X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Ffiles.c;h=be20c5b2643798682446afc4bb30ed8b9d8057e4;hb=b42a6c7424acfeb34020e22df4fd984fc5f2eb2e;hp=1b6346906e00f28aa078dee3c5bf4907cd84f315;hpb=7682b4160c39233d30c765171ceaea0af561b45c;p=rocksndiamonds.git diff --git a/src/files.c b/src/files.c index 1b634690..be20c5b2 100644 --- a/src/files.c +++ b/src/files.c @@ -743,6 +743,36 @@ static struct LevelFileConfigInfo chunk_config_ELEM[] = TYPE_INTEGER, CONF_VALUE_32_BIT(1), &li.bd_slime_random_seed_c64, -1 }, + { + EL_BD_SLIME, -1, + TYPE_ELEMENT, CONF_VALUE_16_BIT(1), + &li.bd_slime_eats_element_1, EL_BD_DIAMOND + }, + { + EL_BD_SLIME, -1, + TYPE_ELEMENT, CONF_VALUE_16_BIT(2), + &li.bd_slime_converts_to_element_1, EL_BD_DIAMOND_FALLING + }, + { + EL_BD_SLIME, -1, + TYPE_ELEMENT, CONF_VALUE_16_BIT(3), + &li.bd_slime_eats_element_2, EL_BD_ROCK + }, + { + EL_BD_SLIME, -1, + TYPE_ELEMENT, CONF_VALUE_16_BIT(4), + &li.bd_slime_converts_to_element_2, EL_BD_ROCK_FALLING + }, + { + EL_BD_SLIME, -1, + TYPE_ELEMENT, CONF_VALUE_16_BIT(5), + &li.bd_slime_eats_element_3, EL_BD_NUT + }, + { + EL_BD_SLIME, -1, + TYPE_ELEMENT, CONF_VALUE_16_BIT(6), + &li.bd_slime_converts_to_element_3, EL_BD_NUT_FALLING + }, { EL_BD_ACID, -1, @@ -817,6 +847,22 @@ static struct LevelFileConfigInfo chunk_config_ELEM[] = &li.bd_nut_content, EL_BD_NUT_BREAKING_1 }, + { + EL_BD_PNEUMATIC_HAMMER, -1, + TYPE_INTEGER, CONF_VALUE_8_BIT(1), + &li.bd_hammer_walls_break_delay, 5 + }, + { + EL_BD_PNEUMATIC_HAMMER, -1, + TYPE_BOOLEAN, CONF_VALUE_8_BIT(2), + &li.bd_hammer_walls_reappear, FALSE + }, + { + EL_BD_PNEUMATIC_HAMMER, -1, + TYPE_INTEGER, CONF_VALUE_8_BIT(3), + &li.bd_hammer_walls_reappear_delay, 100 + }, + // (the following values are related to various game elements) { @@ -4111,6 +4157,12 @@ static void CopyNativeLevel_RND_to_BD(struct LevelInfo *level) cave->level_slime_permeability_c64[0] = level->bd_slime_permeability_bits_c64; cave->level_slime_seed_c64[0] = level->bd_slime_random_seed_c64; cave->level_rand[0] = level->bd_cave_random_seed_c64; + cave->slime_eats_1 = map_element_RND_to_BD_cave(level->bd_slime_eats_element_1); + cave->slime_converts_1 = map_element_RND_to_BD_cave(level->bd_slime_converts_to_element_1); + cave->slime_eats_2 = map_element_RND_to_BD_cave(level->bd_slime_eats_element_2); + cave->slime_converts_2 = map_element_RND_to_BD_cave(level->bd_slime_converts_to_element_2); + cave->slime_eats_3 = map_element_RND_to_BD_cave(level->bd_slime_eats_element_3); + cave->slime_converts_3 = map_element_RND_to_BD_cave(level->bd_slime_converts_to_element_3); cave->acid_eats_this = map_element_RND_to_BD_cave(level->bd_acid_eats_element); cave->acid_spread_ratio = level->bd_acid_spread_rate * 10000; @@ -4133,6 +4185,10 @@ static void CopyNativeLevel_RND_to_BD(struct LevelInfo *level) cave->nut_turns_to_when_crushed = map_element_RND_to_BD_cave(level->bd_nut_content); + cave->pneumatic_hammer_frame = level->bd_hammer_walls_break_delay; + cave->hammered_walls_reappear = level->bd_hammer_walls_reappear; + cave->hammered_wall_reappear_frame = level->bd_hammer_walls_reappear_delay; + // level name strncpy(cave->name, level->name, sizeof(GdString)); cave->name[sizeof(GdString) - 1] = '\0'; @@ -4231,6 +4287,12 @@ static void CopyNativeLevel_BD_to_RND(struct LevelInfo *level) level->bd_slime_permeability_bits_c64 = cave->level_slime_permeability_c64[bd_level_nr]; level->bd_slime_random_seed_c64 = cave->level_slime_seed_c64[bd_level_nr]; level->bd_cave_random_seed_c64 = cave->level_rand[bd_level_nr]; + level->bd_slime_eats_element_1 = map_element_BD_to_RND_cave(cave->slime_eats_1); + level->bd_slime_converts_to_element_1 = map_element_BD_to_RND_cave(cave->slime_converts_1); + level->bd_slime_eats_element_2 = map_element_BD_to_RND_cave(cave->slime_eats_2); + level->bd_slime_converts_to_element_2 = map_element_BD_to_RND_cave(cave->slime_converts_2); + level->bd_slime_eats_element_3 = map_element_BD_to_RND_cave(cave->slime_eats_3); + level->bd_slime_converts_to_element_3 = map_element_BD_to_RND_cave(cave->slime_converts_3); level->bd_acid_eats_element = map_element_BD_to_RND_cave(cave->acid_eats_this); level->bd_acid_spread_rate = cave->acid_spread_ratio / 10000; @@ -4253,6 +4315,10 @@ static void CopyNativeLevel_BD_to_RND(struct LevelInfo *level) level->bd_nut_content = map_element_BD_to_RND_cave(cave->nut_turns_to_when_crushed); + level->bd_hammer_walls_break_delay = cave->pneumatic_hammer_frame; + level->bd_hammer_walls_reappear = cave->hammered_walls_reappear; + level->bd_hammer_walls_reappear_delay = cave->hammered_wall_reappear_frame; + // level name char *cave_name = getStringPrint("%s / %d", cave->name, bd_level_nr + 1);