X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame.c;h=23fe5f91eae8572a6dc463d56e2392806bf28970;hb=a4e95e0a6d4b53732ea0a585be0b6df55ae41e42;hp=7ce53c5b077581d92118638e15ff81da1a0dfc2f;hpb=943e766434e3043be25c8c11f5aa968304f5164f;p=rocksndiamonds.git diff --git a/src/game.c b/src/game.c index 7ce53c5b..23fe5f91 100644 --- a/src/game.c +++ b/src/game.c @@ -5025,7 +5025,7 @@ void GameEnd(void) { SetGameStatus(GAME_MODE_SCORES); - DrawHallOfFame(last_level_nr, scores.last_added); + DrawHallOfFame(last_level_nr); } else if (setup.auto_play_next_level && setup.increment_levels && last_level_nr < leveldir_current->last_level && @@ -5041,12 +5041,12 @@ void GameEnd(void) } } -static int addScoreEntry(struct ScoreInfo *list, struct ScoreEntry *new_entry) +static int addScoreEntry(struct ScoreInfo *list, struct ScoreEntry *new_entry, + boolean one_score_entry_per_name) { - boolean one_score_entry_per_name = !program.many_scores_per_name; int i; - if (strEqual(setup.player_name, EMPTY_PLAYER_NAME)) + if (strEqual(new_entry->name, EMPTY_PLAYER_NAME)) return -1; for (i = 0; i < MAX_SCORE_ENTRIES; i++) @@ -5066,7 +5066,9 @@ static int addScoreEntry(struct ScoreInfo *list, struct ScoreEntry *new_entry) entry->time == 0); // prevent adding server score entries if also existing in local score file - if (strEqual(new_entry->tape_basename, entry->tape_basename)) + // (special case: historic score entries have an empty tape basename entry) + if (strEqual(new_entry->tape_basename, entry->tape_basename) && + !strEqual(new_entry->tape_basename, UNDEFINED_FILENAME)) return -1; if (is_better || entry_is_empty) @@ -5081,7 +5083,7 @@ static int addScoreEntry(struct ScoreInfo *list, struct ScoreEntry *new_entry) if (one_score_entry_per_name) { for (l = i; l < MAX_SCORE_ENTRIES; l++) - if (strEqual(list->entry[l].name, setup.player_name)) + if (strEqual(list->entry[l].name, new_entry->name)) m = l; if (m == i) // player's new highscore overwrites his old one @@ -5099,7 +5101,7 @@ static int addScoreEntry(struct ScoreInfo *list, struct ScoreEntry *new_entry) return i; } else if (one_score_entry_per_name && - strEqual(entry->name, setup.player_name)) + strEqual(entry->name, new_entry->name)) { // player already in high score list with better score or time @@ -5113,6 +5115,7 @@ static int addScoreEntry(struct ScoreInfo *list, struct ScoreEntry *new_entry) void NewHighScore(int level_nr) { struct ScoreEntry new_entry = {{ 0 }}; // (prevent warning from GCC bug 53119) + boolean one_per_name = FALSE; strncpy(new_entry.tape_basename, tape.score_tape_basename, MAX_FILENAME_LEN); strncpy(new_entry.name, setup.player_name, MAX_PLAYER_NAME_LEN); @@ -5122,34 +5125,47 @@ void NewHighScore(int level_nr) LoadScore(level_nr); - scores.last_added = addScoreEntry(&scores, &new_entry); + scores.last_added = addScoreEntry(&scores, &new_entry, one_per_name); if (scores.last_added >= 0) { SaveScore(level_nr); - if (game.LevelSolved_SaveTape) - { - SaveScoreTape(level_nr); - SaveServerScore(level_nr); - } + // store last added local score entry (before merging server scores) + scores.last_added_local = scores.last_added; + } + + if (game.LevelSolved_SaveTape) + { + SaveScoreTape(level_nr); + SaveServerScore(level_nr); } } void MergeServerScore(void) { + struct ScoreEntry last_added_entry; + boolean one_per_name = FALSE; int i; + if (scores.last_added >= 0) + last_added_entry = scores.entry[scores.last_added]; + for (i = 0; i < server_scores.num_entries; i++) { - int pos = addScoreEntry(&scores, &server_scores.entry[i]); + int pos = addScoreEntry(&scores, &server_scores.entry[i], one_per_name); if (pos >= 0 && pos <= scores.last_added) scores.last_added++; } if (scores.last_added >= MAX_SCORE_ENTRIES) - scores.last_added = -1; + { + scores.last_added = MAX_SCORE_ENTRIES - 1; + scores.force_last_added = TRUE; + + scores.entry[scores.last_added] = last_added_entry; + } } static int getElementMoveStepsizeExt(int x, int y, int direction)