X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame.c;h=312ac26426fdaebb246735eb1708679c204db785;hb=c8da2fb958f55086c20c03246e17f7f542326137;hp=f571fd1f62e9455751e79c1c80ad204f6f1f8ff8;hpb=e803a798c70f90963b68085ef6ebe22eb30a57b5;p=rocksndiamonds.git diff --git a/src/game.c b/src/game.c index f571fd1f..312ac264 100644 --- a/src/game.c +++ b/src/game.c @@ -821,6 +821,33 @@ static void InitGameEngine() ei->change_events |= CH_EVENT_BIT(CE_DELAY); } + /* set summarized change event CE_TOUCHING_ANY_SIDE_OF */ + for (i=0; i < NUM_CUSTOM_ELEMENTS; i++) + { + struct ElementInfo *ei = &element_info[EL_CUSTOM_START + i]; + + for (j=0; j < ei->num_change_pages; j++) + { + if (!ei->change_page[j].can_change) + continue; + + /* check for change event of touching other element on some side */ + if (ei->change_page[j].events & (CH_EVENT_BIT(CE_TOUCHING_ANY_SIDE_OF | + CE_TOUCHING_LEFT_OF | + CE_TOUCHING_RIGHT_OF | + CE_TOUCHING_TOP_OF | + CE_TOUCHING_BOTTOM_OF))) + ei->change_page[j].events |= CH_EVENT_BIT(CE_TOUCHING_SOME_SIDE); + + /* add change event for each side when event exists for any side */ + if (ei->change_page[j].events & CH_EVENT_BIT(CE_TOUCHING_ANY_SIDE_OF)) + ei->change_page[j].events |= (CH_EVENT_BIT(CE_TOUCHING_LEFT_OF) | + CH_EVENT_BIT(CE_TOUCHING_RIGHT_OF) | + CH_EVENT_BIT(CE_TOUCHING_TOP_OF) | + CH_EVENT_BIT(CE_TOUCHING_BOTTOM_OF)); + } + } + #if 1 /* add change events from custom element configuration */ for (i=0; i < NUM_CUSTOM_ELEMENTS; i++) @@ -1022,6 +1049,8 @@ void InitGame() player->is_digging = FALSE; player->is_collecting = FALSE; + player->show_envelope = FALSE; + player->move_delay = game.initial_move_delay; player->move_delay_value = game.initial_move_delay_value; @@ -1098,7 +1127,10 @@ void InitGame() JustStopped[x][y] = 0; Stop[x][y] = FALSE; Pushed[x][y] = FALSE; - Changed[x][y] = FALSE; + + Changed[x][y] = CE_BITMASK_DEFAULT; + ChangeEvent[x][y] = CE_BITMASK_DEFAULT; + ExplodePhase[x][y] = 0; ExplodeField[x][y] = EX_NO_EXPLOSION; @@ -2364,6 +2396,8 @@ void Explode(int ex, int ey, int phase, int mode) InitMovDir(x, y); DrawLevelField(x, y); + TestIfElementTouchesCustomElement(x, y); + if (CAN_BE_CRUMBLED(element)) DrawLevelFieldCrumbledSandNeighbours(x, y); @@ -4409,6 +4443,12 @@ void ContinueMoving(int x, int y) /* copy element change control values to new field */ ChangeDelay[newx][newy] = ChangeDelay[x][y]; + Changed[newx][newy] = Changed[x][y]; + ChangeEvent[newx][newy] = ChangeEvent[x][y]; + + ChangeDelay[x][y] = 0; + Changed[x][y] = CE_BITMASK_DEFAULT; + ChangeEvent[x][y] = CE_BITMASK_DEFAULT; /* copy animation control values to new field */ GfxFrame[newx][newy] = GfxFrame[x][y]; @@ -4466,6 +4506,10 @@ void ContinueMoving(int x, int y) if (!IN_LEV_FIELD(nextx, nexty) || !IS_FREE(nextx, nexty)) CheckElementChange(newx, newy, element, CE_COLLISION); +#if 1 + TestIfElementTouchesCustomElement(x, y); /* for empty space */ +#endif + TestIfPlayerTouchesCustomElement(newx, newy); TestIfElementTouchesCustomElement(newx, newy); } @@ -5379,7 +5423,7 @@ static void ChangeElementNowExt(int x, int y, int target_element) RemoveField(x, y); Feld[x][y] = target_element; - Changed[x][y] = TRUE; /* no more changes in this frame */ + Changed[x][y] |= ChangeEvent[x][y]; /* ignore same changes in this frame */ ResetGfxAnimation(x, y); ResetRandomAnimationValue(x, y); @@ -5405,10 +5449,20 @@ static boolean ChangeElementNow(int x, int y, int element, int page) { struct ElementChangeInfo *change = &element_info[element].change_page[page]; - if (Changed[x][y]) /* do not change already changed elements */ + /* always use default change event to prevent running into a loop */ + if (ChangeEvent[x][y] == CE_BITMASK_DEFAULT) + ChangeEvent[x][y] = CH_EVENT_BIT(CE_DELAY); + + /* do not change already changed elements with same change event */ +#if 0 + if (Changed[x][y] & ChangeEvent[x][y]) + return FALSE; +#else + if (Changed[x][y]) return FALSE; +#endif - Changed[x][y] = TRUE; /* no more changes in this frame */ + Changed[x][y] |= ChangeEvent[x][y]; /* ignore same changes in this frame */ CheckTriggeredElementChange(x, y, Feld[x][y], CE_OTHER_IS_CHANGING); @@ -5618,6 +5672,7 @@ static boolean CheckTriggeredElementChange(int lx, int ly, int trigger_element, if (Feld[x][y] == element) { ChangeDelay[x][y] = 1; + ChangeEvent[x][y] = CH_EVENT_BIT(trigger_event); ChangeElement(x, y, page); #if 0 @@ -5646,6 +5701,7 @@ static boolean CheckElementChangeExt(int x, int y, int element, Blocked2Moving(x, y, &x, &y); ChangeDelay[x][y] = 1; + ChangeEvent[x][y] = CH_EVENT_BIT(trigger_event); ChangeElement(x, y, page); return TRUE; @@ -5845,7 +5901,8 @@ void GameActions() for (y=0; y 0) @@ -6259,6 +6316,15 @@ void GameActions() stored_player[i].StepFrame += move_frames; } #endif + +#if 1 + if (local_player->show_envelope && local_player->MovPos == 0) + { + ShowEnvelope(); + + local_player->show_envelope = FALSE; + } +#endif } static boolean AllPlayersInSight(struct PlayerInfo *player, int x, int y) @@ -6650,7 +6716,7 @@ void ScrollFigure(struct PlayerInfo *player, int mode) DrawPlayer(player); /* needed here only to cleanup last field */ #endif - if (player->MovPos == 0) + if (player->MovPos == 0) /* player reached destination field */ { if (IS_PASSABLE(Feld[last_jx][last_jy])) { @@ -6769,8 +6835,16 @@ void TestIfElementTouchesCustomElement(int x, int y) { +1, 0 }, { 0, +1 } }; + static int touching_side[4][2] = + { + { CE_TOUCHING_TOP_OF, CE_TOUCHING_BOTTOM_OF }, + { CE_TOUCHING_LEFT_OF, CE_TOUCHING_RIGHT_OF }, + { CE_TOUCHING_RIGHT_OF, CE_TOUCHING_LEFT_OF }, + { CE_TOUCHING_BOTTOM_OF, CE_TOUCHING_TOP_OF } + }; boolean change_center_element = FALSE; int center_element_change_page = 0; + int center_element_change_event = 0; int center_element = Feld[x][y]; int i, j; @@ -6785,6 +6859,8 @@ void TestIfElementTouchesCustomElement(int x, int y) { int xx = x + xy[i][0]; int yy = y + xy[i][1]; + int change_event_center = touching_side[i][0]; + int change_event_border = touching_side[i][1]; int border_element; if (!IN_LEV_FIELD(xx, yy)) @@ -6794,7 +6870,7 @@ void TestIfElementTouchesCustomElement(int x, int y) /* check for change of center element (but change it only once) */ if (IS_CUSTOM_ELEMENT(center_element) && - HAS_ANY_CHANGE_EVENT(center_element, CE_OTHER_IS_TOUCHING) && + HAS_ANY_CHANGE_EVENT(center_element, change_event_border) && !change_center_element) { for (j=0; j < element_info[center_element].num_change_pages; j++) @@ -6802,11 +6878,12 @@ void TestIfElementTouchesCustomElement(int x, int y) struct ElementChangeInfo *change = &element_info[center_element].change_page[j]; - if (change->events & CH_EVENT_BIT(CE_OTHER_IS_TOUCHING) && + if (change->events & CH_EVENT_BIT(change_event_border) && change->trigger_element == border_element) { change_center_element = TRUE; center_element_change_page = j; + center_element_change_event = change_event_border; break; } @@ -6815,17 +6892,17 @@ void TestIfElementTouchesCustomElement(int x, int y) /* check for change of border element */ if (IS_CUSTOM_ELEMENT(border_element) && - HAS_ANY_CHANGE_EVENT(border_element, CE_OTHER_IS_TOUCHING)) + HAS_ANY_CHANGE_EVENT(border_element, change_event_center)) { for (j=0; j < element_info[border_element].num_change_pages; j++) { struct ElementChangeInfo *change = &element_info[border_element].change_page[j]; - if (change->events & CH_EVENT_BIT(CE_OTHER_IS_TOUCHING) && + if (change->events & CH_EVENT_BIT(change_event_center) && change->trigger_element == center_element) { - CheckElementChangeExt(xx,yy, border_element,CE_OTHER_IS_TOUCHING, j); + CheckElementChangeExt(xx,yy, border_element, change_event_center, j); break; } } @@ -6833,7 +6910,7 @@ void TestIfElementTouchesCustomElement(int x, int y) } if (change_center_element) - CheckElementChangeExt(x, y, center_element, CE_OTHER_IS_TOUCHING, + CheckElementChangeExt(x, y, center_element, center_element_change_event, center_element_change_page); #if 0 @@ -7528,7 +7605,7 @@ int DigField(struct PlayerInfo *player, CheckTriggeredElementChange(x, y, element, CE_OTHER_GETS_DIGGED); - TestIfElementTouchesCustomElement(x, y); + TestIfElementTouchesCustomElement(x, y); /* for empty space */ break; } @@ -7592,7 +7669,11 @@ int DigField(struct PlayerInfo *player, } else if (element == EL_ENVELOPE) { +#if 1 + player->show_envelope = TRUE; +#else ShowEnvelope(); +#endif } else if (IS_DROPPABLE(element)) /* can be collected and dropped */ { @@ -7621,7 +7702,7 @@ int DigField(struct PlayerInfo *player, CheckTriggeredElementChange(x, y, element, CE_OTHER_GETS_COLLECTED); - TestIfElementTouchesCustomElement(x, y); + TestIfElementTouchesCustomElement(x, y); /* for empty space */ break; }