X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame.c;h=0bd65fdb476fe8b3c45d4b186275e070c661c44a;hb=2a4878a4c2873df0426a22c357533656928748c8;hp=e1977faf19ecae71ff9d8d5944e2cfc9686cb0c6;hpb=6df84aae03094174b7418a8c1cce7657d3378d59;p=rocksndiamonds.git diff --git a/src/game.c b/src/game.c index e1977faf..0bd65fdb 100644 --- a/src/game.c +++ b/src/game.c @@ -91,14 +91,6 @@ #define SC_SCHLUESSEL 9 #define SC_ZEITBONUS 10 -/* values for game_emulation */ -#define EMU_NONE 0 -#define EMU_BOULDERDASH 1 -#define EMU_SOKOBAN 2 - -/* to control special behaviour of certain game elements */ -int game_emulation = EMU_NONE; - @@ -261,6 +253,8 @@ static void InitField(int x, int y, boolean init_game) case EL_MAMPFER2: case EL_ROBOT: case EL_PACMAN: + case EL_SP_SNIKSNAK: + case EL_SP_ELECTRON: InitMovDir(x, y); break; @@ -313,6 +307,7 @@ void InitGame() int i, j, x, y; boolean emulate_bd = TRUE; /* unless non-BOULDERDASH elements found */ boolean emulate_sb = TRUE; /* unless non-SOKOBAN elements found */ + boolean emulate_sp = TRUE; /* unless non-SUPAPLEX elements found */ /* don't play tapes over network */ network_playing = (options.network && !tape.playing); @@ -388,6 +383,7 @@ void InitGame() MampferNr = 0; FrameCounter = 0; TimeFrames = 0; + TimePlayed = 0; TimeLeft = level.time; ScreenMovDir = MV_NO_MOVING; @@ -426,14 +422,19 @@ void InitGame() } } - for(y=0; yjx >= MIDPOSX-1) @@ -620,6 +622,7 @@ void InitMovDir(int x, int y) Feld[x][y] = EL_KAEFER; MovDir[x][y] = direction[0][element - EL_KAEFER_R]; break; + case EL_FLIEGER_R: case EL_FLIEGER_O: case EL_FLIEGER_L: @@ -627,6 +630,7 @@ void InitMovDir(int x, int y) Feld[x][y] = EL_FLIEGER; MovDir[x][y] = direction[0][element - EL_FLIEGER_R]; break; + case EL_BUTTERFLY_R: case EL_BUTTERFLY_O: case EL_BUTTERFLY_L: @@ -634,6 +638,7 @@ void InitMovDir(int x, int y) Feld[x][y] = EL_BUTTERFLY; MovDir[x][y] = direction[0][element - EL_BUTTERFLY_R]; break; + case EL_FIREFLY_R: case EL_FIREFLY_O: case EL_FIREFLY_L: @@ -641,6 +646,7 @@ void InitMovDir(int x, int y) Feld[x][y] = EL_FIREFLY; MovDir[x][y] = direction[0][element - EL_FIREFLY_R]; break; + case EL_PACMAN_R: case EL_PACMAN_O: case EL_PACMAN_L: @@ -648,6 +654,15 @@ void InitMovDir(int x, int y) Feld[x][y] = EL_PACMAN; MovDir[x][y] = direction[0][element - EL_PACMAN_R]; break; + + case EL_SP_SNIKSNAK: + MovDir[x][y] = MV_UP; + break; + + case EL_SP_ELECTRON: + MovDir[x][y] = MV_LEFT; + break; + default: MovDir[x][y] = 1 << RND(4); if (element != EL_KAEFER && @@ -668,7 +683,8 @@ void InitMovDir(int x, int y) MovDir[x][y] = direction[0][i]; break; } - else if (element == EL_FLIEGER || element == EL_FIREFLY) + else if (element == EL_FLIEGER || element == EL_FIREFLY || + element == EL_SP_SNIKSNAK || element == EL_SP_ELECTRON) { MovDir[x][y] = direction[1][i]; break; @@ -720,7 +736,7 @@ void GameWon() { if (!setup.sound_loops) PlaySoundStereo(SND_SIRR, PSND_MAX_RIGHT); - if (TimeLeft && !(TimeLeft % 10)) + if (TimeLeft > 0 && !(TimeLeft % 10)) RaiseScore(level.score[SC_ZEITBONUS]); if (TimeLeft > 100 && !(TimeLeft % 10)) TimeLeft -= 10; @@ -734,6 +750,29 @@ void GameWon() if (setup.sound_loops) StopSound(SND_SIRR); } + else if (level.time == 0) /* level without time limit */ + { + if (setup.sound_loops) + PlaySoundExt(SND_SIRR, PSND_MAX_VOLUME, PSND_MAX_RIGHT, PSND_LOOP); + + while(TimePlayed < 999) + { + if (!setup.sound_loops) + PlaySoundStereo(SND_SIRR, PSND_MAX_RIGHT); + if (TimePlayed < 999 && !(TimePlayed % 10)) + RaiseScore(level.score[SC_ZEITBONUS]); + if (TimePlayed < 900 && !(TimePlayed % 10)) + TimePlayed += 10; + else + TimePlayed++; + DrawText(DX_TIME, DY_TIME, int2str(TimePlayed, 3), FS_SMALL, FC_YELLOW); + BackToFront(); + Delay(10); + } + + if (setup.sound_loops) + StopSound(SND_SIRR); + } FadeSounds(); @@ -770,7 +809,7 @@ void GameWon() BackToFront(); } -boolean NewHiScore() +int NewHiScore() { int k, l; int position = -1; @@ -954,7 +993,9 @@ void DrawDynamite(int x, int y) phase = 7 - phase; } - if (Store[x][y]) + if (game_emulation == EMU_SUPAPLEX) + DrawGraphic(sx, sy, GFX_SP_DISK_RED); + else if (Store[x][y]) DrawGraphicThruMask(sx, sy, graphic + phase); else DrawGraphic(sx, sy, graphic + phase); @@ -1038,6 +1079,9 @@ void Explode(int ex, int ey, int phase, int mode) Store[x][y] = EL_EDELSTEIN_GELB; break; } + + if (game_emulation == EMU_SUPAPLEX) + Store[x][y] = EL_LEERRAUM; } else if (center_element == EL_MAULWURF) Store[x][y] = EL_EDELSTEIN_ROT; @@ -1047,6 +1091,8 @@ void Explode(int ex, int ey, int phase, int mode) Store[x][y] = ((x == ex && y == ey) ? EL_DIAMANT : EL_EDELSTEIN); else if (center_element == EL_BUTTERFLY) Store[x][y] = EL_EDELSTEIN_BD; + else if (center_element == EL_SP_ELECTRON) + Store[x][y] = EL_SP_INFOTRON; else if (center_element == EL_MAMPFER) Store[x][y] = level.mampfer_inhalt[MampferNr][x-ex+1][y-ey+1]; else if (center_element == EL_AMOEBA2DIAM) @@ -1128,12 +1174,19 @@ void Explode(int ex, int ey, int phase, int mode) InitMovDir(x, y); DrawLevelField(x, y); } - else if (!(phase%delay) && IN_SCR_FIELD(SCREENX(x), SCREENY(y))) + else if (!(phase % delay) && IN_SCR_FIELD(SCREENX(x), SCREENY(y))) { + int graphic = GFX_EXPLOSION; + + if (game_emulation == EMU_SUPAPLEX) + graphic = (Store[x][y] == EL_SP_INFOTRON ? + GFX_SP_EXPLODE_INFOTRON : + GFX_SP_EXPLODE_EMPTY); + if (phase == delay) ErdreichAnbroeckeln(SCREENX(x), SCREENY(y)); - DrawGraphic(SCREENX(x), SCREENY(y), GFX_EXPLOSION+(phase/delay-1)); + DrawGraphic(SCREENX(x), SCREENY(y), graphic + (phase / delay - 1)); } } @@ -1182,7 +1235,10 @@ void Bang(int x, int y) { int element = Feld[x][y]; - PlaySoundLevel(x, y, SND_ROAAAR); + if (game_emulation == EMU_SUPAPLEX) + PlaySoundLevel(x, y, SND_SP_BOOOM); + else + PlaySoundLevel(x, y, SND_ROAAAR); if (IS_PLAYER(x, y)) /* remove objects that might cause smaller explosion */ element = EL_LEERRAUM; @@ -1285,7 +1341,8 @@ void Impact(int x, int y) return; } - if (element == EL_BOMBE && (lastline || object_hit)) /* element is bomb */ + if ((element == EL_BOMBE || element == EL_SP_DISK_ORANGE) && + (lastline || object_hit)) /* element is bomb */ { Bang(x, y); return; @@ -1343,10 +1400,11 @@ void Impact(int x, int y) return; } } - else if (element == EL_FELSBROCKEN) + else if (element == EL_FELSBROCKEN || element == EL_SP_ZONK) { - if (IS_ENEMY(smashed) || smashed == EL_BOMBE || smashed == EL_SONDE || - smashed == EL_SCHWEIN || smashed == EL_DRACHE) + if (IS_ENEMY(smashed) || + smashed == EL_BOMBE || smashed == EL_SP_DISK_ORANGE || + smashed == EL_SONDE || smashed == EL_SCHWEIN || smashed == EL_DRACHE) { Bang(x, y+1); return; @@ -1396,6 +1454,7 @@ void Impact(int x, int y) case EL_EDELSTEIN_ROT: case EL_EDELSTEIN_LILA: case EL_DIAMANT: + case EL_SP_INFOTRON: sound = SND_PLING; break; case EL_KOKOSNUSS: @@ -1404,6 +1463,9 @@ void Impact(int x, int y) case EL_FELSBROCKEN: sound = SND_KLOPF; break; + case EL_SP_ZONK: + sound = SND_SP_ZONKDOWN; + break; case EL_SCHLUESSEL: case EL_SCHLUESSEL1: case EL_SCHLUESSEL2: @@ -1485,7 +1547,8 @@ void TurnRound(int x, int y) else if (element == EL_BUTTERFLY) /* && MovDir[x][y] == left_dir) */ MovDelay[x][y] = 1; } - else if (element == EL_FLIEGER || element == EL_FIREFLY) + else if (element == EL_FLIEGER || element == EL_FIREFLY || + element == EL_SP_SNIKSNAK || element == EL_SP_ELECTRON) { TestIfBadThingHitsOtherBadThing(x, y); @@ -1496,7 +1559,9 @@ void TurnRound(int x, int y) !IS_FREE_OR_PLAYER(move_x, move_y)) MovDir[x][y] = right_dir; - if (element == EL_FLIEGER && MovDir[x][y] != old_move_dir) + if ((element == EL_FLIEGER || + element == EL_SP_SNIKSNAK || element == EL_SP_ELECTRON) + && MovDir[x][y] != old_move_dir) MovDelay[x][y] = 9; else if (element == EL_FIREFLY) /* && MovDir[x][y] == right_dir) */ MovDelay[x][y] = 1; @@ -1974,7 +2039,9 @@ void StartMoving(int x, int y) if (element!=EL_MAMPFER && element!=EL_MAMPFER2 && element!=EL_PACMAN) { TurnRound(x, y); - if (MovDelay[x][y] && (element == EL_KAEFER || element == EL_FLIEGER)) + if (MovDelay[x][y] && (element == EL_KAEFER || element == EL_FLIEGER || + element == EL_SP_SNIKSNAK || + element == EL_SP_ELECTRON)) DrawLevelField(x, y); } } @@ -1983,8 +2050,8 @@ void StartMoving(int x, int y) { MovDelay[x][y]--; - if (element == EL_ROBOT || element == EL_MAMPFER || - element == EL_MAMPFER2) + if (element == EL_ROBOT || + element == EL_MAMPFER || element == EL_MAMPFER2) { int phase = MovDelay[x][y] % 8; @@ -1998,6 +2065,8 @@ void StartMoving(int x, int y) && MovDelay[x][y]%4 == 3) PlaySoundLevel(x, y, SND_NJAM); } + else if (element == EL_SP_ELECTRON) + DrawGraphicAnimation(x, y, GFX2_SP_ELECTRON, 8, 2, ANIM_NORMAL); else if (element == EL_DRACHE) { int i; @@ -2219,12 +2288,15 @@ void StartMoving(int x, int y) TurnRound(x, y); - if (element == EL_KAEFER || element == EL_FLIEGER) + if (element == EL_KAEFER || element == EL_FLIEGER || + element == EL_SP_SNIKSNAK) DrawLevelField(x, y); else if (element == EL_BUTTERFLY || element == EL_FIREFLY) DrawGraphicAnimation(x, y, el2gfx(element), 2, 4, ANIM_NORMAL); else if (element == EL_SONDE) DrawGraphicAnimation(x, y, GFX_SONDE_START, 8, 2, ANIM_NORMAL); + else if (element == EL_SP_ELECTRON) + DrawGraphicAnimation(x, y, GFX2_SP_ELECTRON, 8, 2, ANIM_NORMAL); return; } @@ -2249,7 +2321,7 @@ void ContinueMoving(int x, int y) int newx = x + dx, newy = y + dy; int step = (horiz_move ? dx : dy) * TILEX/8; - if (CAN_FALL(element) && horiz_move) + if (CAN_FALL(element) && horiz_move && !IS_SP_ELEMENT(element)) step*=2; else if (element == EL_TROPFEN) step/=2; @@ -2612,7 +2684,7 @@ void AmoebeAbleger(int ax, int ay) if (newax == ax && neway == ay) /* amoeba cannot grow */ { - if (i == 4 && !waiting_for_player) + if (i == 4 && (!waiting_for_player || game_emulation == EMU_BOULDERDASH)) { Feld[ax][ay] = EL_AMOEBE_TOT; DrawLevelField(ax, ay); @@ -3109,6 +3181,68 @@ void CheckForDragon(int x, int y) } } +static void CheckBuggyBase(int x, int y) +{ + int element = Feld[x][y]; + + if (element == EL_SP_BUG) + { + if (!MovDelay[x][y]) /* start activating buggy base */ + MovDelay[x][y] = 2 * FRAMES_PER_SECOND + RND(5 * FRAMES_PER_SECOND); + + if (MovDelay[x][y]) /* wait some time before activating base */ + { + MovDelay[x][y]--; + if (MovDelay[x][y] < 5 && IN_SCR_FIELD(SCREENX(x), SCREENY(y))) + DrawGraphic(SCREENX(x), SCREENY(y), GFX_SP_BUG_WARNING); + if (MovDelay[x][y]) + return; + + Feld[x][y] = EL_SP_BUG_ACTIVE; + } + } + else if (element == EL_SP_BUG_ACTIVE) + { + if (!MovDelay[x][y]) /* start activating buggy base */ + MovDelay[x][y] = 1 * FRAMES_PER_SECOND + RND(1 * FRAMES_PER_SECOND); + + if (MovDelay[x][y]) /* wait some time before activating base */ + { + MovDelay[x][y]--; + if (MovDelay[x][y]) + { + int i; + static int xy[4][2] = + { + { 0, -1 }, + { -1, 0 }, + { +1, 0 }, + { 0, +1 } + }; + + if (IN_SCR_FIELD(SCREENX(x), SCREENY(y))) + DrawGraphic(SCREENX(x),SCREENY(y), GFX_SP_BUG_ACTIVE + SimpleRND(4)); + + for (i=0; i<4; i++) + { + int xx = x + xy[i][0], yy = y + xy[i][1]; + + if (IS_PLAYER(xx, yy)) + { + PlaySoundLevel(x, y, SND_SP_BUG); + break; + } + } + + return; + } + + Feld[x][y] = EL_SP_BUG; + DrawLevelField(x, y); + } + } +} + static void PlayerActions(struct PlayerInfo *player, byte player_action) { static byte stored_player_action[MAX_PLAYERS]; @@ -3352,9 +3486,9 @@ void GameActions() extern unsigned int last_RND(); printf("DEBUG: %03d last RND was %d \t [state checksum is %d]\n", - level.time - TimeLeft, + TimePlayed, last_RND(), - getStateCheckSum(level.time - TimeLeft)); + getStateCheckSum(TimePlayed)); } */ #endif @@ -3447,6 +3581,12 @@ void GameActions() MauerAbleger(x, y); else if (element == EL_BURNING) CheckForDragon(x, y); + else if (element == EL_SP_BUG || element == EL_SP_BUG_ACTIVE) + CheckBuggyBase(x, y); + else if (element == EL_SP_TERMINAL) + DrawGraphicAnimation(x, y, GFX2_SP_TERMINAL, 7, 12, ANIM_NORMAL); + else if (element == EL_SP_TERMINAL_ACTIVE) + DrawGraphicAnimation(x, y, GFX2_SP_TERMINAL_ACTIVE, 7, 4, ANIM_NORMAL); if (SiebAktiv) { @@ -3505,22 +3645,29 @@ void GameActions() } } - if (TimeLeft > 0 && TimeFrames >= (1000 / GameFrameDelay) && !tape.pausing) + if (TimeFrames >= (1000 / GameFrameDelay) && !tape.pausing) { TimeFrames = 0; - TimeLeft--; + TimePlayed++; if (tape.recording || tape.playing) - DrawVideoDisplay(VIDEO_STATE_TIME_ON, level.time-TimeLeft); + DrawVideoDisplay(VIDEO_STATE_TIME_ON, TimePlayed); - if (TimeLeft<=10) - PlaySoundStereo(SND_GONG, PSND_MAX_RIGHT); + if (TimeLeft > 0) + { + TimeLeft--; - DrawText(DX_TIME, DY_TIME, int2str(TimeLeft, 3), FS_SMALL, FC_YELLOW); + if (TimeLeft <= 10) + PlaySoundStereo(SND_GONG, PSND_MAX_RIGHT); - if (!TimeLeft) - for (i=0; igems_still_needed, 3), FS_SMALL, FC_YELLOW); - PlaySoundLevel(x, y, SND_PONG); + if (element == EL_SP_INFOTRON) + PlaySoundLevel(x, y, SND_SP_INFOTRON); + else + PlaySoundLevel(x, y, SND_PONG); break; case EL_SPEED_PILL: @@ -4133,13 +4291,17 @@ int DigField(struct PlayerInfo *player, break; case EL_DYNAMIT_AUS: + case EL_SP_DISK_RED: RemoveField(x, y); player->dynamite++; RaiseScoreElement(EL_DYNAMIT); DrawText(DX_DYNAMITE, DY_DYNAMITE, int2str(local_player->dynamite, 3), FS_SMALL, FC_YELLOW); - PlaySoundLevel(x, y, SND_PONG); + if (element == EL_SP_DISK_RED) + PlaySoundLevel(x, y, SND_SP_INFOTRON); + else + PlaySoundLevel(x, y, SND_PONG); break; case EL_DYNABOMB_NR: @@ -4197,12 +4359,16 @@ int DigField(struct PlayerInfo *player, int xx, yy; for (yy=0; yyLevelSolved = player->GameOver = TRUE; - PlaySoundLevel(x, y, SND_BUING); + PlaySoundStereo(SND_SP_EXIT, PSND_MAX_RIGHT); break; case EL_FELSBROCKEN: @@ -4221,7 +4387,6 @@ int DigField(struct PlayerInfo *player, case EL_ZEIT_LEER: case EL_SP_ZONK: case EL_SP_DISK_ORANGE: - case EL_SP_DISK_YELLOW: if (dy || mode == DF_SNAP) return MF_NO_ACTION; @@ -4252,6 +4417,8 @@ int DigField(struct PlayerInfo *player, PlaySoundLevel(x+dx, y+dy, SND_PUSCH); else if (element == EL_KOKOSNUSS) PlaySoundLevel(x+dx, y+dy, SND_KNURK); + else if (IS_SP_ELEMENT(element)) + PlaySoundLevel(x+dx, y+dy, SND_SP_ZONKPUSH); else PlaySoundLevel(x+dx, y+dy, SND_KLOPF); break; @@ -4272,6 +4439,42 @@ int DigField(struct PlayerInfo *player, return MF_NO_ACTION; break; + case EL_SP_PORT1_LEFT: + case EL_SP_PORT2_LEFT: + case EL_SP_PORT1_RIGHT: + case EL_SP_PORT2_RIGHT: + case EL_SP_PORT1_UP: + case EL_SP_PORT2_UP: + case EL_SP_PORT1_DOWN: + case EL_SP_PORT2_DOWN: + case EL_SP_PORT_X: + case EL_SP_PORT_Y: + case EL_SP_PORT_XY: + if ((dx == -1 && + element != EL_SP_PORT1_LEFT && + element != EL_SP_PORT2_LEFT && + element != EL_SP_PORT_X && + element != EL_SP_PORT_XY) || + (dx == +1 && + element != EL_SP_PORT1_RIGHT && + element != EL_SP_PORT2_RIGHT && + element != EL_SP_PORT_X && + element != EL_SP_PORT_XY) || + (dy == -1 && + element != EL_SP_PORT1_UP && + element != EL_SP_PORT2_UP && + element != EL_SP_PORT_Y && + element != EL_SP_PORT_XY) || + (dy == +1 && + element != EL_SP_PORT1_DOWN && + element != EL_SP_PORT2_DOWN && + element != EL_SP_PORT_Y && + element != EL_SP_PORT_XY) || + !IN_LEV_FIELD(x + dx, y + dy) || + !IS_FREE(x + dx, y + dy)) + return MF_NO_ACTION; + break; + case EL_AUSGANG_ZU: case EL_AUSGANG_ACT: /* door is not (yet) open */ @@ -4317,6 +4520,7 @@ int DigField(struct PlayerInfo *player, case EL_SOKOBAN_FELD_VOLL: case EL_SOKOBAN_OBJEKT: case EL_SONDE: + case EL_SP_DISK_YELLOW: if (mode == DF_SNAP) return MF_NO_ACTION; @@ -4394,12 +4598,7 @@ int DigField(struct PlayerInfo *player, break; default: - if (IS_EATABLE(element)) /* other kinds of 'dirt' */ - Feld[x][y] = EL_LEERRAUM; - else - return MF_NO_ACTION; - - break; + return MF_NO_ACTION; } player->push_delay = 0; @@ -4468,7 +4667,12 @@ boolean PlaceBomb(struct PlayerInfo *player) DrawText(DX_DYNAMITE, DY_DYNAMITE, int2str(local_player->dynamite, 3), FS_SMALL, FC_YELLOW); if (IN_SCR_FIELD(SCREENX(jx), SCREENY(jy))) - DrawGraphicThruMask(SCREENX(jx), SCREENY(jy), GFX_DYNAMIT); + { + if (game_emulation == EMU_SUPAPLEX) + DrawGraphic(SCREENX(jx), SCREENY(jy), GFX_SP_DISK_RED); + else + DrawGraphicThruMask(SCREENX(jx), SCREENY(jy), GFX_DYNAMIT); + } } else {