X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Ffiles.c;h=8d3cbc9986c90b83e4536bf78bc15e59f8a1ffb8;hb=1e57e2856183b3ea50b298ec6ffb4307b584c056;hp=9ff9a52fbddd7127a6eea81ab833c7b68ef041e3;hpb=ef9242bb9320d705010959ba11fdf697dc1e5b70;p=rocksndiamonds.git diff --git a/src/files.c b/src/files.c index 9ff9a52f..8d3cbc99 100644 --- a/src/files.c +++ b/src/files.c @@ -88,11 +88,12 @@ void setElementChangePages(struct ElementInfo *ei, int change_pages) void setElementChangeInfoToDefaults(struct ElementChangeInfo *change) { - int x, y; + int i, x, y; change->can_change = FALSE; - change->events = CE_BITMASK_DEFAULT; + for (i = 0; i < NUM_CHANGE_EVENTS; i++) + change->has_event[i] = FALSE; change->trigger_player = CH_PLAYER_ANY; change->trigger_side = CH_SIDE_ANY; @@ -113,6 +114,11 @@ void setElementChangeInfoToDefaults(struct ElementChangeInfo *change) change->random_percentage = 100; change->replace_when = CP_WHEN_EMPTY; + change->use_action = FALSE; + change->action_type = CA_NO_ACTION; + change->action_mode = CA_MODE_UNDEFINED; + change->action_arg = CA_ARG_UNDEFINED; + for (x = 0; x < 3; x++) for (y = 0; y < 3; y++) change->target_content[x][y] = EL_EMPTY_SPACE; @@ -171,8 +177,11 @@ static void setLevelInfoToDefaults(struct LevelInfo *level) level->block_last_field = FALSE; /* EM does not block by default */ level->sp_block_last_field = TRUE; /* SP blocks the last field */ + +#if 0 /* !!! THIS IS NOT A LEVEL SETTING => LOGIC MOVED TO "game.c" !!! */ level->block_delay = 8; /* when blocking, block 8 frames */ level->sp_block_delay = 9; /* SP indeed blocks 9 frames, not 8 */ +#endif level->can_move_into_acid_bits = ~0; /* everything can move into acid */ level->dont_collide_with_bits = ~0; /* always deadly when colliding */ @@ -289,6 +298,9 @@ static void setLevelInfoToDefaults(struct LevelInfo *level) element_info[element].explosion_delay = 16; element_info[element].ignition_delay = 8; + element_info[element].counter_initial = 0; + element_info[element].counter = 0; + for (x = 0; x < 3; x++) for (y = 0; y < 3; y++) element_info[element].content[x][y] = EL_EMPTY_SPACE; @@ -428,36 +440,14 @@ static int getFileTypeFromBasename(char *basename) return LEVEL_FILE_TYPE_UNKNOWN; } -static char *getSingleLevelBasename(int nr, int type) +static char *getSingleLevelBasename(int nr) { static char basename[MAX_FILENAME_LEN]; - char *level_filename = getStringCopy(leveldir_current->level_filename); - if (level_filename == NULL) - level_filename = getStringCat2("%03d.", LEVELFILE_EXTENSION); + if (nr < 0) + sprintf(basename, "template.%s", LEVELFILE_EXTENSION); else - type = LEVEL_FILE_TYPE_UNKNOWN; /* force specified file name/pattern */ - - switch (type) - { - case LEVEL_FILE_TYPE_RND: - if (nr < 0) - sprintf(basename, "template.%s", LEVELFILE_EXTENSION); - else - sprintf(basename, "%03d.%s", nr, LEVELFILE_EXTENSION); - break; - - case LEVEL_FILE_TYPE_EM: - sprintf(basename, "%d", nr); - break; - - case LEVEL_FILE_TYPE_UNKNOWN: - default: - sprintf(basename, level_filename, nr); - break; - } - - free(level_filename); + sprintf(basename, "%03d.%s", nr, LEVELFILE_EXTENSION); return basename; } @@ -500,9 +490,9 @@ static char *getPackedLevelBasename(int type) return basename; } -static char *getSingleLevelFilename(int nr, int type) +static char *getSingleLevelFilename(int nr) { - return getLevelFilenameFromBasename(getSingleLevelBasename(nr, type)); + return getLevelFilenameFromBasename(getSingleLevelBasename(nr)); } #if 0 @@ -514,9 +504,10 @@ static char *getPackedLevelFilename(int type) char *getDefaultLevelFilename(int nr) { - return getSingleLevelFilename(nr, LEVEL_FILE_TYPE_RND); + return getSingleLevelFilename(nr); } +#if 0 static void setLevelFileInfo_SingleLevelFilename(struct LevelFileInfo *lfi, int type) { @@ -525,6 +516,23 @@ static void setLevelFileInfo_SingleLevelFilename(struct LevelFileInfo *lfi, lfi->basename = getSingleLevelBasename(lfi->nr, lfi->type); lfi->filename = getLevelFilenameFromBasename(lfi->basename); } +#endif + +static void setLevelFileInfo_FormatLevelFilename(struct LevelFileInfo *lfi, + int type, char *format, ...) +{ + static char basename[MAX_FILENAME_LEN]; + va_list ap; + + va_start(ap, format); + vsprintf(basename, format, ap); + va_end(ap); + + lfi->type = type; + lfi->packed = FALSE; + lfi->basename = basename; + lfi->filename = getLevelFilenameFromBasename(lfi->basename); +} static void setLevelFileInfo_PackedLevelFilename(struct LevelFileInfo *lfi, int type) @@ -564,7 +572,8 @@ static int getFiletypeFromID(char *filetype_id) return filetype; } -static void determineLevelFileInfo_Filename(struct LevelFileInfo *lfi) +#if 0 +static void OLD_determineLevelFileInfo_Filename(struct LevelFileInfo *lfi) { /* special case: level number is negative => check for level template file */ if (lfi->nr < 0) @@ -603,6 +612,79 @@ static void determineLevelFileInfo_Filename(struct LevelFileInfo *lfi) /* no known level file found -- try to use default values */ setLevelFileInfo_SingleLevelFilename(lfi, LEVEL_FILE_TYPE_UNKNOWN); } +#endif + +static void determineLevelFileInfo_Filename(struct LevelFileInfo *lfi) +{ + int nr = lfi->nr; + + /* special case: level number is negative => check for level template file */ + if (nr < 0) + { + setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND, + "template.%s", LEVELFILE_EXTENSION); + + /* no fallback if template file not existing */ + return; + } + + /* special case: check for file name/pattern specified in "levelinfo.conf" */ + if (leveldir_current->level_filename != NULL) + { + int filetype = getFiletypeFromID(leveldir_current->level_filetype); + + setLevelFileInfo_FormatLevelFilename(lfi, filetype, + leveldir_current->level_filename, nr); + if (fileExists(lfi->filename)) + return; + } + + /* check for native Rocks'n'Diamonds level file */ + setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND, + "%03d.%s", nr, LEVELFILE_EXTENSION); + if (fileExists(lfi->filename)) + return; + + /* check for Emerald Mine level file (V1) */ + setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "a%c%c", + 'a' + (nr / 10) % 26, '0' + nr % 10); + if (fileExists(lfi->filename)) + return; + setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "A%c%c", + 'A' + (nr / 10) % 26, '0' + nr % 10); + if (fileExists(lfi->filename)) + return; + + /* check for Emerald Mine level file (V2 to V5) */ + setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%d", nr); + if (fileExists(lfi->filename)) + return; + + /* check for Emerald Mine level file (V6 / single mode) */ + setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02ds", nr); + if (fileExists(lfi->filename)) + return; + setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dS", nr); + if (fileExists(lfi->filename)) + return; + + /* check for Emerald Mine level file (V6 / teamwork mode) */ + setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dt", nr); + if (fileExists(lfi->filename)) + return; + setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dT", nr); + if (fileExists(lfi->filename)) + return; + + /* check for various packed level file formats */ + setLevelFileInfo_PackedLevelFilename(lfi, LEVEL_FILE_TYPE_UNKNOWN); + if (fileExists(lfi->filename)) + return; + + /* no known level file found -- use default values (and fail later) */ + setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND, + "%03d.%s", nr, LEVELFILE_EXTENSION); +} static void determineLevelFileInfo_Filetype(struct LevelFileInfo *lfi) { @@ -1017,6 +1099,7 @@ static int LoadLevel_CUS3(FILE *file, int chunk_size, struct LevelInfo *level) for (i = 0; i < num_changed_custom_elements; i++) { int element = getFile16BitBE(file); + unsigned long event_bits; if (!IS_CUSTOM_ELEMENT(element)) { @@ -1055,7 +1138,10 @@ static int LoadLevel_CUS3(FILE *file, int chunk_size, struct LevelInfo *level) element_info[element].content[x][y] = getMappedElement(getFile16BitBE(file)); - element_info[element].change->events = getFile32BitBE(file); + event_bits = getFile32BitBE(file); + for (j = 0; j < NUM_CHANGE_EVENTS; j++) + if (event_bits & (1 << j)) + element_info[element].change->has_event[j] = TRUE; element_info[element].change->target_element = getMappedElement(getFile16BitBE(file)); @@ -1097,7 +1183,7 @@ static int LoadLevel_CUS4(FILE *file, int chunk_size, struct LevelInfo *level) struct ElementInfo *ei; int chunk_size_expected; int element; - int i, x, y; + int i, j, x, y; element = getFile16BitBE(file); @@ -1179,11 +1265,15 @@ static int LoadLevel_CUS4(FILE *file, int chunk_size, struct LevelInfo *level) for (i = 0; i < ei->num_change_pages; i++) { struct ElementChangeInfo *change = &ei->change_page[i]; + unsigned long event_bits; /* always start with reliable default values */ setElementChangeInfoToDefaults(change); - change->events = getFile32BitBE(file); + event_bits = getFile32BitBE(file); + for (j = 0; j < NUM_CHANGE_EVENTS; j++) + if (event_bits & (1 << j)) + change->has_event[j] = TRUE; change->target_element = getMappedElement(getFile16BitBE(file)); @@ -1216,8 +1306,18 @@ static int LoadLevel_CUS4(FILE *file, int chunk_size, struct LevelInfo *level) change->trigger_page = (change->trigger_page == CH_PAGE_ANY_FILE ? CH_PAGE_ANY : (1 << change->trigger_page)); +#if 1 + change->use_action = getFile8Bit(file); + change->action_type = getFile8Bit(file); + change->action_mode = getFile8Bit(file); + change->action_arg = getFile16BitBE(file); + + /* some free bytes for future change property values and padding */ + ReadUnusedBytesFromFile(file, 1); +#else /* some free bytes for future change property values and padding */ ReadUnusedBytesFromFile(file, 6); +#endif #else @@ -2034,7 +2134,7 @@ void CopyNativeLevel_EM_to_RND(struct LevelInfo *level) level->field[ply2->x_initial - 1][ply2->y_initial - 1] = EL_PLAYER_2; level->field[ply1->x_initial - 1][ply1->y_initial - 1] = EL_PLAYER_1; -#if 1 +#if 0 printf("::: native Emerald Mine file version: %d\n", level_em->file_version); #endif } @@ -2431,10 +2531,17 @@ void LoadLevelFromFileInfo(struct LevelInfo *level, break; } + /* if level file is invalid, restore level structure to default values */ + if (level->no_valid_file) + setLevelInfoToDefaults(level); + if (level->game_engine_type == GAME_ENGINE_TYPE_UNKNOWN) level->game_engine_type = GAME_ENGINE_TYPE_RND; - CopyNativeLevel_Native_to_RND(level); + if (level_file_info->type == LEVEL_FILE_TYPE_RND) + CopyNativeLevel_RND_to_Native(level); + else + CopyNativeLevel_Native_to_RND(level); } void LoadLevelFromFilename(struct LevelInfo *level, char *filename) @@ -2512,10 +2619,13 @@ static void LoadLevel_InitVersion(struct LevelInfo *level, char *filename) level->use_spring_bug = TRUE; /* only few elements were able to actively move into acid before 3.1.0 */ + /* trigger settings did not exist before 3.1.0; set to default "any" */ if (level->game_version < VERSION_IDENT(3,1,0,0)) { int i, j; + /* correct "can move into acid" settings (all zero in old levels) */ + level->can_move_into_acid_bits = 0; /* nothing can move into acid */ level->dont_collide_with_bits = 0; /* nothing is deadly when colliding */ @@ -2527,6 +2637,8 @@ static void LoadLevel_InitVersion(struct LevelInfo *level, char *filename) for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++) SET_PROPERTY(EL_CUSTOM_START + i, EP_CAN_MOVE_INTO_ACID, TRUE); + /* correct trigger settings (stored as zero == "none" in old levels) */ + for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++) { int element = EL_CUSTOM_START + i; @@ -2542,6 +2654,7 @@ static void LoadLevel_InitVersion(struct LevelInfo *level, char *filename) } } +#if 0 /* !!! MOVED TO "game.c", BECAUSE CAN CHANGE INSIDE LEVEL EDITOR !!! */ #if 1 /* USE_NEW_BLOCK_STYLE */ /* blocking the last field when moving was corrected in version 3.1.1 */ if (level->game_version < VERSION_IDENT(3,1,1,0)) @@ -2558,6 +2671,8 @@ static void LoadLevel_InitVersion(struct LevelInfo *level, char *filename) level->sp_block_last_field = TRUE; } #endif +#endif + } else /* always use the latest game engine version */ { @@ -2606,7 +2721,8 @@ static void LoadLevel_InitElements(struct LevelInfo *level, char *filename) int i, j, x, y; /* map custom element change events that have changed in newer versions - (these following values were accidentally changed in version 3.0.1) */ + (these following values were accidentally changed in version 3.0.1) + (this seems to be needed only for 'ab_levelset3' and 'ab_levelset4') */ if (level->game_version <= VERSION_IDENT(3,0,0,0)) { for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++) @@ -2614,7 +2730,7 @@ static void LoadLevel_InitElements(struct LevelInfo *level, char *filename) int element = EL_CUSTOM_START + i; /* order of checking and copying events to be mapped is important */ - for (j = CE_BY_OTHER_ACTION; j >= CE_BY_PLAYER_OBSOLETE; j--) + for (j = CE_BY_OTHER_ACTION; j >= CE_COUNT_AT_ZERO; j--) { if (HAS_CHANGE_EVENT(element, j - 2)) { @@ -2624,7 +2740,7 @@ static void LoadLevel_InitElements(struct LevelInfo *level, char *filename) } /* order of checking and copying events to be mapped is important */ - for (j = CE_OTHER_GETS_COLLECTED; j >= CE_HITTING_SOMETHING; j--) + for (j = CE_PLAYER_COLLECTS_X; j >= CE_HITTING_SOMETHING; j--) { if (HAS_CHANGE_EVENT(element, j - 1)) { @@ -2635,20 +2751,30 @@ static void LoadLevel_InitElements(struct LevelInfo *level, char *filename) } } +#if 0 + /* !!! TESTS SHOWED THAT THIS CODE SEGMENT IS NOT NEEDED FOR ANY LEVEL !!! */ + /* some custom element change events get mapped since version 3.0.3 */ - for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++) +#if 1 + if (level->game_version >= VERSION_IDENT(3,0,3,0) && + level->game_version <= VERSION_IDENT(3,2,0,3)) +#endif { - int element = EL_CUSTOM_START + i; - - if (HAS_CHANGE_EVENT(element, CE_BY_PLAYER_OBSOLETE) || - HAS_CHANGE_EVENT(element, CE_BY_COLLISION_OBSOLETE)) + for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++) { - SET_CHANGE_EVENT(element, CE_BY_PLAYER_OBSOLETE, FALSE); - SET_CHANGE_EVENT(element, CE_BY_COLLISION_OBSOLETE, FALSE); + int element = EL_CUSTOM_START + i; + + if (HAS_CHANGE_EVENT(element, CE_BY_PLAYER_OBSOLETE) || + HAS_CHANGE_EVENT(element, CE_BY_COLLISION_OBSOLETE)) + { + SET_CHANGE_EVENT(element, CE_BY_PLAYER_OBSOLETE, FALSE); + SET_CHANGE_EVENT(element, CE_BY_COLLISION_OBSOLETE, FALSE); - SET_CHANGE_EVENT(element, CE_BY_DIRECT_ACTION, TRUE); + SET_CHANGE_EVENT(element, CE_BY_DIRECT_ACTION, TRUE); + } } } +#endif /* initialize "can_change" field for old levels with only one change page */ if (level->game_version <= VERSION_IDENT(3,0,2,0)) @@ -2663,20 +2789,23 @@ static void LoadLevel_InitElements(struct LevelInfo *level, char *filename) } /* correct custom element values (for old levels without these options) */ - for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++) + if (level->game_version < VERSION_IDENT(3,1,1,0)) { - int element = EL_CUSTOM_START + i; - struct ElementInfo *ei = &element_info[element]; + for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++) + { + int element = EL_CUSTOM_START + i; + struct ElementInfo *ei = &element_info[element]; - if (ei->access_direction == MV_NO_MOVING) - ei->access_direction = MV_ALL_DIRECTIONS; + if (ei->access_direction == MV_NO_MOVING) + ei->access_direction = MV_ALL_DIRECTIONS; - for (j = 0; j < ei->num_change_pages; j++) - { - struct ElementChangeInfo *change = &ei->change_page[j]; + for (j = 0; j < ei->num_change_pages; j++) + { + struct ElementChangeInfo *change = &ei->change_page[j]; - if (change->trigger_side == CH_SIDE_NONE) - change->trigger_side = CH_SIDE_ANY; + if (change->trigger_side == CH_SIDE_NONE) + change->trigger_side = CH_SIDE_ANY; + } } } @@ -3181,7 +3310,7 @@ static void SaveLevel_CUS3(FILE *file, struct LevelInfo *level, static void SaveLevel_CUS4(FILE *file, struct LevelInfo *level, int element) { struct ElementInfo *ei = &element_info[element]; - int i, x, y; + int i, j, x, y; putFile16BitBE(file, element); @@ -3243,8 +3372,13 @@ static void SaveLevel_CUS4(FILE *file, struct LevelInfo *level, int element) for (i = 0; i < ei->num_change_pages; i++) { struct ElementChangeInfo *change = &ei->change_page[i]; + unsigned long event_bits = 0; + + for (j = 0; j < NUM_CHANGE_EVENTS; j++) + if (change->has_event[j]) + event_bits |= (1 << j); - putFile32BitBE(file, change->events); + putFile32BitBE(file, event_bits); putFile16BitBE(file, change->target_element); @@ -3275,8 +3409,19 @@ static void SaveLevel_CUS4(FILE *file, struct LevelInfo *level, int element) putFile8Bit(file, (change->trigger_page == CH_PAGE_ANY ? CH_PAGE_ANY_FILE : log_2(change->trigger_page))); +#if 1 + + putFile8Bit(file, change->use_action); + putFile8Bit(file, change->action_type); + putFile8Bit(file, change->action_mode); + putFile16BitBE(file, change->action_arg); + + /* some free bytes for future change property values and padding */ + WriteUnusedBytesToFile(file, 1); +#else /* some free bytes for future change property values and padding */ WriteUnusedBytesToFile(file, 6); +#endif #else @@ -3593,7 +3738,7 @@ static int LoadTape_BODY(FILE *file, int chunk_size, struct TapeInfo *tape) for (i = 0; i < tape->length; i++) { - if (i >= MAX_TAPELEN) + if (i >= MAX_TAPE_LEN) break; for (j = 0; j < MAX_PLAYERS; j++) @@ -3882,7 +4027,7 @@ void SaveTape(int nr) InitTapeDirectory(leveldir_current->subdir); /* if a tape still exists, ask to overwrite it */ - if (access(filename, F_OK) == 0) + if (fileExists(filename)) { new_tape = FALSE; if (!Request("Replace old tape ?", REQ_ASK)) @@ -3928,7 +4073,7 @@ void SaveTape(int nr) tape.changed = FALSE; if (new_tape) - Request("tape saved !", REQ_CONFIRM); + Request("Tape saved !", REQ_CONFIRM); } void DumpTape(struct TapeInfo *tape) @@ -3961,7 +4106,7 @@ void DumpTape(struct TapeInfo *tape) for (i = 0; i < tape->length; i++) { - if (i >= MAX_TAPELEN) + if (i >= MAX_TAPE_LEN) break; printf("%03d: ", i); @@ -4092,17 +4237,18 @@ void SaveScore(int nr) #define SETUP_TOKEN_QUICK_DOORS 10 #define SETUP_TOKEN_TEAM_MODE 11 #define SETUP_TOKEN_HANDICAP 12 -#define SETUP_TOKEN_TIME_LIMIT 13 -#define SETUP_TOKEN_FULLSCREEN 14 -#define SETUP_TOKEN_ASK_ON_ESCAPE 15 -#define SETUP_TOKEN_GRAPHICS_SET 16 -#define SETUP_TOKEN_SOUNDS_SET 17 -#define SETUP_TOKEN_MUSIC_SET 18 -#define SETUP_TOKEN_OVERRIDE_LEVEL_GRAPHICS 19 -#define SETUP_TOKEN_OVERRIDE_LEVEL_SOUNDS 20 -#define SETUP_TOKEN_OVERRIDE_LEVEL_MUSIC 21 - -#define NUM_GLOBAL_SETUP_TOKENS 22 +#define SETUP_TOKEN_SKIP_LEVELS 13 +#define SETUP_TOKEN_TIME_LIMIT 14 +#define SETUP_TOKEN_FULLSCREEN 15 +#define SETUP_TOKEN_ASK_ON_ESCAPE 16 +#define SETUP_TOKEN_GRAPHICS_SET 17 +#define SETUP_TOKEN_SOUNDS_SET 18 +#define SETUP_TOKEN_MUSIC_SET 19 +#define SETUP_TOKEN_OVERRIDE_LEVEL_GRAPHICS 20 +#define SETUP_TOKEN_OVERRIDE_LEVEL_SOUNDS 21 +#define SETUP_TOKEN_OVERRIDE_LEVEL_MUSIC 22 + +#define NUM_GLOBAL_SETUP_TOKENS 23 /* editor setup */ #define SETUP_TOKEN_EDITOR_EL_BOULDERDASH 0 @@ -4182,6 +4328,7 @@ static struct TokenInfo global_setup_tokens[] = { TYPE_SWITCH, &si.quick_doors, "quick_doors" }, { TYPE_SWITCH, &si.team_mode, "team_mode" }, { TYPE_SWITCH, &si.handicap, "handicap" }, + { TYPE_SWITCH, &si.skip_levels, "skip_levels" }, { TYPE_SWITCH, &si.time_limit, "time_limit" }, { TYPE_SWITCH, &si.fullscreen, "fullscreen" }, { TYPE_SWITCH, &si.ask_on_escape, "ask_on_escape" }, @@ -4283,6 +4430,7 @@ static void setSetupInfoToDefaults(struct SetupInfo *si) si->quick_doors = FALSE; si->team_mode = FALSE; si->handicap = TRUE; + si->skip_levels = TRUE; si->time_limit = TRUE; si->fullscreen = FALSE; si->ask_on_escape = TRUE; @@ -4611,7 +4759,19 @@ void LoadUserDefinedEditorElementList(int **elements, int *num_elements) { char *value = getHashEntry(element_hash, list->token); - if (value) + if (value == NULL) /* try to find obsolete token mapping */ + { + char *mapped_token = get_mapped_token(list->token); + + if (mapped_token != NULL) + { + value = getHashEntry(element_hash, mapped_token); + + free(mapped_token); + } + } + + if (value != NULL) { (*elements)[(*num_elements)++] = atoi(value); }