X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Ffiles.c;h=d616c10caf618e5fcdd8238e51b9cb335eb5d9f6;hb=2c89261a1186ffc19bd6e5f82e9369bee1545e2f;hp=c684ab843bd5e854d309063eb5bd7c3b1d4ae616;hpb=da8f8eaa9d466f33d94ff884230a613b3f239700;p=rocksndiamonds.git diff --git a/src/files.c b/src/files.c index c684ab84..d616c10c 100644 --- a/src/files.c +++ b/src/files.c @@ -111,9 +111,12 @@ void setElementChangeInfoToDefaults(struct ElementChangeInfo *change) static void setLevelInfoToDefaults(struct LevelInfo *level) { static boolean clipboard_elements_initialized = FALSE; - int i, j, x, y; + setLevelInfoToDefaults_EM(); + + level->native_em_level = &native_em_level; + level->game_engine_type = GAME_ENGINE_TYPE_RND; level->file_version = FILE_VERSION_ACTUAL; @@ -160,6 +163,25 @@ static void setLevelInfoToDefaults(struct LevelInfo *level) level->use_spring_bug = FALSE; level->use_step_counter = FALSE; + /* values for the new EMC elements */ + level->android_move_time = 10; + level->android_clone_time = 10; + level->ball_random = FALSE; + level->ball_state_initial = FALSE; + level->ball_time = 10; + level->lenses_score = 10; + level->magnify_score = 10; + level->slurp_score = 10; + level->lenses_time = 10; + level->magnify_time = 10; + level->wind_direction_initial = MV_NO_MOVING; + for (i = 0; i < NUM_MAGIC_BALL_CONTENTS; i++) + for (x = 0; x < 3; x++) + for (y = 0; y < 3; y++) + level->ball_content[i][x][y] = EL_EMPTY; + for (i = 0; i < 16; i++) + level->android_array[i] = FALSE; + level->use_custom_template = FALSE; for (i = 0; i < MAX_LEVEL_NAME_LEN; i++) @@ -1765,6 +1787,207 @@ static void OLD_LoadLevelFromFileInfo_EM(struct LevelInfo *level, #else +void CopyNativeLevel_RND_to_EM(struct LevelInfo *level) +{ + static int ball_xy[8][2] = + { + { 0, 0 }, + { 1, 0 }, + { 2, 0 }, + { 0, 1 }, + { 2, 1 }, + { 0, 2 }, + { 1, 2 }, + { 2, 2 }, + }; + struct LevelInfo_EM *level_em = level->native_em_level; + struct LEVEL *lev = level_em->lev; + struct PLAYER *ply1 = level_em->ply1; + struct PLAYER *ply2 = level_em->ply2; + int i, j, x, y; + + lev->width = MIN(level->fieldx, EM_MAX_CAVE_WIDTH); + lev->height = MIN(level->fieldy, EM_MAX_CAVE_HEIGHT); + + lev->time_initial = level->time * 5; + lev->required_initial = level->gems_needed; + + lev->emerald_score = level->score[SC_EMERALD]; + lev->diamond_score = level->score[SC_DIAMOND]; + lev->alien_score = level->score[SC_ROBOT]; + lev->tank_score = level->score[SC_SPACESHIP]; + lev->bug_score = level->score[SC_BUG]; + lev->eater_score = level->score[SC_YAMYAM]; + lev->nut_score = level->score[SC_NUT]; + lev->dynamite_score = level->score[SC_DYNAMITE]; + lev->key_score = level->score[SC_KEY]; + lev->exit_score = level->score[SC_TIME_BONUS]; + + for (i = 0; i < MAX_ELEMENT_CONTENTS; i++) + for (y = 0; y < 3; y++) + for (x = 0; x < 3; x++) + lev->eater_array[i][y * 3 + x] = + map_element_RND_to_EM(level->yamyam_content[i][x][y]); + + lev->amoeba_time = level->amoeba_speed; + lev->wonderwall_time_initial = level->time_magic_wall; + lev->wheel_time = level->time_wheel; + + lev->android_move_time = level->android_move_time; + lev->android_clone_time = level->android_clone_time; + lev->ball_random = level->ball_random; + lev->ball_state_initial = level->ball_state_initial; + lev->ball_time = level->ball_time; + + lev->lenses_score = level->lenses_score; + lev->magnify_score = level->magnify_score; + lev->slurp_score = level->slurp_score; + + lev->lenses_time = level->lenses_time; + lev->magnify_time = level->magnify_time; + lev->wind_direction_initial = level->wind_direction_initial; + + for (i = 0; i < NUM_MAGIC_BALL_CONTENTS; i++) + for (j = 0; j < 8; j++) + lev->ball_array[i][j] = + map_element_RND_to_EM(level-> + ball_content[i][ball_xy[j][0]][ball_xy[j][1]]); + + for (i = 0; i < 16; i++) + lev->android_array[i] = FALSE; /* !!! YET TO COME !!! */ + + /* first fill the complete playfield with the default border element */ + for (y = 0; y < EM_MAX_CAVE_HEIGHT; y++) + for (x = 0; x < EM_MAX_CAVE_WIDTH; x++) + level_em->cave[x][y] = ZBORDER; + + /* then copy the real level contents from level file into the playfield */ + for (y = 0; y < lev->height; y++) for (x = 0; x < lev->width; x++) + { + int new_element = map_element_RND_to_EM(level->field[x][y]); + + if (level->field[x][y] == EL_AMOEBA_DEAD) + new_element = map_element_RND_to_EM(EL_AMOEBA_WET); + + level_em->cave[x + 1][y + 1] = new_element; + } + + ply1->x_initial = 0; + ply1->y_initial = 0; + + ply2->x_initial = 0; + ply2->y_initial = 0; + + /* initialize player positions and delete players from the playfield */ + for (y = 0; y < lev->height; y++) for (x = 0; x < lev->width; x++) + { + if (level->field[x][y] == EL_PLAYER_1) + { + ply1->x_initial = x + 1; + ply1->y_initial = y + 1; + level_em->cave[x + 1][y + 1] = map_element_RND_to_EM(EL_EMPTY); + } + else if (level->field[x][y] == EL_PLAYER_2) + { + ply2->x_initial = x + 1; + ply2->y_initial = y + 1; + level_em->cave[x + 1][y + 1] = map_element_RND_to_EM(EL_EMPTY); + } + } +} + +void CopyNativeLevel_EM_to_RND(struct LevelInfo *level) +{ + static int ball_xy[8][2] = + { + { 0, 0 }, + { 1, 0 }, + { 2, 0 }, + { 0, 1 }, + { 2, 1 }, + { 0, 2 }, + { 1, 2 }, + { 2, 2 }, + }; + struct LevelInfo_EM *level_em = level->native_em_level; + struct LEVEL *lev = level_em->lev; + struct PLAYER *ply1 = level_em->ply1; + struct PLAYER *ply2 = level_em->ply2; + int i, j, x, y; + + level->fieldx = MIN(lev->width, MAX_LEV_FIELDX); + level->fieldy = MIN(lev->height, MAX_LEV_FIELDY); + + level->time = lev->time_initial / 5; + level->gems_needed = lev->required_initial; + + sprintf(level->name, "Level %d", level->file_info.nr); + + level->score[SC_EMERALD] = lev->emerald_score; + level->score[SC_DIAMOND] = lev->diamond_score; + level->score[SC_ROBOT] = lev->alien_score; + level->score[SC_SPACESHIP] = lev->tank_score; + level->score[SC_BUG] = lev->bug_score; + level->score[SC_YAMYAM] = lev->eater_score; + level->score[SC_NUT] = lev->nut_score; + level->score[SC_DYNAMITE] = lev->dynamite_score; + level->score[SC_KEY] = lev->key_score; + level->score[SC_TIME_BONUS] = lev->exit_score; + + level->num_yamyam_contents = MAX_ELEMENT_CONTENTS; + + for (i = 0; i < level->num_yamyam_contents; i++) + for (y = 0; y < 3; y++) + for (x = 0; x < 3; x++) + level->yamyam_content[i][x][y] = + map_element_EM_to_RND(lev->eater_array[i][y * 3 + x]); + + level->amoeba_speed = lev->amoeba_time; + level->time_magic_wall = lev->wonderwall_time_initial; + level->time_wheel = lev->wheel_time; + + level->android_move_time = lev->android_move_time; + level->android_clone_time = lev->android_clone_time; + level->ball_random = lev->ball_random; + level->ball_state_initial = lev->ball_state_initial; + level->ball_time = lev->ball_time; + + level->lenses_score = lev->lenses_score; + level->magnify_score = lev->magnify_score; + level->slurp_score = lev->slurp_score; + + level->lenses_time = lev->lenses_time; + level->magnify_time = lev->magnify_time; + level->wind_direction_initial = lev->wind_direction_initial; + + for (i = 0; i < NUM_MAGIC_BALL_CONTENTS; i++) + for (j = 0; j < 8; j++) + level->ball_content[i][ball_xy[j][0]][ball_xy[j][1]] = + map_element_EM_to_RND(lev->ball_array[i][j]); + + for (i = 0; i < 16; i++) + level->android_array[i] = FALSE; /* !!! YET TO COME !!! */ + + /* convert the playfield (some elements need special treatment) */ + for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++) + { + int new_element = map_element_EM_to_RND(level_em->cave[x + 1][y + 1]); + + if (new_element == EL_AMOEBA_WET && level->amoeba_speed == 0) + new_element = EL_AMOEBA_DEAD; + + level->field[x][y] = new_element; + } + + /* in case of both players set to the same field, use the first player */ + level->field[ply2->x_initial - 1][ply2->y_initial - 1] = EL_PLAYER_2; + level->field[ply1->x_initial - 1][ply1->y_initial - 1] = EL_PLAYER_1; + +#if 1 + printf("::: native Emerald Mine file version: %d\n", level_em->file_version); +#endif +} + static void LoadLevelFromFileInfo_EM(struct LevelInfo *level, struct LevelFileInfo *level_file_info) { @@ -1774,6 +1997,18 @@ static void LoadLevelFromFileInfo_EM(struct LevelInfo *level, #endif +void CopyNativeLevel_RND_to_Native(struct LevelInfo *level) +{ + if (level->game_engine_type == GAME_ENGINE_TYPE_EM) + CopyNativeLevel_RND_to_EM(level); +} + +void CopyNativeLevel_Native_to_RND(struct LevelInfo *level) +{ + if (level->game_engine_type == GAME_ENGINE_TYPE_EM) + CopyNativeLevel_EM_to_RND(level); +} + /* ------------------------------------------------------------------------- */ /* functions for loading SP level */ @@ -2147,6 +2382,8 @@ void LoadLevelFromFileInfo(struct LevelInfo *level, if (level->game_engine_type == GAME_ENGINE_TYPE_UNKNOWN) level->game_engine_type = GAME_ENGINE_TYPE_RND; + + CopyNativeLevel_Native_to_RND(level); } void LoadLevelFromFilename(struct LevelInfo *level, char *filename) @@ -3819,18 +4056,19 @@ void SaveScore(int nr) /* editor setup */ #define SETUP_TOKEN_EDITOR_EL_BOULDERDASH 0 #define SETUP_TOKEN_EDITOR_EL_EMERALD_MINE 1 -#define SETUP_TOKEN_EDITOR_EL_MORE 2 -#define SETUP_TOKEN_EDITOR_EL_SOKOBAN 3 -#define SETUP_TOKEN_EDITOR_EL_SUPAPLEX 4 -#define SETUP_TOKEN_EDITOR_EL_DIAMOND_CAVES 5 -#define SETUP_TOKEN_EDITOR_EL_DX_BOULDERDASH 6 -#define SETUP_TOKEN_EDITOR_EL_CHARS 7 -#define SETUP_TOKEN_EDITOR_EL_CUSTOM 8 -#define SETUP_TOKEN_EDITOR_EL_CUSTOM_MORE 9 -#define SETUP_TOKEN_EDITOR_EL_HEADLINES 10 -#define SETUP_TOKEN_EDITOR_EL_USER_DEFINED 11 - -#define NUM_EDITOR_SETUP_TOKENS 12 +#define SETUP_TOKEN_EDITOR_EL_EMERALD_MINE_CLUB 2 +#define SETUP_TOKEN_EDITOR_EL_MORE 3 +#define SETUP_TOKEN_EDITOR_EL_SOKOBAN 4 +#define SETUP_TOKEN_EDITOR_EL_SUPAPLEX 5 +#define SETUP_TOKEN_EDITOR_EL_DIAMOND_CAVES 6 +#define SETUP_TOKEN_EDITOR_EL_DX_BOULDERDASH 7 +#define SETUP_TOKEN_EDITOR_EL_CHARS 8 +#define SETUP_TOKEN_EDITOR_EL_CUSTOM 9 +#define SETUP_TOKEN_EDITOR_EL_CUSTOM_MORE 10 +#define SETUP_TOKEN_EDITOR_EL_HEADLINES 11 +#define SETUP_TOKEN_EDITOR_EL_USER_DEFINED 12 + +#define NUM_EDITOR_SETUP_TOKENS 13 /* shortcut setup */ #define SETUP_TOKEN_SHORTCUT_SAVE_GAME 0 @@ -3908,6 +4146,7 @@ static struct TokenInfo editor_setup_tokens[] = { { TYPE_SWITCH, &sei.el_boulderdash, "editor.el_boulderdash" }, { TYPE_SWITCH, &sei.el_emerald_mine, "editor.el_emerald_mine" }, + { TYPE_SWITCH, &sei.el_emerald_mine_club,"editor.el_emerald_mine_club"}, { TYPE_SWITCH, &sei.el_more, "editor.el_more" }, { TYPE_SWITCH, &sei.el_sokoban, "editor.el_sokoban" }, { TYPE_SWITCH, &sei.el_supaplex, "editor.el_supaplex" }, @@ -4004,16 +4243,17 @@ static void setSetupInfoToDefaults(struct SetupInfo *si) si->override_level_sounds = FALSE; si->override_level_music = FALSE; - si->editor.el_boulderdash = TRUE; - si->editor.el_emerald_mine = TRUE; - si->editor.el_more = TRUE; - si->editor.el_sokoban = TRUE; - si->editor.el_supaplex = TRUE; - si->editor.el_diamond_caves = TRUE; - si->editor.el_dx_boulderdash = TRUE; - si->editor.el_chars = TRUE; - si->editor.el_custom = TRUE; - si->editor.el_custom_more = FALSE; + si->editor.el_boulderdash = TRUE; + si->editor.el_emerald_mine = TRUE; + si->editor.el_emerald_mine_club = TRUE; + si->editor.el_more = TRUE; + si->editor.el_sokoban = TRUE; + si->editor.el_supaplex = TRUE; + si->editor.el_diamond_caves = TRUE; + si->editor.el_dx_boulderdash = TRUE; + si->editor.el_chars = TRUE; + si->editor.el_custom = TRUE; + si->editor.el_custom_more = FALSE; si->editor.el_headlines = TRUE; si->editor.el_user_defined = FALSE;