X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Ffiles.c;h=cb4c6a605a173139931c8203c7f39353b77275a6;hb=c2a639c0b2c1a9a2bd14de86932a47429ae918a4;hp=00e471610249cdc40baee8b5a824528d8ee443a2;hpb=41e8d55b767c898f20c29a1b0b8d2ef8840be2f5;p=rocksndiamonds.git diff --git a/src/files.c b/src/files.c index 00e47161..cb4c6a60 100644 --- a/src/files.c +++ b/src/files.c @@ -1,7 +1,7 @@ /*********************************************************** * Rocks'n'Diamonds -- McDuffin Strikes Back! * *----------------------------------------------------------* -* (c) 1995-2001 Artsoft Entertainment * +* (c) 1995-2002 Artsoft Entertainment * * Holger Schemel * * Detmolder Strasse 189 * * 33604 Bielefeld * @@ -13,10 +13,13 @@ #include #include +#include +#include #include "libgame/libgame.h" #include "files.h" +#include "init.h" #include "tools.h" #include "tape.h" @@ -26,11 +29,18 @@ #define CHUNK_SIZE_NONE -1 /* do not write chunk size */ #define FILE_VERS_CHUNK_SIZE 8 /* size of file version chunk */ #define LEVEL_HEADER_SIZE 80 /* size of level file header */ -#define LEVEL_HEADER_UNUSED 14 /* unused level header bytes */ +#define LEVEL_HEADER_UNUSED 13 /* unused level header bytes */ #define LEVEL_CHUNK_CNT2_SIZE 160 /* size of level CNT2 chunk */ #define LEVEL_CHUNK_CNT2_UNUSED 11 /* unused CNT2 chunk bytes */ +#define LEVEL_CHUNK_CNT3_HEADER 16 /* size of level CNT3 header */ +#define LEVEL_CHUNK_CNT3_UNUSED 10 /* unused CNT3 chunk bytes */ +#define LEVEL_CPART_CUS3_SIZE 134 /* size of CUS3 chunk part */ +#define LEVEL_CPART_CUS3_UNUSED 15 /* unused CUS3 bytes / part */ #define TAPE_HEADER_SIZE 20 /* size of tape file header */ -#define TAPE_HEADER_UNUSED 7 /* unused tape header bytes */ +#define TAPE_HEADER_UNUSED 3 /* unused tape header bytes */ + +#define LEVEL_CHUNK_CUS3_SIZE(x) (2 + (x) * LEVEL_CPART_CUS3_SIZE) +#define LEVEL_CHUNK_CUS4_SIZE(x) (48 + 48 + (x) * 48) /* file identifier strings */ #define LEVEL_COOKIE_TMPL "ROCKSNDIAMONDS_LEVEL_FILE_VERSION_x.x" @@ -38,82 +48,210 @@ #define SCORE_COOKIE "ROCKSNDIAMONDS_SCORE_FILE_VERSION_1.2" -static void setLevelInfoToDefaults() +/* ========================================================================= */ +/* level file functions */ +/* ========================================================================= */ + +void setElementChangePages(struct ElementInfo *ei, int change_pages) { - int i, x, y; + int change_page_size = sizeof(struct ElementChangeInfo); + + ei->num_change_pages = MAX(1, change_pages); + + ei->change_page = + checked_realloc(ei->change_page, ei->num_change_pages * change_page_size); + + if (ei->current_change_page >= ei->num_change_pages) + ei->current_change_page = ei->num_change_pages - 1; + + ei->change = &ei->change_page[ei->current_change_page]; +} + +void setElementChangeInfoToDefaults(struct ElementChangeInfo *change) +{ + int x, y; + + change->can_change = FALSE; + + change->events = CE_BITMASK_DEFAULT; + change->sides = CH_SIDE_ANY; + + change->target_element = EL_EMPTY_SPACE; + + change->delay_fixed = 0; + change->delay_random = 0; + change->delay_frames = 1; + + change->trigger_element = EL_EMPTY_SPACE; - level.file_version = FILE_VERSION_ACTUAL; - level.game_version = GAME_VERSION_ACTUAL; + change->explode = FALSE; + change->use_content = FALSE; + change->only_complete = FALSE; + change->use_random_change = FALSE; + change->random = 100; + change->power = CP_NON_DESTRUCTIVE; - level.encoding_16bit_field = FALSE; /* default: only 8-bit elements */ - level.encoding_16bit_yamyam = FALSE; /* default: only 8-bit elements */ - level.encoding_16bit_amoeba = FALSE; /* default: only 8-bit elements */ + for(x=0; x<3; x++) + for(y=0; y<3; y++) + change->content[x][y] = EL_EMPTY_SPACE; + + change->direct_action = 0; + change->other_action = 0; + + change->pre_change_function = NULL; + change->change_function = NULL; + change->post_change_function = NULL; +} + +static void setLevelInfoToDefaults(struct LevelInfo *level) +{ + int i, j, x, y; + + level->file_version = FILE_VERSION_ACTUAL; + level->game_version = GAME_VERSION_ACTUAL; + + level->encoding_16bit_field = FALSE; /* default: only 8-bit elements */ + level->encoding_16bit_yamyam = FALSE; /* default: only 8-bit elements */ + level->encoding_16bit_amoeba = FALSE; /* default: only 8-bit elements */ - lev_fieldx = level.fieldx = STD_LEV_FIELDX; - lev_fieldy = level.fieldy = STD_LEV_FIELDY; + level->fieldx = STD_LEV_FIELDX; + level->fieldy = STD_LEV_FIELDY; for(x=0; xfield[x][y] = EL_SAND; + + level->time = 100; + level->gems_needed = 0; + level->amoeba_speed = 10; + level->time_magic_wall = 10; + level->time_wheel = 10; + level->time_light = 10; + level->time_timegate = 10; + level->amoeba_content = EL_DIAMOND; + level->double_speed = FALSE; + level->initial_gravity = FALSE; + level->em_slippery_gems = FALSE; + + level->use_custom_template = FALSE; for(i=0; iname[i] = '\0'; for(i=0; iauthor[i] = '\0'; - strcpy(level.name, NAMELESS_LEVEL_NAME); - strcpy(level.author, ANONYMOUS_NAME); + strcpy(level->name, NAMELESS_LEVEL_NAME); + strcpy(level->author, ANONYMOUS_NAME); + + for (i=0; i<4; i++) + { + level->envelope_text[i][0] = '\0'; + level->envelope_xsize[i] = MAX_ENVELOPE_XSIZE; + level->envelope_ysize[i] = MAX_ENVELOPE_YSIZE; + } for(i=0; iscore[i] = 10; - level.num_yam_contents = STD_ELEMENT_CONTENTS; + level->num_yamyam_contents = STD_ELEMENT_CONTENTS; for(i=0; iyamyam_content[i][x][y] = + (i < STD_ELEMENT_CONTENTS ? EL_ROCK : EL_EMPTY); + + level->field[0][0] = EL_PLAYER_1; + level->field[STD_LEV_FIELDX - 1][STD_LEV_FIELDY - 1] = EL_EXIT_CLOSED; + + for (i=0; i < MAX_NUM_ELEMENTS; i++) + { + setElementChangePages(&element_info[i], 1); + setElementChangeInfoToDefaults(element_info[i].change); + } + + for (i=0; i < NUM_CUSTOM_ELEMENTS; i++) + { + int element = EL_CUSTOM_START + i; + + for(j=0; j < MAX_ELEMENT_NAME_LEN + 1; j++) + element_info[element].description[j] = '\0'; + if (element_info[element].custom_description != NULL) + strncpy(element_info[element].description, + element_info[element].custom_description, MAX_ELEMENT_NAME_LEN); + else + strcpy(element_info[element].description, + element_info[element].editor_description); + + element_info[element].use_gfx_element = FALSE; + element_info[element].gfx_element = EL_EMPTY_SPACE; + + element_info[element].collect_score = 10; /* special default */ + element_info[element].collect_count = 1; /* special default */ + + element_info[element].push_delay_fixed = -1; /* initialize later */ + element_info[element].push_delay_random = -1; /* initialize later */ + element_info[element].move_delay_fixed = 0; + element_info[element].move_delay_random = 0; + + element_info[element].move_pattern = MV_ALL_DIRECTIONS; + element_info[element].move_direction_initial = MV_NO_MOVING; + element_info[element].move_stepsize = TILEX / 8; + + element_info[element].slippery_type = SLIPPERY_ANY_RANDOM; + + for(x=0; x<3; x++) + for(y=0; y<3; y++) + element_info[element].content[x][y] = EL_EMPTY_SPACE; + + element_info[element].access_type = 0; + element_info[element].access_layer = 0; + element_info[element].walk_to_action = 0; + element_info[element].smash_targets = 0; + element_info[element].deadliness = 0; + element_info[element].consistency = 0; + + element_info[element].can_explode_by_fire = FALSE; + element_info[element].can_explode_smashed = FALSE; + element_info[element].can_explode_impact = FALSE; + + element_info[element].current_change_page = 0; + + /* start with no properties at all */ + for (j=0; j < NUM_EP_BITFIELDS; j++) + Properties[element][j] = EP_BITMASK_DEFAULT; + + element_info[element].modified_settings = FALSE; + } - Feld[0][0] = Ur[0][0] = EL_SPIELFIGUR; - Feld[STD_LEV_FIELDX-1][STD_LEV_FIELDY-1] = - Ur[STD_LEV_FIELDX-1][STD_LEV_FIELDY-1] = EL_AUSGANG_ZU; + BorderElement = EL_STEELWALL; - BorderElement = EL_BETON; + level->no_level_file = FALSE; + + if (leveldir_current == NULL) /* only when dumping level */ + return; /* try to determine better author name than 'anonymous' */ if (strcmp(leveldir_current->author, ANONYMOUS_NAME) != 0) { - strncpy(level.author, leveldir_current->author, MAX_LEVEL_AUTHOR_LEN); - level.author[MAX_LEVEL_AUTHOR_LEN] = '\0'; + strncpy(level->author, leveldir_current->author, MAX_LEVEL_AUTHOR_LEN); + level->author[MAX_LEVEL_AUTHOR_LEN] = '\0'; } else { switch (LEVELCLASS(leveldir_current)) { case LEVELCLASS_TUTORIAL: - strcpy(level.author, PROGRAM_AUTHOR_STRING); + strcpy(level->author, PROGRAM_AUTHOR_STRING); break; - case LEVELCLASS_CONTRIBUTION: - strncpy(level.author, leveldir_current->name,MAX_LEVEL_AUTHOR_LEN); - level.author[MAX_LEVEL_AUTHOR_LEN] = '\0'; + case LEVELCLASS_CONTRIB: + strncpy(level->author, leveldir_current->name, MAX_LEVEL_AUTHOR_LEN); + level->author[MAX_LEVEL_AUTHOR_LEN] = '\0'; break; - case LEVELCLASS_USER: - strncpy(level.author, getRealName(), MAX_LEVEL_AUTHOR_LEN); - level.author[MAX_LEVEL_AUTHOR_LEN] = '\0'; + case LEVELCLASS_PRIVATE: + strncpy(level->author, getRealName(), MAX_LEVEL_AUTHOR_LEN); + level->author[MAX_LEVEL_AUTHOR_LEN] = '\0'; break; default: @@ -123,20 +261,87 @@ static void setLevelInfoToDefaults() } } +static void ActivateLevelTemplate() +{ + /* Currently there is no special action needed to activate the template + data, because 'element_info' and 'Properties' overwrite the original + level data, while all other variables do not change. */ +} + +boolean LevelFileExists(int level_nr) +{ + char *filename = getLevelFilename(level_nr); + + return (access(filename, F_OK) == 0); +} + static int checkLevelElement(int element) { - if (element >= EL_FIRST_RUNTIME_EL) + /* map some (historic, now obsolete) elements */ + +#if 1 + switch (element) + { + case EL_PLAYER_OBSOLETE: + element = EL_PLAYER_1; + break; + + case EL_KEY_OBSOLETE: + element = EL_KEY_1; + + case EL_EM_KEY_1_FILE_OBSOLETE: + element = EL_EM_KEY_1; + break; + + case EL_EM_KEY_2_FILE_OBSOLETE: + element = EL_EM_KEY_2; + break; + + case EL_EM_KEY_3_FILE_OBSOLETE: + element = EL_EM_KEY_3; + break; + + case EL_EM_KEY_4_FILE_OBSOLETE: + element = EL_EM_KEY_4; + break; + + case EL_ENVELOPE_OBSOLETE: + element = EL_ENVELOPE_1; + break; + + case EL_SP_EMPTY: + element = EL_EMPTY; + break; + + default: + if (element >= NUM_FILE_ELEMENTS) + { + Error(ERR_WARN, "invalid level element %d", element); + + element = EL_CHAR_QUESTION; + } + break; + } +#else + if (element >= NUM_FILE_ELEMENTS) { Error(ERR_WARN, "invalid level element %d", element); - element = EL_CHAR_FRAGE; + + element = EL_CHAR_QUESTION; } + else if (element == EL_PLAYER_OBSOLETE) + element = EL_PLAYER_1; + else if (element == EL_KEY_OBSOLETE) + element = EL_KEY_1; +#endif return element; } static int LoadLevel_VERS(FILE *file, int chunk_size, struct LevelInfo *level) { - ReadChunk_VERS(file, &(level->file_version), &(level->game_version)); + level->file_version = getFileVersion(file); + level->game_version = getFileVersion(file); return chunk_size; } @@ -145,33 +350,35 @@ static int LoadLevel_HEAD(FILE *file, int chunk_size, struct LevelInfo *level) { int i, x, y; - lev_fieldx = level->fieldx = fgetc(file); - lev_fieldy = level->fieldy = fgetc(file); + level->fieldx = getFile8Bit(file); + level->fieldy = getFile8Bit(file); - level->time = getFile16BitInteger(file, BYTE_ORDER_BIG_ENDIAN); - level->gems_needed = getFile16BitInteger(file, BYTE_ORDER_BIG_ENDIAN); + level->time = getFile16BitBE(file); + level->gems_needed = getFile16BitBE(file); for(i=0; iname[i] = fgetc(file); + level->name[i] = getFile8Bit(file); level->name[MAX_LEVEL_NAME_LEN] = 0; for(i=0; iscore[i] = fgetc(file); + level->score[i] = getFile8Bit(file); - level->num_yam_contents = STD_ELEMENT_CONTENTS; + level->num_yamyam_contents = STD_ELEMENT_CONTENTS; for(i=0; iyam_content[i][x][y] = checkLevelElement(fgetc(file)); + level->yamyam_content[i][x][y] = checkLevelElement(getFile8Bit(file)); - level->amoeba_speed = fgetc(file); - level->time_magic_wall = fgetc(file); - level->time_wheel = fgetc(file); - level->amoeba_content = checkLevelElement(fgetc(file)); - level->double_speed = (fgetc(file) == 1 ? TRUE : FALSE); - level->gravity = (fgetc(file) == 1 ? TRUE : FALSE); - level->encoding_16bit_field = (fgetc(file) == 1 ? TRUE : FALSE); - level->em_slippery_gems = (fgetc(file) == 1 ? TRUE : FALSE); + level->amoeba_speed = getFile8Bit(file); + level->time_magic_wall = getFile8Bit(file); + level->time_wheel = getFile8Bit(file); + level->amoeba_content = checkLevelElement(getFile8Bit(file)); + level->double_speed = (getFile8Bit(file) == 1 ? TRUE : FALSE); + level->initial_gravity = (getFile8Bit(file) == 1 ? TRUE : FALSE); + level->encoding_16bit_field = (getFile8Bit(file) == 1 ? TRUE : FALSE); + level->em_slippery_gems = (getFile8Bit(file) == 1 ? TRUE : FALSE); + + level->use_custom_template = (getFile8Bit(file) == 1 ? TRUE : FALSE); ReadUnusedBytesFromFile(file, LEVEL_HEADER_UNUSED); @@ -183,18 +390,16 @@ static int LoadLevel_AUTH(FILE *file, int chunk_size, struct LevelInfo *level) int i; for(i=0; iauthor[i] = fgetc(file); + level->author[i] = getFile8Bit(file); level->author[MAX_LEVEL_NAME_LEN] = 0; return chunk_size; } -static int LoadLevel_CONT(FILE *file, int chunk_size, struct LevelInfo *level) +static int LoadLevel_BODY(FILE *file, int chunk_size, struct LevelInfo *level) { - int i, x, y; - int header_size = 4; - int content_size = MAX_ELEMENT_CONTENTS * 3 * 3; - int chunk_size_expected = header_size + content_size; + int x, y; + int chunk_size_expected = level->fieldx * level->fieldy; /* Note: "chunk_size" was wrong before version 2.0 when elements are stored with 16-bit encoding (and should be twice as big then). @@ -202,7 +407,7 @@ static int LoadLevel_CONT(FILE *file, int chunk_size, struct LevelInfo *level) contained 16-bit elements and vice versa. */ if (level->encoding_16bit_field && level->file_version >= FILE_VERSION_2_0) - chunk_size_expected += content_size; + chunk_size_expected *= 2; if (chunk_size_expected != chunk_size) { @@ -210,30 +415,20 @@ static int LoadLevel_CONT(FILE *file, int chunk_size, struct LevelInfo *level) return chunk_size_expected; } - fgetc(file); - level->num_yam_contents = fgetc(file); - fgetc(file); - fgetc(file); - - /* correct invalid number of content fields -- should never happen */ - if (level->num_yam_contents < 1 || - level->num_yam_contents > MAX_ELEMENT_CONTENTS) - level->num_yam_contents = STD_ELEMENT_CONTENTS; - - for(i=0; iyam_content[i][x][y] = - checkLevelElement(level->encoding_16bit_field ? - getFile16BitInteger(file, BYTE_ORDER_BIG_ENDIAN) : - fgetc(file)); + for(y=0; yfieldy; y++) + for(x=0; xfieldx; x++) + level->field[x][y] = + checkLevelElement(level->encoding_16bit_field ? getFile16BitBE(file) : + getFile8Bit(file)); return chunk_size; } -static int LoadLevel_BODY(FILE *file, int chunk_size, struct LevelInfo *level) +static int LoadLevel_CONT(FILE *file, int chunk_size, struct LevelInfo *level) { - int x, y; - int chunk_size_expected = level->fieldx * level->fieldy; + int i, x, y; + int header_size = 4; + int content_size = MAX_ELEMENT_CONTENTS * 3 * 3; + int chunk_size_expected = header_size + content_size; /* Note: "chunk_size" was wrong before version 2.0 when elements are stored with 16-bit encoding (and should be twice as big then). @@ -241,7 +436,7 @@ static int LoadLevel_BODY(FILE *file, int chunk_size, struct LevelInfo *level) contained 16-bit elements and vice versa. */ if (level->encoding_16bit_field && level->file_version >= FILE_VERSION_2_0) - chunk_size_expected *= 2; + chunk_size_expected += content_size; if (chunk_size_expected != chunk_size) { @@ -249,12 +444,22 @@ static int LoadLevel_BODY(FILE *file, int chunk_size, struct LevelInfo *level) return chunk_size_expected; } - for(y=0; yfieldy; y++) - for(x=0; xfieldx; x++) - Feld[x][y] = Ur[x][y] = - checkLevelElement(level->encoding_16bit_field ? - getFile16BitInteger(file, BYTE_ORDER_BIG_ENDIAN) : - fgetc(file)); + getFile8Bit(file); + level->num_yamyam_contents = getFile8Bit(file); + getFile8Bit(file); + getFile8Bit(file); + + /* correct invalid number of content fields -- should never happen */ + if (level->num_yamyam_contents < 1 || + level->num_yamyam_contents > MAX_ELEMENT_CONTENTS) + level->num_yamyam_contents = STD_ELEMENT_CONTENTS; + + for(i=0; iyamyam_content[i][x][y] = + checkLevelElement(level->encoding_16bit_field ? + getFile16BitBE(file) : getFile8Bit(file)); return chunk_size; } @@ -265,32 +470,32 @@ static int LoadLevel_CNT2(FILE *file, int chunk_size, struct LevelInfo *level) int num_contents, content_xsize, content_ysize; int content_array[MAX_ELEMENT_CONTENTS][3][3]; - element = checkLevelElement(getFile16BitInteger(file,BYTE_ORDER_BIG_ENDIAN)); - num_contents = fgetc(file); - content_xsize = fgetc(file); - content_ysize = fgetc(file); + element = checkLevelElement(getFile16BitBE(file)); + num_contents = getFile8Bit(file); + content_xsize = getFile8Bit(file); + content_ysize = getFile8Bit(file); + ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT2_UNUSED); for(i=0; i MAX_ELEMENT_CONTENTS) num_contents = STD_ELEMENT_CONTENTS; - if (element == EL_MAMPFER) + if (element == EL_YAMYAM) { - level->num_yam_contents = num_contents; + level->num_yamyam_contents = num_contents; for(i=0; iyam_content[i][x][y] = content_array[i][x][y]; + level->yamyam_content[i][x][y] = content_array[i][x][y]; } - else if (element == EL_AMOEBE_BD) + else if (element == EL_BD_AMOEBA) { level->amoeba_content = content_array[0][0][0]; } @@ -302,542 +507,325 @@ static int LoadLevel_CNT2(FILE *file, int chunk_size, struct LevelInfo *level) return chunk_size; } -void LoadLevel(int level_nr) +static int LoadLevel_CNT3(FILE *file, int chunk_size, struct LevelInfo *level) { - char *filename = getLevelFilename(level_nr); - char cookie[MAX_LINE_LEN]; - char chunk_name[CHUNK_ID_LEN + 1]; - int chunk_size; - FILE *file; + int i; + int element; + int envelope_nr; + int envelope_len; + int chunk_size_expected; - /* always start with reliable default values */ - setLevelInfoToDefaults(); + element = checkLevelElement(getFile16BitBE(file)); + if (!IS_ENVELOPE(element)) + element = EL_ENVELOPE_1; - if (!(file = fopen(filename, MODE_READ))) + envelope_nr = element - EL_ENVELOPE_1; + + envelope_len = getFile16BitBE(file); + + level->envelope_xsize[envelope_nr] = getFile8Bit(file); + level->envelope_ysize[envelope_nr] = getFile8Bit(file); + + ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT3_UNUSED); + + chunk_size_expected = LEVEL_CHUNK_CNT3_HEADER + envelope_len; + + if (chunk_size_expected != chunk_size) { - Error(ERR_WARN, "cannot read level '%s' - creating new level", filename); - return; + ReadUnusedBytesFromFile(file, chunk_size - LEVEL_CHUNK_CNT3_HEADER); + return chunk_size_expected; } - getFileChunk(file, chunk_name, NULL, BYTE_ORDER_BIG_ENDIAN); - if (strcmp(chunk_name, "RND1") == 0) - { - getFile32BitInteger(file, BYTE_ORDER_BIG_ENDIAN); /* not used */ + for(i=0; i < envelope_len; i++) + level->envelope_text[envelope_nr][i] = getFile8Bit(file); - getFileChunk(file, chunk_name, NULL, BYTE_ORDER_BIG_ENDIAN); - if (strcmp(chunk_name, "CAVE") != 0) - { - Error(ERR_WARN, "unknown format of level file '%s'", filename); - fclose(file); - return; - } + return chunk_size; +} + +static int LoadLevel_CUS1(FILE *file, int chunk_size, struct LevelInfo *level) +{ + int num_changed_custom_elements = getFile16BitBE(file); + int chunk_size_expected = 2 + num_changed_custom_elements * 6; + int i; + + if (chunk_size_expected != chunk_size) + { + ReadUnusedBytesFromFile(file, chunk_size - 2); + return chunk_size_expected; } - else /* check for pre-2.0 file format with cookie string */ + + for (i=0; i < num_changed_custom_elements; i++) { - strcpy(cookie, chunk_name); - fgets(&cookie[4], MAX_LINE_LEN - 4, file); - if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n') - cookie[strlen(cookie) - 1] = '\0'; + int element = getFile16BitBE(file); + int properties = getFile32BitBE(file); - if (!checkCookieString(cookie, LEVEL_COOKIE_TMPL)) - { - Error(ERR_WARN, "unknown format of level file '%s'", filename); - fclose(file); - return; - } + if (IS_CUSTOM_ELEMENT(element)) + Properties[element][EP_BITFIELD_BASE] = properties; + else + Error(ERR_WARN, "invalid custom element number %d", element); + } - if ((level.file_version = getFileVersionFromCookieString(cookie)) == -1) - { - Error(ERR_WARN, "unsupported version of level file '%s'", filename); - fclose(file); - return; - } + return chunk_size; +} - /* pre-2.0 level files have no game version, so use file version here */ - level.game_version = level.file_version; - } +static int LoadLevel_CUS2(FILE *file, int chunk_size, struct LevelInfo *level) +{ + int num_changed_custom_elements = getFile16BitBE(file); + int chunk_size_expected = 2 + num_changed_custom_elements * 4; + int i; - if (level.file_version < FILE_VERSION_1_2) + if (chunk_size_expected != chunk_size) { - /* level files from versions before 1.2.0 without chunk structure */ - LoadLevel_HEAD(file, LEVEL_HEADER_SIZE, &level); - LoadLevel_BODY(file, level.fieldx * level.fieldy, &level); + ReadUnusedBytesFromFile(file, chunk_size - 2); + return chunk_size_expected; } - else + + for (i=0; i < num_changed_custom_elements; i++) { - static struct - { - char *name; - int size; - int (*loader)(FILE *, int, struct LevelInfo *); - } - chunk_info[] = - { - { "VERS", FILE_VERS_CHUNK_SIZE, LoadLevel_VERS }, - { "HEAD", LEVEL_HEADER_SIZE, LoadLevel_HEAD }, - { "AUTH", MAX_LEVEL_AUTHOR_LEN, LoadLevel_AUTH }, - { "CONT", -1, LoadLevel_CONT }, - { "BODY", -1, LoadLevel_BODY }, - { "CNT2", LEVEL_CHUNK_CNT2_SIZE, LoadLevel_CNT2 }, - { NULL, 0, NULL } - }; + int element = getFile16BitBE(file); + int custom_target_element = getFile16BitBE(file); - while (getFileChunk(file, chunk_name, &chunk_size, BYTE_ORDER_BIG_ENDIAN)) - { - int i = 0; + if (IS_CUSTOM_ELEMENT(element)) + element_info[element].change->target_element = custom_target_element; + else + Error(ERR_WARN, "invalid custom element number %d", element); + } - while (chunk_info[i].name != NULL && - strcmp(chunk_name, chunk_info[i].name) != 0) - i++; + return chunk_size; +} - if (chunk_info[i].name == NULL) - { - Error(ERR_WARN, "unknown chunk '%s' in level file '%s'", - chunk_name, filename); - ReadUnusedBytesFromFile(file, chunk_size); - } - else if (chunk_info[i].size != -1 && - chunk_info[i].size != chunk_size) - { - Error(ERR_WARN, "wrong size (%d) of chunk '%s' in level file '%s'", - chunk_size, chunk_name, filename); - ReadUnusedBytesFromFile(file, chunk_size); - } - else - { - /* call function to load this level chunk */ - int chunk_size_expected = - (chunk_info[i].loader)(file, chunk_size, &level); +static int LoadLevel_CUS3(FILE *file, int chunk_size, struct LevelInfo *level) +{ + int num_changed_custom_elements = getFile16BitBE(file); + int chunk_size_expected = LEVEL_CHUNK_CUS3_SIZE(num_changed_custom_elements); + int i, j, x, y; - /* the size of some chunks cannot be checked before reading other - chunks first (like "HEAD" and "BODY") that contain some header - information, so check them here */ - if (chunk_size_expected != chunk_size) - { - Error(ERR_WARN, "wrong size (%d) of chunk '%s' in level file '%s'", - chunk_size, chunk_name, filename); - } - } - } + if (chunk_size_expected != chunk_size) + { + ReadUnusedBytesFromFile(file, chunk_size - 2); + return chunk_size_expected; } - fclose(file); - - if (IS_LEVELCLASS_CONTRIBUTION(leveldir_current) || - IS_LEVELCLASS_USER(leveldir_current)) + for (i=0; i < num_changed_custom_elements; i++) { - /* For user contributed and private levels, use the version of - the game engine the levels were created for. - Since 2.0.1, the game engine version is now directly stored - in the level file (chunk "VERS"), so there is no need anymore - to set the game version from the file version (except for old, - pre-2.0 levels, where the game version is still taken from the - file format version used to store the level -- see above). */ + int element = getFile16BitBE(file); - /* do some special adjustments to support older level versions */ - if (level.file_version == FILE_VERSION_1_0) + if (!IS_CUSTOM_ELEMENT(element)) { - Error(ERR_WARN, "level file '%s' has version number 1.0", filename); - Error(ERR_WARN, "using high speed movement for player"); + Error(ERR_WARN, "invalid custom element number %d", element); - /* player was faster than monsters in (pre-)1.0 levels */ - level.double_speed = TRUE; + element = EL_DUMMY; } - } - else - { - /* Always use the latest version of the game engine for all but - user contributed and private levels; this allows for actual - corrections in the game engine to take effect for existing, - converted levels (from "classic" or other existing games) to - make the game emulation more accurate, while (hopefully) not - breaking existing levels created from other players. */ - level.game_version = GAME_VERSION_ACTUAL; + for(j=0; jfieldx, file); - fputc(level->fieldy, file); + element_info[element].use_gfx_element = getFile8Bit(file); + element_info[element].gfx_element = + checkLevelElement(getFile16BitBE(file)); - putFile16BitInteger(file, level->time, BYTE_ORDER_BIG_ENDIAN); - putFile16BitInteger(file, level->gems_needed, BYTE_ORDER_BIG_ENDIAN); + element_info[element].collect_score = getFile8Bit(file); + element_info[element].collect_count = getFile8Bit(file); - for(i=0; iname[i], file); + element_info[element].push_delay_fixed = getFile16BitBE(file); + element_info[element].push_delay_random = getFile16BitBE(file); + element_info[element].move_delay_fixed = getFile16BitBE(file); + element_info[element].move_delay_random = getFile16BitBE(file); - for(i=0; iscore[i], file); + element_info[element].move_pattern = getFile16BitBE(file); + element_info[element].move_direction_initial = getFile8Bit(file); + element_info[element].move_stepsize = getFile8Bit(file); - for(i=0; iencoding_16bit_yamyam ? EL_LEERRAUM : - level->yam_content[i][x][y]), - file); - fputc(level->amoeba_speed, file); - fputc(level->time_magic_wall, file); - fputc(level->time_wheel, file); - fputc((level->encoding_16bit_amoeba ? EL_LEERRAUM : level->amoeba_content), - file); - fputc((level->double_speed ? 1 : 0), file); - fputc((level->gravity ? 1 : 0), file); - fputc((level->encoding_16bit_field ? 1 : 0), file); - fputc((level->em_slippery_gems ? 1 : 0), file); + element_info[element].content[x][y] = + checkLevelElement(getFile16BitBE(file)); - WriteUnusedBytesToFile(file, LEVEL_HEADER_UNUSED); -} + element_info[element].change->events = getFile32BitBE(file); -static void SaveLevel_AUTH(FILE *file, struct LevelInfo *level) -{ - int i; + element_info[element].change->target_element = + checkLevelElement(getFile16BitBE(file)); - for(i=0; iauthor[i], file); -} + element_info[element].change->delay_fixed = getFile16BitBE(file); + element_info[element].change->delay_random = getFile16BitBE(file); + element_info[element].change->delay_frames = getFile16BitBE(file); -#if 0 -static void SaveLevel_CONT(FILE *file, struct LevelInfo *level) -{ - int i, x, y; + element_info[element].change->trigger_element = + checkLevelElement(getFile16BitBE(file)); - fputc(EL_MAMPFER, file); - fputc(level->num_yam_contents, file); - fputc(0, file); - fputc(0, file); + element_info[element].change->explode = getFile8Bit(file); + element_info[element].change->use_content = getFile8Bit(file); + element_info[element].change->only_complete = getFile8Bit(file); + element_info[element].change->use_random_change = getFile8Bit(file); + + element_info[element].change->random = getFile8Bit(file); + element_info[element].change->power = getFile8Bit(file); - for(i=0; iencoding_16bit_field) - putFile16BitInteger(file, level->yam_content[i][x][y], - BYTE_ORDER_BIG_ENDIAN); - else - fputc(level->yam_content[i][x][y], file); -} -#endif - -static void SaveLevel_BODY(FILE *file, struct LevelInfo *level) -{ - int x, y; - - for(y=0; yfieldy; y++) - for(x=0; xfieldx; x++) - if (level->encoding_16bit_field) - putFile16BitInteger(file, Ur[x][y], BYTE_ORDER_BIG_ENDIAN); - else - fputc(Ur[x][y], file); -} - -static void SaveLevel_CNT2(FILE *file, struct LevelInfo *level, int element) -{ - int i, x, y; - int num_contents, content_xsize, content_ysize; - int content_array[MAX_ELEMENT_CONTENTS][3][3]; - - if (element == EL_MAMPFER) - { - num_contents = level->num_yam_contents; - content_xsize = 3; - content_ysize = 3; + element_info[element].change->content[x][y] = + checkLevelElement(getFile16BitBE(file)); - for(i=0; iyam_content[i][x][y]; - } - else if (element == EL_AMOEBE_BD) - { - num_contents = 1; - content_xsize = 1; - content_ysize = 1; + element_info[element].slippery_type = getFile8Bit(file); - for(i=0; iamoeba_content; - } - else - { - /* chunk header already written -- write empty chunk data */ - WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT2_SIZE); + /* some free bytes for future properties and padding */ + ReadUnusedBytesFromFile(file, LEVEL_CPART_CUS3_UNUSED); - Error(ERR_WARN, "cannot save content for element '%d'", element); - return; + /* mark that this custom element has been modified */ + element_info[element].modified_settings = TRUE; } - putFile16BitInteger(file, element, BYTE_ORDER_BIG_ENDIAN); - fputc(num_contents, file); - fputc(content_xsize, file); - fputc(content_ysize, file); - - WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT2_UNUSED); - - for(i=0; i 255) - level.encoding_16bit_field = TRUE; - - /* check yamyam content for 16-bit elements */ - level.encoding_16bit_yamyam = FALSE; - for(i=0; i 255) - level.encoding_16bit_yamyam = TRUE; - /* check amoeba content for 16-bit elements */ - level.encoding_16bit_amoeba = FALSE; - if (level.amoeba_content > 255) - level.encoding_16bit_amoeba = TRUE; + element = getFile16BitBE(file); - body_chunk_size = - level.fieldx * level.fieldy * (level.encoding_16bit_field ? 2 : 1); + if (!IS_CUSTOM_ELEMENT(element)) + { + Error(ERR_WARN, "invalid custom element number %d", element); - putFileChunk(file, "RND1", CHUNK_SIZE_UNDEFINED, BYTE_ORDER_BIG_ENDIAN); - putFileChunk(file, "CAVE", CHUNK_SIZE_NONE, BYTE_ORDER_BIG_ENDIAN); + element = EL_DUMMY; + } - putFileChunk(file, "VERS", FILE_VERS_CHUNK_SIZE, BYTE_ORDER_BIG_ENDIAN); - WriteChunk_VERS(file, FILE_VERSION_ACTUAL, GAME_VERSION_ACTUAL); + ei = &element_info[element]; - putFileChunk(file, "HEAD", LEVEL_HEADER_SIZE, BYTE_ORDER_BIG_ENDIAN); - SaveLevel_HEAD(file, &level); + for(i=0; i < MAX_ELEMENT_NAME_LEN; i++) + ei->description[i] = getFile8Bit(file); + ei->description[MAX_ELEMENT_NAME_LEN] = 0; - putFileChunk(file, "AUTH", MAX_LEVEL_AUTHOR_LEN, BYTE_ORDER_BIG_ENDIAN); - SaveLevel_AUTH(file, &level); + Properties[element][EP_BITFIELD_BASE] = getFile32BitBE(file); + ReadUnusedBytesFromFile(file, 4); /* reserved for more base properties */ - putFileChunk(file, "BODY", body_chunk_size, BYTE_ORDER_BIG_ENDIAN); - SaveLevel_BODY(file, &level); + ei->num_change_pages = getFile8Bit(file); - if (level.encoding_16bit_yamyam || - level.num_yam_contents != STD_ELEMENT_CONTENTS) - { - putFileChunk(file, "CNT2", LEVEL_CHUNK_CNT2_SIZE, BYTE_ORDER_BIG_ENDIAN); - SaveLevel_CNT2(file, &level, EL_MAMPFER); - } + /* some free bytes for future base property values and padding */ + ReadUnusedBytesFromFile(file, 5); - if (level.encoding_16bit_amoeba) + chunk_size_expected = LEVEL_CHUNK_CUS4_SIZE(ei->num_change_pages); + if (chunk_size_expected != chunk_size) { - putFileChunk(file, "CNT2", LEVEL_CHUNK_CNT2_SIZE, BYTE_ORDER_BIG_ENDIAN); - SaveLevel_CNT2(file, &level, EL_AMOEBE_BD); + ReadUnusedBytesFromFile(file, chunk_size - 48); + return chunk_size_expected; } - fclose(file); - - SetFilePermissions(filename, PERMS_PRIVATE); -} - -static void setTapeInfoToDefaults() -{ - int i; + /* read custom property values */ - /* always start with reliable default values (empty tape) */ - tape.file_version = FILE_VERSION_ACTUAL; - tape.game_version = GAME_VERSION_ACTUAL; - TapeErase(); + ei->use_gfx_element = getFile8Bit(file); + ei->gfx_element = checkLevelElement(getFile16BitBE(file)); - /* default values (also for pre-1.2 tapes) with only the first player */ - tape.player_participates[0] = TRUE; - for(i=1; icollect_score = getFile8Bit(file); + ei->collect_count = getFile8Bit(file); - /* at least one (default: the first) player participates in every tape */ - tape.num_participating_players = 1; + ei->push_delay_fixed = getFile16BitBE(file); + ei->push_delay_random = getFile16BitBE(file); + ei->move_delay_fixed = getFile16BitBE(file); + ei->move_delay_random = getFile16BitBE(file); - tape.level_nr = level_nr; - tape.counter = 0; - tape.changed = FALSE; + ei->move_pattern = getFile16BitBE(file); + ei->move_direction_initial = getFile8Bit(file); + ei->move_stepsize = getFile8Bit(file); - tape.recording = FALSE; - tape.playing = FALSE; - tape.pausing = FALSE; -} + ei->slippery_type = getFile8Bit(file); -static int LoadTape_VERS(FILE *file, int chunk_size, struct TapeInfo *tape) -{ - ReadChunk_VERS(file, &(tape->file_version), &(tape->game_version)); + for(y=0; y<3; y++) + for(x=0; x<3; x++) + ei->content[x][y] = checkLevelElement(getFile16BitBE(file)); - return chunk_size; -} + /* some free bytes for future custom property values and padding */ + ReadUnusedBytesFromFile(file, 12); -static int LoadTape_HEAD(FILE *file, int chunk_size, struct TapeInfo *tape) -{ - int i; + /* read change property values */ - tape->random_seed = getFile32BitInteger(file, BYTE_ORDER_BIG_ENDIAN); - tape->date = getFile32BitInteger(file, BYTE_ORDER_BIG_ENDIAN); - tape->length = getFile32BitInteger(file, BYTE_ORDER_BIG_ENDIAN); + setElementChangePages(ei, ei->num_change_pages); - /* read header fields that are new since version 1.2 */ - if (tape->file_version >= FILE_VERSION_1_2) + for (i=0; i < ei->num_change_pages; i++) { - byte store_participating_players = fgetc(file); - - ReadUnusedBytesFromFile(file, TAPE_HEADER_UNUSED); - - /* since version 1.2, tapes store which players participate in the tape */ - tape->num_participating_players = 0; - for(i=0; iplayer_participates[i] = FALSE; - - if (store_participating_players & (1 << i)) - { - tape->player_participates[i] = TRUE; - tape->num_participating_players++; - } - } - } - - return chunk_size; -} + struct ElementChangeInfo *change = &ei->change_page[i]; -static int LoadTape_BODY(FILE *file, int chunk_size, struct TapeInfo *tape) -{ - int i, j; - int chunk_size_expected = - (tape->num_participating_players + 1) * tape->length; - - if (chunk_size_expected != chunk_size) - { - ReadUnusedBytesFromFile(file, chunk_size); - return chunk_size_expected; - } + /* always start with reliable default values */ + setElementChangeInfoToDefaults(change); - for(i=0; ilength; i++) - { - if (i >= MAX_TAPELEN) - break; + change->events = getFile32BitBE(file); - for(j=0; jpos[i].action[j] = MV_NO_MOVING; + change->target_element = checkLevelElement(getFile16BitBE(file)); - if (tape->player_participates[j]) - tape->pos[i].action[j] = fgetc(file); - } + change->delay_fixed = getFile16BitBE(file); + change->delay_random = getFile16BitBE(file); + change->delay_frames = getFile16BitBE(file); - tape->pos[i].delay = fgetc(file); + change->trigger_element = checkLevelElement(getFile16BitBE(file)); - if (tape->file_version == FILE_VERSION_1_0) - { - /* eliminate possible diagonal moves in old tapes */ - /* this is only for backward compatibility */ + change->explode = getFile8Bit(file); + change->use_content = getFile8Bit(file); + change->only_complete = getFile8Bit(file); + change->use_random_change = getFile8Bit(file); - byte joy_dir[4] = { JOY_LEFT, JOY_RIGHT, JOY_UP, JOY_DOWN }; - byte action = tape->pos[i].action[0]; - int k, num_moves = 0; + change->random = getFile8Bit(file); + change->power = getFile8Bit(file); - for (k=0; k<4; k++) - { - if (action & joy_dir[k]) - { - tape->pos[i + num_moves].action[0] = joy_dir[k]; - if (num_moves > 0) - tape->pos[i + num_moves].delay = 0; - num_moves++; - } - } + for(y=0; y<3; y++) + for(x=0; x<3; x++) + change->content[x][y] = checkLevelElement(getFile16BitBE(file)); - if (num_moves > 1) - { - num_moves--; - i += num_moves; - tape->length += num_moves; - } - } - else if (tape->file_version < FILE_VERSION_2_0) - { - if (tape->pos[i].delay > 1) - { - /* action part */ - tape->pos[i + 1] = tape->pos[i]; - tape->pos[i + 1].delay = 1; + change->can_change = getFile8Bit(file); - /* delay part */ - for(j=0; jpos[i].action[j] = MV_NO_MOVING; - tape->pos[i].delay--; + change->sides = getFile8Bit(file); - i++; - tape->length++; - } - } + if (change->sides == CH_SIDE_NONE) /* correct empty sides field */ + change->sides = CH_SIDE_ANY; - if (feof(file)) - break; + /* some free bytes for future change property values and padding */ + ReadUnusedBytesFromFile(file, 8); } - if (i != tape->length) - chunk_size = (tape->num_participating_players + 1) * i; + /* mark this custom element as modified */ + ei->modified_settings = TRUE; return chunk_size; } -void LoadTape(int level_nr) +void LoadLevelFromFilename(struct LevelInfo *level, char *filename) { - char *filename = getTapeFilename(level_nr); char cookie[MAX_LINE_LEN]; char chunk_name[CHUNK_ID_LEN + 1]; - FILE *file; int chunk_size; + FILE *file; /* always start with reliable default values */ - setTapeInfoToDefaults(); + setLevelInfoToDefaults(level); if (!(file = fopen(filename, MODE_READ))) + { + level->no_level_file = TRUE; + + if (level != &level_template) + Error(ERR_WARN, "cannot read level '%s' - creating new level", filename); + return; + } - getFileChunk(file, chunk_name, NULL, BYTE_ORDER_BIG_ENDIAN); + getFileChunkBE(file, chunk_name, NULL); if (strcmp(chunk_name, "RND1") == 0) { - getFile32BitInteger(file, BYTE_ORDER_BIG_ENDIAN); /* not used */ + getFile32BitBE(file); /* not used */ - getFileChunk(file, chunk_name, NULL, BYTE_ORDER_BIG_ENDIAN); - if (strcmp(chunk_name, "TAPE") != 0) + getFileChunkBE(file, chunk_name, NULL); + if (strcmp(chunk_name, "CAVE") != 0) { - Error(ERR_WARN, "unknown format of tape file '%s'", filename); + Error(ERR_WARN, "unknown format of level file '%s'", filename); fclose(file); return; } @@ -849,29 +837,29 @@ void LoadTape(int level_nr) if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n') cookie[strlen(cookie) - 1] = '\0'; - if (!checkCookieString(cookie, TAPE_COOKIE_TMPL)) + if (!checkCookieString(cookie, LEVEL_COOKIE_TMPL)) { - Error(ERR_WARN, "unknown format of tape file '%s'", filename); + Error(ERR_WARN, "unknown format of level file '%s'", filename); fclose(file); return; } - if ((tape.file_version = getFileVersionFromCookieString(cookie)) == -1) + if ((level->file_version = getFileVersionFromCookieString(cookie)) == -1) { - Error(ERR_WARN, "unsupported version of tape file '%s'", filename); + Error(ERR_WARN, "unsupported version of level file '%s'", filename); fclose(file); return; } - /* pre-2.0 tape files have no game version, so use file version here */ - tape.game_version = tape.file_version; + /* pre-2.0 level files have no game version, so use file version here */ + level->game_version = level->file_version; } - if (tape.file_version < FILE_VERSION_1_2) + if (level->file_version < FILE_VERSION_1_2) { - /* tape files from versions before 1.2.0 without chunk structure */ - LoadTape_HEAD(file, TAPE_HEADER_SIZE, &tape); - LoadTape_BODY(file, 2 * tape.length, &tape); + /* level files from versions before 1.2.0 without chunk structure */ + LoadLevel_HEAD(file, LEVEL_HEADER_SIZE, level); + LoadLevel_BODY(file, level->fieldx * level->fieldy, level); } else { @@ -879,17 +867,25 @@ void LoadTape(int level_nr) { char *name; int size; - int (*loader)(FILE *, int, struct TapeInfo *); + int (*loader)(FILE *, int, struct LevelInfo *); } chunk_info[] = { - { "VERS", FILE_VERS_CHUNK_SIZE, LoadTape_VERS }, - { "HEAD", TAPE_HEADER_SIZE, LoadTape_HEAD }, - { "BODY", -1, LoadTape_BODY }, + { "VERS", FILE_VERS_CHUNK_SIZE, LoadLevel_VERS }, + { "HEAD", LEVEL_HEADER_SIZE, LoadLevel_HEAD }, + { "AUTH", MAX_LEVEL_AUTHOR_LEN, LoadLevel_AUTH }, + { "BODY", -1, LoadLevel_BODY }, + { "CONT", -1, LoadLevel_CONT }, + { "CNT2", LEVEL_CHUNK_CNT2_SIZE, LoadLevel_CNT2 }, + { "CNT3", -1, LoadLevel_CNT3 }, + { "CUS1", -1, LoadLevel_CUS1 }, + { "CUS2", -1, LoadLevel_CUS2 }, + { "CUS3", -1, LoadLevel_CUS3 }, + { "CUS4", -1, LoadLevel_CUS4 }, { NULL, 0, NULL } }; - while (getFileChunk(file, chunk_name, &chunk_size, BYTE_ORDER_BIG_ENDIAN)) + while (getFileChunkBE(file, chunk_name, &chunk_size)) { int i = 0; @@ -899,29 +895,29 @@ void LoadTape(int level_nr) if (chunk_info[i].name == NULL) { - Error(ERR_WARN, "unknown chunk '%s' in tape file '%s'", + Error(ERR_WARN, "unknown chunk '%s' in level file '%s'", chunk_name, filename); ReadUnusedBytesFromFile(file, chunk_size); } else if (chunk_info[i].size != -1 && chunk_info[i].size != chunk_size) { - Error(ERR_WARN, "wrong size (%d) of chunk '%s' in tape file '%s'", + Error(ERR_WARN, "wrong size (%d) of chunk '%s' in level file '%s'", chunk_size, chunk_name, filename); ReadUnusedBytesFromFile(file, chunk_size); } else { - /* call function to load this tape chunk */ + /* call function to load this level chunk */ int chunk_size_expected = - (chunk_info[i].loader)(file, chunk_size, &tape); + (chunk_info[i].loader)(file, chunk_size, level); /* the size of some chunks cannot be checked before reading other chunks first (like "HEAD" and "BODY") that contain some header information, so check them here */ if (chunk_size_expected != chunk_size) { - Error(ERR_WARN, "wrong size (%d) of chunk '%s' in tape file '%s'", + Error(ERR_WARN, "wrong size (%d) of chunk '%s' in level file '%s'", chunk_size, chunk_name, filename); } } @@ -929,214 +925,2336 @@ void LoadTape(int level_nr) } fclose(file); - - tape.length_seconds = GetTapeLength(); } -static void SaveTape_HEAD(FILE *file, struct TapeInfo *tape) +static void LoadLevel_InitVersion(struct LevelInfo *level, char *filename) { - int i; - byte store_participating_players = 0; - - /* set bits for participating players for compact storage */ - for(i=0; iplayer_participates[i]) - store_participating_players |= (1 << i); - - putFile32BitInteger(file, tape->random_seed, BYTE_ORDER_BIG_ENDIAN); - putFile32BitInteger(file, tape->date, BYTE_ORDER_BIG_ENDIAN); - putFile32BitInteger(file, tape->length, BYTE_ORDER_BIG_ENDIAN); + if (leveldir_current == NULL) /* only when dumping level */ + return; - fputc(store_participating_players, file); +#if 0 + printf("::: sort_priority: %d\n", leveldir_current->sort_priority); +#endif - WriteUnusedBytesToFile(file, TAPE_HEADER_UNUSED); -} + /* determine correct game engine version of current level */ +#if 1 + if (!leveldir_current->latest_engine) +#else + if (IS_LEVELCLASS_CONTRIB(leveldir_current) || + IS_LEVELCLASS_PRIVATE(leveldir_current) || + IS_LEVELCLASS_UNDEFINED(leveldir_current)) +#endif + { +#if 0 + printf("\n::: This level is private or contributed: '%s'\n", filename); +#endif -static void SaveTape_BODY(FILE *file, struct TapeInfo *tape) -{ - int i, j; +#if 0 + printf("\n::: Use the stored game engine version for this level\n"); +#endif - for(i=0; ilength; i++) - { - for(j=0; jplayer_participates[j]) - fputc(tape->pos[i].action[j], file); + /* For all levels which are not forced to use the latest game engine + version (normally user contributed, private and undefined levels), + use the version of the game engine the levels were created for. - fputc(tape->pos[i].delay, file); - } -} + Since 2.0.1, the game engine version is now directly stored + in the level file (chunk "VERS"), so there is no need anymore + to set the game version from the file version (except for old, + pre-2.0 levels, where the game version is still taken from the + file format version used to store the level -- see above). */ -void SaveTape(int level_nr) -{ - int i; - char *filename = getTapeFilename(level_nr); - FILE *file; - boolean new_tape = TRUE; - int num_participating_players = 0; - int body_chunk_size; + /* do some special adjustments to support older level versions */ + if (level->file_version == FILE_VERSION_1_0) + { + Error(ERR_WARN, "level file '%s' has version number 1.0", filename); + Error(ERR_WARN, "using high speed movement for player"); - InitTapeDirectory(leveldir_current->filename); + /* player was faster than monsters in (pre-)1.0 levels */ + level->double_speed = TRUE; + } - /* if a tape still exists, ask to overwrite it */ - if (access(filename, F_OK) == 0) - { - new_tape = FALSE; - if (!Request("Replace old tape ?", REQ_ASK)) - return; + /* Default behaviour for EM style gems was "slippery" only in 2.0.1 */ + if (level->game_version == VERSION_IDENT(2,0,1,0)) + level->em_slippery_gems = TRUE; } - - if (!(file = fopen(filename, MODE_WRITE))) + else { - Error(ERR_WARN, "cannot save level recording file '%s'", filename); - return; - } - - /* count number of participating players */ - for(i=0; isort_priority, filename); +#endif - putFileChunk(file, "VERS", FILE_VERS_CHUNK_SIZE, BYTE_ORDER_BIG_ENDIAN); - WriteChunk_VERS(file, FILE_VERSION_ACTUAL, GAME_VERSION_ACTUAL); +#if 0 + printf("\n::: Use latest game engine version for this level.\n"); +#endif - putFileChunk(file, "HEAD", TAPE_HEADER_SIZE, BYTE_ORDER_BIG_ENDIAN); - SaveTape_HEAD(file, &tape); + /* For all levels which are forced to use the latest game engine version + (normally all but user contributed, private and undefined levels), set + the game engine version to the actual version; this allows for actual + corrections in the game engine to take effect for existing, converted + levels (from "classic" or other existing games) to make the emulation + of the corresponding game more accurate, while (hopefully) not breaking + existing levels created from other players. */ - putFileChunk(file, "BODY", body_chunk_size, BYTE_ORDER_BIG_ENDIAN); - SaveTape_BODY(file, &tape); +#if 0 + printf("::: changing engine from %d to %d\n", + level->game_version, GAME_VERSION_ACTUAL); +#endif - fclose(file); + level->game_version = GAME_VERSION_ACTUAL; - SetFilePermissions(filename, PERMS_PRIVATE); + /* Set special EM style gems behaviour: EM style gems slip down from + normal, steel and growing wall. As this is a more fundamental change, + it seems better to set the default behaviour to "off" (as it is more + natural) and make it configurable in the level editor (as a property + of gem style elements). Already existing converted levels (neither + private nor contributed levels) are changed to the new behaviour. */ - tape.changed = FALSE; + if (level->file_version < FILE_VERSION_2_0) + level->em_slippery_gems = TRUE; + } - if (new_tape) - Request("tape saved !", REQ_CONFIRM); +#if 0 + printf("::: => %d\n", level->game_version); +#endif } -void DumpTape(struct TapeInfo *tape) +static void LoadLevel_InitElements(struct LevelInfo *level, char *filename) { int i, j; - if (TAPE_IS_EMPTY(*tape)) - { - Error(ERR_WARN, "no tape available for level %d", tape->level_nr); - return; - } - - printf("\n"); - printf("-------------------------------------------------------------------------------\n"); - printf("Tape of Level %d (file version %06d, game version %06d\n", - tape->level_nr, tape->file_version, tape->game_version); - printf("-------------------------------------------------------------------------------\n"); - - for(i=0; ilength; i++) + /* map custom element change events that have changed in newer versions + (these following values were accidentally changed in version 3.0.1) */ + if (level->game_version <= VERSION_IDENT(3,0,0,0)) { - if (i >= MAX_TAPELEN) - break; - - for(j=0; jplayer_participates[j]) + int element = EL_CUSTOM_START + i; + + /* order of checking and copying events to be mapped is important */ + for (j=CE_BY_OTHER_ACTION; j >= CE_BY_PLAYER; j--) { - int action = tape->pos[i].action[j]; + if (HAS_CHANGE_EVENT(element, j - 2)) + { + SET_CHANGE_EVENT(element, j - 2, FALSE); + SET_CHANGE_EVENT(element, j, TRUE); + } + } - printf("%d:%02x ", j, action); - printf("[%c%c%c%c|%c%c] - ", - (action & JOY_LEFT ? '<' : ' '), - (action & JOY_RIGHT ? '>' : ' '), - (action & JOY_UP ? '^' : ' '), - (action & JOY_DOWN ? 'v' : ' '), - (action & JOY_BUTTON_1 ? '1' : ' '), - (action & JOY_BUTTON_2 ? '2' : ' ')); + /* order of checking and copying events to be mapped is important */ + for (j=CE_OTHER_GETS_COLLECTED; j >= CE_COLLISION; j--) + { + if (HAS_CHANGE_EVENT(element, j - 1)) + { + SET_CHANGE_EVENT(element, j - 1, FALSE); + SET_CHANGE_EVENT(element, j, TRUE); + } } } - - printf("(%03d)\n", tape->pos[i].delay); } - printf("-------------------------------------------------------------------------------\n"); -} + /* some custom element change events get mapped since version 3.0.3 */ + for (i=0; i < NUM_CUSTOM_ELEMENTS; i++) + { + int element = EL_CUSTOM_START + i; -void LoadScore(int level_nr) -{ - int i; - char *filename = getScoreFilename(level_nr); - char cookie[MAX_LINE_LEN]; - char line[MAX_LINE_LEN]; - char *line_ptr; - FILE *file; + if (HAS_CHANGE_EVENT(element, CE_BY_PLAYER) || + HAS_CHANGE_EVENT(element, CE_BY_COLLISION)) + { + SET_CHANGE_EVENT(element, CE_BY_PLAYER, FALSE); + SET_CHANGE_EVENT(element, CE_BY_COLLISION, FALSE); - /* always start with reliable default values */ - for(i=0; igame_version <= VERSION_IDENT(3,0,2,0)) + { + for (i=0; i < NUM_CUSTOM_ELEMENTS; i++) + { + int element = EL_CUSTOM_START + i; - /* check file identifier */ - fgets(cookie, MAX_LINE_LEN, file); - if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n') - cookie[strlen(cookie) - 1] = '\0'; + if (CAN_CHANGE(element)) + element_info[element].change->can_change = TRUE; + } + } - if (!checkCookieString(cookie, SCORE_COOKIE)) +#if 0 + /* set default push delay values (corrected since version 3.0.7-1) */ + if (level->game_version < VERSION_IDENT(3,0,7,1)) { - Error(ERR_WARN, "unknown format of score file '%s'", filename); - fclose(file); - return; + game.default_push_delay_fixed = 2; + game.default_push_delay_random = 8; + } + else + { + game.default_push_delay_fixed = 8; + game.default_push_delay_random = 8; } - for(i=0; igame_version); +} + +static void LoadLevel_InitPlayfield(struct LevelInfo *level, char *filename) +{ + int x, y; + + /* map elements that have changed in newer versions */ + for(y=0; yfieldy; y++) + { + for(x=0; xfieldx; x++) { - if (*line_ptr != ' ' && *line_ptr != '\t' && *line_ptr != '\0') + int element = level->field[x][y]; + + if (level->game_version <= VERSION_IDENT(2,2,0,0)) { - strncpy(highscore[i].Name, line_ptr, MAX_PLAYER_NAME_LEN); - highscore[i].Name[MAX_PLAYER_NAME_LEN] = '\0'; - break; + /* map game font elements */ + element = (element == EL_CHAR('[') ? EL_CHAR_AUMLAUT : + element == EL_CHAR('\\') ? EL_CHAR_OUMLAUT : + element == EL_CHAR(']') ? EL_CHAR_UUMLAUT : + element == EL_CHAR('^') ? EL_CHAR_COPYRIGHT : element); } + + if (level->game_version < VERSION_IDENT(3,0,0,0)) + { + /* map Supaplex gravity tube elements */ + element = (element == EL_SP_GRAVITY_PORT_LEFT ? EL_SP_PORT_LEFT : + element == EL_SP_GRAVITY_PORT_RIGHT ? EL_SP_PORT_RIGHT : + element == EL_SP_GRAVITY_PORT_UP ? EL_SP_PORT_UP : + element == EL_SP_GRAVITY_PORT_DOWN ? EL_SP_PORT_DOWN : + element); + } + + level->field[x][y] = element; } } - fclose(file); + /* copy elements to runtime playfield array */ + for(x=0; xfield[x][y]; + + /* initialize level size variables for faster access */ + lev_fieldx = level->fieldx; + lev_fieldy = level->fieldy; + + /* determine border element for this level */ + SetBorderElement(); } -void SaveScore(int level_nr) +void LoadLevelTemplate(int level_nr) { - int i; - char *filename = getScoreFilename(level_nr); - FILE *file; + char *filename = getLevelFilename(level_nr); - InitScoreDirectory(leveldir_current->filename); + LoadLevelFromFilename(&level_template, filename); - if (!(file = fopen(filename, MODE_WRITE))) - { - Error(ERR_WARN, "cannot save score for level %d", level_nr); - return; - } + LoadLevel_InitVersion(&level, filename); + LoadLevel_InitElements(&level, filename); - fprintf(file, "%s\n\n", SCORE_COOKIE); + ActivateLevelTemplate(); +} - for(i=0; ifile_version); + putFileVersion(file, level->game_version); +} + +static void SaveLevel_HEAD(FILE *file, struct LevelInfo *level) +{ + int i, x, y; + + putFile8Bit(file, level->fieldx); + putFile8Bit(file, level->fieldy); + + putFile16BitBE(file, level->time); + putFile16BitBE(file, level->gems_needed); + + for(i=0; iname[i]); + + for(i=0; iscore[i]); + + for(i=0; iencoding_16bit_yamyam ? EL_EMPTY : + level->yamyam_content[i][x][y])); + putFile8Bit(file, level->amoeba_speed); + putFile8Bit(file, level->time_magic_wall); + putFile8Bit(file, level->time_wheel); + putFile8Bit(file, (level->encoding_16bit_amoeba ? EL_EMPTY : + level->amoeba_content)); + putFile8Bit(file, (level->double_speed ? 1 : 0)); + putFile8Bit(file, (level->initial_gravity ? 1 : 0)); + putFile8Bit(file, (level->encoding_16bit_field ? 1 : 0)); + putFile8Bit(file, (level->em_slippery_gems ? 1 : 0)); + + putFile8Bit(file, (level->use_custom_template ? 1 : 0)); + + WriteUnusedBytesToFile(file, LEVEL_HEADER_UNUSED); +} + +static void SaveLevel_AUTH(FILE *file, struct LevelInfo *level) +{ + int i; + + for(i=0; iauthor[i]); +} + +static void SaveLevel_BODY(FILE *file, struct LevelInfo *level) +{ + int x, y; + + for(y=0; yfieldy; y++) + for(x=0; xfieldx; x++) + if (level->encoding_16bit_field) + putFile16BitBE(file, level->field[x][y]); + else + putFile8Bit(file, level->field[x][y]); +} + +#if 0 +static void SaveLevel_CONT(FILE *file, struct LevelInfo *level) +{ + int i, x, y; + + putFile8Bit(file, EL_YAMYAM); + putFile8Bit(file, level->num_yamyam_contents); + putFile8Bit(file, 0); + putFile8Bit(file, 0); + + for(i=0; iencoding_16bit_field) + putFile16BitBE(file, level->yamyam_content[i][x][y]); + else + putFile8Bit(file, level->yamyam_content[i][x][y]); +} +#endif + +static void SaveLevel_CNT2(FILE *file, struct LevelInfo *level, int element) +{ + int i, x, y; + int num_contents, content_xsize, content_ysize; + int content_array[MAX_ELEMENT_CONTENTS][3][3]; + + if (element == EL_YAMYAM) + { + num_contents = level->num_yamyam_contents; + content_xsize = 3; + content_ysize = 3; + + for(i=0; iyamyam_content[i][x][y]; + } + else if (element == EL_BD_AMOEBA) + { + num_contents = 1; + content_xsize = 1; + content_ysize = 1; + + for(i=0; iamoeba_content; + } + else + { + /* chunk header already written -- write empty chunk data */ + WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT2_SIZE); + + Error(ERR_WARN, "cannot save content for element '%d'", element); + return; + } + + putFile16BitBE(file, element); + putFile8Bit(file, num_contents); + putFile8Bit(file, content_xsize); + putFile8Bit(file, content_ysize); + + WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT2_UNUSED); + + for(i=0; ienvelope_text[envelope_nr]) + 1; + + putFile16BitBE(file, element); + putFile16BitBE(file, envelope_len); + putFile8Bit(file, level->envelope_xsize[envelope_nr]); + putFile8Bit(file, level->envelope_ysize[envelope_nr]); + + WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT3_UNUSED); + + for(i=0; i < envelope_len; i++) + putFile8Bit(file, level->envelope_text[envelope_nr][i]); +} + +#if 0 +static void SaveLevel_CUS1(FILE *file, struct LevelInfo *level, + int num_changed_custom_elements) +{ + int i, check = 0; + + putFile16BitBE(file, num_changed_custom_elements); + + for (i=0; i < NUM_CUSTOM_ELEMENTS; i++) + { + int element = EL_CUSTOM_START + i; + + if (Properties[element][EP_BITFIELD_BASE] != EP_BITMASK_DEFAULT) + { + if (check < num_changed_custom_elements) + { + putFile16BitBE(file, element); + putFile32BitBE(file, Properties[element][EP_BITFIELD_BASE]); + } + + check++; + } + } + + if (check != num_changed_custom_elements) /* should not happen */ + Error(ERR_WARN, "inconsistent number of custom element properties"); +} +#endif + +#if 0 +static void SaveLevel_CUS2(FILE *file, struct LevelInfo *level, + int num_changed_custom_elements) +{ + int i, check = 0; + + putFile16BitBE(file, num_changed_custom_elements); + + for (i=0; i < NUM_CUSTOM_ELEMENTS; i++) + { + int element = EL_CUSTOM_START + i; + + if (element_info[element].change->target_element != EL_EMPTY_SPACE) + { + if (check < num_changed_custom_elements) + { + putFile16BitBE(file, element); + putFile16BitBE(file, element_info[element].change->target_element); + } + + check++; + } + } + + if (check != num_changed_custom_elements) /* should not happen */ + Error(ERR_WARN, "inconsistent number of custom target elements"); +} +#endif + +#if 0 +static void SaveLevel_CUS3(FILE *file, struct LevelInfo *level, + int num_changed_custom_elements) +{ + int i, j, x, y, check = 0; + + putFile16BitBE(file, num_changed_custom_elements); + + for (i=0; i < NUM_CUSTOM_ELEMENTS; i++) + { + int element = EL_CUSTOM_START + i; + + if (element_info[element].modified_settings) + { + if (check < num_changed_custom_elements) + { + putFile16BitBE(file, element); + + for(j=0; jevents); + + putFile16BitBE(file, element_info[element].change->target_element); + + putFile16BitBE(file, element_info[element].change->delay_fixed); + putFile16BitBE(file, element_info[element].change->delay_random); + putFile16BitBE(file, element_info[element].change->delay_frames); + + putFile16BitBE(file, element_info[element].change->trigger_element); + + putFile8Bit(file, element_info[element].change->explode); + putFile8Bit(file, element_info[element].change->use_content); + putFile8Bit(file, element_info[element].change->only_complete); + putFile8Bit(file, element_info[element].change->use_random_change); + + putFile8Bit(file, element_info[element].change->random); + putFile8Bit(file, element_info[element].change->power); + + for(y=0; y<3; y++) + for(x=0; x<3; x++) + putFile16BitBE(file, element_info[element].change->content[x][y]); + + putFile8Bit(file, element_info[element].slippery_type); + + /* some free bytes for future properties and padding */ + WriteUnusedBytesToFile(file, LEVEL_CPART_CUS3_UNUSED); + } + + check++; + } + } + + if (check != num_changed_custom_elements) /* should not happen */ + Error(ERR_WARN, "inconsistent number of custom element properties"); +} +#endif + +static void SaveLevel_CUS4(FILE *file, struct LevelInfo *level, int element) +{ + struct ElementInfo *ei = &element_info[element]; + int i, x, y; + + putFile16BitBE(file, element); + + for(i=0; i < MAX_ELEMENT_NAME_LEN; i++) + putFile8Bit(file, ei->description[i]); + + putFile32BitBE(file, Properties[element][EP_BITFIELD_BASE]); + WriteUnusedBytesToFile(file, 4); /* reserved for more base properties */ + + putFile8Bit(file, ei->num_change_pages); + + /* some free bytes for future base property values and padding */ + WriteUnusedBytesToFile(file, 5); + + /* write custom property values */ + + putFile8Bit(file, ei->use_gfx_element); + putFile16BitBE(file, ei->gfx_element); + + putFile8Bit(file, ei->collect_score); + putFile8Bit(file, ei->collect_count); + + putFile16BitBE(file, ei->push_delay_fixed); + putFile16BitBE(file, ei->push_delay_random); + putFile16BitBE(file, ei->move_delay_fixed); + putFile16BitBE(file, ei->move_delay_random); + + putFile16BitBE(file, ei->move_pattern); + putFile8Bit(file, ei->move_direction_initial); + putFile8Bit(file, ei->move_stepsize); + + putFile8Bit(file, ei->slippery_type); + + for(y=0; y<3; y++) + for(x=0; x<3; x++) + putFile16BitBE(file, ei->content[x][y]); + + /* some free bytes for future custom property values and padding */ + WriteUnusedBytesToFile(file, 12); + + /* write change property values */ + + for (i=0; i < ei->num_change_pages; i++) + { + struct ElementChangeInfo *change = &ei->change_page[i]; + + putFile32BitBE(file, change->events); + + putFile16BitBE(file, change->target_element); + + putFile16BitBE(file, change->delay_fixed); + putFile16BitBE(file, change->delay_random); + putFile16BitBE(file, change->delay_frames); + + putFile16BitBE(file, change->trigger_element); + + putFile8Bit(file, change->explode); + putFile8Bit(file, change->use_content); + putFile8Bit(file, change->only_complete); + putFile8Bit(file, change->use_random_change); + + putFile8Bit(file, change->random); + putFile8Bit(file, change->power); + + for(y=0; y<3; y++) + for(x=0; x<3; x++) + putFile16BitBE(file, change->content[x][y]); + + putFile8Bit(file, change->can_change); + + putFile8Bit(file, change->sides); + + /* some free bytes for future change property values and padding */ + WriteUnusedBytesToFile(file, 8); + } +} + +static void SaveLevelFromFilename(struct LevelInfo *level, char *filename) +{ + int body_chunk_size; + int i, x, y; + FILE *file; + + if (!(file = fopen(filename, MODE_WRITE))) + { + Error(ERR_WARN, "cannot save level file '%s'", filename); + return; + } + + level->file_version = FILE_VERSION_ACTUAL; + level->game_version = GAME_VERSION_ACTUAL; + + /* check level field for 16-bit elements */ + level->encoding_16bit_field = FALSE; + for(y=0; yfieldy; y++) + for(x=0; xfieldx; x++) + if (level->field[x][y] > 255) + level->encoding_16bit_field = TRUE; + + /* check yamyam content for 16-bit elements */ + level->encoding_16bit_yamyam = FALSE; + for(i=0; inum_yamyam_contents; i++) + for(y=0; y<3; y++) + for(x=0; x<3; x++) + if (level->yamyam_content[i][x][y] > 255) + level->encoding_16bit_yamyam = TRUE; + + /* check amoeba content for 16-bit elements */ + level->encoding_16bit_amoeba = FALSE; + if (level->amoeba_content > 255) + level->encoding_16bit_amoeba = TRUE; + + /* calculate size of "BODY" chunk */ + body_chunk_size = + level->fieldx * level->fieldy * (level->encoding_16bit_field ? 2 : 1); + + putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED); + putFileChunkBE(file, "CAVE", CHUNK_SIZE_NONE); + + putFileChunkBE(file, "VERS", FILE_VERS_CHUNK_SIZE); + SaveLevel_VERS(file, level); + + putFileChunkBE(file, "HEAD", LEVEL_HEADER_SIZE); + SaveLevel_HEAD(file, level); + + putFileChunkBE(file, "AUTH", MAX_LEVEL_AUTHOR_LEN); + SaveLevel_AUTH(file, level); + + putFileChunkBE(file, "BODY", body_chunk_size); + SaveLevel_BODY(file, level); + + if (level->encoding_16bit_yamyam || + level->num_yamyam_contents != STD_ELEMENT_CONTENTS) + { + putFileChunkBE(file, "CNT2", LEVEL_CHUNK_CNT2_SIZE); + SaveLevel_CNT2(file, level, EL_YAMYAM); + } + + if (level->encoding_16bit_amoeba) + { + putFileChunkBE(file, "CNT2", LEVEL_CHUNK_CNT2_SIZE); + SaveLevel_CNT2(file, level, EL_BD_AMOEBA); + } + + /* check for envelope content */ + for (i=0; i<4; i++) + { + if (strlen(level->envelope_text[i]) > 0) + { + int envelope_len = strlen(level->envelope_text[i]) + 1; + + putFileChunkBE(file, "CNT3", LEVEL_CHUNK_CNT3_HEADER + envelope_len); + SaveLevel_CNT3(file, level, EL_ENVELOPE_1 + i); + } + } + + /* check for non-default custom elements (unless using template level) */ + if (!level->use_custom_template) + { + for (i=0; i < NUM_CUSTOM_ELEMENTS; i++) + { + int element = EL_CUSTOM_START + i; + + if (element_info[element].modified_settings) + { + int num_change_pages = element_info[element].num_change_pages; + + putFileChunkBE(file, "CUS4", LEVEL_CHUNK_CUS4_SIZE(num_change_pages)); + SaveLevel_CUS4(file, level, element); + } + } + } + + fclose(file); + + SetFilePermissions(filename, PERMS_PRIVATE); +} + +void SaveLevel(int level_nr) +{ + char *filename = getLevelFilename(level_nr); + + SaveLevelFromFilename(&level, filename); +} + +void SaveLevelTemplate() +{ + char *filename = getLevelFilename(-1); + + SaveLevelFromFilename(&level, filename); +} + +void DumpLevel(struct LevelInfo *level) +{ + printf_line("-", 79); + printf("Level xxx (file version %08d, game version %08d)\n", + level->file_version, level->game_version); + printf_line("-", 79); + + printf("Level Author: '%s'\n", level->author); + printf("Level Title: '%s'\n", level->name); + printf("\n"); + printf("Playfield Size: %d x %d\n", level->fieldx, level->fieldy); + printf("\n"); + printf("Level Time: %d seconds\n", level->time); + printf("Gems needed: %d\n", level->gems_needed); + printf("\n"); + printf("Time for Magic Wall: %d seconds\n", level->time_magic_wall); + printf("Time for Wheel: %d seconds\n", level->time_wheel); + printf("Time for Light: %d seconds\n", level->time_light); + printf("Time for Timegate: %d seconds\n", level->time_timegate); + printf("\n"); + printf("Amoeba Speed: %d\n", level->amoeba_speed); + printf("\n"); + printf("Gravity: %s\n", (level->initial_gravity ? "yes" : "no")); + printf("Double Speed Movement: %s\n", (level->double_speed ? "yes" : "no")); + printf("EM style slippery gems: %s\n", (level->em_slippery_gems ? "yes" : "no")); + + printf_line("-", 79); +} + + +/* ========================================================================= */ +/* tape file functions */ +/* ========================================================================= */ + +static void setTapeInfoToDefaults() +{ + int i; + + /* always start with reliable default values (empty tape) */ + TapeErase(); + + /* default values (also for pre-1.2 tapes) with only the first player */ + tape.player_participates[0] = TRUE; + for(i=1; ifile_version = getFileVersion(file); + tape->game_version = getFileVersion(file); + + return chunk_size; +} + +static int LoadTape_HEAD(FILE *file, int chunk_size, struct TapeInfo *tape) +{ + int i; + + tape->random_seed = getFile32BitBE(file); + tape->date = getFile32BitBE(file); + tape->length = getFile32BitBE(file); + + /* read header fields that are new since version 1.2 */ + if (tape->file_version >= FILE_VERSION_1_2) + { + byte store_participating_players = getFile8Bit(file); + int engine_version; + + /* since version 1.2, tapes store which players participate in the tape */ + tape->num_participating_players = 0; + for(i=0; iplayer_participates[i] = FALSE; + + if (store_participating_players & (1 << i)) + { + tape->player_participates[i] = TRUE; + tape->num_participating_players++; + } + } + + ReadUnusedBytesFromFile(file, TAPE_HEADER_UNUSED); + + engine_version = getFileVersion(file); + if (engine_version > 0) + tape->engine_version = engine_version; + else + tape->engine_version = tape->game_version; + } + + return chunk_size; +} + +static int LoadTape_INFO(FILE *file, int chunk_size, struct TapeInfo *tape) +{ + int level_identifier_size; + int i; + + level_identifier_size = getFile16BitBE(file); + + tape->level_identifier = + checked_realloc(tape->level_identifier, level_identifier_size); + + for(i=0; i < level_identifier_size; i++) + tape->level_identifier[i] = getFile8Bit(file); + + tape->level_nr = getFile16BitBE(file); + + chunk_size = 2 + level_identifier_size + 2; + + return chunk_size; +} + +static int LoadTape_BODY(FILE *file, int chunk_size, struct TapeInfo *tape) +{ + int i, j; + int chunk_size_expected = + (tape->num_participating_players + 1) * tape->length; + + if (chunk_size_expected != chunk_size) + { + ReadUnusedBytesFromFile(file, chunk_size); + return chunk_size_expected; + } + + for(i=0; ilength; i++) + { + if (i >= MAX_TAPELEN) + break; + + for(j=0; jpos[i].action[j] = MV_NO_MOVING; + + if (tape->player_participates[j]) + tape->pos[i].action[j] = getFile8Bit(file); + } + + tape->pos[i].delay = getFile8Bit(file); + + if (tape->file_version == FILE_VERSION_1_0) + { + /* eliminate possible diagonal moves in old tapes */ + /* this is only for backward compatibility */ + + byte joy_dir[4] = { JOY_LEFT, JOY_RIGHT, JOY_UP, JOY_DOWN }; + byte action = tape->pos[i].action[0]; + int k, num_moves = 0; + + for (k=0; k<4; k++) + { + if (action & joy_dir[k]) + { + tape->pos[i + num_moves].action[0] = joy_dir[k]; + if (num_moves > 0) + tape->pos[i + num_moves].delay = 0; + num_moves++; + } + } + + if (num_moves > 1) + { + num_moves--; + i += num_moves; + tape->length += num_moves; + } + } + else if (tape->file_version < FILE_VERSION_2_0) + { + /* convert pre-2.0 tapes to new tape format */ + + if (tape->pos[i].delay > 1) + { + /* action part */ + tape->pos[i + 1] = tape->pos[i]; + tape->pos[i + 1].delay = 1; + + /* delay part */ + for(j=0; jpos[i].action[j] = MV_NO_MOVING; + tape->pos[i].delay--; + + i++; + tape->length++; + } + } + + if (feof(file)) + break; + } + + if (i != tape->length) + chunk_size = (tape->num_participating_players + 1) * i; + + return chunk_size; +} + +void LoadTapeFromFilename(char *filename) +{ + char cookie[MAX_LINE_LEN]; + char chunk_name[CHUNK_ID_LEN + 1]; + FILE *file; + int chunk_size; + + /* always start with reliable default values */ + setTapeInfoToDefaults(); + + if (!(file = fopen(filename, MODE_READ))) + return; + + getFileChunkBE(file, chunk_name, NULL); + if (strcmp(chunk_name, "RND1") == 0) + { + getFile32BitBE(file); /* not used */ + + getFileChunkBE(file, chunk_name, NULL); + if (strcmp(chunk_name, "TAPE") != 0) + { + Error(ERR_WARN, "unknown format of tape file '%s'", filename); + fclose(file); + return; + } + } + else /* check for pre-2.0 file format with cookie string */ + { + strcpy(cookie, chunk_name); + fgets(&cookie[4], MAX_LINE_LEN - 4, file); + if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n') + cookie[strlen(cookie) - 1] = '\0'; + + if (!checkCookieString(cookie, TAPE_COOKIE_TMPL)) + { + Error(ERR_WARN, "unknown format of tape file '%s'", filename); + fclose(file); + return; + } + + if ((tape.file_version = getFileVersionFromCookieString(cookie)) == -1) + { + Error(ERR_WARN, "unsupported version of tape file '%s'", filename); + fclose(file); + return; + } + + /* pre-2.0 tape files have no game version, so use file version here */ + tape.game_version = tape.file_version; + } + + if (tape.file_version < FILE_VERSION_1_2) + { + /* tape files from versions before 1.2.0 without chunk structure */ + LoadTape_HEAD(file, TAPE_HEADER_SIZE, &tape); + LoadTape_BODY(file, 2 * tape.length, &tape); + } + else + { + static struct + { + char *name; + int size; + int (*loader)(FILE *, int, struct TapeInfo *); + } + chunk_info[] = + { + { "VERS", FILE_VERS_CHUNK_SIZE, LoadTape_VERS }, + { "HEAD", TAPE_HEADER_SIZE, LoadTape_HEAD }, + { "INFO", -1, LoadTape_INFO }, + { "BODY", -1, LoadTape_BODY }, + { NULL, 0, NULL } + }; + + while (getFileChunkBE(file, chunk_name, &chunk_size)) + { + int i = 0; + + while (chunk_info[i].name != NULL && + strcmp(chunk_name, chunk_info[i].name) != 0) + i++; + + if (chunk_info[i].name == NULL) + { + Error(ERR_WARN, "unknown chunk '%s' in tape file '%s'", + chunk_name, filename); + ReadUnusedBytesFromFile(file, chunk_size); + } + else if (chunk_info[i].size != -1 && + chunk_info[i].size != chunk_size) + { + Error(ERR_WARN, "wrong size (%d) of chunk '%s' in tape file '%s'", + chunk_size, chunk_name, filename); + ReadUnusedBytesFromFile(file, chunk_size); + } + else + { + /* call function to load this tape chunk */ + int chunk_size_expected = + (chunk_info[i].loader)(file, chunk_size, &tape); + + /* the size of some chunks cannot be checked before reading other + chunks first (like "HEAD" and "BODY") that contain some header + information, so check them here */ + if (chunk_size_expected != chunk_size) + { + Error(ERR_WARN, "wrong size (%d) of chunk '%s' in tape file '%s'", + chunk_size, chunk_name, filename); + } + } + } + } + + fclose(file); + + tape.length_seconds = GetTapeLength(); + +#if 0 + printf("::: tape game version: %d\n", tape.game_version); + printf("::: tape engine version: %d\n", tape.engine_version); +#endif +} + +void LoadTape(int level_nr) +{ + char *filename = getTapeFilename(level_nr); + + LoadTapeFromFilename(filename); +} + +static void SaveTape_VERS(FILE *file, struct TapeInfo *tape) +{ + putFileVersion(file, tape->file_version); + putFileVersion(file, tape->game_version); +} + +static void SaveTape_HEAD(FILE *file, struct TapeInfo *tape) +{ + int i; + byte store_participating_players = 0; + + /* set bits for participating players for compact storage */ + for(i=0; iplayer_participates[i]) + store_participating_players |= (1 << i); + + putFile32BitBE(file, tape->random_seed); + putFile32BitBE(file, tape->date); + putFile32BitBE(file, tape->length); + + putFile8Bit(file, store_participating_players); + + /* unused bytes not at the end here for 4-byte alignment of engine_version */ + WriteUnusedBytesToFile(file, TAPE_HEADER_UNUSED); + + putFileVersion(file, tape->engine_version); +} + +static void SaveTape_INFO(FILE *file, struct TapeInfo *tape) +{ + int level_identifier_size = strlen(tape->level_identifier) + 1; + int i; + + putFile16BitBE(file, level_identifier_size); + + for(i=0; i < level_identifier_size; i++) + putFile8Bit(file, tape->level_identifier[i]); + + putFile16BitBE(file, tape->level_nr); +} + +static void SaveTape_BODY(FILE *file, struct TapeInfo *tape) +{ + int i, j; + + for(i=0; ilength; i++) + { + for(j=0; jplayer_participates[j]) + putFile8Bit(file, tape->pos[i].action[j]); + + putFile8Bit(file, tape->pos[i].delay); + } +} + +void SaveTape(int level_nr) +{ + char *filename = getTapeFilename(level_nr); + FILE *file; + boolean new_tape = TRUE; + int num_participating_players = 0; + int info_chunk_size; + int body_chunk_size; + int i; + + InitTapeDirectory(leveldir_current->filename); + + /* if a tape still exists, ask to overwrite it */ + if (access(filename, F_OK) == 0) + { + new_tape = FALSE; + if (!Request("Replace old tape ?", REQ_ASK)) + return; + } + + if (!(file = fopen(filename, MODE_WRITE))) + { + Error(ERR_WARN, "cannot save level recording file '%s'", filename); + return; + } + + tape.file_version = FILE_VERSION_ACTUAL; + tape.game_version = GAME_VERSION_ACTUAL; + + /* count number of participating players */ + for(i=0; ilevel_nr); + return; + } + + printf_line("-", 79); + printf("Tape of Level %03d (file version %08d, game version %08d)\n", + tape->level_nr, tape->file_version, tape->game_version); + printf("Level series identifier: '%s'\n", tape->level_identifier); + printf_line("-", 79); + + for(i=0; ilength; i++) + { + if (i >= MAX_TAPELEN) + break; + + printf("%03d: ", i); + + for(j=0; jplayer_participates[j]) + { + int action = tape->pos[i].action[j]; + + printf("%d:%02x ", j, action); + printf("[%c%c%c%c|%c%c] - ", + (action & JOY_LEFT ? '<' : ' '), + (action & JOY_RIGHT ? '>' : ' '), + (action & JOY_UP ? '^' : ' '), + (action & JOY_DOWN ? 'v' : ' '), + (action & JOY_BUTTON_1 ? '1' : ' '), + (action & JOY_BUTTON_2 ? '2' : ' ')); + } + } + + printf("(%03d)\n", tape->pos[i].delay); + } + + printf_line("-", 79); +} + + +/* ========================================================================= */ +/* score file functions */ +/* ========================================================================= */ + +void LoadScore(int level_nr) +{ + int i; + char *filename = getScoreFilename(level_nr); + char cookie[MAX_LINE_LEN]; + char line[MAX_LINE_LEN]; + char *line_ptr; + FILE *file; + + /* always start with reliable default values */ + for(i=0; i 0 && cookie[strlen(cookie) - 1] == '\n') + cookie[strlen(cookie) - 1] = '\0'; + + if (!checkCookieString(cookie, SCORE_COOKIE)) + { + Error(ERR_WARN, "unknown format of score file '%s'", filename); + fclose(file); + return; + } + + for(i=0; ifilename); + + if (!(file = fopen(filename, MODE_WRITE))) + { + Error(ERR_WARN, "cannot save score for level %d", level_nr); + return; + } + + fprintf(file, "%s\n\n", SCORE_COOKIE); + + for(i=0; i MAX_PLAYER_NAME_LEN) /* name has been cut */ + if (strchr(login_name_new, ' ')) + *strchr(login_name_new, ' ') = '\0'; + + return login_name_new; +} + +static void setSetupInfoToDefaults(struct SetupInfo *si) +{ + int i; + + si->player_name = get_corrected_login_name(getLoginName()); + + si->sound = TRUE; + si->sound_loops = TRUE; + si->sound_music = TRUE; + si->sound_simple = TRUE; + si->toons = TRUE; + si->double_buffering = TRUE; + si->direct_draw = !si->double_buffering; + si->scroll_delay = TRUE; + si->soft_scrolling = TRUE; + si->fading = FALSE; + si->autorecord = TRUE; + si->quick_doors = FALSE; + si->team_mode = FALSE; + si->handicap = TRUE; + si->time_limit = TRUE; + si->fullscreen = FALSE; + si->ask_on_escape = TRUE; + + si->graphics_set = getStringCopy(GFX_CLASSIC_SUBDIR); + si->sounds_set = getStringCopy(SND_CLASSIC_SUBDIR); + si->music_set = getStringCopy(MUS_CLASSIC_SUBDIR); + si->override_level_graphics = FALSE; + si->override_level_sounds = FALSE; + si->override_level_music = FALSE; + + si->editor.el_boulderdash = TRUE; + si->editor.el_emerald_mine = TRUE; + si->editor.el_more = TRUE; + si->editor.el_sokoban = TRUE; + si->editor.el_supaplex = TRUE; + si->editor.el_diamond_caves = TRUE; + si->editor.el_dx_boulderdash = TRUE; + si->editor.el_chars = TRUE; + si->editor.el_custom = TRUE; + si->editor.el_custom_more = FALSE; + + si->editor.el_headlines = TRUE; + si->editor.el_user_defined = FALSE; + + si->shortcut.save_game = DEFAULT_KEY_SAVE_GAME; + si->shortcut.load_game = DEFAULT_KEY_LOAD_GAME; + si->shortcut.toggle_pause = DEFAULT_KEY_TOGGLE_PAUSE; + + for (i=0; iinput[i].use_joystick = FALSE; + si->input[i].joy.device_name=getStringCopy(getDeviceNameFromJoystickNr(i)); + si->input[i].joy.xleft = JOYSTICK_XLEFT; + si->input[i].joy.xmiddle = JOYSTICK_XMIDDLE; + si->input[i].joy.xright = JOYSTICK_XRIGHT; + si->input[i].joy.yupper = JOYSTICK_YUPPER; + si->input[i].joy.ymiddle = JOYSTICK_YMIDDLE; + si->input[i].joy.ylower = JOYSTICK_YLOWER; + si->input[i].joy.snap = (i == 0 ? JOY_BUTTON_1 : 0); + si->input[i].joy.bomb = (i == 0 ? JOY_BUTTON_2 : 0); + si->input[i].key.left = (i == 0 ? DEFAULT_KEY_LEFT : KSYM_UNDEFINED); + si->input[i].key.right = (i == 0 ? DEFAULT_KEY_RIGHT : KSYM_UNDEFINED); + si->input[i].key.up = (i == 0 ? DEFAULT_KEY_UP : KSYM_UNDEFINED); + si->input[i].key.down = (i == 0 ? DEFAULT_KEY_DOWN : KSYM_UNDEFINED); + si->input[i].key.snap = (i == 0 ? DEFAULT_KEY_SNAP : KSYM_UNDEFINED); + si->input[i].key.bomb = (i == 0 ? DEFAULT_KEY_BOMB : KSYM_UNDEFINED); + } + + si->system.sdl_audiodriver = getStringCopy(ARG_DEFAULT); + si->system.audio_fragment_size = DEFAULT_AUDIO_FRAGMENT_SIZE; + + si->options.verbose = FALSE; +} + +static void decodeSetupFileHash(SetupFileHash *setup_file_hash) +{ + int i, pnr; + + if (!setup_file_hash) + return; + + /* global setup */ + si = setup; + for (i=0; i 2147483647) /* yes, this is a kludge */ + i = 2147483647; + + a = checked_malloc(10 + 1); + + sprintf(a, "%d", i); + + return a; +} + +void LoadUserDefinedEditorElementList(int **elements, int *num_elements) +{ + char *filename = getEditorSetupFilename(); + SetupFileList *setup_file_list, *list; + SetupFileHash *element_hash; + int num_unknown_tokens = 0; + int i; + + if ((setup_file_list = loadSetupFileList(filename)) == NULL) + return; + + element_hash = newSetupFileHash(); + + for (i=0; i < NUM_FILE_ELEMENTS; i++) + setHashEntry(element_hash, element_info[i].token_name, itoa(i)); + + /* determined size may be larger than needed (due to unknown elements) */ + *num_elements = 0; + for (list = setup_file_list; list != NULL; list = list->next) + (*num_elements)++; + + /* add space for up to 3 more elements for padding that may be needed */ + *num_elements += 3; + + *elements = checked_malloc(*num_elements * sizeof(int)); + + *num_elements = 0; + for (list = setup_file_list; list != NULL; list = list->next) + { + char *value = getHashEntry(element_hash, list->token); + + if (value) + { + (*elements)[(*num_elements)++] = atoi(value); + } + else + { + if (num_unknown_tokens == 0) + { + Error(ERR_RETURN_LINE, "-"); + Error(ERR_RETURN, "warning: unknown token(s) found in config file:"); + Error(ERR_RETURN, "- config file: '%s'", filename); + + num_unknown_tokens++; + } + + Error(ERR_RETURN, "- token: '%s'", list->token); + } + } + + if (num_unknown_tokens > 0) + Error(ERR_RETURN_LINE, "-"); + + while (*num_elements % 4) /* pad with empty elements, if needed */ + (*elements)[(*num_elements)++] = EL_EMPTY; + + freeSetupFileList(setup_file_list); + freeSetupFileHash(element_hash); + +#if 0 + /* TEST-ONLY */ + for (i=0; i < *num_elements; i++) + printf("editor: element '%s' [%d]\n", + element_info[(*elements)[i]].token_name, (*elements)[i]); +#endif +} + +static struct MusicFileInfo *get_music_file_info(char *basename) +{ + SetupFileHash *setup_file_hash = NULL; + struct MusicFileInfo tmp_music_file_info, *new_music_file_info; + char *filename_music = getCustomMusicFilename(basename); + char *filename_prefix, *filename_info; + struct + { + char *token; + char **value_ptr; + } + token_to_value_ptr[] = + { + { "context", &tmp_music_file_info.context }, + { "title", &tmp_music_file_info.title }, + { "artist", &tmp_music_file_info.artist }, + { "album", &tmp_music_file_info.album }, + { "year", &tmp_music_file_info.year }, + { NULL, NULL }, + }; + int i; + + if (filename_music == NULL) + return NULL; + + /* ---------- try to replace file extension ---------- */ + + filename_prefix = getStringCopy(filename_music); + if (strrchr(filename_prefix, '.') != NULL) + *strrchr(filename_prefix, '.') = '\0'; + filename_info = getStringCat2(filename_prefix, ".txt"); + +#if 0 + printf("trying to load file '%s'...\n", filename_info); +#endif + + if (fileExists(filename_info)) + setup_file_hash = loadSetupFileHash(filename_info); + + free(filename_prefix); + free(filename_info); + + if (setup_file_hash == NULL) + { + /* ---------- try to add file extension ---------- */ + + filename_prefix = getStringCopy(filename_music); + filename_info = getStringCat2(filename_prefix, ".txt"); + +#if 0 + printf("trying to load file '%s'...\n", filename_info); +#endif + + if (fileExists(filename_info)) + setup_file_hash = loadSetupFileHash(filename_info); + + free(filename_prefix); + free(filename_info); + } + + if (setup_file_hash == NULL) + return NULL; + + /* ---------- music file info found ---------- */ + + for (i = 0; token_to_value_ptr[i].token != NULL; i++) + { + char *value = getHashEntry(setup_file_hash, token_to_value_ptr[i].token); + + *token_to_value_ptr[i].value_ptr = getStringCopy(value); /* may be NULL */ + } + + new_music_file_info = checked_calloc(sizeof(struct MusicFileInfo)); + *new_music_file_info = tmp_music_file_info; + + return new_music_file_info; +} + +void LoadMusicInfo() +{ + char *music_directory = getCustomMusicDirectory(); + int num_music = getMusicListSize(); + DIR *dir; + struct dirent *dir_entry; + struct FileInfo *music; + struct MusicFileInfo *next, **new; + int i; + + while (music_file_info != NULL) + { + next = music_file_info->next; + + if (music_file_info->context) + free(music_file_info->context); + if (music_file_info->title) + free(music_file_info->title); + if (music_file_info->artist) + free(music_file_info->artist); + if (music_file_info->album) + free(music_file_info->album); + if (music_file_info->year) + free(music_file_info->year); + + free(music_file_info); + + music_file_info = next; + } + + new = &music_file_info; + + for (i=0; i < num_music; i++) + { + music = getMusicListEntry(i); + + if (strcmp(music->filename, UNDEFINED_FILENAME) == 0) + continue; + +#if 0 + printf("::: -> '%s'\n", music->filename); +#endif + + *new = get_music_file_info(music->filename); + if (*new != NULL) + new = &(*new)->next; + } + + if ((dir = opendir(music_directory)) == NULL) + { + Error(ERR_WARN, "cannot read music directory '%s'", music_directory); + return; + } + + while ((dir_entry = readdir(dir)) != NULL) /* loop until last dir entry */ + { + char *basename = dir_entry->d_name; + boolean music_already_used = FALSE; + int i; + + for (i=0; i < num_music; i++) + { + music = getMusicListEntry(i); + + if (strcmp(basename, music->filename) == 0) + { + music_already_used = TRUE; + break; + } + } + + if (music_already_used) + continue; + + if (!FileIsSound(basename) && !FileIsMusic(basename)) + continue; + +#if 0 + printf("::: -> '%s'\n", basename); +#endif + + *new = get_music_file_info(basename); + if (*new != NULL) + new = &(*new)->next; + } + + closedir(dir); + +#if 0 + /* TEST-ONLY */ + for (next = music_file_info; next != NULL; next = next->next) + printf("::: title == '%s'\n", next->title); +#endif +} + +void add_demo_anim(int element, int action, int direction, int delay, + int *num_list_entries) +{ + struct DemoAnimInfo *new_list_entry; + (*num_list_entries)++; + + demo_anim_info = + checked_realloc(demo_anim_info, + *num_list_entries * sizeof(struct DemoAnimInfo)); + new_list_entry = &demo_anim_info[*num_list_entries - 1]; + + new_list_entry->element = element; + new_list_entry->action = action; + new_list_entry->direction = direction; + new_list_entry->delay = delay; +} + +void print_unknown_token(char *filename, char *token, int token_nr) +{ + if (token_nr == 0) + { + Error(ERR_RETURN_LINE, "-"); + Error(ERR_RETURN, "warning: unknown token(s) found in config file:"); + Error(ERR_RETURN, "- config file: '%s'", filename); + } + + Error(ERR_RETURN, "- token: '%s'", token); +} + +void print_unknown_token_end(int token_nr) +{ + if (token_nr > 0) + Error(ERR_RETURN_LINE, "-"); +} + +void LoadDemoAnimInfo() +{ + char *filename = getDemoAnimInfoFilename(); + SetupFileList *setup_file_list, *list; + SetupFileHash *element_hash, *action_hash, *direction_hash; + int num_list_entries = 0; + int num_unknown_tokens = 0; + int i; + + if ((setup_file_list = loadSetupFileList(filename)) == NULL) + { + /* use reliable default values from static configuration */ + SetupFileList *insert_ptr; + + insert_ptr = setup_file_list = + newSetupFileList(demo_anim_info_config[0].token, + demo_anim_info_config[0].value); + + for (i=1; demo_anim_info_config[i].token; i++) + insert_ptr = addListEntry(insert_ptr, + demo_anim_info_config[i].token, + demo_anim_info_config[i].value); + } + + element_hash = newSetupFileHash(); + action_hash = newSetupFileHash(); + direction_hash = newSetupFileHash(); + + for (i=0; i < MAX_NUM_ELEMENTS; i++) + setHashEntry(element_hash, element_info[i].token_name, itoa(i)); + + for (i=0; i < NUM_ACTIONS; i++) + setHashEntry(action_hash, element_action_info[i].suffix, + itoa(element_action_info[i].value)); + + /* do not store direction index (bit) here, but direction value! */ + for (i=0; i < NUM_DIRECTIONS; i++) + setHashEntry(direction_hash, element_direction_info[i].suffix, + itoa(1 << element_direction_info[i].value)); + + for (list = setup_file_list; list != NULL; list = list->next) + { + char *element_token, *action_token, *direction_token; + char *element_value, *action_value, *direction_value; + int delay = atoi(list->value); + + if (strcmp(list->token, "end") == 0) + { + add_demo_anim(-1, -1, -1, -1, &num_list_entries); + + continue; + } + + element_token = list->token; + element_value = getHashEntry(element_hash, element_token); + + if (element_value != NULL) + { + /* element found */ + add_demo_anim(atoi(element_value), -1, -1, delay, &num_list_entries); + + continue; + } + + if (strchr(element_token, '.') == NULL) + { + /* no further suffixes found -- this is not an element */ + print_unknown_token(filename, list->token, num_unknown_tokens++); + + continue; + } + + action_token = strchr(element_token, '.'); + element_token = getStringCopy(element_token); + *strchr(element_token, '.') = '\0'; + + element_value = getHashEntry(element_hash, element_token); + + if (element_value == NULL) + { + /* this is not an element */ + print_unknown_token(filename, list->token, num_unknown_tokens++); + free(element_token); + + continue; + } + + action_value = getHashEntry(action_hash, action_token); + + if (action_value != NULL) + { + /* action found */ + add_demo_anim(atoi(element_value), atoi(action_value), -1, delay, + &num_list_entries); + free(element_token); + + continue; + } + + direction_token = action_token; + direction_value = getHashEntry(direction_hash, direction_token); + + if (direction_value != NULL) + { + /* direction found */ + add_demo_anim(atoi(element_value), -1, atoi(direction_value), delay, + &num_list_entries); + free(element_token); + + continue; + } + + if (strchr(action_token + 1, '.') == NULL) + { + /* no further suffixes found -- this is not an action or direction */ + print_unknown_token(filename, list->token, num_unknown_tokens++); + free(element_token); + + continue; + } + + direction_token = strchr(action_token + 1, '.'); + action_token = getStringCopy(action_token); + *strchr(action_token + 1, '.') = '\0'; + + action_value = getHashEntry(action_hash, action_token); + + if (action_value == NULL) + { + /* this is not an action */ + print_unknown_token(filename, list->token, num_unknown_tokens++); + free(element_token); + free(action_token); + + continue; + } + + direction_value = getHashEntry(direction_hash, direction_token); + + if (direction_value != NULL) + { + /* direction found */ + add_demo_anim(atoi(element_value), atoi(action_value), + atoi(direction_value), delay, &num_list_entries); + free(element_token); + free(action_token); + + continue; + } + + print_unknown_token(filename, list->token, num_unknown_tokens++); + + free(element_token); + free(action_token); + } + + print_unknown_token_end(num_unknown_tokens); + + add_demo_anim(-999, -999, -999, -999, &num_list_entries); + + freeSetupFileList(setup_file_list); + freeSetupFileHash(element_hash); + freeSetupFileHash(action_hash); + freeSetupFileHash(direction_hash); + +#if 0 + /* TEST ONLY */ + for (i=0; i < num_list_entries; i++) + printf("::: %d, %d, %d => %d\n", + demo_anim_info[i].element, + demo_anim_info[i].action, + demo_anim_info[i].direction, + demo_anim_info[i].delay); +#endif +} + +void LoadDemoAnimText() +{ + char *filename = getDemoAnimTextFilename(); + int i; + + if (demo_anim_text != NULL) + freeSetupFileHash(demo_anim_text); + + if ((demo_anim_text = loadSetupFileHash(filename)) == NULL) + { + /* use reliable default values from static configuration */ + demo_anim_text = newSetupFileHash(); + + for (i=0; demo_anim_text_config[i].token; i++) + setHashEntry(demo_anim_text, demo_anim_text_config[i].token, + demo_anim_text_config[i].value); + } + +#if 0 + /* TEST ONLY */ + BEGIN_HASH_ITERATION(demo_anim_text, itr) + { + printf("::: '%s' => '%s'\n", + HASH_ITERATION_TOKEN(itr), HASH_ITERATION_VALUE(itr)); + } + END_HASH_ITERATION(hash, itr) +#endif }