X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame.c;h=0d28b40b2961e8774cd2cdea2d4f47feb68aa263;hb=035b753f2a4929225a7db8a9d49d46b54457cd81;hp=47fa48ad60b63225d2e8579b86fd7c7c627d07f0;hpb=7bcc6aa833d64b21f78793dd00ed4c1356b98d05;p=rocksndiamonds.git diff --git a/src/game.c b/src/game.c index 47fa48ad..0d28b40b 100644 --- a/src/game.c +++ b/src/game.c @@ -2147,8 +2147,9 @@ static void InitGameControlValues(void) if (nr != i) { - Error(ERR_INFO, "'game_panel_controls' structure corrupted at %d", i); - Error(ERR_EXIT, "this should not happen -- please debug"); + Error("'game_panel_controls' structure corrupted at %d", i); + + Fail("this should not happen -- please debug"); } // force update of game controls after initialization @@ -11660,9 +11661,8 @@ static void GameActionsExt(void) byte mapped_action[MAX_PLAYERS]; #if DEBUG_PLAYER_ACTIONS - Print(":::"); for (i = 0; i < MAX_PLAYERS; i++) - Print(" %d, ", stored_player[i].effective_action); + DebugContinued("", "%d, ", stored_player[i].effective_action); #endif for (i = 0; i < MAX_PLAYERS; i++) @@ -11672,19 +11672,18 @@ static void GameActionsExt(void) stored_player[i].effective_action = mapped_action[i]; #if DEBUG_PLAYER_ACTIONS - Print(" =>"); + DebugContinued("", "=> "); for (i = 0; i < MAX_PLAYERS; i++) - Print(" %d, ", stored_player[i].effective_action); - Print("\n"); + DebugContinued("", "%d, ", stored_player[i].effective_action); + DebugContinued("game:playing:player", "\n"); #endif } #if DEBUG_PLAYER_ACTIONS else { - Print(":::"); for (i = 0; i < MAX_PLAYERS; i++) - Print(" %d, ", stored_player[i].effective_action); - Print("\n"); + DebugContinued("", "%d, ", stored_player[i].effective_action); + DebugContinued("game:playing:player", "\n"); } #endif #endif @@ -15424,10 +15423,11 @@ static void LoadEngineSnapshotValues_RND(void) if (game.num_random_calls != num_random_calls) { - Error(ERR_INFO, "number of random calls out of sync"); - Error(ERR_INFO, "number of random calls should be %d", num_random_calls); - Error(ERR_INFO, "number of random calls is %d", game.num_random_calls); - Error(ERR_EXIT, "this should not happen -- please debug"); + Error("number of random calls out of sync"); + Error("number of random calls should be %d", num_random_calls); + Error("number of random calls is %d", game.num_random_calls); + + Fail("this should not happen -- please debug"); } }