X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Ffiles.c;h=929d38dc1953343fe52c1460061fd6a4def30e83;hb=305e08f99e42e56351ee1a56a7e137849c49e101;hp=c07a04c5ce5873d51f17736e5bc6fec2972ce1db;hpb=e43c85dada6a86e60171006a32fce32cd39e71c8;p=rocksndiamonds.git diff --git a/src/files.c b/src/files.c index c07a04c5..929d38dc 100644 --- a/src/files.c +++ b/src/files.c @@ -2095,6 +2095,11 @@ static void LoadLevel_InitVersion(struct LevelInfo *level, char *filename) pre-2.0 levels, where the game version is still taken from the file format version used to store the level -- see above). */ +#if 1 + /* player was faster than enemies in 1.0.0 and before */ + if (level->file_version == FILE_VERSION_1_0) + level->double_speed = TRUE; +#else /* do some special adjustments to support older level versions */ if (level->file_version == FILE_VERSION_1_0) { @@ -2104,8 +2109,9 @@ static void LoadLevel_InitVersion(struct LevelInfo *level, char *filename) /* player was faster than monsters in (pre-)1.0 levels */ level->double_speed = TRUE; } +#endif - /* Default behaviour for EM style gems was "slippery" only in 2.0.1 */ + /* default behaviour for EM style gems was "slippery" only in 2.0.1 */ if (level->game_version == VERSION_IDENT(2,0,1,0)) level->em_slippery_gems = TRUE;