X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Ffiles.c;h=bd2539b8ef19ac6cb8a5ac35eeca23952bd27d7b;hb=5f4853f8672712c12c9063b1ab5ec3674f09218e;hp=c075e6c51bea174bc3d1f797b2e0c504b5f70f2b;hpb=4bd981e9a75290ad6178c167ce8e02635ca7fa53;p=rocksndiamonds.git diff --git a/src/files.c b/src/files.c index c075e6c5..bd2539b8 100644 --- a/src/files.c +++ b/src/files.c @@ -685,6 +685,10 @@ static void LoadLevel_InitLevel(struct LevelInfo *level, char *filename) if (IS_LEVELCLASS_CONTRIBUTION(leveldir_current) || IS_LEVELCLASS_USER(leveldir_current)) { +#if 0 + printf("::: This level is private or contributed: '%s'\n", filename); +#endif + /* For user contributed and private levels, use the version of the game engine the levels were created for. Since 2.0.1, the game engine version is now directly stored @@ -709,6 +713,11 @@ static void LoadLevel_InitLevel(struct LevelInfo *level, char *filename) } else { +#if 0 + printf("::: ALWAYS USE LATEST ENGINE FOR THIS LEVEL: [%d] '%s'\n", + leveldir_current->sort_priority, filename); +#endif + /* Always use the latest version of the game engine for all but user contributed and private levels; this allows for actual corrections in the game engine to take effect for existing, @@ -730,26 +739,32 @@ static void LoadLevel_InitLevel(struct LevelInfo *level, char *filename) } /* map elements which have changed in newer versions */ - if (level->game_version <= VERSION_IDENT(2,2,0)) + for(y=0; yfieldy; y++) { - /* map game font elements */ - for(y=0; yfieldy; y++) + for(x=0; xfieldx; x++) { - for(x=0; xfieldx; x++) + int element = level->field[x][y]; + + if (level->game_version <= VERSION_IDENT(2,2,0)) { - int element = level->field[x][y]; - - if (element == EL_CHAR('[')) - element = EL_CHAR_AUMLAUT; - else if (element == EL_CHAR('\\')) - element = EL_CHAR_OUMLAUT; - else if (element == EL_CHAR(']')) - element = EL_CHAR_UUMLAUT; - else if (element == EL_CHAR('^')) - element = EL_CHAR_COPYRIGHT; - - level->field[x][y] = element; + /* map game font elements */ + element = (element == EL_CHAR('[') ? EL_CHAR_AUMLAUT : + element == EL_CHAR('\\') ? EL_CHAR_OUMLAUT : + element == EL_CHAR(']') ? EL_CHAR_UUMLAUT : + element == EL_CHAR('^') ? EL_CHAR_COPYRIGHT : element); } + + if (level->game_version < VERSION_IDENT(3,0,0)) + { + /* map Supaplex gravity tube elements */ + element = (element == EL_SP_GRAVITY_PORT_LEFT ? EL_SP_PORT_LEFT : + element == EL_SP_GRAVITY_PORT_RIGHT ? EL_SP_PORT_RIGHT : + element == EL_SP_GRAVITY_PORT_UP ? EL_SP_PORT_UP : + element == EL_SP_GRAVITY_PORT_DOWN ? EL_SP_PORT_DOWN : + element); + } + + level->field[x][y] = element; } } @@ -2199,36 +2214,12 @@ void LoadSpecialMenuDesignSettings() SetupFileHash *setup_file_hash; int i, j; -#if 0 - for (i=0; image_config_vars[i].token != NULL; i++) - printf("::: '%s'\n", image_config_vars[i].token); - - printf("!!! '%lx'\n", image_config[353].token); - -#if 0 - for (j=0; image_config[j].token != NULL; j++) - { - printf("!!! %d: '%lx'\n", j, image_config[j].token); - printf("!!! %d: '%s'\n", j, image_config[j].token); - } - - printf("::: DONE\n"); -#endif -#endif - - /* always start with reliable default values from default config */ for (i=0; image_config_vars[i].token != NULL; i++) - { - /* - printf("::: %d\n", i); - */ - for (j=0; image_config[j].token != NULL; j++) if (strcmp(image_config_vars[i].token, image_config[j].token) == 0) *image_config_vars[i].value = get_integer_from_string(image_config[j].value); - } if ((setup_file_hash = loadSetupFileHash(filename)) == NULL) return;