X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame.c;h=3d0e2d3bff7aca38e3d10df5f29e8111d5c5f194;hb=aeffe316860a47217d9b5074ade03cebda8730c9;hp=0093ee4566fe45623d0efc09c56cad5224d14757;hpb=2c5c63c03d263bcc50c98eb049d1e07baae9f55e;p=rocksndiamonds.git diff --git a/src/game.c b/src/game.c index 0093ee45..3d0e2d3b 100644 --- a/src/game.c +++ b/src/game.c @@ -4717,6 +4717,19 @@ static void LevelSolved_SetFinalGameValues(void) game.LevelSolved_CountingHealth = game.health_final; } +static void LevelSolved_DisplayFinalGameValues(int time, int score, int health) +{ + game.LevelSolved_CountingTime = time; + game.LevelSolved_CountingScore = score; + game.LevelSolved_CountingHealth = health; + + game_panel_controls[GAME_PANEL_TIME].value = time; + game_panel_controls[GAME_PANEL_SCORE].value = score; + game_panel_controls[GAME_PANEL_HEALTH].value = health; + + DisplayGameControlValues(); +} + static void LevelSolved(void) { if (level.game_engine_type == GAME_ENGINE_TYPE_RND && @@ -4777,6 +4790,10 @@ void GameWon(void) score = score_final = game.score_final; health = health_final = game.health_final; + // update game panel values before (delayed) counting of score (if any) + LevelSolved_DisplayFinalGameValues(time, score, health); + + // if level has time score defined, calculate new final game values if (time_score > 0) { int time_final_max = 999; @@ -4810,18 +4827,13 @@ void GameWon(void) game.health_final = health_final; } + // if not counting score after game, immediately update game panel values if (level_editor_test_game || !setup.count_score_after_game) { time = time_final; score = score_final; - game.LevelSolved_CountingTime = time; - game.LevelSolved_CountingScore = score; - - game_panel_controls[GAME_PANEL_TIME].value = time; - game_panel_controls[GAME_PANEL_SCORE].value = score; - - DisplayGameControlValues(); + LevelSolved_DisplayFinalGameValues(time, score, health); } if (level.game_engine_type == GAME_ENGINE_TYPE_RND) @@ -4898,13 +4910,7 @@ void GameWon(void) if (time == time_final) score = score_final; - game.LevelSolved_CountingTime = time; - game.LevelSolved_CountingScore = score; - - game_panel_controls[GAME_PANEL_TIME].value = time; - game_panel_controls[GAME_PANEL_SCORE].value = score; - - DisplayGameControlValues(); + LevelSolved_DisplayFinalGameValues(time, score, health); if (time == time_final) StopSound(SND_GAME_LEVELTIME_BONUS); @@ -4930,13 +4936,7 @@ void GameWon(void) health += health_count_dir; score += time_score; - game.LevelSolved_CountingHealth = health; - game.LevelSolved_CountingScore = score; - - game_panel_controls[GAME_PANEL_HEALTH].value = health; - game_panel_controls[GAME_PANEL_SCORE].value = score; - - DisplayGameControlValues(); + LevelSolved_DisplayFinalGameValues(time, score, health); if (health == health_final) StopSound(SND_GAME_LEVELTIME_BONUS);