X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame.c;h=1b7eaa3bdb5bae22d0627adc2bb070eb2c1901c1;hb=eb51a78900b95e3f7c9c3fbc9e4cf9360b374188;hp=cc6bcdfc33e33cedb876ec0bd0cb63d3f821c5b1;hpb=30f5fd7b8f2235820dcbe638a18319d802317530;p=rocksndiamonds.git diff --git a/src/game.c b/src/game.c index cc6bcdfc..1b7eaa3b 100644 --- a/src/game.c +++ b/src/game.c @@ -19,6 +19,7 @@ #include "files.h" #include "tape.h" #include "network.h" +#include "anim.h" /* DEBUG SETTINGS */ @@ -2446,7 +2447,7 @@ void DisplayGameControlValues() /* redraw game control buttons */ RedrawGameButtons(); - game_status = GAME_MODE_PSEUDO_PANEL; + SetGameStatus(GAME_MODE_PSEUDO_PANEL); for (i = 0; i < NUM_GAME_PANEL_CONTROLS; i++) { @@ -2574,7 +2575,7 @@ void DisplayGameControlValues() redraw_mask |= REDRAW_DOOR_1; } - game_status = GAME_MODE_PLAYING; + SetGameStatus(GAME_MODE_PLAYING); } void UpdateAndDisplayGameControlValues() @@ -3097,13 +3098,10 @@ void InitGame() // required here to update video display before fading (FIX THIS) DrawMaskedBorder(REDRAW_DOOR_2); - game_status = GAME_MODE_PLAYING; - if (!game.restart_level) CloseDoor(DOOR_CLOSE_1); - /* needed if different viewport properties defined for playing */ - ChangeViewportPropertiesIfNeeded(); + SetGameStatus(GAME_MODE_PLAYING); if (level_editor_test_game) FadeSkipNextFadeIn(); @@ -3113,12 +3111,19 @@ void InitGame() if (CheckIfGlobalBorderHasChanged()) fade_mask = REDRAW_ALL; + FadeSoundsAndMusic(); + + ExpireSoundLoops(TRUE); + FadeOut(fade_mask); - OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW); + /* needed if different viewport properties defined for playing */ + ChangeViewportPropertiesIfNeeded(); ClearField(); + OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW); + DrawCompleteVideoDisplay(); InitGameEngine(); @@ -4422,7 +4427,7 @@ void GameEnd() if (level_editor_test_game) { - game_status = GAME_MODE_MAIN; + SetGameStatus(GAME_MODE_MAIN); DrawMainMenu(); @@ -4431,7 +4436,7 @@ void GameEnd() if (!local_player->LevelSolved_SaveScore) { - game_status = GAME_MODE_MAIN; + SetGameStatus(GAME_MODE_MAIN); DrawMainMenu(); @@ -4450,7 +4455,7 @@ void GameEnd() if ((hi_pos = NewHiScore()) >= 0) { - game_status = GAME_MODE_SCORES; + SetGameStatus(GAME_MODE_SCORES); DrawHallOfFame(hi_pos); @@ -4462,7 +4467,7 @@ void GameEnd() } else { - game_status = GAME_MODE_MAIN; + SetGameStatus(GAME_MODE_MAIN); if (raise_level) { @@ -4890,6 +4895,7 @@ static void setScreenCenteredToAllPlayers(int *sx, int *sy) void DrawRelocateScreen(int old_x, int old_y, int x, int y, int move_dir, boolean center_screen, boolean quick_relocation) { + unsigned int frame_delay_value_old = GetVideoFrameDelay(); boolean ffwd_delay = (tape.playing && tape.fast_forward); boolean no_delay = (tape.warp_forward); int frame_delay_value = (ffwd_delay ? FfwdFrameDelay : GameFrameDelay); @@ -4957,6 +4963,8 @@ void DrawRelocateScreen(int old_x, int old_y, int x, int y, int move_dir, ScrollScreen(NULL, SCROLL_GO_ON); /* scroll last frame to full tile */ + SetVideoFrameDelay(wait_delay_value); + while (scroll_x != new_scroll_x || scroll_y != new_scroll_y) { int dx = 0, dy = 0; @@ -4979,16 +4987,15 @@ void DrawRelocateScreen(int old_x, int old_y, int x, int y, int move_dir, /* scroll in two steps of half tile size to make things smoother */ BlitBitmap(drawto_field, window, fx, fy, SXSIZE, SYSIZE, SX, SY); - Delay(wait_delay_value); /* scroll second step to align at full tile size */ - BackToFront(); - Delay(wait_delay_value); + BlitScreenToBitmap(window); } DrawAllPlayers(); BackToFront(); - Delay(wait_delay_value); + + SetVideoFrameDelay(frame_delay_value_old); } void RelocatePlayer(int jx, int jy, int el_player_raw) @@ -5038,8 +5045,7 @@ void RelocatePlayer(int jx, int jy, int el_player_raw) DrawPlayer(player); - BackToFront(); - Delay(wait_delay_value); + BackToFront_WithFrameDelay(wait_delay_value); } DrawPlayer(player); /* needed here only to cleanup last field */ @@ -10954,7 +10960,9 @@ void StartGameActions(boolean init_network_game, boolean record_tape, void GameActions() { +#if 0 static unsigned int game_frame_delay = 0; +#endif unsigned int game_frame_delay_value; byte *recorded_player_action; byte summarized_player_action = 0; @@ -11032,6 +11040,9 @@ void GameActions() if (tape.playing && tape.warp_forward && !tape.pausing) game_frame_delay_value = 0; + SetVideoFrameDelay(game_frame_delay_value); + +#if 0 #if 0 /* ---------- main game synchronization point ---------- */ @@ -11043,6 +11054,7 @@ void GameActions() /* ---------- main game synchronization point ---------- */ WaitUntilDelayReached(&game_frame_delay, game_frame_delay_value); +#endif #endif if (network_playing && !network_player_action_received) @@ -12055,7 +12067,7 @@ boolean MovePlayer(struct PlayerInfo *player, int dx, int dy) AdvanceFrameAndPlayerCounters(player->index_nr); DrawAllPlayers(); - BackToFront(); + BackToFront_WithFrameDelay(0); } player->move_delay_value = original_move_delay_value; @@ -14470,7 +14482,7 @@ void RequestQuitGameExt(boolean skip_request, boolean quick_quit, char *message) if (quick_quit) FadeSkipNextFadeIn(); - game_status = GAME_MODE_MAIN; + SetGameStatus(GAME_MODE_MAIN); DrawMainMenu(); } @@ -14851,47 +14863,47 @@ static struct } gamebutton_info[NUM_GAME_BUTTONS] = { { - IMG_GAME_BUTTON_GFX_STOP, &game.button.stop, + IMG_GFX_GAME_BUTTON_STOP, &game.button.stop, GAME_CTRL_ID_STOP, "stop game" }, { - IMG_GAME_BUTTON_GFX_PAUSE, &game.button.pause, + IMG_GFX_GAME_BUTTON_PAUSE, &game.button.pause, GAME_CTRL_ID_PAUSE, "pause game" }, { - IMG_GAME_BUTTON_GFX_PLAY, &game.button.play, + IMG_GFX_GAME_BUTTON_PLAY, &game.button.play, GAME_CTRL_ID_PLAY, "play game" }, { - IMG_GAME_BUTTON_GFX_UNDO, &game.button.undo, + IMG_GFX_GAME_BUTTON_UNDO, &game.button.undo, GAME_CTRL_ID_UNDO, "undo step" }, { - IMG_GAME_BUTTON_GFX_REDO, &game.button.redo, + IMG_GFX_GAME_BUTTON_REDO, &game.button.redo, GAME_CTRL_ID_REDO, "redo step" }, { - IMG_GAME_BUTTON_GFX_SAVE, &game.button.save, + IMG_GFX_GAME_BUTTON_SAVE, &game.button.save, GAME_CTRL_ID_SAVE, "save game" }, { - IMG_GAME_BUTTON_GFX_PAUSE2, &game.button.pause2, + IMG_GFX_GAME_BUTTON_PAUSE2, &game.button.pause2, GAME_CTRL_ID_PAUSE2, "pause game" }, { - IMG_GAME_BUTTON_GFX_LOAD, &game.button.load, + IMG_GFX_GAME_BUTTON_LOAD, &game.button.load, GAME_CTRL_ID_LOAD, "load game" }, { - IMG_GAME_BUTTON_GFX_SOUND_MUSIC, &game.button.sound_music, + IMG_GFX_GAME_BUTTON_SOUND_MUSIC, &game.button.sound_music, SOUND_CTRL_ID_MUSIC, "background music on/off" }, { - IMG_GAME_BUTTON_GFX_SOUND_LOOPS, &game.button.sound_loops, + IMG_GFX_GAME_BUTTON_SOUND_LOOPS, &game.button.sound_loops, SOUND_CTRL_ID_LOOPS, "sound loops on/off" }, { - IMG_GAME_BUTTON_GFX_SOUND_SIMPLE, &game.button.sound_simple, + IMG_GFX_GAME_BUTTON_SOUND_SIMPLE, &game.button.sound_simple, SOUND_CTRL_ID_SIMPLE, "normal sounds on/off" } }; @@ -14986,7 +14998,7 @@ void FreeGameButtons() FreeGadget(game_gadget[i]); } -static void MapGameButtonsAtSamePosition(int id) +static void UnmapGameButtonsAtSamePosition(int id) { int i; @@ -14994,10 +15006,26 @@ static void MapGameButtonsAtSamePosition(int id) if (i != id && gamebutton_info[i].pos->x == gamebutton_info[id].pos->x && gamebutton_info[i].pos->y == gamebutton_info[id].pos->y) - MapGadget(game_gadget[i]); + UnmapGadget(game_gadget[i]); } -static void UnmapGameButtonsAtSamePosition(int id) +static void UnmapGameButtonsAtSamePosition_All() +{ + if (setup.show_snapshot_buttons) + { + UnmapGameButtonsAtSamePosition(GAME_CTRL_ID_SAVE); + UnmapGameButtonsAtSamePosition(GAME_CTRL_ID_PAUSE2); + UnmapGameButtonsAtSamePosition(GAME_CTRL_ID_LOAD); + } + else + { + UnmapGameButtonsAtSamePosition(GAME_CTRL_ID_STOP); + UnmapGameButtonsAtSamePosition(GAME_CTRL_ID_PAUSE); + UnmapGameButtonsAtSamePosition(GAME_CTRL_ID_PLAY); + } +} + +static void MapGameButtonsAtSamePosition(int id) { int i; @@ -15005,7 +15033,9 @@ static void UnmapGameButtonsAtSamePosition(int id) if (i != id && gamebutton_info[i].pos->x == gamebutton_info[id].pos->x && gamebutton_info[i].pos->y == gamebutton_info[id].pos->y) - UnmapGadget(game_gadget[i]); + MapGadget(game_gadget[i]); + + UnmapGameButtonsAtSamePosition_All(); } void MapUndoRedoButtons() @@ -15015,6 +15045,8 @@ void MapUndoRedoButtons() MapGadget(game_gadget[GAME_CTRL_ID_UNDO]); MapGadget(game_gadget[GAME_CTRL_ID_REDO]); + + ModifyGadget(game_gadget[GAME_CTRL_ID_PAUSE2], GDI_CHECKED, TRUE, GDI_END); } void UnmapUndoRedoButtons() @@ -15024,6 +15056,8 @@ void UnmapUndoRedoButtons() MapGameButtonsAtSamePosition(GAME_CTRL_ID_UNDO); MapGameButtonsAtSamePosition(GAME_CTRL_ID_REDO); + + ModifyGadget(game_gadget[GAME_CTRL_ID_PAUSE2], GDI_CHECKED, FALSE, GDI_END); } void MapGameButtons() @@ -15035,18 +15069,7 @@ void MapGameButtons() i != GAME_CTRL_ID_REDO) MapGadget(game_gadget[i]); - if (setup.show_snapshot_buttons) - { - UnmapGameButtonsAtSamePosition(GAME_CTRL_ID_SAVE); - UnmapGameButtonsAtSamePosition(GAME_CTRL_ID_PAUSE2); - UnmapGameButtonsAtSamePosition(GAME_CTRL_ID_LOAD); - } - else - { - UnmapGameButtonsAtSamePosition(GAME_CTRL_ID_STOP); - UnmapGameButtonsAtSamePosition(GAME_CTRL_ID_PAUSE); - UnmapGameButtonsAtSamePosition(GAME_CTRL_ID_PLAY); - } + UnmapGameButtonsAtSamePosition_All(); RedrawGameButtons(); } @@ -15082,8 +15105,7 @@ void GameUndoRedoExt() DrawCompleteVideoDisplay(); DrawVideoDisplay(VIDEO_STATE_TIME_ON, TapeTime); DrawVideoDisplay(VIDEO_STATE_FRAME_ON, FrameCounter); - DrawVideoDisplay((tape.single_step ? VIDEO_STATE_1STEP_ON : - VIDEO_STATE_1STEP_OFF), 0); + DrawVideoDisplay(VIDEO_STATE_1STEP(tape.single_step), 0); BackToFront(); } @@ -15162,7 +15184,7 @@ static void HandleGameButtonsExt(int id, int button) SendToServer_ContinuePlaying(); else #endif - TapeTogglePause(TAPE_TOGGLE_MANUAL); + TapeTogglePause(TAPE_TOGGLE_MANUAL | TAPE_TOGGLE_PLAY_PAUSE); } break;