X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Ffiles.c;h=b0bb49ecdbe2ac9de65ea04b82e44ae29535a932;hb=refs%2Fheads%2Fmaster-next-major-release;hp=8197672ac21cf85370818650e8d31c725fe95319;hpb=dc9fe7359bd0b8dea49f46b9fb2e59f006200a63;p=rocksndiamonds.git diff --git a/src/files.c b/src/files.c index 8197672a..940ce6ed 100644 --- a/src/files.c +++ b/src/files.c @@ -19,6 +19,7 @@ #include "files.h" #include "init.h" #include "screens.h" +#include "editor.h" #include "tools.h" #include "tape.h" #include "config.h" @@ -273,7 +274,7 @@ static struct LevelFileConfigInfo chunk_config_INFO[] = { -1, -1, TYPE_INTEGER, CONF_VALUE_16_BIT(6), - &li.bd_cycle_delay_ms, 200 + &li.bd_cycle_delay_ms, 160 }, { -1, -1, @@ -307,13 +308,43 @@ static struct LevelFileConfigInfo chunk_config_INFO[] = }, { -1, -1, - TYPE_BOOLEAN, CONF_VALUE_8_BIT(23), - &li.bd_gravity_affects_all, TRUE + TYPE_INTEGER, CONF_VALUE_8_BIT(23), + &li.bd_cave_random_seed_c64, 0 }, { -1, -1, - TYPE_INTEGER, CONF_VALUE_8_BIT(24), - &li.bd_cave_random_seed_c64, 0 + TYPE_INTEGER, CONF_VALUE_32_BIT(3), + &li.bd_color_b, GD_C64_COLOR(0) + }, + { + -1, -1, + TYPE_INTEGER, CONF_VALUE_32_BIT(4), + &li.bd_color_0, GD_C64_COLOR(0) + }, + { + -1, -1, + TYPE_INTEGER, CONF_VALUE_32_BIT(5), + &li.bd_color_1, GD_C64_COLOR(8) + }, + { + -1, -1, + TYPE_INTEGER, CONF_VALUE_32_BIT(6), + &li.bd_color_2, GD_C64_COLOR(11) + }, + { + -1, -1, + TYPE_INTEGER, CONF_VALUE_32_BIT(7), + &li.bd_color_3, GD_C64_COLOR(1) + }, + { + -1, -1, + TYPE_INTEGER, CONF_VALUE_32_BIT(8), + &li.bd_color_4, GD_C64_COLOR(5) + }, + { + -1, -1, + TYPE_INTEGER, CONF_VALUE_32_BIT(9), + &li.bd_color_5, GD_C64_COLOR(6) }, { @@ -609,173 +640,421 @@ static struct LevelFileConfigInfo chunk_config_ELEM[] = // (these values are only valid for BD style levels) // (some values for BD style amoeba following below) { - EL_BD_PLAYER, -1, + EL_BDX_PLAYER, -1, TYPE_BOOLEAN, CONF_VALUE_8_BIT(1), &li.bd_diagonal_movements, FALSE }, { - EL_BD_PLAYER, -1, + EL_BDX_PLAYER, -1, TYPE_BOOLEAN, CONF_VALUE_8_BIT(2), &li.bd_topmost_player_active, TRUE }, { - EL_BD_PLAYER, -1, + EL_BDX_PLAYER, -1, TYPE_INTEGER, CONF_VALUE_8_BIT(3), &li.bd_pushing_prob, 25 }, { - EL_BD_PLAYER, -1, + EL_BDX_PLAYER, -1, TYPE_INTEGER, CONF_VALUE_8_BIT(4), &li.bd_pushing_prob_with_sweet, 100 }, { - EL_BD_PLAYER, -1, + EL_BDX_PLAYER, -1, TYPE_BOOLEAN, CONF_VALUE_8_BIT(5), &li.bd_push_mega_rock_with_sweet, FALSE }, { - EL_BD_PLAYER, -1, + EL_BDX_PLAYER, -1, TYPE_INTEGER, CONF_VALUE_8_BIT(6), &li.bd_snap_element, EL_EMPTY }, { - EL_BD_DIAMOND, -1, + EL_BDX_SAND_1, -1, + TYPE_ELEMENT, CONF_VALUE_16_BIT(1), + &li.bd_sand_looks_like, EL_BDX_SAND_1 + }, + + { + EL_BDX_ROCK, -1, + TYPE_ELEMENT, CONF_VALUE_16_BIT(1), + &li.bd_rock_turns_to_on_falling, EL_BDX_ROCK_FALLING + }, + { + EL_BDX_ROCK, -1, + TYPE_ELEMENT, CONF_VALUE_16_BIT(2), + &li.bd_rock_turns_to_on_impact, EL_BDX_ROCK + }, + + { + EL_BDX_DIAMOND, -1, TYPE_INTEGER, CONF_VALUE_16_BIT(1), &li.score[SC_DIAMOND_EXTRA], 20 }, + { + EL_BDX_DIAMOND, -1, + TYPE_ELEMENT, CONF_VALUE_16_BIT(2), + &li.bd_diamond_turns_to_on_falling, EL_BDX_DIAMOND_FALLING + }, + { + EL_BDX_DIAMOND, -1, + TYPE_ELEMENT, CONF_VALUE_16_BIT(3), + &li.bd_diamond_turns_to_on_impact, EL_BDX_DIAMOND + }, + + { + EL_BDX_FIREFLY_1, -1, + TYPE_ELEMENT, CONF_VALUE_16_BIT(1), + &li.bd_firefly_1_explodes_to, EL_BDX_EXPLODING_1 + }, + + { + EL_BDX_FIREFLY_2, -1, + TYPE_ELEMENT, CONF_VALUE_16_BIT(1), + &li.bd_firefly_2_explodes_to, EL_BDX_EXPLODING_1 + }, { - EL_BD_MAGIC_WALL, -1, + EL_BDX_BUTTERFLY_1, -1, + TYPE_ELEMENT, CONF_VALUE_16_BIT(1), + &li.bd_butterfly_1_explodes_to, EL_BDX_DIAMOND_GROWING_1 + }, + + { + EL_BDX_BUTTERFLY_2, -1, + TYPE_ELEMENT, CONF_VALUE_16_BIT(1), + &li.bd_butterfly_2_explodes_to, EL_BDX_DIAMOND_GROWING_1 + }, + + { + EL_BDX_STONEFLY, -1, + TYPE_ELEMENT, CONF_VALUE_16_BIT(1), + &li.bd_stonefly_explodes_to, EL_BDX_ROCK_GROWING_1 + }, + + { + EL_BDX_DRAGONFLY, -1, + TYPE_ELEMENT, CONF_VALUE_16_BIT(1), + &li.bd_dragonfly_explodes_to, EL_BDX_EXPLODING_1 + }, + + { + EL_BDX_DIAMOND_GROWING_5, -1, + TYPE_ELEMENT, CONF_VALUE_16_BIT(1), + &li.bd_diamond_birth_turns_to, EL_BDX_DIAMOND + }, + + { + EL_BDX_BOMB_EXPLODING_4, -1, + TYPE_ELEMENT, CONF_VALUE_16_BIT(1), + &li.bd_bomb_explosion_turns_to, EL_BDX_WALL + }, + + { + EL_BDX_NITRO_PACK_EXPLODING_4, -1, + TYPE_ELEMENT, CONF_VALUE_16_BIT(1), + &li.bd_nitro_explosion_turns_to, EL_EMPTY + }, + + { + EL_BDX_EXPLODING_5, -1, + TYPE_ELEMENT, CONF_VALUE_16_BIT(1), + &li.bd_explosion_turns_to, EL_EMPTY + }, + + { + EL_BDX_MAGIC_WALL, -1, TYPE_BOOLEAN, CONF_VALUE_8_BIT(1), &li.bd_magic_wall_wait_hatching, FALSE }, { - EL_BD_MAGIC_WALL, -1, + EL_BDX_MAGIC_WALL, -1, TYPE_BOOLEAN, CONF_VALUE_8_BIT(2), &li.bd_magic_wall_stops_amoeba, TRUE }, + { + EL_BDX_MAGIC_WALL, -1, + TYPE_BOOLEAN, CONF_VALUE_8_BIT(3), + &li.bd_magic_wall_zero_infinite, TRUE + }, + { + EL_BDX_MAGIC_WALL, -1, + TYPE_BOOLEAN, CONF_VALUE_8_BIT(4), + &li.bd_magic_wall_break_scan, FALSE + }, + { + EL_BDX_MAGIC_WALL, -1, + TYPE_INTEGER, CONF_VALUE_16_BIT(1), + &li.bd_magic_wall_time, 999 + }, + { + EL_BDX_MAGIC_WALL, -1, + TYPE_ELEMENT, CONF_VALUE_16_BIT(2), + &li.bd_magic_wall_diamond_to, EL_BDX_ROCK_FALLING + }, + { + EL_BDX_MAGIC_WALL, -1, + TYPE_ELEMENT, CONF_VALUE_16_BIT(3), + &li.bd_magic_wall_rock_to, EL_BDX_DIAMOND_FALLING + }, + { + EL_BDX_MAGIC_WALL, -1, + TYPE_ELEMENT, CONF_VALUE_16_BIT(4), + &li.bd_magic_wall_mega_rock_to, EL_BDX_NITRO_PACK_FALLING + }, + { + EL_BDX_MAGIC_WALL, -1, + TYPE_ELEMENT, CONF_VALUE_16_BIT(5), + &li.bd_magic_wall_nut_to, EL_BDX_NUT_FALLING + }, + { + EL_BDX_MAGIC_WALL, -1, + TYPE_ELEMENT, CONF_VALUE_16_BIT(6), + &li.bd_magic_wall_nitro_pack_to, EL_BDX_MEGA_ROCK_FALLING + }, + { + EL_BDX_MAGIC_WALL, -1, + TYPE_ELEMENT, CONF_VALUE_16_BIT(7), + &li.bd_magic_wall_flying_diamond_to, EL_BDX_FLYING_ROCK_FLYING + }, + { + EL_BDX_MAGIC_WALL, -1, + TYPE_ELEMENT, CONF_VALUE_16_BIT(8), + &li.bd_magic_wall_flying_rock_to, EL_BDX_FLYING_DIAMOND_FLYING + }, { - EL_BD_CLOCK, -1, + EL_BDX_CLOCK, -1, TYPE_INTEGER, CONF_VALUE_8_BIT(1), &li.bd_clock_extra_time, 30 }, { - EL_BD_VOODOO_DOLL, -1, + EL_BDX_VOODOO_DOLL, -1, TYPE_BOOLEAN, CONF_VALUE_8_BIT(1), &li.bd_voodoo_collects_diamonds, FALSE }, { - EL_BD_VOODOO_DOLL, -1, + EL_BDX_VOODOO_DOLL, -1, TYPE_BOOLEAN, CONF_VALUE_8_BIT(2), &li.bd_voodoo_hurt_kills_player, FALSE }, { - EL_BD_VOODOO_DOLL, -1, + EL_BDX_VOODOO_DOLL, -1, TYPE_BOOLEAN, CONF_VALUE_8_BIT(3), &li.bd_voodoo_dies_by_rock, FALSE }, { - EL_BD_VOODOO_DOLL, -1, + EL_BDX_VOODOO_DOLL, -1, TYPE_BOOLEAN, CONF_VALUE_8_BIT(4), &li.bd_voodoo_vanish_by_explosion, TRUE }, { - EL_BD_VOODOO_DOLL, -1, + EL_BDX_VOODOO_DOLL, -1, TYPE_INTEGER, CONF_VALUE_8_BIT(5), &li.bd_voodoo_penalty_time, 30 }, { - EL_BD_SLIME, -1, + EL_BDX_SLIME, -1, TYPE_BOOLEAN, CONF_VALUE_8_BIT(1), &li.bd_slime_is_predictable, TRUE }, { - EL_BD_SLIME, -1, + EL_BDX_SLIME, -1, TYPE_INTEGER, CONF_VALUE_8_BIT(2), &li.bd_slime_permeability_rate, 100 }, { - EL_BD_SLIME, -1, + EL_BDX_SLIME, -1, TYPE_INTEGER, CONF_VALUE_8_BIT(3), &li.bd_slime_permeability_bits_c64, 0 }, { - EL_BD_SLIME, -1, + EL_BDX_SLIME, -1, TYPE_INTEGER, CONF_VALUE_32_BIT(1), &li.bd_slime_random_seed_c64, -1 }, + { + EL_BDX_SLIME, -1, + TYPE_ELEMENT, CONF_VALUE_16_BIT(1), + &li.bd_slime_eats_element_1, EL_BDX_DIAMOND + }, + { + EL_BDX_SLIME, -1, + TYPE_ELEMENT, CONF_VALUE_16_BIT(2), + &li.bd_slime_converts_to_element_1, EL_BDX_DIAMOND_FALLING + }, + { + EL_BDX_SLIME, -1, + TYPE_ELEMENT, CONF_VALUE_16_BIT(3), + &li.bd_slime_eats_element_2, EL_BDX_ROCK + }, + { + EL_BDX_SLIME, -1, + TYPE_ELEMENT, CONF_VALUE_16_BIT(4), + &li.bd_slime_converts_to_element_2, EL_BDX_ROCK_FALLING + }, + { + EL_BDX_SLIME, -1, + TYPE_ELEMENT, CONF_VALUE_16_BIT(5), + &li.bd_slime_eats_element_3, EL_BDX_NUT + }, + { + EL_BDX_SLIME, -1, + TYPE_ELEMENT, CONF_VALUE_16_BIT(6), + &li.bd_slime_converts_to_element_3, EL_BDX_NUT_FALLING + }, { - EL_BD_ACID, -1, + EL_BDX_ACID, -1, TYPE_ELEMENT, CONF_VALUE_16_BIT(1), - &li.bd_acid_eats_element, EL_BD_SAND + &li.bd_acid_eats_element, EL_BDX_SAND_1 }, { - EL_BD_ACID, -1, + EL_BDX_ACID, -1, TYPE_INTEGER, CONF_VALUE_8_BIT(1), &li.bd_acid_spread_rate, 3 }, { - EL_BD_ACID, -1, + EL_BDX_ACID, -1, TYPE_ELEMENT, CONF_VALUE_16_BIT(2), - &li.bd_acid_turns_to_element, EL_EMPTY + &li.bd_acid_turns_to_element, EL_BDX_EXPLODING_3 }, { - EL_BD_BITER, -1, + EL_BDX_BITER, -1, TYPE_INTEGER, CONF_VALUE_8_BIT(1), &li.bd_biter_move_delay, 0 }, { - EL_BD_BITER, -1, + EL_BDX_BITER, -1, TYPE_ELEMENT, CONF_VALUE_16_BIT(1), - &li.bd_biter_eats_element, EL_BD_DIAMOND + &li.bd_biter_eats_element, EL_BDX_DIAMOND }, { - EL_BD_BLADDER, -1, + EL_BDX_BLADDER, -1, TYPE_ELEMENT, CONF_VALUE_16_BIT(1), - &li.bd_bladder_converts_by_element, EL_BD_VOODOO_DOLL + &li.bd_bladder_converts_by_element, EL_BDX_VOODOO_DOLL }, { - EL_BD_EXPANDABLE_WALL_ANY, -1, + EL_BDX_EXPANDABLE_WALL_ANY, -1, TYPE_BOOLEAN, CONF_VALUE_8_BIT(1), &li.bd_change_expanding_wall, FALSE }, + { + EL_BDX_EXPANDABLE_WALL_ANY, -1, + TYPE_ELEMENT, CONF_VALUE_16_BIT(1), + &li.bd_expanding_wall_looks_like, EL_BDX_WALL + }, { - EL_BD_REPLICATOR, -1, + EL_BDX_REPLICATOR, -1, TYPE_BOOLEAN, CONF_VALUE_8_BIT(1), &li.bd_replicators_active, TRUE }, { - EL_BD_REPLICATOR, -1, + EL_BDX_REPLICATOR, -1, TYPE_INTEGER, CONF_VALUE_8_BIT(2), &li.bd_replicator_create_delay, 4 }, { - EL_BD_CONVEYOR_LEFT, -1, + EL_BDX_CONVEYOR_LEFT, -1, TYPE_BOOLEAN, CONF_VALUE_8_BIT(1), &li.bd_conveyor_belts_active, TRUE }, { - EL_BD_CONVEYOR_LEFT, -1, + EL_BDX_CONVEYOR_LEFT, -1, TYPE_BOOLEAN, CONF_VALUE_8_BIT(2), &li.bd_conveyor_belts_changed, FALSE }, { - EL_BD_WATER, -1, + EL_BDX_WATER, -1, TYPE_BOOLEAN, CONF_VALUE_8_BIT(1), &li.bd_water_cannot_flow_down, FALSE }, + { + EL_BDX_NUT, -1, + TYPE_ELEMENT, CONF_VALUE_16_BIT(1), + &li.bd_nut_content, EL_BDX_NUT_BREAKING_1 + }, + + { + EL_BDX_PNEUMATIC_HAMMER, -1, + TYPE_INTEGER, CONF_VALUE_8_BIT(1), + &li.bd_hammer_walls_break_delay, 5 + }, + { + EL_BDX_PNEUMATIC_HAMMER, -1, + TYPE_BOOLEAN, CONF_VALUE_8_BIT(2), + &li.bd_hammer_walls_reappear, FALSE + }, + { + EL_BDX_PNEUMATIC_HAMMER, -1, + TYPE_INTEGER, CONF_VALUE_8_BIT(3), + &li.bd_hammer_walls_reappear_delay, 100 + }, + + { + EL_BDX_ROCKET_LAUNCHER, -1, + TYPE_BOOLEAN, CONF_VALUE_8_BIT(1), + &li.bd_infinite_rockets, FALSE + }, + + { + EL_BDX_SKELETON, -1, + TYPE_INTEGER, CONF_VALUE_8_BIT(1), + &li.bd_num_skeletons_needed_for_pot, 5 + }, + { + EL_BDX_SKELETON, -1, + TYPE_INTEGER, CONF_VALUE_8_BIT(2), + &li.bd_skeleton_worth_num_diamonds, 0 + }, + + { + EL_BDX_CREATURE_SWITCH, -1, + TYPE_BOOLEAN, CONF_VALUE_8_BIT(1), + &li.bd_creatures_start_backwards, FALSE + }, + { + EL_BDX_CREATURE_SWITCH, -1, + TYPE_BOOLEAN, CONF_VALUE_8_BIT(2), + &li.bd_creatures_turn_on_hatching, FALSE + }, + { + EL_BDX_CREATURE_SWITCH, -1, + TYPE_INTEGER, CONF_VALUE_16_BIT(1), + &li.bd_creatures_auto_turn_delay, 0 + }, + + { + EL_BDX_GRAVITY_SWITCH, -1, + TYPE_INTEGER, CONF_VALUE_8_BIT(1), + &li.bd_gravity_direction, GD_MV_DOWN + }, + { + EL_BDX_GRAVITY_SWITCH, -1, + TYPE_BOOLEAN, CONF_VALUE_8_BIT(2), + &li.bd_gravity_switch_active, FALSE + }, + { + EL_BDX_GRAVITY_SWITCH, -1, + TYPE_INTEGER, CONF_VALUE_8_BIT(3), + &li.bd_gravity_switch_delay, 10 + }, + { + EL_BDX_GRAVITY_SWITCH, -1, + TYPE_BOOLEAN, CONF_VALUE_8_BIT(4), + &li.bd_gravity_affects_all, TRUE + }, + // (the following values are related to various game elements) { @@ -838,7 +1117,6 @@ static struct LevelFileConfigInfo chunk_config_ELEM[] = &li.score[SC_CRYSTAL], 10 }, - // (amoeba values used by R'n'D game engine only) { EL_BD_AMOEBA, -1, TYPE_ELEMENT, CONF_VALUE_16_BIT(1), @@ -854,92 +1132,92 @@ static struct LevelFileConfigInfo chunk_config_ELEM[] = TYPE_BOOLEAN, CONF_VALUE_8_BIT(1), &li.grow_into_diggable, TRUE }, - // (amoeba values used by BD game engine only) - { - EL_BD_AMOEBA, -1, - TYPE_BOOLEAN, CONF_VALUE_8_BIT(2), - &li.bd_amoeba_wait_for_hatching, FALSE - }, + { - EL_BD_AMOEBA, -1, - TYPE_BOOLEAN, CONF_VALUE_8_BIT(3), - &li.bd_amoeba_start_immediately, TRUE + EL_BDX_AMOEBA_1, -1, + TYPE_INTEGER, CONF_VALUE_16_BIT(1), + &li.bd_amoeba_1_threshold_too_big, 200 }, { - EL_BD_AMOEBA, -1, - TYPE_BOOLEAN, CONF_VALUE_8_BIT(4), - &li.bd_amoeba_2_explode_by_amoeba, TRUE + EL_BDX_AMOEBA_1, -1, + TYPE_INTEGER, CONF_VALUE_16_BIT(2), + &li.bd_amoeba_1_slow_growth_time, 200 }, { - EL_BD_AMOEBA, -1, - TYPE_INTEGER, CONF_VALUE_16_BIT(3), - &li.bd_amoeba_threshold_too_big, 200 + EL_BDX_AMOEBA_1, -1, + TYPE_ELEMENT, CONF_VALUE_16_BIT(3), + &li.bd_amoeba_1_content_too_big, EL_BDX_ROCK }, { - EL_BD_AMOEBA, -1, - TYPE_INTEGER, CONF_VALUE_16_BIT(4), - &li.bd_amoeba_slow_growth_time, 200 + EL_BDX_AMOEBA_1, -1, + TYPE_ELEMENT, CONF_VALUE_16_BIT(4), + &li.bd_amoeba_1_content_enclosed, EL_BDX_DIAMOND }, { - EL_BD_AMOEBA, -1, - TYPE_INTEGER, CONF_VALUE_8_BIT(5), - &li.bd_amoeba_slow_growth_rate, 3 + EL_BDX_AMOEBA_1, -1, + TYPE_INTEGER, CONF_VALUE_8_BIT(1), + &li.bd_amoeba_1_slow_growth_rate, 3 }, { - EL_BD_AMOEBA, -1, - TYPE_INTEGER, CONF_VALUE_8_BIT(6), - &li.bd_amoeba_fast_growth_rate, 25 + EL_BDX_AMOEBA_1, -1, + TYPE_INTEGER, CONF_VALUE_8_BIT(2), + &li.bd_amoeba_1_fast_growth_rate, 25 }, { - EL_BD_AMOEBA, -1, - TYPE_ELEMENT, CONF_VALUE_16_BIT(5), - &li.bd_amoeba_content_too_big, EL_BD_ROCK + EL_BDX_AMOEBA_1, -1, + TYPE_BOOLEAN, CONF_VALUE_8_BIT(3), + &li.bd_amoeba_wait_for_hatching, FALSE }, { - EL_BD_AMOEBA, -1, - TYPE_ELEMENT, CONF_VALUE_16_BIT(6), - &li.bd_amoeba_content_enclosed, EL_BD_DIAMOND + EL_BDX_AMOEBA_1, -1, + TYPE_BOOLEAN, CONF_VALUE_8_BIT(4), + &li.bd_amoeba_start_immediately, TRUE }, { - EL_BD_AMOEBA_2, -1, - TYPE_INTEGER, CONF_VALUE_16_BIT(3), + EL_BDX_AMOEBA_2, -1, + TYPE_INTEGER, CONF_VALUE_16_BIT(1), &li.bd_amoeba_2_threshold_too_big, 200 }, { - EL_BD_AMOEBA_2, -1, - TYPE_INTEGER, CONF_VALUE_16_BIT(4), + EL_BDX_AMOEBA_2, -1, + TYPE_INTEGER, CONF_VALUE_16_BIT(2), &li.bd_amoeba_2_slow_growth_time, 200 }, { - EL_BD_AMOEBA_2, -1, - TYPE_INTEGER, CONF_VALUE_8_BIT(5), - &li.bd_amoeba_2_slow_growth_rate, 3 + EL_BDX_AMOEBA_2, -1, + TYPE_ELEMENT, CONF_VALUE_16_BIT(3), + &li.bd_amoeba_2_content_too_big, EL_BDX_ROCK }, { - EL_BD_AMOEBA_2, -1, - TYPE_INTEGER, CONF_VALUE_8_BIT(6), - &li.bd_amoeba_2_fast_growth_rate, 25 + EL_BDX_AMOEBA_2, -1, + TYPE_ELEMENT, CONF_VALUE_16_BIT(4), + &li.bd_amoeba_2_content_enclosed, EL_BDX_DIAMOND }, { - EL_BD_AMOEBA_2, -1, + EL_BDX_AMOEBA_2, -1, TYPE_ELEMENT, CONF_VALUE_16_BIT(5), - &li.bd_amoeba_2_content_too_big, EL_BD_ROCK + &li.bd_amoeba_2_content_exploding, EL_EMPTY }, { - EL_BD_AMOEBA_2, -1, + EL_BDX_AMOEBA_2, -1, TYPE_ELEMENT, CONF_VALUE_16_BIT(6), - &li.bd_amoeba_2_content_enclosed, EL_BD_DIAMOND + &li.bd_amoeba_2_content_looks_like, EL_BDX_AMOEBA_2 }, { - EL_BD_AMOEBA_2, -1, - TYPE_ELEMENT, CONF_VALUE_16_BIT(7), - &li.bd_amoeba_2_content_exploding, EL_EMPTY + EL_BDX_AMOEBA_2, -1, + TYPE_INTEGER, CONF_VALUE_8_BIT(1), + &li.bd_amoeba_2_slow_growth_rate, 3 }, { - EL_BD_AMOEBA_2, -1, - TYPE_ELEMENT, CONF_VALUE_16_BIT(8), - &li.bd_amoeba_2_content_looks_like, EL_BD_AMOEBA_2 + EL_BDX_AMOEBA_2, -1, + TYPE_INTEGER, CONF_VALUE_8_BIT(2), + &li.bd_amoeba_2_fast_growth_rate, 25 + }, + { + EL_BDX_AMOEBA_2, -1, + TYPE_BOOLEAN, CONF_VALUE_8_BIT(3), + &li.bd_amoeba_2_explode_by_amoeba, TRUE }, { @@ -2060,6 +2338,11 @@ void setElementChangeInfoToDefaults(struct ElementChangeInfo *change) static void setLevelInfoToDefaults_Level(struct LevelInfo *level) { + boolean add_border = FALSE; + int x1 = 0; + int y1 = 0; + int x2 = STD_LEV_FIELDX - 1; + int y2 = STD_LEV_FIELDY - 1; int i, x, y; li = *level; // copy level data into temporary buffer @@ -2095,19 +2378,49 @@ static void setLevelInfoToDefaults_Level(struct LevelInfo *level) strcpy(level->name, NAMELESS_LEVEL_NAME); strcpy(level->author, ANONYMOUS_NAME); + // set default game engine type + level->game_engine_type = setup.default_game_engine_type; + + // some game engines should have a default playfield with border elements + if (level->game_engine_type == GAME_ENGINE_TYPE_BD || + level->game_engine_type == GAME_ENGINE_TYPE_EM || + level->game_engine_type == GAME_ENGINE_TYPE_SP) + { + add_border = TRUE; + x1++; + y1++; + x2--; + y2--; + } + // set level playfield to playable default level with player and exit for (x = 0; x < MAX_LEV_FIELDX; x++) + { for (y = 0; y < MAX_LEV_FIELDY; y++) - level->field[x][y] = EL_SAND; + { + if (add_border && (x == 0 || x == STD_LEV_FIELDX - 1 || + y == 0 || y == STD_LEV_FIELDY - 1)) + level->field[x][y] = getEngineElement(EL_STEELWALL); + else + level->field[x][y] = getEngineElement(EL_SAND); + } + } - level->field[0][0] = EL_PLAYER_1; - level->field[STD_LEV_FIELDX - 1][STD_LEV_FIELDY - 1] = EL_EXIT_CLOSED; + level->field[x1][y1] = getEngineElement(EL_PLAYER_1); + level->field[x2][y2] = getEngineElement(EL_EXIT_CLOSED); - BorderElement = EL_STEELWALL; + BorderElement = getEngineElement(EL_STEELWALL); // detect custom elements when loading them level->file_has_custom_elements = FALSE; + // set random colors for BD style levels according to preferred color type + SetRandomLevelColors_BD(setup.bd_default_color_type); + + // set default color type and colors for BD style level colors + SetDefaultLevelColorType_BD(); + SetDefaultLevelColors_BD(); + // set all bug compatibility flags to "false" => do not emulate this bug level->use_action_after_change_bug = FALSE; @@ -2362,13 +2675,18 @@ static void ActivateLevelTemplate(void) } } +boolean isLevelsetFilename_BD(char *filename) +{ + return (strSuffixLower(filename, ".bd") || + strSuffixLower(filename, ".bdr") || + strSuffixLower(filename, ".brc") || + strSuffixLower(filename, ".gds")); +} + static boolean checkForPackageFromBasename_BD(char *basename) { // check for native BD level file extensions - if (!strSuffixLower(basename, ".bd") && - !strSuffixLower(basename, ".bdr") && - !strSuffixLower(basename, ".brc") && - !strSuffixLower(basename, ".gds")) + if (!isLevelsetFilename_BD(basename)) return FALSE; // check for standard single-level BD files (like "001.bd") @@ -2606,31 +2924,12 @@ static int getFiletypeFromID(char *filetype_id) char *getLocalLevelTemplateFilename(void) { - return getDefaultLevelFilename(-1); + return getLevelFilenameFromBasename(LEVELTEMPLATE_FILENAME); } char *getGlobalLevelTemplateFilename(void) { - // global variable "leveldir_current" must be modified in the loop below - LevelDirTree *leveldir_current_last = leveldir_current; - char *filename = NULL; - - // check for template level in path from current to topmost tree node - - while (leveldir_current != NULL) - { - filename = getDefaultLevelFilename(-1); - - if (fileExists(filename)) - break; - - leveldir_current = leveldir_current->node_parent; - } - - // restore global variable "leveldir_current" modified in above loop - leveldir_current = leveldir_current_last; - - return filename; + return getFilenameFromCurrentLevelDirUpward(LEVELTEMPLATE_FILENAME); } static void determineLevelFileInfo_Filename(struct LevelFileInfo *lfi) @@ -3979,6 +4278,9 @@ static void LoadLevelFromFileInfo_RND(struct LevelInfo *level, // functions for loading BD level // ---------------------------------------------------------------------------- +#define LEVEL_TO_CAVE(e) (map_element_RND_to_BD_cave(e)) +#define CAVE_TO_LEVEL(e) (map_element_BD_to_RND_cave(e)) + static void CopyNativeLevel_RND_to_BD(struct LevelInfo *level) { struct LevelInfo_BD *level_bd = level->native_bd_level; @@ -4016,7 +4318,6 @@ static void CopyNativeLevel_RND_to_BD(struct LevelInfo *level) cave->lineshift = level->bd_line_shifting_borders; cave->border_scan_first_and_last = level->bd_scan_first_and_last_row; cave->short_explosions = level->bd_short_explosions; - cave->gravity_affects_all = level->bd_gravity_affects_all; // player properties cave->diagonal_movements = level->bd_diagonal_movements; @@ -4024,7 +4325,7 @@ static void CopyNativeLevel_RND_to_BD(struct LevelInfo *level) cave->pushing_stone_prob = level->bd_pushing_prob * 10000; cave->pushing_stone_prob_sweet = level->bd_pushing_prob_with_sweet * 10000; cave->mega_stones_pushable_with_sweet = level->bd_push_mega_rock_with_sweet; - cave->snap_element = map_element_RND_to_BD(level->bd_snap_element); + cave->snap_element = LEVEL_TO_CAVE(level->bd_snap_element); // element properties cave->level_bonus_time[0] = level->bd_clock_extra_time; @@ -4033,27 +4334,38 @@ static void CopyNativeLevel_RND_to_BD(struct LevelInfo *level) cave->voodoo_dies_by_stone = level->bd_voodoo_dies_by_rock; cave->voodoo_disappear_in_explosion = level->bd_voodoo_vanish_by_explosion; cave->level_penalty_time[0] = level->bd_voodoo_penalty_time; - cave->level_magic_wall_time[0] = level->time_magic_wall; + cave->level_magic_wall_time[0] = level->bd_magic_wall_time; + cave->magic_timer_zero_is_infinite = level->bd_magic_wall_zero_infinite; cave->magic_timer_wait_for_hatching = level->bd_magic_wall_wait_hatching; cave->magic_wall_stops_amoeba = level->bd_magic_wall_stops_amoeba; + cave->magic_wall_breakscan = level->bd_magic_wall_break_scan; + + cave->magic_diamond_to = LEVEL_TO_CAVE(level->bd_magic_wall_diamond_to); + cave->magic_stone_to = LEVEL_TO_CAVE(level->bd_magic_wall_rock_to); + cave->magic_mega_stone_to = LEVEL_TO_CAVE(level->bd_magic_wall_mega_rock_to); + cave->magic_nut_to = LEVEL_TO_CAVE(level->bd_magic_wall_nut_to); + cave->magic_nitro_pack_to = LEVEL_TO_CAVE(level->bd_magic_wall_nitro_pack_to); + cave->magic_flying_diamond_to = LEVEL_TO_CAVE(level->bd_magic_wall_flying_diamond_to); + cave->magic_flying_stone_to = LEVEL_TO_CAVE(level->bd_magic_wall_flying_rock_to); + cave->amoeba_timer_wait_for_hatching = level->bd_amoeba_wait_for_hatching; cave->amoeba_timer_started_immediately= level->bd_amoeba_start_immediately; cave->amoeba_2_explodes_by_amoeba = level->bd_amoeba_2_explode_by_amoeba; - cave->level_amoeba_threshold[0] = level->bd_amoeba_threshold_too_big; - cave->level_amoeba_time[0] = level->bd_amoeba_slow_growth_time; - cave->amoeba_growth_prob = level->bd_amoeba_slow_growth_rate * 10000; - cave->amoeba_fast_growth_prob = level->bd_amoeba_fast_growth_rate * 10000; + cave->level_amoeba_threshold[0] = level->bd_amoeba_1_threshold_too_big; + cave->level_amoeba_time[0] = level->bd_amoeba_1_slow_growth_time; + cave->amoeba_growth_prob = level->bd_amoeba_1_slow_growth_rate * 10000; + cave->amoeba_fast_growth_prob = level->bd_amoeba_1_fast_growth_rate * 10000; cave->level_amoeba_2_threshold[0] = level->bd_amoeba_2_threshold_too_big; cave->level_amoeba_2_time[0] = level->bd_amoeba_2_slow_growth_time; cave->amoeba_2_growth_prob = level->bd_amoeba_2_slow_growth_rate * 10000; cave->amoeba_2_fast_growth_prob = level->bd_amoeba_2_fast_growth_rate * 10000; - cave->amoeba_too_big_effect = map_element_RND_to_BD(level->bd_amoeba_content_too_big); - cave->amoeba_enclosed_effect = map_element_RND_to_BD(level->bd_amoeba_content_enclosed); - cave->amoeba_2_too_big_effect = map_element_RND_to_BD(level->bd_amoeba_2_content_too_big); - cave->amoeba_2_enclosed_effect = map_element_RND_to_BD(level->bd_amoeba_2_content_enclosed); - cave->amoeba_2_explosion_effect = map_element_RND_to_BD(level->bd_amoeba_2_content_exploding); - cave->amoeba_2_looks_like = map_element_RND_to_BD(level->bd_amoeba_2_content_looks_like); + cave->amoeba_too_big_effect = LEVEL_TO_CAVE(level->bd_amoeba_1_content_too_big); + cave->amoeba_enclosed_effect = LEVEL_TO_CAVE(level->bd_amoeba_1_content_enclosed); + cave->amoeba_2_too_big_effect = LEVEL_TO_CAVE(level->bd_amoeba_2_content_too_big); + cave->amoeba_2_enclosed_effect = LEVEL_TO_CAVE(level->bd_amoeba_2_content_enclosed); + cave->amoeba_2_explosion_effect = LEVEL_TO_CAVE(level->bd_amoeba_2_content_exploding); + cave->amoeba_2_looks_like = LEVEL_TO_CAVE(level->bd_amoeba_2_content_looks_like); cave->slime_predictable = level->bd_slime_is_predictable; cave->slime_correct_random = level->bd_slime_correct_random; @@ -4061,15 +4373,21 @@ static void CopyNativeLevel_RND_to_BD(struct LevelInfo *level) cave->level_slime_permeability_c64[0] = level->bd_slime_permeability_bits_c64; cave->level_slime_seed_c64[0] = level->bd_slime_random_seed_c64; cave->level_rand[0] = level->bd_cave_random_seed_c64; - - cave->acid_eats_this = map_element_RND_to_BD(level->bd_acid_eats_element); + cave->slime_eats_1 = LEVEL_TO_CAVE(level->bd_slime_eats_element_1); + cave->slime_converts_1 = LEVEL_TO_CAVE(level->bd_slime_converts_to_element_1); + cave->slime_eats_2 = LEVEL_TO_CAVE(level->bd_slime_eats_element_2); + cave->slime_converts_2 = LEVEL_TO_CAVE(level->bd_slime_converts_to_element_2); + cave->slime_eats_3 = LEVEL_TO_CAVE(level->bd_slime_eats_element_3); + cave->slime_converts_3 = LEVEL_TO_CAVE(level->bd_slime_converts_to_element_3); + + cave->acid_eats_this = LEVEL_TO_CAVE(level->bd_acid_eats_element); cave->acid_spread_ratio = level->bd_acid_spread_rate * 10000; - cave->acid_turns_to = map_element_RND_to_BD(level->bd_acid_turns_to_element); + cave->acid_turns_to = LEVEL_TO_CAVE(level->bd_acid_turns_to_element); cave->biter_delay_frame = level->bd_biter_move_delay; - cave->biter_eat = map_element_RND_to_BD(level->bd_biter_eats_element); + cave->biter_eat = LEVEL_TO_CAVE(level->bd_biter_eats_element); - cave->bladder_converts_by = map_element_RND_to_BD(level->bd_bladder_converts_by_element); + cave->bladder_converts_by = LEVEL_TO_CAVE(level->bd_bladder_converts_by_element); cave->expanding_wall_changed = level->bd_change_expanding_wall; @@ -4081,6 +4399,54 @@ static void CopyNativeLevel_RND_to_BD(struct LevelInfo *level) cave->water_does_not_flow_down = level->bd_water_cannot_flow_down; + cave->nut_turns_to_when_crushed = LEVEL_TO_CAVE(level->bd_nut_content); + + cave->pneumatic_hammer_frame = level->bd_hammer_walls_break_delay; + cave->hammered_walls_reappear = level->bd_hammer_walls_reappear; + cave->hammered_wall_reappear_frame = level->bd_hammer_walls_reappear_delay; + + cave->infinite_rockets = level->bd_infinite_rockets; + + cave->skeletons_needed_for_pot = level->bd_num_skeletons_needed_for_pot; + cave->skeletons_worth_diamonds = level->bd_skeleton_worth_num_diamonds; + + cave->expanding_wall_looks_like = LEVEL_TO_CAVE(level->bd_expanding_wall_looks_like); + cave->dirt_looks_like = LEVEL_TO_CAVE(level->bd_sand_looks_like); + + cave->creatures_backwards = level->bd_creatures_start_backwards; + cave->creatures_direction_auto_change_on_start = level->bd_creatures_turn_on_hatching; + cave->creatures_direction_auto_change_time = level->bd_creatures_auto_turn_delay; + + cave->gravity = level->bd_gravity_direction; + cave->gravity_switch_active = level->bd_gravity_switch_active; + cave->gravity_change_time = level->bd_gravity_switch_delay; + cave->gravity_affects_all = level->bd_gravity_affects_all; + + cave->stone_falling_effect = LEVEL_TO_CAVE(level->bd_rock_turns_to_on_falling); + cave->stone_bouncing_effect = LEVEL_TO_CAVE(level->bd_rock_turns_to_on_impact); + cave->diamond_falling_effect = LEVEL_TO_CAVE(level->bd_diamond_turns_to_on_falling); + cave->diamond_bouncing_effect = LEVEL_TO_CAVE(level->bd_diamond_turns_to_on_impact); + + cave->firefly_explode_to = LEVEL_TO_CAVE(level->bd_firefly_1_explodes_to); + cave->alt_firefly_explode_to = LEVEL_TO_CAVE(level->bd_firefly_2_explodes_to); + cave->butterfly_explode_to = LEVEL_TO_CAVE(level->bd_butterfly_1_explodes_to); + cave->alt_butterfly_explode_to = LEVEL_TO_CAVE(level->bd_butterfly_2_explodes_to); + cave->stonefly_explode_to = LEVEL_TO_CAVE(level->bd_stonefly_explodes_to); + cave->dragonfly_explode_to = LEVEL_TO_CAVE(level->bd_dragonfly_explodes_to); + + cave->diamond_birth_effect = LEVEL_TO_CAVE(level->bd_diamond_birth_turns_to); + cave->bomb_explosion_effect = LEVEL_TO_CAVE(level->bd_bomb_explosion_turns_to); + cave->nitro_explosion_effect = LEVEL_TO_CAVE(level->bd_nitro_explosion_turns_to); + cave->explosion_effect = LEVEL_TO_CAVE(level->bd_explosion_turns_to); + + cave->colorb = level->bd_color_b; + cave->color0 = level->bd_color_0; + cave->color1 = level->bd_color_1; + cave->color2 = level->bd_color_2; + cave->color3 = level->bd_color_3; + cave->color4 = level->bd_color_4; + cave->color5 = level->bd_color_5; + // level name strncpy(cave->name, level->name, sizeof(GdString)); cave->name[sizeof(GdString) - 1] = '\0'; @@ -4088,7 +4454,7 @@ static void CopyNativeLevel_RND_to_BD(struct LevelInfo *level) // playfield elements for (x = 0; x < cave->w; x++) for (y = 0; y < cave->h; y++) - cave->map[y][x] = map_element_RND_to_BD(level->field[x][y]); + cave->map[y][x] = LEVEL_TO_CAVE(level->field[x][y]); } static void CopyNativeLevel_BD_to_RND(struct LevelInfo *level) @@ -4125,7 +4491,6 @@ static void CopyNativeLevel_BD_to_RND(struct LevelInfo *level) level->bd_line_shifting_borders = cave->lineshift; level->bd_scan_first_and_last_row = cave->border_scan_first_and_last; level->bd_short_explosions = cave->short_explosions; - level->bd_gravity_affects_all = cave->gravity_affects_all; // player properties level->bd_diagonal_movements = cave->diagonal_movements; @@ -4133,7 +4498,7 @@ static void CopyNativeLevel_BD_to_RND(struct LevelInfo *level) level->bd_pushing_prob = cave->pushing_stone_prob / 10000; level->bd_pushing_prob_with_sweet = cave->pushing_stone_prob_sweet / 10000; level->bd_push_mega_rock_with_sweet = cave->mega_stones_pushable_with_sweet; - level->bd_snap_element = map_element_BD_to_RND(cave->snap_element); + level->bd_snap_element = CAVE_TO_LEVEL(cave->snap_element); // element properties level->bd_clock_extra_time = cave->level_bonus_time[bd_level_nr]; @@ -4142,27 +4507,38 @@ static void CopyNativeLevel_BD_to_RND(struct LevelInfo *level) level->bd_voodoo_dies_by_rock = cave->voodoo_dies_by_stone; level->bd_voodoo_vanish_by_explosion = cave->voodoo_disappear_in_explosion; level->bd_voodoo_penalty_time = cave->level_penalty_time[bd_level_nr]; - level->time_magic_wall = cave->level_magic_wall_time[bd_level_nr]; + level->bd_magic_wall_time = cave->level_magic_wall_time[bd_level_nr]; + level->bd_magic_wall_zero_infinite = cave->magic_timer_zero_is_infinite; level->bd_magic_wall_wait_hatching = cave->magic_timer_wait_for_hatching; level->bd_magic_wall_stops_amoeba = cave->magic_wall_stops_amoeba; + level->bd_magic_wall_break_scan = cave->magic_wall_breakscan; + + level->bd_magic_wall_diamond_to = CAVE_TO_LEVEL(cave->magic_diamond_to); + level->bd_magic_wall_rock_to = CAVE_TO_LEVEL(cave->magic_stone_to); + level->bd_magic_wall_mega_rock_to = CAVE_TO_LEVEL(cave->magic_mega_stone_to); + level->bd_magic_wall_nut_to = CAVE_TO_LEVEL(cave->magic_nut_to); + level->bd_magic_wall_nitro_pack_to = CAVE_TO_LEVEL(cave->magic_nitro_pack_to); + level->bd_magic_wall_flying_diamond_to= CAVE_TO_LEVEL(cave->magic_flying_diamond_to); + level->bd_magic_wall_flying_rock_to = CAVE_TO_LEVEL(cave->magic_flying_stone_to); + level->bd_amoeba_wait_for_hatching = cave->amoeba_timer_wait_for_hatching; level->bd_amoeba_start_immediately = cave->amoeba_timer_started_immediately; level->bd_amoeba_2_explode_by_amoeba = cave->amoeba_2_explodes_by_amoeba; - level->bd_amoeba_threshold_too_big = cave->level_amoeba_threshold[bd_level_nr]; - level->bd_amoeba_slow_growth_time = cave->level_amoeba_time[bd_level_nr]; - level->bd_amoeba_slow_growth_rate = cave->amoeba_growth_prob / 10000; - level->bd_amoeba_fast_growth_rate = cave->amoeba_fast_growth_prob / 10000; + level->bd_amoeba_1_threshold_too_big = cave->level_amoeba_threshold[bd_level_nr]; + level->bd_amoeba_1_slow_growth_time = cave->level_amoeba_time[bd_level_nr]; + level->bd_amoeba_1_slow_growth_rate = cave->amoeba_growth_prob / 10000; + level->bd_amoeba_1_fast_growth_rate = cave->amoeba_fast_growth_prob / 10000; level->bd_amoeba_2_threshold_too_big = cave->level_amoeba_2_threshold[bd_level_nr]; level->bd_amoeba_2_slow_growth_time = cave->level_amoeba_2_time[bd_level_nr]; level->bd_amoeba_2_slow_growth_rate = cave->amoeba_2_growth_prob / 10000; level->bd_amoeba_2_fast_growth_rate = cave->amoeba_2_fast_growth_prob / 10000; - level->bd_amoeba_content_too_big = map_element_BD_to_RND(cave->amoeba_too_big_effect); - level->bd_amoeba_content_enclosed = map_element_BD_to_RND(cave->amoeba_enclosed_effect); - level->bd_amoeba_2_content_too_big = map_element_BD_to_RND(cave->amoeba_2_too_big_effect); - level->bd_amoeba_2_content_enclosed = map_element_BD_to_RND(cave->amoeba_2_enclosed_effect); - level->bd_amoeba_2_content_exploding = map_element_BD_to_RND(cave->amoeba_2_explosion_effect); - level->bd_amoeba_2_content_looks_like = map_element_BD_to_RND(cave->amoeba_2_looks_like); + level->bd_amoeba_1_content_too_big = CAVE_TO_LEVEL(cave->amoeba_too_big_effect); + level->bd_amoeba_1_content_enclosed = CAVE_TO_LEVEL(cave->amoeba_enclosed_effect); + level->bd_amoeba_2_content_too_big = CAVE_TO_LEVEL(cave->amoeba_2_too_big_effect); + level->bd_amoeba_2_content_enclosed = CAVE_TO_LEVEL(cave->amoeba_2_enclosed_effect); + level->bd_amoeba_2_content_exploding = CAVE_TO_LEVEL(cave->amoeba_2_explosion_effect); + level->bd_amoeba_2_content_looks_like = CAVE_TO_LEVEL(cave->amoeba_2_looks_like); level->bd_slime_is_predictable = cave->slime_predictable; level->bd_slime_correct_random = cave->slime_correct_random; @@ -4170,15 +4546,21 @@ static void CopyNativeLevel_BD_to_RND(struct LevelInfo *level) level->bd_slime_permeability_bits_c64 = cave->level_slime_permeability_c64[bd_level_nr]; level->bd_slime_random_seed_c64 = cave->level_slime_seed_c64[bd_level_nr]; level->bd_cave_random_seed_c64 = cave->level_rand[bd_level_nr]; - - level->bd_acid_eats_element = map_element_BD_to_RND(cave->acid_eats_this); + level->bd_slime_eats_element_1 = CAVE_TO_LEVEL(cave->slime_eats_1); + level->bd_slime_converts_to_element_1 = CAVE_TO_LEVEL(cave->slime_converts_1); + level->bd_slime_eats_element_2 = CAVE_TO_LEVEL(cave->slime_eats_2); + level->bd_slime_converts_to_element_2 = CAVE_TO_LEVEL(cave->slime_converts_2); + level->bd_slime_eats_element_3 = CAVE_TO_LEVEL(cave->slime_eats_3); + level->bd_slime_converts_to_element_3 = CAVE_TO_LEVEL(cave->slime_converts_3); + + level->bd_acid_eats_element = CAVE_TO_LEVEL(cave->acid_eats_this); level->bd_acid_spread_rate = cave->acid_spread_ratio / 10000; - level->bd_acid_turns_to_element = map_element_BD_to_RND(cave->acid_turns_to); + level->bd_acid_turns_to_element = CAVE_TO_LEVEL(cave->acid_turns_to); level->bd_biter_move_delay = cave->biter_delay_frame; - level->bd_biter_eats_element = map_element_BD_to_RND(cave->biter_eat); + level->bd_biter_eats_element = CAVE_TO_LEVEL(cave->biter_eat); - level->bd_bladder_converts_by_element = map_element_BD_to_RND(cave->bladder_converts_by); + level->bd_bladder_converts_by_element = CAVE_TO_LEVEL(cave->bladder_converts_by); level->bd_change_expanding_wall = cave->expanding_wall_changed; @@ -4190,18 +4572,74 @@ static void CopyNativeLevel_BD_to_RND(struct LevelInfo *level) level->bd_water_cannot_flow_down = cave->water_does_not_flow_down; + level->bd_nut_content = CAVE_TO_LEVEL(cave->nut_turns_to_when_crushed); + + level->bd_hammer_walls_break_delay = cave->pneumatic_hammer_frame; + level->bd_hammer_walls_reappear = cave->hammered_walls_reappear; + level->bd_hammer_walls_reappear_delay = cave->hammered_wall_reappear_frame; + + level->bd_infinite_rockets = cave->infinite_rockets; + + level->bd_num_skeletons_needed_for_pot= cave->skeletons_needed_for_pot; + level->bd_skeleton_worth_num_diamonds = cave->skeletons_worth_diamonds; + + level->bd_expanding_wall_looks_like = CAVE_TO_LEVEL(cave->expanding_wall_looks_like); + level->bd_sand_looks_like = CAVE_TO_LEVEL(cave->dirt_looks_like); + + level->bd_creatures_start_backwards = cave->creatures_backwards; + level->bd_creatures_turn_on_hatching = cave->creatures_direction_auto_change_on_start; + level->bd_creatures_auto_turn_delay = cave->creatures_direction_auto_change_time; + + level->bd_gravity_direction = cave->gravity; + level->bd_gravity_switch_active = cave->gravity_switch_active; + level->bd_gravity_switch_delay = cave->gravity_change_time; + level->bd_gravity_affects_all = cave->gravity_affects_all; + + level->bd_rock_turns_to_on_falling = CAVE_TO_LEVEL(cave->stone_falling_effect); + level->bd_rock_turns_to_on_impact = CAVE_TO_LEVEL(cave->stone_bouncing_effect); + level->bd_diamond_turns_to_on_falling = CAVE_TO_LEVEL(cave->diamond_falling_effect); + level->bd_diamond_turns_to_on_impact = CAVE_TO_LEVEL(cave->diamond_bouncing_effect); + + level->bd_firefly_1_explodes_to = CAVE_TO_LEVEL(cave->firefly_explode_to); + level->bd_firefly_2_explodes_to = CAVE_TO_LEVEL(cave->alt_firefly_explode_to); + level->bd_butterfly_1_explodes_to = CAVE_TO_LEVEL(cave->butterfly_explode_to); + level->bd_butterfly_2_explodes_to = CAVE_TO_LEVEL(cave->alt_butterfly_explode_to); + level->bd_stonefly_explodes_to = CAVE_TO_LEVEL(cave->stonefly_explode_to); + level->bd_dragonfly_explodes_to = CAVE_TO_LEVEL(cave->dragonfly_explode_to); + + level->bd_diamond_birth_turns_to = CAVE_TO_LEVEL(cave->diamond_birth_effect); + level->bd_bomb_explosion_turns_to = CAVE_TO_LEVEL(cave->bomb_explosion_effect); + level->bd_nitro_explosion_turns_to = CAVE_TO_LEVEL(cave->nitro_explosion_effect); + level->bd_explosion_turns_to = CAVE_TO_LEVEL(cave->explosion_effect); + + level->bd_color_b = cave->colorb; + level->bd_color_0 = cave->color0; + level->bd_color_1 = cave->color1; + level->bd_color_2 = cave->color2; + level->bd_color_3 = cave->color3; + level->bd_color_4 = cave->color4; + level->bd_color_5 = cave->color5; + + // set default color type and colors for BD style level colors + SetDefaultLevelColorType_BD(); + SetDefaultLevelColors_BD(); + // level name - char *cave_name = getStringPrint("%s / %d", cave->name, bd_level_nr + 1); + char *cave_name_latin1 = getLatin1FromUTF8(cave->name); + char *cave_name_final = (gd_caveset_has_levels() ? + getStringPrint("%s / %d", cave_name_latin1, bd_level_nr + 1) : + getStringCopy(cave_name_latin1)); - strncpy(level->name, cave_name, MAX_LEVEL_NAME_LEN); + strncpy(level->name, cave_name_final, MAX_LEVEL_NAME_LEN); level->name[MAX_LEVEL_NAME_LEN] = '\0'; // playfield elements for (x = 0; x < level->fieldx; x++) for (y = 0; y < level->fieldy; y++) - level->field[x][y] = map_element_BD_to_RND(cave->map[y][x]); + level->field[x][y] = CAVE_TO_LEVEL(cave->map[y][x]); - checked_free(cave_name); + checked_free(cave_name_latin1); + checked_free(cave_name_final); } static void setTapeInfoToDefaults(void); @@ -4268,6 +4706,9 @@ static void CopyNativeTape_BD_to_RND(struct LevelInfo *level) } TapeHaltRecording(); + + if (!replay->success) + Warn("BD replay is marked as not successful"); } @@ -7091,6 +7532,66 @@ void LoadLevelFromFilename(struct LevelInfo *level, char *filename) LoadLevelFromFileInfo(level, &level_file_info, FALSE); } +static void LoadLevel_FixEnvelopes(struct LevelInfo *level, boolean skip_single_lines) +{ + // This function removes newlines in envelopes after lines of text ending in the last column + // of the envelope. In earlier versions, these newlines were removed when displaying envelopes, + // but caused trouble in the level editor. In version 4.3.2.3, this problem was partially + // fixed in the level editor (but only for single full-width text lines followed by a newline, + // not for multiple lines ending in the last column, followed by a newline), but now produced + // unwanted newlines in the game for envelopes stored by previous game versions, which was not + // intended by the level author (and sometimes caused text lines not being displayed anymore at + // the bottom of the envelope). + // + // This function should solve these problems by removing such newline characters from envelopes + // stored by older game versions. + + int envelope_nr; + + for (envelope_nr = 0; envelope_nr < NUM_ENVELOPES; envelope_nr++) + { + char *envelope_ptr = level->envelope[envelope_nr].text; + int envelope_xsize = level->envelope[envelope_nr].xsize; + int envelope_size = strlen(envelope_ptr); + int start = 0; + int i; + + for (i = 0; i < envelope_size; i++) + { + // check for newlines in envelope + if (envelope_ptr[i] == '\n') + { + int line_length = i - start; + + // check for (non-empty) lines that are a multiple of the envelope width, + // causing a line break inside the envelope (text area in editor and in game) + if (line_length > 0 && line_length % envelope_xsize == 0) + { + // special case: skip fixing single lines for newer versions + boolean skip_fixing_line = (line_length == 1 && skip_single_lines); + + if (!skip_fixing_line) + { + int j; + + // remove newline character from string + for (j = i; j < envelope_size; j++) + envelope_ptr[j] = envelope_ptr[j + 1]; + } + + // continue with next line (that was copied over the newline) + start = i; + } + else + { + // continue with next character after newline + start = i + 1; + } + } + } + } +} + static void LoadLevel_InitVersion(struct LevelInfo *level) { int i, j; @@ -7282,6 +7783,10 @@ static void LoadLevel_InitVersion(struct LevelInfo *level) // CE changing to player was kept under the player if walkable up to 4.2.3.1 if (level->game_version <= VERSION_IDENT(4,2,3,1)) level->keep_walkable_ce = TRUE; + + // envelopes may contain broken or too many line breaks before 4.4.0.0 + if (level->game_version < VERSION_IDENT(4,4,0,0)) + LoadLevel_FixEnvelopes(level, (level->game_version >= VERSION_IDENT(4,3,2,3))); } static void LoadLevel_InitSettings_SB(struct LevelInfo *level) @@ -8585,6 +9090,46 @@ void DumpLevels(void) CloseAllAndExit(0); } +void DumpLevelsetFromFilename_BD(char *filename) +{ + if (leveldir_current == NULL) // no levelsets loaded yet + bd_open_all(); + + if (!LoadNativeLevel_BD(filename, 0, FALSE)) + CloseAllAndExit(0); // function has already printed warning + + PrintLine("-", 79); + Print("Levelset '%s'\n", filename); + PrintLine("-", 79); + + DumpLevelset_BD(); + + PrintLine("-", 79); + + CloseAllAndExit(0); +} + +void DumpLevelset(void) +{ + static LevelDirTree *dumplevelset_leveldir = NULL; + + dumplevelset_leveldir = getTreeInfoFromIdentifier(leveldir_first, + global.dumplevelset_leveldir); + if (dumplevelset_leveldir == NULL) + Fail("no such level identifier: '%s'", global.dumplevelset_leveldir); + + PrintLine("-", 79); + Print("Levelset '%s'\n", dumplevelset_leveldir->identifier); + PrintLine("-", 79); + + Print("Number of levels: %d\n", dumplevelset_leveldir->levels); + Print("First level number: %d\n", dumplevelset_leveldir->first_level); + + PrintLine("-", 79); + + CloseAllAndExit(0); +} + // ============================================================================ // tape file functions @@ -10220,6 +10765,10 @@ static struct TokenInfo global_setup_tokens[] = TYPE_SWITCH, &setup.skip_levels, "skip_levels" }, + { + TYPE_SWITCH_3_STATES, + &setup.allow_skipping_levels, "allow_skipping_levels" + }, { TYPE_SWITCH, &setup.increment_levels, "increment_levels" @@ -10308,6 +10857,10 @@ static struct TokenInfo global_setup_tokens[] = TYPE_INTEGER, &setup.game_frame_delay, "game_frame_delay" }, + { + TYPE_INTEGER, + &setup.default_game_engine_type, "default_game_engine_type" + }, { TYPE_SWITCH, &setup.bd_skip_uncovering, "bd_skip_uncovering" @@ -10321,9 +10874,45 @@ static struct TokenInfo global_setup_tokens[] = &setup.bd_scroll_delay, "bd_scroll_delay" }, { - TYPE_SWITCH3, + TYPE_SWITCH, + &setup.bd_show_invisible_outbox, "bd_show_invisible_outbox" + }, + { + TYPE_SWITCH_3_STATES, &setup.bd_smooth_movements, "bd_smooth_movements" }, + { + TYPE_SWITCH_3_STATES, + &setup.bd_pushing_graphics, "bd_pushing_graphics" + }, + { + TYPE_SWITCH_3_STATES, + &setup.bd_up_down_graphics, "bd_up_down_graphics" + }, + { + TYPE_SWITCH_3_STATES, + &setup.bd_falling_sounds, "bd_falling_sounds" + }, + { + TYPE_INTEGER, + &setup.bd_palette_c64, "bd_palette_c64" + }, + { + TYPE_INTEGER, + &setup.bd_palette_c64dtv, "bd_palette_c64dtv" + }, + { + TYPE_INTEGER, + &setup.bd_palette_atari, "bd_palette_atari" + }, + { + TYPE_INTEGER, + &setup.bd_default_color_type, "bd_default_color_type" + }, + { + TYPE_SWITCH, + &setup.bd_random_colors, "bd_random_colors" + }, { TYPE_SWITCH, &setup.sp_show_border_elements, "sp_show_border_elements" @@ -10357,15 +10946,15 @@ static struct TokenInfo global_setup_tokens[] = &setup.music_set, "music_set" }, { - TYPE_SWITCH3, + TYPE_SWITCH_3_STATES, &setup.override_level_graphics, "override_level_graphics" }, { - TYPE_SWITCH3, + TYPE_SWITCH_3_STATES, &setup.override_level_sounds, "override_level_sounds" }, { - TYPE_SWITCH3, + TYPE_SWITCH_3_STATES, &setup.override_level_music, "override_level_music" }, { @@ -10380,6 +10969,10 @@ static struct TokenInfo global_setup_tokens[] = TYPE_INTEGER, &setup.volume_music, "volume_music" }, + { + TYPE_SWITCH, + &setup.audio_sample_rate_44100, "audio_sample_rate_44100" + }, { TYPE_SWITCH, &setup.network_mode, "network_mode" @@ -10516,6 +11109,10 @@ static struct TokenInfo editor_setup_tokens[] = TYPE_SWITCH, &setup.editor.show_element_token, "editor.show_element_token" }, + { + TYPE_SWITCH, + &setup.editor.fast_game_start, "editor.fast_game_start" + }, { TYPE_SWITCH, &setup.editor.show_read_only_warning, "editor.show_read_only_warning" @@ -10530,11 +11127,11 @@ static struct TokenInfo editor_cascade_setup_tokens[] = }, { TYPE_SWITCH, - &setup.editor_cascade.el_bd_native, "editor.cascade.el_bd_native" + &setup.editor_cascade.el_bdx, "editor.cascade.el_bdx" }, { TYPE_SWITCH, - &setup.editor_cascade.el_bd_effects, "editor.cascade.el_bd_effects" + &setup.editor_cascade.el_bdx_effects, "editor.cascade.el_bdx_effects" }, { TYPE_SWITCH, @@ -10700,6 +11297,14 @@ static struct TokenInfo shortcut_setup_tokens[] = TYPE_KEY_X11, &setup.shortcut.snap_down, "shortcut.snap_down" }, + { + TYPE_KEY_X11, + &setup.shortcut.speed_fast, "shortcut.speed_fast" + }, + { + TYPE_KEY_X11, + &setup.shortcut.speed_slow, "shortcut.speed_slow" + }, }; static struct SetupInputInfo setup_input; @@ -10941,6 +11546,10 @@ static struct TokenInfo internal_setup_tokens[] = TYPE_BOOLEAN, &setup.internal.menu_shortcuts_snap, "menu_shortcuts_snap" }, + { + TYPE_BOOLEAN, + &setup.internal.menu_shortcuts_speed, "menu_shortcuts_speed" + }, { TYPE_BOOLEAN, &setup.internal.info_title, "info_title" @@ -11069,7 +11678,7 @@ static struct TokenInfo debug_setup_tokens[] = &setup.debug.show_frames_per_second, "debug.show_frames_per_second" }, { - TYPE_SWITCH3, + TYPE_SWITCH_3_STATES, &setup.debug.xsn_mode, "debug.xsn_mode" }, { @@ -11122,6 +11731,7 @@ static void setSetupInfoToDefaults(struct SetupInfo *si) si->team_mode = FALSE; si->handicap = TRUE; si->skip_levels = TRUE; + si->allow_skipping_levels = STATE_ASK; si->increment_levels = TRUE; si->auto_play_next_level = TRUE; si->count_score_after_game = TRUE; @@ -11144,10 +11754,20 @@ static void setSetupInfoToDefaults(struct SetupInfo *si) si->prefer_extra_panel_items = TRUE; si->game_speed_extended = FALSE; si->game_frame_delay = GAME_FRAME_DELAY; + si->default_game_engine_type = GAME_ENGINE_TYPE_RND; si->bd_skip_uncovering = FALSE; si->bd_skip_hatching = FALSE; si->bd_scroll_delay = TRUE; - si->bd_smooth_movements = AUTO; + si->bd_show_invisible_outbox = FALSE; + si->bd_smooth_movements = STATE_TRUE; + si->bd_pushing_graphics = STATE_TRUE; + si->bd_up_down_graphics = STATE_TRUE; + si->bd_falling_sounds = STATE_AUTO; + si->bd_palette_c64 = GD_DEFAULT_PALETTE_C64; + si->bd_palette_c64dtv = GD_DEFAULT_PALETTE_C64DTV; + si->bd_palette_atari = GD_DEFAULT_PALETTE_ATARI; + si->bd_default_color_type = GD_DEFAULT_COLOR_TYPE; + si->bd_random_colors = FALSE; si->sp_show_border_elements = FALSE; si->small_game_graphics = FALSE; si->show_load_save_buttons = FALSE; @@ -11158,13 +11778,14 @@ static void setSetupInfoToDefaults(struct SetupInfo *si) si->sounds_set = getStringCopy(SND_CLASSIC_SUBDIR); si->music_set = getStringCopy(MUS_CLASSIC_SUBDIR); - si->override_level_graphics = FALSE; - si->override_level_sounds = FALSE; - si->override_level_music = FALSE; + si->override_level_graphics = STATE_FALSE; + si->override_level_sounds = STATE_FALSE; + si->override_level_music = STATE_FALSE; si->volume_simple = 100; // percent si->volume_loops = 100; // percent si->volume_music = 100; // percent + si->audio_sample_rate_44100 = FALSE; si->network_mode = FALSE; si->network_player_nr = 0; // first player @@ -11254,6 +11875,7 @@ static void setSetupInfoToDefaults(struct SetupInfo *si) si->editor.el_headlines = TRUE; si->editor.show_element_token = FALSE; + si->editor.fast_game_start = FALSE; si->editor.show_read_only_warning = TRUE; @@ -11287,6 +11909,9 @@ static void setSetupInfoToDefaults(struct SetupInfo *si) si->shortcut.snap_up = DEFAULT_KEY_SNAP_UP; si->shortcut.snap_down = DEFAULT_KEY_SNAP_DOWN; + si->shortcut.speed_fast = DEFAULT_KEY_SPEED_FAST; + si->shortcut.speed_slow = DEFAULT_KEY_SPEED_SLOW; + for (i = 0; i < MAX_PLAYERS; i++) { si->input[i].use_joystick = FALSE; @@ -11366,7 +11991,7 @@ static void setSetupInfoToDefaults(struct SetupInfo *si) si->debug.show_frames_per_second = FALSE; - si->debug.xsn_mode = AUTO; + si->debug.xsn_mode = STATE_AUTO; si->debug.xsn_percent = 0; si->options.verbose = FALSE; @@ -11404,8 +12029,8 @@ static void setSetupInfoToDefaults_ServerSetup(struct SetupInfo *si) static void setSetupInfoToDefaults_EditorCascade(struct SetupInfo *si) { si->editor_cascade.el_bd = TRUE; - si->editor_cascade.el_bd_native = TRUE; - si->editor_cascade.el_bd_effects = FALSE; + si->editor_cascade.el_bdx = TRUE; + si->editor_cascade.el_bdx_effects = FALSE; si->editor_cascade.el_em = TRUE; si->editor_cascade.el_emc = TRUE; si->editor_cascade.el_rnd = TRUE; @@ -11934,7 +12559,7 @@ void SaveSetup_Default(void) fprintf(file, "\n"); for (i = 0; i < ARRAY_SIZE(debug_setup_tokens); i++) if (!strPrefix(debug_setup_tokens[i].text, "debug.xsn_") || - setup.debug.xsn_mode != AUTO) + setup.debug.xsn_mode != STATE_AUTO) fprintf(file, "%s\n", getSetupLine(debug_setup_tokens, "", i)); fprintf(file, "\n");