X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame.c;h=3f95c2b01bae1a95797b78d3773e667595ed9bb6;hb=1465ca1ffdf2104d25b9a46ca9bf8a3f175403fd;hp=1f3aca0024d71c3808c3be9853326d37586b7f1b;hpb=1150bdce04915bf329bd816307fb2507eba80e15;p=rocksndiamonds.git diff --git a/src/game.c b/src/game.c index 1f3aca00..3f95c2b0 100644 --- a/src/game.c +++ b/src/game.c @@ -11,13 +11,12 @@ * game.c * ***********************************************************/ +#include "libgame/libgame.h" + #include "game.h" -#include "misc.h" #include "tools.h" #include "screens.h" -#include "sound.h" #include "init.h" -#include "buttons.h" #include "files.h" #include "tape.h" #include "joystick.h" @@ -167,16 +166,16 @@ static unsigned int getStateCheckSum(int counter) void GetPlayerConfig() { - if (!sysinfo.audio_available) + if (!audio.sound_available) setup.sound = FALSE; - if (!sysinfo.audio_loops_available) + if (!audio.loops_available) { setup.sound_loops = FALSE; setup.sound_music = FALSE; } - if (!fullscreen_available) + if (!video.fullscreen_available) setup.fullscreen = FALSE; setup.sound_simple = setup.sound; @@ -731,7 +730,7 @@ void InitGame() int2str(level_nr, 2), FS_SMALL, FC_YELLOW); else { - DrawTextExt(drawto, gc, DX + XX_EMERALDS, DY + YY_EMERALDS, + DrawTextExt(drawto, DX + XX_EMERALDS, DY + YY_EMERALDS, int2str(level_nr, 3), FS_SMALL, FC_SPECIAL3); BlitBitmap(drawto, drawto, DX + XX_EMERALDS, DY + YY_EMERALDS + 1, @@ -5403,12 +5402,10 @@ int DigField(struct PlayerInfo *player, RemoveField(x, y); player->key[key_nr] = TRUE; RaiseScoreElement(EL_SCHLUESSEL); - DrawMiniGraphicExt(drawto, gc, - DX_KEYS+key_nr*MINI_TILEX, DY_KEYS, - GFX_SCHLUESSEL1+key_nr); - DrawMiniGraphicExt(window, gc, - DX_KEYS+key_nr*MINI_TILEX, DY_KEYS, - GFX_SCHLUESSEL1+key_nr); + DrawMiniGraphicExt(drawto, DX_KEYS + key_nr * MINI_TILEX, DY_KEYS, + GFX_SCHLUESSEL1 + key_nr); + DrawMiniGraphicExt(window, DX_KEYS + key_nr * MINI_TILEX, DY_KEYS, + GFX_SCHLUESSEL1 + key_nr); PlaySoundLevel(x, y, SND_PONG); break; } @@ -5423,12 +5420,10 @@ int DigField(struct PlayerInfo *player, RemoveField(x, y); player->key[key_nr] = TRUE; RaiseScoreElement(EL_SCHLUESSEL); - DrawMiniGraphicExt(drawto, gc, - DX_KEYS+key_nr*MINI_TILEX, DY_KEYS, - GFX_SCHLUESSEL1+key_nr); - DrawMiniGraphicExt(window, gc, - DX_KEYS+key_nr*MINI_TILEX, DY_KEYS, - GFX_SCHLUESSEL1+key_nr); + DrawMiniGraphicExt(drawto, DX_KEYS + key_nr * MINI_TILEX, DY_KEYS, + GFX_SCHLUESSEL1 + key_nr); + DrawMiniGraphicExt(window, DX_KEYS + key_nr * MINI_TILEX, DY_KEYS, + GFX_SCHLUESSEL1 + key_nr); PlaySoundLevel(x, y, SND_PONG); break; } @@ -6233,7 +6228,7 @@ static void HandleGameButtons(struct GadgetInfo *gi) setup.sound_music = FALSE; FadeSound(background_loop[level_nr % num_bg_loops]); } - else if (sysinfo.audio_loops_available) + else if (audio.loops_available) { setup.sound = setup.sound_music = TRUE; PlaySoundLoop(background_loop[level_nr % num_bg_loops]); @@ -6243,14 +6238,14 @@ static void HandleGameButtons(struct GadgetInfo *gi) case SOUND_CTRL_ID_LOOPS: if (setup.sound_loops) setup.sound_loops = FALSE; - else if (sysinfo.audio_loops_available) + else if (audio.loops_available) setup.sound = setup.sound_loops = TRUE; break; case SOUND_CTRL_ID_SIMPLE: if (setup.sound_simple) setup.sound_simple = FALSE; - else if (sysinfo.audio_available) + else if (audio.sound_available) setup.sound = setup.sound_simple = TRUE; break;