X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Ffiles.c;h=a150f89146217d1842a5ab5c32157be031638d14;hb=2a0c267efdb892885b57233886fa32763833be5c;hp=78c47b9fe8a81cbbd8f0ae8d1d7804819d361576;hpb=d8abc11b7cbbc1e0e5411070c40325014b95e0e0;p=rocksndiamonds.git diff --git a/src/files.c b/src/files.c index 78c47b9f..a150f891 100644 --- a/src/files.c +++ b/src/files.c @@ -310,6 +310,11 @@ static struct LevelFileConfigInfo chunk_config_INFO[] = TYPE_BOOLEAN, CONF_VALUE_8_BIT(23), &li.bd_gravity_affects_all, TRUE }, + { + -1, -1, + TYPE_INTEGER, CONF_VALUE_8_BIT(24), + &li.bd_cave_random_seed_c64, 0 + }, { -1, -1, @@ -628,6 +633,11 @@ static struct LevelFileConfigInfo chunk_config_ELEM[] = TYPE_BOOLEAN, CONF_VALUE_8_BIT(5), &li.bd_push_mega_rock_with_sweet, FALSE }, + { + EL_BD_PLAYER, -1, + TYPE_INTEGER, CONF_VALUE_8_BIT(6), + &li.bd_snap_element, EL_EMPTY + }, { EL_BD_DIAMOND, -1, @@ -652,6 +662,53 @@ static struct LevelFileConfigInfo chunk_config_ELEM[] = &li.bd_clock_extra_time, 30 }, + { + EL_BD_VOODOO_DOLL, -1, + TYPE_BOOLEAN, CONF_VALUE_8_BIT(1), + &li.bd_voodoo_collects_diamonds, FALSE + }, + { + EL_BD_VOODOO_DOLL, -1, + TYPE_BOOLEAN, CONF_VALUE_8_BIT(2), + &li.bd_voodoo_hurt_kills_player, FALSE + }, + { + EL_BD_VOODOO_DOLL, -1, + TYPE_BOOLEAN, CONF_VALUE_8_BIT(3), + &li.bd_voodoo_dies_by_rock, FALSE + }, + { + EL_BD_VOODOO_DOLL, -1, + TYPE_BOOLEAN, CONF_VALUE_8_BIT(4), + &li.bd_voodoo_vanish_by_explosion, TRUE + }, + { + EL_BD_VOODOO_DOLL, -1, + TYPE_INTEGER, CONF_VALUE_8_BIT(5), + &li.bd_voodoo_penalty_time, 30 + }, + + { + EL_BD_SLIME, -1, + TYPE_BOOLEAN, CONF_VALUE_8_BIT(1), + &li.bd_slime_is_predictable, TRUE + }, + { + EL_BD_SLIME, -1, + TYPE_INTEGER, CONF_VALUE_8_BIT(2), + &li.bd_slime_permeability_rate, 100 + }, + { + EL_BD_SLIME, -1, + TYPE_INTEGER, CONF_VALUE_8_BIT(3), + &li.bd_slime_permeability_bits_c64, 0 + }, + { + EL_BD_SLIME, -1, + TYPE_INTEGER, CONF_VALUE_32_BIT(1), + &li.bd_slime_random_seed_c64, -1 + }, + // (the following values are related to various game elements) { @@ -3900,9 +3957,15 @@ static void CopyNativeLevel_RND_to_BD(struct LevelInfo *level) cave->pushing_stone_prob = level->bd_pushing_prob * 10000; cave->pushing_stone_prob_sweet = level->bd_pushing_prob_with_sweet * 10000; cave->mega_stones_pushable_with_sweet = level->bd_push_mega_rock_with_sweet; + cave->snap_element = map_element_RND_to_BD(level->bd_snap_element); // element properties cave->level_bonus_time[0] = level->bd_clock_extra_time; + cave->voodoo_collects_diamonds = level->bd_voodoo_collects_diamonds; + cave->voodoo_any_hurt_kills_player = level->bd_voodoo_hurt_kills_player; + cave->voodoo_dies_by_stone = level->bd_voodoo_dies_by_rock; + cave->voodoo_disappear_in_explosion = level->bd_voodoo_vanish_by_explosion; + cave->level_penalty_time[0] = level->bd_voodoo_penalty_time; cave->level_magic_wall_time[0] = level->time_magic_wall; cave->magic_timer_wait_for_hatching = level->bd_magic_wall_wait_hatching; cave->magic_wall_stops_amoeba = level->bd_magic_wall_stops_amoeba; @@ -3925,6 +3988,13 @@ static void CopyNativeLevel_RND_to_BD(struct LevelInfo *level) cave->amoeba_2_explosion_effect = map_element_RND_to_BD(level->bd_amoeba_2_content_exploding); cave->amoeba_2_looks_like = map_element_RND_to_BD(level->bd_amoeba_2_content_looks_like); + cave->slime_predictable = level->bd_slime_is_predictable; + cave->slime_correct_random = level->bd_slime_correct_random; + cave->level_slime_permeability[0] = level->bd_slime_permeability_rate * 10000; + cave->level_slime_permeability_c64[0] = level->bd_slime_permeability_bits_c64; + cave->level_slime_seed_c64[0] = level->bd_slime_random_seed_c64; + cave->level_rand[0] = level->bd_cave_random_seed_c64; + // level name strncpy(cave->name, level->name, sizeof(GdString)); cave->name[sizeof(GdString) - 1] = '\0'; @@ -3977,21 +4047,27 @@ static void CopyNativeLevel_BD_to_RND(struct LevelInfo *level) level->bd_pushing_prob = cave->pushing_stone_prob / 10000; level->bd_pushing_prob_with_sweet = cave->pushing_stone_prob_sweet / 10000; level->bd_push_mega_rock_with_sweet = cave->mega_stones_pushable_with_sweet; + level->bd_snap_element = map_element_BD_to_RND(cave->snap_element); // element properties - level->bd_clock_extra_time = cave->level_bonus_time[0]; + level->bd_clock_extra_time = cave->level_bonus_time[bd_level_nr]; + level->bd_voodoo_collects_diamonds = cave->voodoo_collects_diamonds; + level->bd_voodoo_hurt_kills_player = cave->voodoo_any_hurt_kills_player; + level->bd_voodoo_dies_by_rock = cave->voodoo_dies_by_stone; + level->bd_voodoo_vanish_by_explosion = cave->voodoo_disappear_in_explosion; + level->bd_voodoo_penalty_time = cave->level_penalty_time[bd_level_nr]; level->time_magic_wall = cave->level_magic_wall_time[bd_level_nr]; level->bd_magic_wall_wait_hatching = cave->magic_timer_wait_for_hatching; level->bd_magic_wall_stops_amoeba = cave->magic_wall_stops_amoeba; level->bd_amoeba_wait_for_hatching = cave->amoeba_timer_wait_for_hatching; level->bd_amoeba_start_immediately = cave->amoeba_timer_started_immediately; level->bd_amoeba_2_explode_by_amoeba = cave->amoeba_2_explodes_by_amoeba; - level->bd_amoeba_threshold_too_big = cave->level_amoeba_threshold[0]; - level->bd_amoeba_slow_growth_time = cave->level_amoeba_time[0]; + level->bd_amoeba_threshold_too_big = cave->level_amoeba_threshold[bd_level_nr]; + level->bd_amoeba_slow_growth_time = cave->level_amoeba_time[bd_level_nr]; level->bd_amoeba_slow_growth_rate = cave->amoeba_growth_prob / 10000; level->bd_amoeba_fast_growth_rate = cave->amoeba_fast_growth_prob / 10000; - level->bd_amoeba_2_threshold_too_big = cave->level_amoeba_2_threshold[0]; - level->bd_amoeba_2_slow_growth_time = cave->level_amoeba_2_time[0]; + level->bd_amoeba_2_threshold_too_big = cave->level_amoeba_2_threshold[bd_level_nr]; + level->bd_amoeba_2_slow_growth_time = cave->level_amoeba_2_time[bd_level_nr]; level->bd_amoeba_2_slow_growth_rate = cave->amoeba_2_growth_prob / 10000; level->bd_amoeba_2_fast_growth_rate = cave->amoeba_2_fast_growth_prob / 10000; @@ -4002,6 +4078,13 @@ static void CopyNativeLevel_BD_to_RND(struct LevelInfo *level) level->bd_amoeba_2_content_exploding = map_element_BD_to_RND(cave->amoeba_2_explosion_effect); level->bd_amoeba_2_content_looks_like = map_element_BD_to_RND(cave->amoeba_2_looks_like); + level->bd_slime_is_predictable = cave->slime_predictable; + level->bd_slime_correct_random = cave->slime_correct_random; + level->bd_slime_permeability_rate = cave->level_slime_permeability[bd_level_nr] / 10000; + level->bd_slime_permeability_bits_c64 = cave->level_slime_permeability_c64[bd_level_nr]; + level->bd_slime_random_seed_c64 = cave->level_slime_seed_c64[bd_level_nr]; + level->bd_cave_random_seed_c64 = cave->level_rand[bd_level_nr]; + // level name char *cave_name = getStringPrint("%s / %d", cave->name, bd_level_nr + 1);