X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame.c;h=2e951c1761a96476b13fa9436cb5d6e0d254a2dc;hb=50a54138903c0bbbe409a7d1da14a92b77babacb;hp=335bfdea4c08869fc32ee8f4efd82b9e35e19a64;hpb=9ea8b203a29569f4d2ed059d33def627ff2b17aa;p=rocksndiamonds.git diff --git a/src/game.c b/src/game.c index 335bfdea..2e951c17 100644 --- a/src/game.c +++ b/src/game.c @@ -4507,35 +4507,49 @@ void InitGame() { InitGameEngine_EM(); +#if 0 /* blit playfield from scroll buffer to normal back buffer for fading in */ BlitScreenToBitmap_EM(backbuffer); +#endif } else if (level.game_engine_type == GAME_ENGINE_TYPE_SP) { InitGameEngine_SP(); +#if 0 /* blit playfield from scroll buffer to normal back buffer for fading in */ BlitScreenToBitmap_SP(backbuffer); +#endif } else { - DrawLevel(); + DrawLevel(REDRAW_FIELD); DrawAllPlayers(); /* after drawing the level, correct some elements */ if (game.timegate_time_left == 0) CloseAllOpenTimegates(); +#if 0 + /* blit playfield from scroll buffer to normal back buffer for fading in */ #if NEW_TILESIZE BlitScreenToBitmap(backbuffer); #else - /* blit playfield from scroll buffer to normal back buffer for fading in */ if (setup.soft_scrolling) BlitBitmap(fieldbuffer, backbuffer, FX, FY, SXSIZE, SYSIZE, SX, SY); #endif +#endif +#if 0 redraw_mask |= REDRAW_FROM_BACKBUFFER; +#endif } +#if 1 + /* blit playfield from scroll buffer to normal back buffer for fading in */ + BlitScreenToBitmap(backbuffer); + + redraw_mask |= REDRAW_FROM_BACKBUFFER; +#endif /* !!! FIX THIS (END) !!! */ #if 1 @@ -17064,6 +17078,9 @@ void RedrawGameButtons() for (i = 0; i < NUM_GAME_BUTTONS; i++) RedrawGadget(game_gadget[i]); + + // RedrawGadget() may have set REDRAW_ALL if buttons are defined off-area + redraw_mask &= ~REDRAW_ALL; } static void HandleGameButtonsExt(int id)