X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Ffiles.c;h=c357e2c7003fb45894f0603cf0b6b22fb4dfbff6;hb=eaf903d927b8fbebeb9491488207dbf44681c68b;hp=47e26ffa6707a6e57a6433589209bba86ce6586d;hpb=7927e26b1ec2ef8b787a35d7867bdc40249cd2ee;p=rocksndiamonds.git diff --git a/src/files.c b/src/files.c index 47e26ffa..c357e2c7 100644 --- a/src/files.c +++ b/src/files.c @@ -288,6 +288,11 @@ static struct LevelFileConfigInfo chunk_config_ELEM[] = TYPE_BOOLEAN, CONF_VALUE_8_BIT(12), &li.shifted_relocation, FALSE }, + { + EL_PLAYER_1, -1, + TYPE_BOOLEAN, CONF_VALUE_8_BIT(15), + &li.lazy_relocation, FALSE + }, /* (these values are different for each player) */ { @@ -3007,6 +3012,8 @@ static int LoadLevel_NOTE(File *file, int chunk_size, struct LevelInfo *level) int envelope_nr = element - EL_ENVELOPE_1; int real_chunk_size = 2; + xx_envelope = level->envelope[envelope_nr]; /* copy into temporary buffer */ + while (!checkEndOfFile(file)) { real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_NOTE, @@ -3016,7 +3023,7 @@ static int LoadLevel_NOTE(File *file, int chunk_size, struct LevelInfo *level) break; } - level->envelope[envelope_nr] = xx_envelope; + level->envelope[envelope_nr] = xx_envelope; /* copy from temporary buffer */ return real_chunk_size; } @@ -8209,7 +8216,7 @@ static struct TokenInfo internal_setup_tokens[] = { TYPE_STRING, &sxi.fallback_sounds_file, "fallback_sounds_file" }, { TYPE_STRING, &sxi.fallback_music_file, "fallback_music_file" }, { TYPE_STRING, &sxi.default_level_series, "default_level_series" }, - { TYPE_STRING, &sxi.choose_from_top_leveldir, "choose_from_top_leveldir" }, + { TYPE_BOOLEAN,&sxi.choose_from_top_leveldir, "choose_from_top_leveldir" }, }; static struct TokenInfo options_setup_tokens[] = @@ -8779,8 +8786,10 @@ static void InitMenuDesignSettings_SpecialPreProcessing() /* (eg, init "viewport.door_1.MAIN.xyz" from "viewport.door_1.xyz") */ for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++) { + viewport.window[i] = viewport.window[GFX_SPECIAL_ARG_DEFAULT]; viewport.playfield[i] = viewport.playfield[GFX_SPECIAL_ARG_DEFAULT]; - viewport.door_1[i] = viewport.door_1[GFX_SPECIAL_ARG_DEFAULT]; + viewport.door_1[i] = viewport.door_1[GFX_SPECIAL_ARG_DEFAULT]; + if (i != GFX_SPECIAL_ARG_EDITOR) /* editor value already initialized */ viewport.door_2[i] = viewport.door_2[GFX_SPECIAL_ARG_DEFAULT]; } @@ -8788,9 +8797,36 @@ static void InitMenuDesignSettings_SpecialPreProcessing() static void InitMenuDesignSettings_SpecialPostProcessing() { + static struct + { + struct XY *dst, *src; + } + game_buttons_xy[] = + { + { &game.button.save, &game.button.stop }, + { &game.button.pause2, &game.button.pause }, + { &game.button.load, &game.button.play }, + { &game.button.undo, &game.button.stop }, + { &game.button.redo, &game.button.play }, + + { NULL, NULL } + }; + int i; + /* special case: initialize later added SETUP list size from LEVELS value */ if (menu.list_size[GAME_MODE_SETUP] == -1) menu.list_size[GAME_MODE_SETUP] = menu.list_size[GAME_MODE_LEVELS]; + + /* set default position for snapshot buttons to stop/pause/play buttons */ + for (i = 0; game_buttons_xy[i].dst != NULL; i++) + { + if ((*game_buttons_xy[i].dst).x == -1 && + (*game_buttons_xy[i].dst).y == -1) + { + (*game_buttons_xy[i].dst).x = (*game_buttons_xy[i].src).x; + (*game_buttons_xy[i].dst).y = (*game_buttons_xy[i].src).y; + } + } } static void LoadMenuDesignSettingsFromFilename(char *filename) @@ -8929,6 +8965,8 @@ static void LoadMenuDesignSettingsFromFilename(char *filename) /* (eg, init "viewport.door_1.MAIN.xyz" from "viewport.door_1.xyz") */ for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++) { + char *token_w1 = "viewport.window.width"; + char *token_w2 = "viewport.window.height"; char *token_01 = "viewport.playfield.x"; char *token_02 = "viewport.playfield.y"; char *token_03 = "viewport.playfield.width"; @@ -8944,6 +8982,8 @@ static void LoadMenuDesignSettingsFromFilename(char *filename) char *token_13 = "viewport.door_2.width"; char *token_14 = "viewport.door_2.height"; char *token_15 = "viewport.door_2.border_size"; + char *value_w1 = getHashEntry(setup_file_hash, token_w1); + char *value_w2 = getHashEntry(setup_file_hash, token_w2); char *value_01 = getHashEntry(setup_file_hash, token_01); char *value_02 = getHashEntry(setup_file_hash, token_02); char *value_03 = getHashEntry(setup_file_hash, token_03); @@ -8960,6 +9000,10 @@ static void LoadMenuDesignSettingsFromFilename(char *filename) char *value_14 = getHashEntry(setup_file_hash, token_14); char *value_15 = getHashEntry(setup_file_hash, token_15); + if (value_w1 != NULL) + viewport.window[i].width = get_token_parameter_value(token_w1, value_w1); + if (value_w2 != NULL) + viewport.window[i].height = get_token_parameter_value(token_w2, value_w2); if (value_01 != NULL) viewport.playfield[i].x = get_token_parameter_value(token_01, value_01); if (value_02 != NULL)