X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame.c;h=0d5bec3652c9c2290c4bc554e69c43518d8e1311;hb=5254dd7ea452634c19fb443566a413aa411d792e;hp=9127a1b6a5be48bc22c593b6ff728b8a02269192;hpb=7812c16db4e1523db25e94254e23ab2d6a6827d0;p=rocksndiamonds.git diff --git a/src/game.c b/src/game.c index 9127a1b6..0d5bec36 100644 --- a/src/game.c +++ b/src/game.c @@ -15863,7 +15863,7 @@ static int getSoundEffect_BD(int element_bd, int sample) void PlayLevelSound_BD(int xx, int yy, int element_bd, int sample) { - int element = (element_bd > -1 ? map_element_BD_to_RND(element_bd) : 0); + int element = (element_bd > -1 ? map_element_BD_to_RND_game(element_bd) : 0); int sound_effect = getSoundEffect_BD(element, sample); int sound_action = getSoundAction_BD(sample); boolean is_loop_sound = IS_LOOP_SOUND(sound_effect); @@ -15887,7 +15887,7 @@ void PlayLevelSound_BD(int xx, int yy, int element_bd, int sample) void StopSound_BD(int element_bd, int sample) { - int element = (element_bd > -1 ? map_element_BD_to_RND(element_bd) : 0); + int element = (element_bd > -1 ? map_element_BD_to_RND_game(element_bd) : 0); int sound_effect = getSoundEffect_BD(element, sample); if (sound_effect != SND_UNDEFINED) @@ -15896,7 +15896,7 @@ void StopSound_BD(int element_bd, int sample) boolean isSoundPlaying_BD(int element_bd, int sample) { - int element = (element_bd > -1 ? map_element_BD_to_RND(element_bd) : 0); + int element = (element_bd > -1 ? map_element_BD_to_RND_game(element_bd) : 0); int sound_effect = getSoundEffect_BD(element, sample); if (sound_effect != SND_UNDEFINED)