X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Ffiles.c;h=8e04c423a08aff5483a69d0921e9480c0d011a6b;hb=7a5e1469c7df6a9f07717f5a9c0e7b8d9a796a2c;hp=1cb235ced68f5daa059138da80c795251f411423;hpb=fd72fbf3b83fc7215347e131aa6fc3c87ad7b4d5;p=rocksndiamonds.git diff --git a/src/files.c b/src/files.c index 1cb235ce..8e04c423 100644 --- a/src/files.c +++ b/src/files.c @@ -273,6 +273,12 @@ static struct LevelFileConfigInfo chunk_config_INFO[] = &li.rate_time_over_score, FALSE }, + { + -1, -1, + TYPE_BOOLEAN, CONF_VALUE_8_BIT(14), + &li.bd_intermission, FALSE + }, + { -1, -1, -1, -1, @@ -563,6 +569,15 @@ static struct LevelFileConfigInfo chunk_config_ELEM[] = &li.initial_inventory_size[3], 1, MAX_INITIAL_INVENTORY_SIZE }, + // (these values are only valid for BD style levels) + { + EL_BD_PLAYER, -1, + TYPE_BOOLEAN, CONF_VALUE_8_BIT(1), + &li.bd_diagonal_movements, FALSE + }, + + // (the following values are related to various game elements) + { EL_EMERALD, -1, TYPE_INTEGER, CONF_VALUE_16_BIT(1), @@ -2067,6 +2082,27 @@ static void ActivateLevelTemplate(void) } } +static boolean checkForPackageFromBasename_BD(char *basename) +{ + // check for native BD level file extensions + if (!strSuffixLower(basename, ".bd") && + !strSuffixLower(basename, ".bdr") && + !strSuffixLower(basename, ".brc") && + !strSuffixLower(basename, ".gds")) + return FALSE; + + // check for standard single-level BD files (like "001.bd") + if (strSuffixLower(basename, ".bd") && + strlen(basename) == 6 && + basename[0] >= '0' && basename[0] <= '9' && + basename[1] >= '0' && basename[1] <= '9' && + basename[2] >= '0' && basename[2] <= '9') + return FALSE; + + // this is a level package in native BD file format + return TRUE; +} + static char *getLevelFilenameFromBasename(char *basename) { static char *filename = NULL; @@ -2102,10 +2138,7 @@ static int getFileTypeFromBasename(char *basename) return LEVEL_FILE_TYPE_SB; // check for typical filename of a Boulder Dash (GDash) level package file - if (strSuffixLower(basename, ".bd") || - strSuffixLower(basename, ".bdr") || - strSuffixLower(basename, ".brc") || - strSuffixLower(basename, ".gds")) + if (checkForPackageFromBasename_BD(basename)) return LEVEL_FILE_TYPE_BD; // ---------- try to determine file type from filesize ---------- @@ -2367,6 +2400,11 @@ static void determineLevelFileInfo_Filename(struct LevelFileInfo *lfi) if (fileExists(lfi->filename)) return; + // check for native Boulder Dash level file + setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_BD, "%03d.bd", nr); + if (fileExists(lfi->filename)) + return; + // check for Emerald Mine level file (V1) setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "a%c%c", 'a' + (nr / 10) % 26, '0' + nr % 10); @@ -3687,6 +3725,9 @@ static void CopyNativeLevel_RND_to_BD(struct LevelInfo *level) cave->level_speed[0] = 160; // set cave speed + cave->intermission = level->bd_intermission; + cave->diagonal_movements = level->bd_diagonal_movements; + strncpy(cave->name, level->name, sizeof(GdString)); cave->name[sizeof(GdString) - 1] = '\0'; @@ -3712,6 +3753,9 @@ static void CopyNativeLevel_BD_to_RND(struct LevelInfo *level) level->score[SC_TIME_BONUS] = cave->level_timevalue[bd_level_nr]; level->score[SC_DIAMOND] = cave->diamond_value; + level->bd_intermission = cave->intermission; + level->bd_diagonal_movements = cave->diagonal_movements; + strncpy(level->name, cave->name, MAX_LEVEL_NAME_LEN); level->name[MAX_LEVEL_NAME_LEN] = '\0'; @@ -6491,16 +6535,40 @@ void CopyNativeLevel_Native_to_RND(struct LevelInfo *level) void SaveNativeLevel(struct LevelInfo *level) { - if (level->game_engine_type == GAME_ENGINE_TYPE_SP) + // saving native level files only supported for some game engines + if (level->game_engine_type != GAME_ENGINE_TYPE_BD && + level->game_engine_type != GAME_ENGINE_TYPE_SP) + return; + + char *file_ext = (level->game_engine_type == GAME_ENGINE_TYPE_BD ? "bd" : + level->game_engine_type == GAME_ENGINE_TYPE_SP ? "sp" : ""); + char *basename = getSingleLevelBasenameExt(level->file_info.nr, file_ext); + char *filename = getLevelFilenameFromBasename(basename); + + if (fileExists(filename) && !Request("Native level file already exists! Overwrite it?", REQ_ASK)) + return; + + boolean success = FALSE; + + if (level->game_engine_type == GAME_ENGINE_TYPE_BD) { - char *basename = getSingleLevelBasenameExt(level->file_info.nr, "sp"); - char *filename = getLevelFilenameFromBasename(basename); + CopyNativeLevel_RND_to_BD(level); + // CopyNativeTape_RND_to_BD(level); + success = SaveNativeLevel_BD(filename); + } + else if (level->game_engine_type == GAME_ENGINE_TYPE_SP) + { CopyNativeLevel_RND_to_SP(level); CopyNativeTape_RND_to_SP(level); - SaveNativeLevel_SP(filename); + success = SaveNativeLevel_SP(filename); } + + if (success) + Request("Native level file saved!", REQ_CONFIRM); + else + Request("Failed to save native level file!", REQ_CONFIRM); }