X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame.c;h=259d19b6c54f858bee6ca6701bd6ce5b64ec94fd;hb=c87fc56ebe59b3d5158e7e6f01d7aa9bf667737e;hp=726e60ac26faff6f70a5331e8e73f5a092ddf67e;hpb=84b4d1874b7dfed42ace079941a65baea0ac4ff6;p=rocksndiamonds.git diff --git a/src/game.c b/src/game.c index 726e60ac..259d19b6 100644 --- a/src/game.c +++ b/src/game.c @@ -5050,6 +5050,9 @@ void GameEnd(void) if (setup.auto_play_next_level) { + scores.continue_playing = TRUE; + scores.next_level_nr = level_nr; + LoadLevel(level_nr); SaveLevelSetup_SeriesInfo(); @@ -5062,9 +5065,7 @@ void GameEnd(void) DrawHallOfFame(last_level_nr); } - else if (setup.auto_play_next_level && setup.increment_levels && - last_level_nr < leveldir_current->last_level && - !network_playing) + else if (scores.continue_playing) { StartGameActions(network.enabled, setup.autorecord, level.random_seed); } @@ -5151,7 +5152,8 @@ static int addScoreEntry(struct ScoreInfo *list, struct ScoreEntry *new_entry, } } - return -1; + // special case: new score is beyond the last high score list position + return MAX_SCORE_ENTRIES; } void NewHighScore(int level_nr, boolean tape_saved) @@ -5169,6 +5171,19 @@ void NewHighScore(int level_nr, boolean tape_saved) scores.last_added = addScoreEntry(&scores, &new_entry, one_per_name); + if (scores.last_added >= MAX_SCORE_ENTRIES) + { + scores.last_added = MAX_SCORE_ENTRIES - 1; + scores.force_last_added = TRUE; + + scores.entry[scores.last_added] = new_entry; + + // store last added local score entry (before merging server scores) + scores.last_added_local = scores.last_added; + + return; + } + if (scores.last_added < 0) return; @@ -13238,9 +13253,6 @@ void ScrollPlayer(struct PlayerInfo *player, int mode) } } - player->last_jx = jx; - player->last_jy = jy; - if (Tile[jx][jy] == EL_EXIT_OPEN || Tile[jx][jy] == EL_EM_EXIT_OPEN || Tile[jx][jy] == EL_EM_EXIT_OPENING || @@ -13258,6 +13270,9 @@ void ScrollPlayer(struct PlayerInfo *player, int mode) LevelSolved(); } + player->last_jx = jx; + player->last_jy = jy; + // this breaks one level: "machine", level 000 { int move_direction = player->MovDir;