X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Ffiles.c;h=b3aa171bcde56917c7d3080478ab3b0c23d87702;hb=fdb8c9a6ae3d2ed960506a57ddca1bafc55a67ea;hp=92bc92d53ecde4a2f053c9f1743d3fa1269fa158;hpb=7edd2090733b5f65f7c68ec5737f836f4b513b11;p=rocksndiamonds.git diff --git a/src/files.c b/src/files.c index 92bc92d5..b3aa171b 100644 --- a/src/files.c +++ b/src/files.c @@ -8424,21 +8424,33 @@ void DumpTape(struct TapeInfo *tape) // score file functions // ============================================================================ -static void setScoreInfoToDefaults(void) +static void setScoreInfoToDefaultsExt(struct ScoreInfo *scores) { int i; for (i = 0; i < MAX_SCORE_ENTRIES; i++) { - strcpy(scores.entry[i].tape_basename, UNDEFINED_FILENAME); - strcpy(scores.entry[i].name, EMPTY_PLAYER_NAME); - scores.entry[i].score = 0; - scores.entry[i].time = 0; + strcpy(scores->entry[i].tape_basename, UNDEFINED_FILENAME); + strcpy(scores->entry[i].name, EMPTY_PLAYER_NAME); + scores->entry[i].score = 0; + scores->entry[i].time = 0; } - scores.num_entries = 0; - scores.last_added = -1; + scores->num_entries = 0; + scores->last_added = -1; + scores->last_added_local = -1; + + scores->updated = FALSE; +} + +static void setScoreInfoToDefaults(void) +{ + setScoreInfoToDefaultsExt(&scores); +} +static void setServerScoreInfoToDefaults(void) +{ + setScoreInfoToDefaultsExt(&server_scores); } static void LoadScore_OLD(int nr) @@ -8895,6 +8907,369 @@ void SaveScore(int nr) SaveScoreToFilename(filename); } +static void ExecuteAsThread(SDL_ThreadFunction function, char *name, int data, + char *error) +{ + static int data_static; + + data_static = data; + + SDL_Thread *thread = SDL_CreateThread(function, name, &data_static); + + if (thread != NULL) + SDL_DetachThread(thread); + else + Error("Cannot create thread to %s!", error); + + // nasty kludge to lower probability of intermingled thread error messages + Delay(1); +} + +static void DownloadServerScoreToCacheExt(struct HttpRequest *request, + struct HttpResponse *response, + int nr) +{ + request->hostname = API_SERVER_HOSTNAME; + request->port = API_SERVER_PORT; + request->method = API_SERVER_METHOD; + request->uri = API_SERVER_URI_GET; + + snprintf(request->body, MAX_HTTP_BODY_SIZE, + "{\n" + " \"levelset_identifier\": \"%s\",\n" + " \"level_nr\": \"%d\",\n" + " \"rate_time_over_score\": \"%d\"\n" + "}\n", + levelset.identifier, nr, level.rate_time_over_score); + + if (!DoHttpRequest(request, response)) + { + Error("HTTP request failed: %s", GetHttpError()); + + return; + } + + if (!HTTP_SUCCESS(response->status_code)) + { + Error("server failed to handle request: %d %s", + response->status_code, + response->status_text); + + return; + } + + if (response->body_size == 0) + { + // no scores available for this level + + return; + } + + ConvertHttpResponseBodyToClientEncoding(response); + + char *filename = getScoreCacheFilename(nr); + FILE *file; + int i; + + // used instead of "leveldir_current->subdir" (for network games) + InitScoreCacheDirectory(levelset.identifier); + + if (!(file = fopen(filename, MODE_WRITE))) + { + Warn("cannot save score cache file '%s'", filename); + + return; + } + + for (i = 0; i < response->body_size; i++) + fputc(response->body[i], file); + + fclose(file); + + SetFilePermissions(filename, PERMS_PRIVATE); + + server_scores.updated = TRUE; +} + +static void DownloadServerScoreToCache(int nr) +{ + struct HttpRequest *request = checked_calloc(sizeof(struct HttpRequest)); + struct HttpResponse *response = checked_calloc(sizeof(struct HttpResponse)); + + DownloadServerScoreToCacheExt(request, response, nr); + + checked_free(request); + checked_free(response); +} + +static int DownloadServerScoreToCacheThread(void *data) +{ + DownloadServerScoreToCache(*(int *)data); + + return 0; +} + +static void DownloadServerScoreToCacheAsThread(int nr) +{ + ExecuteAsThread(DownloadServerScoreToCacheThread, + "DownloadServerScoreToCache", nr, + "download scores from server"); +} + +static void LoadServerScoreFromCache(int nr) +{ + struct ScoreEntry score_entry; + struct + { + void *value; + boolean is_string; + int string_size; + } + score_mapping[] = + { + { &score_entry.score, FALSE, 0 }, + { &score_entry.time, FALSE, 0 }, + { score_entry.name, TRUE, MAX_PLAYER_NAME_LEN }, + { score_entry.tape_basename, TRUE, MAX_FILENAME_LEN }, + + { NULL, FALSE, 0 } + }; + char *filename = getScoreCacheFilename(nr); + SetupFileHash *score_hash = loadSetupFileHash(filename); + int i, j; + + server_scores.num_entries = 0; + + if (score_hash == NULL) + return; + + for (i = 0; i < MAX_SCORE_ENTRIES; i++) + { + score_entry = server_scores.entry[i]; + + for (j = 0; score_mapping[j].value != NULL; j++) + { + char token[10]; + + sprintf(token, "%02d.%d", i, j); + + char *value = getHashEntry(score_hash, token); + + if (value == NULL) + continue; + + if (score_mapping[j].is_string) + { + char *score_value = (char *)score_mapping[j].value; + int value_size = score_mapping[j].string_size; + + strncpy(score_value, value, value_size); + score_value[value_size] = '\0'; + } + else + { + int *score_value = (int *)score_mapping[j].value; + + *score_value = atoi(value); + } + + server_scores.num_entries = i + 1; + } + + server_scores.entry[i] = score_entry; + } + + freeSetupFileHash(score_hash); +} + +void LoadServerScore(int nr, boolean download_score) +{ + // always start with reliable default values + setServerScoreInfoToDefaults(); + + // 1st step: load server scores from cache file (which may not exist) + // (this should prevent reading it while the thread is writing to it) + LoadServerScoreFromCache(nr); + + if (download_score) + { + // 2nd step: download server scores from score server to cache file + // (as thread, as it might time out if the server is not reachable) + DownloadServerScoreToCacheAsThread(nr); + } + + // merge local scores with scores from server + MergeServerScore(); +} + +static char *get_file_base64(char *filename) +{ + struct stat file_status; + + if (stat(filename, &file_status) != 0) + { + Error("cannot stat file '%s'\n", filename); + + return NULL; + } + + int buffer_size = file_status.st_size; + byte *buffer = checked_malloc(buffer_size); + FILE *file; + int i; + + if (!(file = fopen(filename, MODE_READ))) + { + Error("cannot open file '%s'\n", filename); + + checked_free(buffer); + + return NULL; + } + + for (i = 0; i < buffer_size; i++) + { + int c = fgetc(file); + + if (c == EOF) + { + Error("cannot read from input file '%s'\n", filename); + + fclose(file); + checked_free(buffer); + + return NULL; + } + + buffer[i] = (byte)c; + } + + fclose(file); + + int buffer_encoded_size = base64_encoded_size(buffer_size); + char *buffer_encoded = checked_malloc(buffer_encoded_size); + + base64_encode(buffer_encoded, buffer, buffer_size); + + checked_free(buffer); + + return buffer_encoded; +} + +static void UploadScoreToServerExt(struct HttpRequest *request, + struct HttpResponse *response, + int nr) +{ + struct ScoreEntry *score_entry = &scores.entry[scores.last_added]; + + request->hostname = API_SERVER_HOSTNAME; + request->port = API_SERVER_PORT; + request->method = API_SERVER_METHOD; + request->uri = API_SERVER_URI_ADD; + + char *tape_filename = getScoreTapeFilename(score_entry->tape_basename, nr); + char *tape_base64 = get_file_base64(tape_filename); + + if (tape_base64 == NULL) + { + Error("loading and base64 encoding score tape file failed"); + + return; + } + + snprintf(request->body, MAX_HTTP_BODY_SIZE, + "{\n" + " \"game_version\": \"%s\",\n" + " \"levelset_identifier\": \"%s\",\n" + " \"levelset_name\": \"%s\",\n" + " \"levelset_author\": \"%s\",\n" + " \"levelset_num_levels\": \"%d\",\n" + " \"levelset_first_level\": \"%d\",\n" + " \"level_nr\": \"%d\",\n" + " \"player_name\": \"%s\",\n" + " \"score\": \"%d\",\n" + " \"time\": \"%d\",\n" + " \"tape_basename\": \"%s\",\n" + " \"tape\": \"%s\"\n" + "}\n", + getProgramRealVersionString(), + leveldir_current->identifier, + leveldir_current->name, + leveldir_current->author, + leveldir_current->levels, + leveldir_current->first_level, + level_nr, + score_entry->name, + score_entry->score, + score_entry->time, + score_entry->tape_basename, + tape_base64); + + checked_free(tape_base64); + + ConvertHttpRequestBodyToServerEncoding(request); + + if (!DoHttpRequest(request, response)) + { + Error("HTTP request failed: %s", GetHttpError()); + + return; + } + + if (!HTTP_SUCCESS(response->status_code)) + { + Error("server failed to handle request: %d %s", + response->status_code, + response->status_text); + + return; + } +} + +static void UploadScoreToServer(int nr) +{ + struct HttpRequest *request = checked_calloc(sizeof(struct HttpRequest)); + struct HttpResponse *response = checked_calloc(sizeof(struct HttpResponse)); + + UploadScoreToServerExt(request, response, nr); + + checked_free(request); + checked_free(response); +} + +static int UploadScoreToServerThread(void *data) +{ + UploadScoreToServer(*(int *)data); + + return 0; +} + +static void UploadScoreToServerAsThread(int nr) +{ + ExecuteAsThread(UploadScoreToServerThread, + "UploadScoreToServer", nr, + "upload score to server"); +} + +void SaveServerScore(int nr) +{ + UploadScoreToServerAsThread(nr); +} + +void LoadLocalAndServerScore(int nr, boolean download_score) +{ + int last_added_local = scores.last_added_local; + + LoadScore(nr); + + // restore last added local score entry (before merging server scores) + scores.last_added = scores.last_added_local = last_added_local; + + LoadServerScore(nr, download_score); + + MergeServerScore(); +} + // ============================================================================ // setup file functions