X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Ffiles.c;h=ae43afc879aae27806d27a55d4a4b34bc530df21;hb=9c285b0e8e4d81c5559815c5f7142685ce865206;hp=c075e6c51bea174bc3d1f797b2e0c504b5f70f2b;hpb=4bd981e9a75290ad6178c167ce8e02635ca7fa53;p=rocksndiamonds.git diff --git a/src/files.c b/src/files.c index c075e6c5..ae43afc8 100644 --- a/src/files.c +++ b/src/files.c @@ -13,6 +13,8 @@ #include #include +#include +#include #include "libgame/libgame.h" @@ -30,23 +32,88 @@ #define LEVEL_HEADER_UNUSED 13 /* unused level header bytes */ #define LEVEL_CHUNK_CNT2_SIZE 160 /* size of level CNT2 chunk */ #define LEVEL_CHUNK_CNT2_UNUSED 11 /* unused CNT2 chunk bytes */ +#define LEVEL_CHUNK_CNT3_HEADER 16 /* size of level CNT3 header */ +#define LEVEL_CHUNK_CNT3_UNUSED 10 /* unused CNT3 chunk bytes */ #define LEVEL_CPART_CUS3_SIZE 134 /* size of CUS3 chunk part */ #define LEVEL_CPART_CUS3_UNUSED 15 /* unused CUS3 bytes / part */ #define TAPE_HEADER_SIZE 20 /* size of tape file header */ #define TAPE_HEADER_UNUSED 3 /* unused tape header bytes */ -#define LEVEL_CHUNK_CUS3_SIZE(x) (2 + x * LEVEL_CPART_CUS3_SIZE) +#define LEVEL_CHUNK_CUS3_SIZE(x) (2 + (x) * LEVEL_CPART_CUS3_SIZE) +#define LEVEL_CHUNK_CUS4_SIZE(x) (48 + 48 + (x) * 48) /* file identifier strings */ #define LEVEL_COOKIE_TMPL "ROCKSNDIAMONDS_LEVEL_FILE_VERSION_x.x" #define TAPE_COOKIE_TMPL "ROCKSNDIAMONDS_TAPE_FILE_VERSION_x.x" #define SCORE_COOKIE "ROCKSNDIAMONDS_SCORE_FILE_VERSION_1.2" +/* values for level file type identifier */ +#define LEVEL_FILE_TYPE_UNKNOWN 0 +#define LEVEL_FILE_TYPE_RND 1 +#define LEVEL_FILE_TYPE_EM 2 + +#define LEVEL_FILE_TYPE_RND_PACKED (10 + LEVEL_FILE_TYPE_RND) +#define LEVEL_FILE_TYPE_EM_PACKED (10 + LEVEL_FILE_TYPE_EM) + +#define IS_SINGLE_LEVEL_FILE(x) (x < 10) +#define IS_PACKED_LEVEL_FILE(x) (x > 10) + /* ========================================================================= */ /* level file functions */ /* ========================================================================= */ +void setElementChangePages(struct ElementInfo *ei, int change_pages) +{ + int change_page_size = sizeof(struct ElementChangeInfo); + + ei->num_change_pages = MAX(1, change_pages); + + ei->change_page = + checked_realloc(ei->change_page, ei->num_change_pages * change_page_size); + + if (ei->current_change_page >= ei->num_change_pages) + ei->current_change_page = ei->num_change_pages - 1; + + ei->change = &ei->change_page[ei->current_change_page]; +} + +void setElementChangeInfoToDefaults(struct ElementChangeInfo *change) +{ + int x, y; + + change->can_change = FALSE; + + change->events = CE_BITMASK_DEFAULT; + change->sides = CH_SIDE_ANY; + + change->target_element = EL_EMPTY_SPACE; + + change->delay_fixed = 0; + change->delay_random = 0; + change->delay_frames = 1; + + change->trigger_element = EL_EMPTY_SPACE; + + change->explode = FALSE; + change->use_content = FALSE; + change->only_complete = FALSE; + change->use_random_change = FALSE; + change->random = 100; + change->power = CP_NON_DESTRUCTIVE; + + for (x = 0; x < 3; x++) + for (y = 0; y < 3; y++) + change->content[x][y] = EL_EMPTY_SPACE; + + change->direct_action = 0; + change->other_action = 0; + + change->pre_change_function = NULL; + change->change_function = NULL; + change->post_change_function = NULL; +} + static void setLevelInfoToDefaults(struct LevelInfo *level) { int i, j, x, y; @@ -61,8 +128,8 @@ static void setLevelInfoToDefaults(struct LevelInfo *level) level->fieldx = STD_LEV_FIELDX; level->fieldy = STD_LEV_FIELDY; - for(x=0; xfield[x][y] = EL_SAND; level->time = 100; @@ -74,37 +141,50 @@ static void setLevelInfoToDefaults(struct LevelInfo *level) level->time_timegate = 10; level->amoeba_content = EL_DIAMOND; level->double_speed = FALSE; - level->gravity = FALSE; + level->initial_gravity = FALSE; level->em_slippery_gems = FALSE; level->use_custom_template = FALSE; - for(i=0; iname[i] = '\0'; - for(i=0; iauthor[i] = '\0'; strcpy(level->name, NAMELESS_LEVEL_NAME); strcpy(level->author, ANONYMOUS_NAME); - for(i=0; ienvelope_text[i][0] = '\0'; + level->envelope_xsize[i] = MAX_ENVELOPE_XSIZE; + level->envelope_ysize[i] = MAX_ENVELOPE_YSIZE; + } + + for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++) level->score[i] = 10; level->num_yamyam_contents = STD_ELEMENT_CONTENTS; - for(i=0; iyamyam_content[i][x][y] = (i < STD_ELEMENT_CONTENTS ? EL_ROCK : EL_EMPTY); level->field[0][0] = EL_PLAYER_1; level->field[STD_LEV_FIELDX - 1][STD_LEV_FIELDY - 1] = EL_EXIT_CLOSED; - for (i=0; i < NUM_CUSTOM_ELEMENTS; i++) + for (i = 0; i < MAX_NUM_ELEMENTS; i++) + { + setElementChangePages(&element_info[i], 1); + setElementChangeInfoToDefaults(element_info[i].change); + } + + for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++) { int element = EL_CUSTOM_START + i; - for(j=0; jauthor, PROGRAM_AUTHOR_STRING); break; - case LEVELCLASS_CONTRIBUTION: - strncpy(level->author, leveldir_current->name,MAX_LEVEL_AUTHOR_LEN); + case LEVELCLASS_CONTRIB: + strncpy(level->author, leveldir_current->name, MAX_LEVEL_AUTHOR_LEN); level->author[MAX_LEVEL_AUTHOR_LEN] = '\0'; break; - case LEVELCLASS_USER: + case LEVELCLASS_PRIVATE: strncpy(level->author, getRealName(), MAX_LEVEL_AUTHOR_LEN); level->author[MAX_LEVEL_AUTHOR_LEN] = '\0'; break; @@ -218,24 +279,168 @@ static void ActivateLevelTemplate() level data, while all other variables do not change. */ } -boolean LevelFileExists(int level_nr) +static char *getLevelFilenameFromBasename(char *basename) +{ + static char *filename = NULL; + + checked_free(filename); + + filename = getPath2(getCurrentLevelDir(), basename); + + return filename; +} + +static char *getSingleLevelBasename(int nr, int type) +{ + static char basename[MAX_FILENAME_LEN]; + + switch (type) + { + case LEVEL_FILE_TYPE_RND: + if (nr < 0) + sprintf(basename, "template.%s", LEVELFILE_EXTENSION); + else + sprintf(basename, "%03d.%s", nr, LEVELFILE_EXTENSION); + break; + + case LEVEL_FILE_TYPE_EM: + sprintf(basename, "%d", nr); + break; + + default: + strcpy(basename, UNDEFINED_FILENAME); + break; + } + + return basename; +} + +static char *getPackedLevelBasename(int type) +{ + static char basename[MAX_FILENAME_LEN]; + + switch (type) + { + default: + strcpy(basename, UNDEFINED_FILENAME); + break; + } + + return basename; +} + +static char *getSingleLevelFilename(int nr, int type) +{ + return getLevelFilenameFromBasename(getSingleLevelBasename(nr, type)); +} + +static char *getPackedLevelFilename(int type) +{ + return getLevelFilenameFromBasename(getPackedLevelBasename(type)); +} + +char *getDefaultLevelFilename(int nr) +{ + return getSingleLevelFilename(nr, LEVEL_FILE_TYPE_RND); +} + +static struct LevelFileInfo *getLevelFileInfo(int nr) { - char *filename = getLevelFilename(level_nr); + static struct LevelFileInfo level_file_info; + + level_file_info.nr = nr; + + /* special case: level template */ + if (nr < 0) + { + level_file_info.type = LEVEL_FILE_TYPE_RND; + level_file_info.filename = getDefaultLevelFilename(nr); + + return &level_file_info; + } + + /* 1st try: check for native Rocks'n'Diamonds level file */ + level_file_info.type = LEVEL_FILE_TYPE_RND; + level_file_info.filename = getSingleLevelFilename(nr, level_file_info.type); + if (fileExists(level_file_info.filename)) + return &level_file_info; + + /* 2nd try: check for classic Emerald Mine level file */ + level_file_info.type = LEVEL_FILE_TYPE_EM; + level_file_info.filename = getSingleLevelFilename(nr, level_file_info.type); + if (fileExists(level_file_info.filename)) + return &level_file_info; + + /* no known level file found -- use default values */ + level_file_info.type = LEVEL_FILE_TYPE_RND; + level_file_info.filename = getSingleLevelFilename(nr, level_file_info.type); - return (access(filename, F_OK) == 0); + return &level_file_info; } +/* ------------------------------------------------------------------------- */ +/* functions for loading R'n'D level */ +/* ------------------------------------------------------------------------- */ + static int checkLevelElement(int element) { + /* map some (historic, now obsolete) elements */ + +#if 1 + switch (element) + { + case EL_PLAYER_OBSOLETE: + element = EL_PLAYER_1; + break; + + case EL_KEY_OBSOLETE: + element = EL_KEY_1; + + case EL_EM_KEY_1_FILE_OBSOLETE: + element = EL_EM_KEY_1; + break; + + case EL_EM_KEY_2_FILE_OBSOLETE: + element = EL_EM_KEY_2; + break; + + case EL_EM_KEY_3_FILE_OBSOLETE: + element = EL_EM_KEY_3; + break; + + case EL_EM_KEY_4_FILE_OBSOLETE: + element = EL_EM_KEY_4; + break; + + case EL_ENVELOPE_OBSOLETE: + element = EL_ENVELOPE_1; + break; + + case EL_SP_EMPTY: + element = EL_EMPTY; + break; + + default: + if (element >= NUM_FILE_ELEMENTS) + { + Error(ERR_WARN, "invalid level element %d", element); + + element = EL_CHAR_QUESTION; + } + break; + } +#else if (element >= NUM_FILE_ELEMENTS) { Error(ERR_WARN, "invalid level element %d", element); + element = EL_CHAR_QUESTION; } else if (element == EL_PLAYER_OBSOLETE) element = EL_PLAYER_1; else if (element == EL_KEY_OBSOLETE) element = EL_KEY_1; +#endif return element; } @@ -258,17 +463,17 @@ static int LoadLevel_HEAD(FILE *file, int chunk_size, struct LevelInfo *level) level->time = getFile16BitBE(file); level->gems_needed = getFile16BitBE(file); - for(i=0; iname[i] = getFile8Bit(file); level->name[MAX_LEVEL_NAME_LEN] = 0; - for(i=0; iscore[i] = getFile8Bit(file); level->num_yamyam_contents = STD_ELEMENT_CONTENTS; - for(i=0; iyamyam_content[i][x][y] = checkLevelElement(getFile8Bit(file)); level->amoeba_speed = getFile8Bit(file); @@ -276,7 +481,7 @@ static int LoadLevel_HEAD(FILE *file, int chunk_size, struct LevelInfo *level) level->time_wheel = getFile8Bit(file); level->amoeba_content = checkLevelElement(getFile8Bit(file)); level->double_speed = (getFile8Bit(file) == 1 ? TRUE : FALSE); - level->gravity = (getFile8Bit(file) == 1 ? TRUE : FALSE); + level->initial_gravity = (getFile8Bit(file) == 1 ? TRUE : FALSE); level->encoding_16bit_field = (getFile8Bit(file) == 1 ? TRUE : FALSE); level->em_slippery_gems = (getFile8Bit(file) == 1 ? TRUE : FALSE); @@ -291,7 +496,7 @@ static int LoadLevel_AUTH(FILE *file, int chunk_size, struct LevelInfo *level) { int i; - for(i=0; iauthor[i] = getFile8Bit(file); level->author[MAX_LEVEL_NAME_LEN] = 0; @@ -317,8 +522,8 @@ static int LoadLevel_BODY(FILE *file, int chunk_size, struct LevelInfo *level) return chunk_size_expected; } - for(y=0; yfieldy; y++) - for(x=0; xfieldx; x++) + for (y = 0; y < level->fieldy; y++) + for (x = 0; x < level->fieldx; x++) level->field[x][y] = checkLevelElement(level->encoding_16bit_field ? getFile16BitBE(file) : getFile8Bit(file)); @@ -356,9 +561,9 @@ static int LoadLevel_CONT(FILE *file, int chunk_size, struct LevelInfo *level) level->num_yamyam_contents > MAX_ELEMENT_CONTENTS) level->num_yamyam_contents = STD_ELEMENT_CONTENTS; - for(i=0; iyamyam_content[i][x][y] = checkLevelElement(level->encoding_16bit_field ? getFile16BitBE(file) : getFile8Bit(file)); @@ -376,11 +581,12 @@ static int LoadLevel_CNT2(FILE *file, int chunk_size, struct LevelInfo *level) num_contents = getFile8Bit(file); content_xsize = getFile8Bit(file); content_ysize = getFile8Bit(file); + ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT2_UNUSED); - for(i=0; inum_yamyam_contents = num_contents; - for(i=0; iyamyam_content[i][x][y] = content_array[i][x][y]; } else if (element == EL_BD_AMOEBA) @@ -408,6 +614,41 @@ static int LoadLevel_CNT2(FILE *file, int chunk_size, struct LevelInfo *level) return chunk_size; } +static int LoadLevel_CNT3(FILE *file, int chunk_size, struct LevelInfo *level) +{ + int i; + int element; + int envelope_nr; + int envelope_len; + int chunk_size_expected; + + element = checkLevelElement(getFile16BitBE(file)); + if (!IS_ENVELOPE(element)) + element = EL_ENVELOPE_1; + + envelope_nr = element - EL_ENVELOPE_1; + + envelope_len = getFile16BitBE(file); + + level->envelope_xsize[envelope_nr] = getFile8Bit(file); + level->envelope_ysize[envelope_nr] = getFile8Bit(file); + + ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT3_UNUSED); + + chunk_size_expected = LEVEL_CHUNK_CNT3_HEADER + envelope_len; + + if (chunk_size_expected != chunk_size) + { + ReadUnusedBytesFromFile(file, chunk_size - LEVEL_CHUNK_CNT3_HEADER); + return chunk_size_expected; + } + + for (i = 0; i < envelope_len; i++) + level->envelope_text[envelope_nr][i] = getFile8Bit(file); + + return chunk_size; +} + static int LoadLevel_CUS1(FILE *file, int chunk_size, struct LevelInfo *level) { int num_changed_custom_elements = getFile16BitBE(file); @@ -420,7 +661,7 @@ static int LoadLevel_CUS1(FILE *file, int chunk_size, struct LevelInfo *level) return chunk_size_expected; } - for (i=0; i < num_changed_custom_elements; i++) + for (i = 0; i < num_changed_custom_elements; i++) { int element = getFile16BitBE(file); int properties = getFile32BitBE(file); @@ -446,13 +687,13 @@ static int LoadLevel_CUS2(FILE *file, int chunk_size, struct LevelInfo *level) return chunk_size_expected; } - for (i=0; i < num_changed_custom_elements; i++) + for (i = 0; i < num_changed_custom_elements; i++) { int element = getFile16BitBE(file); int custom_target_element = getFile16BitBE(file); if (IS_CUSTOM_ELEMENT(element)) - element_info[element].change.target_element = custom_target_element; + element_info[element].change->target_element = custom_target_element; else Error(ERR_WARN, "invalid custom element number %d", element); } @@ -472,7 +713,7 @@ static int LoadLevel_CUS3(FILE *file, int chunk_size, struct LevelInfo *level) return chunk_size_expected; } - for (i=0; i < num_changed_custom_elements; i++) + for (i = 0; i < num_changed_custom_elements; i++) { int element = getFile16BitBE(file); @@ -480,10 +721,10 @@ static int LoadLevel_CUS3(FILE *file, int chunk_size, struct LevelInfo *level) { Error(ERR_WARN, "invalid custom element number %d", element); - element = EL_DEFAULT; /* dummy element used for artwork config */ + element = EL_DUMMY; } - for(j=0; jevents = getFile32BitBE(file); - element_info[element].change.target_element = + element_info[element].change->target_element = checkLevelElement(getFile16BitBE(file)); - element_info[element].change.delay_fixed = getFile16BitBE(file); - element_info[element].change.delay_random = getFile16BitBE(file); - element_info[element].change.delay_frames = getFile16BitBE(file); + element_info[element].change->delay_fixed = getFile16BitBE(file); + element_info[element].change->delay_random = getFile16BitBE(file); + element_info[element].change->delay_frames = getFile16BitBE(file); - element_info[element].change.trigger_element = + element_info[element].change->trigger_element = checkLevelElement(getFile16BitBE(file)); - element_info[element].change.explode = getFile8Bit(file); - element_info[element].change.use_content = getFile8Bit(file); - element_info[element].change.only_complete = getFile8Bit(file); - element_info[element].change.use_random_change = getFile8Bit(file); + element_info[element].change->explode = getFile8Bit(file); + element_info[element].change->use_content = getFile8Bit(file); + element_info[element].change->only_complete = getFile8Bit(file); + element_info[element].change->use_random_change = getFile8Bit(file); - element_info[element].change.random = getFile8Bit(file); - element_info[element].change.power = getFile8Bit(file); + element_info[element].change->random = getFile8Bit(file); + element_info[element].change->power = getFile8Bit(file); - for(y=0; y<3; y++) - for(x=0; x<3; x++) - element_info[element].change.content[x][y] = + for (y = 0; y < 3; y++) + for (x = 0; x < 3; x++) + element_info[element].change->content[x][y] = checkLevelElement(getFile16BitBE(file)); element_info[element].slippery_type = getFile8Bit(file); /* some free bytes for future properties and padding */ ReadUnusedBytesFromFile(file, LEVEL_CPART_CUS3_UNUSED); + + /* mark that this custom element has been modified */ + element_info[element].modified_settings = TRUE; } return chunk_size; } -void LoadLevelFromFilename(struct LevelInfo *level, char *filename) +static int LoadLevel_CUS4(FILE *file, int chunk_size, struct LevelInfo *level) { + struct ElementInfo *ei; + int chunk_size_expected; + int element; + int i, x, y; + + element = getFile16BitBE(file); + + if (!IS_CUSTOM_ELEMENT(element)) + { + Error(ERR_WARN, "invalid custom element number %d", element); + + element = EL_DUMMY; + } + + ei = &element_info[element]; + + for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++) + ei->description[i] = getFile8Bit(file); + ei->description[MAX_ELEMENT_NAME_LEN] = 0; + + Properties[element][EP_BITFIELD_BASE] = getFile32BitBE(file); + ReadUnusedBytesFromFile(file, 4); /* reserved for more base properties */ + + ei->num_change_pages = getFile8Bit(file); + + /* some free bytes for future base property values and padding */ + ReadUnusedBytesFromFile(file, 5); + + chunk_size_expected = LEVEL_CHUNK_CUS4_SIZE(ei->num_change_pages); + if (chunk_size_expected != chunk_size) + { + ReadUnusedBytesFromFile(file, chunk_size - 48); + return chunk_size_expected; + } + + /* read custom property values */ + + ei->use_gfx_element = getFile8Bit(file); + ei->gfx_element = checkLevelElement(getFile16BitBE(file)); + + ei->collect_score = getFile8Bit(file); + ei->collect_count = getFile8Bit(file); + + ei->push_delay_fixed = getFile16BitBE(file); + ei->push_delay_random = getFile16BitBE(file); + ei->move_delay_fixed = getFile16BitBE(file); + ei->move_delay_random = getFile16BitBE(file); + + ei->move_pattern = getFile16BitBE(file); + ei->move_direction_initial = getFile8Bit(file); + ei->move_stepsize = getFile8Bit(file); + + ei->slippery_type = getFile8Bit(file); + + for (y = 0; y < 3; y++) + for (x = 0; x < 3; x++) + ei->content[x][y] = checkLevelElement(getFile16BitBE(file)); + + /* some free bytes for future custom property values and padding */ + ReadUnusedBytesFromFile(file, 12); + + /* read change property values */ + + setElementChangePages(ei, ei->num_change_pages); + + for (i = 0; i < ei->num_change_pages; i++) + { + struct ElementChangeInfo *change = &ei->change_page[i]; + + /* always start with reliable default values */ + setElementChangeInfoToDefaults(change); + + change->events = getFile32BitBE(file); + + change->target_element = checkLevelElement(getFile16BitBE(file)); + + change->delay_fixed = getFile16BitBE(file); + change->delay_random = getFile16BitBE(file); + change->delay_frames = getFile16BitBE(file); + + change->trigger_element = checkLevelElement(getFile16BitBE(file)); + + change->explode = getFile8Bit(file); + change->use_content = getFile8Bit(file); + change->only_complete = getFile8Bit(file); + change->use_random_change = getFile8Bit(file); + + change->random = getFile8Bit(file); + change->power = getFile8Bit(file); + + for (y = 0; y < 3; y++) + for (x = 0; x < 3; x++) + change->content[x][y] = checkLevelElement(getFile16BitBE(file)); + + change->can_change = getFile8Bit(file); + + change->sides = getFile8Bit(file); + + if (change->sides == CH_SIDE_NONE) /* correct empty sides field */ + change->sides = CH_SIDE_ANY; + + /* some free bytes for future change property values and padding */ + ReadUnusedBytesFromFile(file, 8); + } + + /* mark this custom element as modified */ + ei->modified_settings = TRUE; + + return chunk_size; +} + +static void LoadLevelFromFileInfo_RND(struct LevelInfo *level, + struct LevelFileInfo *level_file_info) +{ + char *filename = level_file_info->filename; char cookie[MAX_LINE_LEN]; char chunk_name[CHUNK_ID_LEN + 1]; int chunk_size; @@ -562,7 +921,7 @@ void LoadLevelFromFilename(struct LevelInfo *level, char *filename) level->no_level_file = TRUE; if (level != &level_template) - Error(ERR_WARN, "cannot read level '%s' - creating new level", filename); + Error(ERR_WARN, "cannot read level '%s' - using empty level", filename); return; } @@ -627,9 +986,11 @@ void LoadLevelFromFilename(struct LevelInfo *level, char *filename) { "BODY", -1, LoadLevel_BODY }, { "CONT", -1, LoadLevel_CONT }, { "CNT2", LEVEL_CHUNK_CNT2_SIZE, LoadLevel_CNT2 }, + { "CNT3", -1, LoadLevel_CNT3 }, { "CUS1", -1, LoadLevel_CUS1 }, { "CUS2", -1, LoadLevel_CUS2 }, { "CUS3", -1, LoadLevel_CUS3 }, + { "CUS4", -1, LoadLevel_CUS4 }, { NULL, 0, NULL } }; @@ -675,125 +1036,615 @@ void LoadLevelFromFilename(struct LevelInfo *level, char *filename) fclose(file); } -static void LoadLevel_InitLevel(struct LevelInfo *level, char *filename) +/* ------------------------------------------------------------------------- */ +/* functions for loading EM level */ +/* ------------------------------------------------------------------------- */ + +static int map_em_element_yam(int element) { - int x, y; + switch (element) + { + case 0x00: return EL_EMPTY; + case 0x01: return EL_EMERALD; + case 0x02: return EL_DIAMOND; + case 0x03: return EL_ROCK; + case 0x04: return EL_ROBOT; + case 0x05: return EL_SPACESHIP_UP; + case 0x06: return EL_BOMB; + case 0x07: return EL_BUG_UP; + case 0x08: return EL_AMOEBA_DROP; + case 0x09: return EL_NUT; + case 0x0a: return EL_YAMYAM; + case 0x0b: return EL_QUICKSAND_FULL; + case 0x0c: return EL_SAND; + case 0x0d: return EL_WALL_SLIPPERY; + case 0x0e: return EL_STEELWALL; + case 0x0f: return EL_WALL; + case 0x10: return EL_EM_KEY_1; + case 0x11: return EL_EM_KEY_2; + case 0x12: return EL_EM_KEY_4; + case 0x13: return EL_EM_KEY_3; + case 0x14: return EL_MAGIC_WALL; + case 0x15: return EL_ROBOT_WHEEL; + case 0x16: return EL_DYNAMITE; + + case 0x17: return EL_EM_KEY_1; /* EMC */ + case 0x18: return EL_BUG_UP; /* EMC */ + case 0x1a: return EL_DIAMOND; /* EMC */ + case 0x1b: return EL_EMERALD; /* EMC */ + case 0x25: return EL_NUT; /* EMC */ + case 0x80: return EL_EMPTY; /* EMC */ + case 0x85: return EL_EM_KEY_1; /* EMC */ + case 0x86: return EL_EM_KEY_2; /* EMC */ + case 0x87: return EL_EM_KEY_4; /* EMC */ + case 0x88: return EL_EM_KEY_3; /* EMC */ + case 0x94: return EL_QUICKSAND_EMPTY; /* EMC */ + case 0x9a: return EL_AMOEBA_WET; /* EMC */ + case 0xaf: return EL_DYNAMITE; /* EMC */ + case 0xbd: return EL_SAND; /* EMC */ + + default: + Error(ERR_WARN, "invalid level element %d", element); + return EL_CHAR_QUESTION; + } +} - if (leveldir_current == NULL) /* only when dumping level */ - return; +static int map_em_element_field(int element) +{ + if (element >= 0xc8 && element <= 0xe1) + return EL_CHAR_A + (element - 0xc8); + else if (element >= 0xe2 && element <= 0xeb) + return EL_CHAR_0 + (element - 0xe2); - if (IS_LEVELCLASS_CONTRIBUTION(leveldir_current) || - IS_LEVELCLASS_USER(leveldir_current)) + switch (element) { - /* For user contributed and private levels, use the version of - the game engine the levels were created for. - Since 2.0.1, the game engine version is now directly stored - in the level file (chunk "VERS"), so there is no need anymore - to set the game version from the file version (except for old, - pre-2.0 levels, where the game version is still taken from the - file format version used to store the level -- see above). */ + case 0x00: return EL_ROCK; + case 0x02: return EL_DIAMOND; + case 0x03: return EL_DIAMOND; + case 0x04: return EL_ROBOT; + case 0x05: return EL_ROBOT; /* EMC */ + case 0x08: return EL_SPACESHIP_UP; + case 0x09: return EL_SPACESHIP_RIGHT; + case 0x0a: return EL_SPACESHIP_DOWN; + case 0x0b: return EL_SPACESHIP_LEFT; + case 0x0c: return EL_SPACESHIP_UP; + case 0x0d: return EL_SPACESHIP_RIGHT; + case 0x0e: return EL_SPACESHIP_DOWN; + case 0x0f: return EL_SPACESHIP_LEFT; + case 0x10: return EL_BOMB; + case 0x12: return EL_EMERALD; + case 0x13: return EL_EMERALD; + case 0x14: return EL_BUG_UP; + case 0x15: return EL_BUG_RIGHT; + case 0x16: return EL_BUG_DOWN; + case 0x17: return EL_BUG_LEFT; + case 0x18: return EL_BUG_UP; + case 0x19: return EL_BUG_RIGHT; + case 0x1a: return EL_BUG_DOWN; + case 0x1b: return EL_BUG_LEFT; + case 0x1c: return EL_AMOEBA_DROP; + case 0x20: return EL_ROCK; + case 0x24: return EL_MAGIC_WALL; + case 0x25: return EL_NUT; + + /* looks like magic wheel, but is _always_ activated */ + case 0x28: return EL_ROBOT_WHEEL; /* EMC */ + + case 0x29: return EL_YAMYAM; + case 0x2a: return EL_YAMYAM; + case 0x2b: return EL_YAMYAM; /* EMC */ + case 0x2c: return EL_YAMYAM; /* EMC */ + case 0x2d: return EL_QUICKSAND_FULL; + case 0x39: return EL_EXPANDABLE_WALL_HORIZONTAL; /* EMC */ + case 0x3a: return EL_EXPANDABLE_WALL_VERTICAL; /* EMC */ + case 0x3b: return EL_DYNAMITE_ACTIVE; + case 0x3c: return EL_DYNAMITE_ACTIVE; + case 0x3d: return EL_DYNAMITE_ACTIVE; + case 0x3e: return EL_DYNAMITE_ACTIVE; + case 0x3f: return EL_ACID_POOL_BOTTOM; + case 0x40: return EL_EXIT_OPEN; + case 0x41: return EL_EXIT_OPEN; + case 0x42: return EL_EXIT_OPEN; + case 0x43: return EL_BALLOON; + case 0x4e: return EL_INVISIBLE_WALL; + case 0x65: return EL_ACID; /* EMC */ + case 0x73: return EL_SAND; /* EMC */ + case 0x74: return EL_STEELWALL; + case 0x7b: return EL_ACID; + case 0x80: return EL_EMPTY; + case 0x81: return EL_WALL_SLIPPERY; + case 0x82: return EL_SAND; + case 0x83: return EL_STEELWALL; + case 0x84: return EL_WALL; + case 0x85: return EL_EM_KEY_1; + case 0x86: return EL_EM_KEY_2; + case 0x87: return EL_EM_KEY_4; + case 0x88: return EL_EM_KEY_3; + case 0x89: return EL_EM_GATE_1; + case 0x8a: return EL_EM_GATE_2; + case 0x8b: return EL_EM_GATE_4; + case 0x8c: return EL_EM_GATE_3; + case 0x8d: return EL_INVISIBLE_WALL; /* EMC */ + case 0x8e: return EL_EM_GATE_1_GRAY; + case 0x8f: return EL_EM_GATE_2_GRAY; + case 0x90: return EL_EM_GATE_4_GRAY; + case 0x91: return EL_EM_GATE_3_GRAY; + case 0x92: return EL_MAGIC_WALL; + case 0x94: return EL_QUICKSAND_EMPTY; + case 0x95: return EL_ACID_POOL_TOPLEFT; + case 0x96: return EL_ACID_POOL_TOPRIGHT; + case 0x97: return EL_ACID_POOL_BOTTOMLEFT; + case 0x98: return EL_ACID_POOL_BOTTOMRIGHT; + case 0x99: return EL_ACID; + case 0x9a: return EL_AMOEBA_DEAD; + case 0x9b: return EL_AMOEBA_DEAD; + case 0x9c: return EL_AMOEBA_DEAD; + case 0x9d: return EL_AMOEBA_DEAD; + case 0x9e: return EL_EXIT_CLOSED; + case 0x9f: return EL_CHAR_LESS; /* EMC */ + case 0x93: return EL_ROBOT_WHEEL; + + /* looks like normal dust, but behaves like wall */ + case 0xa0: return EL_WALL; /* EMC */ + + case 0xa8: return EL_EMC_WALL_1; /* EMC */ + case 0xa9: return EL_EMC_WALL_2; /* EMC */ + case 0xaa: return EL_EMC_WALL_3; /* EMC */ + case 0xab: return EL_EMC_WALL_7; /* EMC */ + case 0xae: return EL_CHAR_MINUS; /* EMC */ + case 0xaf: return EL_DYNAMITE; + case 0xb0: return EL_EMC_STEELWALL_1; /* EMC */ + case 0xb1: return EL_EMC_WALL_8; /* EMC */ + + /* (exact steel wall) */ + case 0xb3: return EL_STEELWALL; /* EMC */ + + case 0xb4: return EL_WALL_SLIPPERY; /* EMC */ + case 0xb5: return EL_EMC_WALL_6; /* EMC */ + case 0xb6: return EL_EMC_WALL_5; /* EMC */ + case 0xb7: return EL_EMC_WALL_4; /* EMC */ + case 0xb8: return EL_BALLOON_SWITCH_ANY; /* EMC */ + case 0xb9: return EL_BALLOON_SWITCH_RIGHT; /* EMC */ + case 0xba: return EL_BALLOON_SWITCH_DOWN; /* EMC */ + case 0xbb: return EL_BALLOON_SWITCH_LEFT; /* EMC */ + case 0xbc: return EL_BALLOON_SWITCH_UP; /* EMC */ + case 0xbd: return EL_SAND; /* EMC */ + case 0xec: return EL_CHAR_PERIOD; + case 0xed: return EL_CHAR_EXCLAM; + case 0xee: return EL_CHAR_COLON; + case 0xef: return EL_CHAR_QUESTION; + case 0xf0: return EL_CHAR_GREATER; + case 0xf1: return EL_CHAR_COPYRIGHT; + case 0xfe: return EL_PLAYER_1; + case 0xff: return EL_PLAYER_2; + + default: + Error(ERR_WARN, "invalid level element %d", element); + return EL_CHAR_QUESTION; + } +} - /* do some special adjustments to support older level versions */ - if (level->file_version == FILE_VERSION_1_0) - { - Error(ERR_WARN, "level file '%s'has version number 1.0", filename); - Error(ERR_WARN, "using high speed movement for player"); +static void LoadLevelFromFileInfo_EM(struct LevelInfo *level, + struct LevelFileInfo *level_file_info) +{ + char *filename = level_file_info->filename; + FILE *file; + unsigned char body[40][64]; + unsigned char *leveldata = &body[0][0]; + unsigned char *header = &leveldata[2048]; + unsigned char code0 = 0x65; + unsigned char code1 = 0x11; + boolean level_is_crypted = FALSE; + int nr = level_file_info->nr; + int jx, jy; + int i, x, y; - /* player was faster than monsters in (pre-)1.0 levels */ - level->double_speed = TRUE; - } + /* always start with reliable default values */ + setLevelInfoToDefaults(level); - /* Default behaviour for EM style gems was "slippery" only in 2.0.1 */ - if (level->game_version == VERSION_IDENT(2,0,1)) - level->em_slippery_gems = TRUE; - } - else + if (!(file = fopen(filename, MODE_READ))) { - /* Always use the latest version of the game engine for all but - user contributed and private levels; this allows for actual - corrections in the game engine to take effect for existing, - converted levels (from "classic" or other existing games) to - make the game emulation more accurate, while (hopefully) not - breaking existing levels created from other players. */ + level->no_level_file = TRUE; - level->game_version = GAME_VERSION_ACTUAL; + Error(ERR_WARN, "cannot read level '%s' - using empty level", filename); - /* Set special EM style gems behaviour: EM style gems slip down from - normal, steel and growing wall. As this is a more fundamental change, - it seems better to set the default behaviour to "off" (as it is more - natural) and make it configurable in the level editor (as a property - of gem style elements). Already existing converted levels (neither - private nor contributed levels) are changed to the new behaviour. */ + return; + } - if (level->file_version < FILE_VERSION_2_0) - level->em_slippery_gems = TRUE; + for(i = 0; i < 2106; i++) + leveldata[i] = fgetc(file); + + fclose(file); + + /* check if level data is crypted by testing against known starting bytes + of the few existing crypted level files (from Emerald Mine 1 + 2) */ + + if ((leveldata[0] == 0xf1 || + leveldata[0] == 0xf5) && leveldata[2] == 0xe7 && leveldata[3] == 0xee) + { + level_is_crypted = TRUE; + + if (leveldata[0] == 0xf5) /* error in crypted Emerald Mine 2 levels */ + leveldata[0] = 0xf1; } - /* map elements which have changed in newer versions */ - if (level->game_version <= VERSION_IDENT(2,2,0)) + if (level_is_crypted) /* decode crypted level data */ { - /* map game font elements */ - for(y=0; yfieldy; y++) + for(i = 0; i < 2106; i++) { - for(x=0; xfieldx; x++) - { - int element = level->field[x][y]; - - if (element == EL_CHAR('[')) - element = EL_CHAR_AUMLAUT; - else if (element == EL_CHAR('\\')) - element = EL_CHAR_OUMLAUT; - else if (element == EL_CHAR(']')) - element = EL_CHAR_UUMLAUT; - else if (element == EL_CHAR('^')) - element = EL_CHAR_COPYRIGHT; - - level->field[x][y] = element; - } + leveldata[i] ^= code0; + leveldata[i] -= code1; + + code0 = (code0 + 7) & 0xff; } } - /* copy elements to runtime playfield array */ - for(x=0; xfield[x][y]; + level->fieldx = 64; + level->fieldy = 32; - /* initialize level size variables for faster access */ - lev_fieldx = level->fieldx; - lev_fieldy = level->fieldy; + level->time = header[46] * 10; + level->gems_needed = header[47]; - /* determine border element for this level */ - SetBorderElement(); + /* The original Emerald Mine levels have their level number stored + at the second byte of the level file... + Do not trust this information at other level files, e.g. EMC, + but correct it anyway (normally the first row is completely + steel wall, so the correction does not hurt anyway). */ - /* initialize element properties for level editor etc. */ - InitElementPropertiesEngine(level->game_version); -} + if (leveldata[1] == nr) + leveldata[1] = leveldata[2]; /* correct level number field */ -void LoadLevelTemplate(int level_nr) -{ - char *filename = getLevelFilename(level_nr); + sprintf(level->name, "Level %d", nr); - LoadLevelFromFilename(&level_template, filename); + level->score[SC_EMERALD] = header[36]; + level->score[SC_DIAMOND] = header[37]; + level->score[SC_ROBOT] = header[38]; + level->score[SC_SPACESHIP] = header[39]; + level->score[SC_BUG] = header[40]; + level->score[SC_YAMYAM] = header[41]; + level->score[SC_NUT] = header[42]; + level->score[SC_DYNAMITE] = header[43]; + level->score[SC_TIME_BONUS] = header[44]; - ActivateLevelTemplate(); -} + level->num_yamyam_contents = 4; -void LoadLevel(int level_nr) -{ - char *filename = getLevelFilename(level_nr); + for(i = 0; i < level->num_yamyam_contents; i++) + for(y = 0; y < 3; y++) + for(x = 0; x < 3; x++) + level->yamyam_content[i][x][y] = + map_em_element_yam(header[i * 9 + y * 3 + x]); - LoadLevelFromFilename(&level, filename); + level->amoeba_speed = (header[52] * 256 + header[53]) % 256; + level->time_magic_wall = (header[54] * 256 + header[55]) * 16 / 100; + level->time_wheel = (header[56] * 256 + header[57]) * 16 / 100; + level->amoeba_content = EL_DIAMOND; - if (level.use_custom_template) - LoadLevelTemplate(-1); + for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++) + { + int new_element = map_em_element_field(body[y][x]); - LoadLevel_InitLevel(&level, filename); -} + if (new_element == EL_AMOEBA_DEAD && level->amoeba_speed) + new_element = EL_AMOEBA_WET; -static void SaveLevel_VERS(FILE *file, struct LevelInfo *level) -{ - putFileVersion(file, level->file_version); - putFileVersion(file, level->game_version); + level->field[x][y] = new_element; + } + + jx = (header[48] * 256 + header[49]) % 64; + jy = (header[48] * 256 + header[49]) / 64; + level->field[jx][jy] = EL_PLAYER_1; + + jx = (header[50] * 256 + header[51]) % 64; + jy = (header[50] * 256 + header[51]) / 64; + level->field[jx][jy] = EL_PLAYER_2; +} + +void LoadLevelFromFileInfo(struct LevelInfo *level, + struct LevelFileInfo *level_file_info) +{ + switch (level_file_info->type) + { + case LEVEL_FILE_TYPE_RND: + LoadLevelFromFileInfo_RND(level, level_file_info); + break; + + case LEVEL_FILE_TYPE_EM: + LoadLevelFromFileInfo_EM(level, level_file_info); + break; + + default: + LoadLevelFromFileInfo_RND(level, level_file_info); + break; + } +} + +void LoadLevelFromFilename(struct LevelInfo *level, char *filename) +{ + static struct LevelFileInfo level_file_info; + + level_file_info.nr = 0; /* unknown */ + level_file_info.type = LEVEL_FILE_TYPE_RND; /* no others supported yet */ + level_file_info.filename = filename; + + LoadLevelFromFileInfo(level, &level_file_info); +} + +static void LoadLevel_InitVersion(struct LevelInfo *level, char *filename) +{ + if (leveldir_current == NULL) /* only when dumping level */ + return; + +#if 0 + printf("::: sort_priority: %d\n", leveldir_current->sort_priority); +#endif + + /* determine correct game engine version of current level */ +#if 1 + if (!leveldir_current->latest_engine) +#else + if (IS_LEVELCLASS_CONTRIB(leveldir_current) || + IS_LEVELCLASS_PRIVATE(leveldir_current) || + IS_LEVELCLASS_UNDEFINED(leveldir_current)) +#endif + { +#if 0 + printf("\n::: This level is private or contributed: '%s'\n", filename); +#endif + +#if 0 + printf("\n::: Use the stored game engine version for this level\n"); +#endif + + /* For all levels which are not forced to use the latest game engine + version (normally user contributed, private and undefined levels), + use the version of the game engine the levels were created for. + + Since 2.0.1, the game engine version is now directly stored + in the level file (chunk "VERS"), so there is no need anymore + to set the game version from the file version (except for old, + pre-2.0 levels, where the game version is still taken from the + file format version used to store the level -- see above). */ + + /* do some special adjustments to support older level versions */ + if (level->file_version == FILE_VERSION_1_0) + { + Error(ERR_WARN, "level file '%s' has version number 1.0", filename); + Error(ERR_WARN, "using high speed movement for player"); + + /* player was faster than monsters in (pre-)1.0 levels */ + level->double_speed = TRUE; + } + + /* Default behaviour for EM style gems was "slippery" only in 2.0.1 */ + if (level->game_version == VERSION_IDENT(2,0,1,0)) + level->em_slippery_gems = TRUE; + } + else + { +#if 0 + printf("\n::: ALWAYS USE LATEST ENGINE FOR THIS LEVEL: [%d] '%s'\n", + leveldir_current->sort_priority, filename); +#endif + +#if 0 + printf("\n::: Use latest game engine version for this level.\n"); +#endif + + /* For all levels which are forced to use the latest game engine version + (normally all but user contributed, private and undefined levels), set + the game engine version to the actual version; this allows for actual + corrections in the game engine to take effect for existing, converted + levels (from "classic" or other existing games) to make the emulation + of the corresponding game more accurate, while (hopefully) not breaking + existing levels created from other players. */ + +#if 0 + printf("::: changing engine from %d to %d\n", + level->game_version, GAME_VERSION_ACTUAL); +#endif + + level->game_version = GAME_VERSION_ACTUAL; + + /* Set special EM style gems behaviour: EM style gems slip down from + normal, steel and growing wall. As this is a more fundamental change, + it seems better to set the default behaviour to "off" (as it is more + natural) and make it configurable in the level editor (as a property + of gem style elements). Already existing converted levels (neither + private nor contributed levels) are changed to the new behaviour. */ + + if (level->file_version < FILE_VERSION_2_0) + level->em_slippery_gems = TRUE; + } + +#if 0 + printf("::: => %d\n", level->game_version); +#endif +} + +static void LoadLevel_InitElements(struct LevelInfo *level, char *filename) +{ + int i, j; + + /* map custom element change events that have changed in newer versions + (these following values were accidentally changed in version 3.0.1) */ + if (level->game_version <= VERSION_IDENT(3,0,0,0)) + { + for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++) + { + int element = EL_CUSTOM_START + i; + + /* order of checking and copying events to be mapped is important */ + for (j = CE_BY_OTHER_ACTION; j >= CE_BY_PLAYER_OBSOLETE; j--) + { + if (HAS_CHANGE_EVENT(element, j - 2)) + { + SET_CHANGE_EVENT(element, j - 2, FALSE); + SET_CHANGE_EVENT(element, j, TRUE); + } + } + + /* order of checking and copying events to be mapped is important */ + for (j = CE_OTHER_GETS_COLLECTED; j >= CE_HITTING_SOMETHING; j--) + { + if (HAS_CHANGE_EVENT(element, j - 1)) + { + SET_CHANGE_EVENT(element, j - 1, FALSE); + SET_CHANGE_EVENT(element, j, TRUE); + } + } + } + } + + /* some custom element change events get mapped since version 3.0.3 */ + for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++) + { + int element = EL_CUSTOM_START + i; + + if (HAS_CHANGE_EVENT(element, CE_BY_PLAYER_OBSOLETE) || + HAS_CHANGE_EVENT(element, CE_BY_COLLISION_OBSOLETE)) + { + SET_CHANGE_EVENT(element, CE_BY_PLAYER_OBSOLETE, FALSE); + SET_CHANGE_EVENT(element, CE_BY_COLLISION_OBSOLETE, FALSE); + + SET_CHANGE_EVENT(element, CE_BY_DIRECT_ACTION, TRUE); + } + } + + /* initialize "can_change" field for old levels with only one change page */ + if (level->game_version <= VERSION_IDENT(3,0,2,0)) + { + for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++) + { + int element = EL_CUSTOM_START + i; + + if (CAN_CHANGE(element)) + element_info[element].change->can_change = TRUE; + } + } + +#if 0 + /* set default push delay values (corrected since version 3.0.7-1) */ + if (level->game_version < VERSION_IDENT(3,0,7,1)) + { + game.default_push_delay_fixed = 2; + game.default_push_delay_random = 8; + } + else + { + game.default_push_delay_fixed = 8; + game.default_push_delay_random = 8; + } + + /* set uninitialized push delay values of custom elements in older levels */ + for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++) + { + int element = EL_CUSTOM_START + i; + + if (element_info[element].push_delay_fixed == -1) + element_info[element].push_delay_fixed = game.default_push_delay_fixed; + if (element_info[element].push_delay_random == -1) + element_info[element].push_delay_random = game.default_push_delay_random; + } +#endif + + /* initialize element properties for level editor etc. */ + InitElementPropertiesEngine(level->game_version); +} + +static void LoadLevel_InitPlayfield(struct LevelInfo *level, char *filename) +{ + int x, y; + + /* map elements that have changed in newer versions */ + for (y = 0; y < level->fieldy; y++) + { + for (x = 0; x < level->fieldx; x++) + { + int element = level->field[x][y]; + + if (level->game_version <= VERSION_IDENT(2,2,0,0)) + { + /* map game font elements */ + element = (element == EL_CHAR('[') ? EL_CHAR_AUMLAUT : + element == EL_CHAR('\\') ? EL_CHAR_OUMLAUT : + element == EL_CHAR(']') ? EL_CHAR_UUMLAUT : + element == EL_CHAR('^') ? EL_CHAR_COPYRIGHT : element); + } + + if (level->game_version < VERSION_IDENT(3,0,0,0)) + { + /* map Supaplex gravity tube elements */ + element = (element == EL_SP_GRAVITY_PORT_LEFT ? EL_SP_PORT_LEFT : + element == EL_SP_GRAVITY_PORT_RIGHT ? EL_SP_PORT_RIGHT : + element == EL_SP_GRAVITY_PORT_UP ? EL_SP_PORT_UP : + element == EL_SP_GRAVITY_PORT_DOWN ? EL_SP_PORT_DOWN : + element); + } + + level->field[x][y] = element; + } + } + + /* copy elements to runtime playfield array */ + for (x = 0; x < MAX_LEV_FIELDX; x++) + for (y = 0; y < MAX_LEV_FIELDY; y++) + Feld[x][y] = level->field[x][y]; + + /* initialize level size variables for faster access */ + lev_fieldx = level->fieldx; + lev_fieldy = level->fieldy; + + /* determine border element for this level */ + SetBorderElement(); +} + +void LoadLevelTemplate(int nr) +{ +#if 1 + struct LevelFileInfo *level_file_info = getLevelFileInfo(nr); + char *filename = level_file_info->filename; + + LoadLevelFromFileInfo(&level, level_file_info); +#else + char *filename = getDefaultLevelFilename(nr); + + LoadLevelFromFilename_RND(&level_template, filename); +#endif + + LoadLevel_InitVersion(&level, filename); + LoadLevel_InitElements(&level, filename); + + ActivateLevelTemplate(); +} + +void LoadLevel(int nr) +{ +#if 1 + struct LevelFileInfo *level_file_info = getLevelFileInfo(nr); + char *filename = level_file_info->filename; + + LoadLevelFromFileInfo(&level, level_file_info); +#else + char *filename = getLevelFilename(nr); + + LoadLevelFromFilename_RND(&level, filename); +#endif + + if (level.use_custom_template) + LoadLevelTemplate(-1); + +#if 1 + LoadLevel_InitVersion(&level, filename); + LoadLevel_InitElements(&level, filename); + LoadLevel_InitPlayfield(&level, filename); +#else + LoadLevel_InitLevel(&level, filename); +#endif +} + +static void SaveLevel_VERS(FILE *file, struct LevelInfo *level) +{ + putFileVersion(file, level->file_version); + putFileVersion(file, level->game_version); } static void SaveLevel_HEAD(FILE *file, struct LevelInfo *level) @@ -806,15 +1657,15 @@ static void SaveLevel_HEAD(FILE *file, struct LevelInfo *level) putFile16BitBE(file, level->time); putFile16BitBE(file, level->gems_needed); - for(i=0; iname[i]); - for(i=0; iscore[i]); - for(i=0; iencoding_16bit_yamyam ? EL_EMPTY : level->yamyam_content[i][x][y])); putFile8Bit(file, level->amoeba_speed); @@ -823,7 +1674,7 @@ static void SaveLevel_HEAD(FILE *file, struct LevelInfo *level) putFile8Bit(file, (level->encoding_16bit_amoeba ? EL_EMPTY : level->amoeba_content)); putFile8Bit(file, (level->double_speed ? 1 : 0)); - putFile8Bit(file, (level->gravity ? 1 : 0)); + putFile8Bit(file, (level->initial_gravity ? 1 : 0)); putFile8Bit(file, (level->encoding_16bit_field ? 1 : 0)); putFile8Bit(file, (level->em_slippery_gems ? 1 : 0)); @@ -836,7 +1687,7 @@ static void SaveLevel_AUTH(FILE *file, struct LevelInfo *level) { int i; - for(i=0; iauthor[i]); } @@ -844,8 +1695,8 @@ static void SaveLevel_BODY(FILE *file, struct LevelInfo *level) { int x, y; - for(y=0; yfieldy; y++) - for(x=0; xfieldx; x++) + for (y = 0; y < level->fieldy; y++) + for (x = 0; x < level->fieldx; x++) if (level->encoding_16bit_field) putFile16BitBE(file, level->field[x][y]); else @@ -862,9 +1713,9 @@ static void SaveLevel_CONT(FILE *file, struct LevelInfo *level) putFile8Bit(file, 0); putFile8Bit(file, 0); - for(i=0; iencoding_16bit_field) putFile16BitBE(file, level->yamyam_content[i][x][y]); else @@ -884,9 +1735,9 @@ static void SaveLevel_CNT2(FILE *file, struct LevelInfo *level, int element) content_xsize = 3; content_ysize = 3; - for(i=0; iyamyam_content[i][x][y]; } else if (element == EL_BD_AMOEBA) @@ -895,9 +1746,9 @@ static void SaveLevel_CNT2(FILE *file, struct LevelInfo *level, int element) content_xsize = 1; content_ysize = 1; - for(i=0; iamoeba_content; } @@ -917,12 +1768,29 @@ static void SaveLevel_CNT2(FILE *file, struct LevelInfo *level, int element) WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT2_UNUSED); - for(i=0; ienvelope_text[envelope_nr]) + 1; + + putFile16BitBE(file, element); + putFile16BitBE(file, envelope_len); + putFile8Bit(file, level->envelope_xsize[envelope_nr]); + putFile8Bit(file, level->envelope_ysize[envelope_nr]); + + WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT3_UNUSED); + + for (i = 0; i < envelope_len; i++) + putFile8Bit(file, level->envelope_text[envelope_nr][i]); +} + #if 0 static void SaveLevel_CUS1(FILE *file, struct LevelInfo *level, int num_changed_custom_elements) @@ -931,7 +1799,7 @@ static void SaveLevel_CUS1(FILE *file, struct LevelInfo *level, putFile16BitBE(file, num_changed_custom_elements); - for (i=0; i < NUM_CUSTOM_ELEMENTS; i++) + for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++) { int element = EL_CUSTOM_START + i; @@ -960,16 +1828,16 @@ static void SaveLevel_CUS2(FILE *file, struct LevelInfo *level, putFile16BitBE(file, num_changed_custom_elements); - for (i=0; i < NUM_CUSTOM_ELEMENTS; i++) + for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++) { int element = EL_CUSTOM_START + i; - if (element_info[element].change.target_element != EL_EMPTY_SPACE) + if (element_info[element].change->target_element != EL_EMPTY_SPACE) { if (check < num_changed_custom_elements) { putFile16BitBE(file, element); - putFile16BitBE(file, element_info[element].change.target_element); + putFile16BitBE(file, element_info[element].change->target_element); } check++; @@ -981,6 +1849,7 @@ static void SaveLevel_CUS2(FILE *file, struct LevelInfo *level, } #endif +#if 0 static void SaveLevel_CUS3(FILE *file, struct LevelInfo *level, int num_changed_custom_elements) { @@ -988,17 +1857,17 @@ static void SaveLevel_CUS3(FILE *file, struct LevelInfo *level, putFile16BitBE(file, num_changed_custom_elements); - for (i=0; i < NUM_CUSTOM_ELEMENTS; i++) + for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++) { int element = EL_CUSTOM_START + i; - if (Properties[element][EP_BITFIELD_BASE] != EP_BITMASK_DEFAULT) + if (element_info[element].modified_settings) { if (check < num_changed_custom_elements) { putFile16BitBE(file, element); - for(j=0; jevents); - putFile16BitBE(file, element_info[element].change.target_element); + putFile16BitBE(file, element_info[element].change->target_element); - putFile16BitBE(file, element_info[element].change.delay_fixed); - putFile16BitBE(file, element_info[element].change.delay_random); - putFile16BitBE(file, element_info[element].change.delay_frames); + putFile16BitBE(file, element_info[element].change->delay_fixed); + putFile16BitBE(file, element_info[element].change->delay_random); + putFile16BitBE(file, element_info[element].change->delay_frames); - putFile16BitBE(file, element_info[element].change.trigger_element); + putFile16BitBE(file, element_info[element].change->trigger_element); - putFile8Bit(file, element_info[element].change.explode); - putFile8Bit(file, element_info[element].change.use_content); - putFile8Bit(file, element_info[element].change.only_complete); - putFile8Bit(file, element_info[element].change.use_random_change); + putFile8Bit(file, element_info[element].change->explode); + putFile8Bit(file, element_info[element].change->use_content); + putFile8Bit(file, element_info[element].change->only_complete); + putFile8Bit(file, element_info[element].change->use_random_change); - putFile8Bit(file, element_info[element].change.random); - putFile8Bit(file, element_info[element].change.power); + putFile8Bit(file, element_info[element].change->random); + putFile8Bit(file, element_info[element].change->power); - for(y=0; y<3; y++) - for(x=0; x<3; x++) - putFile16BitBE(file, element_info[element].change.content[x][y]); + for (y = 0; y < 3; y++) + for (x = 0; x < 3; x++) + putFile16BitBE(file, element_info[element].change->content[x][y]); putFile8Bit(file, element_info[element].slippery_type); @@ -1060,12 +1929,92 @@ static void SaveLevel_CUS3(FILE *file, struct LevelInfo *level, if (check != num_changed_custom_elements) /* should not happen */ Error(ERR_WARN, "inconsistent number of custom element properties"); } +#endif + +static void SaveLevel_CUS4(FILE *file, struct LevelInfo *level, int element) +{ + struct ElementInfo *ei = &element_info[element]; + int i, x, y; + + putFile16BitBE(file, element); + + for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++) + putFile8Bit(file, ei->description[i]); + + putFile32BitBE(file, Properties[element][EP_BITFIELD_BASE]); + WriteUnusedBytesToFile(file, 4); /* reserved for more base properties */ + + putFile8Bit(file, ei->num_change_pages); + + /* some free bytes for future base property values and padding */ + WriteUnusedBytesToFile(file, 5); + + /* write custom property values */ + + putFile8Bit(file, ei->use_gfx_element); + putFile16BitBE(file, ei->gfx_element); + + putFile8Bit(file, ei->collect_score); + putFile8Bit(file, ei->collect_count); + + putFile16BitBE(file, ei->push_delay_fixed); + putFile16BitBE(file, ei->push_delay_random); + putFile16BitBE(file, ei->move_delay_fixed); + putFile16BitBE(file, ei->move_delay_random); + + putFile16BitBE(file, ei->move_pattern); + putFile8Bit(file, ei->move_direction_initial); + putFile8Bit(file, ei->move_stepsize); + + putFile8Bit(file, ei->slippery_type); + + for (y = 0; y < 3; y++) + for (x = 0; x < 3; x++) + putFile16BitBE(file, ei->content[x][y]); + + /* some free bytes for future custom property values and padding */ + WriteUnusedBytesToFile(file, 12); + + /* write change property values */ + + for (i = 0; i < ei->num_change_pages; i++) + { + struct ElementChangeInfo *change = &ei->change_page[i]; + + putFile32BitBE(file, change->events); + + putFile16BitBE(file, change->target_element); + + putFile16BitBE(file, change->delay_fixed); + putFile16BitBE(file, change->delay_random); + putFile16BitBE(file, change->delay_frames); + + putFile16BitBE(file, change->trigger_element); + + putFile8Bit(file, change->explode); + putFile8Bit(file, change->use_content); + putFile8Bit(file, change->only_complete); + putFile8Bit(file, change->use_random_change); + + putFile8Bit(file, change->random); + putFile8Bit(file, change->power); + + for (y = 0; y < 3; y++) + for (x = 0; x < 3; x++) + putFile16BitBE(file, change->content[x][y]); + + putFile8Bit(file, change->can_change); + + putFile8Bit(file, change->sides); + + /* some free bytes for future change property values and padding */ + WriteUnusedBytesToFile(file, 8); + } +} static void SaveLevelFromFilename(struct LevelInfo *level, char *filename) { int body_chunk_size; - int num_changed_custom_elements = 0; - int level_chunk_CUS3_size; int i, x, y; FILE *file; @@ -1080,16 +2029,16 @@ static void SaveLevelFromFilename(struct LevelInfo *level, char *filename) /* check level field for 16-bit elements */ level->encoding_16bit_field = FALSE; - for(y=0; yfieldy; y++) - for(x=0; xfieldx; x++) + for (y = 0; y < level->fieldy; y++) + for (x = 0; x < level->fieldx; x++) if (level->field[x][y] > 255) level->encoding_16bit_field = TRUE; /* check yamyam content for 16-bit elements */ level->encoding_16bit_yamyam = FALSE; - for(i=0; inum_yamyam_contents; i++) - for(y=0; y<3; y++) - for(x=0; x<3; x++) + for (i = 0; i < level->num_yamyam_contents; i++) + for (y = 0; y < 3; y++) + for (x = 0; x < 3; x++) if (level->yamyam_content[i][x][y] > 255) level->encoding_16bit_yamyam = TRUE; @@ -1102,12 +2051,6 @@ static void SaveLevelFromFilename(struct LevelInfo *level, char *filename) body_chunk_size = level->fieldx * level->fieldy * (level->encoding_16bit_field ? 2 : 1); - /* check for non-standard custom elements and calculate "CUS3" chunk size */ - for (i=0; i < NUM_CUSTOM_ELEMENTS; i++) - if (Properties[EL_CUSTOM_START +i][EP_BITFIELD_BASE] != EP_BITMASK_DEFAULT) - num_changed_custom_elements++; - level_chunk_CUS3_size = LEVEL_CHUNK_CUS3_SIZE(num_changed_custom_elements); - putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED); putFileChunkBE(file, "CAVE", CHUNK_SIZE_NONE); @@ -1136,10 +2079,33 @@ static void SaveLevelFromFilename(struct LevelInfo *level, char *filename) SaveLevel_CNT2(file, level, EL_BD_AMOEBA); } - if (num_changed_custom_elements > 0 && !level->use_custom_template) + /* check for envelope content */ + for (i = 0; i < 4; i++) + { + if (strlen(level->envelope_text[i]) > 0) + { + int envelope_len = strlen(level->envelope_text[i]) + 1; + + putFileChunkBE(file, "CNT3", LEVEL_CHUNK_CNT3_HEADER + envelope_len); + SaveLevel_CNT3(file, level, EL_ENVELOPE_1 + i); + } + } + + /* check for non-default custom elements (unless using template level) */ + if (!level->use_custom_template) { - putFileChunkBE(file, "CUS3", level_chunk_CUS3_size); - SaveLevel_CUS3(file, level, num_changed_custom_elements); + for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++) + { + int element = EL_CUSTOM_START + i; + + if (element_info[element].modified_settings) + { + int num_change_pages = element_info[element].num_change_pages; + + putFileChunkBE(file, "CUS4", LEVEL_CHUNK_CUS4_SIZE(num_change_pages)); + SaveLevel_CUS4(file, level, element); + } + } } fclose(file); @@ -1147,16 +2113,16 @@ static void SaveLevelFromFilename(struct LevelInfo *level, char *filename) SetFilePermissions(filename, PERMS_PRIVATE); } -void SaveLevel(int level_nr) +void SaveLevel(int nr) { - char *filename = getLevelFilename(level_nr); + char *filename = getDefaultLevelFilename(nr); SaveLevelFromFilename(&level, filename); } void SaveLevelTemplate() { - char *filename = getLevelFilename(-1); + char *filename = getDefaultLevelFilename(-1); SaveLevelFromFilename(&level, filename); } @@ -1183,7 +2149,7 @@ void DumpLevel(struct LevelInfo *level) printf("\n"); printf("Amoeba Speed: %d\n", level->amoeba_speed); printf("\n"); - printf("Gravity: %s\n", (level->gravity ? "yes" : "no")); + printf("Gravity: %s\n", (level->initial_gravity ? "yes" : "no")); printf("Double Speed Movement: %s\n", (level->double_speed ? "yes" : "no")); printf("EM style slippery gems: %s\n", (level->em_slippery_gems ? "yes" : "no")); @@ -1204,7 +2170,7 @@ static void setTapeInfoToDefaults() /* default values (also for pre-1.2 tapes) with only the first player */ tape.player_participates[0] = TRUE; - for(i=1; inum_participating_players = 0; - for(i=0; iplayer_participates[i] = FALSE; @@ -1259,6 +2225,8 @@ static int LoadTape_HEAD(FILE *file, int chunk_size, struct TapeInfo *tape) engine_version = getFileVersion(file); if (engine_version > 0) tape->engine_version = engine_version; + else + tape->engine_version = tape->game_version; } return chunk_size; @@ -1274,7 +2242,7 @@ static int LoadTape_INFO(FILE *file, int chunk_size, struct TapeInfo *tape) tape->level_identifier = checked_realloc(tape->level_identifier, level_identifier_size); - for(i=0; i < level_identifier_size; i++) + for (i = 0; i < level_identifier_size; i++) tape->level_identifier[i] = getFile8Bit(file); tape->level_nr = getFile16BitBE(file); @@ -1296,12 +2264,12 @@ static int LoadTape_BODY(FILE *file, int chunk_size, struct TapeInfo *tape) return chunk_size_expected; } - for(i=0; ilength; i++) + for (i = 0; i < tape->length; i++) { if (i >= MAX_TAPELEN) break; - for(j=0; jpos[i].action[j] = MV_NO_MOVING; @@ -1320,7 +2288,7 @@ static int LoadTape_BODY(FILE *file, int chunk_size, struct TapeInfo *tape) byte action = tape->pos[i].action[0]; int k, num_moves = 0; - for (k=0; k<4; k++) + for (k = 0; k<4; k++) { if (action & joy_dir[k]) { @@ -1349,7 +2317,7 @@ static int LoadTape_BODY(FILE *file, int chunk_size, struct TapeInfo *tape) tape->pos[i + 1].delay = 1; /* delay part */ - for(j=0; jpos[i].action[j] = MV_NO_MOVING; tape->pos[i].delay--; @@ -1486,13 +2454,21 @@ void LoadTapeFromFilename(char *filename) tape.length_seconds = GetTapeLength(); #if 0 - printf("tape version: %d\n", tape.game_version); + printf("::: tape game version: %d\n", tape.game_version); + printf("::: tape engine version: %d\n", tape.engine_version); #endif } -void LoadTape(int level_nr) +void LoadTape(int nr) +{ + char *filename = getTapeFilename(nr); + + LoadTapeFromFilename(filename); +} + +void LoadSolutionTape(int nr) { - char *filename = getTapeFilename(level_nr); + char *filename = getSolutionTapeFilename(nr); LoadTapeFromFilename(filename); } @@ -1509,7 +2485,7 @@ static void SaveTape_HEAD(FILE *file, struct TapeInfo *tape) byte store_participating_players = 0; /* set bits for participating players for compact storage */ - for(i=0; iplayer_participates[i]) store_participating_players |= (1 << i); @@ -1532,7 +2508,7 @@ static void SaveTape_INFO(FILE *file, struct TapeInfo *tape) putFile16BitBE(file, level_identifier_size); - for(i=0; i < level_identifier_size; i++) + for (i = 0; i < level_identifier_size; i++) putFile8Bit(file, tape->level_identifier[i]); putFile16BitBE(file, tape->level_nr); @@ -1542,9 +2518,9 @@ static void SaveTape_BODY(FILE *file, struct TapeInfo *tape) { int i, j; - for(i=0; ilength; i++) + for (i = 0; i < tape->length; i++) { - for(j=0; jplayer_participates[j]) putFile8Bit(file, tape->pos[i].action[j]); @@ -1552,9 +2528,9 @@ static void SaveTape_BODY(FILE *file, struct TapeInfo *tape) } } -void SaveTape(int level_nr) +void SaveTape(int nr) { - char *filename = getTapeFilename(level_nr); + char *filename = getTapeFilename(nr); FILE *file; boolean new_tape = TRUE; int num_participating_players = 0; @@ -1582,7 +2558,7 @@ void SaveTape(int level_nr) tape.game_version = GAME_VERSION_ACTUAL; /* count number of participating players */ - for(i=0; ilevel_identifier); printf_line("-", 79); - for(i=0; ilength; i++) + for (i = 0; i < tape->length; i++) { if (i >= MAX_TAPELEN) break; printf("%03d: ", i); - for(j=0; jplayer_participates[j]) { @@ -1665,17 +2641,17 @@ void DumpTape(struct TapeInfo *tape) /* score file functions */ /* ========================================================================= */ -void LoadScore(int level_nr) +void LoadScore(int nr) { int i; - char *filename = getScoreFilename(level_nr); + char *filename = getScoreFilename(nr); char cookie[MAX_LINE_LEN]; char line[MAX_LINE_LEN]; char *line_ptr; FILE *file; /* always start with reliable default values */ - for(i=0; ifilename); if (!(file = fopen(filename, MODE_WRITE))) { - Error(ERR_WARN, "cannot save score for level %d", level_nr); + Error(ERR_WARN, "cannot save score for level %d", nr); return; } fprintf(file, "%s\n\n", SCORE_COOKIE); - for(i=0; ifullscreen = FALSE; si->ask_on_escape = TRUE; - si->graphics_set = getStringCopy(GRAPHICS_SUBDIR); - si->sounds_set = getStringCopy(SOUNDS_SUBDIR); - si->music_set = getStringCopy(MUSIC_SUBDIR); + si->graphics_set = getStringCopy(GFX_CLASSIC_SUBDIR); + si->sounds_set = getStringCopy(SND_CLASSIC_SUBDIR); + si->music_set = getStringCopy(MUS_CLASSIC_SUBDIR); si->override_level_graphics = FALSE; si->override_level_sounds = FALSE; si->override_level_music = FALSE; @@ -1966,12 +2948,16 @@ static void setSetupInfoToDefaults(struct SetupInfo *si) si->editor.el_dx_boulderdash = TRUE; si->editor.el_chars = TRUE; si->editor.el_custom = TRUE; + si->editor.el_custom_more = FALSE; + + si->editor.el_headlines = TRUE; + si->editor.el_user_defined = FALSE; si->shortcut.save_game = DEFAULT_KEY_SAVE_GAME; si->shortcut.load_game = DEFAULT_KEY_LOAD_GAME; si->shortcut.toggle_pause = DEFAULT_KEY_TOGGLE_PAUSE; - for (i=0; iinput[i].use_joystick = FALSE; si->input[i].joy.device_name=getStringCopy(getDeviceNameFromJoystickNr(i)); @@ -1982,13 +2968,13 @@ static void setSetupInfoToDefaults(struct SetupInfo *si) si->input[i].joy.ymiddle = JOYSTICK_YMIDDLE; si->input[i].joy.ylower = JOYSTICK_YLOWER; si->input[i].joy.snap = (i == 0 ? JOY_BUTTON_1 : 0); - si->input[i].joy.bomb = (i == 0 ? JOY_BUTTON_2 : 0); + si->input[i].joy.drop = (i == 0 ? JOY_BUTTON_2 : 0); si->input[i].key.left = (i == 0 ? DEFAULT_KEY_LEFT : KSYM_UNDEFINED); si->input[i].key.right = (i == 0 ? DEFAULT_KEY_RIGHT : KSYM_UNDEFINED); si->input[i].key.up = (i == 0 ? DEFAULT_KEY_UP : KSYM_UNDEFINED); si->input[i].key.down = (i == 0 ? DEFAULT_KEY_DOWN : KSYM_UNDEFINED); si->input[i].key.snap = (i == 0 ? DEFAULT_KEY_SNAP : KSYM_UNDEFINED); - si->input[i].key.bomb = (i == 0 ? DEFAULT_KEY_BOMB : KSYM_UNDEFINED); + si->input[i].key.drop = (i == 0 ? DEFAULT_KEY_DROP : KSYM_UNDEFINED); } si->system.sdl_audiodriver = getStringCopy(ARG_DEFAULT); @@ -2006,34 +2992,34 @@ static void decodeSetupFileHash(SetupFileHash *setup_file_hash) /* global setup */ si = setup; - for (i=0; inext) + (*num_elements)++; + + /* add space for up to 3 more elements for padding that may be needed */ + *num_elements += 3; + + *elements = checked_malloc(*num_elements * sizeof(int)); + + *num_elements = 0; + for (list = setup_file_list; list != NULL; list = list->next) + { + char *value = getHashEntry(element_hash, list->token); + + if (value) + { + (*elements)[(*num_elements)++] = atoi(value); + } + else + { + if (num_unknown_tokens == 0) + { + Error(ERR_RETURN_LINE, "-"); + Error(ERR_RETURN, "warning: unknown token(s) found in config file:"); + Error(ERR_RETURN, "- config file: '%s'", filename); + + num_unknown_tokens++; + } + + Error(ERR_RETURN, "- token: '%s'", list->token); + } + } + + if (num_unknown_tokens > 0) + Error(ERR_RETURN_LINE, "-"); + + while (*num_elements % 4) /* pad with empty elements, if needed */ + (*elements)[(*num_elements)++] = EL_EMPTY; + + freeSetupFileList(setup_file_list); + freeSetupFileHash(element_hash); + +#if 0 + /* TEST-ONLY */ + for (i = 0; i < *num_elements; i++) + printf("editor: element '%s' [%d]\n", + element_info[(*elements)[i]].token_name, (*elements)[i]); #endif +} + +static struct MusicFileInfo *get_music_file_info_ext(char *basename, int music, + boolean is_sound) +{ + SetupFileHash *setup_file_hash = NULL; + struct MusicFileInfo tmp_music_file_info, *new_music_file_info; + char *filename_music, *filename_prefix, *filename_info; + struct + { + char *token; + char **value_ptr; + } + token_to_value_ptr[] = + { + { "title_header", &tmp_music_file_info.title_header }, + { "artist_header", &tmp_music_file_info.artist_header }, + { "album_header", &tmp_music_file_info.album_header }, + { "year_header", &tmp_music_file_info.year_header }, + + { "title", &tmp_music_file_info.title }, + { "artist", &tmp_music_file_info.artist }, + { "album", &tmp_music_file_info.album }, + { "year", &tmp_music_file_info.year }, + + { NULL, NULL }, + }; + int i; + + filename_music = (is_sound ? getCustomSoundFilename(basename) : + getCustomMusicFilename(basename)); + + if (filename_music == NULL) + return NULL; + + /* ---------- try to replace file extension ---------- */ + + filename_prefix = getStringCopy(filename_music); + if (strrchr(filename_prefix, '.') != NULL) + *strrchr(filename_prefix, '.') = '\0'; + filename_info = getStringCat2(filename_prefix, ".txt"); + +#if 0 + printf("trying to load file '%s'...\n", filename_info); #endif + if (fileExists(filename_info)) + setup_file_hash = loadSetupFileHash(filename_info); - /* always start with reliable default values from default config */ - for (i=0; image_config_vars[i].token != NULL; i++) + free(filename_prefix); + free(filename_info); + + if (setup_file_hash == NULL) { - /* - printf("::: %d\n", i); - */ + /* ---------- try to add file extension ---------- */ - for (j=0; image_config[j].token != NULL; j++) - if (strcmp(image_config_vars[i].token, image_config[j].token) == 0) - *image_config_vars[i].value = - get_integer_from_string(image_config[j].value); + filename_prefix = getStringCopy(filename_music); + filename_info = getStringCat2(filename_prefix, ".txt"); + +#if 0 + printf("trying to load file '%s'...\n", filename_info); +#endif + + if (fileExists(filename_info)) + setup_file_hash = loadSetupFileHash(filename_info); + + free(filename_prefix); + free(filename_info); } - if ((setup_file_hash = loadSetupFileHash(filename)) == NULL) + if (setup_file_hash == NULL) + return NULL; + + /* ---------- music file info found ---------- */ + + memset(&tmp_music_file_info, 0, sizeof(struct MusicFileInfo)); + + for (i = 0; token_to_value_ptr[i].token != NULL; i++) + { + char *value = getHashEntry(setup_file_hash, token_to_value_ptr[i].token); + + *token_to_value_ptr[i].value_ptr = + getStringCopy(value != NULL && *value != '\0' ? value : UNKNOWN_NAME); + } + + tmp_music_file_info.basename = getStringCopy(basename); + tmp_music_file_info.music = music; + tmp_music_file_info.is_sound = is_sound; + + new_music_file_info = checked_malloc(sizeof(struct MusicFileInfo)); + *new_music_file_info = tmp_music_file_info; + + return new_music_file_info; +} + +static struct MusicFileInfo *get_music_file_info(char *basename, int music) +{ + return get_music_file_info_ext(basename, music, FALSE); +} + +static struct MusicFileInfo *get_sound_file_info(char *basename, int sound) +{ + return get_music_file_info_ext(basename, sound, TRUE); +} + +static boolean music_info_listed_ext(struct MusicFileInfo *list, + char *basename, boolean is_sound) +{ + for (; list != NULL; list = list->next) + if (list->is_sound == is_sound && strcmp(list->basename, basename) == 0) + return TRUE; + + return FALSE; +} + +static boolean music_info_listed(struct MusicFileInfo *list, char *basename) +{ + return music_info_listed_ext(list, basename, FALSE); +} + +static boolean sound_info_listed(struct MusicFileInfo *list, char *basename) +{ + return music_info_listed_ext(list, basename, TRUE); +} + +void LoadMusicInfo() +{ + char *music_directory = getCustomMusicDirectory(); + int num_music = getMusicListSize(); + int num_music_noconf = 0; + int num_sounds = getSoundListSize(); + DIR *dir; + struct dirent *dir_entry; + struct FileInfo *music, *sound; + struct MusicFileInfo *next, **new; + int i; + + while (music_file_info != NULL) + { + next = music_file_info->next; + + checked_free(music_file_info->basename); + + checked_free(music_file_info->title_header); + checked_free(music_file_info->artist_header); + checked_free(music_file_info->album_header); + checked_free(music_file_info->year_header); + + checked_free(music_file_info->title); + checked_free(music_file_info->artist); + checked_free(music_file_info->album); + checked_free(music_file_info->year); + + free(music_file_info); + + music_file_info = next; + } + + new = &music_file_info; + +#if 0 + printf("::: num_music == %d\n", num_music); +#endif + + for (i = 0; i < num_music; i++) + { + music = getMusicListEntry(i); + +#if 0 + printf("::: %d [%08x]\n", i, music->filename); +#endif + + if (music->filename == NULL) + continue; + + if (strcmp(music->filename, UNDEFINED_FILENAME) == 0) + continue; + + /* a configured file may be not recognized as music */ + if (!FileIsMusic(music->filename)) + continue; + +#if 0 + printf("::: -> '%s' (configured)\n", music->filename); +#endif + + if (!music_info_listed(music_file_info, music->filename)) + { + *new = get_music_file_info(music->filename, i); + if (*new != NULL) + new = &(*new)->next; + } + } + + if ((dir = opendir(music_directory)) == NULL) + { + Error(ERR_WARN, "cannot read music directory '%s'", music_directory); return; + } - /* special case: initialize with default values that may be overwritten */ - for (i=0; i < NUM_SPECIAL_GFX_ARGS; i++) + while ((dir_entry = readdir(dir)) != NULL) /* loop until last dir entry */ { - char *value_x = getHashEntry(setup_file_hash, "menu.draw_xoffset"); - char *value_y = getHashEntry(setup_file_hash, "menu.draw_yoffset"); - char *list_size = getHashEntry(setup_file_hash, "menu.list_size"); + char *basename = dir_entry->d_name; + boolean music_already_used = FALSE; + int i; - if (value_x != NULL) - menu.draw_xoffset[i] = get_integer_from_string(value_x); - if (value_y != NULL) - menu.draw_yoffset[i] = get_integer_from_string(value_y); - if (list_size != NULL) - menu.list_size[i] = get_integer_from_string(list_size); + /* skip all music files that are configured in music config file */ + for (i = 0; i < num_music; i++) + { + music = getMusicListEntry(i); + + if (music->filename == NULL) + continue; + + if (strcmp(basename, music->filename) == 0) + { + music_already_used = TRUE; + break; + } + } + + if (music_already_used) + continue; + + if (!FileIsMusic(basename)) + continue; + +#if 0 + printf("::: -> '%s' (found in directory)\n", basename); +#endif + + if (!music_info_listed(music_file_info, basename)) + { + *new = get_music_file_info(basename, MAP_NOCONF_MUSIC(num_music_noconf)); + if (*new != NULL) + new = &(*new)->next; + } + + num_music_noconf++; } - /* read (and overwrite with) values that may be specified in config file */ - for (i=0; image_config_vars[i].token != NULL; i++) + closedir(dir); + + for (i = 0; i < num_sounds; i++) { - char *value = getHashEntry(setup_file_hash, image_config_vars[i].token); + sound = getSoundListEntry(i); - if (value != NULL) - *image_config_vars[i].value = get_integer_from_string(value); + if (sound->filename == NULL) + continue; + + if (strcmp(sound->filename, UNDEFINED_FILENAME) == 0) + continue; + + /* a configured file may be not recognized as sound */ + if (!FileIsSound(sound->filename)) + continue; + +#if 0 + printf("::: -> '%s' (configured)\n", sound->filename); +#endif + + if (!sound_info_listed(music_file_info, sound->filename)) + { + *new = get_sound_file_info(sound->filename, i); + if (*new != NULL) + new = &(*new)->next; + } } - freeSetupFileHash(setup_file_hash); +#if 0 + /* TEST-ONLY */ + for (next = music_file_info; next != NULL; next = next->next) + printf("::: title == '%s'\n", next->title); +#endif +} + +void add_helpanim_entry(int element, int action, int direction, int delay, + int *num_list_entries) +{ + struct HelpAnimInfo *new_list_entry; + (*num_list_entries)++; + + helpanim_info = + checked_realloc(helpanim_info, + *num_list_entries * sizeof(struct HelpAnimInfo)); + new_list_entry = &helpanim_info[*num_list_entries - 1]; + + new_list_entry->element = element; + new_list_entry->action = action; + new_list_entry->direction = direction; + new_list_entry->delay = delay; +} + +void print_unknown_token(char *filename, char *token, int token_nr) +{ + if (token_nr == 0) + { + Error(ERR_RETURN_LINE, "-"); + Error(ERR_RETURN, "warning: unknown token(s) found in config file:"); + Error(ERR_RETURN, "- config file: '%s'", filename); + } + + Error(ERR_RETURN, "- token: '%s'", token); +} + +void print_unknown_token_end(int token_nr) +{ + if (token_nr > 0) + Error(ERR_RETURN_LINE, "-"); +} + +void LoadHelpAnimInfo() +{ + char *filename = getHelpAnimFilename(); + SetupFileList *setup_file_list = NULL, *list; + SetupFileHash *element_hash, *action_hash, *direction_hash; + int num_list_entries = 0; + int num_unknown_tokens = 0; + int i; + + if (fileExists(filename)) + setup_file_list = loadSetupFileList(filename); + + if (setup_file_list == NULL) + { + /* use reliable default values from static configuration */ + SetupFileList *insert_ptr; + + insert_ptr = setup_file_list = + newSetupFileList(helpanim_config[0].token, + helpanim_config[0].value); + + for (i = 1; helpanim_config[i].token; i++) + insert_ptr = addListEntry(insert_ptr, + helpanim_config[i].token, + helpanim_config[i].value); + } + + element_hash = newSetupFileHash(); + action_hash = newSetupFileHash(); + direction_hash = newSetupFileHash(); + + for (i = 0; i < MAX_NUM_ELEMENTS; i++) + setHashEntry(element_hash, element_info[i].token_name, i_to_a(i)); + + for (i = 0; i < NUM_ACTIONS; i++) + setHashEntry(action_hash, element_action_info[i].suffix, + i_to_a(element_action_info[i].value)); + + /* do not store direction index (bit) here, but direction value! */ + for (i = 0; i < NUM_DIRECTIONS; i++) + setHashEntry(direction_hash, element_direction_info[i].suffix, + i_to_a(1 << element_direction_info[i].value)); + + for (list = setup_file_list; list != NULL; list = list->next) + { + char *element_token, *action_token, *direction_token; + char *element_value, *action_value, *direction_value; + int delay = atoi(list->value); + + if (strcmp(list->token, "end") == 0) + { + add_helpanim_entry(HELPANIM_LIST_NEXT, -1, -1, -1, &num_list_entries); + + continue; + } + + /* first try to break element into element/action/direction parts; + if this does not work, also accept combined "element[.act][.dir]" + elements (like "dynamite.active"), which are unique elements */ + + if (strchr(list->token, '.') == NULL) /* token contains no '.' */ + { + element_value = getHashEntry(element_hash, list->token); + if (element_value != NULL) /* element found */ + add_helpanim_entry(atoi(element_value), -1, -1, delay, + &num_list_entries); + else + { + /* no further suffixes found -- this is not an element */ + print_unknown_token(filename, list->token, num_unknown_tokens++); + } + + continue; + } + + /* token has format "." */ + + action_token = strchr(list->token, '.'); /* suffix may be action ... */ + direction_token = action_token; /* ... or direction */ + + element_token = getStringCopy(list->token); + *strchr(element_token, '.') = '\0'; + + element_value = getHashEntry(element_hash, element_token); + + if (element_value == NULL) /* this is no element */ + { + element_value = getHashEntry(element_hash, list->token); + if (element_value != NULL) /* combined element found */ + add_helpanim_entry(atoi(element_value), -1, -1, delay, + &num_list_entries); + else + print_unknown_token(filename, list->token, num_unknown_tokens++); + + free(element_token); + + continue; + } + + action_value = getHashEntry(action_hash, action_token); + + if (action_value != NULL) /* action found */ + { + add_helpanim_entry(atoi(element_value), atoi(action_value), -1, delay, + &num_list_entries); + + free(element_token); + + continue; + } + + direction_value = getHashEntry(direction_hash, direction_token); + + if (direction_value != NULL) /* direction found */ + { + add_helpanim_entry(atoi(element_value), -1, atoi(direction_value), delay, + &num_list_entries); + + free(element_token); + + continue; + } + + if (strchr(action_token + 1, '.') == NULL) + { + /* no further suffixes found -- this is not an action nor direction */ + + element_value = getHashEntry(element_hash, list->token); + if (element_value != NULL) /* combined element found */ + add_helpanim_entry(atoi(element_value), -1, -1, delay, + &num_list_entries); + else + print_unknown_token(filename, list->token, num_unknown_tokens++); + + free(element_token); + + continue; + } + + /* token has format ".." */ + + direction_token = strchr(action_token + 1, '.'); + + action_token = getStringCopy(action_token); + *strchr(action_token + 1, '.') = '\0'; + + action_value = getHashEntry(action_hash, action_token); + + if (action_value == NULL) /* this is no action */ + { + element_value = getHashEntry(element_hash, list->token); + if (element_value != NULL) /* combined element found */ + add_helpanim_entry(atoi(element_value), -1, -1, delay, + &num_list_entries); + else + print_unknown_token(filename, list->token, num_unknown_tokens++); + + free(element_token); + free(action_token); + + continue; + } + + direction_value = getHashEntry(direction_hash, direction_token); + + if (direction_value != NULL) /* direction found */ + { + add_helpanim_entry(atoi(element_value), atoi(action_value), + atoi(direction_value), delay, &num_list_entries); + + free(element_token); + free(action_token); + + continue; + } + + /* this is no direction */ + + element_value = getHashEntry(element_hash, list->token); + if (element_value != NULL) /* combined element found */ + add_helpanim_entry(atoi(element_value), -1, -1, delay, + &num_list_entries); + else + print_unknown_token(filename, list->token, num_unknown_tokens++); + + free(element_token); + free(action_token); + } + + print_unknown_token_end(num_unknown_tokens); + + add_helpanim_entry(HELPANIM_LIST_NEXT, -1, -1, -1, &num_list_entries); + add_helpanim_entry(HELPANIM_LIST_END, -1, -1, -1, &num_list_entries); + + freeSetupFileList(setup_file_list); + freeSetupFileHash(element_hash); + freeSetupFileHash(action_hash); + freeSetupFileHash(direction_hash); + +#if 0 + /* TEST ONLY */ + for (i = 0; i < num_list_entries; i++) + printf("::: %d, %d, %d => %d\n", + helpanim_info[i].element, + helpanim_info[i].action, + helpanim_info[i].direction, + helpanim_info[i].delay); +#endif +} + +void LoadHelpTextInfo() +{ + char *filename = getHelpTextFilename(); + int i; + + if (helptext_info != NULL) + { + freeSetupFileHash(helptext_info); + helptext_info = NULL; + } + + if (fileExists(filename)) + helptext_info = loadSetupFileHash(filename); + + if (helptext_info == NULL) + { + /* use reliable default values from static configuration */ + helptext_info = newSetupFileHash(); + + for (i = 0; helptext_config[i].token; i++) + setHashEntry(helptext_info, + helptext_config[i].token, + helptext_config[i].value); + } + +#if 0 + /* TEST ONLY */ + BEGIN_HASH_ITERATION(helptext_info, itr) + { + printf("::: '%s' => '%s'\n", + HASH_ITERATION_TOKEN(itr), HASH_ITERATION_VALUE(itr)); + } + END_HASH_ITERATION(hash, itr) +#endif }