X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame.c;h=2774beba27e6f1417fcd1436fc60de97caa3e8ee;hb=4096fcbae692bfbf2f6506786659872a60b31693;hp=1a143d4f706fec53a9f0ecc2839baef22fe846f6;hpb=91e7402d4823e010145d440345e904dfcf86038d;p=rocksndiamonds.git diff --git a/src/game.c b/src/game.c index 1a143d4f..2774beba 100644 --- a/src/game.c +++ b/src/game.c @@ -169,7 +169,7 @@ static void KillHeroUnlessProtected(int, int); static void TestIfPlayerTouchesCustomElement(int, int); static void TestIfElementTouchesCustomElement(int, int); -static boolean CheckTriggeredElementChange(int, int); +static boolean CheckTriggeredElementChange(int, int, int, int); static boolean CheckElementChange(int, int, int, int); static void ChangeElementNow(int, int, int); @@ -846,7 +846,7 @@ static void InitGameEngine() /* add trigger events from element change event properties */ for (i=0; i0 && IS_FREE(x-1, y) && - (IS_FREE(x-1, y + 1) || Feld[x-1][y + 1] == EL_ACID)); - boolean right = (x 0 && IS_FREE(x - 1, y) && + (IS_FREE(x - 1, y + 1) || + Feld[x - 1][y + 1] == EL_ACID)); + boolean can_fall_right = (x < lev_fieldx - 1 && IS_FREE(x + 1, y) && + (IS_FREE(x + 1, y + 1) || + Feld[x + 1][y + 1] == EL_ACID)); + boolean can_fall_any = (can_fall_left || can_fall_right); + boolean can_fall_both = (can_fall_left && can_fall_right); - if (left || right) + if (can_fall_any && IS_CUSTOM_ELEMENT(Feld[x][y + 1])) { - if (left && right && + int slippery_type = element_info[Feld[x][y + 1]].slippery_type; + + if (slippery_type == SLIPPERY_ONLY_LEFT) + can_fall_right = FALSE; + else if (slippery_type == SLIPPERY_ONLY_RIGHT) + can_fall_left = FALSE; + else if (slippery_type == SLIPPERY_ANY_LEFT_RIGHT && can_fall_both) + can_fall_right = FALSE; + else if (slippery_type == SLIPPERY_ANY_RIGHT_LEFT && can_fall_both) + can_fall_left = FALSE; + + can_fall_any = (can_fall_left || can_fall_right); + can_fall_both = (can_fall_left && can_fall_right); + } + + if (can_fall_any) + { + if (can_fall_both && (game.emulation != EMU_BOULDERDASH && element != EL_BD_ROCK && element != EL_BD_DIAMOND)) - left = !(right = RND(2)); + can_fall_left = !(can_fall_right = RND(2)); - InitMovingField(x, y, left ? MV_LEFT : MV_RIGHT); + InitMovingField(x, y, can_fall_left ? MV_LEFT : MV_RIGHT); started_moving = TRUE; - -#if 0 - if (element == EL_BOMB) - printf("::: SLIP DOWN [%d]\n", FrameCounter); -#endif } } else if (IS_BELT_ACTIVE(Feld[x][y + 1])) { - boolean left_is_free = (x>0 && IS_FREE(x-1, y)); - boolean right_is_free = (x 0 && IS_FREE(x - 1, y)); + boolean right_is_free = (x < lev_fieldx - 1 && IS_FREE(x + 1, y)); int belt_nr = getBeltNrFromBeltActiveElement(Feld[x][y + 1]); int belt_dir = game.belt_dir[belt_nr]; @@ -4003,47 +4019,22 @@ void ContinueMoving(int x, int y) int direction = MovDir[x][y]; int dx = (direction == MV_LEFT ? -1 : direction == MV_RIGHT ? +1 : 0); int dy = (direction == MV_UP ? -1 : direction == MV_DOWN ? +1 : 0); - int horiz_move = (dx != 0); int newx = x + dx, newy = y + dy; int nextx = newx + dx, nexty = newy + dy; -#if 1 + int horiz_move = (dx != 0); int sign = (horiz_move ? dx : dy); int step = sign * element_info[element].move_stepsize; -#else - int step = (horiz_move ? dx : dy) * MOVE_STEPSIZE_NORMAL; -#endif boolean pushed = Pushed[x][y]; -#if 1 - if (CAN_FALL(element) && horiz_move && - y < lev_fieldy - 1 && IS_BELT_ACTIVE(Feld[x][y + 1])) - step = sign * MOVE_STEPSIZE_NORMAL / 2; - else if (element == EL_SPRING && horiz_move) - step = sign * MOVE_STEPSIZE_NORMAL * 2; -#else - if (element == EL_AMOEBA_DROP || element == EL_AMOEBA_DROPPING) - step /= 2; - else if (element == EL_QUICKSAND_FILLING || - element == EL_QUICKSAND_EMPTYING) - step /= 4; - else if (element == EL_MAGIC_WALL_FILLING || - element == EL_BD_MAGIC_WALL_FILLING || - element == EL_MAGIC_WALL_EMPTYING || - element == EL_BD_MAGIC_WALL_EMPTYING) - step /= 2; - else if (CAN_FALL(element) && horiz_move && - y < lev_fieldy-1 && IS_BELT_ACTIVE(Feld[x][y+1])) - step /= 2; - else if (element == EL_SPRING && horiz_move) - step *= 2; - else if (IS_CUSTOM_ELEMENT(element)) - step = SIGN(step) * element_info[element].move_stepsize; - -#if OLD_GAME_BEHAVIOUR - else if (CAN_FALL(element) && horiz_move && !IS_SP_ELEMENT(element)) - step*=2; -#endif -#endif + /* special values for move stepsize for spring and things on conveyor belt */ + if (horiz_move) + { + if (CAN_FALL(element) && + y < lev_fieldy - 1 && IS_BELT_ACTIVE(Feld[x][y + 1])) + step = sign * MOVE_STEPSIZE_NORMAL / 2; + else if (element == EL_SPRING) + step = sign * MOVE_STEPSIZE_NORMAL * 2; + } MovPos[x][y] += step; @@ -4058,31 +4049,11 @@ void ContinueMoving(int x, int y) if (element == EL_MOLE) { - int i; - static int xy[4][2] = - { - { 0, -1 }, - { -1, 0 }, - { +1, 0 }, - { 0, +1 } - }; - Feld[x][y] = EL_SAND; - DrawLevelField(x, y); - - for(i=0; i<4; i++) - { - int xx, yy; - - xx = x + xy[i][0]; - yy = y + xy[i][1]; - if (IN_LEV_FIELD(xx, yy) && Feld[xx][yy] == EL_SAND) - DrawLevelField(xx, yy); /* for "crumbled sand" */ - } + DrawLevelFieldCrumbledSandNeighbours(x, y); } - - if (element == EL_QUICKSAND_FILLING) + else if (element == EL_QUICKSAND_FILLING) { element = Feld[newx][newy] = get_next_element(element); Store[newx][newy] = Store[x][y]; @@ -5117,40 +5088,14 @@ static void ChangeElementNowExt(int x, int y, int target_element) DrawLevelField(x, y); if (CAN_BE_CRUMBLED(Feld[x][y])) - { - int sx = SCREENX(x), sy = SCREENY(y); - static int xy[4][2] = - { - { 0, -1 }, - { -1, 0 }, - { +1, 0 }, - { 0, +1 } - }; - int i; - - for(i=0; i<4; i++) - { - int xx = x + xy[i][0]; - int yy = y + xy[i][1]; - int sxx = sx + xy[i][0]; - int syy = sy + xy[i][1]; - - if (!IN_LEV_FIELD(xx, yy) || - !IN_SCR_FIELD(sxx, syy) || - !CAN_BE_CRUMBLED(Feld[xx][yy]) || - IS_MOVING(xx, yy)) - continue; - - DrawLevelField(xx, yy); - } - } + DrawLevelFieldCrumbledSandNeighbours(x, y); } static void ChangeElementNow(int x, int y, int element) { struct ElementChangeInfo *change = &element_info[element].change; - CheckTriggeredElementChange(Feld[x][y], CE_OTHER_IS_CHANGING); + CheckTriggeredElementChange(x, y, Feld[x][y], CE_OTHER_IS_CHANGING); if (change->explode) { @@ -5318,7 +5263,7 @@ static void ChangeElement(int x, int y) } } -static boolean CheckTriggeredElementChange(int trigger_element, +static boolean CheckTriggeredElementChange(int lx, int ly, int trigger_element, int trigger_event) { int i, x, y; @@ -5329,11 +5274,14 @@ static boolean CheckTriggeredElementChange(int trigger_element, for (i=0; ipush_delay_value = GET_NEW_PUSH_DELAY(element); - CheckTriggeredElementChange(element, CE_OTHER_GETS_PUSHED); + CheckTriggeredElementChange(x, y, element, CE_OTHER_GETS_PUSHED); CheckElementChange(x, y, element, CE_PUSHED_BY_PLAYER); break; } else { - CheckTriggeredElementChange(element, CE_OTHER_GETS_PRESSED); + CheckTriggeredElementChange(x, y, element, CE_OTHER_GETS_PRESSED); CheckElementChange(x, y, element, CE_PRESSED_BY_PLAYER); }