X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame.c;h=05de29db43be435e1cfbedca18e76af34bbc95ee;hb=51f2d552a57db4ecada1eb523af0dca1ba2fda0d;hp=a09a5bb6858f3710fdf0a8601338e6d4a684b206;hpb=702700b34e5a5d696b701a0aed89001e075d50f5;p=rocksndiamonds.git diff --git a/src/game.c b/src/game.c index a09a5bb6..05de29db 100644 --- a/src/game.c +++ b/src/game.c @@ -4708,24 +4708,6 @@ static void LevelSolved(void) game.LevelSolved = TRUE; game.GameOver = TRUE; - - game.time_final = (game.no_time_limit ? TimePlayed : TimeLeft); - game.score_time_final = (level.use_step_counter ? TimePlayed : - TimePlayed * FRAMES_PER_SECOND + TimeFrames); - - game.score_final = (level.game_engine_type == GAME_ENGINE_TYPE_EM ? - game_em.lev->score : - level.game_engine_type == GAME_ENGINE_TYPE_MM ? - game_mm.score : - game.score); - - game.health_final = (level.game_engine_type == GAME_ENGINE_TYPE_MM ? - MM_HEALTH(game_mm.laser_overload_value) : - game.health); - - game.LevelSolved_CountingTime = game.time_final; - game.LevelSolved_CountingScore = game.score_final; - game.LevelSolved_CountingHealth = game.health_final; } void GameWon(void) @@ -4748,6 +4730,24 @@ void GameWon(void) if (local_player->active && local_player->MovPos) return; + game.time_final = (game.no_time_limit ? TimePlayed : TimeLeft); + game.score_time_final = (level.use_step_counter ? TimePlayed : + TimePlayed * FRAMES_PER_SECOND + TimeFrames); + + game.score_final = (level.game_engine_type == GAME_ENGINE_TYPE_EM ? + game_em.lev->score : + level.game_engine_type == GAME_ENGINE_TYPE_MM ? + game_mm.score : + game.score); + + game.health_final = (level.game_engine_type == GAME_ENGINE_TYPE_MM ? + MM_HEALTH(game_mm.laser_overload_value) : + game.health); + + game.LevelSolved_CountingTime = game.time_final; + game.LevelSolved_CountingScore = game.score_final; + game.LevelSolved_CountingHealth = game.health_final; + game.LevelSolved_GameWon = TRUE; game.LevelSolved_SaveTape = tape.recording; game.LevelSolved_SaveScore = !tape.playing; @@ -4960,7 +4960,7 @@ void GameEnd(void) { // used instead of "level_nr" (needed for network games) int last_level_nr = levelset.level_nr; - int hi_pos; + int highlight_position; game.LevelSolved_GameEnd = TRUE; @@ -4971,6 +4971,9 @@ void GameEnd(void) CloseDoor(DOOR_CLOSE_1); SaveTapeChecked_LevelSolved(tape.level_nr); // ask to save tape + + // set unique basename for score tape (also saved in high score table) + strcpy(tape.score_tape_basename, getScoreTapeBasename(setup.player_name)); } // if no tape is to be saved, close both doors simultaneously @@ -5016,13 +5019,13 @@ void GameEnd(void) } } - hi_pos = NewHiScore(last_level_nr); + highlight_position = NewHiScore(last_level_nr); - if (hi_pos >= 0 && setup.show_scores_after_game) + if (highlight_position >= 0 && setup.show_scores_after_game) { SetGameStatus(GAME_MODE_SCORES); - DrawHallOfFame(last_level_nr, hi_pos); + DrawHallOfFame(last_level_nr, highlight_position); } else if (setup.auto_play_next_level && setup.increment_levels && last_level_nr < leveldir_current->last_level && @@ -5040,7 +5043,7 @@ void GameEnd(void) int NewHiScore(int level_nr) { - int k, l; + int i, l; int position = -1; boolean one_score_entry_per_name = !program.many_scores_per_name; @@ -5050,31 +5053,41 @@ int NewHiScore(int level_nr) game.score_final < scores.entry[MAX_SCORE_ENTRIES - 1].score) return -1; - for (k = 0; k < MAX_SCORE_ENTRIES; k++) + for (i = 0; i < MAX_SCORE_ENTRIES; i++) { - boolean score_is_better = (game.score_final > scores.entry[k].score); - boolean score_is_equal = (game.score_final == scores.entry[k].score); - boolean time_is_better = (game.score_time_final < scores.entry[k].time); + struct ScoreEntry *entry = &scores.entry[i]; + boolean score_is_better = (game.score_final > entry->score); + boolean score_is_equal = (game.score_final == entry->score); + boolean time_is_better = (game.score_time_final < entry->time); + boolean time_is_equal = (game.score_time_final == entry->time); + boolean better_by_score = (score_is_better || + (score_is_equal && time_is_better)); + boolean better_by_time = (time_is_better || + (time_is_equal && score_is_better)); + boolean is_better = (level.rate_time_over_score ? better_by_time : + better_by_score); + boolean entry_is_empty = (entry->score == 0 && + entry->time == 0); - if (score_is_better || (score_is_equal && time_is_better)) + if (is_better || entry_is_empty) { // player has made it to the hall of fame - if (k < MAX_SCORE_ENTRIES - 1) + if (i < MAX_SCORE_ENTRIES - 1) { int m = MAX_SCORE_ENTRIES - 1; if (one_score_entry_per_name) { - for (l = k; l < MAX_SCORE_ENTRIES; l++) + for (l = i; l < MAX_SCORE_ENTRIES; l++) if (strEqual(setup.player_name, scores.entry[l].name)) m = l; - if (m == k) // player's new highscore overwrites his old one + if (m == i) // player's new highscore overwrites his old one goto put_into_list; } - for (l = m; l > k; l--) + for (l = m; l > i; l--) { strcpy(scores.entry[l].name, scores.entry[l - 1].name); scores.entry[l].score = scores.entry[l - 1].score; @@ -5084,22 +5097,25 @@ int NewHiScore(int level_nr) put_into_list: - strncpy(scores.entry[k].name, setup.player_name, MAX_PLAYER_NAME_LEN); - scores.entry[k].name[MAX_PLAYER_NAME_LEN] = '\0'; - scores.entry[k].score = game.score_final; - scores.entry[k].time = game.score_time_final; - position = k; + strcpy(entry->tape_basename, tape.score_tape_basename); + strncpy(entry->name, setup.player_name, MAX_PLAYER_NAME_LEN); + entry->name[MAX_PLAYER_NAME_LEN] = '\0'; + entry->score = game.score_final; + entry->time = game.score_time_final; + position = i; break; } else if (one_score_entry_per_name && - !strncmp(setup.player_name, scores.entry[k].name, - MAX_PLAYER_NAME_LEN)) + !strncmp(setup.player_name, entry->name, MAX_PLAYER_NAME_LEN)) break; // player already there with a higher score } - if (position >= 0) + if (position >= 0) + { + SaveScoreTape(level_nr); SaveScore(level_nr); + } return position; } @@ -13131,7 +13147,7 @@ void ScrollPlayer(struct PlayerInfo *player, int mode) RemovePlayer(player); } - if (!game.LevelSolved && level.use_step_counter) + if (level.use_step_counter) { int i; @@ -13141,14 +13157,14 @@ void ScrollPlayer(struct PlayerInfo *player, int mode) { TimeLeft--; - if (TimeLeft <= 10 && setup.time_limit) + if (TimeLeft <= 10 && setup.time_limit && !game.LevelSolved) PlaySound(SND_GAME_RUNNING_OUT_OF_TIME); game_panel_controls[GAME_PANEL_TIME].value = TimeLeft; DisplayGameControlValues(); - if (!TimeLeft && setup.time_limit) + if (!TimeLeft && setup.time_limit && !game.LevelSolved) for (i = 0; i < MAX_PLAYERS; i++) KillPlayer(&stored_player[i]); }