X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame.c;h=178f35defaf7352aff75dd66bbd529c6e22ad41c;hb=a7a3a417929449b5d1c32a5ef9e67693015d187b;hp=3a2c1a11db4b5bf290f038fe0124b6d59faaf6a2;hpb=64d673ee2b6655f0ade45a3329ee08e32522b3c4;p=rocksndiamonds.git diff --git a/src/game.c b/src/game.c index 3a2c1a11..178f35de 100644 --- a/src/game.c +++ b/src/game.c @@ -2566,7 +2566,9 @@ static void UpdateGameControlValues(void) int element = gpc->value; int graphic = el2panelimg(element); int init_gfx_random = (graphic_info[graphic].anim_global_sync ? - sync_random_frame : INIT_GFX_RANDOM()); + sync_random_frame : + graphic_info[graphic].anim_global_anim_sync ? + getGlobalAnimSyncFrame() : INIT_GFX_RANDOM()); if (gpc->value != gpc->last_value) { @@ -2601,7 +2603,9 @@ static void UpdateGameControlValues(void) int last_anim_random_frame = gfx.anim_random_frame; int graphic = gpc->graphic; int init_gfx_random = (graphic_info[graphic].anim_global_sync ? - sync_random_frame : INIT_GFX_RANDOM()); + sync_random_frame : + graphic_info[graphic].anim_global_anim_sync ? + getGlobalAnimSyncFrame() : INIT_GFX_RANDOM()); if (gpc->value != gpc->last_value) { @@ -5305,6 +5309,8 @@ static void ResetGfxFrame(int x, int y) if (graphic_info[graphic].anim_global_sync) GfxFrame[x][y] = FrameCounter; + else if (graphic_info[graphic].anim_global_anim_sync) + GfxFrame[x][y] = getGlobalAnimSyncFrame(); else if (ANIM_MODE(graphic) == ANIM_CE_VALUE) GfxFrame[x][y] = CustomValue[x][y]; else if (ANIM_MODE(graphic) == ANIM_CE_SCORE) @@ -5611,7 +5617,7 @@ static void setScreenCenteredToAllPlayers(int *sx, int *sy) *sy = (sy1 + sy2) / 2; } -static void DrawRelocateScreen(int old_x, int old_y, int x, int y, int move_dir, +static void DrawRelocateScreen(int old_x, int old_y, int x, int y, boolean center_screen, boolean quick_relocation) { unsigned int frame_delay_value_old = GetVideoFrameDelay(); @@ -5782,7 +5788,7 @@ static void RelocatePlayer(int jx, int jy, int el_player_raw) } // only visually relocate centered player - DrawRelocateScreen(old_jx, old_jy, player->jx, player->jy, player->MovDir, + DrawRelocateScreen(old_jx, old_jy, player->jx, player->jy, FALSE, level.instant_relocation); TestIfPlayerTouchesBadThing(jx, jy); @@ -6421,7 +6427,7 @@ static void ToggleBeltSwitch(int x, int y) } } -static void ToggleSwitchgateSwitch(int x, int y) +static void ToggleSwitchgateSwitch(void) { int xx, yy; @@ -6901,7 +6907,7 @@ static void Impact(int x, int y) smashed == EL_DC_SWITCHGATE_SWITCH_UP || smashed == EL_DC_SWITCHGATE_SWITCH_DOWN) { - ToggleSwitchgateSwitch(x, y + 1); + ToggleSwitchgateSwitch(); } else if (smashed == EL_LIGHT_SWITCH || smashed == EL_LIGHT_SWITCH_ACTIVE) @@ -11990,25 +11996,23 @@ void GameActions(void) void GameActions_EM_Main(void) { byte effective_action[MAX_PLAYERS]; - boolean warp_mode = (tape.playing && tape.warp_forward && !tape.pausing); int i; for (i = 0; i < MAX_PLAYERS; i++) effective_action[i] = stored_player[i].effective_action; - GameActions_EM(effective_action, warp_mode); + GameActions_EM(effective_action); } void GameActions_SP_Main(void) { byte effective_action[MAX_PLAYERS]; - boolean warp_mode = (tape.playing && tape.warp_forward && !tape.pausing); int i; for (i = 0; i < MAX_PLAYERS; i++) effective_action[i] = stored_player[i].effective_action; - GameActions_SP(effective_action, warp_mode); + GameActions_SP(effective_action); for (i = 0; i < MAX_PLAYERS; i++) { @@ -12021,9 +12025,7 @@ void GameActions_SP_Main(void) void GameActions_MM_Main(void) { - boolean warp_mode = (tape.playing && tape.warp_forward && !tape.pausing); - - GameActions_MM(local_player->effective_mouse_action, warp_mode); + GameActions_MM(local_player->effective_mouse_action); } void GameActions_RND_Main(void) @@ -12087,7 +12089,7 @@ void GameActions_RND(void) game.centered_player_nr = game.centered_player_nr_next; game.set_centered_player = FALSE; - DrawRelocateScreen(0, 0, sx, sy, MV_NONE, TRUE, setup.quick_switch); + DrawRelocateScreen(0, 0, sx, sy, TRUE, setup.quick_switch); DrawGameDoorValues(); } @@ -14706,7 +14708,7 @@ static int DigField(struct PlayerInfo *player, element == EL_DC_SWITCHGATE_SWITCH_UP || element == EL_DC_SWITCHGATE_SWITCH_DOWN) { - ToggleSwitchgateSwitch(x, y); + ToggleSwitchgateSwitch(); } else if (element == EL_LIGHT_SWITCH || element == EL_LIGHT_SWITCH_ACTIVE) @@ -15840,7 +15842,7 @@ static ListNode *SaveEngineSnapshotBuffers(void) if (level.game_engine_type == GAME_ENGINE_TYPE_SP) SaveEngineSnapshotValues_SP(&buffers); if (level.game_engine_type == GAME_ENGINE_TYPE_MM) - SaveEngineSnapshotValues_MM(&buffers); + SaveEngineSnapshotValues_MM(); // save values stored in special snapshot structure