CUSTOM_ELEMENT(element) && CAN_MOVE(element)) + InitMovDir(x, y); break; } } @@ -500,9 +673,13 @@ static void InitGameEngine() { int i; + /* set game engine from tape file when re-playing, else from level file */ game.engine_version = (tape.playing ? tape.engine_version : level.game_version); + /* dynamically adjust element properties according to game engine version */ + InitElementPropertiesEngine(game.engine_version); + #if 0 printf("level %d: level version == %06d\n", level_nr, level.game_version); printf(" tape version == %06d [%s] [file: %06d]\n", @@ -520,36 +697,6 @@ static void InitGameEngine() game.initial_move_delay_value = (level.double_speed ? MOVE_DELAY_HIGH_SPEED : MOVE_DELAY_NORMAL_SPEED); - /* dynamically adjust element properties according to game engine version */ - { - static int ep_em_slippery_wall[] = - { - EL_STEELWALL, - EL_WALL, - EL_EXPANDABLE_WALL, - EL_EXPANDABLE_WALL_HORIZONTAL, - EL_EXPANDABLE_WALL_VERTICAL, - EL_EXPANDABLE_WALL_ANY - }; - static int ep_em_slippery_wall_num = SIZEOF_ARRAY_INT(ep_em_slippery_wall); - - for (i=0; i VERSION_IDENT(2,0,1)) - Properties2[EL_EXPANDABLE_WALL_GROWING] |= EP_BIT_EM_SLIPPERY_WALL; - else - Properties2[EL_EXPANDABLE_WALL_GROWING] &=~EP_BIT_EM_SLIPPERY_WALL; - } - /* initialize changing elements information */ for (i=0; isuccessor; + changing_element[element].change_delay = (change->delay_fixed * + change->delay_frames); + } + + /* initialize trigger events information */ + for (i=0; i 0 && !(TimeLeft % 10)) - RaiseScore(level.score[SC_ZEITBONUS]); + RaiseScore(level.score[SC_TIME_BONUS]); if (TimeLeft > 100 && !(TimeLeft % 10)) TimeLeft -= 10; else @@ -1138,7 +1349,7 @@ void GameWon() if (!tape.playing && !setup.sound_loops) PlaySoundStereo(SND_GAME_LEVELTIME_BONUS, SOUND_MIDDLE); if (TimePlayed < 999 && !(TimePlayed % 10)) - RaiseScore(level.score[SC_ZEITBONUS]); + RaiseScore(level.score[SC_TIME_BONUS]); if (TimePlayed < 900 && !(TimePlayed % 10)) TimePlayed += 10; else @@ -1182,7 +1393,7 @@ void GameWon() if ((hi_pos = NewHiScore()) >= 0) { - game_status = HALLOFFAME; + game_status = GAME_MODE_SCORES; DrawHallOfFame(hi_pos); if (raise_level) { @@ -1192,7 +1403,7 @@ void GameWon() } else { - game_status = MAINMENU; + game_status = GAME_MODE_MAIN; if (raise_level) { level_nr++; @@ -1384,10 +1595,11 @@ static int MovingOrBlocked2ElementIfNotLeaving(int x, int y) static void RemoveField(int x, int y) { Feld[x][y] = EL_EMPTY; - GfxElement[x][y] = EL_EMPTY; + GfxElement[x][y] = EL_UNDEFINED; MovPos[x][y] = 0; MovDir[x][y] = 0; MovDelay[x][y] = 0; + ChangeDelay[x][y] = 0; } void RemoveMovingField(int x, int y) @@ -1424,6 +1636,7 @@ void RemoveMovingField(int x, int y) Feld[newx][newy] = EL_EMPTY; MovPos[oldx][oldy] = MovDir[oldx][oldy] = MovDelay[oldx][oldy] = 0; MovPos[newx][newy] = MovDir[newx][newy] = MovDelay[newx][newy] = 0; + ChangeDelay[oldx][oldy] = ChangeDelay[newx][newy] = 0; GfxAction[oldx][oldy] = GfxAction[newx][newy] = ACTION_DEFAULT; DrawLevelField(oldx, oldy); @@ -1439,13 +1652,18 @@ void DrawDynamite(int x, int y) if (!IN_SCR_FIELD(sx, sy) || IS_PLAYER(x, y)) return; - if (Store[x][y]) + if (IS_WALKABLE_INSIDE(Back[x][y])) + return; + + if (Back[x][y]) + DrawGraphic(sx, sy, el2img(Back[x][y]), 0); + else if (Store[x][y]) DrawGraphic(sx, sy, el2img(Store[x][y]), 0); frame = getGraphicAnimationFrame(graphic, GfxFrame[x][y]); #if 1 - if (Store[x][y]) + if (Back[x][y] || Store[x][y]) DrawGraphicThruMask(sx, sy, graphic, frame); else DrawGraphic(sx, sy, graphic, frame); @@ -1506,6 +1724,10 @@ void Explode(int ex, int ey, int phase, int mode) { int center_element = Feld[ex][ey]; + /* remove things displayed in background while burning dynamite */ + if (!IS_INDESTRUCTIBLE(Back[ex][ey])) + Back[ex][ey] = 0; + if (IS_MOVING(ex, ey) || IS_BLOCKED(ex, ey)) { /* put moving element to center field (and let it explode there) */ @@ -1514,7 +1736,7 @@ void Explode(int ex, int ey, int phase, int mode) Feld[ex][ey] = center_element; } - for (y=ey-1; y<=ey+1; y++) for(x=ex-1; x<=ex+1; x++) + for (y = ey - 1; y <= ey + 1; y++) for(x = ex - 1; x <= ex + 1; x++) { int element; @@ -1531,8 +1753,16 @@ void Explode(int ex, int ey, int phase, int mode) RemoveMovingField(x, y); } - if (IS_INDESTRUCTIBLE(element) || element == EL_FLAMES) +#if 1 + if (IS_EXPLOSION_PROOF(element)) continue; +#else + if ((IS_INDESTRUCTIBLE(element) && + (game.engine_version < VERSION_IDENT(2,2,0) || + (!IS_WALKABLE_OVER(element) && !IS_WALKABLE_UNDER(element)))) || + element == EL_FLAMES) + continue; +#endif if (IS_PLAYER(x, y) && SHIELD_ON(PLAYERINFO(x, y))) { @@ -1546,6 +1776,11 @@ void Explode(int ex, int ey, int phase, int mode) continue; } + /* save walkable background elements while explosion on same tile */ + if (IS_INDESTRUCTIBLE(element)) + Back[x][y] = element; + + /* ignite explodable elements reached by other explosion */ if (element == EL_EXPLOSION) element = Store2[x][y]; @@ -1581,10 +1816,14 @@ void Explode(int ex, int ey, int phase, int mode) Store[x][y] = EL_BD_DIAMOND; else if (center_element == EL_SP_ELECTRON) Store[x][y] = EL_SP_INFOTRON; - else if (center_element == EL_YAMYAM) - Store[x][y] = level.yam_content[game.yam_content_nr][x-ex+1][y-ey+1]; else if (center_element == EL_AMOEBA_TO_DIAMOND) Store[x][y] = level.amoeba_content; + else if (center_element == EL_YAMYAM) + Store[x][y] = + level.yamyam_content[game.yamyam_content_nr][x - ex + 1][y - ey + 1]; + else if (IS_CUSTOM_ELEMENT(center_element)) + Store[x][y] = + element_info[center_element].content[x - ex + 1][y - ey + 1]; else if (element == EL_WALL_EMERALD) Store[x][y] = EL_EMERALD; else if (element == EL_WALL_DIAMOND) @@ -1601,7 +1840,7 @@ void Explode(int ex, int ey, int phase, int mode) Store[x][y] = EL_PEARL; else if (element == EL_WALL_CRYSTAL) Store[x][y] = EL_CRYSTAL; - else if (!IS_PFORTE(Store[x][y])) + else Store[x][y] = EL_EMPTY; if (x != ex || y != ey || @@ -1618,7 +1857,11 @@ void Explode(int ex, int ey, int phase, int mode) } Feld[x][y] = EL_EXPLOSION; - GfxElement[x][y] = EL_EMPTY; +#if 1 + GfxElement[x][y] = center_element; +#else + GfxElement[x][y] = EL_UNDEFINED; +#endif MovDir[x][y] = MovPos[x][y] = 0; AmoebaNr[x][y] = 0; ExplodePhase[x][y] = 1; @@ -1626,7 +1869,8 @@ void Explode(int ex, int ey, int phase, int mode) } if (center_element == EL_YAMYAM) - game.yam_content_nr = (game.yam_content_nr + 1) % level.num_yam_contents; + game.yamyam_content_nr = + (game.yamyam_content_nr + 1) % level.num_yamyam_contents; return; } @@ -1656,7 +1900,7 @@ void Explode(int ex, int ey, int phase, int mode) if (IS_PLAYER(x, y)) KillHeroUnlessProtected(x, y); - else if (IS_EXPLOSIVE(element)) + else if (CAN_EXPLODE_BY_FIRE(element)) { Feld[x][y] = Store2[x][y]; Store2[x][y] = 0; @@ -1672,9 +1916,15 @@ void Explode(int ex, int ey, int phase, int mode) element = Feld[x][y] = Store[x][y]; Store[x][y] = Store2[x][y] = 0; - MovDir[x][y] = MovPos[x][y] = MovDelay[x][y] = 0; + GfxElement[x][y] = EL_UNDEFINED; + + if (Back[x][y] && IS_INDESTRUCTIBLE(Back[x][y])) + element = Feld[x][y] = Back[x][y]; + Back[x][y] = 0; + + MovDir[x][y] = MovPos[x][y] = MovDelay[x][y] = ChangeDelay[x][y] = 0; InitField(x, y, FALSE); - if (CAN_MOVE(element) || COULD_MOVE(element)) + if (CAN_MOVE(element)) InitMovDir(x, y); DrawLevelField(x, y); @@ -1683,21 +1933,30 @@ void Explode(int ex, int ey, int phase, int mode) } else if (phase >= delay && IN_SCR_FIELD(SCREENX(x), SCREENY(y))) { +#if 1 + int graphic = el_act2img(GfxElement[x][y], ACTION_EXPLODING); +#else int stored = Store[x][y]; int graphic = (game.emulation != EMU_SUPAPLEX ? IMG_EXPLOSION : stored == EL_SP_INFOTRON ? IMG_SP_EXPLOSION_INFOTRON : IMG_SP_EXPLOSION); +#endif int frame = getGraphicAnimationFrame(graphic, phase - delay); if (phase == delay) DrawLevelFieldCrumbledSand(x, y); - if (IS_PFORTE(Store[x][y])) + if (IS_WALKABLE_OVER(Back[x][y]) && Back[x][y] != EL_EMPTY) { - DrawLevelElement(x, y, Store[x][y]); + DrawLevelElement(x, y, Back[x][y]); DrawGraphicThruMask(SCREENX(x), SCREENY(y), graphic, frame); } - else + else if (IS_WALKABLE_UNDER(Back[x][y])) + { + DrawGraphic(SCREENX(x), SCREENY(y), graphic, frame); + DrawLevelElementThruMask(x, y, Back[x][y]); + } + else if (!IS_WALKABLE_INSIDE(Back[x][y])) DrawGraphic(SCREENX(x), SCREENY(y), graphic, frame); } } @@ -1758,10 +2017,22 @@ void Bang(int x, int y) { int element = Feld[x][y]; + if (IS_PLAYER(x, y)) + { + struct PlayerInfo *player = PLAYERINFO(x, y); + + element = Feld[x][y] = (player->use_murphy_graphic ? EL_SP_MURPHY : + player->element_nr); + } + +#if 1 + PlaySoundLevelAction(x, y, ACTION_EXPLODING); +#else if (game.emulation == EMU_SUPAPLEX) PlaySoundLevel(x, y, SND_SP_ELEMENT_EXPLODING); else PlaySoundLevel(x, y, SND_ELEMENT_EXPLODING); +#endif #if 0 if (IS_PLAYER(x, y)) /* remove objects that might cause smaller explosion */ @@ -1803,6 +2074,8 @@ void Bang(int x, int y) Explode(x, y, EX_PHASE_START, EX_NORMAL); break; } + + CheckTriggeredElementChange(element, CE_OTHER_EXPLODING); } void SplashAcid(int x, int y) @@ -2137,19 +2410,22 @@ void Impact(int x, int y) { boolean lastline = (y == lev_fieldy-1); boolean object_hit = FALSE; + boolean impact = (lastline || object_hit); int element = Feld[x][y]; - int smashed = 0; + int smashed = EL_UNDEFINED; if (!lastline) /* check if element below was hit */ { - if (Feld[x][y+1] == EL_PLAYER_IS_LEAVING) + if (Feld[x][y + 1] == EL_PLAYER_IS_LEAVING) return; - object_hit = (!IS_FREE(x, y+1) && (!IS_MOVING(x, y+1) || - MovDir[x][y+1] != MV_DOWN || - MovPos[x][y+1] <= TILEY / 2)); + object_hit = (!IS_FREE(x, y + 1) && (!IS_MOVING(x, y + 1) || + MovDir[x][y + 1] != MV_DOWN || + MovPos[x][y + 1] <= TILEY / 2)); if (object_hit) - smashed = MovingOrBlocked2Element(x, y+1); + smashed = MovingOrBlocked2Element(x, y + 1); + + impact = (lastline || object_hit); } if (!lastline && smashed == EL_ACID) /* element falls into acid */ @@ -2158,33 +2434,39 @@ void Impact(int x, int y) return; } - if (lastline || object_hit) + if (impact) { ResetGfxAnimation(x, y); DrawLevelField(x, y); } - if ((element == EL_BOMB || - element == EL_SP_DISK_ORANGE || - element == EL_DX_SUPABOMB) && - (lastline || object_hit)) /* element is bomb */ + if (impact && CAN_EXPLODE_IMPACT(element)) { Bang(x, y); return; } - else if (element == EL_PEARL) + else if (impact && element == EL_PEARL) { Feld[x][y] = EL_PEARL_BREAKING; PlaySoundLevel(x, y, SND_PEARL_BREAKING); return; } + else if (impact && CAN_CHANGE(element) && + HAS_CHANGE_EVENT(element, CE_IMPACT)) + { + PlaySoundLevelElementAction(x, y, element, ACTION_IMPACT); + + ChangeElementDoIt(x, y, element_info[element].change.successor); + + return; + } - if (element == EL_AMOEBA_DROP && (lastline || object_hit)) + if (impact && element == EL_AMOEBA_DROP) { - if (object_hit && IS_PLAYER(x, y+1)) - KillHeroUnlessProtected(x, y+1); + if (object_hit && IS_PLAYER(x, y + 1)) + KillHeroUnlessProtected(x, y + 1); else if (object_hit && smashed == EL_PENGUIN) - Bang(x, y+1); + Bang(x, y + 1); else { Feld[x][y] = EL_AMOEBA_GROWING; @@ -2195,9 +2477,9 @@ void Impact(int x, int y) return; } - if (!lastline && object_hit) /* check which object was hit */ + if (object_hit) /* check which object was hit */ { - if (CAN_CHANGE(element) && + if (CAN_PASS_MAGIC_WALL(element) && (smashed == EL_MAGIC_WALL || smashed == EL_BD_MAGIC_WALL)) { @@ -2222,17 +2504,23 @@ void Impact(int x, int y) if (IS_PLAYER(x, y + 1)) { - KillHeroUnlessProtected(x, y+1); - return; + if (CAN_SMASH_PLAYER(element)) + { + KillHeroUnlessProtected(x, y + 1); + return; + } } else if (smashed == EL_PENGUIN) { - Bang(x, y + 1); - return; + if (CAN_SMASH_PLAYER(element)) + { + Bang(x, y + 1); + return; + } } else if (element == EL_BD_DIAMOND) { - if (IS_ENEMY(smashed) && IS_BD_ELEMENT(smashed)) + if (IS_CLASSIC_ENEMY(smashed) && IS_BD_ELEMENT(smashed)) { Bang(x, y + 1); return; @@ -2247,23 +2535,15 @@ void Impact(int x, int y) Bang(x, y + 1); return; } - else if (element == EL_ROCK || - element == EL_SP_ZONK || - element == EL_BD_ROCK) - { - if (IS_ENEMY(smashed) || - smashed == EL_BOMB || - smashed == EL_SP_DISK_ORANGE || - smashed == EL_DX_SUPABOMB || - smashed == EL_SATELLITE || - smashed == EL_PIG || - smashed == EL_DRAGON || - smashed == EL_MOLE) + else if (CAN_SMASH_EVERYTHING(element)) + { + if (IS_CLASSIC_ENEMY(smashed) || + CAN_EXPLODE_SMASHED(smashed)) { Bang(x, y + 1); return; } - else if (!IS_MOVING(x, y + 1)) + else if (!IS_MOVING(x, y + 1) && !IS_BLOCKED(x, y + 1)) { if (smashed == EL_LAMP || smashed == EL_LAMP_ACTIVE) @@ -2273,36 +2553,41 @@ void Impact(int x, int y) } else if (smashed == EL_NUT) { - Feld[x][y+1] = EL_NUT_BREAKING; + Feld[x][y + 1] = EL_NUT_BREAKING; PlaySoundLevel(x, y, SND_NUT_BREAKING); RaiseScoreElement(EL_NUT); return; } else if (smashed == EL_PEARL) { - Feld[x][y+1] = EL_PEARL_BREAKING; + Feld[x][y + 1] = EL_PEARL_BREAKING; PlaySoundLevel(x, y, SND_PEARL_BREAKING); return; } else if (smashed == EL_DIAMOND) { - Feld[x][y+1] = EL_EMPTY; + Feld[x][y + 1] = EL_DIAMOND_BREAKING; PlaySoundLevel(x, y, SND_DIAMOND_BREAKING); return; } else if (IS_BELT_SWITCH(smashed)) { - ToggleBeltSwitch(x, y+1); + ToggleBeltSwitch(x, y + 1); } else if (smashed == EL_SWITCHGATE_SWITCH_UP || smashed == EL_SWITCHGATE_SWITCH_DOWN) { - ToggleSwitchgateSwitch(x, y+1); + ToggleSwitchgateSwitch(x, y + 1); } else if (smashed == EL_LIGHT_SWITCH || smashed == EL_LIGHT_SWITCH_ACTIVE) { - ToggleLightSwitch(x, y+1); + ToggleLightSwitch(x, y + 1); + } + else if (CAN_CHANGE(smashed) && + HAS_CHANGE_EVENT(smashed, CE_SMASHED)) + { + ChangeElementDoIt(x, y + 1, element_info[smashed].change.successor); } } } @@ -2310,12 +2595,12 @@ void Impact(int x, int y) /* play sound of magic wall / mill */ if (!lastline && - (Feld[x][y+1] == EL_MAGIC_WALL_ACTIVE || - Feld[x][y+1] == EL_BD_MAGIC_WALL_ACTIVE)) + (Feld[x][y + 1] == EL_MAGIC_WALL_ACTIVE || + Feld[x][y + 1] == EL_BD_MAGIC_WALL_ACTIVE)) { - if (Feld[x][y+1] == EL_MAGIC_WALL_ACTIVE) + if (Feld[x][y + 1] == EL_MAGIC_WALL_ACTIVE) PlaySoundLevel(x, y, SND_MAGIC_WALL_FILLING); - else if (Feld[x][y+1] == EL_BD_MAGIC_WALL_ACTIVE) + else if (Feld[x][y + 1] == EL_BD_MAGIC_WALL_ACTIVE) PlaySoundLevel(x, y, SND_BD_MAGIC_WALL_FILLING); return; @@ -2333,26 +2618,28 @@ void TurnRound(int x, int y) int x, y; } move_xy[] = { - { 0, 0 }, - {-1, 0 }, - {+1, 0 }, - { 0, 0 }, - { 0, -1 }, - { 0, 0 }, { 0, 0 }, { 0, 0 }, - { 0, +1 } + { 0, 0 }, + { -1, 0 }, + { +1, 0 }, + { 0, 0 }, + { 0, -1 }, + { 0, 0 }, { 0, 0 }, { 0, 0 }, + { 0, +1 } }; static struct { int left, right, back; } turn[] = { - { 0, 0, 0 }, + { 0, 0, 0 }, { MV_DOWN, MV_UP, MV_RIGHT }, - { MV_UP, MV_DOWN, MV_LEFT }, - { 0, 0, 0 }, - { MV_LEFT, MV_RIGHT, MV_DOWN }, - { 0,0,0 }, { 0,0,0 }, { 0,0,0 }, - { MV_RIGHT, MV_LEFT, MV_UP } + { MV_UP, MV_DOWN, MV_LEFT }, + { 0, 0, 0 }, + { MV_LEFT, MV_RIGHT, MV_DOWN }, + { 0, 0, 0 }, + { 0, 0, 0 }, + { 0, 0, 0 }, + { MV_RIGHT, MV_LEFT, MV_UP } }; int element = Feld[x][y]; @@ -2370,15 +2657,15 @@ void TurnRound(int x, int y) int right_x = x + right_dx, right_y = y + right_dy; int move_x = x + move_dx, move_y = y + move_dy; + int xx, yy; + if (element == EL_BUG || element == EL_BD_BUTTERFLY) { TestIfBadThingTouchesOtherBadThing(x, y); - if (IN_LEV_FIELD(right_x, right_y) && - IS_FREE(right_x, right_y)) + if (ENEMY_CAN_ENTER_FIELD(right_x, right_y)) MovDir[x][y] = right_dir; - else if (!IN_LEV_FIELD(move_x, move_y) || - !IS_FREE(move_x, move_y)) + else if (!ENEMY_CAN_ENTER_FIELD(move_x, move_y)) MovDir[x][y] = left_dir; if (element == EL_BUG && MovDir[x][y] != old_move_dir) @@ -2391,15 +2678,14 @@ void TurnRound(int x, int y) { TestIfBadThingTouchesOtherBadThing(x, y); - if (IN_LEV_FIELD(left_x, left_y) && - IS_FREE(left_x, left_y)) + if (ENEMY_CAN_ENTER_FIELD(left_x, left_y)) MovDir[x][y] = left_dir; - else if (!IN_LEV_FIELD(move_x, move_y) || - !IS_FREE(move_x, move_y)) + else if (!ENEMY_CAN_ENTER_FIELD(move_x, move_y)) MovDir[x][y] = right_dir; if ((element == EL_SPACESHIP || - element == EL_SP_SNIKSNAK || element == EL_SP_ELECTRON) + element == EL_SP_SNIKSNAK || + element == EL_SP_ELECTRON) && MovDir[x][y] != old_move_dir) MovDelay[x][y] = 9; else if (element == EL_BD_FIREFLY) /* && MovDir[x][y] == right_dir) */ @@ -2407,16 +2693,8 @@ void TurnRound(int x, int y) } else if (element == EL_YAMYAM) { - boolean can_turn_left = FALSE, can_turn_right = FALSE; - - if (IN_LEV_FIELD(left_x, left_y) && - (IS_FREE_OR_PLAYER(left_x, left_y) || - Feld[left_x][left_y] == EL_DIAMOND)) - can_turn_left = TRUE; - if (IN_LEV_FIELD(right_x, right_y) && - (IS_FREE_OR_PLAYER(right_x, right_y) || - Feld[right_x][right_y] == EL_DIAMOND)) - can_turn_right = TRUE; + boolean can_turn_left = YAMYAM_CAN_ENTER_FIELD(left_x, left_y); + boolean can_turn_right = YAMYAM_CAN_ENTER_FIELD(right_x, right_y); if (can_turn_left && can_turn_right) MovDir[x][y] = (RND(3) ? (RND(2) ? left_dir : right_dir) : back_dir); @@ -2427,20 +2705,12 @@ void TurnRound(int x, int y) else MovDir[x][y] = back_dir; - MovDelay[x][y] = 16+16*RND(3); + MovDelay[x][y] = 16 + 16 * RND(3); } else if (element == EL_DARK_YAMYAM) { - boolean can_turn_left = FALSE, can_turn_right = FALSE; - - if (IN_LEV_FIELD(left_x, left_y) && - (IS_FREE_OR_PLAYER(left_x, left_y) || - IS_MAMPF2(Feld[left_x][left_y]))) - can_turn_left = TRUE; - if (IN_LEV_FIELD(right_x, right_y) && - (IS_FREE_OR_PLAYER(right_x, right_y) || - IS_MAMPF2(Feld[right_x][right_y]))) - can_turn_right = TRUE; + boolean can_turn_left = DARK_YAMYAM_CAN_ENTER_FIELD(left_x, left_y); + boolean can_turn_right = DARK_YAMYAM_CAN_ENTER_FIELD(right_x, right_y); if (can_turn_left && can_turn_right) MovDir[x][y] = (RND(3) ? (RND(2) ? left_dir : right_dir) : back_dir); @@ -2451,20 +2721,12 @@ void TurnRound(int x, int y) else MovDir[x][y] = back_dir; - MovDelay[x][y] = 16+16*RND(3); + MovDelay[x][y] = 16 + 16 * RND(3); } else if (element == EL_PACMAN) { - boolean can_turn_left = FALSE, can_turn_right = FALSE; - - if (IN_LEV_FIELD(left_x, left_y) && - (IS_FREE_OR_PLAYER(left_x, left_y) || - IS_AMOEBOID(Feld[left_x][left_y]))) - can_turn_left = TRUE; - if (IN_LEV_FIELD(right_x, right_y) && - (IS_FREE_OR_PLAYER(right_x, right_y) || - IS_AMOEBOID(Feld[right_x][right_y]))) - can_turn_right = TRUE; + boolean can_turn_left = PACMAN_CAN_ENTER_FIELD(left_x, left_y); + boolean can_turn_right = PACMAN_CAN_ENTER_FIELD(right_x, right_y); if (can_turn_left && can_turn_right) MovDir[x][y] = (RND(3) ? (RND(2) ? left_dir : right_dir) : back_dir); @@ -2475,56 +2737,45 @@ void TurnRound(int x, int y) else MovDir[x][y] = back_dir; - MovDelay[x][y] = 6+RND(40); + MovDelay[x][y] = 6 + RND(40); } else if (element == EL_PIG) { - boolean can_turn_left = FALSE, can_turn_right = FALSE, can_move_on = FALSE; - boolean should_turn_left = FALSE, should_turn_right = FALSE; - boolean should_move_on = FALSE; + boolean can_turn_left = PIG_CAN_ENTER_FIELD(left_x, left_y); + boolean can_turn_right = PIG_CAN_ENTER_FIELD(right_x, right_y); + boolean can_move_on = PIG_CAN_ENTER_FIELD(move_x, move_y); + boolean should_turn_left, should_turn_right, should_move_on; int rnd_value = 24; int rnd = RND(rnd_value); - if (IN_LEV_FIELD(left_x, left_y) && - (IS_FREE(left_x, left_y) || IS_GEM(Feld[left_x][left_y]))) - can_turn_left = TRUE; - if (IN_LEV_FIELD(right_x, right_y) && - (IS_FREE(right_x, right_y) || IS_GEM(Feld[right_x][right_y]))) - can_turn_right = TRUE; - if (IN_LEV_FIELD(move_x, move_y) && - (IS_FREE(move_x, move_y) || IS_GEM(Feld[move_x][move_y]))) - can_move_on = TRUE; - - if (can_turn_left && - (!can_move_on || - (IN_LEV_FIELD(x+back_dx+left_dx, y+back_dy+left_dy) && - !IS_FREE(x+back_dx+left_dx, y+back_dy+left_dy)))) - should_turn_left = TRUE; - if (can_turn_right && - (!can_move_on || - (IN_LEV_FIELD(x+back_dx+right_dx, y+back_dy+right_dy) && - !IS_FREE(x+back_dx+right_dx, y+back_dy+right_dy)))) - should_turn_right = TRUE; - if (can_move_on && - (!can_turn_left || !can_turn_right || - (IN_LEV_FIELD(x+move_dx+left_dx, y+move_dy+left_dy) && - !IS_FREE(x+move_dx+left_dx, y+move_dy+left_dy)) || - (IN_LEV_FIELD(x+move_dx+right_dx, y+move_dy+right_dy) && - !IS_FREE(x+move_dx+right_dx, y+move_dy+right_dy)))) - should_move_on = TRUE; + should_turn_left = (can_turn_left && + (!can_move_on || + IN_LEV_FIELD_AND_NOT_FREE(x + back_dx + left_dx, + y + back_dy + left_dy))); + should_turn_right = (can_turn_right && + (!can_move_on || + IN_LEV_FIELD_AND_NOT_FREE(x + back_dx + right_dx, + y + back_dy + right_dy))); + should_move_on = (can_move_on && + (!can_turn_left || + !can_turn_right || + IN_LEV_FIELD_AND_NOT_FREE(x + move_dx + left_dx, + y + move_dy + left_dy) || + IN_LEV_FIELD_AND_NOT_FREE(x + move_dx + right_dx, + y + move_dy + right_dy))); if (should_turn_left || should_turn_right || should_move_on) { if (should_turn_left && should_turn_right && should_move_on) - MovDir[x][y] = (rnd < rnd_value/3 ? left_dir : - rnd < 2*rnd_value/3 ? right_dir : + MovDir[x][y] = (rnd < rnd_value / 3 ? left_dir : + rnd < 2 * rnd_value / 3 ? right_dir : old_move_dir); else if (should_turn_left && should_turn_right) - MovDir[x][y] = (rnd < rnd_value/2 ? left_dir : right_dir); + MovDir[x][y] = (rnd < rnd_value / 2 ? left_dir : right_dir); else if (should_turn_left && should_move_on) - MovDir[x][y] = (rnd < rnd_value/2 ? left_dir : old_move_dir); + MovDir[x][y] = (rnd < rnd_value / 2 ? left_dir : old_move_dir); else if (should_turn_right && should_move_on) - MovDir[x][y] = (rnd < rnd_value/2 ? right_dir : old_move_dir); + MovDir[x][y] = (rnd < rnd_value / 2 ? right_dir : old_move_dir); else if (should_turn_left) MovDir[x][y] = left_dir; else if (should_turn_right) @@ -2532,69 +2783,67 @@ void TurnRound(int x, int y) else if (should_move_on) MovDir[x][y] = old_move_dir; } - else if (can_move_on && rnd > rnd_value/8) + else if (can_move_on && rnd > rnd_value / 8) MovDir[x][y] = old_move_dir; else if (can_turn_left && can_turn_right) - MovDir[x][y] = (rnd < rnd_value/2 ? left_dir : right_dir); - else if (can_turn_left && rnd > rnd_value/8) + MovDir[x][y] = (rnd < rnd_value / 2 ? left_dir : right_dir); + else if (can_turn_left && rnd > rnd_value / 8) MovDir[x][y] = left_dir; else if (can_turn_right && rnd > rnd_value/8) MovDir[x][y] = right_dir; else MovDir[x][y] = back_dir; - if (!IS_FREE(x+move_xy[MovDir[x][y]].x, y+move_xy[MovDir[x][y]].y) && - !IS_GEM(Feld[x+move_xy[MovDir[x][y]].x][y+move_xy[MovDir[x][y]].y])) + xx = x + move_xy[MovDir[x][y]].x; + yy = y + move_xy[MovDir[x][y]].y; + + if (!IS_FREE(xx, yy) && !IS_FOOD_PIG(Feld[xx][yy])) MovDir[x][y] = old_move_dir; MovDelay[x][y] = 0; } else if (element == EL_DRAGON) { - boolean can_turn_left = FALSE, can_turn_right = FALSE, can_move_on = FALSE; + boolean can_turn_left = IN_LEV_FIELD_AND_IS_FREE(left_x, left_y); + boolean can_turn_right = IN_LEV_FIELD_AND_IS_FREE(right_x, right_y); + boolean can_move_on = IN_LEV_FIELD_AND_IS_FREE(move_x, move_y); int rnd_value = 24; int rnd = RND(rnd_value); - if (IN_LEV_FIELD(left_x, left_y) && IS_FREE(left_x, left_y)) - can_turn_left = TRUE; - if (IN_LEV_FIELD(right_x, right_y) && IS_FREE(right_x, right_y)) - can_turn_right = TRUE; - if (IN_LEV_FIELD(move_x, move_y) && IS_FREE(move_x, move_y)) - can_move_on = TRUE; - - if (can_move_on && rnd > rnd_value/8) + if (can_move_on && rnd > rnd_value / 8) MovDir[x][y] = old_move_dir; else if (can_turn_left && can_turn_right) - MovDir[x][y] = (rnd < rnd_value/2 ? left_dir : right_dir); - else if (can_turn_left && rnd > rnd_value/8) + MovDir[x][y] = (rnd < rnd_value / 2 ? left_dir : right_dir); + else if (can_turn_left && rnd > rnd_value / 8) MovDir[x][y] = left_dir; - else if (can_turn_right && rnd > rnd_value/8) + else if (can_turn_right && rnd > rnd_value / 8) MovDir[x][y] = right_dir; else MovDir[x][y] = back_dir; - if (!IS_FREE(x+move_xy[MovDir[x][y]].x, y+move_xy[MovDir[x][y]].y)) + xx = x + move_xy[MovDir[x][y]].x; + yy = y + move_xy[MovDir[x][y]].y; + + if (!IS_FREE(xx, yy)) MovDir[x][y] = old_move_dir; MovDelay[x][y] = 0; } else if (element == EL_MOLE) { - boolean can_turn_left = FALSE, can_turn_right = FALSE, can_move_on = FALSE; - - if (IN_LEV_FIELD(move_x, move_y) && - (IS_FREE(move_x, move_y) || IS_AMOEBOID(Feld[move_x][move_y]) || - Feld[move_x][move_y] == EL_AMOEBA_SHRINKING)) - can_move_on = TRUE; - + boolean can_move_on = + (MOLE_CAN_ENTER_FIELD(move_x, move_y, + IS_AMOEBOID(Feld[move_x][move_y]) || + Feld[move_x][move_y] == EL_AMOEBA_SHRINKING)); if (!can_move_on) { - if (IN_LEV_FIELD(left_x, left_y) && - (IS_FREE(left_x, left_y) || IS_AMOEBOID(Feld[left_x][left_y]))) - can_turn_left = TRUE; - if (IN_LEV_FIELD(right_x, right_y) && - (IS_FREE(right_x, right_y) || IS_AMOEBOID(Feld[right_x][right_y]))) - can_turn_right = TRUE; + boolean can_turn_left = + (MOLE_CAN_ENTER_FIELD(left_x, left_y, + IS_AMOEBOID(Feld[left_x][left_y]))); + + boolean can_turn_right = + (MOLE_CAN_ENTER_FIELD(right_x, right_y, + IS_AMOEBOID(Feld[right_x][right_y]))); if (can_turn_left && can_turn_right) MovDir[x][y] = (RND(2) ? left_dir : right_dir); @@ -2614,9 +2863,9 @@ void TurnRound(int x, int y) } else if (element == EL_SPRING) { - if ((MovDir[x][y] == MV_LEFT || MovDir[x][y] == MV_RIGHT) && - (!IN_LEV_FIELD(move_x, move_y) || !IS_FREE(move_x, move_y) || - (IN_LEV_FIELD(x, y + 1) && IS_FREE(x, y + 1)))) + if (MovDir[x][y] & MV_HORIZONTAL && + (!IN_LEV_FIELD_AND_IS_FREE(move_x, move_y) || + IN_LEV_FIELD_AND_IS_FREE(x, y + 1))) MovDir[x][y] = MV_NO_MOVING; MovDelay[x][y] = 0; @@ -2644,7 +2893,8 @@ void TurnRound(int x, int y) if (!player->active) continue; - if (attr_x == -1 || ABS(jx-x)+ABS(jy-y) < ABS(attr_x-x)+ABS(attr_y-y)) + if (attr_x == -1 || + ABS(jx - x) + ABS(jy - y) < ABS(attr_x - x) + ABS(attr_y - y)) { attr_x = jx; attr_y = jy; @@ -2671,8 +2921,8 @@ void TurnRound(int x, int y) for (i=0; i<4; i++) { - int ex = x + xy[i%4][0]; - int ey = y + xy[i%4][1]; + int ex = x + xy[i % 4][0]; + int ey = y + xy[i % 4][1]; if (IN_LEV_FIELD(ex, ey) && Feld[ex][ey] == EL_EXIT_OPEN) { @@ -2684,116 +2934,256 @@ void TurnRound(int x, int y) } MovDir[x][y] = MV_NO_MOVING; - if (attr_xx) + else if (attr_x > x) MovDir[x][y] |= (AllPlayersGone ? MV_LEFT : MV_RIGHT); - if (attr_yy) + else if (attr_y > y) MovDir[x][y] |= (AllPlayersGone ? MV_UP : MV_DOWN); if (element == EL_ROBOT) { int newx, newy; - if ((MovDir[x][y]&(MV_LEFT|MV_RIGHT)) && (MovDir[x][y]&(MV_UP|MV_DOWN))) - MovDir[x][y] &= (RND(2) ? (MV_LEFT|MV_RIGHT) : (MV_UP|MV_DOWN)); + if (MovDir[x][y] & MV_HORIZONTAL && MovDir[x][y] & MV_VERTICAL) + MovDir[x][y] &= (RND(2) ? MV_HORIZONTAL : MV_VERTICAL); Moving2Blocked(x, y, &newx, &newy); if (IN_LEV_FIELD(newx, newy) && IS_FREE_OR_PLAYER(newx, newy)) - MovDelay[x][y] = 8+8*!RND(3); + MovDelay[x][y] = 8 + 8 * !RND(3); else MovDelay[x][y] = 16; } - else + else if (element == EL_PENGUIN) { int newx, newy; MovDelay[x][y] = 1; - if ((MovDir[x][y]&(MV_LEFT|MV_RIGHT)) && (MovDir[x][y]&(MV_UP|MV_DOWN))) + if (MovDir[x][y] & MV_HORIZONTAL && MovDir[x][y] & MV_VERTICAL) { boolean first_horiz = RND(2); int new_move_dir = MovDir[x][y]; MovDir[x][y] = - new_move_dir & (first_horiz ? (MV_LEFT|MV_RIGHT) : (MV_UP|MV_DOWN)); + new_move_dir & (first_horiz ? MV_HORIZONTAL : MV_VERTICAL); Moving2Blocked(x, y, &newx, &newy); - if (IN_LEV_FIELD(newx, newy) && - (IS_FREE(newx, newy) || - Feld[newx][newy] == EL_ACID || - (element == EL_PENGUIN && - (Feld[newx][newy] == EL_EXIT_OPEN || - IS_MAMPF3(Feld[newx][newy]))))) + if (PENGUIN_CAN_ENTER_FIELD(newx, newy)) return; MovDir[x][y] = - new_move_dir & (!first_horiz ? (MV_LEFT|MV_RIGHT) : (MV_UP|MV_DOWN)); + new_move_dir & (!first_horiz ? MV_HORIZONTAL : MV_VERTICAL); Moving2Blocked(x, y, &newx, &newy); - if (IN_LEV_FIELD(newx, newy) && - (IS_FREE(newx, newy) || - Feld[newx][newy] == EL_ACID || - (element == EL_PENGUIN && - (Feld[newx][newy] == EL_EXIT_OPEN || - IS_MAMPF3(Feld[newx][newy]))))) + if (PENGUIN_CAN_ENTER_FIELD(newx, newy)) return; MovDir[x][y] = old_move_dir; return; } } - } -} + else /* (element == EL_SATELLITE) */ + { + int newx, newy; -static boolean JustBeingPushed(int x, int y) -{ - int i; + MovDelay[x][y] = 1; - for (i=0; iactive && player->Pushing && player->MovPos) - { - int next_jx = player->jx + (player->jx - player->last_jx); - int next_jy = player->jy + (player->jy - player->last_jy); + MovDir[x][y] = + new_move_dir & (first_horiz ? MV_HORIZONTAL : MV_VERTICAL); + Moving2Blocked(x, y, &newx, &newy); - if (x == next_jx && y == next_jy) - return TRUE; + if (ELEMENT_CAN_ENTER_FIELD_OR_ACID_2(newx, newy)) + return; + + MovDir[x][y] = + new_move_dir & (!first_horiz ? MV_HORIZONTAL : MV_VERTICAL); + Moving2Blocked(x, y, &newx, &newy); + + if (ELEMENT_CAN_ENTER_FIELD_OR_ACID_2(newx, newy)) + return; + + MovDir[x][y] = old_move_dir; + return; + } } } + else if (element_info[element].move_pattern == MV_ALL_DIRECTIONS) + { + boolean can_turn_left = ELEMENT_CAN_ENTER_FIELD(element, left_x, left_y); + boolean can_turn_right = ELEMENT_CAN_ENTER_FIELD(element, right_x,right_y); - return FALSE; -} + if (can_turn_left && can_turn_right) + MovDir[x][y] = (RND(3) ? (RND(2) ? left_dir : right_dir) : back_dir); + else if (can_turn_left) + MovDir[x][y] = (RND(2) ? left_dir : back_dir); + else if (can_turn_right) + MovDir[x][y] = (RND(2) ? right_dir : back_dir); + else + MovDir[x][y] = back_dir; -void StartMoving(int x, int y) -{ - static boolean use_spring_bug = TRUE; - boolean started_moving = FALSE; /* some elements can fall _and_ move */ - int element = Feld[x][y]; + MovDelay[x][y] = GET_NEW_MOVE_DELAY(element); + } + else if (element_info[element].move_pattern == MV_HORIZONTAL || + element_info[element].move_pattern == MV_VERTICAL) + { + if (element_info[element].move_pattern & old_move_dir) + MovDir[x][y] = back_dir; + else if (element_info[element].move_pattern == MV_HORIZONTAL) + MovDir[x][y] = (RND(2) ? MV_LEFT : MV_RIGHT); + else if (element_info[element].move_pattern == MV_VERTICAL) + MovDir[x][y] = (RND(2) ? MV_UP : MV_DOWN); - if (Stop[x][y]) - return; + MovDelay[x][y] = GET_NEW_MOVE_DELAY(element); + } + else if (element_info[element].move_pattern & MV_ANY_DIRECTION) + { + MovDir[x][y] = element_info[element].move_pattern; + MovDelay[x][y] = GET_NEW_MOVE_DELAY(element); + } + else if (element_info[element].move_pattern == MV_ALONG_LEFT_SIDE) + { + if (ELEMENT_CAN_ENTER_FIELD(element, left_x, left_y)) + MovDir[x][y] = left_dir; + else if (!ELEMENT_CAN_ENTER_FIELD(element, move_x, move_y)) + MovDir[x][y] = right_dir; - GfxAction[x][y] = ACTION_DEFAULT; + if (MovDir[x][y] != old_move_dir) + MovDelay[x][y] = GET_NEW_MOVE_DELAY(element); + } + else if (element_info[element].move_pattern == MV_ALONG_RIGHT_SIDE) + { + if (ELEMENT_CAN_ENTER_FIELD(element, right_x, right_y)) + MovDir[x][y] = right_dir; + else if (!ELEMENT_CAN_ENTER_FIELD(element, move_x, move_y)) + MovDir[x][y] = left_dir; - if (CAN_FALL(element) && y < lev_fieldy - 1) + if (MovDir[x][y] != old_move_dir) + MovDelay[x][y] = GET_NEW_MOVE_DELAY(element); + } + else if (element_info[element].move_pattern == MV_TOWARDS_PLAYER || + element_info[element].move_pattern == MV_AWAY_FROM_PLAYER) { - if ((x>0 && IS_PLAYER(x-1, y)) || (xjx, jy = player->jy; + + if (!player->active) + continue; + + if (attr_x == -1 || + ABS(jx - x) + ABS(jy - y) < ABS(attr_x - x) + ABS(attr_y - y)) + { + attr_x = jx; + attr_y = jy; + } + } + } + + MovDir[x][y] = MV_NO_MOVING; + if (attr_x < x) + MovDir[x][y] |= (move_away ? MV_RIGHT : MV_LEFT); + else if (attr_x > x) + MovDir[x][y] |= (move_away ? MV_LEFT : MV_RIGHT); + if (attr_y < y) + MovDir[x][y] |= (move_away ? MV_DOWN : MV_UP); + else if (attr_y > y) + MovDir[x][y] |= (move_away ? MV_UP : MV_DOWN); + + MovDelay[x][y] = GET_NEW_MOVE_DELAY(element); + + if (MovDir[x][y] & MV_HORIZONTAL && MovDir[x][y] & MV_VERTICAL) + { + boolean first_horiz = RND(2); + int new_move_dir = MovDir[x][y]; + + MovDir[x][y] = + new_move_dir & (first_horiz ? MV_HORIZONTAL : MV_VERTICAL); + Moving2Blocked(x, y, &newx, &newy); + + if (ELEMENT_CAN_ENTER_FIELD_OR_ACID(element, newx, newy)) + return; + + MovDir[x][y] = + new_move_dir & (!first_horiz ? MV_HORIZONTAL : MV_VERTICAL); + Moving2Blocked(x, y, &newx, &newy); + + if (ELEMENT_CAN_ENTER_FIELD_OR_ACID(element, newx, newy)) + return; + + MovDir[x][y] = old_move_dir; + } + } +} + +static boolean JustBeingPushed(int x, int y) +{ + int i; + + for (i=0; iactive && player->Pushing && player->MovPos) + { + int next_jx = player->jx + (player->jx - player->last_jx); + int next_jy = player->jy + (player->jy - player->last_jy); + + if (x == next_jx && y == next_jy) + return TRUE; + } + } + + return FALSE; +} + +void StartMoving(int x, int y) +{ + boolean use_spring_bug = (game.engine_version < VERSION_IDENT(2,2,0)); + boolean started_moving = FALSE; /* some elements can fall _and_ move */ + int element = Feld[x][y]; + + if (Stop[x][y]) + return; + + GfxAction[x][y] = ACTION_DEFAULT; + + if (CAN_FALL(element) && y < lev_fieldy - 1) + { + if ((x>0 && IS_PLAYER(x-1, y)) || (x EL_ROCK): Store[x][y+1] == EL_QUICKSAND_EMPTY + /* Store[x][y + 1] must be zero, because: + (EL_QUICKSAND_FULL -> EL_ROCK): Store[x][y + 1] == EL_QUICKSAND_EMPTY */ #if 0 #if OLD_GAME_BEHAVIOUR - else if (IS_SLIPPERY(Feld[x][y+1]) && !Store[x][y+1]) + else if (IS_SLIPPERY(Feld[x][y + 1]) && !Store[x][y + 1]) #else - else if (IS_SLIPPERY(Feld[x][y+1]) && !Store[x][y+1] && - !IS_FALLING(x, y+1) && !JustStopped[x][y+1] && + else if (IS_SLIPPERY(Feld[x][y + 1]) && !Store[x][y + 1] && + !IS_FALLING(x, y + 1) && !JustStopped[x][y + 1] && element != EL_DX_SUPABOMB) #endif #else - else if ((IS_SLIPPERY(Feld[x][y+1]) || - (IS_EM_SLIPPERY_WALL(Feld[x][y+1]) && IS_GEM(element))) && - !IS_FALLING(x, y+1) && !JustStopped[x][y+1] && + else if ((IS_SLIPPERY(Feld[x][y + 1]) || + (IS_EM_SLIPPERY_WALL(Feld[x][y + 1]) && IS_GEM(element))) && + !IS_FALLING(x, y + 1) && !JustStopped[x][y + 1] && element != EL_DX_SUPABOMB && element != EL_SP_DISK_ORANGE) #endif { boolean left = (x>0 && IS_FREE(x-1, y) && - (IS_FREE(x-1, y+1) || Feld[x-1][y+1] == EL_ACID)); + (IS_FREE(x-1, y + 1) || Feld[x-1][y + 1] == EL_ACID)); boolean right = (x0 && IS_FREE(x-1, y)); boolean right_is_free = (xprogrammed_action = MV_DOWN; } } +/* + MoveFigureOneStep() + ----------------------------------------------------------------------------- + dx, dy: direction (non-diagonal) to try to move the player to + real_dx, real_dy: direction as read from input device (can be diagonal) +*/ + boolean MoveFigureOneStep(struct PlayerInfo *player, int dx, int dy, int real_dx, int real_dy) { @@ -5069,7 +5675,7 @@ boolean MoveFigureOneStep(struct PlayerInfo *player, element = MovingOrBlocked2ElementIfNotLeaving(new_jx, new_jy); #endif - if (DONT_GO_TO(element)) + if (DONT_RUN_INTO(element)) { if (element == EL_ACID && dx == 0 && dy == 1) { @@ -5315,7 +5921,7 @@ void ScrollFigure(struct PlayerInfo *player, int mode) if (player->MovPos == 0) { - if (IS_QUICK_GATE(Feld[last_jx][last_jy])) + if (IS_PASSABLE(Feld[last_jx][last_jy])) { /* continue with normal speed after quickly moving through gate */ HALVE_PLAYER_SPEED(player); @@ -5407,11 +6013,11 @@ void TestIfGoodThingHitsBadThing(int good_x, int good_y, int good_move_dir) test_element = MovingOrBlocked2ElementIfNotLeaving(test_x, test_y); #endif - /* 1st case: good thing is moving towards DONT_GO_TO style bad thing; + /* 1st case: good thing is moving towards DONT_RUN_INTO style bad thing; 2nd case: DONT_TOUCH style bad thing does not move away from good thing */ - if ((DONT_GO_TO(test_element) && good_move_dir == test_dir[i]) || - (DONT_TOUCH(test_element) && test_move_dir != test_dir[i])) + if ((DONT_RUN_INTO(test_element) && good_move_dir == test_dir[i]) || + (DONT_TOUCH(test_element) && test_move_dir != test_dir[i])) { kill_x = test_x; kill_y = test_y; @@ -5471,11 +6077,11 @@ void TestIfBadThingHitsGoodThing(int bad_x, int bad_y, int bad_move_dir) test_element = Feld[test_x][test_y]; - /* 1st case: good thing is moving towards DONT_GO_TO style bad thing; + /* 1st case: good thing is moving towards DONT_RUN_INTO style bad thing; 2nd case: DONT_TOUCH style bad thing does not move away from good thing */ - if ((DONT_GO_TO(bad_element) && bad_move_dir == test_dir[i]) || - (DONT_TOUCH(bad_element) && test_move_dir != test_dir[i])) + if ((DONT_RUN_INTO(bad_element) && bad_move_dir == test_dir[i]) || + (DONT_TOUCH(bad_element) && test_move_dir != test_dir[i])) { /* good thing is player or penguin that does not move away */ if (IS_PLAYER(test_x, test_y)) @@ -5603,8 +6209,8 @@ void KillHero(struct PlayerInfo *player) if (!player->active) return; - if (IS_PFORTE(Feld[jx][jy])) - Feld[jx][jy] = EL_EMPTY; + /* remove accessible field at the player's position */ + Feld[jx][jy] = EL_EMPTY; /* deactivate shield (else Bang()/Explode() would not work right) */ player->shield_normal_time_left = 0; @@ -5627,7 +6233,11 @@ void BuryHero(struct PlayerInfo *player) if (!player->active) return; +#if 1 + PlaySoundLevelElementAction(jx, jy, player->element_nr, ACTION_DYING); +#else PlaySoundLevel(jx, jy, SND_CLASS_PLAYER_DYING); +#endif PlaySoundLevel(jx, jy, SND_GAME_LOSING); player->GameOver = TRUE; @@ -5656,6 +6266,39 @@ void RemoveHero(struct PlayerInfo *player) ExitY = ZY = jy; } +/* + checkDiagonalPushing() + ----------------------------------------------------------------------------- + check if diagonal input device direction results in pushing of object + (by checking if the alternative direction is walkable, diggable, ...) +*/ + +static boolean checkDiagonalPushing(struct PlayerInfo *player, + int x, int y, int real_dx, int real_dy) +{ + int jx, jy, dx, dy, xx, yy; + + if (real_dx == 0 || real_dy == 0) /* no diagonal direction => push */ + return TRUE; + + /* diagonal direction: check alternative direction */ + jx = player->jx; + jy = player->jy; + dx = x - jx; + dy = y - jy; + xx = jx + (dx == 0 ? real_dx : 0); + yy = jy + (dy == 0 ? real_dy : 0); + + return (!IN_LEV_FIELD(xx, yy) || IS_SOLID_FOR_PUSHING(Feld[xx][yy])); +} + +/* + DigField() + ----------------------------------------------------------------------------- + x, y: field next to player (non-diagonal) to try to dig to + real_dx, real_dy: direction as read from input device (can be diagonal) +*/ + int DigField(struct PlayerInfo *player, int x, int y, int real_dx, int real_dy, int mode) { @@ -5673,22 +6316,29 @@ int DigField(struct PlayerInfo *player, player->is_collecting = FALSE; } - if (player->MovPos == 0) + if (player->MovPos == 0) /* last pushing move finished */ player->Pushing = FALSE; - if (mode == DF_NO_PUSH) + if (mode == DF_NO_PUSH) /* player just stopped pushing */ { player->Switching = FALSE; player->push_delay = 0; + return MF_NO_ACTION; } if (IS_MOVING(x, y) || IS_PLAYER(x, y)) return MF_NO_ACTION; - if (IS_TUBE(Feld[jx][jy])) +#if 0 + if (IS_TUBE(Feld[jx][jy]) || IS_TUBE(Back[jx][jy])) +#else + if (IS_TUBE(Feld[jx][jy]) || + (IS_TUBE(Back[jx][jy]) && game.engine_version >= VERSION_IDENT(2,2,0))) +#endif { int i = 0; + int tube_element = (IS_TUBE(Feld[jx][jy]) ? Feld[jx][jy] : Back[jx][jy]); int tube_leave_directions[][2] = { { EL_TUBE_ANY, MV_LEFT | MV_RIGHT | MV_UP | MV_DOWN }, @@ -5705,7 +6355,7 @@ int DigField(struct PlayerInfo *player, { -1, MV_LEFT | MV_RIGHT | MV_UP | MV_DOWN } }; - while (tube_leave_directions[i][0] != Feld[jx][jy]) + while (tube_leave_directions[i][0] != tube_element) { i++; if (tube_leave_directions[i][0] == -1) /* should not happen */ @@ -5718,9 +6368,21 @@ int DigField(struct PlayerInfo *player, element = Feld[x][y]; +#if 1 + if (mode == DF_SNAP && !IS_SNAPPABLE(element) && + game.engine_version >= VERSION_IDENT(2,2,0)) + return MF_NO_ACTION; +#endif + switch (element) { +#if 0 case EL_EMPTY: + PlaySoundLevelElementAction(x, y, player->element_nr, ACTION_MOVING); + break; +#endif + +#if 0 case EL_SAND: case EL_INVISIBLE_SAND: case EL_INVISIBLE_SAND_ACTIVE: @@ -5729,15 +6391,16 @@ int DigField(struct PlayerInfo *player, case EL_SP_BUGGY_BASE: case EL_SP_BUGGY_BASE_ACTIVATING: RemoveField(x, y); -#if 1 + if (mode != DF_SNAP && element != EL_EMPTY) { GfxElement[x][y] = (CAN_BE_CRUMBLED(element) ? EL_SAND : element); player->is_digging = TRUE; } -#endif + PlaySoundLevelElementAction(x, y, element, ACTION_DIGGING); break; +#endif case EL_EMERALD: case EL_BD_DIAMOND: @@ -5749,13 +6412,13 @@ int DigField(struct PlayerInfo *player, case EL_PEARL: case EL_CRYSTAL: RemoveField(x, y); -#if 1 + if (mode != DF_SNAP) { GfxElement[x][y] = element; player->is_collecting = TRUE; } -#endif + local_player->gems_still_needed -= (element == EL_DIAMOND ? 3 : element == EL_PEARL ? 5 : element == EL_CRYSTAL ? 8 : 1); @@ -5765,18 +6428,31 @@ int DigField(struct PlayerInfo *player, DrawText(DX_EMERALDS, DY_EMERALDS, int2str(local_player->gems_still_needed, 3), FONT_TEXT_2); PlaySoundLevelElementAction(x, y, element, ACTION_COLLECTING); + CheckTriggeredElementChange(element, CE_OTHER_COLLECTING); break; case EL_SPEED_PILL: RemoveField(x, y); player->move_delay_value = MOVE_DELAY_HIGH_SPEED; +#if 1 + PlaySoundLevelElementAction(x, y, element, ACTION_COLLECTING); +#else PlaySoundLevel(x, y, SND_SPEED_PILL_COLLECTING); +#endif + CheckTriggeredElementChange(element, CE_OTHER_COLLECTING); break; +#if 0 case EL_ENVELOPE: Feld[x][y] = EL_EMPTY; +#if 1 + PlaySoundLevelElementAction(x, y, element, ACTION_COLLECTING); +#else PlaySoundLevel(x, y, SND_ENVELOPE_COLLECTING); +#endif + CheckTriggeredElementChange(element, CE_OTHER_COLLECTING); break; +#endif case EL_EXTRA_TIME: RemoveField(x, y); @@ -5785,20 +6461,35 @@ int DigField(struct PlayerInfo *player, TimeLeft += 10; DrawText(DX_TIME, DY_TIME, int2str(TimeLeft, 3), FONT_TEXT_2); } +#if 1 + PlaySoundLevelElementAction(x, y, element, ACTION_COLLECTING); +#else PlaySoundStereo(SND_EXTRA_TIME_COLLECTING, SOUND_MIDDLE); +#endif + CheckTriggeredElementChange(element, CE_OTHER_COLLECTING); break; case EL_SHIELD_NORMAL: RemoveField(x, y); player->shield_normal_time_left += 10; +#if 1 + PlaySoundLevelElementAction(x, y, element, ACTION_COLLECTING); +#else PlaySoundLevel(x, y, SND_SHIELD_NORMAL_COLLECTING); +#endif + CheckTriggeredElementChange(element, CE_OTHER_COLLECTING); break; case EL_SHIELD_DEADLY: RemoveField(x, y); player->shield_normal_time_left += 10; player->shield_deadly_time_left += 10; +#if 1 + PlaySoundLevelElementAction(x, y, element, ACTION_COLLECTING); +#else PlaySoundLevel(x, y, SND_SHIELD_DEADLY_COLLECTING); +#endif + CheckTriggeredElementChange(element, CE_OTHER_COLLECTING); break; case EL_DYNAMITE: @@ -5810,6 +6501,7 @@ int DigField(struct PlayerInfo *player, DrawText(DX_DYNAMITE, DY_DYNAMITE, int2str(local_player->dynamite, 3), FONT_TEXT_2); PlaySoundLevelElementAction(x, y, element, ACTION_COLLECTING); + CheckTriggeredElementChange(element, CE_OTHER_COLLECTING); break; case EL_DYNABOMB_INCREASE_NUMBER: @@ -5817,21 +6509,36 @@ int DigField(struct PlayerInfo *player, player->dynabomb_count++; player->dynabombs_left++; RaiseScoreElement(EL_DYNAMITE); +#if 1 + PlaySoundLevelElementAction(x, y, element, ACTION_COLLECTING); +#else PlaySoundLevel(x, y, SND_DYNABOMB_INCREASE_NUMBER_COLLECTING); +#endif + CheckTriggeredElementChange(element, CE_OTHER_COLLECTING); break; case EL_DYNABOMB_INCREASE_SIZE: RemoveField(x, y); player->dynabomb_size++; RaiseScoreElement(EL_DYNAMITE); +#if 1 + PlaySoundLevelElementAction(x, y, element, ACTION_COLLECTING); +#else PlaySoundLevel(x, y, SND_DYNABOMB_INCREASE_SIZE_COLLECTING); +#endif + CheckTriggeredElementChange(element, CE_OTHER_COLLECTING); break; case EL_DYNABOMB_INCREASE_POWER: RemoveField(x, y); player->dynabomb_xl = TRUE; RaiseScoreElement(EL_DYNAMITE); +#if 1 + PlaySoundLevelElementAction(x, y, element, ACTION_COLLECTING); +#else PlaySoundLevel(x, y, SND_DYNABOMB_INCREASE_POWER_COLLECTING); +#endif + CheckTriggeredElementChange(element, CE_OTHER_COLLECTING); break; case EL_KEY_1: @@ -5849,7 +6556,12 @@ int DigField(struct PlayerInfo *player, graphic); DrawMiniGraphicExt(window, DX_KEYS + key_nr * MINI_TILEX, DY_KEYS, graphic); +#if 1 + PlaySoundLevelElementAction(x, y, element, ACTION_COLLECTING); +#else PlaySoundLevel(x, y, SND_CLASS_KEY_COLLECTING); +#endif + CheckTriggeredElementChange(element, CE_OTHER_COLLECTING); break; } @@ -5868,7 +6580,12 @@ int DigField(struct PlayerInfo *player, graphic); DrawMiniGraphicExt(window, DX_KEYS + key_nr * MINI_TILEX, DY_KEYS, graphic); +#if 1 + PlaySoundLevelElementAction(x, y, element, ACTION_COLLECTING); +#else PlaySoundLevel(x, y, SND_CLASS_KEY_COLLECTING); +#endif + CheckTriggeredElementChange(element, CE_OTHER_COLLECTING); break; } @@ -5993,14 +6710,17 @@ int DigField(struct PlayerInfo *player, player->Pushing = TRUE; +#if 0 + if (element == EL_ROCK) + printf("::: wanna push [%d] [%d]\n", + FrameCounter, player->push_delay_value); +#endif + if (!IN_LEV_FIELD(x+dx, y+dy) || !IS_FREE(x+dx, y+dy)) return MF_NO_ACTION; - if (real_dy) - { - if (IN_LEV_FIELD(jx, jy+real_dy) && !IS_SOLID(Feld[jx][jy+real_dy])) - return MF_NO_ACTION; - } + if (!checkDiagonalPushing(player, x, y, real_dx, real_dy)) + return MF_NO_ACTION; if (player->push_delay == 0) player->push_delay = FrameCounter; @@ -6037,6 +6757,9 @@ int DigField(struct PlayerInfo *player, DrawLevelField(x + dx, y + dy); PlaySoundLevelElementAction(x, y, element, ACTION_PUSHING); + + CheckTriggeredElementChange(element, CE_OTHER_PUSHING); + break; case EL_GATE_1: @@ -6104,16 +6827,16 @@ int DigField(struct PlayerInfo *player, break; case EL_SP_PORT_LEFT: - case EL_SP_GRAVITY_PORT_LEFT: case EL_SP_PORT_RIGHT: - case EL_SP_GRAVITY_PORT_RIGHT: case EL_SP_PORT_UP: - case EL_SP_GRAVITY_PORT_UP: case EL_SP_PORT_DOWN: - case EL_SP_GRAVITY_PORT_DOWN: case EL_SP_PORT_HORIZONTAL: case EL_SP_PORT_VERTICAL: case EL_SP_PORT_ANY: + case EL_SP_GRAVITY_PORT_LEFT: + case EL_SP_GRAVITY_PORT_RIGHT: + case EL_SP_GRAVITY_PORT_UP: + case EL_SP_GRAVITY_PORT_DOWN: if ((dx == -1 && element != EL_SP_PORT_LEFT && element != EL_SP_GRAVITY_PORT_LEFT && @@ -6223,8 +6946,10 @@ int DigField(struct PlayerInfo *player, return MF_ACTION; break; +#if 0 case EL_SOKOBAN_FIELD_EMPTY: break; +#endif case EL_SOKOBAN_OBJECT: case EL_SOKOBAN_FIELD_FULL: @@ -6242,16 +6967,8 @@ int DigField(struct PlayerInfo *player, || !IS_SB_ELEMENT(element)))) return MF_NO_ACTION; - if (dx && real_dy) - { - if (IN_LEV_FIELD(jx, jy+real_dy) && !IS_SOLID(Feld[jx][jy+real_dy])) - return MF_NO_ACTION; - } - else if (dy && real_dx) - { - if (IN_LEV_FIELD(jx+real_dx, jy) && !IS_SOLID(Feld[jx+real_dx][jy])) - return MF_NO_ACTION; - } + if (!checkDiagonalPushing(player, x, y, real_dx, real_dy)) + return MF_NO_ACTION; if (player->push_delay == 0) player->push_delay = FrameCounter; @@ -6330,6 +7047,8 @@ int DigField(struct PlayerInfo *player, PlaySoundLevel(x, y, SND_GAME_SOKOBAN_SOLVING); } + CheckTriggeredElementChange(element, CE_OTHER_PUSHING); + break; case EL_PENGUIN: @@ -6338,7 +7057,46 @@ int DigField(struct PlayerInfo *player, break; default: - if (IS_PUSHABLE(element)) + + if (IS_WALKABLE(element)) + { + PlaySoundLevelElementAction(x, y, player->element_nr, ACTION_MOVING); + break; + } + else if (IS_DIGGABLE(element)) + { + RemoveField(x, y); + + if (mode != DF_SNAP) + { + GfxElement[x][y] = + (CAN_BE_CRUMBLED(element) ? EL_SAND : GFX_ELEMENT(element)); + player->is_digging = TRUE; + } + + PlaySoundLevelElementAction(x, y, element, ACTION_DIGGING); + + break; + } + else if (IS_COLLECTIBLE(element)) + { + RemoveField(x, y); + + if (mode != DF_SNAP) + { + GfxElement[x][y] = element; + player->is_collecting = TRUE; + } + + RaiseScoreElement(element); + + PlaySoundLevelElementAction(x, y, element, ACTION_COLLECTING); + + CheckTriggeredElementChange(element, CE_OTHER_COLLECTING); + + break; + } + else if (IS_PUSHABLE(element)) { if (mode == DF_SNAP) return MF_NO_ACTION; @@ -6346,23 +7104,19 @@ int DigField(struct PlayerInfo *player, if (CAN_FALL(element) && dy) return MF_NO_ACTION; + if (!player->Pushing && + game.engine_version >= RELEASE_IDENT(2,2,0,7)) + player->push_delay_value = GET_NEW_PUSH_DELAY(element); + player->Pushing = TRUE; - if (!IN_LEV_FIELD(x+dx, y+dy) || !IS_FREE(x+dx, y+dy)) + if (!IN_LEV_FIELD(x + dx, y + dy) || !IS_FREE(x + dx, y + dy)) return MF_NO_ACTION; - if (dx && real_dy) - { - if (IN_LEV_FIELD(jx, jy+real_dy) && !IS_SOLID(Feld[jx][jy+real_dy])) - return MF_NO_ACTION; - } - else if (dy && real_dx) - { - if (IN_LEV_FIELD(jx+real_dx, jy) && !IS_SOLID(Feld[jx+real_dx][jy])) - return MF_NO_ACTION; - } + if (!checkDiagonalPushing(player, x, y, real_dx, real_dy)) + return MF_NO_ACTION; - if (player->push_delay == 0) + if (player->push_delay == 0) /* new pushing; restart delay */ player->push_delay = FrameCounter; if (!FrameReached(&player->push_delay, player->push_delay_value) && @@ -6372,13 +7126,25 @@ int DigField(struct PlayerInfo *player, RemoveField(x, y); Feld[x + dx][y + dy] = element; +#if 1 + if (game.engine_version < RELEASE_IDENT(2,2,0,7)) + player->push_delay_value = GET_NEW_PUSH_DELAY(element); +#else player->push_delay_value = 2 + RND(8); +#endif DrawLevelField(x + dx, y + dy); PlaySoundLevelElementAction(x, y, element, ACTION_PUSHING); + CheckTriggeredElementChange(element, CE_OTHER_PUSHING); + CheckPlayerElementChange(x, y, element, CE_PUSHED_BY_PLAYER); + break; } + else + { + CheckPlayerElementChange(x, y, element, CE_PRESSED_BY_PLAYER); + } return MF_NO_ACTION; } @@ -6396,6 +7162,9 @@ boolean SnapField(struct PlayerInfo *player, int dx, int dy) int jx = player->jx, jy = player->jy; int x = jx + dx, y = jy + dy; + if (player->MovPos && game.engine_version >= VERSION_IDENT(2,2,0)) + return FALSE; + if (!player->active || !IN_LEV_FIELD(x, y)) return FALSE; @@ -6426,7 +7195,7 @@ boolean SnapField(struct PlayerInfo *player, int dx, int dy) dy < 0 ? MV_UP : dy > 0 ? MV_DOWN : MV_NO_MOVING); - if (!DigField(player, x, y, 0, 0, DF_SNAP)) + if (DigField(player, x, y, 0, 0, DF_SNAP) == MF_NO_ACTION) return FALSE; player->snapped = TRUE; @@ -6453,8 +7222,19 @@ boolean PlaceBomb(struct PlayerInfo *player) IS_ACTIVE_BOMB(element) || element == EL_EXPLOSION) return FALSE; +#if 0 + if (element != EL_EMPTY) + return FALSE; +#endif + if (element != EL_EMPTY) + { +#if 0 Store[jx][jy] = element; +#else + Back[jx][jy] = element; +#endif + } MovDelay[jx][jy] = 96; @@ -6617,22 +7397,31 @@ void RaiseScoreElement(int element) case EL_EMERALD_YELLOW: case EL_EMERALD_RED: case EL_EMERALD_PURPLE: - RaiseScore(level.score[SC_EDELSTEIN]); + case EL_SP_INFOTRON: + RaiseScore(level.score[SC_EMERALD]); break; case EL_DIAMOND: - RaiseScore(level.score[SC_DIAMANT]); + RaiseScore(level.score[SC_DIAMOND]); + break; + case EL_CRYSTAL: + RaiseScore(level.score[SC_CRYSTAL]); + break; + case EL_PEARL: + RaiseScore(level.score[SC_PEARL]); break; case EL_BUG: case EL_BD_BUTTERFLY: - RaiseScore(level.score[SC_KAEFER]); + case EL_SP_ELECTRON: + RaiseScore(level.score[SC_BUG]); break; case EL_SPACESHIP: case EL_BD_FIREFLY: - RaiseScore(level.score[SC_FLIEGER]); + case EL_SP_SNIKSNAK: + RaiseScore(level.score[SC_SPACESHIP]); break; case EL_YAMYAM: case EL_DARK_YAMYAM: - RaiseScore(level.score[SC_MAMPFER]); + RaiseScore(level.score[SC_YAMYAM]); break; case EL_ROBOT: RaiseScore(level.score[SC_ROBOT]); @@ -6641,18 +7430,29 @@ void RaiseScoreElement(int element) RaiseScore(level.score[SC_PACMAN]); break; case EL_NUT: - RaiseScore(level.score[SC_KOKOSNUSS]); + RaiseScore(level.score[SC_NUT]); break; case EL_DYNAMITE: - RaiseScore(level.score[SC_DYNAMIT]); + case EL_DYNABOMB_INCREASE_NUMBER: + case EL_DYNABOMB_INCREASE_SIZE: + case EL_DYNABOMB_INCREASE_POWER: + RaiseScore(level.score[SC_DYNAMITE]); + break; + case EL_SHIELD_NORMAL: + case EL_SHIELD_DEADLY: + RaiseScore(level.score[SC_SHIELD]); + break; + case EL_EXTRA_TIME: + RaiseScore(level.score[SC_TIME_BONUS]); break; case EL_KEY_1: case EL_KEY_2: case EL_KEY_3: case EL_KEY_4: - RaiseScore(level.score[SC_SCHLUESSEL]); + RaiseScore(level.score[SC_KEY]); break; default: + RaiseScore(element_info[element].score); break; } } @@ -6671,7 +7471,7 @@ void RequestQuitGame(boolean ask_if_really_quit) else #endif { - game_status = MAINMENU; + game_status = GAME_MODE_MAIN; DrawMainMenu(); } } @@ -6832,7 +7632,7 @@ static void HandleGameButtons(struct GadgetInfo *gi) { int id = gi->custom_id; - if (game_status != PLAYING) + if (game_status != GAME_MODE_PLAYING) return; switch (id)