X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame.c;h=2069cb1d35397dedc14306ddfea9fe845a658514;hb=87c8124b5296a3f5debfcb1273f4aa3beb563e8e;hp=948d46bb90083e3228985d257963e25038fe1bb2;hpb=87faaa07872dcc20b7a36a720529d284fc4447fd;p=rocksndiamonds.git diff --git a/src/game.c b/src/game.c index 948d46bb..2069cb1d 100644 --- a/src/game.c +++ b/src/game.c @@ -96,6 +96,55 @@ #define GET_NEW_MOVE_DELAY(e) ( (element_info[e].move_delay_fixed) + \ RND(element_info[e].move_delay_random)) +#define ELEMENT_CAN_ENTER_FIELD_GENERIC(e, x, y, condition) \ + (IN_LEV_FIELD(x, y) && (IS_FREE(x, y) || \ + (condition) || \ + (DONT_COLLIDE_WITH(e) && \ + IS_FREE_OR_PLAYER(x, y)))) + +#define ELEMENT_CAN_ENTER_FIELD_GENERIC_2(x, y, condition) \ + (IN_LEV_FIELD(x, y) && (IS_FREE(x, y) || \ + (condition))) + +#define ELEMENT_CAN_ENTER_FIELD(e, x, y) \ + ELEMENT_CAN_ENTER_FIELD_GENERIC(e, x, y, 1) + +#define ELEMENT_CAN_ENTER_FIELD_OR_ACID(e, x, y) \ + ELEMENT_CAN_ENTER_FIELD_GENERIC(e, x, y, (Feld[x][y] == EL_ACID)) + +#define ELEMENT_CAN_ENTER_FIELD_OR_ACID_2(x, y) \ + ELEMENT_CAN_ENTER_FIELD_GENERIC_2(x, y, (Feld[x][y] == EL_ACID)) + +#define ENEMY_CAN_ENTER_FIELD(x, y) (IN_LEV_FIELD(x, y) && IS_FREE(x, y)) + +#define YAMYAM_CAN_ENTER_FIELD(x, y) \ + (IN_LEV_FIELD(x, y) && (IS_FREE_OR_PLAYER(x, y) || \ + Feld[x][y] == EL_DIAMOND)) + +#define DARK_YAMYAM_CAN_ENTER_FIELD(x, y) \ + (IN_LEV_FIELD(x, y) && (IS_FREE_OR_PLAYER(x, y) || \ + IS_FOOD_DARK_YAMYAM(Feld[x][y]))) + +#define PACMAN_CAN_ENTER_FIELD(x, y) \ + (IN_LEV_FIELD(x, y) && (IS_FREE_OR_PLAYER(x, y) || \ + IS_AMOEBOID(Feld[x][y]))) + +#define PIG_CAN_ENTER_FIELD(x, y) \ + (IN_LEV_FIELD(x, y) && (IS_FREE(x, y) || \ + IS_FOOD_PIG(Feld[x][y]))) + +#define PENGUIN_CAN_ENTER_FIELD(x, y) \ + (IN_LEV_FIELD(x, y) && (IS_FREE(x, y) || \ + IS_FOOD_PENGUIN(Feld[x][y]) || \ + Feld[x][y] == EL_EXIT_OPEN || \ + Feld[x][y] == EL_ACID)) + +#define MOLE_CAN_ENTER_FIELD(x, y, condition) \ + (IN_LEV_FIELD(x, y) && (IS_FREE(x, y) || (condition))) + +#define IN_LEV_FIELD_AND_IS_FREE(x, y) (IN_LEV_FIELD(x, y) && IS_FREE(x, y)) +#define IN_LEV_FIELD_AND_NOT_FREE(x, y) (IN_LEV_FIELD(x, y) && !IS_FREE(x, y)) + /* game button identifiers */ #define GAME_CTRL_ID_STOP 0 #define GAME_CTRL_ID_PAUSE 1 @@ -114,6 +163,10 @@ static void CloseAllOpenTimegates(void); static void CheckGravityMovement(struct PlayerInfo *); static void KillHeroUnlessProtected(int, int); +static void CheckTriggeredElementChange(int, int); +static void CheckPlayerElementChange(int, int, int, int); +static void ChangeElementDoIt(int, int, int); + static void PlaySoundLevel(int, int, int); static void PlaySoundLevelNearest(int, int, int); static void PlaySoundLevelAction(int, int, int); @@ -300,8 +353,13 @@ static struct ChangingElementInfo changing_element_list[] = }; static struct ChangingElementInfo changing_element[MAX_NUM_ELEMENTS]; +static unsigned long trigger_events[MAX_NUM_ELEMENTS]; #define IS_AUTO_CHANGING(e) (changing_element[e].base_element != EL_UNDEFINED) +#define IS_JUST_CHANGING(x, y) (ChangeDelay[x][y] != 0) +#define IS_CHANGING(x, y) (IS_AUTO_CHANGING(Feld[x][y]) || \ + IS_JUST_CHANGING(x, y)) +#define TRIGGERS_BY_COLLECTING(e) (trigger_events[e] & CE_OTHER_COLLECTING) void GetPlayerConfig() @@ -674,7 +732,7 @@ static void InitGameEngine() struct ElementChangeInfo *change = &element_info[element].change; /* only add custom elements that change after fixed/random frame delay */ - if (!IS_CHANGEABLE(element) || !HAS_CHANGE_EVENT(element, CE_DELAY)) + if (!CAN_CHANGE(element) || !HAS_CHANGE_EVENT(element, CE_DELAY)) continue; changing_element[element].base_element = element; @@ -682,6 +740,16 @@ static void InitGameEngine() changing_element[element].change_delay = (change->delay_fixed * change->delay_frames); } + + /* initialize trigger events information */ + for (i=0; i= delay && IN_SCR_FIELD(SCREENX(x), SCREENY(y))) { +#if 1 + int graphic = el_act2img(GfxElement[x][y], ACTION_EXPLODING); +#else int stored = Store[x][y]; int graphic = (game.emulation != EMU_SUPAPLEX ? IMG_EXPLOSION : stored == EL_SP_INFOTRON ? IMG_SP_EXPLOSION_INFOTRON : IMG_SP_EXPLOSION); +#endif int frame = getGraphicAnimationFrame(graphic, phase - delay); if (phase == delay) @@ -1937,10 +2017,22 @@ void Bang(int x, int y) { int element = Feld[x][y]; + if (IS_PLAYER(x, y)) + { + struct PlayerInfo *player = PLAYERINFO(x, y); + + element = Feld[x][y] = (player->use_murphy_graphic ? EL_SP_MURPHY : + player->element_nr); + } + +#if 1 + PlaySoundLevelAction(x, y, ACTION_EXPLODING); +#else if (game.emulation == EMU_SUPAPLEX) PlaySoundLevel(x, y, SND_SP_ELEMENT_EXPLODING); else PlaySoundLevel(x, y, SND_ELEMENT_EXPLODING); +#endif #if 0 if (IS_PLAYER(x, y)) /* remove objects that might cause smaller explosion */ @@ -1982,6 +2074,8 @@ void Bang(int x, int y) Explode(x, y, EX_PHASE_START, EX_NORMAL); break; } + + CheckTriggeredElementChange(element, CE_OTHER_EXPLODING); } void SplashAcid(int x, int y) @@ -2316,19 +2410,22 @@ void Impact(int x, int y) { boolean lastline = (y == lev_fieldy-1); boolean object_hit = FALSE; + boolean impact = (lastline || object_hit); int element = Feld[x][y]; - int smashed = 0; + int smashed = EL_UNDEFINED; if (!lastline) /* check if element below was hit */ { - if (Feld[x][y+1] == EL_PLAYER_IS_LEAVING) + if (Feld[x][y + 1] == EL_PLAYER_IS_LEAVING) return; - object_hit = (!IS_FREE(x, y+1) && (!IS_MOVING(x, y+1) || - MovDir[x][y+1] != MV_DOWN || - MovPos[x][y+1] <= TILEY / 2)); + object_hit = (!IS_FREE(x, y + 1) && (!IS_MOVING(x, y + 1) || + MovDir[x][y + 1] != MV_DOWN || + MovPos[x][y + 1] <= TILEY / 2)); if (object_hit) - smashed = MovingOrBlocked2Element(x, y+1); + smashed = MovingOrBlocked2Element(x, y + 1); + + impact = (lastline || object_hit); } if (!lastline && smashed == EL_ACID) /* element falls into acid */ @@ -2337,33 +2434,39 @@ void Impact(int x, int y) return; } - if (lastline || object_hit) + if (impact) { ResetGfxAnimation(x, y); DrawLevelField(x, y); } - if ((element == EL_BOMB || - element == EL_SP_DISK_ORANGE || - element == EL_DX_SUPABOMB) && - (lastline || object_hit)) /* element is bomb */ + if (impact && CAN_EXPLODE_IMPACT(element)) { Bang(x, y); return; } - else if (element == EL_PEARL) + else if (impact && element == EL_PEARL) { Feld[x][y] = EL_PEARL_BREAKING; PlaySoundLevel(x, y, SND_PEARL_BREAKING); return; } + else if (impact && CAN_CHANGE(element) && + HAS_CHANGE_EVENT(element, CE_IMPACT)) + { + PlaySoundLevelElementAction(x, y, element, ACTION_IMPACT); + + ChangeElementDoIt(x, y, element_info[element].change.successor); + + return; + } - if (element == EL_AMOEBA_DROP && (lastline || object_hit)) + if (impact && element == EL_AMOEBA_DROP) { - if (object_hit && IS_PLAYER(x, y+1)) - KillHeroUnlessProtected(x, y+1); + if (object_hit && IS_PLAYER(x, y + 1)) + KillHeroUnlessProtected(x, y + 1); else if (object_hit && smashed == EL_PENGUIN) - Bang(x, y+1); + Bang(x, y + 1); else { Feld[x][y] = EL_AMOEBA_GROWING; @@ -2374,7 +2477,7 @@ void Impact(int x, int y) return; } - if (!lastline && object_hit) /* check which object was hit */ + if (object_hit) /* check which object was hit */ { if (CAN_PASS_MAGIC_WALL(element) && (smashed == EL_MAGIC_WALL || @@ -2401,13 +2504,19 @@ void Impact(int x, int y) if (IS_PLAYER(x, y + 1)) { - KillHeroUnlessProtected(x, y+1); - return; + if (CAN_SMASH_PLAYER(element)) + { + KillHeroUnlessProtected(x, y + 1); + return; + } } else if (smashed == EL_PENGUIN) { - Bang(x, y + 1); - return; + if (CAN_SMASH_PLAYER(element)) + { + Bang(x, y + 1); + return; + } } else if (element == EL_BD_DIAMOND) { @@ -2426,23 +2535,15 @@ void Impact(int x, int y) Bang(x, y + 1); return; } - else if (element == EL_ROCK || - element == EL_SP_ZONK || - element == EL_BD_ROCK) + else if (CAN_SMASH_EVERYTHING(element)) { if (IS_CLASSIC_ENEMY(smashed) || - smashed == EL_BOMB || - smashed == EL_SP_DISK_ORANGE || - smashed == EL_DX_SUPABOMB || - smashed == EL_SATELLITE || - smashed == EL_PIG || - smashed == EL_DRAGON || - smashed == EL_MOLE) + CAN_EXPLODE_SMASHED(smashed)) { Bang(x, y + 1); return; } - else if (!IS_MOVING(x, y + 1)) + else if (!IS_MOVING(x, y + 1) && !IS_BLOCKED(x, y + 1)) { if (smashed == EL_LAMP || smashed == EL_LAMP_ACTIVE) @@ -2452,36 +2553,41 @@ void Impact(int x, int y) } else if (smashed == EL_NUT) { - Feld[x][y+1] = EL_NUT_BREAKING; + Feld[x][y + 1] = EL_NUT_BREAKING; PlaySoundLevel(x, y, SND_NUT_BREAKING); RaiseScoreElement(EL_NUT); return; } else if (smashed == EL_PEARL) { - Feld[x][y+1] = EL_PEARL_BREAKING; + Feld[x][y + 1] = EL_PEARL_BREAKING; PlaySoundLevel(x, y, SND_PEARL_BREAKING); return; } else if (smashed == EL_DIAMOND) { - Feld[x][y+1] = EL_EMPTY; + Feld[x][y + 1] = EL_DIAMOND_BREAKING; PlaySoundLevel(x, y, SND_DIAMOND_BREAKING); return; } else if (IS_BELT_SWITCH(smashed)) { - ToggleBeltSwitch(x, y+1); + ToggleBeltSwitch(x, y + 1); } else if (smashed == EL_SWITCHGATE_SWITCH_UP || smashed == EL_SWITCHGATE_SWITCH_DOWN) { - ToggleSwitchgateSwitch(x, y+1); + ToggleSwitchgateSwitch(x, y + 1); } else if (smashed == EL_LIGHT_SWITCH || smashed == EL_LIGHT_SWITCH_ACTIVE) { - ToggleLightSwitch(x, y+1); + ToggleLightSwitch(x, y + 1); + } + else if (CAN_CHANGE(smashed) && + HAS_CHANGE_EVENT(smashed, CE_SMASHED)) + { + ChangeElementDoIt(x, y + 1, element_info[smashed].change.successor); } } } @@ -2489,12 +2595,12 @@ void Impact(int x, int y) /* play sound of magic wall / mill */ if (!lastline && - (Feld[x][y+1] == EL_MAGIC_WALL_ACTIVE || - Feld[x][y+1] == EL_BD_MAGIC_WALL_ACTIVE)) + (Feld[x][y + 1] == EL_MAGIC_WALL_ACTIVE || + Feld[x][y + 1] == EL_BD_MAGIC_WALL_ACTIVE)) { - if (Feld[x][y+1] == EL_MAGIC_WALL_ACTIVE) + if (Feld[x][y + 1] == EL_MAGIC_WALL_ACTIVE) PlaySoundLevel(x, y, SND_MAGIC_WALL_FILLING); - else if (Feld[x][y+1] == EL_BD_MAGIC_WALL_ACTIVE) + else if (Feld[x][y + 1] == EL_BD_MAGIC_WALL_ACTIVE) PlaySoundLevel(x, y, SND_BD_MAGIC_WALL_FILLING); return; @@ -2530,7 +2636,9 @@ void TurnRound(int x, int y) { MV_UP, MV_DOWN, MV_LEFT }, { 0, 0, 0 }, { MV_LEFT, MV_RIGHT, MV_DOWN }, - { 0,0,0 }, { 0,0,0 }, { 0,0,0 }, + { 0, 0, 0 }, + { 0, 0, 0 }, + { 0, 0, 0 }, { MV_RIGHT, MV_LEFT, MV_UP } }; @@ -2549,15 +2657,15 @@ void TurnRound(int x, int y) int right_x = x + right_dx, right_y = y + right_dy; int move_x = x + move_dx, move_y = y + move_dy; + int xx, yy; + if (element == EL_BUG || element == EL_BD_BUTTERFLY) { TestIfBadThingTouchesOtherBadThing(x, y); - if (IN_LEV_FIELD(right_x, right_y) && - IS_FREE(right_x, right_y)) + if (ENEMY_CAN_ENTER_FIELD(right_x, right_y)) MovDir[x][y] = right_dir; - else if (!IN_LEV_FIELD(move_x, move_y) || - !IS_FREE(move_x, move_y)) + else if (!ENEMY_CAN_ENTER_FIELD(move_x, move_y)) MovDir[x][y] = left_dir; if (element == EL_BUG && MovDir[x][y] != old_move_dir) @@ -2570,15 +2678,14 @@ void TurnRound(int x, int y) { TestIfBadThingTouchesOtherBadThing(x, y); - if (IN_LEV_FIELD(left_x, left_y) && - IS_FREE(left_x, left_y)) + if (ENEMY_CAN_ENTER_FIELD(left_x, left_y)) MovDir[x][y] = left_dir; - else if (!IN_LEV_FIELD(move_x, move_y) || - !IS_FREE(move_x, move_y)) + else if (!ENEMY_CAN_ENTER_FIELD(move_x, move_y)) MovDir[x][y] = right_dir; if ((element == EL_SPACESHIP || - element == EL_SP_SNIKSNAK || element == EL_SP_ELECTRON) + element == EL_SP_SNIKSNAK || + element == EL_SP_ELECTRON) && MovDir[x][y] != old_move_dir) MovDelay[x][y] = 9; else if (element == EL_BD_FIREFLY) /* && MovDir[x][y] == right_dir) */ @@ -2586,16 +2693,8 @@ void TurnRound(int x, int y) } else if (element == EL_YAMYAM) { - boolean can_turn_left = FALSE, can_turn_right = FALSE; - - if (IN_LEV_FIELD(left_x, left_y) && - (IS_FREE_OR_PLAYER(left_x, left_y) || - Feld[left_x][left_y] == EL_DIAMOND)) - can_turn_left = TRUE; - if (IN_LEV_FIELD(right_x, right_y) && - (IS_FREE_OR_PLAYER(right_x, right_y) || - Feld[right_x][right_y] == EL_DIAMOND)) - can_turn_right = TRUE; + boolean can_turn_left = YAMYAM_CAN_ENTER_FIELD(left_x, left_y); + boolean can_turn_right = YAMYAM_CAN_ENTER_FIELD(right_x, right_y); if (can_turn_left && can_turn_right) MovDir[x][y] = (RND(3) ? (RND(2) ? left_dir : right_dir) : back_dir); @@ -2606,20 +2705,12 @@ void TurnRound(int x, int y) else MovDir[x][y] = back_dir; - MovDelay[x][y] = 16+16*RND(3); + MovDelay[x][y] = 16 + 16 * RND(3); } else if (element == EL_DARK_YAMYAM) { - boolean can_turn_left = FALSE, can_turn_right = FALSE; - - if (IN_LEV_FIELD(left_x, left_y) && - (IS_FREE_OR_PLAYER(left_x, left_y) || - IS_FOOD_DARK_YAMYAM(Feld[left_x][left_y]))) - can_turn_left = TRUE; - if (IN_LEV_FIELD(right_x, right_y) && - (IS_FREE_OR_PLAYER(right_x, right_y) || - IS_FOOD_DARK_YAMYAM(Feld[right_x][right_y]))) - can_turn_right = TRUE; + boolean can_turn_left = DARK_YAMYAM_CAN_ENTER_FIELD(left_x, left_y); + boolean can_turn_right = DARK_YAMYAM_CAN_ENTER_FIELD(right_x, right_y); if (can_turn_left && can_turn_right) MovDir[x][y] = (RND(3) ? (RND(2) ? left_dir : right_dir) : back_dir); @@ -2630,20 +2721,12 @@ void TurnRound(int x, int y) else MovDir[x][y] = back_dir; - MovDelay[x][y] = 16+16*RND(3); + MovDelay[x][y] = 16 + 16 * RND(3); } else if (element == EL_PACMAN) { - boolean can_turn_left = FALSE, can_turn_right = FALSE; - - if (IN_LEV_FIELD(left_x, left_y) && - (IS_FREE_OR_PLAYER(left_x, left_y) || - IS_AMOEBOID(Feld[left_x][left_y]))) - can_turn_left = TRUE; - if (IN_LEV_FIELD(right_x, right_y) && - (IS_FREE_OR_PLAYER(right_x, right_y) || - IS_AMOEBOID(Feld[right_x][right_y]))) - can_turn_right = TRUE; + boolean can_turn_left = PACMAN_CAN_ENTER_FIELD(left_x, left_y); + boolean can_turn_right = PACMAN_CAN_ENTER_FIELD(right_x, right_y); if (can_turn_left && can_turn_right) MovDir[x][y] = (RND(3) ? (RND(2) ? left_dir : right_dir) : back_dir); @@ -2654,56 +2737,45 @@ void TurnRound(int x, int y) else MovDir[x][y] = back_dir; - MovDelay[x][y] = 6+RND(40); + MovDelay[x][y] = 6 + RND(40); } else if (element == EL_PIG) { - boolean can_turn_left = FALSE, can_turn_right = FALSE, can_move_on = FALSE; - boolean should_turn_left = FALSE, should_turn_right = FALSE; - boolean should_move_on = FALSE; + boolean can_turn_left = PIG_CAN_ENTER_FIELD(left_x, left_y); + boolean can_turn_right = PIG_CAN_ENTER_FIELD(right_x, right_y); + boolean can_move_on = PIG_CAN_ENTER_FIELD(move_x, move_y); + boolean should_turn_left, should_turn_right, should_move_on; int rnd_value = 24; int rnd = RND(rnd_value); - if (IN_LEV_FIELD(left_x, left_y) && - (IS_FREE(left_x, left_y) || IS_FOOD_PIG(Feld[left_x][left_y]))) - can_turn_left = TRUE; - if (IN_LEV_FIELD(right_x, right_y) && - (IS_FREE(right_x, right_y) || IS_FOOD_PIG(Feld[right_x][right_y]))) - can_turn_right = TRUE; - if (IN_LEV_FIELD(move_x, move_y) && - (IS_FREE(move_x, move_y) || IS_FOOD_PIG(Feld[move_x][move_y]))) - can_move_on = TRUE; - - if (can_turn_left && - (!can_move_on || - (IN_LEV_FIELD(x+back_dx+left_dx, y+back_dy+left_dy) && - !IS_FREE(x+back_dx+left_dx, y+back_dy+left_dy)))) - should_turn_left = TRUE; - if (can_turn_right && - (!can_move_on || - (IN_LEV_FIELD(x+back_dx+right_dx, y+back_dy+right_dy) && - !IS_FREE(x+back_dx+right_dx, y+back_dy+right_dy)))) - should_turn_right = TRUE; - if (can_move_on && - (!can_turn_left || !can_turn_right || - (IN_LEV_FIELD(x+move_dx+left_dx, y+move_dy+left_dy) && - !IS_FREE(x+move_dx+left_dx, y+move_dy+left_dy)) || - (IN_LEV_FIELD(x+move_dx+right_dx, y+move_dy+right_dy) && - !IS_FREE(x+move_dx+right_dx, y+move_dy+right_dy)))) - should_move_on = TRUE; + should_turn_left = (can_turn_left && + (!can_move_on || + IN_LEV_FIELD_AND_NOT_FREE(x + back_dx + left_dx, + y + back_dy + left_dy))); + should_turn_right = (can_turn_right && + (!can_move_on || + IN_LEV_FIELD_AND_NOT_FREE(x + back_dx + right_dx, + y + back_dy + right_dy))); + should_move_on = (can_move_on && + (!can_turn_left || + !can_turn_right || + IN_LEV_FIELD_AND_NOT_FREE(x + move_dx + left_dx, + y + move_dy + left_dy) || + IN_LEV_FIELD_AND_NOT_FREE(x + move_dx + right_dx, + y + move_dy + right_dy))); if (should_turn_left || should_turn_right || should_move_on) { if (should_turn_left && should_turn_right && should_move_on) - MovDir[x][y] = (rnd < rnd_value/3 ? left_dir : - rnd < 2*rnd_value/3 ? right_dir : + MovDir[x][y] = (rnd < rnd_value / 3 ? left_dir : + rnd < 2 * rnd_value / 3 ? right_dir : old_move_dir); else if (should_turn_left && should_turn_right) - MovDir[x][y] = (rnd < rnd_value/2 ? left_dir : right_dir); + MovDir[x][y] = (rnd < rnd_value / 2 ? left_dir : right_dir); else if (should_turn_left && should_move_on) - MovDir[x][y] = (rnd < rnd_value/2 ? left_dir : old_move_dir); + MovDir[x][y] = (rnd < rnd_value / 2 ? left_dir : old_move_dir); else if (should_turn_right && should_move_on) - MovDir[x][y] = (rnd < rnd_value/2 ? right_dir : old_move_dir); + MovDir[x][y] = (rnd < rnd_value / 2 ? right_dir : old_move_dir); else if (should_turn_left) MovDir[x][y] = left_dir; else if (should_turn_right) @@ -2711,69 +2783,67 @@ void TurnRound(int x, int y) else if (should_move_on) MovDir[x][y] = old_move_dir; } - else if (can_move_on && rnd > rnd_value/8) + else if (can_move_on && rnd > rnd_value / 8) MovDir[x][y] = old_move_dir; else if (can_turn_left && can_turn_right) - MovDir[x][y] = (rnd < rnd_value/2 ? left_dir : right_dir); - else if (can_turn_left && rnd > rnd_value/8) + MovDir[x][y] = (rnd < rnd_value / 2 ? left_dir : right_dir); + else if (can_turn_left && rnd > rnd_value / 8) MovDir[x][y] = left_dir; else if (can_turn_right && rnd > rnd_value/8) MovDir[x][y] = right_dir; else MovDir[x][y] = back_dir; - if (!IS_FREE(x+move_xy[MovDir[x][y]].x, y+move_xy[MovDir[x][y]].y) && - !IS_FOOD_PIG(Feld[x+move_xy[MovDir[x][y]].x][y+move_xy[MovDir[x][y]].y])) + xx = x + move_xy[MovDir[x][y]].x; + yy = y + move_xy[MovDir[x][y]].y; + + if (!IS_FREE(xx, yy) && !IS_FOOD_PIG(Feld[xx][yy])) MovDir[x][y] = old_move_dir; MovDelay[x][y] = 0; } else if (element == EL_DRAGON) { - boolean can_turn_left = FALSE, can_turn_right = FALSE, can_move_on = FALSE; + boolean can_turn_left = IN_LEV_FIELD_AND_IS_FREE(left_x, left_y); + boolean can_turn_right = IN_LEV_FIELD_AND_IS_FREE(right_x, right_y); + boolean can_move_on = IN_LEV_FIELD_AND_IS_FREE(move_x, move_y); int rnd_value = 24; int rnd = RND(rnd_value); - if (IN_LEV_FIELD(left_x, left_y) && IS_FREE(left_x, left_y)) - can_turn_left = TRUE; - if (IN_LEV_FIELD(right_x, right_y) && IS_FREE(right_x, right_y)) - can_turn_right = TRUE; - if (IN_LEV_FIELD(move_x, move_y) && IS_FREE(move_x, move_y)) - can_move_on = TRUE; - - if (can_move_on && rnd > rnd_value/8) + if (can_move_on && rnd > rnd_value / 8) MovDir[x][y] = old_move_dir; else if (can_turn_left && can_turn_right) - MovDir[x][y] = (rnd < rnd_value/2 ? left_dir : right_dir); - else if (can_turn_left && rnd > rnd_value/8) + MovDir[x][y] = (rnd < rnd_value / 2 ? left_dir : right_dir); + else if (can_turn_left && rnd > rnd_value / 8) MovDir[x][y] = left_dir; - else if (can_turn_right && rnd > rnd_value/8) + else if (can_turn_right && rnd > rnd_value / 8) MovDir[x][y] = right_dir; else MovDir[x][y] = back_dir; - if (!IS_FREE(x+move_xy[MovDir[x][y]].x, y+move_xy[MovDir[x][y]].y)) + xx = x + move_xy[MovDir[x][y]].x; + yy = y + move_xy[MovDir[x][y]].y; + + if (!IS_FREE(xx, yy)) MovDir[x][y] = old_move_dir; MovDelay[x][y] = 0; } else if (element == EL_MOLE) { - boolean can_turn_left = FALSE, can_turn_right = FALSE, can_move_on = FALSE; - - if (IN_LEV_FIELD(move_x, move_y) && - (IS_FREE(move_x, move_y) || IS_AMOEBOID(Feld[move_x][move_y]) || - Feld[move_x][move_y] == EL_AMOEBA_SHRINKING)) - can_move_on = TRUE; - + boolean can_move_on = + (MOLE_CAN_ENTER_FIELD(move_x, move_y, + IS_AMOEBOID(Feld[move_x][move_y]) || + Feld[move_x][move_y] == EL_AMOEBA_SHRINKING)); if (!can_move_on) { - if (IN_LEV_FIELD(left_x, left_y) && - (IS_FREE(left_x, left_y) || IS_AMOEBOID(Feld[left_x][left_y]))) - can_turn_left = TRUE; - if (IN_LEV_FIELD(right_x, right_y) && - (IS_FREE(right_x, right_y) || IS_AMOEBOID(Feld[right_x][right_y]))) - can_turn_right = TRUE; + boolean can_turn_left = + (MOLE_CAN_ENTER_FIELD(left_x, left_y, + IS_AMOEBOID(Feld[left_x][left_y]))); + + boolean can_turn_right = + (MOLE_CAN_ENTER_FIELD(right_x, right_y, + IS_AMOEBOID(Feld[right_x][right_y]))); if (can_turn_left && can_turn_right) MovDir[x][y] = (RND(2) ? left_dir : right_dir); @@ -2793,9 +2863,9 @@ void TurnRound(int x, int y) } else if (element == EL_SPRING) { - if ((MovDir[x][y] == MV_LEFT || MovDir[x][y] == MV_RIGHT) && - (!IN_LEV_FIELD(move_x, move_y) || !IS_FREE(move_x, move_y) || - (IN_LEV_FIELD(x, y + 1) && IS_FREE(x, y + 1)))) + if (MovDir[x][y] & MV_HORIZONTAL && + (!IN_LEV_FIELD_AND_IS_FREE(move_x, move_y) || + IN_LEV_FIELD_AND_IS_FREE(x, y + 1))) MovDir[x][y] = MV_NO_MOVING; MovDelay[x][y] = 0; @@ -2823,7 +2893,8 @@ void TurnRound(int x, int y) if (!player->active) continue; - if (attr_x == -1 || ABS(jx-x)+ABS(jy-y) < ABS(attr_x-x)+ABS(attr_y-y)) + if (attr_x == -1 || + ABS(jx - x) + ABS(jy - y) < ABS(attr_x - x) + ABS(attr_y - y)) { attr_x = jx; attr_y = jy; @@ -2881,11 +2952,11 @@ void TurnRound(int x, int y) Moving2Blocked(x, y, &newx, &newy); if (IN_LEV_FIELD(newx, newy) && IS_FREE_OR_PLAYER(newx, newy)) - MovDelay[x][y] = 8+8*!RND(3); + MovDelay[x][y] = 8 + 8 * !RND(3); else MovDelay[x][y] = 16; } - else + else if (element == EL_PENGUIN) { int newx, newy; @@ -2900,24 +2971,43 @@ void TurnRound(int x, int y) new_move_dir & (first_horiz ? MV_HORIZONTAL : MV_VERTICAL); Moving2Blocked(x, y, &newx, &newy); - if (IN_LEV_FIELD(newx, newy) && - (IS_FREE(newx, newy) || - Feld[newx][newy] == EL_ACID || - (element == EL_PENGUIN && - (Feld[newx][newy] == EL_EXIT_OPEN || - IS_FOOD_PENGUIN(Feld[newx][newy]))))) + if (PENGUIN_CAN_ENTER_FIELD(newx, newy)) return; MovDir[x][y] = new_move_dir & (!first_horiz ? MV_HORIZONTAL : MV_VERTICAL); Moving2Blocked(x, y, &newx, &newy); - if (IN_LEV_FIELD(newx, newy) && - (IS_FREE(newx, newy) || - Feld[newx][newy] == EL_ACID || - (element == EL_PENGUIN && - (Feld[newx][newy] == EL_EXIT_OPEN || - IS_FOOD_PENGUIN(Feld[newx][newy]))))) + if (PENGUIN_CAN_ENTER_FIELD(newx, newy)) + return; + + MovDir[x][y] = old_move_dir; + return; + } + } + else /* (element == EL_SATELLITE) */ + { + int newx, newy; + + MovDelay[x][y] = 1; + + if (MovDir[x][y] & MV_HORIZONTAL && MovDir[x][y] & MV_VERTICAL) + { + boolean first_horiz = RND(2); + int new_move_dir = MovDir[x][y]; + + MovDir[x][y] = + new_move_dir & (first_horiz ? MV_HORIZONTAL : MV_VERTICAL); + Moving2Blocked(x, y, &newx, &newy); + + if (ELEMENT_CAN_ENTER_FIELD_OR_ACID_2(newx, newy)) + return; + + MovDir[x][y] = + new_move_dir & (!first_horiz ? MV_HORIZONTAL : MV_VERTICAL); + Moving2Blocked(x, y, &newx, &newy); + + if (ELEMENT_CAN_ENTER_FIELD_OR_ACID_2(newx, newy)) return; MovDir[x][y] = old_move_dir; @@ -2927,16 +3017,8 @@ void TurnRound(int x, int y) } else if (element_info[element].move_pattern == MV_ALL_DIRECTIONS) { - boolean can_turn_left = FALSE, can_turn_right = FALSE; - - if (IN_LEV_FIELD(left_x, left_y) && - (IS_FREE(left_x, left_y) || - (DONT_COLLIDE_WITH(element) && IS_FREE_OR_PLAYER(left_x, left_y)))) - can_turn_left = TRUE; - if (IN_LEV_FIELD(right_x, right_y) && - (IS_FREE(right_x, right_y) || - (DONT_COLLIDE_WITH(element) && IS_FREE_OR_PLAYER(right_x, right_y)))) - can_turn_right = TRUE; + boolean can_turn_left = ELEMENT_CAN_ENTER_FIELD(element, left_x, left_y); + boolean can_turn_right = ELEMENT_CAN_ENTER_FIELD(element, right_x,right_y); if (can_turn_left && can_turn_right) MovDir[x][y] = (RND(3) ? (RND(2) ? left_dir : right_dir) : back_dir); @@ -2968,13 +3050,9 @@ void TurnRound(int x, int y) } else if (element_info[element].move_pattern == MV_ALONG_LEFT_SIDE) { - if (IN_LEV_FIELD(left_x, left_y) && - (IS_FREE(left_x, left_y) || - (DONT_COLLIDE_WITH(element) && IS_FREE_OR_PLAYER(left_x, left_y)))) + if (ELEMENT_CAN_ENTER_FIELD(element, left_x, left_y)) MovDir[x][y] = left_dir; - else if (!IN_LEV_FIELD(move_x, move_y) || - (!IS_FREE(move_x, move_y) && - (!DONT_COLLIDE_WITH(element) || !IS_FREE_OR_PLAYER(move_x, move_y)))) + else if (!ELEMENT_CAN_ENTER_FIELD(element, move_x, move_y)) MovDir[x][y] = right_dir; if (MovDir[x][y] != old_move_dir) @@ -2982,13 +3060,9 @@ void TurnRound(int x, int y) } else if (element_info[element].move_pattern == MV_ALONG_RIGHT_SIDE) { - if (IN_LEV_FIELD(right_x, right_y) && - (IS_FREE(right_x, right_y) || - (DONT_COLLIDE_WITH(element) && IS_FREE_OR_PLAYER(right_x, right_y)))) + if (ELEMENT_CAN_ENTER_FIELD(element, right_x, right_y)) MovDir[x][y] = right_dir; - else if (!IN_LEV_FIELD(move_x, move_y) || - (!IS_FREE(move_x, move_y) && - (!DONT_COLLIDE_WITH(element) || !IS_FREE_OR_PLAYER(move_x, move_y)))) + else if (!ELEMENT_CAN_ENTER_FIELD(element, move_x, move_y)) MovDir[x][y] = left_dir; if (MovDir[x][y] != old_move_dir) @@ -3019,7 +3093,8 @@ void TurnRound(int x, int y) if (!player->active) continue; - if (attr_x == -1 || ABS(jx-x)+ABS(jy-y) < ABS(attr_x-x)+ABS(attr_y-y)) + if (attr_x == -1 || + ABS(jx - x) + ABS(jy - y) < ABS(attr_x - x) + ABS(attr_y - y)) { attr_x = jx; attr_y = jy; @@ -3048,20 +3123,14 @@ void TurnRound(int x, int y) new_move_dir & (first_horiz ? MV_HORIZONTAL : MV_VERTICAL); Moving2Blocked(x, y, &newx, &newy); - if (IN_LEV_FIELD(newx, newy) && (IS_FREE(newx, newy) || - (DONT_COLLIDE_WITH(element) && - IS_FREE_OR_PLAYER(newx, newy)) || - Feld[newx][newy] == EL_ACID)) + if (ELEMENT_CAN_ENTER_FIELD_OR_ACID(element, newx, newy)) return; MovDir[x][y] = new_move_dir & (!first_horiz ? MV_HORIZONTAL : MV_VERTICAL); Moving2Blocked(x, y, &newx, &newy); - if (IN_LEV_FIELD(newx, newy) && (IS_FREE(newx, newy) || - (DONT_COLLIDE_WITH(element) && - IS_FREE_OR_PLAYER(newx, newy)) || - Feld[newx][newy] == EL_ACID)) + if (ELEMENT_CAN_ENTER_FIELD_OR_ACID(element, newx, newy)) return; MovDir[x][y] = old_move_dir; @@ -3109,7 +3178,7 @@ void StartMoving(int x, int y) if (element == EL_QUICKSAND_FULL) { - if (IS_FREE(x, y+1)) + if (IS_FREE(x, y + 1)) { InitMovingField(x, y, MV_DOWN); started_moving = TRUE; @@ -3122,7 +3191,7 @@ void StartMoving(int x, int y) PlaySoundLevel(x, y, SND_QUICKSAND_EMPTYING); #endif } - else if (Feld[x][y+1] == EL_QUICKSAND_EMPTY) + else if (Feld[x][y + 1] == EL_QUICKSAND_EMPTY) { if (!MovDelay[x][y]) MovDelay[x][y] = TILEY + 1; @@ -3135,8 +3204,8 @@ void StartMoving(int x, int y) } Feld[x][y] = EL_QUICKSAND_EMPTY; - Feld[x][y+1] = EL_QUICKSAND_FULL; - Store[x][y+1] = Store[x][y]; + Feld[x][y + 1] = EL_QUICKSAND_FULL; + Store[x][y + 1] = Store[x][y]; Store[x][y] = 0; #if 1 PlaySoundLevelAction(x, y, ACTION_FILLING); @@ -3146,7 +3215,7 @@ void StartMoving(int x, int y) } } else if ((element == EL_ROCK || element == EL_BD_ROCK) && - Feld[x][y+1] == EL_QUICKSAND_EMPTY) + Feld[x][y + 1] == EL_QUICKSAND_EMPTY) { InitMovingField(x, y, MV_DOWN); started_moving = TRUE; @@ -3161,7 +3230,7 @@ void StartMoving(int x, int y) } else if (element == EL_MAGIC_WALL_FULL) { - if (IS_FREE(x, y+1)) + if (IS_FREE(x, y + 1)) { InitMovingField(x, y, MV_DOWN); started_moving = TRUE; @@ -3169,7 +3238,7 @@ void StartMoving(int x, int y) Feld[x][y] = EL_MAGIC_WALL_EMPTYING; Store[x][y] = EL_CHANGED(Store[x][y]); } - else if (Feld[x][y+1] == EL_MAGIC_WALL_ACTIVE) + else if (Feld[x][y + 1] == EL_MAGIC_WALL_ACTIVE) { if (!MovDelay[x][y]) MovDelay[x][y] = TILEY/4 + 1; @@ -3182,14 +3251,14 @@ void StartMoving(int x, int y) } Feld[x][y] = EL_MAGIC_WALL_ACTIVE; - Feld[x][y+1] = EL_MAGIC_WALL_FULL; - Store[x][y+1] = EL_CHANGED(Store[x][y]); + Feld[x][y + 1] = EL_MAGIC_WALL_FULL; + Store[x][y + 1] = EL_CHANGED(Store[x][y]); Store[x][y] = 0; } } else if (element == EL_BD_MAGIC_WALL_FULL) { - if (IS_FREE(x, y+1)) + if (IS_FREE(x, y + 1)) { InitMovingField(x, y, MV_DOWN); started_moving = TRUE; @@ -3197,7 +3266,7 @@ void StartMoving(int x, int y) Feld[x][y] = EL_BD_MAGIC_WALL_EMPTYING; Store[x][y] = EL_CHANGED2(Store[x][y]); } - else if (Feld[x][y+1] == EL_BD_MAGIC_WALL_ACTIVE) + else if (Feld[x][y + 1] == EL_BD_MAGIC_WALL_ACTIVE) { if (!MovDelay[x][y]) MovDelay[x][y] = TILEY/4 + 1; @@ -3210,27 +3279,27 @@ void StartMoving(int x, int y) } Feld[x][y] = EL_BD_MAGIC_WALL_ACTIVE; - Feld[x][y+1] = EL_BD_MAGIC_WALL_FULL; - Store[x][y+1] = EL_CHANGED2(Store[x][y]); + Feld[x][y + 1] = EL_BD_MAGIC_WALL_FULL; + Store[x][y + 1] = EL_CHANGED2(Store[x][y]); Store[x][y] = 0; } } else if (CAN_PASS_MAGIC_WALL(element) && - (Feld[x][y+1] == EL_MAGIC_WALL_ACTIVE || - Feld[x][y+1] == EL_BD_MAGIC_WALL_ACTIVE)) + (Feld[x][y + 1] == EL_MAGIC_WALL_ACTIVE || + Feld[x][y + 1] == EL_BD_MAGIC_WALL_ACTIVE)) { InitMovingField(x, y, MV_DOWN); started_moving = TRUE; Feld[x][y] = - (Feld[x][y+1] == EL_MAGIC_WALL_ACTIVE ? EL_MAGIC_WALL_FILLING : + (Feld[x][y + 1] == EL_MAGIC_WALL_ACTIVE ? EL_MAGIC_WALL_FILLING : EL_BD_MAGIC_WALL_FILLING); Store[x][y] = element; } #if 0 - else if (CAN_SMASH(element) && Feld[x][y+1] == EL_ACID) + else if (CAN_SMASH(element) && Feld[x][y + 1] == EL_ACID) #else - else if (CAN_FALL(element) && Feld[x][y+1] == EL_ACID) + else if (CAN_FALL(element) && Feld[x][y + 1] == EL_ACID) #endif { SplashAcid(x, y); @@ -3241,15 +3310,15 @@ void StartMoving(int x, int y) Store[x][y] = EL_ACID; #if 0 /* !!! TEST !!! better use "_FALLING" etc. !!! */ - GfxAction[x][y+1] = ACTION_ACTIVE; + GfxAction[x][y + 1] = ACTION_ACTIVE; #endif } - else if (CAN_SMASH(element) && Feld[x][y+1] == EL_BLOCKED && + else if (CAN_SMASH(element) && Feld[x][y + 1] == EL_BLOCKED && JustStopped[x][y]) { Impact(x, y); } - else if (IS_FREE(x, y+1) && element == EL_SPRING && use_spring_bug) + else if (IS_FREE(x, y + 1) && element == EL_SPRING && use_spring_bug) { if (MovDir[x][y] == MV_NO_MOVING) { @@ -3257,7 +3326,7 @@ void StartMoving(int x, int y) started_moving = TRUE; } } - else if (IS_FREE(x, y+1)) + else if (IS_FREE(x, y + 1) || Feld[x][y + 1] == EL_DIAMOND_BREAKING) { if (JustStopped[x][y]) /* prevent animation from being restarted */ MovDir[x][y] = MV_DOWN; @@ -3270,28 +3339,28 @@ void StartMoving(int x, int y) Feld[x][y] = EL_AMOEBA_GROWING; Store[x][y] = EL_AMOEBA_WET; } - /* Store[x][y+1] must be zero, because: - (EL_QUICKSAND_FULL -> EL_ROCK): Store[x][y+1] == EL_QUICKSAND_EMPTY + /* Store[x][y + 1] must be zero, because: + (EL_QUICKSAND_FULL -> EL_ROCK): Store[x][y + 1] == EL_QUICKSAND_EMPTY */ #if 0 #if OLD_GAME_BEHAVIOUR - else if (IS_SLIPPERY(Feld[x][y+1]) && !Store[x][y+1]) + else if (IS_SLIPPERY(Feld[x][y + 1]) && !Store[x][y + 1]) #else - else if (IS_SLIPPERY(Feld[x][y+1]) && !Store[x][y+1] && - !IS_FALLING(x, y+1) && !JustStopped[x][y+1] && + else if (IS_SLIPPERY(Feld[x][y + 1]) && !Store[x][y + 1] && + !IS_FALLING(x, y + 1) && !JustStopped[x][y + 1] && element != EL_DX_SUPABOMB) #endif #else - else if ((IS_SLIPPERY(Feld[x][y+1]) || - (IS_EM_SLIPPERY_WALL(Feld[x][y+1]) && IS_GEM(element))) && - !IS_FALLING(x, y+1) && !JustStopped[x][y+1] && + else if ((IS_SLIPPERY(Feld[x][y + 1]) || + (IS_EM_SLIPPERY_WALL(Feld[x][y + 1]) && IS_GEM(element))) && + !IS_FALLING(x, y + 1) && !JustStopped[x][y + 1] && element != EL_DX_SUPABOMB && element != EL_SP_DISK_ORANGE) #endif { boolean left = (x>0 && IS_FREE(x-1, y) && - (IS_FREE(x-1, y+1) || Feld[x-1][y+1] == EL_ACID)); + (IS_FREE(x-1, y + 1) || Feld[x-1][y + 1] == EL_ACID)); boolean right = (x0 && IS_FREE(x-1, y)); boolean right_is_free = (xactive) return; +#if 1 + PlaySoundLevelElementAction(jx, jy, player->element_nr, ACTION_DYING); +#else PlaySoundLevel(jx, jy, SND_CLASS_PLAYER_DYING); +#endif PlaySoundLevel(jx, jy, SND_GAME_LOSING); player->GameOver = TRUE; @@ -6192,7 +6376,13 @@ int DigField(struct PlayerInfo *player, switch (element) { +#if 0 case EL_EMPTY: + PlaySoundLevelElementAction(x, y, player->element_nr, ACTION_MOVING); + break; +#endif + +#if 0 case EL_SAND: case EL_INVISIBLE_SAND: case EL_INVISIBLE_SAND_ACTIVE: @@ -6201,15 +6391,16 @@ int DigField(struct PlayerInfo *player, case EL_SP_BUGGY_BASE: case EL_SP_BUGGY_BASE_ACTIVATING: RemoveField(x, y); -#if 1 + if (mode != DF_SNAP && element != EL_EMPTY) { GfxElement[x][y] = (CAN_BE_CRUMBLED(element) ? EL_SAND : element); player->is_digging = TRUE; } -#endif + PlaySoundLevelElementAction(x, y, element, ACTION_DIGGING); break; +#endif case EL_EMERALD: case EL_BD_DIAMOND: @@ -6221,13 +6412,13 @@ int DigField(struct PlayerInfo *player, case EL_PEARL: case EL_CRYSTAL: RemoveField(x, y); -#if 1 + if (mode != DF_SNAP) { GfxElement[x][y] = element; player->is_collecting = TRUE; } -#endif + local_player->gems_still_needed -= (element == EL_DIAMOND ? 3 : element == EL_PEARL ? 5 : element == EL_CRYSTAL ? 8 : 1); @@ -6237,18 +6428,31 @@ int DigField(struct PlayerInfo *player, DrawText(DX_EMERALDS, DY_EMERALDS, int2str(local_player->gems_still_needed, 3), FONT_TEXT_2); PlaySoundLevelElementAction(x, y, element, ACTION_COLLECTING); + CheckTriggeredElementChange(element, CE_OTHER_COLLECTING); break; case EL_SPEED_PILL: RemoveField(x, y); player->move_delay_value = MOVE_DELAY_HIGH_SPEED; +#if 1 + PlaySoundLevelElementAction(x, y, element, ACTION_COLLECTING); +#else PlaySoundLevel(x, y, SND_SPEED_PILL_COLLECTING); +#endif + CheckTriggeredElementChange(element, CE_OTHER_COLLECTING); break; +#if 0 case EL_ENVELOPE: Feld[x][y] = EL_EMPTY; +#if 1 + PlaySoundLevelElementAction(x, y, element, ACTION_COLLECTING); +#else PlaySoundLevel(x, y, SND_ENVELOPE_COLLECTING); +#endif + CheckTriggeredElementChange(element, CE_OTHER_COLLECTING); break; +#endif case EL_EXTRA_TIME: RemoveField(x, y); @@ -6257,20 +6461,35 @@ int DigField(struct PlayerInfo *player, TimeLeft += 10; DrawText(DX_TIME, DY_TIME, int2str(TimeLeft, 3), FONT_TEXT_2); } +#if 1 + PlaySoundLevelElementAction(x, y, element, ACTION_COLLECTING); +#else PlaySoundStereo(SND_EXTRA_TIME_COLLECTING, SOUND_MIDDLE); +#endif + CheckTriggeredElementChange(element, CE_OTHER_COLLECTING); break; case EL_SHIELD_NORMAL: RemoveField(x, y); player->shield_normal_time_left += 10; +#if 1 + PlaySoundLevelElementAction(x, y, element, ACTION_COLLECTING); +#else PlaySoundLevel(x, y, SND_SHIELD_NORMAL_COLLECTING); +#endif + CheckTriggeredElementChange(element, CE_OTHER_COLLECTING); break; case EL_SHIELD_DEADLY: RemoveField(x, y); player->shield_normal_time_left += 10; player->shield_deadly_time_left += 10; +#if 1 + PlaySoundLevelElementAction(x, y, element, ACTION_COLLECTING); +#else PlaySoundLevel(x, y, SND_SHIELD_DEADLY_COLLECTING); +#endif + CheckTriggeredElementChange(element, CE_OTHER_COLLECTING); break; case EL_DYNAMITE: @@ -6282,6 +6501,7 @@ int DigField(struct PlayerInfo *player, DrawText(DX_DYNAMITE, DY_DYNAMITE, int2str(local_player->dynamite, 3), FONT_TEXT_2); PlaySoundLevelElementAction(x, y, element, ACTION_COLLECTING); + CheckTriggeredElementChange(element, CE_OTHER_COLLECTING); break; case EL_DYNABOMB_INCREASE_NUMBER: @@ -6289,21 +6509,36 @@ int DigField(struct PlayerInfo *player, player->dynabomb_count++; player->dynabombs_left++; RaiseScoreElement(EL_DYNAMITE); +#if 1 + PlaySoundLevelElementAction(x, y, element, ACTION_COLLECTING); +#else PlaySoundLevel(x, y, SND_DYNABOMB_INCREASE_NUMBER_COLLECTING); +#endif + CheckTriggeredElementChange(element, CE_OTHER_COLLECTING); break; case EL_DYNABOMB_INCREASE_SIZE: RemoveField(x, y); player->dynabomb_size++; RaiseScoreElement(EL_DYNAMITE); +#if 1 + PlaySoundLevelElementAction(x, y, element, ACTION_COLLECTING); +#else PlaySoundLevel(x, y, SND_DYNABOMB_INCREASE_SIZE_COLLECTING); +#endif + CheckTriggeredElementChange(element, CE_OTHER_COLLECTING); break; case EL_DYNABOMB_INCREASE_POWER: RemoveField(x, y); player->dynabomb_xl = TRUE; RaiseScoreElement(EL_DYNAMITE); +#if 1 + PlaySoundLevelElementAction(x, y, element, ACTION_COLLECTING); +#else PlaySoundLevel(x, y, SND_DYNABOMB_INCREASE_POWER_COLLECTING); +#endif + CheckTriggeredElementChange(element, CE_OTHER_COLLECTING); break; case EL_KEY_1: @@ -6321,7 +6556,12 @@ int DigField(struct PlayerInfo *player, graphic); DrawMiniGraphicExt(window, DX_KEYS + key_nr * MINI_TILEX, DY_KEYS, graphic); +#if 1 + PlaySoundLevelElementAction(x, y, element, ACTION_COLLECTING); +#else PlaySoundLevel(x, y, SND_CLASS_KEY_COLLECTING); +#endif + CheckTriggeredElementChange(element, CE_OTHER_COLLECTING); break; } @@ -6340,7 +6580,12 @@ int DigField(struct PlayerInfo *player, graphic); DrawMiniGraphicExt(window, DX_KEYS + key_nr * MINI_TILEX, DY_KEYS, graphic); +#if 1 + PlaySoundLevelElementAction(x, y, element, ACTION_COLLECTING); +#else PlaySoundLevel(x, y, SND_CLASS_KEY_COLLECTING); +#endif + CheckTriggeredElementChange(element, CE_OTHER_COLLECTING); break; } @@ -6512,6 +6757,9 @@ int DigField(struct PlayerInfo *player, DrawLevelField(x + dx, y + dy); PlaySoundLevelElementAction(x, y, element, ACTION_PUSHING); + + CheckTriggeredElementChange(element, CE_OTHER_PUSHING); + break; case EL_GATE_1: @@ -6698,8 +6946,10 @@ int DigField(struct PlayerInfo *player, return MF_ACTION; break; +#if 0 case EL_SOKOBAN_FIELD_EMPTY: break; +#endif case EL_SOKOBAN_OBJECT: case EL_SOKOBAN_FIELD_FULL: @@ -6797,6 +7047,8 @@ int DigField(struct PlayerInfo *player, PlaySoundLevel(x, y, SND_GAME_SOKOBAN_SOLVING); } + CheckTriggeredElementChange(element, CE_OTHER_PUSHING); + break; case EL_PENGUIN: @@ -6808,19 +7060,20 @@ int DigField(struct PlayerInfo *player, if (IS_WALKABLE(element)) { + PlaySoundLevelElementAction(x, y, player->element_nr, ACTION_MOVING); break; } else if (IS_DIGGABLE(element)) { RemoveField(x, y); -#if 1 + if (mode != DF_SNAP) { GfxElement[x][y] = (CAN_BE_CRUMBLED(element) ? EL_SAND : GFX_ELEMENT(element)); player->is_digging = TRUE; } -#endif + PlaySoundLevelElementAction(x, y, element, ACTION_DIGGING); break; @@ -6828,15 +7081,19 @@ int DigField(struct PlayerInfo *player, else if (IS_COLLECTIBLE(element)) { RemoveField(x, y); -#if 1 + if (mode != DF_SNAP) { GfxElement[x][y] = element; player->is_collecting = TRUE; } -#endif + + RaiseScoreElement(element); + PlaySoundLevelElementAction(x, y, element, ACTION_COLLECTING); + CheckTriggeredElementChange(element, CE_OTHER_COLLECTING); + break; } else if (IS_PUSHABLE(element)) @@ -6879,8 +7136,15 @@ int DigField(struct PlayerInfo *player, DrawLevelField(x + dx, y + dy); PlaySoundLevelElementAction(x, y, element, ACTION_PUSHING); + CheckTriggeredElementChange(element, CE_OTHER_PUSHING); + CheckPlayerElementChange(x, y, element, CE_PUSHED_BY_PLAYER); + break; } + else + { + CheckPlayerElementChange(x, y, element, CE_PRESSED_BY_PLAYER); + } return MF_NO_ACTION; } @@ -7188,6 +7452,7 @@ void RaiseScoreElement(int element) RaiseScore(level.score[SC_KEY]); break; default: + RaiseScore(element_info[element].score); break; } }