X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Ffiles.c;h=ce6928b7c43514c9bdb8a191107703652a630a6b;hb=b197ad86c0801f6139e4f147bf22bd375c9dfb63;hp=8ff228927fefbc48f574fe000efa0b7028e1d79d;hpb=27bd12f1eebcb66079cf01d3963ea3a0ba56e12d;p=rocksndiamonds.git diff --git a/src/files.c b/src/files.c index 8ff22892..ce6928b7 100644 --- a/src/files.c +++ b/src/files.c @@ -2334,6 +2334,11 @@ void setElementChangeInfoToDefaults(struct ElementChangeInfo *change) static void setLevelInfoToDefaults_Level(struct LevelInfo *level) { + boolean add_border = FALSE; + int x1 = 0; + int y1 = 0; + int x2 = STD_LEV_FIELDX - 1; + int y2 = STD_LEV_FIELDY - 1; int i, x, y; li = *level; // copy level data into temporary buffer @@ -2369,19 +2374,45 @@ static void setLevelInfoToDefaults_Level(struct LevelInfo *level) strcpy(level->name, NAMELESS_LEVEL_NAME); strcpy(level->author, ANONYMOUS_NAME); + // set default game engine type + level->game_engine_type = setup.default_game_engine_type; + + // some game engines should have a default playfield with border elements + if (level->game_engine_type == GAME_ENGINE_TYPE_BD || + level->game_engine_type == GAME_ENGINE_TYPE_EM || + level->game_engine_type == GAME_ENGINE_TYPE_SP) + { + add_border = TRUE; + x1++; + y1++; + x2--; + y2--; + } + // set level playfield to playable default level with player and exit for (x = 0; x < MAX_LEV_FIELDX; x++) + { for (y = 0; y < MAX_LEV_FIELDY; y++) - level->field[x][y] = EL_SAND; + { + if (add_border && (x == 0 || x == STD_LEV_FIELDX - 1 || + y == 0 || y == STD_LEV_FIELDY - 1)) + level->field[x][y] = getEngineElement(EL_STEELWALL); + else + level->field[x][y] = getEngineElement(EL_SAND); + } + } - level->field[0][0] = EL_PLAYER_1; - level->field[STD_LEV_FIELDX - 1][STD_LEV_FIELDY - 1] = EL_EXIT_CLOSED; + level->field[x1][y1] = getEngineElement(EL_PLAYER_1); + level->field[x2][y2] = getEngineElement(EL_EXIT_CLOSED); - BorderElement = EL_STEELWALL; + BorderElement = getEngineElement(EL_STEELWALL); // detect custom elements when loading them level->file_has_custom_elements = FALSE; + // set random colors for BD style levels according to preferred color type + SetRandomLevelColors_BD(setup.bd_default_color_type); + // set default color type and colors for BD style level colors SetDefaultLevelColorType_BD(); SetDefaultLevelColors_BD(); @@ -10724,6 +10755,10 @@ static struct TokenInfo global_setup_tokens[] = TYPE_INTEGER, &setup.game_frame_delay, "game_frame_delay" }, + { + TYPE_INTEGER, + &setup.default_game_engine_type, "default_game_engine_type" + }, { TYPE_SWITCH, &setup.bd_skip_uncovering, "bd_skip_uncovering" @@ -10736,10 +10771,26 @@ static struct TokenInfo global_setup_tokens[] = TYPE_SWITCH, &setup.bd_scroll_delay, "bd_scroll_delay" }, + { + TYPE_SWITCH, + &setup.bd_show_invisible_outbox, "bd_show_invisible_outbox" + }, { TYPE_SWITCH3, &setup.bd_smooth_movements, "bd_smooth_movements" }, + { + TYPE_SWITCH3, + &setup.bd_pushing_graphics, "bd_pushing_graphics" + }, + { + TYPE_SWITCH3, + &setup.bd_up_down_graphics, "bd_up_down_graphics" + }, + { + TYPE_SWITCH3, + &setup.bd_skip_falling_sounds, "bd_skip_falling_sounds" + }, { TYPE_INTEGER, &setup.bd_palette_c64, "bd_palette_c64" @@ -10752,6 +10803,14 @@ static struct TokenInfo global_setup_tokens[] = TYPE_INTEGER, &setup.bd_palette_atari, "bd_palette_atari" }, + { + TYPE_INTEGER, + &setup.bd_default_color_type, "bd_default_color_type" + }, + { + TYPE_SWITCH, + &setup.bd_random_colors, "bd_random_colors" + }, { TYPE_SWITCH, &setup.sp_show_border_elements, "sp_show_border_elements" @@ -11572,13 +11631,20 @@ static void setSetupInfoToDefaults(struct SetupInfo *si) si->prefer_extra_panel_items = TRUE; si->game_speed_extended = FALSE; si->game_frame_delay = GAME_FRAME_DELAY; + si->default_game_engine_type = GAME_ENGINE_TYPE_RND; si->bd_skip_uncovering = FALSE; si->bd_skip_hatching = FALSE; si->bd_scroll_delay = TRUE; + si->bd_show_invisible_outbox = FALSE; si->bd_smooth_movements = AUTO; + si->bd_pushing_graphics = TRUE; + si->bd_up_down_graphics = TRUE; + si->bd_skip_falling_sounds = AUTO; si->bd_palette_c64 = GD_DEFAULT_PALETTE_C64; si->bd_palette_c64dtv = GD_DEFAULT_PALETTE_C64DTV; si->bd_palette_atari = GD_DEFAULT_PALETTE_ATARI; + si->bd_default_color_type = GD_DEFAULT_COLOR_TYPE; + si->bd_random_colors = FALSE; si->sp_show_border_elements = FALSE; si->small_game_graphics = FALSE; si->show_load_save_buttons = FALSE;