X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Ffiles.h;h=e32fcd80c2c82c773d35117b35e090d36057443c;hb=b13d6c6c6d13c6f117316d5448912faf577e2190;hp=bf0df60cc16ac199ce641647ca8f2f7d8db4c88c;hpb=a95e7a3562b779701e475e6372a90189983b0b7b;p=rocksndiamonds.git diff --git a/src/files.h b/src/files.h index bf0df60c..e32fcd80 100644 --- a/src/files.h +++ b/src/files.h @@ -35,6 +35,9 @@ char *getGlobalLevelTemplateFilename(void); int getMappedElement(int); +void ExecuteAsThread(SDL_ThreadFunction, char *, void *, char *); +char *getPasswordJSON(char *); + void LoadLevelFromFilename(struct LevelInfo *, char *); void LoadLevel(int); void LoadLevelTemplate(int); @@ -44,6 +47,7 @@ void SaveLevel(int); void SaveLevelTemplate(void); void SaveNativeLevel(struct LevelInfo *); void DumpLevel(struct LevelInfo *); +void DumpLevels(void); boolean SaveLevelChecked(int); void CopyNativeLevel_RND_to_Native(struct LevelInfo *); @@ -54,23 +58,39 @@ void LoadTape(int); void LoadSolutionTape(int); void SaveTapeToFilename(char *); void SaveTape(int); +void SaveScoreTape(int); void DumpTape(struct TapeInfo *); +void DumpTapes(void); boolean SaveTapeChecked(int); boolean SaveTapeChecked_LevelSolved(int); void LoadScore(int); void SaveScore(int); +void LoadServerScore(int, boolean); +void SaveServerScore(int, boolean); +void SaveServerScoreFromFile(int, boolean, char *); + +void LoadLocalAndServerScore(int, boolean); + +void LoadUserNames(void); + void LoadSetupFromFilename(char *); -void LoadSetup(void); -void SaveSetup(void); +void LoadSetup_Default(void); +void SaveSetup_Default(void); void LoadSetup_AutoSetup(void); void SaveSetup_AutoSetup(void); +void LoadSetup_ServerSetup(void); +void SaveSetup_ServerSetup(void); + void LoadSetup_EditorCascade(void); void SaveSetup_EditorCascade(void); +void LoadSetup(void); +void SaveSetup(void); + void SaveSetup_AddGameControllerMapping(char *); void setHideSetupEntry(void *); @@ -88,6 +108,7 @@ void LoadHelpTextInfo(void); void ConvertLevels(void); void CreateLevelSketchImages(void); +void CreateCollectElementImages(void); void CreateCustomElementImages(char *); void FreeGlobalAnimEventInfo(void);