X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame.c;h=17df74534e201cab3dc02ce3a19e151ee5736e9e;hb=f0bec2935a69513658571cd766150be5476b0849;hp=58162eb893889bbdfbb935f703c03dcdf9b54d83;hpb=34392542ff9022d786f7ffe513c8119d49fd5bc5;p=rocksndiamonds.git diff --git a/src/game.c b/src/game.c index 58162eb8..17df7453 100644 --- a/src/game.c +++ b/src/game.c @@ -3810,6 +3810,7 @@ void InitGame(void) game.wind_direction = level.wind_direction_initial; game.time_final = 0; + game.score_time_final = 0; game.score = 0; game.score_final = 0; @@ -4707,20 +4708,6 @@ static void LevelSolved(void) game.LevelSolved = TRUE; game.GameOver = TRUE; - - game.time_final = (game.no_time_limit ? TimePlayed : TimeLeft); - game.score_final = (level.game_engine_type == GAME_ENGINE_TYPE_EM ? - game_em.lev->score : - level.game_engine_type == GAME_ENGINE_TYPE_MM ? - game_mm.score : - game.score); - game.health_final = (level.game_engine_type == GAME_ENGINE_TYPE_MM ? - MM_HEALTH(game_mm.laser_overload_value) : - game.health); - - game.LevelSolved_CountingTime = game.time_final; - game.LevelSolved_CountingScore = game.score_final; - game.LevelSolved_CountingHealth = game.health_final; } void GameWon(void) @@ -4743,6 +4730,24 @@ void GameWon(void) if (local_player->active && local_player->MovPos) return; + game.time_final = (game.no_time_limit ? TimePlayed : TimeLeft); + game.score_time_final = (level.use_step_counter ? TimePlayed : + TimePlayed * FRAMES_PER_SECOND + TimeFrames); + + game.score_final = (level.game_engine_type == GAME_ENGINE_TYPE_EM ? + game_em.lev->score : + level.game_engine_type == GAME_ENGINE_TYPE_MM ? + game_mm.score : + game.score); + + game.health_final = (level.game_engine_type == GAME_ENGINE_TYPE_MM ? + MM_HEALTH(game_mm.laser_overload_value) : + game.health); + + game.LevelSolved_CountingTime = game.time_final; + game.LevelSolved_CountingScore = game.score_final; + game.LevelSolved_CountingHealth = game.health_final; + game.LevelSolved_GameWon = TRUE; game.LevelSolved_SaveTape = tape.recording; game.LevelSolved_SaveScore = !tape.playing; @@ -5047,7 +5052,20 @@ int NewHiScore(int level_nr) for (k = 0; k < MAX_SCORE_ENTRIES; k++) { - if (game.score_final > scores.entry[k].score) + boolean score_is_better = (game.score_final > scores.entry[k].score); + boolean score_is_equal = (game.score_final == scores.entry[k].score); + boolean time_is_better = (game.score_time_final < scores.entry[k].time); + boolean time_is_equal = (game.score_time_final == scores.entry[k].time); + boolean better_by_score = (score_is_better || + (score_is_equal && time_is_better)); + boolean better_by_time = (time_is_better || + (time_is_equal && score_is_better)); + boolean is_better = (level.rate_time_over_score ? better_by_time : + better_by_score); + boolean entry_is_empty = (scores.entry[k].score == 0 && + scores.entry[k].time == 0); + + if (is_better || entry_is_empty) { // player has made it to the hall of fame @@ -5069,6 +5087,7 @@ int NewHiScore(int level_nr) { strcpy(scores.entry[l].name, scores.entry[l - 1].name); scores.entry[l].score = scores.entry[l - 1].score; + scores.entry[l].time = scores.entry[l - 1].time; } } @@ -5077,6 +5096,7 @@ int NewHiScore(int level_nr) strncpy(scores.entry[k].name, setup.player_name, MAX_PLAYER_NAME_LEN); scores.entry[k].name[MAX_PLAYER_NAME_LEN] = '\0'; scores.entry[k].score = game.score_final; + scores.entry[k].time = game.score_time_final; position = k; break; @@ -13120,7 +13140,7 @@ void ScrollPlayer(struct PlayerInfo *player, int mode) RemovePlayer(player); } - if (!game.LevelSolved && level.use_step_counter) + if (level.use_step_counter) { int i; @@ -13130,14 +13150,14 @@ void ScrollPlayer(struct PlayerInfo *player, int mode) { TimeLeft--; - if (TimeLeft <= 10 && setup.time_limit) + if (TimeLeft <= 10 && setup.time_limit && !game.LevelSolved) PlaySound(SND_GAME_RUNNING_OUT_OF_TIME); game_panel_controls[GAME_PANEL_TIME].value = TimeLeft; DisplayGameControlValues(); - if (!TimeLeft && setup.time_limit) + if (!TimeLeft && setup.time_limit && !game.LevelSolved) for (i = 0; i < MAX_PLAYERS; i++) KillPlayer(&stored_player[i]); }