X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Ffiles.c;h=9c370e72497b5b1ff2657cd9c837fbf4ffa66ba3;hb=8ca1cd4ae397da6b91d425aac0b3a40d302b66c2;hp=1dd328c0f1f4fa744d28e84e7deb19865bb3881a;hpb=cbeca34e1c932720f2a3a7b6ae3614d27b774de7;p=rocksndiamonds.git diff --git a/src/files.c b/src/files.c index 1dd328c0..9c370e72 100644 --- a/src/files.c +++ b/src/files.c @@ -3160,7 +3160,7 @@ static int LoadLevel_MicroChunk(File *file, struct LevelFileConfigInfo *conf, value = getMappedElement(value); if (data_type == TYPE_BOOLEAN) - *(boolean *)(conf[i].value) = value; + *(boolean *)(conf[i].value) = (value ? TRUE : FALSE); else *(int *) (conf[i].value) = value; @@ -8447,11 +8447,34 @@ void DumpTape(struct TapeInfo *tape) } PrintLine("-", 79); + Print("Tape of Level %03d (file version %08d, game version %08d)\n", tape->level_nr, tape->file_version, tape->game_version); Print(" (effective engine version %08d)\n", tape->engine_version); Print("Level series identifier: '%s'\n", tape->level_identifier); + + Print("Special tape properties: "); + if (tape->property_bits == TAPE_PROPERTY_NONE) + Print("[none]"); + if (tape->property_bits & TAPE_PROPERTY_EM_RANDOM_BUG) + Print("[em_random_bug]"); + if (tape->property_bits & TAPE_PROPERTY_GAME_SPEED) + Print("[game_speed]"); + if (tape->property_bits & TAPE_PROPERTY_PAUSE_MODE) + Print("[pause]"); + if (tape->property_bits & TAPE_PROPERTY_SINGLE_STEP) + Print("[single_step]"); + if (tape->property_bits & TAPE_PROPERTY_SNAPSHOT) + Print("[snapshot]"); + if (tape->property_bits & TAPE_PROPERTY_REPLAYED) + Print("[replayed]"); + if (tape->property_bits & TAPE_PROPERTY_TAS_KEYS) + Print("[tas_keys]"); + if (tape->property_bits & TAPE_PROPERTY_SMALL_GRAPHICS) + Print("[small_graphics]"); + + Print("\n"); PrintLine("-", 79); tape_frame_counter = 0; @@ -9003,8 +9026,8 @@ void SaveScore(int nr) SaveScoreToFilename(filename); } -static void ExecuteAsThread(SDL_ThreadFunction function, char *name, void *data, - char *error) +void ExecuteAsThread(SDL_ThreadFunction function, char *name, void *data, + char *error) { SDL_Thread *thread = SDL_CreateThread(function, name, data); @@ -9017,7 +9040,7 @@ static void ExecuteAsThread(SDL_ThreadFunction function, char *name, void *data, Delay(1); } -static char *getPasswordJSON(char *password) +char *getPasswordJSON(char *password) { static char password_json[MAX_FILENAME_LEN] = ""; static boolean initialized = FALSE; @@ -9318,6 +9341,7 @@ static void UploadScoreToServerExt(struct HttpRequest *request, char *level_name = getEscapedJSON(level.name); char *level_author = getEscapedJSON(level.author); char *player_name = getEscapedJSON(score_entry->name); + char *player_uuid = getEscapedJSON(setup.player_uuid); snprintf(request->body, MAX_HTTP_BODY_SIZE, "{\n" @@ -9333,6 +9357,7 @@ static void UploadScoreToServerExt(struct HttpRequest *request, " \"level_author\": \"%s\",\n" " \"rate_time_over_score\": \"%d\",\n" " \"player_name\": \"%s\",\n" + " \"player_uuid\": \"%s\",\n" " \"score\": \"%d\",\n" " \"time\": \"%d\",\n" " \"tape_basename\": \"%s\",\n" @@ -9350,6 +9375,7 @@ static void UploadScoreToServerExt(struct HttpRequest *request, level_author, level.rate_time_over_score, player_name, + player_uuid, score_entry->score, score_entry->time, score_entry->tape_basename, @@ -9363,6 +9389,7 @@ static void UploadScoreToServerExt(struct HttpRequest *request, checked_free(level_name); checked_free(level_author); checked_free(player_name); + checked_free(player_uuid); ConvertHttpRequestBodyToServerEncoding(request); @@ -9486,6 +9513,10 @@ static struct TokenInfo global_setup_tokens[] = TYPE_STRING, &setup.player_name, "player_name" }, + { + TYPE_STRING, + &setup.player_uuid, "player_uuid" + }, { TYPE_SWITCH, &setup.multiple_users, "multiple_users" @@ -9656,7 +9687,11 @@ static struct TokenInfo global_setup_tokens[] = }, { TYPE_SWITCH, - &setup.show_snapshot_buttons, "show_snapshot_buttons" + &setup.show_load_save_buttons, "show_load_save_buttons" + }, + { + TYPE_SWITCH, + &setup.show_undo_redo_buttons, "show_undo_redo_buttons" }, { TYPE_SWITCH, @@ -10293,6 +10328,7 @@ static void setSetupInfoToDefaults(struct SetupInfo *si) int i; si->player_name = getStringCopy(getDefaultUserName(user.nr)); + si->player_uuid = NULL; // (will be set later) si->multiple_users = TRUE; @@ -10337,7 +10373,8 @@ static void setSetupInfoToDefaults(struct SetupInfo *si) si->game_frame_delay = GAME_FRAME_DELAY; si->sp_show_border_elements = FALSE; si->small_game_graphics = FALSE; - si->show_snapshot_buttons = FALSE; + si->show_load_save_buttons = FALSE; + si->show_undo_redo_buttons = FALSE; si->only_show_local_scores = FALSE; si->graphics_set = getStringCopy(GFX_CLASSIC_SUBDIR); @@ -10838,6 +10875,14 @@ static void LoadSetup_SpecialPostProcessing(void) // make sure that scroll delay value stays inside valid range setup.scroll_delay_value = MIN(MAX(MIN_SCROLL_DELAY, setup.scroll_delay_value), MAX_SCROLL_DELAY); + + if (setup.player_uuid == NULL) + { + // player UUID does not yet exist in setup file + setup.player_uuid = getStringCopy(getUUID()); + + SaveSetup(); + } } void LoadSetup(void) @@ -13160,6 +13205,11 @@ void ConvertLevels(void) Print("converting level ... "); +#if 0 + // special case: conversion of some EMC levels as requested by ACME + level.game_engine_type = GAME_ENGINE_TYPE_RND; +#endif + level_filename = getDefaultLevelFilename(level_nr); new_level = !fileExists(level_filename);