X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame.c;h=3471f671a8e145e01f08d994ff138154a085540c;hb=e6856beb007b3f09036a04290c6b162953ddfece;hp=ec95ff6dcf71d38bed26507ac7ee088a04a5e998;hpb=95d786b6fe8474c30a22f839751e0d04c7682ded;p=rocksndiamonds.git diff --git a/src/game.c b/src/game.c index ec95ff6d..3471f671 100644 --- a/src/game.c +++ b/src/game.c @@ -95,6 +95,7 @@ #define EMU_NONE 0 #define EMU_BOULDERDASH 1 #define EMU_SOKOBAN 2 +#define EMU_SUPAPLEX 3 /* to control special behaviour of certain game elements */ int game_emulation = EMU_NONE; @@ -176,6 +177,7 @@ static void InitField(int x, int y, boolean init_game) switch (Feld[x][y]) { case EL_SPIELFIGUR: + case EL_SP_MURPHY: if (init_game) Feld[x][y] = EL_SPIELER1; /* no break! */ @@ -260,6 +262,8 @@ static void InitField(int x, int y, boolean init_game) case EL_MAMPFER2: case EL_ROBOT: case EL_PACMAN: + case EL_SP_SNIKSNAK: + case EL_SP_ELECTRON: InitMovDir(x, y); break; @@ -298,6 +302,10 @@ static void InitField(int x, int y, boolean init_game) MovDir[x][y] = 1 << RND(4); break; + case EL_SP_EMPTY: + Feld[x][y] = EL_LEERRAUM; + break; + default: break; } @@ -308,6 +316,7 @@ void InitGame() int i, j, x, y; boolean emulate_bd = TRUE; /* unless non-BOULDERDASH elements found */ boolean emulate_sb = TRUE; /* unless non-SOKOBAN elements found */ + boolean emulate_sp = TRUE; /* unless non-SUPAPLEX elements found */ /* don't play tapes over network */ network_playing = (options.network && !tape.playing); @@ -389,7 +398,20 @@ void InitGame() ScreenMovPos = 0; ScreenGfxPos = 0; - AllPlayersGone = SiebAktiv = FALSE; + if (level.high_speed) + { + MoveSpeed = 4; + ScrollStepSize = TILEX/4; + } + else + { + MoveSpeed = 8; + ScrollStepSize = TILEX/8; + } + + AllPlayersGone = FALSE; + SiebAktiv = FALSE; + SiebCount = 0; for (i=0; ijx >= MIDPOSX-1) @@ -602,6 +630,7 @@ void InitMovDir(int x, int y) Feld[x][y] = EL_KAEFER; MovDir[x][y] = direction[0][element - EL_KAEFER_R]; break; + case EL_FLIEGER_R: case EL_FLIEGER_O: case EL_FLIEGER_L: @@ -609,6 +638,7 @@ void InitMovDir(int x, int y) Feld[x][y] = EL_FLIEGER; MovDir[x][y] = direction[0][element - EL_FLIEGER_R]; break; + case EL_BUTTERFLY_R: case EL_BUTTERFLY_O: case EL_BUTTERFLY_L: @@ -616,6 +646,7 @@ void InitMovDir(int x, int y) Feld[x][y] = EL_BUTTERFLY; MovDir[x][y] = direction[0][element - EL_BUTTERFLY_R]; break; + case EL_FIREFLY_R: case EL_FIREFLY_O: case EL_FIREFLY_L: @@ -623,6 +654,7 @@ void InitMovDir(int x, int y) Feld[x][y] = EL_FIREFLY; MovDir[x][y] = direction[0][element - EL_FIREFLY_R]; break; + case EL_PACMAN_R: case EL_PACMAN_O: case EL_PACMAN_L: @@ -630,6 +662,15 @@ void InitMovDir(int x, int y) Feld[x][y] = EL_PACMAN; MovDir[x][y] = direction[0][element - EL_PACMAN_R]; break; + + case EL_SP_SNIKSNAK: + MovDir[x][y] = MV_UP; + break; + + case EL_SP_ELECTRON: + MovDir[x][y] = MV_LEFT; + break; + default: MovDir[x][y] = 1 << RND(4); if (element != EL_KAEFER && @@ -650,7 +691,8 @@ void InitMovDir(int x, int y) MovDir[x][y] = direction[0][i]; break; } - else if (element == EL_FLIEGER || element == EL_FIREFLY) + else if (element == EL_FLIEGER || element == EL_FIREFLY || + element == EL_SP_SNIKSNAK || element == EL_SP_ELECTRON) { MovDir[x][y] = direction[1][i]; break; @@ -1020,6 +1062,9 @@ void Explode(int ex, int ey, int phase, int mode) Store[x][y] = EL_EDELSTEIN_GELB; break; } + + if (game_emulation == EMU_SUPAPLEX) + Store[x][y] = EL_LEERRAUM; } else if (center_element == EL_MAULWURF) Store[x][y] = EL_EDELSTEIN_ROT; @@ -1029,6 +1074,8 @@ void Explode(int ex, int ey, int phase, int mode) Store[x][y] = ((x == ex && y == ey) ? EL_DIAMANT : EL_EDELSTEIN); else if (center_element == EL_BUTTERFLY) Store[x][y] = EL_EDELSTEIN_BD; + else if (center_element == EL_SP_ELECTRON) + Store[x][y] = EL_SP_INFOTRON; else if (center_element == EL_MAMPFER) Store[x][y] = level.mampfer_inhalt[MampferNr][x-ex+1][y-ey+1]; else if (center_element == EL_AMOEBA2DIAM) @@ -1110,12 +1157,19 @@ void Explode(int ex, int ey, int phase, int mode) InitMovDir(x, y); DrawLevelField(x, y); } - else if (!(phase%delay) && IN_SCR_FIELD(SCREENX(x), SCREENY(y))) + else if (!(phase % delay) && IN_SCR_FIELD(SCREENX(x), SCREENY(y))) { + int graphic = GFX_EXPLOSION; + + if (game_emulation == EMU_SUPAPLEX) + graphic = (Store[x][y] == EL_SP_INFOTRON ? + GFX_SP_EXPLODE_INFOTRON : + GFX_SP_EXPLODE_EMPTY); + if (phase == delay) ErdreichAnbroeckeln(SCREENX(x), SCREENY(y)); - DrawGraphic(SCREENX(x), SCREENY(y), GFX_EXPLOSION+(phase/delay-1)); + DrawGraphic(SCREENX(x), SCREENY(y), graphic + (phase / delay - 1)); } } @@ -1267,7 +1321,8 @@ void Impact(int x, int y) return; } - if (element == EL_BOMBE && (lastline || object_hit)) /* element is bomb */ + if ((element == EL_BOMBE || element == EL_SP_DISK_ORANGE) && + (lastline || object_hit)) /* element is bomb */ { Bang(x, y); return; @@ -1290,8 +1345,22 @@ void Impact(int x, int y) if (!lastline && object_hit) /* check which object was hit */ { if (CAN_CHANGE(element) && - (smashed == EL_SIEB_LEER || smashed == EL_SIEB2_LEER) && !SiebAktiv) - SiebAktiv = level.dauer_sieb * FRAMES_PER_SECOND; + (smashed == EL_SIEB_INAKTIV || smashed == EL_SIEB2_INAKTIV)) + { + int x, y; + int activated_magic_wall = + (smashed == EL_SIEB_INAKTIV ? EL_SIEB_LEER : EL_SIEB2_LEER); + + /* activate magic wall / mill */ + + for (y=0; y 0) { - for (y=0; y0 && TimeFrames>=(1000/GameFrameDelay) && !tape.pausing) + if (TimeLeft > 0 && TimeFrames >= (1000 / GameFrameDelay) && !tape.pausing) { TimeFrames = 0; TimeLeft--; @@ -3610,7 +3699,7 @@ boolean MoveFigureOneStep(struct PlayerInfo *player, jy = player->jy = new_jy; StorePlayer[jx][jy] = player->element_nr; - player->MovPos = (dx > 0 || dy > 0 ? -1 : 1) * 7*TILEX/8; + player->MovPos = (dx > 0 || dy > 0 ? -1 : 1) * (TILEX - TILEX / MoveSpeed); ScrollFigure(player, SCROLL_INIT); @@ -3634,10 +3723,15 @@ boolean MoveFigure(struct PlayerInfo *player, int dx, int dy) /* should only happen if pre-1.2 tape recordings are played */ /* this is only for backward compatibility */ + int old_move_speed = MoveSpeed; + #if DEBUG printf("THIS SHOULD ONLY HAPPEN WITH PRE-1.2 LEVEL TAPES.\n"); #endif + /* scroll remaining steps with finest movement resolution */ + MoveSpeed = 8; + while (player->MovPos) { ScrollFigure(player, SCROLL_GO_ON); @@ -3646,6 +3740,8 @@ boolean MoveFigure(struct PlayerInfo *player, int dx, int dy) DrawAllPlayers(); BackToFront(); } + + MoveSpeed = old_move_speed; } if (player->last_move_dir & (MV_LEFT | MV_RIGHT)) @@ -3780,7 +3876,7 @@ void ScrollFigure(struct PlayerInfo *player, int mode) else if (!FrameReached(&player->actual_frame_counter, 1)) return; - player->MovPos += (player->MovPos > 0 ? -1 : 1) * TILEX/8; + player->MovPos += (player->MovPos > 0 ? -1 : 1) * TILEX / MoveSpeed; player->GfxPos = ScrollStepSize * (player->MovPos / ScrollStepSize); if (Feld[last_jx][last_jy] == EL_PLAYER_IS_LEAVING) @@ -3820,7 +3916,7 @@ void ScrollScreen(struct PlayerInfo *player, int mode) if (ScreenMovPos) { - ScreenMovPos += (ScreenMovPos > 0 ? -1 : 1) * TILEX/8; + ScreenMovPos += (ScreenMovPos > 0 ? -1 : 1) * TILEX / MoveSpeed; ScreenGfxPos = ScrollStepSize * (ScreenMovPos / ScrollStepSize); redraw_mask |= REDRAW_FIELD; } @@ -4081,7 +4177,15 @@ int DigField(struct PlayerInfo *player, PlaySoundLevel(x, y, SND_PONG); break; + case EL_SPEED_PILL: + RemoveField(x, y); + MoveSpeed = 4; + ScrollStepSize = TILEX/4; + PlaySoundLevel(x, y, SND_PONG); + break; + case EL_DYNAMIT_AUS: + case EL_SP_DISK_RED: RemoveField(x, y); player->dynamite++; RaiseScoreElement(EL_DYNAMIT); @@ -4141,10 +4245,39 @@ int DigField(struct PlayerInfo *player, return MF_ACTION; break; + case EL_SP_TERMINAL: + { + int xx, yy; + + for (yy=0; yygems_still_needed > 0) + return MF_NO_ACTION; + + player->LevelSolved = player->GameOver = TRUE; + PlaySoundLevel(x, y, SND_BUING); + break; + case EL_FELSBROCKEN: case EL_BOMBE: case EL_KOKOSNUSS: case EL_ZEIT_LEER: + case EL_SP_ZONK: + case EL_SP_DISK_ORANGE: if (dy || mode == DF_SNAP) return MF_NO_ACTION; @@ -4195,6 +4328,42 @@ int DigField(struct PlayerInfo *player, return MF_NO_ACTION; break; + case EL_SP_PORT1_LEFT: + case EL_SP_PORT2_LEFT: + case EL_SP_PORT1_RIGHT: + case EL_SP_PORT2_RIGHT: + case EL_SP_PORT1_UP: + case EL_SP_PORT2_UP: + case EL_SP_PORT1_DOWN: + case EL_SP_PORT2_DOWN: + case EL_SP_PORT_X: + case EL_SP_PORT_Y: + case EL_SP_PORT_XY: + if ((dx == -1 && + element != EL_SP_PORT1_LEFT && + element != EL_SP_PORT2_LEFT && + element != EL_SP_PORT_X && + element != EL_SP_PORT_XY) || + (dx == +1 && + element != EL_SP_PORT1_RIGHT && + element != EL_SP_PORT2_RIGHT && + element != EL_SP_PORT_X && + element != EL_SP_PORT_XY) || + (dy == -1 && + element != EL_SP_PORT1_UP && + element != EL_SP_PORT2_UP && + element != EL_SP_PORT_Y && + element != EL_SP_PORT_XY) || + (dy == +1 && + element != EL_SP_PORT1_DOWN && + element != EL_SP_PORT2_DOWN && + element != EL_SP_PORT_Y && + element != EL_SP_PORT_XY) || + !IN_LEV_FIELD(x + dx, y + dy) || + !IS_FREE(x + dx, y + dy)) + return MF_NO_ACTION; + break; + case EL_AUSGANG_ZU: case EL_AUSGANG_ACT: /* door is not (yet) open */ @@ -4240,6 +4409,7 @@ int DigField(struct PlayerInfo *player, case EL_SOKOBAN_FELD_VOLL: case EL_SOKOBAN_OBJEKT: case EL_SONDE: + case EL_SP_DISK_YELLOW: if (mode == DF_SNAP) return MF_NO_ACTION;