X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Ffiles.c;h=ccea3f949f2f645f55ad17ff4d95bef93bb48982;hb=1442f47fb19411923cba74dd8a7c17fef1fe5e0d;hp=c07a04c5ce5873d51f17736e5bc6fec2972ce1db;hpb=f5665efaa42ea2570819237740046ff1360c4ef6;p=rocksndiamonds.git diff --git a/src/files.c b/src/files.c index c07a04c5..ccea3f94 100644 --- a/src/files.c +++ b/src/files.c @@ -228,6 +228,8 @@ static void setLevelInfoToDefaults(struct LevelInfo *level) element_info[element].use_gfx_element = FALSE; element_info[element].gfx_element = EL_EMPTY_SPACE; + + element_info[element].modified_settings = FALSE; } if (IS_CUSTOM_ELEMENT(element) || @@ -248,12 +250,14 @@ static void setLevelInfoToDefaults(struct LevelInfo *level) element_info[element].move_pattern = MV_ALL_DIRECTIONS; element_info[element].move_direction_initial = MV_START_AUTOMATIC; element_info[element].move_stepsize = TILEX / 8; + element_info[element].move_enter_element = EL_EMPTY_SPACE; element_info[element].move_leave_element = EL_EMPTY_SPACE; element_info[element].move_leave_type = LEAVE_TYPE_UNLIMITED; element_info[element].slippery_type = SLIPPERY_ANY_RANDOM; + element_info[element].explosion_type = EXPLODES_3X3; element_info[element].explosion_delay = 16; element_info[element].ignition_delay = 8; @@ -267,7 +271,6 @@ static void setLevelInfoToDefaults(struct LevelInfo *level) element_info[element].walk_to_action = 0; element_info[element].smash_targets = 0; element_info[element].deadliness = 0; - element_info[element].consistency = 0; element_info[element].can_explode_by_fire = FALSE; element_info[element].can_explode_smashed = FALSE; @@ -281,8 +284,6 @@ static void setLevelInfoToDefaults(struct LevelInfo *level) /* now set default properties */ SET_PROPERTY(element, EP_CAN_MOVE_INTO_ACID, TRUE); - - element_info[element].modified_settings = FALSE; } if (IS_GROUP_ELEMENT(element) || @@ -1086,9 +1087,10 @@ static int LoadLevel_CUS4(FILE *file, int chunk_size, struct LevelInfo *level) ei->explosion_delay = getFile8Bit(file); ei->ignition_delay = getFile8Bit(file); + ei->explosion_type = getFile8Bit(file); /* some free bytes for future custom property values and padding */ - ReadUnusedBytesFromFile(file, 2); + ReadUnusedBytesFromFile(file, 1); /* read change property values */ @@ -2095,6 +2097,11 @@ static void LoadLevel_InitVersion(struct LevelInfo *level, char *filename) pre-2.0 levels, where the game version is still taken from the file format version used to store the level -- see above). */ +#if 1 + /* player was faster than enemies in 1.0.0 and before */ + if (level->file_version == FILE_VERSION_1_0) + level->double_speed = TRUE; +#else /* do some special adjustments to support older level versions */ if (level->file_version == FILE_VERSION_1_0) { @@ -2104,8 +2111,9 @@ static void LoadLevel_InitVersion(struct LevelInfo *level, char *filename) /* player was faster than monsters in (pre-)1.0 levels */ level->double_speed = TRUE; } +#endif - /* Default behaviour for EM style gems was "slippery" only in 2.0.1 */ + /* default behaviour for EM style gems was "slippery" only in 2.0.1 */ if (level->game_version == VERSION_IDENT(2,0,1,0)) level->em_slippery_gems = TRUE; @@ -2263,6 +2271,22 @@ static void LoadLevel_InitElements(struct LevelInfo *level, char *filename) } } + /* initialize "can_explode" field for old levels which did not store this */ + if (level->game_version <= VERSION_IDENT(3,1,0,0)) + { + for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++) + { + int element = EL_CUSTOM_START + i; + + if (EXPLODES_1X1_OLD(element)) + element_info[element].explosion_type = EXPLODES_1X1; + + SET_PROPERTY(element, EP_CAN_EXPLODE, (EXPLODES_BY_FIRE(element) || + EXPLODES_SMASHED(element) || + EXPLODES_IMPACT(element))); + } + } + #if 0 /* set default push delay values (corrected since version 3.0.7-1) */ if (level->game_version < VERSION_IDENT(3,0,7,1)) @@ -2754,9 +2778,10 @@ static void SaveLevel_CUS4(FILE *file, struct LevelInfo *level, int element) putFile8Bit(file, ei->explosion_delay); putFile8Bit(file, ei->ignition_delay); + putFile8Bit(file, ei->explosion_type); /* some free bytes for future custom property values and padding */ - WriteUnusedBytesToFile(file, 2); + WriteUnusedBytesToFile(file, 1); /* write change property values */