X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Ffiles.c;h=a969861edebc5eca093742203a1ef693fedf7e52;hb=2919379746c92fd488b83c61b328ef17fe500985;hp=36939ac7d89ad264483dacae085317b3eadd64e7;hpb=b6847742a0713d8ed21bb6104476db54f8c1a4b9;p=rocksndiamonds.git diff --git a/src/files.c b/src/files.c index 36939ac7..a969861e 100644 --- a/src/files.c +++ b/src/files.c @@ -1959,9 +1959,33 @@ static void determineLevelFileInfo_Filename(struct LevelFileInfo *lfi) /* special case: level number is negative => check for level template file */ if (nr < 0) { +#if 1 + /* global variable "leveldir_current" must be modified in the loop below */ + LevelDirTree *leveldir_current_last = leveldir_current; + + /* check for template level in path from current to topmost tree node */ + + while (leveldir_current != NULL) + { + setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND, + "template.%s", LEVELFILE_EXTENSION); + + if (fileExists(lfi->filename)) + break; + + leveldir_current = leveldir_current->node_parent; + } + + /* restore global variable "leveldir_current" modified in above loop */ + leveldir_current = leveldir_current_last; + +#else + setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND, "template.%s", LEVELFILE_EXTENSION); +#endif + /* no fallback if template file not existing */ return; } @@ -3042,8 +3066,12 @@ static void LoadLevelFromFileInfo_RND(struct LevelInfo *level, { level->no_valid_file = TRUE; +#if 1 + Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename); +#else if (level != &level_template) Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename); +#endif return; } @@ -4184,7 +4212,7 @@ void CopyNativeLevel_RND_to_SP(struct LevelInfo *level) LevelInfoType *header = &level_sp->header; int i, x, y; - level_sp->width = level->fieldx; + level_sp->width = level->fieldx; level_sp->height = level->fieldy; for (x = 0; x < level->fieldx; x++) @@ -4216,7 +4244,67 @@ void CopyNativeLevel_RND_to_SP(struct LevelInfo *level) header->InfotronsNeeded = level->gems_needed; - /* !!! ADD SPECIAL PORT DATABASE STUFF !!! */ + header->SpecialPortCount = 0; + + for (x = 0; x < level->fieldx; x++) for (y = 0; y < level->fieldy; y++) + { + boolean gravity_port_found = FALSE; + boolean gravity_port_valid = FALSE; + int gravity_port_flag; + int gravity_port_base_element; + int element = level->field[x][y]; + + if (element >= EL_SP_GRAVITY_ON_PORT_RIGHT && + element <= EL_SP_GRAVITY_ON_PORT_UP) + { + gravity_port_found = TRUE; + gravity_port_valid = TRUE; + gravity_port_flag = 1; + gravity_port_base_element = EL_SP_GRAVITY_ON_PORT_RIGHT; + } + else if (element >= EL_SP_GRAVITY_OFF_PORT_RIGHT && + element <= EL_SP_GRAVITY_OFF_PORT_UP) + { + gravity_port_found = TRUE; + gravity_port_valid = TRUE; + gravity_port_flag = 0; + gravity_port_base_element = EL_SP_GRAVITY_OFF_PORT_RIGHT; + } + else if (element >= EL_SP_GRAVITY_PORT_RIGHT && + element <= EL_SP_GRAVITY_PORT_UP) + { + /* change R'n'D style gravity inverting special port to normal port + (there are no gravity inverting ports in native Supaplex engine) */ + + gravity_port_found = TRUE; + gravity_port_valid = FALSE; + gravity_port_base_element = EL_SP_GRAVITY_PORT_RIGHT; + } + + if (gravity_port_found) + { + if (gravity_port_valid && + header->SpecialPortCount < SP_MAX_SPECIAL_PORTS) + { + SpecialPortType *port = &header->SpecialPort[header->SpecialPortCount]; + + port->PortLocation = (y * level->fieldx + x) * 2; + port->Gravity = gravity_port_flag; + + element += EL_SP_GRAVITY_PORT_RIGHT - gravity_port_base_element; + + header->SpecialPortCount++; + } + else + { + /* change special gravity port to normal port */ + + element += EL_SP_PORT_RIGHT - gravity_port_base_element; + } + + level_sp->playfield[x][y] = element - EL_SP_START; + } + } } void CopyNativeLevel_SP_to_RND(struct LevelInfo *level) @@ -6331,6 +6419,40 @@ static void LoadLevelFromFileInfo_DC(struct LevelInfo *level, /* functions for loading SB level */ /* ------------------------------------------------------------------------- */ +#if 1 + +static boolean check_special_flags(char *flag) +{ +#if 0 + printf("::: '%s', '%s', '%s'\n", + flag, + options.special_flags, + leveldir_current->special_flags); +#endif + + if (strEqual(options.special_flags, flag) || + strEqual(leveldir_current->special_flags, flag)) + return TRUE; + + return FALSE; +} + +#else + +#define SPECIAL_FLAG_LOAD_XSB_TO_CES (1 << 0) + +static unsigned long get_special_flags(char *flags_string) +{ + unsigned long flags_value = 0; + + if (strEqual(flags_string, "load_xsb_to_ces")) + flags_value = SPECIAL_FLAG_LOAD_XSB_TO_CES; + + return flags_value; +} + +#endif + int getMappedElement_SB(int element_ascii, boolean use_ces) { static struct @@ -6376,7 +6498,11 @@ static void LoadLevelFromFileInfo_SB(struct LevelInfo *level, boolean reading_playfield = FALSE; boolean got_valid_playfield_line = FALSE; boolean invalid_playfield_char = FALSE; - boolean load_xsb_to_ces = options.cmd_switches & CMD_SWITCH_LOAD_XSB_TO_CES; +#if 1 + boolean load_xsb_to_ces = check_special_flags("load_xsb_to_ces"); +#else + boolean load_xsb_to_ces = options.special_flags & SPECIAL_FLAG_LOAD_XSB_TO_CES; +#endif int file_level_nr = 0; int line_nr = 0; int x, y; @@ -6621,13 +6747,41 @@ static void LoadLevelFromFileInfo_SB(struct LevelInfo *level, level->field, level->fieldx, level->fieldy); } + /* set special level settings for Sokoban levels */ + + level->time = 0; + level->use_step_counter = TRUE; + if (load_xsb_to_ces) { - level->time = 0; - level->use_step_counter = TRUE; - level->initial_player_stepsize[0] = STEPSIZE_SLOW; + /* fill smaller playfields with padding "beyond border wall" elements */ + if (level->fieldx < SCR_FIELDX || + level->fieldy < SCR_FIELDY) + { + short field[level->fieldx][level->fieldy]; + int new_fieldx = MAX(level->fieldx, SCR_FIELDX); + int new_fieldy = MAX(level->fieldy, SCR_FIELDY); + int pos_fieldx = (new_fieldx - level->fieldx) / 2; + int pos_fieldy = (new_fieldy - level->fieldy) / 2; + + /* copy old playfield (which is smaller than the visible area) */ + for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++) + field[x][y] = level->field[x][y]; + + /* fill new, larger playfield with "beyond border wall" elements */ + for (y = 0; y < new_fieldy; y++) for (x = 0; x < new_fieldx; x++) + level->field[x][y] = getMappedElement_SB('_', load_xsb_to_ces); + + /* copy the old playfield to the middle of the new playfield */ + for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++) + level->field[pos_fieldx + x][pos_fieldy + y] = field[x][y]; + + level->fieldx = new_fieldx; + level->fieldy = new_fieldy; + } + level->use_custom_template = TRUE; } } @@ -8701,14 +8855,15 @@ void SaveScore(int nr) #define SETUP_TOKEN_INPUT_ON_FOCUS 22 #define SETUP_TOKEN_PREFER_AGA_GRAPHICS 23 #define SETUP_TOKEN_GAME_FRAME_DELAY 24 -#define SETUP_TOKEN_GRAPHICS_SET 25 -#define SETUP_TOKEN_SOUNDS_SET 26 -#define SETUP_TOKEN_MUSIC_SET 27 -#define SETUP_TOKEN_OVERRIDE_LEVEL_GRAPHICS 28 -#define SETUP_TOKEN_OVERRIDE_LEVEL_SOUNDS 29 -#define SETUP_TOKEN_OVERRIDE_LEVEL_MUSIC 30 +#define SETUP_TOKEN_SP_SHOW_BORDER_ELEMENTS 25 +#define SETUP_TOKEN_GRAPHICS_SET 26 +#define SETUP_TOKEN_SOUNDS_SET 27 +#define SETUP_TOKEN_MUSIC_SET 28 +#define SETUP_TOKEN_OVERRIDE_LEVEL_GRAPHICS 29 +#define SETUP_TOKEN_OVERRIDE_LEVEL_SOUNDS 30 +#define SETUP_TOKEN_OVERRIDE_LEVEL_MUSIC 31 -#define NUM_GLOBAL_SETUP_TOKENS 31 +#define NUM_GLOBAL_SETUP_TOKENS 32 /* editor setup */ #define SETUP_TOKEN_EDITOR_EL_BOULDERDASH 0 @@ -8805,34 +8960,35 @@ static struct OptionInfo soi; static struct TokenInfo global_setup_tokens[] = { - { TYPE_STRING, &si.player_name, "player_name" }, - { TYPE_SWITCH, &si.sound, "sound" }, - { TYPE_SWITCH, &si.sound_loops, "repeating_sound_loops" }, - { TYPE_SWITCH, &si.sound_music, "background_music" }, - { TYPE_SWITCH, &si.sound_simple, "simple_sound_effects" }, - { TYPE_SWITCH, &si.toons, "toons" }, - { TYPE_SWITCH, &si.scroll_delay, "scroll_delay" }, - { TYPE_INTEGER,&si.scroll_delay_value,"scroll_delay_value" }, - { TYPE_SWITCH, &si.soft_scrolling, "soft_scrolling" }, - { TYPE_SWITCH, &si.fade_screens, "fade_screens" }, - { TYPE_SWITCH, &si.autorecord, "automatic_tape_recording" }, - { TYPE_SWITCH, &si.show_titlescreen, "show_titlescreen" }, - { TYPE_SWITCH, &si.quick_doors, "quick_doors" }, - { TYPE_SWITCH, &si.team_mode, "team_mode" }, - { TYPE_SWITCH, &si.handicap, "handicap" }, - { TYPE_SWITCH, &si.skip_levels, "skip_levels" }, - { TYPE_SWITCH, &si.time_limit, "time_limit" }, - { TYPE_SWITCH, &si.fullscreen, "fullscreen" }, - { TYPE_STRING, &si.fullscreen_mode, "fullscreen_mode" }, - { TYPE_SWITCH, &si.ask_on_escape, "ask_on_escape" }, - { TYPE_SWITCH, &si.ask_on_escape_editor, "ask_on_escape_editor" }, - { TYPE_SWITCH, &si.quick_switch, "quick_player_switch" }, - { TYPE_SWITCH, &si.input_on_focus, "input_on_focus" }, - { TYPE_SWITCH, &si.prefer_aga_graphics, "prefer_aga_graphics" }, - { TYPE_INTEGER,&si.game_frame_delay, "game_frame_delay" }, - { TYPE_STRING, &si.graphics_set, "graphics_set" }, - { TYPE_STRING, &si.sounds_set, "sounds_set" }, - { TYPE_STRING, &si.music_set, "music_set" }, + { TYPE_STRING, &si.player_name, "player_name" }, + { TYPE_SWITCH, &si.sound, "sound" }, + { TYPE_SWITCH, &si.sound_loops, "repeating_sound_loops" }, + { TYPE_SWITCH, &si.sound_music, "background_music" }, + { TYPE_SWITCH, &si.sound_simple, "simple_sound_effects" }, + { TYPE_SWITCH, &si.toons, "toons" }, + { TYPE_SWITCH, &si.scroll_delay, "scroll_delay" }, + { TYPE_INTEGER,&si.scroll_delay_value, "scroll_delay_value" }, + { TYPE_SWITCH, &si.soft_scrolling, "soft_scrolling" }, + { TYPE_SWITCH, &si.fade_screens, "fade_screens" }, + { TYPE_SWITCH, &si.autorecord, "automatic_tape_recording"}, + { TYPE_SWITCH, &si.show_titlescreen, "show_titlescreen" }, + { TYPE_SWITCH, &si.quick_doors, "quick_doors" }, + { TYPE_SWITCH, &si.team_mode, "team_mode" }, + { TYPE_SWITCH, &si.handicap, "handicap" }, + { TYPE_SWITCH, &si.skip_levels, "skip_levels" }, + { TYPE_SWITCH, &si.time_limit, "time_limit" }, + { TYPE_SWITCH, &si.fullscreen, "fullscreen" }, + { TYPE_STRING, &si.fullscreen_mode, "fullscreen_mode" }, + { TYPE_SWITCH, &si.ask_on_escape, "ask_on_escape" }, + { TYPE_SWITCH, &si.ask_on_escape_editor, "ask_on_escape_editor" }, + { TYPE_SWITCH, &si.quick_switch, "quick_player_switch" }, + { TYPE_SWITCH, &si.input_on_focus, "input_on_focus" }, + { TYPE_SWITCH, &si.prefer_aga_graphics, "prefer_aga_graphics" }, + { TYPE_INTEGER,&si.game_frame_delay, "game_frame_delay" }, + { TYPE_SWITCH, &si.sp_show_border_elements, "sp_show_border_elements" }, + { TYPE_STRING, &si.graphics_set, "graphics_set" }, + { TYPE_STRING, &si.sounds_set, "sounds_set" }, + { TYPE_STRING, &si.music_set, "music_set" }, { TYPE_SWITCH3,&si.override_level_graphics, "override_level_graphics" }, { TYPE_SWITCH3,&si.override_level_sounds, "override_level_sounds" }, { TYPE_SWITCH3,&si.override_level_music, "override_level_music" }, @@ -8983,6 +9139,7 @@ static void setSetupInfoToDefaults(struct SetupInfo *si) si->input_on_focus = FALSE; si->prefer_aga_graphics = TRUE; si->game_frame_delay = GAME_FRAME_DELAY; + si->sp_show_border_elements = FALSE; si->graphics_set = getStringCopy(GFX_DEFAULT_SUBDIR); si->sounds_set = getStringCopy(SND_DEFAULT_SUBDIR);