X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Ffiles.c;h=d3031fafb1dad2ee066f0f46cd90817bc394896f;hb=f24169789baa739b4efbbf2b9f1612e04083d92d;hp=269a749b4c079accd068fb0186b31f5b51b9c103;hpb=f7d2fb71a0968d07a7f425ab864fa6befef5dcf3;p=rocksndiamonds.git diff --git a/src/files.c b/src/files.c index 269a749b..d3031faf 100644 --- a/src/files.c +++ b/src/files.c @@ -2101,6 +2101,13 @@ static int getFileTypeFromBasename(char *basename) strchr(basename, '%') == NULL) return LEVEL_FILE_TYPE_SB; + // check for typical filename of a Boulder Dash (GDash) level package file + if (strSuffixLower(basename, ".bd") || + strSuffixLower(basename, ".bdr") || + strSuffixLower(basename, ".brc") || + strSuffixLower(basename, ".gds")) + return LEVEL_FILE_TYPE_BD; + // ---------- try to determine file type from filesize ---------- checked_free(filename); @@ -6189,7 +6196,6 @@ static void LoadLevelFromFileInfo_SB(struct LevelInfo *level, boolean invalid_playfield_char = FALSE; boolean load_xsb_to_ces = check_special_flags("load_xsb_to_ces"); int file_level_nr = 0; - int line_nr = 0; int x = 0, y = 0; // initialized to make compilers happy last_comment[0] = '\0'; @@ -6231,10 +6237,6 @@ static void LoadLevelFromFileInfo_SB(struct LevelInfo *level, if (!getStringFromFile(file, line, MAX_LINE_LEN)) break; - // check if line was completely read and is terminated by line break - if (strlen(line) > 0 && line[strlen(line) - 1] == '\n') - line_nr++; - // cut trailing line break (this can be newline and/or carriage return) for (line_ptr = &line[strlen(line)]; line_ptr >= line; line_ptr--) if ((*line_ptr == '\n' || *line_ptr == '\r') && *(line_ptr + 1) == '\0') @@ -6419,6 +6421,20 @@ static void LoadLevelFromFileInfo_SB(struct LevelInfo *level, // functions for handling native levels // ------------------------------------------------------------------------- +static void LoadLevelFromFileInfo_BD(struct LevelInfo *level, + struct LevelFileInfo *level_file_info, + boolean level_info_only) +{ + int pos = 0; + + // determine position of requested level inside level package + if (level_file_info->packed) + pos = level_file_info->nr - leveldir_current->first_level; + + if (!LoadNativeLevel_BD(level_file_info->filename, pos, level_info_only)) + level->no_valid_file = TRUE; +} + static void LoadLevelFromFileInfo_EM(struct LevelInfo *level, struct LevelFileInfo *level_file_info, boolean level_info_only) @@ -6505,6 +6521,11 @@ static void LoadLevelFromFileInfo(struct LevelInfo *level, LoadLevelFromFileInfo_RND(level, level_file_info, level_info_only); break; + case LEVEL_FILE_TYPE_BD: + LoadLevelFromFileInfo_BD(level, level_file_info, level_info_only); + level->game_engine_type = GAME_ENGINE_TYPE_BD; + break; + case LEVEL_FILE_TYPE_EM: LoadLevelFromFileInfo_EM(level, level_file_info, level_info_only); level->game_engine_type = GAME_ENGINE_TYPE_EM; @@ -6537,6 +6558,9 @@ static void LoadLevelFromFileInfo(struct LevelInfo *level, if (level->no_valid_file) setLevelInfoToDefaults(level, level_info_only, FALSE); + if (check_special_flags("use_native_bd_game_engine")) + level->game_engine_type = GAME_ENGINE_TYPE_BD; + if (level->game_engine_type == GAME_ENGINE_TYPE_UNKNOWN) level->game_engine_type = GAME_ENGINE_TYPE_RND; @@ -9776,6 +9800,22 @@ static struct TokenInfo global_setup_tokens[] = TYPE_INTEGER, &setup.game_frame_delay, "game_frame_delay" }, + { + TYPE_SWITCH, + &setup.bd_skip_uncovering, "bd_skip_uncovering" + }, + { + TYPE_SWITCH, + &setup.bd_skip_hatching, "bd_skip_hatching" + }, + { + TYPE_SWITCH, + &setup.bd_scroll_delay, "bd_scroll_delay" + }, + { + TYPE_SWITCH3, + &setup.bd_smooth_movements, "bd_smooth_movements" + }, { TYPE_SWITCH, &setup.sp_show_border_elements, "sp_show_border_elements" @@ -10592,6 +10632,10 @@ static void setSetupInfoToDefaults(struct SetupInfo *si) si->prefer_extra_panel_items = TRUE; si->game_speed_extended = FALSE; si->game_frame_delay = GAME_FRAME_DELAY; + si->bd_skip_uncovering = FALSE; + si->bd_skip_hatching = FALSE; + si->bd_scroll_delay = TRUE; + si->bd_smooth_movements = AUTO; si->sp_show_border_elements = FALSE; si->small_game_graphics = FALSE; si->show_load_save_buttons = FALSE;