X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Ffiles.c;h=bfa498816b667306e86dcf59f9ce43a6b07f0b18;hb=refs%2Ftags%2F3.2.6.1;hp=c3676315d254b2fda0038dddc3e2925ae7dd312e;hpb=88adb1ffb7a63d218d55096b7aee467e42620a40;p=rocksndiamonds.git diff --git a/src/files.c b/src/files.c index c3676315..bfa49881 100644 --- a/src/files.c +++ b/src/files.c @@ -182,6 +182,12 @@ static struct LevelFileConfigInfo chunk_config_INFO[] = &li.gems_needed, 0 }, + { + -1, -1, + TYPE_INTEGER, CONF_VALUE_32_BIT(2), + &li.random_seed, 0 + }, + { -1, -1, TYPE_BOOLEAN, CONF_VALUE_8_BIT(2), @@ -6339,6 +6345,32 @@ static void LoadLevel_InitVersion(struct LevelInfo *level, char *filename) change->target_element = EL_PLAYER_1; } +#if 1 + /* try to detect and fix "Zelda" style levels, which are broken with 3.2.5 */ + if (level->game_version < VERSION_IDENT(3,2,5,0)) + { + /* This is needed to fix a problem that was caused by a bugfix in function + game.c/CheckTriggeredElementChangeExt() introduced with 3.2.5 that + corrects the behaviour when a custom element changes to another custom + element with a higher element number that has change actions defined. + Normally, only one change per frame is allowed for custom elements. + Therefore, it is checked if a custom element already changed in the + current frame; if it did, subsequent changes are suppressed. + Unfortunately, this is only checked for element changes, but not for + change actions, which are still executed. As the function above loops + through all custom elements from lower to higher, an element change + resulting in a lower CE number won't be checked again, while a target + element with a higher number will also be checked, and potential change + actions will get executed for this CE, too (which is wrong), while + further changes are ignored (which is correct). As this bugfix breaks + Zelda II (and introduces graphical bugs to Zelda I, and also breaks a + few other levels like Alan Bond's "FMV"), allow the previous, incorrect + behaviour for existing levels and tapes that make use of this bug */ + + level->use_action_after_change_bug = TRUE; + } +#else + /* !!! THIS DOES NOT FIX "Zelda I" (GRAPHICALLY) AND "Alan's FMV" LEVELS */ /* try to detect and fix "Zelda II" levels, which are broken with 3.2.5 */ { int element = EL_CUSTOM_16; @@ -6365,6 +6397,7 @@ static void LoadLevel_InitVersion(struct LevelInfo *level, char *filename) strncmp(ei->description, "scanline - row 1", 16) == 0) level->use_action_after_change_bug = TRUE; } +#endif /* not centering level after relocating player was default only in 3.2.3 */ if (level->game_version == VERSION_IDENT(3,2,3,0)) /* (no pre-releases) */