X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Ffiles.c;h=929ce3348b305dee810dcb66aab779fb13c73b7f;hb=8f33ee4940b9c35bf4627b7ef1126d03748da646;hp=fac13d0133719ac331a34f39c707170296958b89;hpb=30d133ac6c0358f7c895df1af02ff4cca730707f;p=rocksndiamonds.git diff --git a/src/files.c b/src/files.c index fac13d01..929ce334 100644 --- a/src/files.c +++ b/src/files.c @@ -13,10 +13,13 @@ #include #include +#include +#include #include "libgame/libgame.h" #include "files.h" +#include "init.h" #include "tools.h" #include "tape.h" @@ -26,12 +29,19 @@ #define CHUNK_SIZE_NONE -1 /* do not write chunk size */ #define FILE_VERS_CHUNK_SIZE 8 /* size of file version chunk */ #define LEVEL_HEADER_SIZE 80 /* size of level file header */ -#define LEVEL_HEADER_UNUSED 14 /* unused level header bytes */ +#define LEVEL_HEADER_UNUSED 13 /* unused level header bytes */ #define LEVEL_CHUNK_CNT2_SIZE 160 /* size of level CNT2 chunk */ #define LEVEL_CHUNK_CNT2_UNUSED 11 /* unused CNT2 chunk bytes */ +#define LEVEL_CHUNK_CNT3_HEADER 16 /* size of level CNT3 header */ +#define LEVEL_CHUNK_CNT3_UNUSED 10 /* unused CNT3 chunk bytes */ +#define LEVEL_CPART_CUS3_SIZE 134 /* size of CUS3 chunk part */ +#define LEVEL_CPART_CUS3_UNUSED 15 /* unused CUS3 bytes / part */ #define TAPE_HEADER_SIZE 20 /* size of tape file header */ #define TAPE_HEADER_UNUSED 3 /* unused tape header bytes */ +#define LEVEL_CHUNK_CUS3_SIZE(x) (2 + (x) * LEVEL_CPART_CUS3_SIZE) +#define LEVEL_CHUNK_CUS4_SIZE(x) (48 + 48 + (x) * 48) + /* file identifier strings */ #define LEVEL_COOKIE_TMPL "ROCKSNDIAMONDS_LEVEL_FILE_VERSION_x.x" #define TAPE_COOKIE_TMPL "ROCKSNDIAMONDS_TAPE_FILE_VERSION_x.x" @@ -42,82 +52,206 @@ /* level file functions */ /* ========================================================================= */ -static void setLevelInfoToDefaults() +void setElementChangePages(struct ElementInfo *ei, int change_pages) { - int i, x, y; + int change_page_size = sizeof(struct ElementChangeInfo); + + ei->num_change_pages = MAX(1, change_pages); + + ei->change_page = + checked_realloc(ei->change_page, ei->num_change_pages * change_page_size); + + if (ei->current_change_page >= ei->num_change_pages) + ei->current_change_page = ei->num_change_pages - 1; + + ei->change = &ei->change_page[ei->current_change_page]; +} + +void setElementChangeInfoToDefaults(struct ElementChangeInfo *change) +{ + int x, y; + + change->can_change = FALSE; + + change->events = CE_BITMASK_DEFAULT; + change->sides = CH_SIDE_ANY; + + change->target_element = EL_EMPTY_SPACE; + + change->delay_fixed = 0; + change->delay_random = 0; + change->delay_frames = 1; + + change->trigger_element = EL_EMPTY_SPACE; + + change->explode = FALSE; + change->use_content = FALSE; + change->only_complete = FALSE; + change->use_random_change = FALSE; + change->random = 100; + change->power = CP_NON_DESTRUCTIVE; + + for (x = 0; x < 3; x++) + for (y = 0; y < 3; y++) + change->content[x][y] = EL_EMPTY_SPACE; + + change->direct_action = 0; + change->other_action = 0; + + change->pre_change_function = NULL; + change->change_function = NULL; + change->post_change_function = NULL; +} + +static void setLevelInfoToDefaults(struct LevelInfo *level) +{ + int i, j, x, y; + + level->file_version = FILE_VERSION_ACTUAL; + level->game_version = GAME_VERSION_ACTUAL; + + level->encoding_16bit_field = FALSE; /* default: only 8-bit elements */ + level->encoding_16bit_yamyam = FALSE; /* default: only 8-bit elements */ + level->encoding_16bit_amoeba = FALSE; /* default: only 8-bit elements */ + + level->fieldx = STD_LEV_FIELDX; + level->fieldy = STD_LEV_FIELDY; + + for (x = 0; x < MAX_LEV_FIELDX; x++) + for (y = 0; y < MAX_LEV_FIELDY; y++) + level->field[x][y] = EL_SAND; + + level->time = 100; + level->gems_needed = 0; + level->amoeba_speed = 10; + level->time_magic_wall = 10; + level->time_wheel = 10; + level->time_light = 10; + level->time_timegate = 10; + level->amoeba_content = EL_DIAMOND; + level->double_speed = FALSE; + level->initial_gravity = FALSE; + level->em_slippery_gems = FALSE; + + level->use_custom_template = FALSE; + + for (i = 0; i < MAX_LEVEL_NAME_LEN; i++) + level->name[i] = '\0'; + for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++) + level->author[i] = '\0'; + + strcpy(level->name, NAMELESS_LEVEL_NAME); + strcpy(level->author, ANONYMOUS_NAME); + + for (i = 0; i < 4; i++) + { + level->envelope_text[i][0] = '\0'; + level->envelope_xsize[i] = MAX_ENVELOPE_XSIZE; + level->envelope_ysize[i] = MAX_ENVELOPE_YSIZE; + } + + for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++) + level->score[i] = 10; - level.file_version = FILE_VERSION_ACTUAL; - level.game_version = GAME_VERSION_ACTUAL; - - level.encoding_16bit_field = FALSE; /* default: only 8-bit elements */ - level.encoding_16bit_yamyam = FALSE; /* default: only 8-bit elements */ - level.encoding_16bit_amoeba = FALSE; /* default: only 8-bit elements */ - - lev_fieldx = level.fieldx = STD_LEV_FIELDX; - lev_fieldy = level.fieldy = STD_LEV_FIELDY; - - for(x=0; xnum_yamyam_contents = STD_ELEMENT_CONTENTS; + for (i = 0; i < MAX_ELEMENT_CONTENTS; i++) + for (x = 0; x < 3; x++) + for (y = 0; y < 3; y++) + level->yamyam_content[i][x][y] = (i < STD_ELEMENT_CONTENTS ? EL_ROCK : EL_EMPTY); - Feld[0][0] = Ur[0][0] = EL_PLAYER1; - Feld[STD_LEV_FIELDX-1][STD_LEV_FIELDY-1] = - Ur[STD_LEV_FIELDX-1][STD_LEV_FIELDY-1] = EL_EXIT_CLOSED; + level->field[0][0] = EL_PLAYER_1; + level->field[STD_LEV_FIELDX - 1][STD_LEV_FIELDY - 1] = EL_EXIT_CLOSED; + + for (i = 0; i < MAX_NUM_ELEMENTS; i++) + { + setElementChangePages(&element_info[i], 1); + setElementChangeInfoToDefaults(element_info[i].change); + } + + for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++) + { + int element = EL_CUSTOM_START + i; + + for (j = 0; j < MAX_ELEMENT_NAME_LEN + 1; j++) + element_info[element].description[j] = '\0'; + if (element_info[element].custom_description != NULL) + strncpy(element_info[element].description, + element_info[element].custom_description, MAX_ELEMENT_NAME_LEN); + else + strcpy(element_info[element].description, + element_info[element].editor_description); + + element_info[element].use_gfx_element = FALSE; + element_info[element].gfx_element = EL_EMPTY_SPACE; + + element_info[element].collect_score = 10; /* special default */ + element_info[element].collect_count = 1; /* special default */ + + element_info[element].push_delay_fixed = -1; /* initialize later */ + element_info[element].push_delay_random = -1; /* initialize later */ + element_info[element].move_delay_fixed = 0; + element_info[element].move_delay_random = 0; + + element_info[element].move_pattern = MV_ALL_DIRECTIONS; + element_info[element].move_direction_initial = MV_NO_MOVING; + element_info[element].move_stepsize = TILEX / 8; + + element_info[element].slippery_type = SLIPPERY_ANY_RANDOM; + + for (x = 0; x < 3; x++) + for (y = 0; y < 3; y++) + element_info[element].content[x][y] = EL_EMPTY_SPACE; + + element_info[element].access_type = 0; + element_info[element].access_layer = 0; + element_info[element].walk_to_action = 0; + element_info[element].smash_targets = 0; + element_info[element].deadliness = 0; + element_info[element].consistency = 0; + + element_info[element].can_explode_by_fire = FALSE; + element_info[element].can_explode_smashed = FALSE; + element_info[element].can_explode_impact = FALSE; + + element_info[element].current_change_page = 0; + + /* start with no properties at all */ + for (j = 0; j < NUM_EP_BITFIELDS; j++) + Properties[element][j] = EP_BITMASK_DEFAULT; + + element_info[element].modified_settings = FALSE; + } BorderElement = EL_STEELWALL; + level->no_level_file = FALSE; + + if (leveldir_current == NULL) /* only when dumping level */ + return; + /* try to determine better author name than 'anonymous' */ if (strcmp(leveldir_current->author, ANONYMOUS_NAME) != 0) { - strncpy(level.author, leveldir_current->author, MAX_LEVEL_AUTHOR_LEN); - level.author[MAX_LEVEL_AUTHOR_LEN] = '\0'; + strncpy(level->author, leveldir_current->author, MAX_LEVEL_AUTHOR_LEN); + level->author[MAX_LEVEL_AUTHOR_LEN] = '\0'; } else { switch (LEVELCLASS(leveldir_current)) { case LEVELCLASS_TUTORIAL: - strcpy(level.author, PROGRAM_AUTHOR_STRING); + strcpy(level->author, PROGRAM_AUTHOR_STRING); break; - case LEVELCLASS_CONTRIBUTION: - strncpy(level.author, leveldir_current->name,MAX_LEVEL_AUTHOR_LEN); - level.author[MAX_LEVEL_AUTHOR_LEN] = '\0'; + case LEVELCLASS_CONTRIB: + strncpy(level->author, leveldir_current->name, MAX_LEVEL_AUTHOR_LEN); + level->author[MAX_LEVEL_AUTHOR_LEN] = '\0'; break; - case LEVELCLASS_USER: - strncpy(level.author, getRealName(), MAX_LEVEL_AUTHOR_LEN); - level.author[MAX_LEVEL_AUTHOR_LEN] = '\0'; + case LEVELCLASS_PRIVATE: + strncpy(level->author, getRealName(), MAX_LEVEL_AUTHOR_LEN); + level->author[MAX_LEVEL_AUTHOR_LEN] = '\0'; break; default: @@ -125,21 +259,81 @@ static void setLevelInfoToDefaults() break; } } +} - level.no_level_file = FALSE; +static void ActivateLevelTemplate() +{ + /* Currently there is no special action needed to activate the template + data, because 'element_info' and 'Properties' overwrite the original + level data, while all other variables do not change. */ +} + +boolean LevelFileExists(int level_nr) +{ + char *filename = getLevelFilename(level_nr); + + return (access(filename, F_OK) == 0); } static int checkLevelElement(int element) { + /* map some (historic, now obsolete) elements */ + +#if 1 + switch (element) + { + case EL_PLAYER_OBSOLETE: + element = EL_PLAYER_1; + break; + + case EL_KEY_OBSOLETE: + element = EL_KEY_1; + + case EL_EM_KEY_1_FILE_OBSOLETE: + element = EL_EM_KEY_1; + break; + + case EL_EM_KEY_2_FILE_OBSOLETE: + element = EL_EM_KEY_2; + break; + + case EL_EM_KEY_3_FILE_OBSOLETE: + element = EL_EM_KEY_3; + break; + + case EL_EM_KEY_4_FILE_OBSOLETE: + element = EL_EM_KEY_4; + break; + + case EL_ENVELOPE_OBSOLETE: + element = EL_ENVELOPE_1; + break; + + case EL_SP_EMPTY: + element = EL_EMPTY; + break; + + default: + if (element >= NUM_FILE_ELEMENTS) + { + Error(ERR_WARN, "invalid level element %d", element); + + element = EL_CHAR_QUESTION; + } + break; + } +#else if (element >= NUM_FILE_ELEMENTS) { Error(ERR_WARN, "invalid level element %d", element); + element = EL_CHAR_QUESTION; } else if (element == EL_PLAYER_OBSOLETE) - element = EL_PLAYER1; + element = EL_PLAYER_1; else if (element == EL_KEY_OBSOLETE) - element = EL_KEY1; + element = EL_KEY_1; +#endif return element; } @@ -156,33 +350,35 @@ static int LoadLevel_HEAD(FILE *file, int chunk_size, struct LevelInfo *level) { int i, x, y; - lev_fieldx = level->fieldx = fgetc(file); - lev_fieldy = level->fieldy = fgetc(file); + level->fieldx = getFile8Bit(file); + level->fieldy = getFile8Bit(file); level->time = getFile16BitBE(file); level->gems_needed = getFile16BitBE(file); - for(i=0; iname[i] = fgetc(file); + for (i = 0; i < MAX_LEVEL_NAME_LEN; i++) + level->name[i] = getFile8Bit(file); level->name[MAX_LEVEL_NAME_LEN] = 0; - for(i=0; iscore[i] = fgetc(file); + for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++) + level->score[i] = getFile8Bit(file); - level->num_yam_contents = STD_ELEMENT_CONTENTS; - for(i=0; iyam_content[i][x][y] = checkLevelElement(fgetc(file)); + level->num_yamyam_contents = STD_ELEMENT_CONTENTS; + for (i = 0; i < STD_ELEMENT_CONTENTS; i++) + for (y = 0; y < 3; y++) + for (x = 0; x < 3; x++) + level->yamyam_content[i][x][y] = checkLevelElement(getFile8Bit(file)); - level->amoeba_speed = fgetc(file); - level->time_magic_wall = fgetc(file); - level->time_wheel = fgetc(file); - level->amoeba_content = checkLevelElement(fgetc(file)); - level->double_speed = (fgetc(file) == 1 ? TRUE : FALSE); - level->gravity = (fgetc(file) == 1 ? TRUE : FALSE); - level->encoding_16bit_field = (fgetc(file) == 1 ? TRUE : FALSE); - level->em_slippery_gems = (fgetc(file) == 1 ? TRUE : FALSE); + level->amoeba_speed = getFile8Bit(file); + level->time_magic_wall = getFile8Bit(file); + level->time_wheel = getFile8Bit(file); + level->amoeba_content = checkLevelElement(getFile8Bit(file)); + level->double_speed = (getFile8Bit(file) == 1 ? TRUE : FALSE); + level->initial_gravity = (getFile8Bit(file) == 1 ? TRUE : FALSE); + level->encoding_16bit_field = (getFile8Bit(file) == 1 ? TRUE : FALSE); + level->em_slippery_gems = (getFile8Bit(file) == 1 ? TRUE : FALSE); + + level->use_custom_template = (getFile8Bit(file) == 1 ? TRUE : FALSE); ReadUnusedBytesFromFile(file, LEVEL_HEADER_UNUSED); @@ -193,19 +389,17 @@ static int LoadLevel_AUTH(FILE *file, int chunk_size, struct LevelInfo *level) { int i; - for(i=0; iauthor[i] = fgetc(file); + for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++) + level->author[i] = getFile8Bit(file); level->author[MAX_LEVEL_NAME_LEN] = 0; return chunk_size; } -static int LoadLevel_CONT(FILE *file, int chunk_size, struct LevelInfo *level) +static int LoadLevel_BODY(FILE *file, int chunk_size, struct LevelInfo *level) { - int i, x, y; - int header_size = 4; - int content_size = MAX_ELEMENT_CONTENTS * 3 * 3; - int chunk_size_expected = header_size + content_size; + int x, y; + int chunk_size_expected = level->fieldx * level->fieldy; /* Note: "chunk_size" was wrong before version 2.0 when elements are stored with 16-bit encoding (and should be twice as big then). @@ -213,7 +407,7 @@ static int LoadLevel_CONT(FILE *file, int chunk_size, struct LevelInfo *level) contained 16-bit elements and vice versa. */ if (level->encoding_16bit_field && level->file_version >= FILE_VERSION_2_0) - chunk_size_expected += content_size; + chunk_size_expected *= 2; if (chunk_size_expected != chunk_size) { @@ -221,29 +415,20 @@ static int LoadLevel_CONT(FILE *file, int chunk_size, struct LevelInfo *level) return chunk_size_expected; } - fgetc(file); - level->num_yam_contents = fgetc(file); - fgetc(file); - fgetc(file); - - /* correct invalid number of content fields -- should never happen */ - if (level->num_yam_contents < 1 || - level->num_yam_contents > MAX_ELEMENT_CONTENTS) - level->num_yam_contents = STD_ELEMENT_CONTENTS; - - for(i=0; iyam_content[i][x][y] = - checkLevelElement(level->encoding_16bit_field ? - getFile16BitBE(file) : fgetc(file)); + for (y = 0; y < level->fieldy; y++) + for (x = 0; x < level->fieldx; x++) + level->field[x][y] = + checkLevelElement(level->encoding_16bit_field ? getFile16BitBE(file) : + getFile8Bit(file)); return chunk_size; } -static int LoadLevel_BODY(FILE *file, int chunk_size, struct LevelInfo *level) +static int LoadLevel_CONT(FILE *file, int chunk_size, struct LevelInfo *level) { - int x, y; - int chunk_size_expected = level->fieldx * level->fieldy; + int i, x, y; + int header_size = 4; + int content_size = MAX_ELEMENT_CONTENTS * 3 * 3; + int chunk_size_expected = header_size + content_size; /* Note: "chunk_size" was wrong before version 2.0 when elements are stored with 16-bit encoding (and should be twice as big then). @@ -251,7 +436,7 @@ static int LoadLevel_BODY(FILE *file, int chunk_size, struct LevelInfo *level) contained 16-bit elements and vice versa. */ if (level->encoding_16bit_field && level->file_version >= FILE_VERSION_2_0) - chunk_size_expected *= 2; + chunk_size_expected += content_size; if (chunk_size_expected != chunk_size) { @@ -259,11 +444,22 @@ static int LoadLevel_BODY(FILE *file, int chunk_size, struct LevelInfo *level) return chunk_size_expected; } - for(y=0; yfieldy; y++) - for(x=0; xfieldx; x++) - Feld[x][y] = Ur[x][y] = - checkLevelElement(level->encoding_16bit_field ? - getFile16BitBE(file) : fgetc(file)); + getFile8Bit(file); + level->num_yamyam_contents = getFile8Bit(file); + getFile8Bit(file); + getFile8Bit(file); + + /* correct invalid number of content fields -- should never happen */ + if (level->num_yamyam_contents < 1 || + level->num_yamyam_contents > MAX_ELEMENT_CONTENTS) + level->num_yamyam_contents = STD_ELEMENT_CONTENTS; + + for (i = 0; i < MAX_ELEMENT_CONTENTS; i++) + for (y = 0; y < 3; y++) + for (x = 0; x < 3; x++) + level->yamyam_content[i][x][y] = + checkLevelElement(level->encoding_16bit_field ? + getFile16BitBE(file) : getFile8Bit(file)); return chunk_size; } @@ -275,14 +471,15 @@ static int LoadLevel_CNT2(FILE *file, int chunk_size, struct LevelInfo *level) int content_array[MAX_ELEMENT_CONTENTS][3][3]; element = checkLevelElement(getFile16BitBE(file)); - num_contents = fgetc(file); - content_xsize = fgetc(file); - content_ysize = fgetc(file); + num_contents = getFile8Bit(file); + content_xsize = getFile8Bit(file); + content_ysize = getFile8Bit(file); + ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT2_UNUSED); - for(i=0; inum_yam_contents = num_contents; + level->num_yamyam_contents = num_contents; - for(i=0; iyam_content[i][x][y] = content_array[i][x][y]; + for (i = 0; i < num_contents; i++) + for (y = 0; y < 3; y++) + for (x = 0; x < 3; x++) + level->yamyam_content[i][x][y] = content_array[i][x][y]; } else if (element == EL_BD_AMOEBA) { @@ -310,22 +507,313 @@ static int LoadLevel_CNT2(FILE *file, int chunk_size, struct LevelInfo *level) return chunk_size; } -void LoadLevel(int level_nr) +static int LoadLevel_CNT3(FILE *file, int chunk_size, struct LevelInfo *level) +{ + int i; + int element; + int envelope_nr; + int envelope_len; + int chunk_size_expected; + + element = checkLevelElement(getFile16BitBE(file)); + if (!IS_ENVELOPE(element)) + element = EL_ENVELOPE_1; + + envelope_nr = element - EL_ENVELOPE_1; + + envelope_len = getFile16BitBE(file); + + level->envelope_xsize[envelope_nr] = getFile8Bit(file); + level->envelope_ysize[envelope_nr] = getFile8Bit(file); + + ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT3_UNUSED); + + chunk_size_expected = LEVEL_CHUNK_CNT3_HEADER + envelope_len; + + if (chunk_size_expected != chunk_size) + { + ReadUnusedBytesFromFile(file, chunk_size - LEVEL_CHUNK_CNT3_HEADER); + return chunk_size_expected; + } + + for (i = 0; i < envelope_len; i++) + level->envelope_text[envelope_nr][i] = getFile8Bit(file); + + return chunk_size; +} + +static int LoadLevel_CUS1(FILE *file, int chunk_size, struct LevelInfo *level) +{ + int num_changed_custom_elements = getFile16BitBE(file); + int chunk_size_expected = 2 + num_changed_custom_elements * 6; + int i; + + if (chunk_size_expected != chunk_size) + { + ReadUnusedBytesFromFile(file, chunk_size - 2); + return chunk_size_expected; + } + + for (i = 0; i < num_changed_custom_elements; i++) + { + int element = getFile16BitBE(file); + int properties = getFile32BitBE(file); + + if (IS_CUSTOM_ELEMENT(element)) + Properties[element][EP_BITFIELD_BASE] = properties; + else + Error(ERR_WARN, "invalid custom element number %d", element); + } + + return chunk_size; +} + +static int LoadLevel_CUS2(FILE *file, int chunk_size, struct LevelInfo *level) +{ + int num_changed_custom_elements = getFile16BitBE(file); + int chunk_size_expected = 2 + num_changed_custom_elements * 4; + int i; + + if (chunk_size_expected != chunk_size) + { + ReadUnusedBytesFromFile(file, chunk_size - 2); + return chunk_size_expected; + } + + for (i = 0; i < num_changed_custom_elements; i++) + { + int element = getFile16BitBE(file); + int custom_target_element = getFile16BitBE(file); + + if (IS_CUSTOM_ELEMENT(element)) + element_info[element].change->target_element = custom_target_element; + else + Error(ERR_WARN, "invalid custom element number %d", element); + } + + return chunk_size; +} + +static int LoadLevel_CUS3(FILE *file, int chunk_size, struct LevelInfo *level) +{ + int num_changed_custom_elements = getFile16BitBE(file); + int chunk_size_expected = LEVEL_CHUNK_CUS3_SIZE(num_changed_custom_elements); + int i, j, x, y; + + if (chunk_size_expected != chunk_size) + { + ReadUnusedBytesFromFile(file, chunk_size - 2); + return chunk_size_expected; + } + + for (i = 0; i < num_changed_custom_elements; i++) + { + int element = getFile16BitBE(file); + + if (!IS_CUSTOM_ELEMENT(element)) + { + Error(ERR_WARN, "invalid custom element number %d", element); + + element = EL_DUMMY; + } + + for (j = 0; j < MAX_ELEMENT_NAME_LEN; j++) + element_info[element].description[j] = getFile8Bit(file); + element_info[element].description[MAX_ELEMENT_NAME_LEN] = 0; + + Properties[element][EP_BITFIELD_BASE] = getFile32BitBE(file); + + /* some free bytes for future properties and padding */ + ReadUnusedBytesFromFile(file, 7); + + element_info[element].use_gfx_element = getFile8Bit(file); + element_info[element].gfx_element = + checkLevelElement(getFile16BitBE(file)); + + element_info[element].collect_score = getFile8Bit(file); + element_info[element].collect_count = getFile8Bit(file); + + element_info[element].push_delay_fixed = getFile16BitBE(file); + element_info[element].push_delay_random = getFile16BitBE(file); + element_info[element].move_delay_fixed = getFile16BitBE(file); + element_info[element].move_delay_random = getFile16BitBE(file); + + element_info[element].move_pattern = getFile16BitBE(file); + element_info[element].move_direction_initial = getFile8Bit(file); + element_info[element].move_stepsize = getFile8Bit(file); + + for (y = 0; y < 3; y++) + for (x = 0; x < 3; x++) + element_info[element].content[x][y] = + checkLevelElement(getFile16BitBE(file)); + + element_info[element].change->events = getFile32BitBE(file); + + element_info[element].change->target_element = + checkLevelElement(getFile16BitBE(file)); + + element_info[element].change->delay_fixed = getFile16BitBE(file); + element_info[element].change->delay_random = getFile16BitBE(file); + element_info[element].change->delay_frames = getFile16BitBE(file); + + element_info[element].change->trigger_element = + checkLevelElement(getFile16BitBE(file)); + + element_info[element].change->explode = getFile8Bit(file); + element_info[element].change->use_content = getFile8Bit(file); + element_info[element].change->only_complete = getFile8Bit(file); + element_info[element].change->use_random_change = getFile8Bit(file); + + element_info[element].change->random = getFile8Bit(file); + element_info[element].change->power = getFile8Bit(file); + + for (y = 0; y < 3; y++) + for (x = 0; x < 3; x++) + element_info[element].change->content[x][y] = + checkLevelElement(getFile16BitBE(file)); + + element_info[element].slippery_type = getFile8Bit(file); + + /* some free bytes for future properties and padding */ + ReadUnusedBytesFromFile(file, LEVEL_CPART_CUS3_UNUSED); + + /* mark that this custom element has been modified */ + element_info[element].modified_settings = TRUE; + } + + return chunk_size; +} + +static int LoadLevel_CUS4(FILE *file, int chunk_size, struct LevelInfo *level) +{ + struct ElementInfo *ei; + int chunk_size_expected; + int element; + int i, x, y; + + element = getFile16BitBE(file); + + if (!IS_CUSTOM_ELEMENT(element)) + { + Error(ERR_WARN, "invalid custom element number %d", element); + + element = EL_DUMMY; + } + + ei = &element_info[element]; + + for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++) + ei->description[i] = getFile8Bit(file); + ei->description[MAX_ELEMENT_NAME_LEN] = 0; + + Properties[element][EP_BITFIELD_BASE] = getFile32BitBE(file); + ReadUnusedBytesFromFile(file, 4); /* reserved for more base properties */ + + ei->num_change_pages = getFile8Bit(file); + + /* some free bytes for future base property values and padding */ + ReadUnusedBytesFromFile(file, 5); + + chunk_size_expected = LEVEL_CHUNK_CUS4_SIZE(ei->num_change_pages); + if (chunk_size_expected != chunk_size) + { + ReadUnusedBytesFromFile(file, chunk_size - 48); + return chunk_size_expected; + } + + /* read custom property values */ + + ei->use_gfx_element = getFile8Bit(file); + ei->gfx_element = checkLevelElement(getFile16BitBE(file)); + + ei->collect_score = getFile8Bit(file); + ei->collect_count = getFile8Bit(file); + + ei->push_delay_fixed = getFile16BitBE(file); + ei->push_delay_random = getFile16BitBE(file); + ei->move_delay_fixed = getFile16BitBE(file); + ei->move_delay_random = getFile16BitBE(file); + + ei->move_pattern = getFile16BitBE(file); + ei->move_direction_initial = getFile8Bit(file); + ei->move_stepsize = getFile8Bit(file); + + ei->slippery_type = getFile8Bit(file); + + for (y = 0; y < 3; y++) + for (x = 0; x < 3; x++) + ei->content[x][y] = checkLevelElement(getFile16BitBE(file)); + + /* some free bytes for future custom property values and padding */ + ReadUnusedBytesFromFile(file, 12); + + /* read change property values */ + + setElementChangePages(ei, ei->num_change_pages); + + for (i = 0; i < ei->num_change_pages; i++) + { + struct ElementChangeInfo *change = &ei->change_page[i]; + + /* always start with reliable default values */ + setElementChangeInfoToDefaults(change); + + change->events = getFile32BitBE(file); + + change->target_element = checkLevelElement(getFile16BitBE(file)); + + change->delay_fixed = getFile16BitBE(file); + change->delay_random = getFile16BitBE(file); + change->delay_frames = getFile16BitBE(file); + + change->trigger_element = checkLevelElement(getFile16BitBE(file)); + + change->explode = getFile8Bit(file); + change->use_content = getFile8Bit(file); + change->only_complete = getFile8Bit(file); + change->use_random_change = getFile8Bit(file); + + change->random = getFile8Bit(file); + change->power = getFile8Bit(file); + + for (y = 0; y < 3; y++) + for (x = 0; x < 3; x++) + change->content[x][y] = checkLevelElement(getFile16BitBE(file)); + + change->can_change = getFile8Bit(file); + + change->sides = getFile8Bit(file); + + if (change->sides == CH_SIDE_NONE) /* correct empty sides field */ + change->sides = CH_SIDE_ANY; + + /* some free bytes for future change property values and padding */ + ReadUnusedBytesFromFile(file, 8); + } + + /* mark this custom element as modified */ + ei->modified_settings = TRUE; + + return chunk_size; +} + +void LoadLevelFromFilename(struct LevelInfo *level, char *filename) { - char *filename = getLevelFilename(level_nr); char cookie[MAX_LINE_LEN]; char chunk_name[CHUNK_ID_LEN + 1]; int chunk_size; FILE *file; /* always start with reliable default values */ - setLevelInfoToDefaults(); + setLevelInfoToDefaults(level); if (!(file = fopen(filename, MODE_READ))) { - level.no_level_file = TRUE; + level->no_level_file = TRUE; + + if (level != &level_template) + Error(ERR_WARN, "cannot read level '%s' - creating new level", filename); - Error(ERR_WARN, "cannot read level '%s' - creating new level", filename); return; } @@ -356,7 +844,7 @@ void LoadLevel(int level_nr) return; } - if ((level.file_version = getFileVersionFromCookieString(cookie)) == -1) + if ((level->file_version = getFileVersionFromCookieString(cookie)) == -1) { Error(ERR_WARN, "unsupported version of level file '%s'", filename); fclose(file); @@ -364,14 +852,14 @@ void LoadLevel(int level_nr) } /* pre-2.0 level files have no game version, so use file version here */ - level.game_version = level.file_version; + level->game_version = level->file_version; } - if (level.file_version < FILE_VERSION_1_2) + if (level->file_version < FILE_VERSION_1_2) { /* level files from versions before 1.2.0 without chunk structure */ - LoadLevel_HEAD(file, LEVEL_HEADER_SIZE, &level); - LoadLevel_BODY(file, level.fieldx * level.fieldy, &level); + LoadLevel_HEAD(file, LEVEL_HEADER_SIZE, level); + LoadLevel_BODY(file, level->fieldx * level->fieldy, level); } else { @@ -386,9 +874,14 @@ void LoadLevel(int level_nr) { "VERS", FILE_VERS_CHUNK_SIZE, LoadLevel_VERS }, { "HEAD", LEVEL_HEADER_SIZE, LoadLevel_HEAD }, { "AUTH", MAX_LEVEL_AUTHOR_LEN, LoadLevel_AUTH }, - { "CONT", -1, LoadLevel_CONT }, { "BODY", -1, LoadLevel_BODY }, + { "CONT", -1, LoadLevel_CONT }, { "CNT2", LEVEL_CHUNK_CNT2_SIZE, LoadLevel_CNT2 }, + { "CNT3", -1, LoadLevel_CNT3 }, + { "CUS1", -1, LoadLevel_CUS1 }, + { "CUS2", -1, LoadLevel_CUS2 }, + { "CUS3", -1, LoadLevel_CUS3 }, + { "CUS4", -1, LoadLevel_CUS4 }, { NULL, 0, NULL } }; @@ -417,7 +910,7 @@ void LoadLevel(int level_nr) { /* call function to load this level chunk */ int chunk_size_expected = - (chunk_info[i].loader)(file, chunk_size, &level); + (chunk_info[i].loader)(file, chunk_size, level); /* the size of some chunks cannot be checked before reading other chunks first (like "HEAD" and "BODY") that contain some header @@ -432,42 +925,83 @@ void LoadLevel(int level_nr) } fclose(file); +} - if (IS_LEVELCLASS_CONTRIBUTION(leveldir_current) || - IS_LEVELCLASS_USER(leveldir_current)) - { - /* For user contributed and private levels, use the version of - the game engine the levels were created for. - Since 2.0.1, the game engine version is now directly stored - in the level file (chunk "VERS"), so there is no need anymore +static void LoadLevel_InitVersion(struct LevelInfo *level, char *filename) +{ + if (leveldir_current == NULL) /* only when dumping level */ + return; + +#if 0 + printf("::: sort_priority: %d\n", leveldir_current->sort_priority); +#endif + + /* determine correct game engine version of current level */ +#if 1 + if (!leveldir_current->latest_engine) +#else + if (IS_LEVELCLASS_CONTRIB(leveldir_current) || + IS_LEVELCLASS_PRIVATE(leveldir_current) || + IS_LEVELCLASS_UNDEFINED(leveldir_current)) +#endif + { +#if 0 + printf("\n::: This level is private or contributed: '%s'\n", filename); +#endif + +#if 0 + printf("\n::: Use the stored game engine version for this level\n"); +#endif + + /* For all levels which are not forced to use the latest game engine + version (normally user contributed, private and undefined levels), + use the version of the game engine the levels were created for. + + Since 2.0.1, the game engine version is now directly stored + in the level file (chunk "VERS"), so there is no need anymore to set the game version from the file version (except for old, pre-2.0 levels, where the game version is still taken from the file format version used to store the level -- see above). */ /* do some special adjustments to support older level versions */ - if (level.file_version == FILE_VERSION_1_0) + if (level->file_version == FILE_VERSION_1_0) { Error(ERR_WARN, "level file '%s' has version number 1.0", filename); Error(ERR_WARN, "using high speed movement for player"); /* player was faster than monsters in (pre-)1.0 levels */ - level.double_speed = TRUE; + level->double_speed = TRUE; } /* Default behaviour for EM style gems was "slippery" only in 2.0.1 */ - if (level.game_version == VERSION_IDENT(2,0,1)) - level.em_slippery_gems = TRUE; + if (level->game_version == VERSION_IDENT(2,0,1,0)) + level->em_slippery_gems = TRUE; } else { - /* Always use the latest version of the game engine for all but - user contributed and private levels; this allows for actual - corrections in the game engine to take effect for existing, - converted levels (from "classic" or other existing games) to - make the game emulation more accurate, while (hopefully) not - breaking existing levels created from other players. */ +#if 0 + printf("\n::: ALWAYS USE LATEST ENGINE FOR THIS LEVEL: [%d] '%s'\n", + leveldir_current->sort_priority, filename); +#endif + +#if 0 + printf("\n::: Use latest game engine version for this level.\n"); +#endif + + /* For all levels which are forced to use the latest game engine version + (normally all but user contributed, private and undefined levels), set + the game engine version to the actual version; this allows for actual + corrections in the game engine to take effect for existing, converted + levels (from "classic" or other existing games) to make the emulation + of the corresponding game more accurate, while (hopefully) not breaking + existing levels created from other players. */ + +#if 0 + printf("::: changing engine from %d to %d\n", + level->game_version, GAME_VERSION_ACTUAL); +#endif - level.game_version = GAME_VERSION_ACTUAL; + level->game_version = GAME_VERSION_ACTUAL; /* Set special EM style gems behaviour: EM style gems slip down from normal, steel and growing wall. As this is a more fundamental change, @@ -476,14 +1010,182 @@ void LoadLevel(int level_nr) of gem style elements). Already existing converted levels (neither private nor contributed levels) are changed to the new behaviour. */ - if (level.file_version < FILE_VERSION_2_0) - level.em_slippery_gems = TRUE; + if (level->file_version < FILE_VERSION_2_0) + level->em_slippery_gems = TRUE; + } + +#if 0 + printf("::: => %d\n", level->game_version); +#endif +} + +static void LoadLevel_InitElements(struct LevelInfo *level, char *filename) +{ + int i, j; + + /* map custom element change events that have changed in newer versions + (these following values were accidentally changed in version 3.0.1) */ + if (level->game_version <= VERSION_IDENT(3,0,0,0)) + { + for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++) + { + int element = EL_CUSTOM_START + i; + + /* order of checking and copying events to be mapped is important */ + for (j = CE_BY_OTHER_ACTION; j >= CE_BY_PLAYER_OBSOLETE; j--) + { + if (HAS_CHANGE_EVENT(element, j - 2)) + { + SET_CHANGE_EVENT(element, j - 2, FALSE); + SET_CHANGE_EVENT(element, j, TRUE); + } + } + + /* order of checking and copying events to be mapped is important */ + for (j = CE_OTHER_GETS_COLLECTED; j >= CE_COLLISION_ACTIVE; j--) + { + if (HAS_CHANGE_EVENT(element, j - 1)) + { + SET_CHANGE_EVENT(element, j - 1, FALSE); + SET_CHANGE_EVENT(element, j, TRUE); + } + } + } + } + + /* some custom element change events get mapped since version 3.0.3 */ + for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++) + { + int element = EL_CUSTOM_START + i; + + if (HAS_CHANGE_EVENT(element, CE_BY_PLAYER_OBSOLETE) || + HAS_CHANGE_EVENT(element, CE_BY_COLLISION_OBSOLETE)) + { + SET_CHANGE_EVENT(element, CE_BY_PLAYER_OBSOLETE, FALSE); + SET_CHANGE_EVENT(element, CE_BY_COLLISION_OBSOLETE, FALSE); + + SET_CHANGE_EVENT(element, CE_BY_DIRECT_ACTION, TRUE); + } + } + + /* initialize "can_change" field for old levels with only one change page */ + if (level->game_version <= VERSION_IDENT(3,0,2,0)) + { + for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++) + { + int element = EL_CUSTOM_START + i; + + if (CAN_CHANGE(element)) + element_info[element].change->can_change = TRUE; + } + } + +#if 0 + /* set default push delay values (corrected since version 3.0.7-1) */ + if (level->game_version < VERSION_IDENT(3,0,7,1)) + { + game.default_push_delay_fixed = 2; + game.default_push_delay_random = 8; + } + else + { + game.default_push_delay_fixed = 8; + game.default_push_delay_random = 8; + } + + /* set uninitialized push delay values of custom elements in older levels */ + for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++) + { + int element = EL_CUSTOM_START + i; + + if (element_info[element].push_delay_fixed == -1) + element_info[element].push_delay_fixed = game.default_push_delay_fixed; + if (element_info[element].push_delay_random == -1) + element_info[element].push_delay_random = game.default_push_delay_random; + } +#endif + + /* initialize element properties for level editor etc. */ + InitElementPropertiesEngine(level->game_version); +} + +static void LoadLevel_InitPlayfield(struct LevelInfo *level, char *filename) +{ + int x, y; + + /* map elements that have changed in newer versions */ + for (y = 0; y < level->fieldy; y++) + { + for (x = 0; x < level->fieldx; x++) + { + int element = level->field[x][y]; + + if (level->game_version <= VERSION_IDENT(2,2,0,0)) + { + /* map game font elements */ + element = (element == EL_CHAR('[') ? EL_CHAR_AUMLAUT : + element == EL_CHAR('\\') ? EL_CHAR_OUMLAUT : + element == EL_CHAR(']') ? EL_CHAR_UUMLAUT : + element == EL_CHAR('^') ? EL_CHAR_COPYRIGHT : element); + } + + if (level->game_version < VERSION_IDENT(3,0,0,0)) + { + /* map Supaplex gravity tube elements */ + element = (element == EL_SP_GRAVITY_PORT_LEFT ? EL_SP_PORT_LEFT : + element == EL_SP_GRAVITY_PORT_RIGHT ? EL_SP_PORT_RIGHT : + element == EL_SP_GRAVITY_PORT_UP ? EL_SP_PORT_UP : + element == EL_SP_GRAVITY_PORT_DOWN ? EL_SP_PORT_DOWN : + element); + } + + level->field[x][y] = element; + } } + /* copy elements to runtime playfield array */ + for (x = 0; x < MAX_LEV_FIELDX; x++) + for (y = 0; y < MAX_LEV_FIELDY; y++) + Feld[x][y] = level->field[x][y]; + + /* initialize level size variables for faster access */ + lev_fieldx = level->fieldx; + lev_fieldy = level->fieldy; + /* determine border element for this level */ SetBorderElement(); } +void LoadLevelTemplate(int level_nr) +{ + char *filename = getLevelFilename(level_nr); + + LoadLevelFromFilename(&level_template, filename); + + LoadLevel_InitVersion(&level, filename); + LoadLevel_InitElements(&level, filename); + + ActivateLevelTemplate(); +} + +void LoadLevel(int level_nr) +{ + char *filename = getLevelFilename(level_nr); + + LoadLevelFromFilename(&level, filename); + + if (level.use_custom_template) + LoadLevelTemplate(-1); + +#if 1 + LoadLevel_InitVersion(&level, filename); + LoadLevel_InitElements(&level, filename); + LoadLevel_InitPlayfield(&level, filename); +#else + LoadLevel_InitLevel(&level, filename); +#endif +} + static void SaveLevel_VERS(FILE *file, struct LevelInfo *level) { putFileVersion(file, level->file_version); @@ -494,33 +1196,34 @@ static void SaveLevel_HEAD(FILE *file, struct LevelInfo *level) { int i, x, y; - fputc(level->fieldx, file); - fputc(level->fieldy, file); + putFile8Bit(file, level->fieldx); + putFile8Bit(file, level->fieldy); putFile16BitBE(file, level->time); putFile16BitBE(file, level->gems_needed); - for(i=0; iname[i], file); - - for(i=0; iscore[i], file); - - for(i=0; iencoding_16bit_yamyam ? EL_EMPTY : - level->yam_content[i][x][y]), - file); - fputc(level->amoeba_speed, file); - fputc(level->time_magic_wall, file); - fputc(level->time_wheel, file); - fputc((level->encoding_16bit_amoeba ? EL_EMPTY : level->amoeba_content), - file); - fputc((level->double_speed ? 1 : 0), file); - fputc((level->gravity ? 1 : 0), file); - fputc((level->encoding_16bit_field ? 1 : 0), file); - fputc((level->em_slippery_gems ? 1 : 0), file); + for (i = 0; i < MAX_LEVEL_NAME_LEN; i++) + putFile8Bit(file, level->name[i]); + + for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++) + putFile8Bit(file, level->score[i]); + + for (i = 0; i < STD_ELEMENT_CONTENTS; i++) + for (y = 0; y < 3; y++) + for (x = 0; x < 3; x++) + putFile8Bit(file, (level->encoding_16bit_yamyam ? EL_EMPTY : + level->yamyam_content[i][x][y])); + putFile8Bit(file, level->amoeba_speed); + putFile8Bit(file, level->time_magic_wall); + putFile8Bit(file, level->time_wheel); + putFile8Bit(file, (level->encoding_16bit_amoeba ? EL_EMPTY : + level->amoeba_content)); + putFile8Bit(file, (level->double_speed ? 1 : 0)); + putFile8Bit(file, (level->initial_gravity ? 1 : 0)); + putFile8Bit(file, (level->encoding_16bit_field ? 1 : 0)); + putFile8Bit(file, (level->em_slippery_gems ? 1 : 0)); + + putFile8Bit(file, (level->use_custom_template ? 1 : 0)); WriteUnusedBytesToFile(file, LEVEL_HEADER_UNUSED); } @@ -529,8 +1232,20 @@ static void SaveLevel_AUTH(FILE *file, struct LevelInfo *level) { int i; - for(i=0; iauthor[i], file); + for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++) + putFile8Bit(file, level->author[i]); +} + +static void SaveLevel_BODY(FILE *file, struct LevelInfo *level) +{ + int x, y; + + for (y = 0; y < level->fieldy; y++) + for (x = 0; x < level->fieldx; x++) + if (level->encoding_16bit_field) + putFile16BitBE(file, level->field[x][y]); + else + putFile8Bit(file, level->field[x][y]); } #if 0 @@ -538,33 +1253,21 @@ static void SaveLevel_CONT(FILE *file, struct LevelInfo *level) { int i, x, y; - fputc(EL_YAMYAM, file); - fputc(level->num_yam_contents, file); - fputc(0, file); - fputc(0, file); + putFile8Bit(file, EL_YAMYAM); + putFile8Bit(file, level->num_yamyam_contents); + putFile8Bit(file, 0); + putFile8Bit(file, 0); - for(i=0; iencoding_16bit_field) - putFile16BitBE(file, level->yam_content[i][x][y]); + putFile16BitBE(file, level->yamyam_content[i][x][y]); else - fputc(level->yam_content[i][x][y], file); + putFile8Bit(file, level->yamyam_content[i][x][y]); } #endif -static void SaveLevel_BODY(FILE *file, struct LevelInfo *level) -{ - int x, y; - - for(y=0; yfieldy; y++) - for(x=0; xfieldx; x++) - if (level->encoding_16bit_field) - putFile16BitBE(file, Ur[x][y]); - else - fputc(Ur[x][y], file); -} - static void SaveLevel_CNT2(FILE *file, struct LevelInfo *level, int element) { int i, x, y; @@ -573,14 +1276,14 @@ static void SaveLevel_CNT2(FILE *file, struct LevelInfo *level, int element) if (element == EL_YAMYAM) { - num_contents = level->num_yam_contents; + num_contents = level->num_yamyam_contents; content_xsize = 3; content_ysize = 3; - for(i=0; iyam_content[i][x][y]; + for (i = 0; i < MAX_ELEMENT_CONTENTS; i++) + for (y = 0; y < 3; y++) + for (x = 0; x < 3; x++) + content_array[i][x][y] = level->yamyam_content[i][x][y]; } else if (element == EL_BD_AMOEBA) { @@ -588,9 +1291,9 @@ static void SaveLevel_CNT2(FILE *file, struct LevelInfo *level, int element) content_xsize = 1; content_ysize = 1; - for(i=0; iamoeba_content; } @@ -604,201 +1307,533 @@ static void SaveLevel_CNT2(FILE *file, struct LevelInfo *level, int element) } putFile16BitBE(file, element); - fputc(num_contents, file); - fputc(content_xsize, file); - fputc(content_ysize, file); + putFile8Bit(file, num_contents); + putFile8Bit(file, content_xsize); + putFile8Bit(file, content_ysize); WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT2_UNUSED); - for(i=0; ienvelope_text[envelope_nr]) + 1; - if (!(file = fopen(filename, MODE_WRITE))) - { - Error(ERR_WARN, "cannot save level file '%s'", filename); - return; - } + putFile16BitBE(file, element); + putFile16BitBE(file, envelope_len); + putFile8Bit(file, level->envelope_xsize[envelope_nr]); + putFile8Bit(file, level->envelope_ysize[envelope_nr]); - level.file_version = FILE_VERSION_ACTUAL; - level.game_version = GAME_VERSION_ACTUAL; + WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT3_UNUSED); - /* check level field for 16-bit elements */ - level.encoding_16bit_field = FALSE; - for(y=0; y 255) - level.encoding_16bit_field = TRUE; + for (i = 0; i < envelope_len; i++) + putFile8Bit(file, level->envelope_text[envelope_nr][i]); +} - /* check yamyam content for 16-bit elements */ - level.encoding_16bit_yamyam = FALSE; - for(i=0; i 255) - level.encoding_16bit_yamyam = TRUE; +#if 0 +static void SaveLevel_CUS1(FILE *file, struct LevelInfo *level, + int num_changed_custom_elements) +{ + int i, check = 0; - /* check amoeba content for 16-bit elements */ - level.encoding_16bit_amoeba = FALSE; - if (level.amoeba_content > 255) - level.encoding_16bit_amoeba = TRUE; + putFile16BitBE(file, num_changed_custom_elements); - body_chunk_size = - level.fieldx * level.fieldy * (level.encoding_16bit_field ? 2 : 1); + for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++) + { + int element = EL_CUSTOM_START + i; - putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED); - putFileChunkBE(file, "CAVE", CHUNK_SIZE_NONE); + if (Properties[element][EP_BITFIELD_BASE] != EP_BITMASK_DEFAULT) + { + if (check < num_changed_custom_elements) + { + putFile16BitBE(file, element); + putFile32BitBE(file, Properties[element][EP_BITFIELD_BASE]); + } - putFileChunkBE(file, "VERS", FILE_VERS_CHUNK_SIZE); - SaveLevel_VERS(file, &level); + check++; + } + } - putFileChunkBE(file, "HEAD", LEVEL_HEADER_SIZE); - SaveLevel_HEAD(file, &level); + if (check != num_changed_custom_elements) /* should not happen */ + Error(ERR_WARN, "inconsistent number of custom element properties"); +} +#endif - putFileChunkBE(file, "AUTH", MAX_LEVEL_AUTHOR_LEN); - SaveLevel_AUTH(file, &level); +#if 0 +static void SaveLevel_CUS2(FILE *file, struct LevelInfo *level, + int num_changed_custom_elements) +{ + int i, check = 0; - putFileChunkBE(file, "BODY", body_chunk_size); - SaveLevel_BODY(file, &level); + putFile16BitBE(file, num_changed_custom_elements); - if (level.encoding_16bit_yamyam || - level.num_yam_contents != STD_ELEMENT_CONTENTS) + for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++) { - putFileChunkBE(file, "CNT2", LEVEL_CHUNK_CNT2_SIZE); - SaveLevel_CNT2(file, &level, EL_YAMYAM); + int element = EL_CUSTOM_START + i; + + if (element_info[element].change->target_element != EL_EMPTY_SPACE) + { + if (check < num_changed_custom_elements) + { + putFile16BitBE(file, element); + putFile16BitBE(file, element_info[element].change->target_element); + } + + check++; + } } - if (level.encoding_16bit_amoeba) + if (check != num_changed_custom_elements) /* should not happen */ + Error(ERR_WARN, "inconsistent number of custom target elements"); +} +#endif + +#if 0 +static void SaveLevel_CUS3(FILE *file, struct LevelInfo *level, + int num_changed_custom_elements) +{ + int i, j, x, y, check = 0; + + putFile16BitBE(file, num_changed_custom_elements); + + for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++) { - putFileChunkBE(file, "CNT2", LEVEL_CHUNK_CNT2_SIZE); - SaveLevel_CNT2(file, &level, EL_BD_AMOEBA); - } + int element = EL_CUSTOM_START + i; - fclose(file); + if (element_info[element].modified_settings) + { + if (check < num_changed_custom_elements) + { + putFile16BitBE(file, element); - SetFilePermissions(filename, PERMS_PRIVATE); -} + for (j = 0; j < MAX_ELEMENT_NAME_LEN; j++) + putFile8Bit(file, element_info[element].description[j]); + putFile32BitBE(file, Properties[element][EP_BITFIELD_BASE]); -/* ========================================================================= */ -/* tape file functions */ -/* ========================================================================= */ + /* some free bytes for future properties and padding */ + WriteUnusedBytesToFile(file, 7); -static void setTapeInfoToDefaults() -{ - int i; + putFile8Bit(file, element_info[element].use_gfx_element); + putFile16BitBE(file, element_info[element].gfx_element); - /* always start with reliable default values (empty tape) */ - TapeErase(); + putFile8Bit(file, element_info[element].collect_score); + putFile8Bit(file, element_info[element].collect_count); - /* default values (also for pre-1.2 tapes) with only the first player */ - tape.player_participates[0] = TRUE; - for(i=1; ievents); -static int LoadTape_VERS(FILE *file, int chunk_size, struct TapeInfo *tape) -{ - tape->file_version = getFileVersion(file); - tape->game_version = getFileVersion(file); + putFile16BitBE(file, element_info[element].change->target_element); - return chunk_size; -} + putFile16BitBE(file, element_info[element].change->delay_fixed); + putFile16BitBE(file, element_info[element].change->delay_random); + putFile16BitBE(file, element_info[element].change->delay_frames); -static int LoadTape_HEAD(FILE *file, int chunk_size, struct TapeInfo *tape) -{ - int i; + putFile16BitBE(file, element_info[element].change->trigger_element); - tape->random_seed = getFile32BitBE(file); - tape->date = getFile32BitBE(file); - tape->length = getFile32BitBE(file); + putFile8Bit(file, element_info[element].change->explode); + putFile8Bit(file, element_info[element].change->use_content); + putFile8Bit(file, element_info[element].change->only_complete); + putFile8Bit(file, element_info[element].change->use_random_change); - /* read header fields that are new since version 1.2 */ - if (tape->file_version >= FILE_VERSION_1_2) - { - byte store_participating_players = fgetc(file); - int engine_version; + putFile8Bit(file, element_info[element].change->random); + putFile8Bit(file, element_info[element].change->power); - /* since version 1.2, tapes store which players participate in the tape */ - tape->num_participating_players = 0; - for(i=0; iplayer_participates[i] = FALSE; + for (y = 0; y < 3; y++) + for (x = 0; x < 3; x++) + putFile16BitBE(file, element_info[element].change->content[x][y]); - if (store_participating_players & (1 << i)) - { - tape->player_participates[i] = TRUE; - tape->num_participating_players++; - } - } + putFile8Bit(file, element_info[element].slippery_type); - ReadUnusedBytesFromFile(file, TAPE_HEADER_UNUSED); + /* some free bytes for future properties and padding */ + WriteUnusedBytesToFile(file, LEVEL_CPART_CUS3_UNUSED); + } - engine_version = getFileVersion(file); - if (engine_version > 0) - tape->engine_version = engine_version; + check++; + } } - return chunk_size; + if (check != num_changed_custom_elements) /* should not happen */ + Error(ERR_WARN, "inconsistent number of custom element properties"); } +#endif -static int LoadTape_BODY(FILE *file, int chunk_size, struct TapeInfo *tape) +static void SaveLevel_CUS4(FILE *file, struct LevelInfo *level, int element) { - int i, j; - int chunk_size_expected = - (tape->num_participating_players + 1) * tape->length; + struct ElementInfo *ei = &element_info[element]; + int i, x, y; - if (chunk_size_expected != chunk_size) - { - ReadUnusedBytesFromFile(file, chunk_size); - return chunk_size_expected; - } + putFile16BitBE(file, element); - for(i=0; ilength; i++) - { - if (i >= MAX_TAPELEN) - break; + for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++) + putFile8Bit(file, ei->description[i]); - for(j=0; jpos[i].action[j] = MV_NO_MOVING; + putFile32BitBE(file, Properties[element][EP_BITFIELD_BASE]); + WriteUnusedBytesToFile(file, 4); /* reserved for more base properties */ - if (tape->player_participates[j]) - tape->pos[i].action[j] = fgetc(file); - } + putFile8Bit(file, ei->num_change_pages); - tape->pos[i].delay = fgetc(file); + /* some free bytes for future base property values and padding */ + WriteUnusedBytesToFile(file, 5); - if (tape->file_version == FILE_VERSION_1_0) - { - /* eliminate possible diagonal moves in old tapes */ - /* this is only for backward compatibility */ + /* write custom property values */ + + putFile8Bit(file, ei->use_gfx_element); + putFile16BitBE(file, ei->gfx_element); + + putFile8Bit(file, ei->collect_score); + putFile8Bit(file, ei->collect_count); + + putFile16BitBE(file, ei->push_delay_fixed); + putFile16BitBE(file, ei->push_delay_random); + putFile16BitBE(file, ei->move_delay_fixed); + putFile16BitBE(file, ei->move_delay_random); + + putFile16BitBE(file, ei->move_pattern); + putFile8Bit(file, ei->move_direction_initial); + putFile8Bit(file, ei->move_stepsize); + + putFile8Bit(file, ei->slippery_type); + + for (y = 0; y < 3; y++) + for (x = 0; x < 3; x++) + putFile16BitBE(file, ei->content[x][y]); + + /* some free bytes for future custom property values and padding */ + WriteUnusedBytesToFile(file, 12); + + /* write change property values */ + + for (i = 0; i < ei->num_change_pages; i++) + { + struct ElementChangeInfo *change = &ei->change_page[i]; + + putFile32BitBE(file, change->events); + + putFile16BitBE(file, change->target_element); + + putFile16BitBE(file, change->delay_fixed); + putFile16BitBE(file, change->delay_random); + putFile16BitBE(file, change->delay_frames); + + putFile16BitBE(file, change->trigger_element); + + putFile8Bit(file, change->explode); + putFile8Bit(file, change->use_content); + putFile8Bit(file, change->only_complete); + putFile8Bit(file, change->use_random_change); + + putFile8Bit(file, change->random); + putFile8Bit(file, change->power); + + for (y = 0; y < 3; y++) + for (x = 0; x < 3; x++) + putFile16BitBE(file, change->content[x][y]); + + putFile8Bit(file, change->can_change); + + putFile8Bit(file, change->sides); + + /* some free bytes for future change property values and padding */ + WriteUnusedBytesToFile(file, 8); + } +} + +static void SaveLevelFromFilename(struct LevelInfo *level, char *filename) +{ + int body_chunk_size; + int i, x, y; + FILE *file; + + if (!(file = fopen(filename, MODE_WRITE))) + { + Error(ERR_WARN, "cannot save level file '%s'", filename); + return; + } + + level->file_version = FILE_VERSION_ACTUAL; + level->game_version = GAME_VERSION_ACTUAL; + + /* check level field for 16-bit elements */ + level->encoding_16bit_field = FALSE; + for (y = 0; y < level->fieldy; y++) + for (x = 0; x < level->fieldx; x++) + if (level->field[x][y] > 255) + level->encoding_16bit_field = TRUE; + + /* check yamyam content for 16-bit elements */ + level->encoding_16bit_yamyam = FALSE; + for (i = 0; i < level->num_yamyam_contents; i++) + for (y = 0; y < 3; y++) + for (x = 0; x < 3; x++) + if (level->yamyam_content[i][x][y] > 255) + level->encoding_16bit_yamyam = TRUE; + + /* check amoeba content for 16-bit elements */ + level->encoding_16bit_amoeba = FALSE; + if (level->amoeba_content > 255) + level->encoding_16bit_amoeba = TRUE; + + /* calculate size of "BODY" chunk */ + body_chunk_size = + level->fieldx * level->fieldy * (level->encoding_16bit_field ? 2 : 1); + + putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED); + putFileChunkBE(file, "CAVE", CHUNK_SIZE_NONE); + + putFileChunkBE(file, "VERS", FILE_VERS_CHUNK_SIZE); + SaveLevel_VERS(file, level); + + putFileChunkBE(file, "HEAD", LEVEL_HEADER_SIZE); + SaveLevel_HEAD(file, level); + + putFileChunkBE(file, "AUTH", MAX_LEVEL_AUTHOR_LEN); + SaveLevel_AUTH(file, level); + + putFileChunkBE(file, "BODY", body_chunk_size); + SaveLevel_BODY(file, level); + + if (level->encoding_16bit_yamyam || + level->num_yamyam_contents != STD_ELEMENT_CONTENTS) + { + putFileChunkBE(file, "CNT2", LEVEL_CHUNK_CNT2_SIZE); + SaveLevel_CNT2(file, level, EL_YAMYAM); + } + + if (level->encoding_16bit_amoeba) + { + putFileChunkBE(file, "CNT2", LEVEL_CHUNK_CNT2_SIZE); + SaveLevel_CNT2(file, level, EL_BD_AMOEBA); + } + + /* check for envelope content */ + for (i = 0; i < 4; i++) + { + if (strlen(level->envelope_text[i]) > 0) + { + int envelope_len = strlen(level->envelope_text[i]) + 1; + + putFileChunkBE(file, "CNT3", LEVEL_CHUNK_CNT3_HEADER + envelope_len); + SaveLevel_CNT3(file, level, EL_ENVELOPE_1 + i); + } + } + + /* check for non-default custom elements (unless using template level) */ + if (!level->use_custom_template) + { + for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++) + { + int element = EL_CUSTOM_START + i; + + if (element_info[element].modified_settings) + { + int num_change_pages = element_info[element].num_change_pages; + + putFileChunkBE(file, "CUS4", LEVEL_CHUNK_CUS4_SIZE(num_change_pages)); + SaveLevel_CUS4(file, level, element); + } + } + } + + fclose(file); + + SetFilePermissions(filename, PERMS_PRIVATE); +} + +void SaveLevel(int level_nr) +{ + char *filename = getLevelFilename(level_nr); + + SaveLevelFromFilename(&level, filename); +} + +void SaveLevelTemplate() +{ + char *filename = getLevelFilename(-1); + + SaveLevelFromFilename(&level, filename); +} + +void DumpLevel(struct LevelInfo *level) +{ + printf_line("-", 79); + printf("Level xxx (file version %08d, game version %08d)\n", + level->file_version, level->game_version); + printf_line("-", 79); + + printf("Level Author: '%s'\n", level->author); + printf("Level Title: '%s'\n", level->name); + printf("\n"); + printf("Playfield Size: %d x %d\n", level->fieldx, level->fieldy); + printf("\n"); + printf("Level Time: %d seconds\n", level->time); + printf("Gems needed: %d\n", level->gems_needed); + printf("\n"); + printf("Time for Magic Wall: %d seconds\n", level->time_magic_wall); + printf("Time for Wheel: %d seconds\n", level->time_wheel); + printf("Time for Light: %d seconds\n", level->time_light); + printf("Time for Timegate: %d seconds\n", level->time_timegate); + printf("\n"); + printf("Amoeba Speed: %d\n", level->amoeba_speed); + printf("\n"); + printf("Gravity: %s\n", (level->initial_gravity ? "yes" : "no")); + printf("Double Speed Movement: %s\n", (level->double_speed ? "yes" : "no")); + printf("EM style slippery gems: %s\n", (level->em_slippery_gems ? "yes" : "no")); + + printf_line("-", 79); +} + + +/* ========================================================================= */ +/* tape file functions */ +/* ========================================================================= */ + +static void setTapeInfoToDefaults() +{ + int i; + + /* always start with reliable default values (empty tape) */ + TapeErase(); + + /* default values (also for pre-1.2 tapes) with only the first player */ + tape.player_participates[0] = TRUE; + for (i = 1; i < MAX_PLAYERS; i++) + tape.player_participates[i] = FALSE; + + /* at least one (default: the first) player participates in every tape */ + tape.num_participating_players = 1; + + tape.level_nr = level_nr; + tape.counter = 0; + tape.changed = FALSE; + + tape.recording = FALSE; + tape.playing = FALSE; + tape.pausing = FALSE; +} + +static int LoadTape_VERS(FILE *file, int chunk_size, struct TapeInfo *tape) +{ + tape->file_version = getFileVersion(file); + tape->game_version = getFileVersion(file); + + return chunk_size; +} + +static int LoadTape_HEAD(FILE *file, int chunk_size, struct TapeInfo *tape) +{ + int i; + + tape->random_seed = getFile32BitBE(file); + tape->date = getFile32BitBE(file); + tape->length = getFile32BitBE(file); + + /* read header fields that are new since version 1.2 */ + if (tape->file_version >= FILE_VERSION_1_2) + { + byte store_participating_players = getFile8Bit(file); + int engine_version; + + /* since version 1.2, tapes store which players participate in the tape */ + tape->num_participating_players = 0; + for (i = 0; i < MAX_PLAYERS; i++) + { + tape->player_participates[i] = FALSE; + + if (store_participating_players & (1 << i)) + { + tape->player_participates[i] = TRUE; + tape->num_participating_players++; + } + } + + ReadUnusedBytesFromFile(file, TAPE_HEADER_UNUSED); + + engine_version = getFileVersion(file); + if (engine_version > 0) + tape->engine_version = engine_version; + else + tape->engine_version = tape->game_version; + } + + return chunk_size; +} + +static int LoadTape_INFO(FILE *file, int chunk_size, struct TapeInfo *tape) +{ + int level_identifier_size; + int i; + + level_identifier_size = getFile16BitBE(file); + + tape->level_identifier = + checked_realloc(tape->level_identifier, level_identifier_size); + + for (i = 0; i < level_identifier_size; i++) + tape->level_identifier[i] = getFile8Bit(file); + + tape->level_nr = getFile16BitBE(file); + + chunk_size = 2 + level_identifier_size + 2; + + return chunk_size; +} + +static int LoadTape_BODY(FILE *file, int chunk_size, struct TapeInfo *tape) +{ + int i, j; + int chunk_size_expected = + (tape->num_participating_players + 1) * tape->length; + + if (chunk_size_expected != chunk_size) + { + ReadUnusedBytesFromFile(file, chunk_size); + return chunk_size_expected; + } + + for (i = 0; i < tape->length; i++) + { + if (i >= MAX_TAPELEN) + break; + + for (j = 0; j < MAX_PLAYERS; j++) + { + tape->pos[i].action[j] = MV_NO_MOVING; + + if (tape->player_participates[j]) + tape->pos[i].action[j] = getFile8Bit(file); + } + + tape->pos[i].delay = getFile8Bit(file); + + if (tape->file_version == FILE_VERSION_1_0) + { + /* eliminate possible diagonal moves in old tapes */ + /* this is only for backward compatibility */ byte joy_dir[4] = { JOY_LEFT, JOY_RIGHT, JOY_UP, JOY_DOWN }; byte action = tape->pos[i].action[0]; int k, num_moves = 0; - for (k=0; k<4; k++) + for (k = 0; k<4; k++) { if (action & joy_dir[k]) { @@ -827,7 +1862,7 @@ static int LoadTape_BODY(FILE *file, int chunk_size, struct TapeInfo *tape) tape->pos[i + 1].delay = 1; /* delay part */ - for(j=0; jpos[i].action[j] = MV_NO_MOVING; tape->pos[i].delay--; @@ -846,9 +1881,8 @@ static int LoadTape_BODY(FILE *file, int chunk_size, struct TapeInfo *tape) return chunk_size; } -void LoadTape(int level_nr) +void LoadTapeFromFilename(char *filename) { - char *filename = getTapeFilename(level_nr); char cookie[MAX_LINE_LEN]; char chunk_name[CHUNK_ID_LEN + 1]; FILE *file; @@ -916,6 +1950,7 @@ void LoadTape(int level_nr) { { "VERS", FILE_VERS_CHUNK_SIZE, LoadTape_VERS }, { "HEAD", TAPE_HEADER_SIZE, LoadTape_HEAD }, + { "INFO", -1, LoadTape_INFO }, { "BODY", -1, LoadTape_BODY }, { NULL, 0, NULL } }; @@ -962,6 +1997,25 @@ void LoadTape(int level_nr) fclose(file); tape.length_seconds = GetTapeLength(); + +#if 0 + printf("::: tape game version: %d\n", tape.game_version); + printf("::: tape engine version: %d\n", tape.engine_version); +#endif +} + +void LoadTape(int level_nr) +{ + char *filename = getTapeFilename(level_nr); + + LoadTapeFromFilename(filename); +} + +void LoadSolutionTape(int level_nr) +{ + char *filename = getSolutionTapeFilename(level_nr); + + LoadTapeFromFilename(filename); } static void SaveTape_VERS(FILE *file, struct TapeInfo *tape) @@ -976,7 +2030,7 @@ static void SaveTape_HEAD(FILE *file, struct TapeInfo *tape) byte store_participating_players = 0; /* set bits for participating players for compact storage */ - for(i=0; iplayer_participates[i]) store_participating_players |= (1 << i); @@ -984,7 +2038,7 @@ static void SaveTape_HEAD(FILE *file, struct TapeInfo *tape) putFile32BitBE(file, tape->date); putFile32BitBE(file, tape->length); - fputc(store_participating_players, file); + putFile8Bit(file, store_participating_players); /* unused bytes not at the end here for 4-byte alignment of engine_version */ WriteUnusedBytesToFile(file, TAPE_HEADER_UNUSED); @@ -992,28 +2046,42 @@ static void SaveTape_HEAD(FILE *file, struct TapeInfo *tape) putFileVersion(file, tape->engine_version); } +static void SaveTape_INFO(FILE *file, struct TapeInfo *tape) +{ + int level_identifier_size = strlen(tape->level_identifier) + 1; + int i; + + putFile16BitBE(file, level_identifier_size); + + for (i = 0; i < level_identifier_size; i++) + putFile8Bit(file, tape->level_identifier[i]); + + putFile16BitBE(file, tape->level_nr); +} + static void SaveTape_BODY(FILE *file, struct TapeInfo *tape) { int i, j; - for(i=0; ilength; i++) + for (i = 0; i < tape->length; i++) { - for(j=0; jplayer_participates[j]) - fputc(tape->pos[i].action[j], file); + putFile8Bit(file, tape->pos[i].action[j]); - fputc(tape->pos[i].delay, file); + putFile8Bit(file, tape->pos[i].delay); } } void SaveTape(int level_nr) { - int i; char *filename = getTapeFilename(level_nr); FILE *file; boolean new_tape = TRUE; int num_participating_players = 0; + int info_chunk_size; int body_chunk_size; + int i; InitTapeDirectory(leveldir_current->filename); @@ -1035,10 +2103,11 @@ void SaveTape(int level_nr) tape.game_version = GAME_VERSION_ACTUAL; /* count number of participating players */ - for(i=0; ilevel_nr, tape->file_version, tape->game_version); - printf("-------------------------------------------------------------------------------\n"); + printf("Level series identifier: '%s'\n", tape->level_identifier); + printf_line("-", 79); - for(i=0; ilength; i++) + for (i = 0; i < tape->length; i++) { if (i >= MAX_TAPELEN) break; - for(j=0; jplayer_participates[j]) { @@ -1104,7 +2178,7 @@ void DumpTape(struct TapeInfo *tape) printf("(%03d)\n", tape->pos[i].delay); } - printf("-------------------------------------------------------------------------------\n"); + printf_line("-", 79); } @@ -1122,7 +2196,7 @@ void LoadScore(int level_nr) FILE *file; /* always start with reliable default values */ - for(i=0; iplayer_name = getStringCopy(getLoginName()); +static struct TokenInfo options_setup_tokens[] = +{ + { TYPE_BOOLEAN, &soi.verbose, "options.verbose" } +}; - si->sound = TRUE; +static char *get_corrected_login_name(char *login_name) +{ + /* needed because player name must be a fixed length string */ + char *login_name_new = checked_malloc(MAX_PLAYER_NAME_LEN + 1); + + strncpy(login_name_new, login_name, MAX_PLAYER_NAME_LEN); + login_name_new[MAX_PLAYER_NAME_LEN] = '\0'; + + if (strlen(login_name) > MAX_PLAYER_NAME_LEN) /* name has been cut */ + if (strchr(login_name_new, ' ')) + *strchr(login_name_new, ' ') = '\0'; + + return login_name_new; +} + +static void setSetupInfoToDefaults(struct SetupInfo *si) +{ + int i; + + si->player_name = get_corrected_login_name(getLoginName()); + + si->sound = TRUE; si->sound_loops = TRUE; si->sound_music = TRUE; si->sound_simple = TRUE; @@ -1333,18 +2477,32 @@ static void setSetupInfoToDefaults(struct SetupInfo *si) si->fullscreen = FALSE; si->ask_on_escape = TRUE; - si->graphics_set = getStringCopy(GRAPHICS_SUBDIR); - si->sounds_set = getStringCopy(SOUNDS_SUBDIR); - si->music_set = getStringCopy(MUSIC_SUBDIR); + si->graphics_set = getStringCopy(GFX_CLASSIC_SUBDIR); + si->sounds_set = getStringCopy(SND_CLASSIC_SUBDIR); + si->music_set = getStringCopy(MUS_CLASSIC_SUBDIR); si->override_level_graphics = FALSE; si->override_level_sounds = FALSE; si->override_level_music = FALSE; + si->editor.el_boulderdash = TRUE; + si->editor.el_emerald_mine = TRUE; + si->editor.el_more = TRUE; + si->editor.el_sokoban = TRUE; + si->editor.el_supaplex = TRUE; + si->editor.el_diamond_caves = TRUE; + si->editor.el_dx_boulderdash = TRUE; + si->editor.el_chars = TRUE; + si->editor.el_custom = TRUE; + si->editor.el_custom_more = FALSE; + + si->editor.el_headlines = TRUE; + si->editor.el_user_defined = FALSE; + si->shortcut.save_game = DEFAULT_KEY_SAVE_GAME; si->shortcut.load_game = DEFAULT_KEY_LOAD_GAME; si->shortcut.toggle_pause = DEFAULT_KEY_TOGGLE_PAUSE; - for (i=0; iinput[i].use_joystick = FALSE; si->input[i].joy.device_name=getStringCopy(getDeviceNameFromJoystickNr(i)); @@ -1363,79 +2521,100 @@ static void setSetupInfoToDefaults(struct SetupInfo *si) si->input[i].key.snap = (i == 0 ? DEFAULT_KEY_SNAP : KSYM_UNDEFINED); si->input[i].key.bomb = (i == 0 ? DEFAULT_KEY_BOMB : KSYM_UNDEFINED); } + + si->system.sdl_audiodriver = getStringCopy(ARG_DEFAULT); + si->system.audio_fragment_size = DEFAULT_AUDIO_FRAGMENT_SIZE; + + si->options.verbose = FALSE; } -static void decodeSetupFileList(struct SetupFileList *setup_file_list) +static void decodeSetupFileHash(SetupFileHash *setup_file_hash) { int i, pnr; - if (!setup_file_list) + if (!setup_file_hash) return; /* global setup */ si = setup; - for (i=0; i MAX_PLAYER_NAME_LEN) - setup.player_name[MAX_PLAYER_NAME_LEN] = '\0'; - else if (strlen(setup.player_name) < MAX_PLAYER_NAME_LEN) - { - char *new_name = checked_malloc(MAX_PLAYER_NAME_LEN + 1); - - strcpy(new_name, setup.player_name); - free(setup.player_name); - setup.player_name = new_name; - } + player_name_new = get_corrected_login_name(setup.player_name); + free(setup.player_name); + setup.player_name = player_name_new; } else Error(ERR_WARN, "using default setup values"); @@ -1461,23 +2640,30 @@ void SaveSetup() /* global setup */ si = setup; - for (i=0; inext) + (*num_elements)++; + + /* add space for up to 3 more elements for padding that may be needed */ + *num_elements += 3; + + *elements = checked_malloc(*num_elements * sizeof(int)); + + *num_elements = 0; + for (list = setup_file_list; list != NULL; list = list->next) + { + char *value = getHashEntry(element_hash, list->token); + + if (value) + { + (*elements)[(*num_elements)++] = atoi(value); + } + else + { + if (num_unknown_tokens == 0) + { + Error(ERR_RETURN_LINE, "-"); + Error(ERR_RETURN, "warning: unknown token(s) found in config file:"); + Error(ERR_RETURN, "- config file: '%s'", filename); + + num_unknown_tokens++; + } + + Error(ERR_RETURN, "- token: '%s'", list->token); + } + } + + if (num_unknown_tokens > 0) + Error(ERR_RETURN_LINE, "-"); + + while (*num_elements % 4) /* pad with empty elements, if needed */ + (*elements)[(*num_elements)++] = EL_EMPTY; + + freeSetupFileList(setup_file_list); + freeSetupFileHash(element_hash); + +#if 0 + /* TEST-ONLY */ + for (i = 0; i < *num_elements; i++) + printf("editor: element '%s' [%d]\n", + element_info[(*elements)[i]].token_name, (*elements)[i]); +#endif +} + +static struct MusicFileInfo *get_music_file_info_ext(char *basename, int music, + boolean is_sound) +{ + SetupFileHash *setup_file_hash = NULL; + struct MusicFileInfo tmp_music_file_info, *new_music_file_info; + char *filename_music, *filename_prefix, *filename_info; + struct + { + char *token; + char **value_ptr; + } + token_to_value_ptr[] = + { + { "title_header", &tmp_music_file_info.title_header }, + { "artist_header", &tmp_music_file_info.artist_header }, + { "album_header", &tmp_music_file_info.album_header }, + { "year_header", &tmp_music_file_info.year_header }, + + { "title", &tmp_music_file_info.title }, + { "artist", &tmp_music_file_info.artist }, + { "album", &tmp_music_file_info.album }, + { "year", &tmp_music_file_info.year }, + + { NULL, NULL }, + }; + int i; + + filename_music = (is_sound ? getCustomSoundFilename(basename) : + getCustomMusicFilename(basename)); + + if (filename_music == NULL) + return NULL; + + /* ---------- try to replace file extension ---------- */ + + filename_prefix = getStringCopy(filename_music); + if (strrchr(filename_prefix, '.') != NULL) + *strrchr(filename_prefix, '.') = '\0'; + filename_info = getStringCat2(filename_prefix, ".txt"); + +#if 0 + printf("trying to load file '%s'...\n", filename_info); +#endif + + if (fileExists(filename_info)) + setup_file_hash = loadSetupFileHash(filename_info); + + free(filename_prefix); + free(filename_info); + + if (setup_file_hash == NULL) + { + /* ---------- try to add file extension ---------- */ + + filename_prefix = getStringCopy(filename_music); + filename_info = getStringCat2(filename_prefix, ".txt"); + +#if 0 + printf("trying to load file '%s'...\n", filename_info); +#endif + + if (fileExists(filename_info)) + setup_file_hash = loadSetupFileHash(filename_info); + + free(filename_prefix); + free(filename_info); + } + + if (setup_file_hash == NULL) + return NULL; + + /* ---------- music file info found ---------- */ + + memset(&tmp_music_file_info, 0, sizeof(struct MusicFileInfo)); + + for (i = 0; token_to_value_ptr[i].token != NULL; i++) + { + char *value = getHashEntry(setup_file_hash, token_to_value_ptr[i].token); + + *token_to_value_ptr[i].value_ptr = + getStringCopy(value != NULL && *value != '\0' ? value : UNKNOWN_NAME); + } + + tmp_music_file_info.basename = getStringCopy(basename); + tmp_music_file_info.music = music; + tmp_music_file_info.is_sound = is_sound; + + new_music_file_info = checked_malloc(sizeof(struct MusicFileInfo)); + *new_music_file_info = tmp_music_file_info; + + return new_music_file_info; +} + +static struct MusicFileInfo *get_music_file_info(char *basename, int music) +{ + return get_music_file_info_ext(basename, music, FALSE); +} + +static struct MusicFileInfo *get_sound_file_info(char *basename, int sound) +{ + return get_music_file_info_ext(basename, sound, TRUE); +} + +static boolean music_info_listed_ext(struct MusicFileInfo *list, + char *basename, boolean is_sound) +{ + for (; list != NULL; list = list->next) + if (list->is_sound == is_sound && strcmp(list->basename, basename) == 0) + return TRUE; + + return FALSE; +} + +static boolean music_info_listed(struct MusicFileInfo *list, char *basename) +{ + return music_info_listed_ext(list, basename, FALSE); +} + +static boolean sound_info_listed(struct MusicFileInfo *list, char *basename) +{ + return music_info_listed_ext(list, basename, TRUE); +} + +void LoadMusicInfo() +{ + char *music_directory = getCustomMusicDirectory(); + int num_music = getMusicListSize(); + int num_music_noconf = 0; + int num_sounds = getSoundListSize(); + DIR *dir; + struct dirent *dir_entry; + struct FileInfo *music, *sound; + struct MusicFileInfo *next, **new; + int i; + + while (music_file_info != NULL) + { + next = music_file_info->next; + + checked_free(music_file_info->basename); + + checked_free(music_file_info->title_header); + checked_free(music_file_info->artist_header); + checked_free(music_file_info->album_header); + checked_free(music_file_info->year_header); + + checked_free(music_file_info->title); + checked_free(music_file_info->artist); + checked_free(music_file_info->album); + checked_free(music_file_info->year); + + free(music_file_info); + + music_file_info = next; + } + + new = &music_file_info; + +#if 0 + printf("::: num_music == %d\n", num_music); +#endif + + for (i = 0; i < num_music; i++) + { + music = getMusicListEntry(i); + +#if 0 + printf("::: %d [%08x]\n", i, music->filename); +#endif + + if (music->filename == NULL) + continue; + + if (strcmp(music->filename, UNDEFINED_FILENAME) == 0) + continue; + + /* a configured file may be not recognized as music */ + if (!FileIsMusic(music->filename)) + continue; + +#if 0 + printf("::: -> '%s' (configured)\n", music->filename); +#endif + + if (!music_info_listed(music_file_info, music->filename)) + { + *new = get_music_file_info(music->filename, i); + if (*new != NULL) + new = &(*new)->next; + } + } + + if ((dir = opendir(music_directory)) == NULL) + { + Error(ERR_WARN, "cannot read music directory '%s'", music_directory); + return; + } + + while ((dir_entry = readdir(dir)) != NULL) /* loop until last dir entry */ + { + char *basename = dir_entry->d_name; + boolean music_already_used = FALSE; + int i; + + for (i = 0; i < num_music; i++) + { + music = getMusicListEntry(i); + + if (music->filename == NULL) + continue; + + if (strcmp(basename, music->filename) == 0) + { + music_already_used = TRUE; + break; + } + } + + if (music_already_used) + continue; + + if (!FileIsMusic(basename)) + continue; + +#if 0 + printf("::: -> '%s' (found in directory)\n", basename); +#endif + + if (!music_info_listed(music_file_info, basename)) + { + *new = get_music_file_info(basename, MAP_NOCONF_MUSIC(num_music_noconf)); + if (*new != NULL) + new = &(*new)->next; + } + + num_music_noconf++; + } + + closedir(dir); + + for (i = 0; i < num_sounds; i++) + { + sound = getSoundListEntry(i); + + if (sound->filename == NULL) + continue; + + if (strcmp(sound->filename, UNDEFINED_FILENAME) == 0) + continue; + + /* a configured file may be not recognized as sound */ + if (!FileIsSound(sound->filename)) + continue; + +#if 0 + printf("::: -> '%s' (configured)\n", sound->filename); +#endif + + if (!sound_info_listed(music_file_info, sound->filename)) + { + *new = get_sound_file_info(sound->filename, i); + if (*new != NULL) + new = &(*new)->next; + } + } + +#if 0 + /* TEST-ONLY */ + for (next = music_file_info; next != NULL; next = next->next) + printf("::: title == '%s'\n", next->title); +#endif +} + +void add_helpanim_entry(int element, int action, int direction, int delay, + int *num_list_entries) +{ + struct HelpAnimInfo *new_list_entry; + (*num_list_entries)++; + + helpanim_info = + checked_realloc(helpanim_info, + *num_list_entries * sizeof(struct HelpAnimInfo)); + new_list_entry = &helpanim_info[*num_list_entries - 1]; + + new_list_entry->element = element; + new_list_entry->action = action; + new_list_entry->direction = direction; + new_list_entry->delay = delay; +} + +void print_unknown_token(char *filename, char *token, int token_nr) +{ + if (token_nr == 0) + { + Error(ERR_RETURN_LINE, "-"); + Error(ERR_RETURN, "warning: unknown token(s) found in config file:"); + Error(ERR_RETURN, "- config file: '%s'", filename); + } + + Error(ERR_RETURN, "- token: '%s'", token); +} + +void print_unknown_token_end(int token_nr) +{ + if (token_nr > 0) + Error(ERR_RETURN_LINE, "-"); +} + +void LoadHelpAnimInfo() +{ + char *filename = getHelpAnimFilename(); + SetupFileList *setup_file_list = NULL, *list; + SetupFileHash *element_hash, *action_hash, *direction_hash; + int num_list_entries = 0; + int num_unknown_tokens = 0; + int i; + + if (fileExists(filename)) + setup_file_list = loadSetupFileList(filename); + + if (setup_file_list == NULL) + { + /* use reliable default values from static configuration */ + SetupFileList *insert_ptr; + + insert_ptr = setup_file_list = + newSetupFileList(helpanim_config[0].token, + helpanim_config[0].value); + + for (i = 1; helpanim_config[i].token; i++) + insert_ptr = addListEntry(insert_ptr, + helpanim_config[i].token, + helpanim_config[i].value); + } + + element_hash = newSetupFileHash(); + action_hash = newSetupFileHash(); + direction_hash = newSetupFileHash(); + + for (i = 0; i < MAX_NUM_ELEMENTS; i++) + setHashEntry(element_hash, element_info[i].token_name, i_to_a(i)); + + for (i = 0; i < NUM_ACTIONS; i++) + setHashEntry(action_hash, element_action_info[i].suffix, + i_to_a(element_action_info[i].value)); + + /* do not store direction index (bit) here, but direction value! */ + for (i = 0; i < NUM_DIRECTIONS; i++) + setHashEntry(direction_hash, element_direction_info[i].suffix, + i_to_a(1 << element_direction_info[i].value)); + + for (list = setup_file_list; list != NULL; list = list->next) + { + char *element_token, *action_token, *direction_token; + char *element_value, *action_value, *direction_value; + int delay = atoi(list->value); + + if (strcmp(list->token, "end") == 0) + { + add_helpanim_entry(HELPANIM_LIST_NEXT, -1, -1, -1, &num_list_entries); + + continue; + } + + /* first try to break element into element/action/direction parts; + if this does not work, also accept combined "element[.act][.dir]" + elements (like "dynamite.active"), which are unique elements */ + + if (strchr(list->token, '.') == NULL) /* token contains no '.' */ + { + element_value = getHashEntry(element_hash, list->token); + if (element_value != NULL) /* element found */ + add_helpanim_entry(atoi(element_value), -1, -1, delay, + &num_list_entries); + else + { + /* no further suffixes found -- this is not an element */ + print_unknown_token(filename, list->token, num_unknown_tokens++); + } + + continue; + } + + /* token has format "." */ + + action_token = strchr(list->token, '.'); /* suffix may be action ... */ + direction_token = action_token; /* ... or direction */ + + element_token = getStringCopy(list->token); + *strchr(element_token, '.') = '\0'; + + element_value = getHashEntry(element_hash, element_token); + + if (element_value == NULL) /* this is no element */ + { + element_value = getHashEntry(element_hash, list->token); + if (element_value != NULL) /* combined element found */ + add_helpanim_entry(atoi(element_value), -1, -1, delay, + &num_list_entries); + else + print_unknown_token(filename, list->token, num_unknown_tokens++); + + free(element_token); + + continue; + } + + action_value = getHashEntry(action_hash, action_token); + + if (action_value != NULL) /* action found */ + { + add_helpanim_entry(atoi(element_value), atoi(action_value), -1, delay, + &num_list_entries); + + free(element_token); + + continue; + } + + direction_value = getHashEntry(direction_hash, direction_token); + + if (direction_value != NULL) /* direction found */ + { + add_helpanim_entry(atoi(element_value), -1, atoi(direction_value), delay, + &num_list_entries); + + free(element_token); + + continue; + } + + if (strchr(action_token + 1, '.') == NULL) + { + /* no further suffixes found -- this is not an action nor direction */ + + element_value = getHashEntry(element_hash, list->token); + if (element_value != NULL) /* combined element found */ + add_helpanim_entry(atoi(element_value), -1, -1, delay, + &num_list_entries); + else + print_unknown_token(filename, list->token, num_unknown_tokens++); + + free(element_token); + + continue; + } + + /* token has format ".." */ + + direction_token = strchr(action_token + 1, '.'); + + action_token = getStringCopy(action_token); + *strchr(action_token + 1, '.') = '\0'; + + action_value = getHashEntry(action_hash, action_token); + + if (action_value == NULL) /* this is no action */ + { + element_value = getHashEntry(element_hash, list->token); + if (element_value != NULL) /* combined element found */ + add_helpanim_entry(atoi(element_value), -1, -1, delay, + &num_list_entries); + else + print_unknown_token(filename, list->token, num_unknown_tokens++); + + free(element_token); + free(action_token); + + continue; + } + + direction_value = getHashEntry(direction_hash, direction_token); + + if (direction_value != NULL) /* direction found */ + { + add_helpanim_entry(atoi(element_value), atoi(action_value), + atoi(direction_value), delay, &num_list_entries); + + free(element_token); + free(action_token); + + continue; + } + + /* this is no direction */ + + element_value = getHashEntry(element_hash, list->token); + if (element_value != NULL) /* combined element found */ + add_helpanim_entry(atoi(element_value), -1, -1, delay, + &num_list_entries); + else + print_unknown_token(filename, list->token, num_unknown_tokens++); + + free(element_token); + free(action_token); + } + + print_unknown_token_end(num_unknown_tokens); + + add_helpanim_entry(HELPANIM_LIST_NEXT, -1, -1, -1, &num_list_entries); + add_helpanim_entry(HELPANIM_LIST_END, -1, -1, -1, &num_list_entries); + + freeSetupFileList(setup_file_list); + freeSetupFileHash(element_hash); + freeSetupFileHash(action_hash); + freeSetupFileHash(direction_hash); + +#if 0 + /* TEST ONLY */ + for (i = 0; i < num_list_entries; i++) + printf("::: %d, %d, %d => %d\n", + helpanim_info[i].element, + helpanim_info[i].action, + helpanim_info[i].direction, + helpanim_info[i].delay); +#endif +} + +void LoadHelpTextInfo() +{ + char *filename = getHelpTextFilename(); + int i; + + if (helptext_info != NULL) + { + freeSetupFileHash(helptext_info); + helptext_info = NULL; + } + + if (fileExists(filename)) + helptext_info = loadSetupFileHash(filename); + + if (helptext_info == NULL) + { + /* use reliable default values from static configuration */ + helptext_info = newSetupFileHash(); + + for (i = 0; helptext_config[i].token; i++) + setHashEntry(helptext_info, + helptext_config[i].token, + helptext_config[i].value); + } + +#if 0 + /* TEST ONLY */ + BEGIN_HASH_ITERATION(helptext_info, itr) + { + printf("::: '%s' => '%s'\n", + HASH_ITERATION_TOKEN(itr), HASH_ITERATION_VALUE(itr)); + } + END_HASH_ITERATION(hash, itr) +#endif +}