X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Ffiles.c;h=e17ef526412bcca6ec178c60922d4d50dacdb657;hb=945d51a5966241e4964a2b72058b6295cbc4a688;hp=67eee3a7155346b8ed98d81b6d5a66fbb7add709;hpb=76b3cb92402127cde194888bab57397eca735220;p=rocksndiamonds.git diff --git a/src/files.c b/src/files.c index 67eee3a7..e17ef526 100644 --- a/src/files.c +++ b/src/files.c @@ -682,16 +682,17 @@ void LoadLevelFromFilename(struct LevelInfo *level, char *filename) static void LoadLevel_InitLevel(struct LevelInfo *level, char *filename) { - int x, y; + int i, j, x, y; if (leveldir_current == NULL) /* only when dumping level */ return; + /* determine correct game engine version of current level */ if (IS_LEVELCLASS_CONTRIBUTION(leveldir_current) || IS_LEVELCLASS_USER(leveldir_current)) { #if 0 - printf("::: This level is private or contributed: '%s'\n", filename); + printf("\n::: This level is private or contributed: '%s'\n", filename); #endif /* For user contributed and private levels, use the version of @@ -719,7 +720,7 @@ static void LoadLevel_InitLevel(struct LevelInfo *level, char *filename) else { #if 0 - printf("::: ALWAYS USE LATEST ENGINE FOR THIS LEVEL: [%d] '%s'\n", + printf("\n::: ALWAYS USE LATEST ENGINE FOR THIS LEVEL: [%d] '%s'\n", leveldir_current->sort_priority, filename); #endif @@ -743,7 +744,7 @@ static void LoadLevel_InitLevel(struct LevelInfo *level, char *filename) level->em_slippery_gems = TRUE; } - /* map elements which have changed in newer versions */ + /* map elements that have changed in newer versions */ for(y=0; yfieldy; y++) { for(x=0; xfieldx; x++) @@ -773,6 +774,36 @@ static void LoadLevel_InitLevel(struct LevelInfo *level, char *filename) } } + /* map custom element change events that have changed in newer versions + (these following values have accidentally changed in version 3.0.1) */ + if (level->game_version <= VERSION_IDENT(3,0,0)) + { + for (i=0; i < NUM_CUSTOM_ELEMENTS; i++) + { + int element = EL_CUSTOM_START + i; + + /* order of checking events to be mapped is important */ + for (j=CE_BY_OTHER; j >= CE_BY_PLAYER; j--) + { + if (HAS_CHANGE_EVENT(element, j - 2)) + { + SET_CHANGE_EVENT(element, j - 2, FALSE); + SET_CHANGE_EVENT(element, j, TRUE); + } + } + + /* order of checking events to be mapped is important */ + for (j=CE_OTHER_GETS_COLLECTED; j >= CE_COLLISION; j--) + { + if (HAS_CHANGE_EVENT(element, j - 1)) + { + SET_CHANGE_EVENT(element, j - 1, FALSE); + SET_CHANGE_EVENT(element, j, TRUE); + } + } + } + } + /* copy elements to runtime playfield array */ for(x=0; x 0) tape->engine_version = engine_version; + else + tape->engine_version = tape->game_version; } return chunk_size; @@ -1506,7 +1539,8 @@ void LoadTapeFromFilename(char *filename) tape.length_seconds = GetTapeLength(); #if 0 - printf("tape version: %d\n", tape.game_version); + printf("tape game version: %d\n", tape.game_version); + printf("tape engine version: %d\n", tape.engine_version); #endif } @@ -1891,6 +1925,7 @@ static struct TokenInfo editor_setup_tokens[] = { TYPE_SWITCH, &sei.el_dx_boulderdash,"editor.el_dx_boulderdash" }, { TYPE_SWITCH, &sei.el_chars, "editor.el_chars" }, { TYPE_SWITCH, &sei.el_custom, "editor.el_custom" }, + { TYPE_SWITCH, &sei.el_custom_more, "editor.el_custom_more" }, }; static struct TokenInfo shortcut_setup_tokens[] = @@ -1970,9 +2005,9 @@ static void setSetupInfoToDefaults(struct SetupInfo *si) si->fullscreen = FALSE; si->ask_on_escape = TRUE; - si->graphics_set = getStringCopy(GRAPHICS_SUBDIR); - si->sounds_set = getStringCopy(SOUNDS_SUBDIR); - si->music_set = getStringCopy(MUSIC_SUBDIR); + si->graphics_set = getStringCopy(GFX_CLASSIC_SUBDIR); + si->sounds_set = getStringCopy(SND_CLASSIC_SUBDIR); + si->music_set = getStringCopy(MUS_CLASSIC_SUBDIR); si->override_level_graphics = FALSE; si->override_level_sounds = FALSE; si->override_level_music = FALSE; @@ -1986,6 +2021,7 @@ static void setSetupInfoToDefaults(struct SetupInfo *si) si->editor.el_dx_boulderdash = TRUE; si->editor.el_chars = TRUE; si->editor.el_custom = TRUE; + si->editor.el_custom_more = FALSE; si->shortcut.save_game = DEFAULT_KEY_SAVE_GAME; si->shortcut.load_game = DEFAULT_KEY_LOAD_GAME;