X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame.c;h=0312c695cccb3ba28d2a893c667d9ecadd79b058;hb=62e8f84edbffc67d743bb2d6afff258079f041d5;hp=0c369f03ae7363a53b4b83d59ae75d2449e7a08b;hpb=8c6f354ceb0f49857489ef2df0303e155e7f6846;p=rocksndiamonds.git diff --git a/src/game.c b/src/game.c index 0c369f03..0312c695 100644 --- a/src/game.c +++ b/src/game.c @@ -76,12 +76,30 @@ #define DX_TIME (DX + XX_TIME) #define DY_TIME (DY + YY_TIME) -#define IS_LOOP_SOUND(s) ((s)==SND_KLAPPER || (s)==SND_ROEHR || \ - (s)==SND_NJAM || (s)==SND_MIEP) -#define IS_MUSIC_SOUND(s) ((s)==SND_ALCHEMY || (s)==SND_CHASE || \ - (s)==SND_NETWORK || (s)==SND_CZARDASZ || \ - (s)==SND_TYGER || (s)==SND_VOYAGER || \ - (s)==SND_TWILIGHT) +#if 0 +#define IS_LOOP_SOUND(s) ((s) == SND_BD_MAGIC_WALL_RUNNING || \ + (s) == SND_BD_BUTTERFLY_MOVING || \ + (s) == SND_BD_FIREFLY_MOVING || \ + (s) == SND_SP_SNIKSNAK_MOVING || \ + (s) == SND_SP_ELECTRON_MOVING || \ + (s) == SND_DYNAMITE_BURNING || \ + (s) == SND_BUG_MOVING || \ + (s) == SND_SPACESHIP_MOVING || \ + (s) == SND_YAMYAM_MOVING || \ + (s) == SND_YAMYAM_WAITING || \ + (s) == SND_ROBOT_WHEEL_RUNNING || \ + (s) == SND_MAGIC_WALL_RUNNING || \ + (s) == SND_BALLOON_MOVING || \ + (s) == SND_MOLE_MOVING || \ + (s) == SND_TIMEGATE_WHEEL_RUNNING || \ + (s) == SND_CONVEYOR_BELT_RUNNING || \ + (s) == SND_DYNABOMB_BURNING || \ + (s) == SND_PACMAN_MOVING || \ + (s) == SND_PENGUIN_MOVING || \ + (s) == SND_PIG_MOVING || \ + (s) == SND_DRAGON_MOVING || \ + (s) == SND_DRAGON_BREATHING_FIRE) +#endif /* values for player movement speed (which is in fact a delay value) */ #define MOVE_DELAY_NORMAL_SPEED 8 @@ -112,6 +130,36 @@ static void HandleGameButtons(struct GadgetInfo *); static struct GadgetInfo *game_gadget[NUM_GAME_BUTTONS]; +static boolean is_loop_sound[NUM_SOUND_EFFECTS]; +static boolean is_loop_sound_initialized = FALSE; +static int loop_sounds[] = +{ + SND_BD_MAGIC_WALL_RUNNING, + SND_BD_BUTTERFLY_MOVING, + SND_BD_FIREFLY_MOVING, + SND_SP_SNIKSNAK_MOVING, + SND_SP_ELECTRON_MOVING, + SND_DYNAMITE_BURNING, + SND_BUG_MOVING, + SND_SPACESHIP_MOVING, + SND_YAMYAM_MOVING, + SND_YAMYAM_WAITING, + SND_ROBOT_WHEEL_RUNNING, + SND_MAGIC_WALL_RUNNING, + SND_BALLOON_MOVING, + SND_MOLE_MOVING, + SND_TIMEGATE_WHEEL_RUNNING, + SND_CONVEYOR_BELT_RUNNING, + SND_DYNABOMB_BURNING, + SND_PACMAN_MOVING, + SND_PENGUIN_MOVING, + SND_PIG_MOVING, + SND_DRAGON_MOVING, + SND_DRAGON_BREATHING_FIRE +}; + +#define IS_LOOP_SOUND(x) (is_loop_sound[x]) + #ifdef DEBUG @@ -432,6 +480,26 @@ static void InitField(int x, int y, boolean init_game) } } +void DrawGameDoorValues() +{ + int i, j; + + for (i=0; igems_still_needed, 3), FS_SMALL, FC_YELLOW); + DrawText(DX + XX_DYNAMITE, DY + YY_DYNAMITE, + int2str(local_player->dynamite, 3), FS_SMALL, FC_YELLOW); + DrawText(DX + XX_SCORE, DY + YY_SCORE, + int2str(local_player->score, 5), FS_SMALL, FC_YELLOW); + DrawText(DX + XX_TIME, DY + YY_TIME, + int2str(TimeLeft, 3), FS_SMALL, FC_YELLOW); +} + void InitGame() { int i, j, x, y; @@ -490,16 +558,16 @@ void InitGame() player->frame_reset_delay = 0; - player->push_delay = 0; - player->push_delay_value = 5; - - player->move_delay = 0; player->last_move_dir = MV_NO_MOVING; player->is_moving = FALSE; + player->move_delay = -1; /* no initial move delay */ player->move_delay_value = (level.double_speed ? MOVE_DELAY_HIGH_SPEED : MOVE_DELAY_NORMAL_SPEED); + player->push_delay = 0; + player->push_delay_value = 5; + player->snapped = FALSE; player->last_jx = player->last_jy = 0; @@ -685,6 +753,20 @@ void InitGame() } } + /* initialize sound effect properties */ + if (!is_loop_sound_initialized) + { + int i; + + for (i=0; igems_still_needed, 3), FS_SMALL, FC_YELLOW); - DrawText(DX + XX_DYNAMITE, DY + YY_DYNAMITE, - int2str(local_player->dynamite, 3), FS_SMALL, FC_YELLOW); - DrawText(DX + XX_SCORE, DY + YY_SCORE, - int2str(local_player->score, 5), FS_SMALL, FC_YELLOW); - DrawText(DX + XX_TIME, DY + YY_TIME, - int2str(TimeLeft, 3), FS_SMALL, FC_YELLOW); + DrawGameDoorValues(); UnmapGameButtons(); UnmapTapeButtons(); @@ -815,8 +890,9 @@ void InitGame() OpenDoor(DOOR_OPEN_ALL); - if (setup.sound_music && num_bg_loops) - PlayMusic(level_nr % num_bg_loops); + PlaySoundStereo(SND_GAME_STARTING, PSND_MAX_RIGHT); + if (setup.sound_music) + PlayMusic(level_nr); KeyboardAutoRepeatOff(); @@ -967,15 +1043,18 @@ void GameWon() local_player->LevelSolved = FALSE; + PlaySoundStereo(SND_GAME_WINNING, PSND_MAX_RIGHT); + if (TimeLeft) { if (!tape.playing && setup.sound_loops) - PlaySoundExt(SND_SIRR, PSND_MAX_VOLUME, PSND_MAX_RIGHT, PSND_LOOP); + PlaySoundExt(SND_GAME_LEVELTIME_BONUS, PSND_MAX_VOLUME, PSND_MAX_RIGHT, + SND_CTRL_PLAY_LOOP); - while(TimeLeft > 0) + while (TimeLeft > 0) { if (!tape.playing && !setup.sound_loops) - PlaySoundStereo(SND_SIRR, PSND_MAX_RIGHT); + PlaySoundStereo(SND_GAME_LEVELTIME_BONUS, PSND_MAX_RIGHT); if (TimeLeft > 0 && !(TimeLeft % 10)) RaiseScore(level.score[SC_ZEITBONUS]); if (TimeLeft > 100 && !(TimeLeft % 10)) @@ -990,17 +1069,18 @@ void GameWon() } if (!tape.playing && setup.sound_loops) - StopSound(SND_SIRR); + StopSound(SND_GAME_LEVELTIME_BONUS); } else if (level.time == 0) /* level without time limit */ { if (!tape.playing && setup.sound_loops) - PlaySoundExt(SND_SIRR, PSND_MAX_VOLUME, PSND_MAX_RIGHT, PSND_LOOP); + PlaySoundExt(SND_GAME_LEVELTIME_BONUS, PSND_MAX_VOLUME, PSND_MAX_RIGHT, + SND_CTRL_PLAY_LOOP); - while(TimePlayed < 999) + while (TimePlayed < 999) { if (!tape.playing && !setup.sound_loops) - PlaySoundStereo(SND_SIRR, PSND_MAX_RIGHT); + PlaySoundStereo(SND_GAME_LEVELTIME_BONUS, PSND_MAX_RIGHT); if (TimePlayed < 999 && !(TimePlayed % 10)) RaiseScore(level.score[SC_ZEITBONUS]); if (TimePlayed < 900 && !(TimePlayed % 10)) @@ -1015,7 +1095,7 @@ void GameWon() } if (!tape.playing && setup.sound_loops) - StopSound(SND_SIRR); + StopSound(SND_GAME_LEVELTIME_BONUS); } #if 0 @@ -1295,7 +1375,12 @@ void CheckDynamite(int x, int y) if (MovDelay[x][y]) { if (!(MovDelay[x][y] % 12)) - PlaySoundLevel(x, y, SND_ZISCH); + { + if (Feld[x][y] == EL_DYNAMITE_ACTIVE) + PlaySoundLevel(x, y, SND_DYNAMITE_BURNING); + else + PlaySoundLevel(x, y, SND_DYNABOMB_BURNING); + } if (IS_ACTIVE_BOMB(Feld[x][y])) { @@ -1309,7 +1394,11 @@ void CheckDynamite(int x, int y) } } - StopSound(SND_ZISCH); + if (Feld[x][y] == EL_DYNAMITE_ACTIVE) + StopSound(SND_DYNAMITE_BURNING); + else + StopSound(SND_DYNABOMB_BURNING); + Bang(x, y); } @@ -1586,9 +1675,9 @@ void Bang(int x, int y) int element = Feld[x][y]; if (game.emulation == EMU_SUPAPLEX) - PlaySoundLevel(x, y, SND_SP_BOOOM); + PlaySoundLevel(x, y, SND_SP_ELEMENT_EXPLODING); else - PlaySoundLevel(x, y, SND_ROAAAR); + PlaySoundLevel(x, y, SND_ELEMENT_EXPLODING); #if 0 if (IS_PLAYER(x, y)) /* remove objects that might cause smaller explosion */ @@ -1638,7 +1727,7 @@ void Blurb(int x, int y) if (element != EL_BLURB_LEFT && element != EL_BLURB_RIGHT) /* start */ { - PlaySoundLevel(x, y, SND_BLURB); + PlaySoundLevel(x, y, SND_ACID_SPLASHING); if (IN_LEV_FIELD(x-1, y) && IS_FREE(x-1, y) && (!IN_LEV_FIELD(x-1, y-1) || !CAN_FALL(MovingOrBlocked2Element(x-1, y-1)))) @@ -1755,13 +1844,13 @@ static void ToggleSwitchgateSwitch(int x, int y) element == EL_SWITCHGATE_OPENING) { Feld[xx][yy] = EL_SWITCHGATE_CLOSING; - PlaySoundLevel(xx, yy, SND_OEFFNEN); + PlaySoundLevel(xx, yy, SND_SWITCHGATE_CLOSING); } else if (element == EL_SWITCHGATE_CLOSED || element == EL_SWITCHGATE_CLOSING) { Feld[xx][yy] = EL_SWITCHGATE_OPENING; - PlaySoundLevel(xx, yy, SND_OEFFNEN); + PlaySoundLevel(xx, yy, SND_SWITCHGATE_OPENING); } } } @@ -1825,7 +1914,7 @@ static void ActivateTimegateSwitch(int x, int y) element == EL_TIMEGATE_CLOSING) { Feld[xx][yy] = EL_TIMEGATE_OPENING; - PlaySoundLevel(xx, yy, SND_OEFFNEN); + PlaySoundLevel(xx, yy, SND_TIMEGATE_OPENING); } /* @@ -1878,7 +1967,7 @@ void Impact(int x, int y) else if (element == EL_PEARL) { Feld[x][y] = EL_PEARL_BREAKING; - PlaySoundLevel(x, y, SND_KNACK); + PlaySoundLevel(x, y, SND_PEARL_BREAKING); return; } @@ -1901,20 +1990,23 @@ void Impact(int x, int y) if (CAN_CHANGE(element) && (smashed == EL_MAGIC_WALL_OFF || smashed == EL_MAGIC_WALL_BD_OFF)) { - int x, y; + int xx, yy; int activated_magic_wall = (smashed == EL_MAGIC_WALL_OFF ? EL_MAGIC_WALL_EMPTY : EL_MAGIC_WALL_BD_EMPTY); /* activate magic wall / mill */ - - for (y=0; y3) - phase = 7-phase; + if (phase > 3) + phase = 7 - phase; if (IN_SCR_FIELD(SCREENX(x), SCREENY(y))) - DrawGraphic(SCREENX(x), SCREENY(y), el2gfx(element)+phase); + DrawGraphic(SCREENX(x), SCREENY(y), el2gfx(element) + phase); - if ((element == EL_MAMPFER || element == EL_MAMPFER2) - && MovDelay[x][y]%4 == 3) - PlaySoundLevel(x, y, SND_NJAM); + if (MovDelay[x][y] % 4 == 3) + { + if (element == EL_MAMPFER) + PlaySoundLevel(x, y, SND_YAMYAM_WAITING); + else if (element == EL_MAMPFER2) + PlaySoundLevel(x, y, SND_DARK_YAMYAM_WAITING); + } } else if (element == EL_SP_ELECTRON) DrawGraphicAnimation(x, y, GFX2_SP_ELECTRON, 8, 2, ANIM_NORMAL); @@ -2768,14 +2879,38 @@ void StartMoving(int x, int y) return; } - if (element == EL_KAEFER || element == EL_BUTTERFLY) - { - PlaySoundLevel(x, y, SND_KLAPPER); - } - else if (element == EL_FLIEGER || element == EL_FIREFLY) - { - PlaySoundLevel(x, y, SND_ROEHR); - } + if (element == EL_KAEFER) + PlaySoundLevel(x, y, SND_BUG_MOVING); + else if (element == EL_FLIEGER) + PlaySoundLevel(x, y, SND_SPACESHIP_MOVING); + else if (element == EL_BUTTERFLY) + PlaySoundLevel(x, y, SND_BD_BUTTERFLY_MOVING); + else if (element == EL_FIREFLY) + PlaySoundLevel(x, y, SND_BD_FIREFLY_MOVING); + else if (element == EL_SP_SNIKSNAK) + PlaySoundLevel(x, y, SND_SP_SNIKSNAK_MOVING); + else if (element == EL_SP_ELECTRON) + PlaySoundLevel(x, y, SND_SP_ELECTRON_MOVING); + else if (element == EL_MAMPFER) + PlaySoundLevel(x, y, SND_YAMYAM_MOVING); + else if (element == EL_MAMPFER2) + PlaySoundLevel(x, y, SND_DARK_YAMYAM_MOVING); + else if (element == EL_BALLOON) + PlaySoundLevel(x, y, SND_BALLOON_MOVING); + else if (element == EL_SPRING_MOVING) + PlaySoundLevel(x, y, SND_SPRING_MOVING); + else if (element == EL_MOLE) + PlaySoundLevel(x, y, SND_MOLE_MOVING); + else if (element == EL_SONDE) + PlaySoundLevel(x, y, SND_SATELLITE_MOVING); + else if (element == EL_PACMAN) + PlaySoundLevel(x, y, SND_PACMAN_MOVING); + else if (element == EL_PINGUIN) + PlaySoundLevel(x, y, SND_PENGUIN_MOVING); + else if (element == EL_SCHWEIN) + PlaySoundLevel(x, y, SND_PIG_MOVING); + else if (element == EL_DRACHE) + PlaySoundLevel(x, y, SND_DRAGON_MOVING); /* now make next step */ @@ -2811,7 +2946,7 @@ void StartMoving(int x, int y) Feld[x][y] = EL_LEERRAUM; DrawLevelField(x, y); - PlaySoundLevel(newx, newy, SND_BUING); + PlaySoundLevel(newx, newy, SND_PENGUIN_ENTERING_EXIT); if (IN_SCR_FIELD(SCREENX(newx), SCREENY(newy))) DrawGraphicThruMask(SCREENX(newx), SCREENY(newy), el2gfx(element)); @@ -2849,6 +2984,8 @@ void StartMoving(int x, int y) Feld[newx][newy] = EL_LEERRAUM; DrawLevelField(newx, newy); } + + PlaySoundLevel(x, y, SND_PIG_EATING_GEM); } else if (!IS_FREE(newx, newy)) { @@ -2889,6 +3026,8 @@ void StartMoving(int x, int y) else DrawLevelField(x, y); + PlaySoundLevel(x, y, SND_DRAGON_BREATHING_FIRE); + MovDelay[x][y] = 50; Feld[newx][newy] = EL_BURNING; if (IN_LEV_FIELD(newx1, newy1) && Feld[newx1][newy1] == EL_LEERRAUM) @@ -2909,6 +3048,8 @@ void StartMoving(int x, int y) Feld[newx][newy] = EL_LEERRAUM; DrawLevelField(newx, newy); } + + PlaySoundLevel(x, y, SND_YAMYAM_EATING_DIAMOND); } else if (element == EL_MAMPFER2 && IN_LEV_FIELD(newx, newy) && IS_MAMPF2(Feld[newx][newy])) @@ -2928,6 +3069,8 @@ void StartMoving(int x, int y) Feld[newx][newy] = EL_LEERRAUM; DrawLevelField(newx, newy); } + + PlaySoundLevel(x, y, SND_DARK_YAMYAM_EATING_ANY); } else if ((element == EL_PACMAN || element == EL_MOLE) && IN_LEV_FIELD(newx, newy) && IS_AMOEBOID(Feld[newx][newy])) @@ -2943,6 +3086,7 @@ void StartMoving(int x, int y) if (element == EL_MOLE) { Feld[newx][newy] = EL_DEAMOEBING; + PlaySoundLevel(x, y, SND_MOLE_EATING_AMOEBA); MovDelay[newx][newy] = 0; /* start amoeba shrinking delay */ return; /* wait for shrinking amoeba */ } @@ -2950,6 +3094,7 @@ void StartMoving(int x, int y) { Feld[newx][newy] = EL_LEERRAUM; DrawLevelField(newx, newy); + PlaySoundLevel(x, y, SND_PACMAN_EATING_AMOEBA); } } else if (element == EL_MOLE && IN_LEV_FIELD(newx, newy) && @@ -2982,7 +3127,7 @@ void StartMoving(int x, int y) } if (element == EL_ROBOT && IN_SCR_FIELD(x, y)) - PlaySoundLevel(x, y, SND_SCHLURF); + PlaySoundLevel(x, y, SND_ROBOT_MOVING); InitMovingField(x, y, MovDir[x][y]); } @@ -3239,6 +3384,9 @@ void AmoebeUmwandeln(int ax, int ay) } } } + PlaySoundLevel(ax, ay, (IS_GEM(level.amoeba_content) ? + SND_AMOEBA_TURNING_TO_GEM : + SND_AMOEBA_TURNING_TO_ROCK)); Bang(ax, ay); } else @@ -3260,7 +3408,12 @@ void AmoebeUmwandeln(int ax, int ay) continue; if (Feld[x][y] == EL_AMOEBA2DIAM) + { + PlaySoundLevel(x, y, (IS_GEM(level.amoeba_content) ? + SND_AMOEBA_TURNING_TO_GEM : + SND_AMOEBA_TURNING_TO_ROCK)); Bang(x, y); + } } } } @@ -3299,8 +3452,9 @@ void AmoebeUmwandelnBD(int ax, int ay, int new_element) } if (done) - PlaySoundLevel(ax, ay, - (new_element == EL_BD_ROCK ? SND_KLOPF : SND_PLING)); + PlaySoundLevel(ax, ay, (new_element == EL_BD_ROCK ? + SND_BD_AMOEBA_TURNING_TO_ROCK : + SND_BD_AMOEBA_TURNING_TO_GEM)); } void AmoebeWaechst(int x, int y) @@ -3314,7 +3468,10 @@ void AmoebeWaechst(int x, int y) if (DelayReached(&sound_delay, sound_delay_value)) { - PlaySoundLevel(x, y, SND_AMOEBE); + if (Store[x][y] == EL_AMOEBE_BD) + PlaySoundLevel(x, y, SND_BD_AMOEBA_GROWING); + else + PlaySoundLevel(x, y, SND_AMOEBA_GROWING); sound_delay_value = 30; } } @@ -3334,7 +3491,7 @@ void AmoebeWaechst(int x, int y) } } -void AmoebeSchrumpft(int x, int y) +void AmoebaDisappearing(int x, int y) { static unsigned long sound_delay = 0; static unsigned long sound_delay_value = 0; @@ -3344,10 +3501,7 @@ void AmoebeSchrumpft(int x, int y) MovDelay[x][y] = 7; if (DelayReached(&sound_delay, sound_delay_value)) - { - PlaySoundLevel(x, y, SND_BLURB); sound_delay_value = 30; - } } if (MovDelay[x][y]) /* wait some time before shrinking */ @@ -3497,7 +3651,10 @@ void AmoebeAbleger(int ax, int ay) Store[newax][neway] = element; } else if (neway == ay) + { Feld[newax][neway] = EL_TROPFEN; /* drop left or right from amoeba */ + PlaySoundLevel(newax, neway, SND_AMOEBA_DROPPING); + } else { InitMovingField(ax, ay, MV_DOWN); /* drop dripping out of amoeba */ @@ -3516,6 +3673,7 @@ void Life(int ax, int ay) static int life[4] = { 2, 3, 3, 3 }; /* parameters for "game of life" */ int life_time = 40; int element = Feld[ax][ay]; + boolean changed = FALSE; if (Stop[ax][ay]) return; @@ -3554,29 +3712,35 @@ void Life(int ax, int ay) if (xx == ax && yy == ay) /* field in the middle */ { - if (nachbarnlife[1]) + if (nachbarn < life[0] || nachbarn > life[1]) { Feld[xx][yy] = EL_LEERRAUM; if (!Stop[xx][yy]) DrawLevelField(xx, yy); Stop[xx][yy] = TRUE; + changed = TRUE; } } else if (IS_FREE(xx, yy) || Feld[xx][yy] == EL_ERDREICH) { /* free border field */ - if (nachbarn>=life[2] && nachbarn<=life[3]) + if (nachbarn >= life[2] && nachbarn <= life[3]) { Feld[xx][yy] = element; MovDelay[xx][yy] = (element == EL_LIFE ? 0 : life_time-1); if (!Stop[xx][yy]) DrawLevelField(xx, yy); Stop[xx][yy] = TRUE; + changed = TRUE; } } } + + if (changed) + PlaySoundLevel(ax, ay, element == EL_LIFE ? SND_GAMEOFLIFE_GROWING : + SND_BIOMAZE_GROWING); } -void Ablenk(int x, int y) +void RobotWheel(int x, int y) { if (!MovDelay[x][y]) /* next animation frame */ MovDelay[x][y] = level.time_wheel * FRAMES_PER_SECOND; @@ -3589,7 +3753,7 @@ void Ablenk(int x, int y) if (IN_SCR_FIELD(SCREENX(x), SCREENY(y))) DrawGraphic(SCREENX(x), SCREENY(y), GFX_ABLENK+MovDelay[x][y]%4); if (!(MovDelay[x][y]%4)) - PlaySoundLevel(x, y, SND_MIEP); + PlaySoundLevel(x, y, SND_ROBOT_WHEEL_RUNNING); return; } } @@ -3614,7 +3778,7 @@ void TimegateWheel(int x, int y) DrawGraphic(SCREENX(x), SCREENY(y), GFX_TIMEGATE_SWITCH + MovDelay[x][y]%4); if (!(MovDelay[x][y]%4)) - PlaySoundLevel(x, y, SND_MIEP); + PlaySoundLevel(x, y, SND_TIMEGATE_WHEEL_RUNNING); return; } } @@ -3721,7 +3885,7 @@ void AusgangstuerPruefen(int x, int y) (x > LEVELX(BX2) ? LEVELX(BX2) : x), y < LEVELY(BY1) ? LEVELY(BY1) : (y > LEVELY(BY2) ? LEVELY(BY2) : y), - SND_OEFFNEN); + SND_EXIT_OPENING); } } @@ -3863,7 +4027,7 @@ static void CloseAllOpenTimegates() if (element == EL_TIMEGATE_OPEN || element == EL_TIMEGATE_OPENING) { Feld[x][y] = EL_TIMEGATE_CLOSING; - PlaySoundLevel(x, y, SND_OEFFNEN); + PlaySoundLevel(x, y, SND_TIMEGATE_CLOSING); } } } @@ -3973,6 +4137,7 @@ void MauerAbleger(int ax, int ay) boolean links_frei = FALSE, rechts_frei = FALSE; boolean oben_massiv = FALSE, unten_massiv = FALSE; boolean links_massiv = FALSE, rechts_massiv = FALSE; + boolean new_wall = FALSE; if (!MovDelay[ax][ay]) /* start building new wall */ MovDelay[ax][ay] = 6; @@ -4002,6 +4167,7 @@ void MauerAbleger(int ax, int ay) MovDir[ax][ay-1] = MV_UP; if (IN_SCR_FIELD(SCREENX(ax), SCREENY(ay-1))) DrawGraphic(SCREENX(ax), SCREENY(ay-1), GFX_MAUER_UP); + new_wall = TRUE; } if (unten_frei) { @@ -4010,6 +4176,7 @@ void MauerAbleger(int ax, int ay) MovDir[ax][ay+1] = MV_DOWN; if (IN_SCR_FIELD(SCREENX(ax), SCREENY(ay+1))) DrawGraphic(SCREENX(ax), SCREENY(ay+1), GFX_MAUER_DOWN); + new_wall = TRUE; } } @@ -4023,6 +4190,7 @@ void MauerAbleger(int ax, int ay) MovDir[ax-1][ay] = MV_LEFT; if (IN_SCR_FIELD(SCREENX(ax-1), SCREENY(ay))) DrawGraphic(SCREENX(ax-1), SCREENY(ay), GFX_MAUER_LEFT); + new_wall = TRUE; } if (rechts_frei) { @@ -4031,6 +4199,7 @@ void MauerAbleger(int ax, int ay) MovDir[ax+1][ay] = MV_RIGHT; if (IN_SCR_FIELD(SCREENX(ax+1), SCREENY(ay))) DrawGraphic(SCREENX(ax+1), SCREENY(ay), GFX_MAUER_RIGHT); + new_wall = TRUE; } } @@ -4051,6 +4220,9 @@ void MauerAbleger(int ax, int ay) ((links_massiv && rechts_massiv) || element == EL_MAUER_Y)) Feld[ax][ay] = EL_MAUERWERK; + + if (new_wall) + PlaySoundLevel(ax, ay, SND_WALL_GROWING); } void CheckForDragon(int x, int y) @@ -4150,7 +4322,7 @@ static void CheckBuggyBase(int x, int y) if (IS_PLAYER(xx, yy)) { - PlaySoundLevel(x, y, SND_SP_BUG); + PlaySoundLevel(x, y, SND_SP_BUGGY_BASE_ACTIVATING); break; } } @@ -4180,6 +4352,7 @@ static void CheckTrap(int x, int y) return; Feld[x][y] = EL_TRAP_ACTIVE; + PlaySoundLevel(x, y, SND_TRAP_ACTIVATING); } } else if (element == EL_TRAP_ACTIVE) @@ -4273,6 +4446,15 @@ static void PlayerActions(struct PlayerInfo *player, byte player_action) moved = MoveFigure(player, dx, dy); } + if (tape.single_step && tape.recording && !tape.pausing) + { + if (button1 || (bombed && !moved)) + { + TapeTogglePause(TAPE_TOGGLE_AUTOMATIC); + SnapField(player, 0, 0); /* stop snapping */ + } + } + #if 0 if (tape.recording && (moved || snapped || bombed)) { @@ -4380,7 +4562,7 @@ void GameActions() action_delay_value = (tape.playing && tape.fast_forward ? FfwdFrameDelay : GameFrameDelay); - if (tape.playing && tape.index_search) + if (tape.playing && tape.index_search && !tape.pausing) action_delay_value = 0; /* ---------- main game synchronization point ---------- */ @@ -4527,7 +4709,7 @@ void GameActions() else if (element == EL_AMOEBING) AmoebeWaechst(x, y); else if (element == EL_DEAMOEBING) - AmoebeSchrumpft(x, y); + AmoebaDisappearing(x, y); #if !USE_NEW_AMOEBA_CODE else if (IS_AMOEBALIVE(element)) @@ -4537,7 +4719,7 @@ void GameActions() else if (element == EL_LIFE || element == EL_LIFE_ASYNC) Life(x, y); else if (element == EL_ABLENK_EIN) - Ablenk(x, y); + RobotWheel(x, y); else if (element == EL_TIMEGATE_SWITCH_ON) TimegateWheel(x, y); else if (element == EL_SALZSAEURE) @@ -4572,7 +4754,11 @@ void GameActions() else if (element == EL_SP_TERMINAL_ACTIVE) DrawGraphicAnimation(x, y, GFX2_SP_TERMINAL_ACTIVE, 7, 4, ANIM_NORMAL); else if (IS_BELT(element)) + { DrawBeltAnimation(x, y, element); + if (!(FrameCounter % 2)) + PlaySoundLevel(x, y, SND_CONVEYOR_BELT_RUNNING); + } else if (element == EL_SWITCHGATE_OPENING) OpenSwitchgate(x, y); else if (element == EL_SWITCHGATE_CLOSING) @@ -4584,9 +4770,17 @@ void GameActions() else if (element == EL_EXTRA_TIME) DrawGraphicAnimation(x, y, GFX_EXTRA_TIME, 6, 4, ANIM_NORMAL); else if (element == EL_SHIELD_PASSIVE) + { DrawGraphicAnimation(x, y, GFX_SHIELD_PASSIVE, 6, 4, ANIM_NORMAL); + if (!(FrameCounter % 4)) + PlaySoundLevel(x, y, SND_SHIELD_PASSIVE_ACTIVATED); + } else if (element == EL_SHIELD_ACTIVE) + { DrawGraphicAnimation(x, y, GFX_SHIELD_ACTIVE, 6, 4, ANIM_NORMAL); + if (!(FrameCounter % 4)) + PlaySoundLevel(x, y, SND_SHIELD_ACTIVE_ACTIVATED); + } if (game.magic_wall_active) { @@ -4679,7 +4873,16 @@ void GameActions() if (game.magic_wall_active) { if (!(game.magic_wall_time_left % 4)) - PlaySoundLevel(sieb_x, sieb_y, SND_MIEP); + { + int element = Feld[sieb_x][sieb_y]; + + if (element == EL_MAGIC_WALL_BD_FULL || + element == EL_MAGIC_WALL_BD_EMPTY || + element == EL_MAGIC_WALL_BD_EMPTYING) + PlaySoundLevel(sieb_x, sieb_y, SND_BD_MAGIC_WALL_RUNNING); + else + PlaySoundLevel(sieb_x, sieb_y, SND_MAGIC_WALL_RUNNING); + } if (game.magic_wall_time_left > 0) { @@ -4764,7 +4967,7 @@ void GameActions() TimeLeft--; if (TimeLeft <= 10 && setup.time_limit) - PlaySoundStereo(SND_GONG, PSND_MAX_RIGHT); + PlaySoundStereo(SND_GAME_RUNNING_OUT_OF_TIME, PSND_MAX_RIGHT); DrawText(DX_TIME, DY_TIME, int2str(TimeLeft, 3), FS_SMALL, FC_YELLOW); @@ -4772,7 +4975,7 @@ void GameActions() for (i=0; ifriends_still_needed) player->LevelSolved = player->GameOver = TRUE; } + + if (tape.single_step && tape.recording && !tape.pausing && + !player->programmed_action) + TapeTogglePause(TAPE_TOGGLE_AUTOMATIC); } } @@ -5465,8 +5672,8 @@ void BuryHero(struct PlayerInfo *player) if (!player->active) return; - PlaySoundLevel(jx, jy, SND_AUTSCH); - PlaySoundLevel(jx, jy, SND_LACHEN); + PlaySoundLevel(jx, jy, SND_PLAYER_DYING); + PlaySoundLevel(jx, jy, SND_GAME_LOSING); player->GameOver = TRUE; RemoveHero(player); @@ -5553,20 +5760,25 @@ int DigField(struct PlayerInfo *player, switch (element) { case EL_LEERRAUM: - PlaySoundLevel(x, y, SND_EMPTY); - break; - case EL_ERDREICH: case EL_SAND_INVISIBLE: case EL_TRAP_INACTIVE: - Feld[x][y] = EL_LEERRAUM; - PlaySoundLevel(x, y, SND_SCHLURF); - break; - case EL_SP_BASE: case EL_SP_BUG: - Feld[x][y] = EL_LEERRAUM; - PlaySoundLevel(x, y, SND_SP_BASE); + RemoveField(x, y); + + if (element == EL_LEERRAUM) + PlaySoundLevel(x, y, SND_EMPTY_SPACE_DIGGING); + else if (element == EL_ERDREICH) + PlaySoundLevel(x, y, SND_SAND_DIGGING); + else if (element == EL_SAND_INVISIBLE) + PlaySoundLevel(x, y, SND_SAND_INVISIBLE_DIGGING); + else if (element == EL_TRAP_INACTIVE) + PlaySoundLevel(x, y, SND_TRAP_INACTIVE_DIGGING); + else if (element == EL_SP_BASE) + PlaySoundLevel(x, y, SND_SP_BASE_DIGGING); + else if (element == EL_SP_BUG) + PlaySoundLevel(x, y, SND_SP_BUGGY_BASE_DIGGING); break; case EL_EDELSTEIN: @@ -5588,21 +5800,30 @@ int DigField(struct PlayerInfo *player, DrawText(DX_EMERALDS, DY_EMERALDS, int2str(local_player->gems_still_needed, 3), FS_SMALL, FC_YELLOW); - if (element == EL_SP_INFOTRON) - PlaySoundLevel(x, y, SND_SP_INFOTRON); - else - PlaySoundLevel(x, y, SND_PONG); + + if (element == EL_EDELSTEIN_BD) + PlaySoundLevel(x, y, SND_BD_DIAMOND_COLLECTING); + else if (element == EL_DIAMANT) + PlaySoundLevel(x, y, SND_DIAMOND_COLLECTING); + else if (element == EL_SP_INFOTRON) + PlaySoundLevel(x, y, SND_SP_INFOTRON_COLLECTING); + else if (element == EL_PEARL) + PlaySoundLevel(x, y, SND_PEARL_COLLECTING); + else if (element == EL_CRYSTAL) + PlaySoundLevel(x, y, SND_CRYSTAL_COLLECTING); + else /* EL_EDELSTEIN style element */ + PlaySoundLevel(x, y, SND_EMERALD_COLLECTING); break; case EL_SPEED_PILL: RemoveField(x, y); player->move_delay_value = MOVE_DELAY_HIGH_SPEED; - PlaySoundLevel(x, y, SND_PONG); + PlaySoundLevel(x, y, SND_SPEED_PILL_COLLECTING); break; case EL_ENVELOPE: Feld[x][y] = EL_LEERRAUM; - PlaySoundLevel(x, y, SND_PONG); + PlaySoundLevel(x, y, SND_ENVELOPE_COLLECTING); break; case EL_EXTRA_TIME: @@ -5612,20 +5833,20 @@ int DigField(struct PlayerInfo *player, TimeLeft += 10; DrawText(DX_TIME, DY_TIME, int2str(TimeLeft, 3), FS_SMALL, FC_YELLOW); } - PlaySoundStereo(SND_GONG, PSND_MAX_RIGHT); + PlaySoundStereo(SND_EXTRA_TIME_COLLECTING, PSND_MAX_RIGHT); break; case EL_SHIELD_PASSIVE: RemoveField(x, y); player->shield_passive_time_left += 10; - PlaySoundLevel(x, y, SND_PONG); + PlaySoundLevel(x, y, SND_SHIELD_PASSIVE_COLLECTING); break; case EL_SHIELD_ACTIVE: RemoveField(x, y); player->shield_passive_time_left += 10; player->shield_active_time_left += 10; - PlaySoundLevel(x, y, SND_PONG); + PlaySoundLevel(x, y, SND_SHIELD_ACTIVE_COLLECTING); break; case EL_DYNAMITE_INACTIVE: @@ -5637,9 +5858,9 @@ int DigField(struct PlayerInfo *player, int2str(local_player->dynamite, 3), FS_SMALL, FC_YELLOW); if (element == EL_SP_DISK_RED) - PlaySoundLevel(x, y, SND_SP_INFOTRON); + PlaySoundLevel(x, y, SND_SP_DISK_RED_COLLECTING); else - PlaySoundLevel(x, y, SND_PONG); + PlaySoundLevel(x, y, SND_DYNAMITE_COLLECTING); break; case EL_DYNABOMB_NR: @@ -5647,21 +5868,21 @@ int DigField(struct PlayerInfo *player, player->dynabomb_count++; player->dynabombs_left++; RaiseScoreElement(EL_DYNAMITE_INACTIVE); - PlaySoundLevel(x, y, SND_PONG); + PlaySoundLevel(x, y, SND_DYNABOMB_NR_COLLECTING); break; case EL_DYNABOMB_SZ: RemoveField(x, y); player->dynabomb_size++; RaiseScoreElement(EL_DYNAMITE_INACTIVE); - PlaySoundLevel(x, y, SND_PONG); + PlaySoundLevel(x, y, SND_DYNABOMB_SZ_COLLECTING); break; case EL_DYNABOMB_XL: RemoveField(x, y); player->dynabomb_xl = TRUE; RaiseScoreElement(EL_DYNAMITE_INACTIVE); - PlaySoundLevel(x, y, SND_PONG); + PlaySoundLevel(x, y, SND_DYNABOMB_XL_COLLECTING); break; case EL_SCHLUESSEL1: @@ -5678,7 +5899,7 @@ int DigField(struct PlayerInfo *player, GFX_SCHLUESSEL1 + key_nr); DrawMiniGraphicExt(window, DX_KEYS + key_nr * MINI_TILEX, DY_KEYS, GFX_SCHLUESSEL1 + key_nr); - PlaySoundLevel(x, y, SND_PONG); + PlaySoundLevel(x, y, SND_KEY_COLLECTING); break; } @@ -5696,7 +5917,7 @@ int DigField(struct PlayerInfo *player, GFX_SCHLUESSEL1 + key_nr); DrawMiniGraphicExt(window, DX_KEYS + key_nr * MINI_TILEX, DY_KEYS, GFX_SCHLUESSEL1 + key_nr); - PlaySoundLevel(x, y, SND_PONG); + PlaySoundLevel(x, y, SND_KEY_COLLECTING); break; } @@ -5705,6 +5926,7 @@ int DigField(struct PlayerInfo *player, ZX = x; ZY = y; DrawLevelField(x, y); + PlaySoundLevel(x, y, SND_ROBOT_WHEEL_ACTIVATING); return MF_ACTION; break; @@ -5712,6 +5934,8 @@ int DigField(struct PlayerInfo *player, { int xx, yy; + PlaySoundLevel(x, y, SND_SP_TERMINAL_ACTIVATING); + for (yy=0; yySwitching = TRUE; ToggleBeltSwitch(x, y); + PlaySoundLevel(x, y, SND_CONVEYOR_BELT_SWITCH_ACTIVATING); } return MF_ACTION; break; @@ -5753,6 +5978,7 @@ int DigField(struct PlayerInfo *player, { player->Switching = TRUE; ToggleSwitchgateSwitch(x, y); + PlaySoundLevel(x, y, SND_SWITCHGATE_SWITCH_ACTIVATING); } return MF_ACTION; break; @@ -5763,12 +5989,16 @@ int DigField(struct PlayerInfo *player, { player->Switching = TRUE; ToggleLightSwitch(x, y); + PlaySoundLevel(x, y, element == EL_LIGHT_SWITCH_OFF ? + SND_LIGHT_SWITCH_ACTIVATING : + SND_LIGHT_SWITCH_DEACTIVATING); } return MF_ACTION; break; case EL_TIMEGATE_SWITCH_OFF: ActivateTimegateSwitch(x, y); + PlaySoundLevel(x, y, SND_TIMEGATE_WHEEL_ACTIVATING); return MF_ACTION; break; @@ -5795,7 +6025,7 @@ int DigField(struct PlayerInfo *player, return MF_NO_ACTION; player->LevelSolved = player->GameOver = TRUE; - PlaySoundStereo(SND_SP_EXIT, PSND_MAX_RIGHT); + PlaySoundStereo(SND_SP_EXIT_ENTERING, PSND_MAX_RIGHT); break; case EL_FELSBROCKEN: @@ -5846,14 +6076,24 @@ int DigField(struct PlayerInfo *player, player->push_delay_value = (element == EL_SPRING ? 0 : 2 + RND(8)); DrawLevelField(x+dx, y+dy); - if (element == EL_FELSBROCKEN || element == EL_BD_ROCK) - PlaySoundLevel(x+dx, y+dy, SND_PUSCH); + if (element == EL_FELSBROCKEN) + PlaySoundLevel(x+dx, y+dy, SND_ROCK_PUSHING); + else if (element == EL_BD_ROCK) + PlaySoundLevel(x+dx, y+dy, SND_BD_ROCK_PUSHING); + else if (element == EL_BOMBE) + PlaySoundLevel(x+dx, y+dy, SND_BOMB_PUSHING); + else if (element == EL_DX_SUPABOMB) + PlaySoundLevel(x+dx, y+dy, SND_DX_BOMB_PUSHING); else if (element == EL_KOKOSNUSS) - PlaySoundLevel(x+dx, y+dy, SND_KNURK); - else if (IS_SP_ELEMENT(element)) - PlaySoundLevel(x+dx, y+dy, SND_SP_ZONKPUSH); - else - PlaySoundLevel(x+dx, y+dy, SND_PUSCH); /* better than "SND_KLOPF" */ + PlaySoundLevel(x+dx, y+dy, SND_NUT_PUSHING); + else if (element == EL_ZEIT_LEER) + PlaySoundLevel(x+dx, y+dy, SND_TIME_ORB_EMPTY_PUSHING); + else if (element == EL_SP_ZONK) + PlaySoundLevel(x+dx, y+dy, SND_SP_ZONK_PUSHING); + else if (element == EL_SP_DISK_ORANGE) + PlaySoundLevel(x+dx, y+dy, SND_SP_DISK_ORANGE_PUSHING); + else if (element == EL_SPRING) + PlaySoundLevel(x+dx, y+dy, SND_SPRING_PUSHING); break; case EL_PFORTE1: @@ -5885,7 +6125,7 @@ int DigField(struct PlayerInfo *player, player->programmed_action = move_direction; DOUBLE_PLAYER_SPEED(player); - PlaySoundLevel(x, y, SND_GATE); + PlaySoundLevel(x, y, SND_GATE_PASSING); break; @@ -5902,7 +6142,7 @@ int DigField(struct PlayerInfo *player, player->programmed_action = move_direction; DOUBLE_PLAYER_SPEED(player); - PlaySoundLevel(x, y, SND_GATE); + PlaySoundLevel(x, y, SND_GATE_PASSING); break; @@ -5915,7 +6155,10 @@ int DigField(struct PlayerInfo *player, player->programmed_action = move_direction; DOUBLE_PLAYER_SPEED(player); - PlaySoundLevel(x, y, SND_GATE); + if (element == EL_SWITCHGATE_OPEN) + PlaySoundLevel(x, y, SND_SWITCHGATE_PASSING); + else + PlaySoundLevel(x, y, SND_TIMEGATE_PASSING); break; @@ -5958,7 +6201,7 @@ int DigField(struct PlayerInfo *player, player->programmed_action = move_direction; DOUBLE_PLAYER_SPEED(player); - PlaySoundLevel(x, y, SND_GATE); + PlaySoundLevel(x, y, SND_SP_PORT_PASSING); break; case EL_TUBE_CROSS: @@ -6012,7 +6255,7 @@ int DigField(struct PlayerInfo *player, if (mode == DF_SNAP) return MF_NO_ACTION; - PlaySoundLevel(x, y, SND_BUING); + PlaySoundLevel(x, y, SND_EXIT_ENTERING); break; @@ -6020,7 +6263,7 @@ int DigField(struct PlayerInfo *player, Feld[x][y] = EL_BIRNE_EIN; local_player->lights_still_needed--; DrawLevelField(x, y); - PlaySoundLevel(x, y, SND_DENG); + PlaySoundLevel(x, y, SND_LAMP_ACTIVATING); return MF_ACTION; break; @@ -6029,15 +6272,15 @@ int DigField(struct PlayerInfo *player, TimeLeft += 10; DrawText(DX_TIME, DY_TIME, int2str(TimeLeft, 3), FS_SMALL, FC_YELLOW); DrawLevelField(x, y); - PlaySoundStereo(SND_GONG, PSND_MAX_RIGHT); + PlaySoundStereo(SND_TIME_ORB_FULL_COLLECTING, PSND_MAX_RIGHT); return MF_ACTION; break; case EL_SOKOBAN_FELD_LEER: break; - case EL_SOKOBAN_FELD_VOLL: case EL_SOKOBAN_OBJEKT: + case EL_SOKOBAN_FELD_VOLL: case EL_SONDE: case EL_SP_DISK_YELLOW: case EL_BALLOON: @@ -6091,10 +6334,18 @@ int DigField(struct PlayerInfo *player, Feld[x+dx][y+dy] = EL_SOKOBAN_FELD_VOLL; local_player->sokobanfields_still_needed--; if (element == EL_SOKOBAN_OBJEKT) - PlaySoundLevel(x, y, SND_DENG); + PlaySoundLevel(x, y, SND_SOKOBAN_FIELD_FILLING); + else + PlaySoundLevel(x, y, SND_SOKOBAN_OBJECT_PUSHING); } else + { Feld[x+dx][y+dy] = EL_SOKOBAN_OBJEKT; + if (element == EL_SOKOBAN_FELD_VOLL) + PlaySoundLevel(x, y, SND_SOKOBAN_FIELD_CLEARING); + else + PlaySoundLevel(x, y, SND_SOKOBAN_OBJECT_PUSHING); + } } else { @@ -6106,17 +6357,19 @@ int DigField(struct PlayerInfo *player, DrawLevelField(x, y); DrawLevelField(x+dx, y+dy); - if (element == EL_BALLOON) - PlaySoundLevel(x+dx, y+dy, SND_SCHLURF); - else - PlaySoundLevel(x+dx, y+dy, SND_PUSCH); + if (element == EL_SONDE) + PlaySoundLevel(x+dx, y+dy, SND_SATELLITE_PUSHING); + else if (element == EL_SP_DISK_YELLOW) + PlaySoundLevel(x+dx, y+dy, SND_SP_DISK_YELLOW_PUSHING); + else if (element == EL_BALLOON) + PlaySoundLevel(x+dx, y+dy, SND_BALLOON_PUSHING); if (IS_SB_ELEMENT(element) && local_player->sokobanfields_still_needed == 0 && game.emulation == EMU_SOKOBAN) { player->LevelSolved = player->GameOver = TRUE; - PlaySoundLevel(x, y, SND_BUING); + PlaySoundLevel(x, y, SND_SOKOBAN_GAME_SOLVING); } break; @@ -6201,6 +6454,8 @@ boolean PlaceBomb(struct PlayerInfo *player) else DrawGraphicThruMask(SCREENX(jx), SCREENY(jy), GFX_DYNAMIT); } + + PlaySoundLevel(jx, jy, SND_DYNAMITE_PLACING); } else { @@ -6209,36 +6464,39 @@ boolean PlaceBomb(struct PlayerInfo *player) player->dynabombs_left--; if (IN_SCR_FIELD(SCREENX(jx), SCREENY(jy))) DrawGraphicThruMask(SCREENX(jx), SCREENY(jy), GFX_DYNABOMB); + + PlaySoundLevel(jx, jy, SND_DYNABOMB_PLACING); } return TRUE; } -void PlaySoundLevel(int x, int y, int sound_nr) +void PlaySoundLevel(int x, int y, int nr) { int sx = SCREENX(x), sy = SCREENY(y); - int volume, stereo; + int volume, stereo_position; int silence_distance = 8; + int type = (IS_LOOP_SOUND(nr) ? SND_CTRL_PLAY_LOOP : SND_CTRL_PLAY_SOUND); - if ((!setup.sound_simple && !IS_LOOP_SOUND(sound_nr)) || - (!setup.sound_loops && IS_LOOP_SOUND(sound_nr))) + if ((!setup.sound_simple && !IS_LOOP_SOUND(nr)) || + (!setup.sound_loops && IS_LOOP_SOUND(nr))) return; if (!IN_LEV_FIELD(x, y) || - sx < -silence_distance || sx >= SCR_FIELDX+silence_distance || - sy < -silence_distance || sy >= SCR_FIELDY+silence_distance) + sx < -silence_distance || sx >= SCR_FIELDX + silence_distance || + sy < -silence_distance || sy >= SCR_FIELDY + silence_distance) return; volume = PSND_MAX_VOLUME; #if !defined(PLATFORM_MSDOS) - stereo = (sx - SCR_FIELDX/2) * 12; + stereo_position = (sx - SCR_FIELDX / 2) * 12; #else - stereo = PSND_MIDDLE + (2 * sx - (SCR_FIELDX - 1)) * 5; - if (stereo > PSND_MAX_RIGHT) - stereo = PSND_MAX_RIGHT; - if (stereo < PSND_MAX_LEFT) - stereo = PSND_MAX_LEFT; + stereo_position = PSND_MIDDLE + (2 * sx - (SCR_FIELDX - 1)) * 5; + if (stereo_position > PSND_MAX_RIGHT) + stereo_position = PSND_MAX_RIGHT; + if (stereo_position < PSND_MAX_LEFT) + stereo_position = PSND_MAX_LEFT; #endif if (!IN_SCR_FIELD(sx, sy)) @@ -6249,7 +6507,7 @@ void PlaySoundLevel(int x, int y, int sound_nr) volume -= volume * (dx > dy ? dx : dy) / silence_distance; } - PlaySoundExt(sound_nr, volume, stereo, PSND_NO_LOOP); + PlaySoundExt(nr, volume, stereo_position, type); } void RaiseScore(int value) @@ -6305,6 +6563,31 @@ void RaiseScoreElement(int element) } } +void RequestQuitGame(boolean ask_if_really_quit) +{ + if (AllPlayersGone || + !ask_if_really_quit || + level_editor_test_game || + Request("Do you really want to quit the game ?", + REQ_ASK | REQ_STAY_CLOSED)) + { +#if defined(PLATFORM_UNIX) + if (options.network) + SendToServer_StopPlaying(); + else +#endif + { + game_status = MAINMENU; + DrawMainMenu(); + } + } + else + { + OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK); + } +} + + /* ---------- new game button stuff ---------------------------------------- */ /* graphic position values for game buttons */ @@ -6453,30 +6736,7 @@ static void HandleGameButtons(struct GadgetInfo *gi) switch (id) { case GAME_CTRL_ID_STOP: - if (AllPlayersGone) - { - CloseDoor(DOOR_CLOSE_1); - game_status = MAINMENU; - DrawMainMenu(); - break; - } - - if (level_editor_test_game || - Request("Do you really want to quit the game ?", - REQ_ASK | REQ_STAY_CLOSED)) - { -#if defined(PLATFORM_UNIX) - if (options.network) - SendToServer_StopPlaying(); - else -#endif - { - game_status = MAINMENU; - DrawMainMenu(); - } - } - else - OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK); + RequestQuitGame(TRUE); break; case GAME_CTRL_ID_PAUSE: @@ -6490,7 +6750,7 @@ static void HandleGameButtons(struct GadgetInfo *gi) #endif } else - TapeTogglePause(); + TapeTogglePause(TAPE_TOGGLE_MANUAL); break; case GAME_CTRL_ID_PLAY: @@ -6517,8 +6777,7 @@ static void HandleGameButtons(struct GadgetInfo *gi) else if (audio.music_available) { setup.sound = setup.sound_music = TRUE; - if (num_bg_loops) - PlayMusic(level_nr % num_bg_loops); + PlayMusic(level_nr); } break;