X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame.c;h=07df1fe52a4f6676eb3713d170144b032a45a448;hb=040054d0534035b8bc1445ca80605db597c5b949;hp=b1498dc8726f99a7cbd3dd08c5a62042f5373808;hpb=f5548497f854106cbd0aec58642649c94d91f6e3;p=rocksndiamonds.git diff --git a/src/game.c b/src/game.c index b1498dc8..07df1fe5 100644 --- a/src/game.c +++ b/src/game.c @@ -1075,6 +1075,8 @@ static boolean CheckTriggeredElementChangeExt(int, int, int, int, int,int,int); CheckTriggeredElementChangeExt(x, y, e, ev, CH_PLAYER_ANY, s, -1) #define CheckTriggeredElementChangeByPage(x, y, e, ev, p) \ CheckTriggeredElementChangeExt(x,y,e,ev, CH_PLAYER_ANY, CH_SIDE_ANY, p) +#define CheckTriggeredElementChangeByMouse(x, y, e, ev, s) \ + CheckTriggeredElementChangeExt(x, y, e, ev, CH_PLAYER_ANY, s, -1) static boolean CheckElementChangeExt(int, int, int, int, int, int, int); #define CheckElementChange(x, y, e, te, ev) \ @@ -1083,6 +1085,8 @@ static boolean CheckElementChangeExt(int, int, int, int, int, int, int); CheckElementChangeExt(x, y, e, EL_EMPTY, ev, p, s) #define CheckElementChangeBySide(x, y, e, te, ev, s) \ CheckElementChangeExt(x, y, e, te, ev, CH_PLAYER_ANY, s) +#define CheckElementChangeByMouse(x, y, e, ev, s) \ + CheckElementChangeExt(x, y, e, EL_UNDEFINED, ev, CH_PLAYER_ANY, s) static void PlayLevelSound(int, int, int); static void PlayLevelSoundNearest(int, int, int); @@ -12141,6 +12145,7 @@ void GameActions_RND(void) if (mouse_action.button) { int new_button = (mouse_action.button && mouse_action_last.button == 0); + int ch_button = CH_SIDE_FROM_BUTTON(mouse_action.button); x = mouse_action.lx; y = mouse_action.ly; @@ -12148,12 +12153,14 @@ void GameActions_RND(void) if (new_button) { - CheckElementChange(x, y, element, EL_UNDEFINED, CE_CLICKED_BY_MOUSE); - CheckTriggeredElementChange(x, y, element, CE_MOUSE_CLICKED_ON_X); + CheckElementChangeByMouse(x, y, element, CE_CLICKED_BY_MOUSE, ch_button); + CheckTriggeredElementChangeByMouse(x, y, element, CE_MOUSE_CLICKED_ON_X, + ch_button); } - CheckElementChange(x, y, element, EL_UNDEFINED, CE_PRESSED_BY_MOUSE); - CheckTriggeredElementChange(x, y, element, CE_MOUSE_PRESSED_ON_X); + CheckElementChangeByMouse(x, y, element, CE_PRESSED_BY_MOUSE, ch_button); + CheckTriggeredElementChangeByMouse(x, y, element, CE_MOUSE_PRESSED_ON_X, + ch_button); } SCAN_PLAYFIELD(x, y) @@ -15366,12 +15373,12 @@ void RequestQuitGameExt(boolean skip_request, boolean quick_quit, char *message) { if (skip_request || Request(message, REQ_ASK | REQ_STAY_CLOSED)) { - // closing door required in case of envelope style request dialogs - if (!skip_request) + if (!quick_quit) { // prevent short reactivation of overlay buttons while closing door SetOverlayActive(FALSE); + // door may still be open due to skipped or envelope style request CloseDoor(DOOR_CLOSE_1); } @@ -15399,10 +15406,13 @@ void RequestQuitGameExt(boolean skip_request, boolean quick_quit, char *message) } } -void RequestQuitGame(boolean ask_if_really_quit) +void RequestQuitGame(boolean escape_key_pressed) { - boolean quick_quit = (!ask_if_really_quit || level_editor_test_game); - boolean skip_request = game.all_players_gone || quick_quit; + boolean ask_on_escape = (setup.ask_on_escape && setup.ask_on_quit_game); + boolean quick_quit = ((escape_key_pressed && !ask_on_escape) || + level_editor_test_game); + boolean skip_request = (game.all_players_gone || !setup.ask_on_quit_game || + quick_quit); RequestQuitGameExt(skip_request, quick_quit, "Do you really want to quit the game?"); @@ -16264,7 +16274,7 @@ static void HandleGameButtonsExt(int id, int button) if (tape.playing) TapeStop(); else - RequestQuitGame(TRUE); + RequestQuitGame(FALSE); break;