X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame.c;h=13f264e8614f3c3a9cde745e95c2de62096dae69;hb=1db2f63d60082eadc1ef59bb872060edb1c7efb6;hp=ce4fd8cb30e033a0fb9623b99bfe8bcf4dde681a;hpb=deb451e04c703615d19fd5c3b6863499c09ae2ba;p=rocksndiamonds.git diff --git a/src/game.c b/src/game.c index ce4fd8cb..13f264e8 100644 --- a/src/game.c +++ b/src/game.c @@ -1052,6 +1052,7 @@ static void PlayLevelSoundElementActionIfLoop(int, int, int, int); static void PlayLevelSoundActionIfLoop(int, int, int); static void StopLevelSoundActionIfLoop(int, int, int); static void PlayLevelMusic(); +static void FadeLevelSoundsAndMusic(); static void HandleGameButtons(struct GadgetInfo *); @@ -2701,6 +2702,9 @@ static void InitGameEngine() game_em.use_single_button = (game.engine_version > VERSION_IDENT(4,0,0,2)); + game_em.use_snap_key_bug = + (game.engine_version < VERSION_IDENT(4,0,1,0)); + /* ---------------------------------------------------------------------- */ /* set maximal allowed number of custom element changes per game frame */ @@ -3056,6 +3060,11 @@ static void InitGameEngine() strEqual(setup.engine_snapshot_mode, STR_SNAPSHOT_MODE_EVERY_COLLECT) ? SNAPSHOT_MODE_EVERY_COLLECT : SNAPSHOT_MODE_OFF); game.snapshot.save_snapshot = FALSE; + + /* ---------- initialize level time for Supaplex engine ------------------- */ + /* Supaplex levels with time limit currently unsupported -- should be added */ + if (level.game_engine_type == GAME_ENGINE_TYPE_SP) + level.time = 0; } int get_num_special_action(int element, int action_first, int action_last) @@ -3118,7 +3127,7 @@ void InitGame() if (CheckIfGlobalBorderHasChanged()) fade_mask = REDRAW_ALL; - FadeSoundsAndMusic(); + FadeLevelSoundsAndMusic(); ExpireSoundLoops(TRUE); @@ -4595,6 +4604,10 @@ void InitPlayerGfxAnimation(struct PlayerInfo *player, int action, int dir) static void ResetGfxFrame(int x, int y) { + // profiling showed that "autotest" spends 10~20% of its time in this function + if (DrawingDeactivatedField()) + return; + int element = Feld[x][y]; int graphic = el_act_dir2img(element, GfxAction[x][y], GfxDir[x][y]); @@ -11212,7 +11225,7 @@ void GameActionsExt() AdvanceFrameAndPlayerCounters(-1); /* advance counters for all players */ - if (options.debug) /* calculate frames per second */ + if (global.show_frames_per_second) { static unsigned int fps_counter = 0; static int fps_frames = 0; @@ -11220,7 +11233,7 @@ void GameActionsExt() fps_frames++; - if (fps_delay_ms >= 500) /* calculate fps every 0.5 seconds */ + if (fps_delay_ms >= 500) /* calculate FPS every 0.5 seconds */ { global.frames_per_second = 1000 * (float)fps_frames / fps_delay_ms; @@ -14232,12 +14245,43 @@ static void StopLevelSoundActionIfLoop(int x, int y, int action) StopSound(sound_effect); } -static void PlayLevelMusic() +static int getLevelMusicNr() { if (levelset.music[level_nr] != MUS_UNDEFINED) - PlayMusic(levelset.music[level_nr]); /* from config file */ + return levelset.music[level_nr]; /* from config file */ else - PlayMusic(MAP_NOCONF_MUSIC(level_nr)); /* from music dir */ + return MAP_NOCONF_MUSIC(level_nr); /* from music dir */ +} + +static void FadeLevelSounds() +{ + FadeSounds(); +} + +static void FadeLevelMusic() +{ + int music_nr = getLevelMusicNr(); + char *curr_music = getCurrentlyPlayingMusicFilename(); + char *next_music = getMusicInfoEntryFilename(music_nr); + + if (!strEqual(curr_music, next_music)) + FadeMusic(); +} + +void FadeLevelSoundsAndMusic() +{ + FadeLevelSounds(); + FadeLevelMusic(); +} + +static void PlayLevelMusic() +{ + int music_nr = getLevelMusicNr(); + char *curr_music = getCurrentlyPlayingMusicFilename(); + char *next_music = getMusicInfoEntryFilename(music_nr); + + if (!strEqual(curr_music, next_music)) + PlayMusic(music_nr); } void PlayLevelSound_EM(int xx, int yy, int element_em, int sample)