X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Ffiles.c;h=85bc18351de901a25a5de9024c854f6e7eaf741a;hb=4b979559210bd4da7da9d6c94643823748df23ae;hp=c56fc69ee741c145fbaabe22b397042150011dc9;hpb=5bb4dba95d27f31aaa4a060c0efef70c671ebd7e;p=rocksndiamonds.git diff --git a/src/files.c b/src/files.c index c56fc69e..85bc1835 100644 --- a/src/files.c +++ b/src/files.c @@ -19,6 +19,7 @@ #include "files.h" #include "init.h" #include "screens.h" +#include "editor.h" #include "tools.h" #include "tape.h" #include "config.h" @@ -165,7 +166,6 @@ static struct LevelFileConfigInfo chunk_config_INFO[] = TYPE_INTEGER, CONF_VALUE_8_BIT(1), &li.game_engine_type, GAME_ENGINE_TYPE_RND }, - { -1, SAVE_CONF_ALWAYS, TYPE_INTEGER, CONF_VALUE_16_BIT(1), @@ -176,102 +176,176 @@ static struct LevelFileConfigInfo chunk_config_INFO[] = TYPE_INTEGER, CONF_VALUE_16_BIT(2), &li.fieldy, STD_LEV_FIELDY }, - { -1, SAVE_CONF_ALWAYS, TYPE_INTEGER, CONF_VALUE_16_BIT(3), &li.time, 100 }, - { -1, SAVE_CONF_ALWAYS, TYPE_INTEGER, CONF_VALUE_16_BIT(4), &li.gems_needed, 0 }, - { -1, -1, TYPE_INTEGER, CONF_VALUE_32_BIT(2), &li.random_seed, 0 }, - { -1, -1, TYPE_BOOLEAN, CONF_VALUE_8_BIT(2), &li.use_step_counter, FALSE }, - { -1, -1, TYPE_BITFIELD, CONF_VALUE_8_BIT(4), &li.wind_direction_initial, MV_NONE }, - { -1, -1, TYPE_BOOLEAN, CONF_VALUE_8_BIT(5), &li.em_slippery_gems, FALSE }, - { -1, -1, TYPE_BOOLEAN, CONF_VALUE_8_BIT(6), &li.use_custom_template, FALSE }, - { -1, -1, TYPE_BITFIELD, CONF_VALUE_32_BIT(1), &li.can_move_into_acid_bits, ~0 // default: everything can }, - { -1, -1, TYPE_BITFIELD, CONF_VALUE_8_BIT(7), &li.dont_collide_with_bits, ~0 // default: always deadly }, - { -1, -1, TYPE_BOOLEAN, CONF_VALUE_8_BIT(8), &li.em_explodes_by_fire, FALSE }, - { -1, -1, TYPE_INTEGER, CONF_VALUE_16_BIT(5), &li.score[SC_TIME_BONUS], 1 }, - { -1, -1, TYPE_BOOLEAN, CONF_VALUE_8_BIT(9), &li.auto_exit_sokoban, FALSE }, - { -1, -1, TYPE_BOOLEAN, CONF_VALUE_8_BIT(10), &li.auto_count_gems, FALSE }, - { -1, -1, TYPE_BOOLEAN, CONF_VALUE_8_BIT(11), &li.solved_by_one_player, FALSE }, - { -1, -1, TYPE_INTEGER, CONF_VALUE_8_BIT(12), &li.time_score_base, 1 }, - { -1, -1, TYPE_BOOLEAN, CONF_VALUE_8_BIT(13), &li.rate_time_over_score, FALSE }, + { + -1, -1, + TYPE_BOOLEAN, CONF_VALUE_8_BIT(14), + &li.bd_intermission, FALSE + }, + { + -1, -1, + TYPE_INTEGER, CONF_VALUE_8_BIT(15), + &li.bd_scheduling_type, GD_SCHEDULING_MILLISECONDS + }, + { + -1, -1, + TYPE_BOOLEAN, CONF_VALUE_8_BIT(16), + &li.bd_pal_timing, FALSE + }, + { + -1, -1, + TYPE_INTEGER, CONF_VALUE_16_BIT(6), + &li.bd_cycle_delay_ms, 200 + }, + { + -1, -1, + TYPE_INTEGER, CONF_VALUE_8_BIT(17), + &li.bd_cycle_delay_c64, 0 + }, + { + -1, -1, + TYPE_INTEGER, CONF_VALUE_8_BIT(18), + &li.bd_hatching_delay_cycles, 21 + }, + { + -1, -1, + TYPE_INTEGER, CONF_VALUE_8_BIT(19), + &li.bd_hatching_delay_seconds, 2 + }, + { + -1, -1, + TYPE_BOOLEAN, CONF_VALUE_8_BIT(20), + &li.bd_line_shifting_borders, FALSE + }, + { + -1, -1, + TYPE_BOOLEAN, CONF_VALUE_8_BIT(21), + &li.bd_scan_first_and_last_row, TRUE + }, + { + -1, -1, + TYPE_BOOLEAN, CONF_VALUE_8_BIT(22), + &li.bd_short_explosions, TRUE + }, + { + -1, -1, + TYPE_INTEGER, CONF_VALUE_8_BIT(23), + &li.bd_cave_random_seed_c64, 0 + }, + { + -1, -1, + TYPE_INTEGER, CONF_VALUE_32_BIT(3), + &li.bd_color_b, GD_C64_COLOR(0) + }, + { + -1, -1, + TYPE_INTEGER, CONF_VALUE_32_BIT(4), + &li.bd_color_0, GD_C64_COLOR(0) + }, + { + -1, -1, + TYPE_INTEGER, CONF_VALUE_32_BIT(5), + &li.bd_color_1, GD_C64_COLOR(8) + }, + { + -1, -1, + TYPE_INTEGER, CONF_VALUE_32_BIT(6), + &li.bd_color_2, GD_C64_COLOR(11) + }, + { + -1, -1, + TYPE_INTEGER, CONF_VALUE_32_BIT(7), + &li.bd_color_3, GD_C64_COLOR(1) + }, + { + -1, -1, + TYPE_INTEGER, CONF_VALUE_32_BIT(8), + &li.bd_color_4, GD_C64_COLOR(5) + }, + { + -1, -1, + TYPE_INTEGER, CONF_VALUE_32_BIT(9), + &li.bd_color_5, GD_C64_COLOR(6) + }, { -1, -1, @@ -563,6 +637,421 @@ static struct LevelFileConfigInfo chunk_config_ELEM[] = &li.initial_inventory_size[3], 1, MAX_INITIAL_INVENTORY_SIZE }, + // (these values are only valid for BD style levels) + // (some values for BD style amoeba following below) + { + EL_BD_PLAYER, -1, + TYPE_BOOLEAN, CONF_VALUE_8_BIT(1), + &li.bd_diagonal_movements, FALSE + }, + { + EL_BD_PLAYER, -1, + TYPE_BOOLEAN, CONF_VALUE_8_BIT(2), + &li.bd_topmost_player_active, TRUE + }, + { + EL_BD_PLAYER, -1, + TYPE_INTEGER, CONF_VALUE_8_BIT(3), + &li.bd_pushing_prob, 25 + }, + { + EL_BD_PLAYER, -1, + TYPE_INTEGER, CONF_VALUE_8_BIT(4), + &li.bd_pushing_prob_with_sweet, 100 + }, + { + EL_BD_PLAYER, -1, + TYPE_BOOLEAN, CONF_VALUE_8_BIT(5), + &li.bd_push_mega_rock_with_sweet, FALSE + }, + { + EL_BD_PLAYER, -1, + TYPE_INTEGER, CONF_VALUE_8_BIT(6), + &li.bd_snap_element, EL_EMPTY + }, + + { + EL_BD_SAND, -1, + TYPE_ELEMENT, CONF_VALUE_16_BIT(1), + &li.bd_sand_looks_like, EL_BD_SAND + }, + + { + EL_BD_ROCK, -1, + TYPE_ELEMENT, CONF_VALUE_16_BIT(1), + &li.bd_rock_turns_to_on_falling, EL_BD_ROCK_FALLING + }, + { + EL_BD_ROCK, -1, + TYPE_ELEMENT, CONF_VALUE_16_BIT(2), + &li.bd_rock_turns_to_on_impact, EL_BD_ROCK + }, + + { + EL_BD_DIAMOND, -1, + TYPE_INTEGER, CONF_VALUE_16_BIT(1), + &li.score[SC_DIAMOND_EXTRA], 20 + }, + { + EL_BD_DIAMOND, -1, + TYPE_ELEMENT, CONF_VALUE_16_BIT(2), + &li.bd_diamond_turns_to_on_falling, EL_BD_DIAMOND_FALLING + }, + { + EL_BD_DIAMOND, -1, + TYPE_ELEMENT, CONF_VALUE_16_BIT(3), + &li.bd_diamond_turns_to_on_impact, EL_BD_DIAMOND + }, + + { + EL_BD_FIREFLY, -1, + TYPE_ELEMENT, CONF_VALUE_16_BIT(1), + &li.bd_firefly_explodes_to, EL_BD_EXPLODING_1 + }, + + { + EL_BD_FIREFLY_2, -1, + TYPE_ELEMENT, CONF_VALUE_16_BIT(1), + &li.bd_firefly_2_explodes_to, EL_BD_EXPLODING_1 + }, + + { + EL_BD_BUTTERFLY, -1, + TYPE_ELEMENT, CONF_VALUE_16_BIT(1), + &li.bd_butterfly_explodes_to, EL_BD_DIAMOND_GROWING_1 + }, + + { + EL_BD_BUTTERFLY_2, -1, + TYPE_ELEMENT, CONF_VALUE_16_BIT(1), + &li.bd_butterfly_2_explodes_to, EL_BD_DIAMOND_GROWING_1 + }, + + { + EL_BD_STONEFLY, -1, + TYPE_ELEMENT, CONF_VALUE_16_BIT(1), + &li.bd_stonefly_explodes_to, EL_BD_ROCK_GROWING_1 + }, + + { + EL_BD_DRAGONFLY, -1, + TYPE_ELEMENT, CONF_VALUE_16_BIT(1), + &li.bd_dragonfly_explodes_to, EL_BD_EXPLODING_1 + }, + + { + EL_BD_DIAMOND_GROWING_5, -1, + TYPE_ELEMENT, CONF_VALUE_16_BIT(1), + &li.bd_diamond_birth_turns_to, EL_BD_DIAMOND + }, + + { + EL_BD_BOMB_EXPLODING_4, -1, + TYPE_ELEMENT, CONF_VALUE_16_BIT(1), + &li.bd_bomb_explosion_turns_to, EL_BD_WALL + }, + + { + EL_BD_NITRO_PACK_EXPLODING_4, -1, + TYPE_ELEMENT, CONF_VALUE_16_BIT(1), + &li.bd_nitro_explosion_turns_to, EL_EMPTY + }, + + { + EL_BD_EXPLODING_5, -1, + TYPE_ELEMENT, CONF_VALUE_16_BIT(1), + &li.bd_explosion_turns_to, EL_EMPTY + }, + + { + EL_BD_MAGIC_WALL, -1, + TYPE_BOOLEAN, CONF_VALUE_8_BIT(1), + &li.bd_magic_wall_wait_hatching, FALSE + }, + { + EL_BD_MAGIC_WALL, -1, + TYPE_BOOLEAN, CONF_VALUE_8_BIT(2), + &li.bd_magic_wall_stops_amoeba, TRUE + }, + { + EL_BD_MAGIC_WALL, -1, + TYPE_BOOLEAN, CONF_VALUE_8_BIT(3), + &li.bd_magic_wall_zero_infinite, TRUE + }, + { + EL_BD_MAGIC_WALL, -1, + TYPE_BOOLEAN, CONF_VALUE_8_BIT(4), + &li.bd_magic_wall_break_scan, FALSE + }, + { + EL_BD_MAGIC_WALL, -1, + TYPE_ELEMENT, CONF_VALUE_16_BIT(1), + &li.bd_magic_wall_diamond_to, EL_BD_ROCK_FALLING + }, + { + EL_BD_MAGIC_WALL, -1, + TYPE_ELEMENT, CONF_VALUE_16_BIT(2), + &li.bd_magic_wall_rock_to, EL_BD_DIAMOND_FALLING + }, + { + EL_BD_MAGIC_WALL, -1, + TYPE_ELEMENT, CONF_VALUE_16_BIT(3), + &li.bd_magic_wall_mega_rock_to, EL_BD_NITRO_PACK_FALLING + }, + { + EL_BD_MAGIC_WALL, -1, + TYPE_ELEMENT, CONF_VALUE_16_BIT(4), + &li.bd_magic_wall_nut_to, EL_BD_NUT_FALLING + }, + { + EL_BD_MAGIC_WALL, -1, + TYPE_ELEMENT, CONF_VALUE_16_BIT(5), + &li.bd_magic_wall_nitro_pack_to, EL_BD_MEGA_ROCK_FALLING + }, + { + EL_BD_MAGIC_WALL, -1, + TYPE_ELEMENT, CONF_VALUE_16_BIT(6), + &li.bd_magic_wall_flying_diamond_to, EL_BD_FLYING_ROCK_FLYING + }, + { + EL_BD_MAGIC_WALL, -1, + TYPE_ELEMENT, CONF_VALUE_16_BIT(7), + &li.bd_magic_wall_flying_rock_to, EL_BD_FLYING_DIAMOND_FLYING + }, + + { + EL_BD_CLOCK, -1, + TYPE_INTEGER, CONF_VALUE_8_BIT(1), + &li.bd_clock_extra_time, 30 + }, + + { + EL_BD_VOODOO_DOLL, -1, + TYPE_BOOLEAN, CONF_VALUE_8_BIT(1), + &li.bd_voodoo_collects_diamonds, FALSE + }, + { + EL_BD_VOODOO_DOLL, -1, + TYPE_BOOLEAN, CONF_VALUE_8_BIT(2), + &li.bd_voodoo_hurt_kills_player, FALSE + }, + { + EL_BD_VOODOO_DOLL, -1, + TYPE_BOOLEAN, CONF_VALUE_8_BIT(3), + &li.bd_voodoo_dies_by_rock, FALSE + }, + { + EL_BD_VOODOO_DOLL, -1, + TYPE_BOOLEAN, CONF_VALUE_8_BIT(4), + &li.bd_voodoo_vanish_by_explosion, TRUE + }, + { + EL_BD_VOODOO_DOLL, -1, + TYPE_INTEGER, CONF_VALUE_8_BIT(5), + &li.bd_voodoo_penalty_time, 30 + }, + + { + EL_BD_SLIME, -1, + TYPE_BOOLEAN, CONF_VALUE_8_BIT(1), + &li.bd_slime_is_predictable, TRUE + }, + { + EL_BD_SLIME, -1, + TYPE_INTEGER, CONF_VALUE_8_BIT(2), + &li.bd_slime_permeability_rate, 100 + }, + { + EL_BD_SLIME, -1, + TYPE_INTEGER, CONF_VALUE_8_BIT(3), + &li.bd_slime_permeability_bits_c64, 0 + }, + { + EL_BD_SLIME, -1, + TYPE_INTEGER, CONF_VALUE_32_BIT(1), + &li.bd_slime_random_seed_c64, -1 + }, + { + EL_BD_SLIME, -1, + TYPE_ELEMENT, CONF_VALUE_16_BIT(1), + &li.bd_slime_eats_element_1, EL_BD_DIAMOND + }, + { + EL_BD_SLIME, -1, + TYPE_ELEMENT, CONF_VALUE_16_BIT(2), + &li.bd_slime_converts_to_element_1, EL_BD_DIAMOND_FALLING + }, + { + EL_BD_SLIME, -1, + TYPE_ELEMENT, CONF_VALUE_16_BIT(3), + &li.bd_slime_eats_element_2, EL_BD_ROCK + }, + { + EL_BD_SLIME, -1, + TYPE_ELEMENT, CONF_VALUE_16_BIT(4), + &li.bd_slime_converts_to_element_2, EL_BD_ROCK_FALLING + }, + { + EL_BD_SLIME, -1, + TYPE_ELEMENT, CONF_VALUE_16_BIT(5), + &li.bd_slime_eats_element_3, EL_BD_NUT + }, + { + EL_BD_SLIME, -1, + TYPE_ELEMENT, CONF_VALUE_16_BIT(6), + &li.bd_slime_converts_to_element_3, EL_BD_NUT_FALLING + }, + + { + EL_BD_ACID, -1, + TYPE_ELEMENT, CONF_VALUE_16_BIT(1), + &li.bd_acid_eats_element, EL_BD_SAND + }, + { + EL_BD_ACID, -1, + TYPE_INTEGER, CONF_VALUE_8_BIT(1), + &li.bd_acid_spread_rate, 3 + }, + { + EL_BD_ACID, -1, + TYPE_ELEMENT, CONF_VALUE_16_BIT(2), + &li.bd_acid_turns_to_element, EL_BD_EXPLODING_3 + }, + + { + EL_BD_BITER, -1, + TYPE_INTEGER, CONF_VALUE_8_BIT(1), + &li.bd_biter_move_delay, 0 + }, + { + EL_BD_BITER, -1, + TYPE_ELEMENT, CONF_VALUE_16_BIT(1), + &li.bd_biter_eats_element, EL_BD_DIAMOND + }, + + { + EL_BD_BLADDER, -1, + TYPE_ELEMENT, CONF_VALUE_16_BIT(1), + &li.bd_bladder_converts_by_element, EL_BD_VOODOO_DOLL + }, + + { + EL_BD_EXPANDABLE_WALL_ANY, -1, + TYPE_BOOLEAN, CONF_VALUE_8_BIT(1), + &li.bd_change_expanding_wall, FALSE + }, + { + EL_BD_EXPANDABLE_WALL_ANY, -1, + TYPE_ELEMENT, CONF_VALUE_16_BIT(1), + &li.bd_expanding_wall_looks_like, EL_BD_WALL + }, + + { + EL_BD_REPLICATOR, -1, + TYPE_BOOLEAN, CONF_VALUE_8_BIT(1), + &li.bd_replicators_active, TRUE + }, + { + EL_BD_REPLICATOR, -1, + TYPE_INTEGER, CONF_VALUE_8_BIT(2), + &li.bd_replicator_create_delay, 4 + }, + + { + EL_BD_CONVEYOR_LEFT, -1, + TYPE_BOOLEAN, CONF_VALUE_8_BIT(1), + &li.bd_conveyor_belts_active, TRUE + }, + { + EL_BD_CONVEYOR_LEFT, -1, + TYPE_BOOLEAN, CONF_VALUE_8_BIT(2), + &li.bd_conveyor_belts_changed, FALSE + }, + + { + EL_BD_WATER, -1, + TYPE_BOOLEAN, CONF_VALUE_8_BIT(1), + &li.bd_water_cannot_flow_down, FALSE + }, + + { + EL_BD_NUT, -1, + TYPE_ELEMENT, CONF_VALUE_16_BIT(1), + &li.bd_nut_content, EL_BD_NUT_BREAKING_1 + }, + + { + EL_BD_PNEUMATIC_HAMMER, -1, + TYPE_INTEGER, CONF_VALUE_8_BIT(1), + &li.bd_hammer_walls_break_delay, 5 + }, + { + EL_BD_PNEUMATIC_HAMMER, -1, + TYPE_BOOLEAN, CONF_VALUE_8_BIT(2), + &li.bd_hammer_walls_reappear, FALSE + }, + { + EL_BD_PNEUMATIC_HAMMER, -1, + TYPE_INTEGER, CONF_VALUE_8_BIT(3), + &li.bd_hammer_walls_reappear_delay, 100 + }, + + { + EL_BD_ROCKET_LAUNCHER, -1, + TYPE_BOOLEAN, CONF_VALUE_8_BIT(1), + &li.bd_infinite_rockets, FALSE + }, + + { + EL_BD_SKELETON, -1, + TYPE_INTEGER, CONF_VALUE_8_BIT(1), + &li.bd_num_skeletons_needed_for_pot, 5 + }, + { + EL_BD_SKELETON, -1, + TYPE_INTEGER, CONF_VALUE_8_BIT(2), + &li.bd_skeleton_worth_num_diamonds, 0 + }, + + { + EL_BD_CREATURE_SWITCH, -1, + TYPE_BOOLEAN, CONF_VALUE_8_BIT(1), + &li.bd_creatures_start_backwards, FALSE + }, + { + EL_BD_CREATURE_SWITCH, -1, + TYPE_BOOLEAN, CONF_VALUE_8_BIT(2), + &li.bd_creatures_turn_on_hatching, FALSE + }, + { + EL_BD_CREATURE_SWITCH, -1, + TYPE_INTEGER, CONF_VALUE_16_BIT(1), + &li.bd_creatures_auto_turn_delay, 0 + }, + + { + EL_BD_GRAVITY_SWITCH, -1, + TYPE_INTEGER, CONF_VALUE_8_BIT(1), + &li.bd_gravity_direction, GD_MV_DOWN + }, + { + EL_BD_GRAVITY_SWITCH, -1, + TYPE_BOOLEAN, CONF_VALUE_8_BIT(2), + &li.bd_gravity_switch_active, FALSE + }, + { + EL_BD_GRAVITY_SWITCH, -1, + TYPE_INTEGER, CONF_VALUE_8_BIT(3), + &li.bd_gravity_switch_delay, 10 + }, + { + EL_BD_GRAVITY_SWITCH, -1, + TYPE_BOOLEAN, CONF_VALUE_8_BIT(4), + &li.bd_gravity_affects_all, TRUE + }, + + // (the following values are related to various game elements) + { EL_EMERALD, -1, TYPE_INTEGER, CONF_VALUE_16_BIT(1), @@ -623,6 +1112,7 @@ static struct LevelFileConfigInfo chunk_config_ELEM[] = &li.score[SC_CRYSTAL], 10 }, + // (amoeba values used by R'n'D game engine only) { EL_BD_AMOEBA, -1, TYPE_ELEMENT, CONF_VALUE_16_BIT(1), @@ -638,6 +1128,93 @@ static struct LevelFileConfigInfo chunk_config_ELEM[] = TYPE_BOOLEAN, CONF_VALUE_8_BIT(1), &li.grow_into_diggable, TRUE }, + // (amoeba values used by BD game engine only) + { + EL_BD_AMOEBA, -1, + TYPE_BOOLEAN, CONF_VALUE_8_BIT(2), + &li.bd_amoeba_wait_for_hatching, FALSE + }, + { + EL_BD_AMOEBA, -1, + TYPE_BOOLEAN, CONF_VALUE_8_BIT(3), + &li.bd_amoeba_start_immediately, TRUE + }, + { + EL_BD_AMOEBA, -1, + TYPE_BOOLEAN, CONF_VALUE_8_BIT(4), + &li.bd_amoeba_2_explode_by_amoeba, TRUE + }, + { + EL_BD_AMOEBA, -1, + TYPE_INTEGER, CONF_VALUE_16_BIT(3), + &li.bd_amoeba_threshold_too_big, 200 + }, + { + EL_BD_AMOEBA, -1, + TYPE_INTEGER, CONF_VALUE_16_BIT(4), + &li.bd_amoeba_slow_growth_time, 200 + }, + { + EL_BD_AMOEBA, -1, + TYPE_INTEGER, CONF_VALUE_8_BIT(5), + &li.bd_amoeba_slow_growth_rate, 3 + }, + { + EL_BD_AMOEBA, -1, + TYPE_INTEGER, CONF_VALUE_8_BIT(6), + &li.bd_amoeba_fast_growth_rate, 25 + }, + { + EL_BD_AMOEBA, -1, + TYPE_ELEMENT, CONF_VALUE_16_BIT(5), + &li.bd_amoeba_content_too_big, EL_BD_ROCK + }, + { + EL_BD_AMOEBA, -1, + TYPE_ELEMENT, CONF_VALUE_16_BIT(6), + &li.bd_amoeba_content_enclosed, EL_BD_DIAMOND + }, + + { + EL_BD_AMOEBA_2, -1, + TYPE_INTEGER, CONF_VALUE_16_BIT(3), + &li.bd_amoeba_2_threshold_too_big, 200 + }, + { + EL_BD_AMOEBA_2, -1, + TYPE_INTEGER, CONF_VALUE_16_BIT(4), + &li.bd_amoeba_2_slow_growth_time, 200 + }, + { + EL_BD_AMOEBA_2, -1, + TYPE_INTEGER, CONF_VALUE_8_BIT(5), + &li.bd_amoeba_2_slow_growth_rate, 3 + }, + { + EL_BD_AMOEBA_2, -1, + TYPE_INTEGER, CONF_VALUE_8_BIT(6), + &li.bd_amoeba_2_fast_growth_rate, 25 + }, + { + EL_BD_AMOEBA_2, -1, + TYPE_ELEMENT, CONF_VALUE_16_BIT(5), + &li.bd_amoeba_2_content_too_big, EL_BD_ROCK + }, + { + EL_BD_AMOEBA_2, -1, + TYPE_ELEMENT, CONF_VALUE_16_BIT(6), + &li.bd_amoeba_2_content_enclosed, EL_BD_DIAMOND + }, + { + EL_BD_AMOEBA_2, -1, + TYPE_ELEMENT, CONF_VALUE_16_BIT(7), + &li.bd_amoeba_2_content_exploding, EL_EMPTY + }, + { + EL_BD_AMOEBA_2, -1, + TYPE_ELEMENT, CONF_VALUE_16_BIT(8), + &li.bd_amoeba_2_content_looks_like, EL_BD_AMOEBA_2 + }, { EL_YAMYAM, -1, @@ -943,14 +1520,6 @@ static struct LevelFileConfigInfo chunk_config_ELEM[] = &li.score[SC_ELEM_BONUS], 10 }, - // ---------- unused values ------------------------------------------------- - - { - EL_UNKNOWN, SAVE_CONF_NEVER, - TYPE_INTEGER, CONF_VALUE_16_BIT(1), - &li.score[SC_UNKNOWN_15], 10 - }, - { -1, -1, -1, -1, @@ -1813,6 +2382,10 @@ static void setLevelInfoToDefaults_Level(struct LevelInfo *level) // detect custom elements when loading them level->file_has_custom_elements = FALSE; + // set default color type and colors for BD style level colors + SetDefaultLevelColorType_BD(); + SetDefaultLevelColors_BD(); + // set all bug compatibility flags to "false" => do not emulate this bug level->use_action_after_change_bug = FALSE; @@ -2067,6 +2640,27 @@ static void ActivateLevelTemplate(void) } } +static boolean checkForPackageFromBasename_BD(char *basename) +{ + // check for native BD level file extensions + if (!strSuffixLower(basename, ".bd") && + !strSuffixLower(basename, ".bdr") && + !strSuffixLower(basename, ".brc") && + !strSuffixLower(basename, ".gds")) + return FALSE; + + // check for standard single-level BD files (like "001.bd") + if (strSuffixLower(basename, ".bd") && + strlen(basename) == 6 && + basename[0] >= '0' && basename[0] <= '9' && + basename[1] >= '0' && basename[1] <= '9' && + basename[2] >= '0' && basename[2] <= '9') + return FALSE; + + // this is a level package in native BD file format + return TRUE; +} + static char *getLevelFilenameFromBasename(char *basename) { static char *filename = NULL; @@ -2101,6 +2695,10 @@ static int getFileTypeFromBasename(char *basename) strchr(basename, '%') == NULL) return LEVEL_FILE_TYPE_SB; + // check for typical filename of a Boulder Dash (GDash) level package file + if (checkForPackageFromBasename_BD(basename)) + return LEVEL_FILE_TYPE_BD; + // ---------- try to determine file type from filesize ---------- checked_free(filename); @@ -2360,6 +2958,11 @@ static void determineLevelFileInfo_Filename(struct LevelFileInfo *lfi) if (fileExists(lfi->filename)) return; + // check for native Boulder Dash level file + setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_BD, "%03d.bd", nr); + if (fileExists(lfi->filename)) + return; + // check for Emerald Mine level file (V1) setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "a%c%c", 'a' + (nr / 10) % 26, '0' + nr % 10); @@ -3654,38 +4257,183 @@ static void LoadLevelFromFileInfo_RND(struct LevelInfo *level, // functions for loading BD level // ---------------------------------------------------------------------------- +#define LEVEL_TO_CAVE(e) (map_element_RND_to_BD_cave(e)) +#define CAVE_TO_LEVEL(e) (map_element_BD_to_RND_cave(e)) + static void CopyNativeLevel_RND_to_BD(struct LevelInfo *level) { struct LevelInfo_BD *level_bd = level->native_bd_level; GdCave *cave = NULL; // will be changed below int cave_w = MIN(level->fieldx, MAX_PLAYFIELD_WIDTH); int cave_h = MIN(level->fieldy, MAX_PLAYFIELD_HEIGHT); - int i, x, y; + int x, y; setLevelInfoToDefaults_BD_Ext(cave_w, cave_h); // cave and map newly allocated when set to defaults above cave = level_bd->cave; - for (i = 0; i < 5; i++) - { - cave->level_time[i] = level->time; - cave->level_diamonds[i] = level->gems_needed; - cave->level_magic_wall_time[i] = level->time_magic_wall; - cave->level_timevalue[i] = level->score[SC_TIME_BONUS]; - } - - cave->diamond_value = level->score[SC_DIAMOND]; - cave->extra_diamond_value = level->score[SC_DIAMOND]; - - cave->level_speed[0] = 160; // set cave speed - + // level type + cave->intermission = level->bd_intermission; + + // level settings + cave->level_time[0] = level->time; + cave->level_diamonds[0] = level->gems_needed; + + // game timing + cave->scheduling = level->bd_scheduling_type; + cave->pal_timing = level->bd_pal_timing; + cave->level_speed[0] = level->bd_cycle_delay_ms; + cave->level_ckdelay[0] = level->bd_cycle_delay_c64; + cave->level_hatching_delay_frame[0] = level->bd_hatching_delay_cycles; + cave->level_hatching_delay_time[0] = level->bd_hatching_delay_seconds; + + // scores + cave->level_timevalue[0] = level->score[SC_TIME_BONUS]; + cave->diamond_value = level->score[SC_EMERALD]; + cave->extra_diamond_value = level->score[SC_DIAMOND_EXTRA]; + + // compatibility settings + cave->lineshift = level->bd_line_shifting_borders; + cave->border_scan_first_and_last = level->bd_scan_first_and_last_row; + cave->short_explosions = level->bd_short_explosions; + + // player properties + cave->diagonal_movements = level->bd_diagonal_movements; + cave->active_is_first_found = level->bd_topmost_player_active; + cave->pushing_stone_prob = level->bd_pushing_prob * 10000; + cave->pushing_stone_prob_sweet = level->bd_pushing_prob_with_sweet * 10000; + cave->mega_stones_pushable_with_sweet = level->bd_push_mega_rock_with_sweet; + cave->snap_element = LEVEL_TO_CAVE(level->bd_snap_element); + + // element properties + cave->level_bonus_time[0] = level->bd_clock_extra_time; + cave->voodoo_collects_diamonds = level->bd_voodoo_collects_diamonds; + cave->voodoo_any_hurt_kills_player = level->bd_voodoo_hurt_kills_player; + cave->voodoo_dies_by_stone = level->bd_voodoo_dies_by_rock; + cave->voodoo_disappear_in_explosion = level->bd_voodoo_vanish_by_explosion; + cave->level_penalty_time[0] = level->bd_voodoo_penalty_time; + cave->level_magic_wall_time[0] = level->time_magic_wall; + cave->magic_timer_zero_is_infinite = level->bd_magic_wall_zero_infinite; + cave->magic_timer_wait_for_hatching = level->bd_magic_wall_wait_hatching; + cave->magic_wall_stops_amoeba = level->bd_magic_wall_stops_amoeba; + cave->magic_wall_breakscan = level->bd_magic_wall_break_scan; + + cave->magic_diamond_to = LEVEL_TO_CAVE(level->bd_magic_wall_diamond_to); + cave->magic_stone_to = LEVEL_TO_CAVE(level->bd_magic_wall_rock_to); + cave->magic_mega_stone_to = LEVEL_TO_CAVE(level->bd_magic_wall_mega_rock_to); + cave->magic_nut_to = LEVEL_TO_CAVE(level->bd_magic_wall_nut_to); + cave->magic_nitro_pack_to = LEVEL_TO_CAVE(level->bd_magic_wall_nitro_pack_to); + cave->magic_flying_diamond_to = LEVEL_TO_CAVE(level->bd_magic_wall_flying_diamond_to); + cave->magic_flying_stone_to = LEVEL_TO_CAVE(level->bd_magic_wall_flying_rock_to); + + cave->amoeba_timer_wait_for_hatching = level->bd_amoeba_wait_for_hatching; + cave->amoeba_timer_started_immediately= level->bd_amoeba_start_immediately; + cave->amoeba_2_explodes_by_amoeba = level->bd_amoeba_2_explode_by_amoeba; + cave->level_amoeba_threshold[0] = level->bd_amoeba_threshold_too_big; + cave->level_amoeba_time[0] = level->bd_amoeba_slow_growth_time; + cave->amoeba_growth_prob = level->bd_amoeba_slow_growth_rate * 10000; + cave->amoeba_fast_growth_prob = level->bd_amoeba_fast_growth_rate * 10000; + cave->level_amoeba_2_threshold[0] = level->bd_amoeba_2_threshold_too_big; + cave->level_amoeba_2_time[0] = level->bd_amoeba_2_slow_growth_time; + cave->amoeba_2_growth_prob = level->bd_amoeba_2_slow_growth_rate * 10000; + cave->amoeba_2_fast_growth_prob = level->bd_amoeba_2_fast_growth_rate * 10000; + + cave->amoeba_too_big_effect = LEVEL_TO_CAVE(level->bd_amoeba_content_too_big); + cave->amoeba_enclosed_effect = LEVEL_TO_CAVE(level->bd_amoeba_content_enclosed); + cave->amoeba_2_too_big_effect = LEVEL_TO_CAVE(level->bd_amoeba_2_content_too_big); + cave->amoeba_2_enclosed_effect = LEVEL_TO_CAVE(level->bd_amoeba_2_content_enclosed); + cave->amoeba_2_explosion_effect = LEVEL_TO_CAVE(level->bd_amoeba_2_content_exploding); + cave->amoeba_2_looks_like = LEVEL_TO_CAVE(level->bd_amoeba_2_content_looks_like); + + cave->slime_predictable = level->bd_slime_is_predictable; + cave->slime_correct_random = level->bd_slime_correct_random; + cave->level_slime_permeability[0] = level->bd_slime_permeability_rate * 10000; + cave->level_slime_permeability_c64[0] = level->bd_slime_permeability_bits_c64; + cave->level_slime_seed_c64[0] = level->bd_slime_random_seed_c64; + cave->level_rand[0] = level->bd_cave_random_seed_c64; + cave->slime_eats_1 = LEVEL_TO_CAVE(level->bd_slime_eats_element_1); + cave->slime_converts_1 = LEVEL_TO_CAVE(level->bd_slime_converts_to_element_1); + cave->slime_eats_2 = LEVEL_TO_CAVE(level->bd_slime_eats_element_2); + cave->slime_converts_2 = LEVEL_TO_CAVE(level->bd_slime_converts_to_element_2); + cave->slime_eats_3 = LEVEL_TO_CAVE(level->bd_slime_eats_element_3); + cave->slime_converts_3 = LEVEL_TO_CAVE(level->bd_slime_converts_to_element_3); + + cave->acid_eats_this = LEVEL_TO_CAVE(level->bd_acid_eats_element); + cave->acid_spread_ratio = level->bd_acid_spread_rate * 10000; + cave->acid_turns_to = LEVEL_TO_CAVE(level->bd_acid_turns_to_element); + + cave->biter_delay_frame = level->bd_biter_move_delay; + cave->biter_eat = LEVEL_TO_CAVE(level->bd_biter_eats_element); + + cave->bladder_converts_by = LEVEL_TO_CAVE(level->bd_bladder_converts_by_element); + + cave->expanding_wall_changed = level->bd_change_expanding_wall; + + cave->replicators_active = level->bd_replicators_active; + cave->replicator_delay_frame = level->bd_replicator_create_delay; + + cave->conveyor_belts_active = level->bd_conveyor_belts_active; + cave->conveyor_belts_direction_changed= level->bd_conveyor_belts_changed; + + cave->water_does_not_flow_down = level->bd_water_cannot_flow_down; + + cave->nut_turns_to_when_crushed = LEVEL_TO_CAVE(level->bd_nut_content); + + cave->pneumatic_hammer_frame = level->bd_hammer_walls_break_delay; + cave->hammered_walls_reappear = level->bd_hammer_walls_reappear; + cave->hammered_wall_reappear_frame = level->bd_hammer_walls_reappear_delay; + + cave->infinite_rockets = level->bd_infinite_rockets; + + cave->skeletons_needed_for_pot = level->bd_num_skeletons_needed_for_pot; + cave->skeletons_worth_diamonds = level->bd_skeleton_worth_num_diamonds; + + cave->expanding_wall_looks_like = LEVEL_TO_CAVE(level->bd_expanding_wall_looks_like); + cave->dirt_looks_like = LEVEL_TO_CAVE(level->bd_sand_looks_like); + + cave->creatures_backwards = level->bd_creatures_start_backwards; + cave->creatures_direction_auto_change_on_start = level->bd_creatures_turn_on_hatching; + cave->creatures_direction_auto_change_time = level->bd_creatures_auto_turn_delay; + + cave->gravity = level->bd_gravity_direction; + cave->gravity_switch_active = level->bd_gravity_switch_active; + cave->gravity_change_time = level->bd_gravity_switch_delay; + cave->gravity_affects_all = level->bd_gravity_affects_all; + + cave->stone_falling_effect = LEVEL_TO_CAVE(level->bd_rock_turns_to_on_falling); + cave->stone_bouncing_effect = LEVEL_TO_CAVE(level->bd_rock_turns_to_on_impact); + cave->diamond_falling_effect = LEVEL_TO_CAVE(level->bd_diamond_turns_to_on_falling); + cave->diamond_bouncing_effect = LEVEL_TO_CAVE(level->bd_diamond_turns_to_on_impact); + + cave->firefly_explode_to = LEVEL_TO_CAVE(level->bd_firefly_explodes_to); + cave->alt_firefly_explode_to = LEVEL_TO_CAVE(level->bd_firefly_2_explodes_to); + cave->butterfly_explode_to = LEVEL_TO_CAVE(level->bd_butterfly_explodes_to); + cave->alt_butterfly_explode_to = LEVEL_TO_CAVE(level->bd_butterfly_2_explodes_to); + cave->stonefly_explode_to = LEVEL_TO_CAVE(level->bd_stonefly_explodes_to); + cave->dragonfly_explode_to = LEVEL_TO_CAVE(level->bd_dragonfly_explodes_to); + + cave->diamond_birth_effect = LEVEL_TO_CAVE(level->bd_diamond_birth_turns_to); + cave->bomb_explosion_effect = LEVEL_TO_CAVE(level->bd_bomb_explosion_turns_to); + cave->nitro_explosion_effect = LEVEL_TO_CAVE(level->bd_nitro_explosion_turns_to); + cave->explosion_effect = LEVEL_TO_CAVE(level->bd_explosion_turns_to); + + cave->colorb = level->bd_color_b; + cave->color0 = level->bd_color_0; + cave->color1 = level->bd_color_1; + cave->color2 = level->bd_color_2; + cave->color3 = level->bd_color_3; + cave->color4 = level->bd_color_4; + cave->color5 = level->bd_color_5; + + // level name strncpy(cave->name, level->name, sizeof(GdString)); cave->name[sizeof(GdString) - 1] = '\0'; + // playfield elements for (x = 0; x < cave->w; x++) for (y = 0; y < cave->h; y++) - cave->map[y][x] = map_element_RND_to_BD(level->field[x][y]); + cave->map[y][x] = LEVEL_TO_CAVE(level->field[x][y]); } static void CopyNativeLevel_BD_to_RND(struct LevelInfo *level) @@ -3698,19 +4446,244 @@ static void CopyNativeLevel_BD_to_RND(struct LevelInfo *level) level->fieldx = MIN(cave->w, MAX_LEV_FIELDX); level->fieldy = MIN(cave->h, MAX_LEV_FIELDY); - level->time = cave->level_time[bd_level_nr]; - level->gems_needed = cave->level_diamonds[bd_level_nr]; - level->time_magic_wall = cave->level_magic_wall_time[bd_level_nr]; - - level->score[SC_TIME_BONUS] = cave->level_timevalue[bd_level_nr]; - level->score[SC_DIAMOND] = cave->diamond_value; - - strncpy(level->name, cave->name, MAX_LEVEL_NAME_LEN); + // level type + level->bd_intermission = cave->intermission; + + // level settings + level->time = cave->level_time[bd_level_nr]; + level->gems_needed = cave->level_diamonds[bd_level_nr]; + + // game timing + level->bd_scheduling_type = cave->scheduling; + level->bd_pal_timing = cave->pal_timing; + level->bd_cycle_delay_ms = cave->level_speed[bd_level_nr]; + level->bd_cycle_delay_c64 = cave->level_ckdelay[bd_level_nr]; + level->bd_hatching_delay_cycles = cave->level_hatching_delay_frame[bd_level_nr]; + level->bd_hatching_delay_seconds = cave->level_hatching_delay_time[bd_level_nr]; + + // scores + level->score[SC_TIME_BONUS] = cave->level_timevalue[bd_level_nr]; + level->score[SC_EMERALD] = cave->diamond_value; + level->score[SC_DIAMOND_EXTRA] = cave->extra_diamond_value; + + // compatibility settings + level->bd_line_shifting_borders = cave->lineshift; + level->bd_scan_first_and_last_row = cave->border_scan_first_and_last; + level->bd_short_explosions = cave->short_explosions; + + // player properties + level->bd_diagonal_movements = cave->diagonal_movements; + level->bd_topmost_player_active = cave->active_is_first_found; + level->bd_pushing_prob = cave->pushing_stone_prob / 10000; + level->bd_pushing_prob_with_sweet = cave->pushing_stone_prob_sweet / 10000; + level->bd_push_mega_rock_with_sweet = cave->mega_stones_pushable_with_sweet; + level->bd_snap_element = CAVE_TO_LEVEL(cave->snap_element); + + // element properties + level->bd_clock_extra_time = cave->level_bonus_time[bd_level_nr]; + level->bd_voodoo_collects_diamonds = cave->voodoo_collects_diamonds; + level->bd_voodoo_hurt_kills_player = cave->voodoo_any_hurt_kills_player; + level->bd_voodoo_dies_by_rock = cave->voodoo_dies_by_stone; + level->bd_voodoo_vanish_by_explosion = cave->voodoo_disappear_in_explosion; + level->bd_voodoo_penalty_time = cave->level_penalty_time[bd_level_nr]; + level->time_magic_wall = cave->level_magic_wall_time[bd_level_nr]; + level->bd_magic_wall_zero_infinite = cave->magic_timer_zero_is_infinite; + level->bd_magic_wall_wait_hatching = cave->magic_timer_wait_for_hatching; + level->bd_magic_wall_stops_amoeba = cave->magic_wall_stops_amoeba; + level->bd_magic_wall_break_scan = cave->magic_wall_breakscan; + + level->bd_magic_wall_diamond_to = CAVE_TO_LEVEL(cave->magic_diamond_to); + level->bd_magic_wall_rock_to = CAVE_TO_LEVEL(cave->magic_stone_to); + level->bd_magic_wall_mega_rock_to = CAVE_TO_LEVEL(cave->magic_mega_stone_to); + level->bd_magic_wall_nut_to = CAVE_TO_LEVEL(cave->magic_nut_to); + level->bd_magic_wall_nitro_pack_to = CAVE_TO_LEVEL(cave->magic_nitro_pack_to); + level->bd_magic_wall_flying_diamond_to= CAVE_TO_LEVEL(cave->magic_flying_diamond_to); + level->bd_magic_wall_flying_rock_to = CAVE_TO_LEVEL(cave->magic_flying_stone_to); + + level->bd_amoeba_wait_for_hatching = cave->amoeba_timer_wait_for_hatching; + level->bd_amoeba_start_immediately = cave->amoeba_timer_started_immediately; + level->bd_amoeba_2_explode_by_amoeba = cave->amoeba_2_explodes_by_amoeba; + level->bd_amoeba_threshold_too_big = cave->level_amoeba_threshold[bd_level_nr]; + level->bd_amoeba_slow_growth_time = cave->level_amoeba_time[bd_level_nr]; + level->bd_amoeba_slow_growth_rate = cave->amoeba_growth_prob / 10000; + level->bd_amoeba_fast_growth_rate = cave->amoeba_fast_growth_prob / 10000; + level->bd_amoeba_2_threshold_too_big = cave->level_amoeba_2_threshold[bd_level_nr]; + level->bd_amoeba_2_slow_growth_time = cave->level_amoeba_2_time[bd_level_nr]; + level->bd_amoeba_2_slow_growth_rate = cave->amoeba_2_growth_prob / 10000; + level->bd_amoeba_2_fast_growth_rate = cave->amoeba_2_fast_growth_prob / 10000; + + level->bd_amoeba_content_too_big = CAVE_TO_LEVEL(cave->amoeba_too_big_effect); + level->bd_amoeba_content_enclosed = CAVE_TO_LEVEL(cave->amoeba_enclosed_effect); + level->bd_amoeba_2_content_too_big = CAVE_TO_LEVEL(cave->amoeba_2_too_big_effect); + level->bd_amoeba_2_content_enclosed = CAVE_TO_LEVEL(cave->amoeba_2_enclosed_effect); + level->bd_amoeba_2_content_exploding = CAVE_TO_LEVEL(cave->amoeba_2_explosion_effect); + level->bd_amoeba_2_content_looks_like = CAVE_TO_LEVEL(cave->amoeba_2_looks_like); + + level->bd_slime_is_predictable = cave->slime_predictable; + level->bd_slime_correct_random = cave->slime_correct_random; + level->bd_slime_permeability_rate = cave->level_slime_permeability[bd_level_nr] / 10000; + level->bd_slime_permeability_bits_c64 = cave->level_slime_permeability_c64[bd_level_nr]; + level->bd_slime_random_seed_c64 = cave->level_slime_seed_c64[bd_level_nr]; + level->bd_cave_random_seed_c64 = cave->level_rand[bd_level_nr]; + level->bd_slime_eats_element_1 = CAVE_TO_LEVEL(cave->slime_eats_1); + level->bd_slime_converts_to_element_1 = CAVE_TO_LEVEL(cave->slime_converts_1); + level->bd_slime_eats_element_2 = CAVE_TO_LEVEL(cave->slime_eats_2); + level->bd_slime_converts_to_element_2 = CAVE_TO_LEVEL(cave->slime_converts_2); + level->bd_slime_eats_element_3 = CAVE_TO_LEVEL(cave->slime_eats_3); + level->bd_slime_converts_to_element_3 = CAVE_TO_LEVEL(cave->slime_converts_3); + + level->bd_acid_eats_element = CAVE_TO_LEVEL(cave->acid_eats_this); + level->bd_acid_spread_rate = cave->acid_spread_ratio / 10000; + level->bd_acid_turns_to_element = CAVE_TO_LEVEL(cave->acid_turns_to); + + level->bd_biter_move_delay = cave->biter_delay_frame; + level->bd_biter_eats_element = CAVE_TO_LEVEL(cave->biter_eat); + + level->bd_bladder_converts_by_element = CAVE_TO_LEVEL(cave->bladder_converts_by); + + level->bd_change_expanding_wall = cave->expanding_wall_changed; + + level->bd_replicators_active = cave->replicators_active; + level->bd_replicator_create_delay = cave->replicator_delay_frame; + + level->bd_conveyor_belts_active = cave->conveyor_belts_active; + level->bd_conveyor_belts_changed = cave->conveyor_belts_direction_changed; + + level->bd_water_cannot_flow_down = cave->water_does_not_flow_down; + + level->bd_nut_content = CAVE_TO_LEVEL(cave->nut_turns_to_when_crushed); + + level->bd_hammer_walls_break_delay = cave->pneumatic_hammer_frame; + level->bd_hammer_walls_reappear = cave->hammered_walls_reappear; + level->bd_hammer_walls_reappear_delay = cave->hammered_wall_reappear_frame; + + level->bd_infinite_rockets = cave->infinite_rockets; + + level->bd_num_skeletons_needed_for_pot= cave->skeletons_needed_for_pot; + level->bd_skeleton_worth_num_diamonds = cave->skeletons_worth_diamonds; + + level->bd_expanding_wall_looks_like = CAVE_TO_LEVEL(cave->expanding_wall_looks_like); + level->bd_sand_looks_like = CAVE_TO_LEVEL(cave->dirt_looks_like); + + level->bd_creatures_start_backwards = cave->creatures_backwards; + level->bd_creatures_turn_on_hatching = cave->creatures_direction_auto_change_on_start; + level->bd_creatures_auto_turn_delay = cave->creatures_direction_auto_change_time; + + level->bd_gravity_direction = cave->gravity; + level->bd_gravity_switch_active = cave->gravity_switch_active; + level->bd_gravity_switch_delay = cave->gravity_change_time; + level->bd_gravity_affects_all = cave->gravity_affects_all; + + level->bd_rock_turns_to_on_falling = CAVE_TO_LEVEL(cave->stone_falling_effect); + level->bd_rock_turns_to_on_impact = CAVE_TO_LEVEL(cave->stone_bouncing_effect); + level->bd_diamond_turns_to_on_falling = CAVE_TO_LEVEL(cave->diamond_falling_effect); + level->bd_diamond_turns_to_on_impact = CAVE_TO_LEVEL(cave->diamond_bouncing_effect); + + level->bd_firefly_explodes_to = CAVE_TO_LEVEL(cave->firefly_explode_to); + level->bd_firefly_2_explodes_to = CAVE_TO_LEVEL(cave->alt_firefly_explode_to); + level->bd_butterfly_explodes_to = CAVE_TO_LEVEL(cave->butterfly_explode_to); + level->bd_butterfly_2_explodes_to = CAVE_TO_LEVEL(cave->alt_butterfly_explode_to); + level->bd_stonefly_explodes_to = CAVE_TO_LEVEL(cave->stonefly_explode_to); + level->bd_dragonfly_explodes_to = CAVE_TO_LEVEL(cave->dragonfly_explode_to); + + level->bd_diamond_birth_turns_to = CAVE_TO_LEVEL(cave->diamond_birth_effect); + level->bd_bomb_explosion_turns_to = CAVE_TO_LEVEL(cave->bomb_explosion_effect); + level->bd_nitro_explosion_turns_to = CAVE_TO_LEVEL(cave->nitro_explosion_effect); + level->bd_explosion_turns_to = CAVE_TO_LEVEL(cave->explosion_effect); + + level->bd_color_b = cave->colorb; + level->bd_color_0 = cave->color0; + level->bd_color_1 = cave->color1; + level->bd_color_2 = cave->color2; + level->bd_color_3 = cave->color3; + level->bd_color_4 = cave->color4; + level->bd_color_5 = cave->color5; + + // set default color type and colors for BD style level colors + SetDefaultLevelColorType_BD(); + SetDefaultLevelColors_BD(); + + // level name + char *cave_name = getStringPrint("%s / %d", cave->name, bd_level_nr + 1); + + strncpy(level->name, cave_name, MAX_LEVEL_NAME_LEN); level->name[MAX_LEVEL_NAME_LEN] = '\0'; + // playfield elements for (x = 0; x < level->fieldx; x++) for (y = 0; y < level->fieldy; y++) - level->field[x][y] = map_element_BD_to_RND(cave->map[y][x]); + level->field[x][y] = CAVE_TO_LEVEL(cave->map[y][x]); + + checked_free(cave_name); +} + +static void setTapeInfoToDefaults(void); + +static void CopyNativeTape_BD_to_RND(struct LevelInfo *level) +{ + struct LevelInfo_BD *level_bd = level->native_bd_level; + GdCave *cave = level_bd->cave; + GdReplay *replay = level_bd->replay; + int i; + + if (replay == NULL) + return; + + // always start with reliable default values + setTapeInfoToDefaults(); + + tape.level_nr = level_nr; // (currently not used) + tape.random_seed = replay->seed; + + TapeSetDateFromIsoDateString(replay->date); + + tape.counter = 0; + tape.pos[tape.counter].delay = 0; + + tape.bd_replay = TRUE; + + // all time calculations only used to display approximate tape time + int cave_speed = cave->speed; + int milliseconds_game = 0; + int milliseconds_elapsed = 20; + + for (i = 0; i < replay->movements->len; i++) + { + int replay_action = replay->movements->data[i]; + int tape_action = map_action_BD_to_RND(replay_action); + byte action[MAX_TAPE_ACTIONS] = { tape_action }; + boolean success = 0; + + while (1) + { + success = TapeAddAction(action); + + milliseconds_game += milliseconds_elapsed; + + if (milliseconds_game >= cave_speed) + { + milliseconds_game -= cave_speed; + + break; + } + } + + tape.counter++; + tape.pos[tape.counter].delay = 0; + tape.pos[tape.counter].action[0] = 0; + + if (!success) + { + Warn("BD replay truncated: size exceeds maximum tape size %d", MAX_TAPE_LEN); + + break; + } + } + + TapeHaltRecording(); + + if (!replay->success) + Warn("BD replay is marked as not successful"); } @@ -4172,8 +5145,6 @@ static void CopyNativeTape_RND_to_SP(struct LevelInfo *level) demo->is_available = TRUE; } -static void setTapeInfoToDefaults(void); - static void CopyNativeTape_SP_to_RND(struct LevelInfo *level) { struct LevelInfo_SP *level_sp = level->native_sp_level; @@ -6125,7 +7096,6 @@ static void LoadLevelFromFileInfo_SB(struct LevelInfo *level, boolean invalid_playfield_char = FALSE; boolean load_xsb_to_ces = check_special_flags("load_xsb_to_ces"); int file_level_nr = 0; - int line_nr = 0; int x = 0, y = 0; // initialized to make compilers happy last_comment[0] = '\0'; @@ -6167,10 +7137,6 @@ static void LoadLevelFromFileInfo_SB(struct LevelInfo *level, if (!getStringFromFile(file, line, MAX_LINE_LEN)) break; - // check if line was completely read and is terminated by line break - if (strlen(line) > 0 && line[strlen(line) - 1] == '\n') - line_nr++; - // cut trailing line break (this can be newline and/or carriage return) for (line_ptr = &line[strlen(line)]; line_ptr >= line; line_ptr--) if ((*line_ptr == '\n' || *line_ptr == '\r') && *(line_ptr + 1) == '\0') @@ -6355,6 +7321,20 @@ static void LoadLevelFromFileInfo_SB(struct LevelInfo *level, // functions for handling native levels // ------------------------------------------------------------------------- +static void LoadLevelFromFileInfo_BD(struct LevelInfo *level, + struct LevelFileInfo *level_file_info, + boolean level_info_only) +{ + int pos = 0; + + // determine position of requested level inside level package + if (level_file_info->packed) + pos = level_file_info->nr - leveldir_current->first_level; + + if (!LoadNativeLevel_BD(level_file_info->filename, pos, level_info_only)) + level->no_valid_file = TRUE; +} + static void LoadLevelFromFileInfo_EM(struct LevelInfo *level, struct LevelFileInfo *level_file_info, boolean level_info_only) @@ -6411,16 +7391,40 @@ void CopyNativeLevel_Native_to_RND(struct LevelInfo *level) void SaveNativeLevel(struct LevelInfo *level) { - if (level->game_engine_type == GAME_ENGINE_TYPE_SP) + // saving native level files only supported for some game engines + if (level->game_engine_type != GAME_ENGINE_TYPE_BD && + level->game_engine_type != GAME_ENGINE_TYPE_SP) + return; + + char *file_ext = (level->game_engine_type == GAME_ENGINE_TYPE_BD ? "bd" : + level->game_engine_type == GAME_ENGINE_TYPE_SP ? "sp" : ""); + char *basename = getSingleLevelBasenameExt(level->file_info.nr, file_ext); + char *filename = getLevelFilenameFromBasename(basename); + + if (fileExists(filename) && !Request("Native level file already exists! Overwrite it?", REQ_ASK)) + return; + + boolean success = FALSE; + + if (level->game_engine_type == GAME_ENGINE_TYPE_BD) { - char *basename = getSingleLevelBasenameExt(level->file_info.nr, "sp"); - char *filename = getLevelFilenameFromBasename(basename); + CopyNativeLevel_RND_to_BD(level); + // CopyNativeTape_RND_to_BD(level); + success = SaveNativeLevel_BD(filename); + } + else if (level->game_engine_type == GAME_ENGINE_TYPE_SP) + { CopyNativeLevel_RND_to_SP(level); CopyNativeTape_RND_to_SP(level); - SaveNativeLevel_SP(filename); + success = SaveNativeLevel_SP(filename); } + + if (success) + Request("Native level file saved!", REQ_CONFIRM); + else + Request("Failed to save native level file!", REQ_CONFIRM); } @@ -6441,6 +7445,11 @@ static void LoadLevelFromFileInfo(struct LevelInfo *level, LoadLevelFromFileInfo_RND(level, level_file_info, level_info_only); break; + case LEVEL_FILE_TYPE_BD: + LoadLevelFromFileInfo_BD(level, level_file_info, level_info_only); + level->game_engine_type = GAME_ENGINE_TYPE_BD; + break; + case LEVEL_FILE_TYPE_EM: LoadLevelFromFileInfo_EM(level, level_file_info, level_info_only); level->game_engine_type = GAME_ENGINE_TYPE_EM; @@ -6473,6 +7482,9 @@ static void LoadLevelFromFileInfo(struct LevelInfo *level, if (level->no_valid_file) setLevelInfoToDefaults(level, level_info_only, FALSE); + if (check_special_flags("use_native_bd_game_engine")) + level->game_engine_type = GAME_ENGINE_TYPE_BD; + if (level->game_engine_type == GAME_ENGINE_TYPE_UNKNOWN) level->game_engine_type = GAME_ENGINE_TYPE_RND; @@ -8493,10 +9505,15 @@ void LoadSolutionTape(int nr) LoadTapeFromFilename(filename); - if (TAPE_IS_EMPTY(tape) && - level.game_engine_type == GAME_ENGINE_TYPE_SP && - level.native_sp_level->demo.is_available) - CopyNativeTape_SP_to_RND(&level); + if (TAPE_IS_EMPTY(tape)) + { + if (level.game_engine_type == GAME_ENGINE_TYPE_BD && + level.native_bd_level->replay != NULL) + CopyNativeTape_BD_to_RND(&level); + else if (level.game_engine_type == GAME_ENGINE_TYPE_SP && + level.native_sp_level->demo.is_available) + CopyNativeTape_SP_to_RND(&level); + } } void LoadScoreTape(char *score_tape_basename, int nr) @@ -9707,6 +10724,22 @@ static struct TokenInfo global_setup_tokens[] = TYPE_INTEGER, &setup.game_frame_delay, "game_frame_delay" }, + { + TYPE_SWITCH, + &setup.bd_skip_uncovering, "bd_skip_uncovering" + }, + { + TYPE_SWITCH, + &setup.bd_skip_hatching, "bd_skip_hatching" + }, + { + TYPE_SWITCH, + &setup.bd_scroll_delay, "bd_scroll_delay" + }, + { + TYPE_SWITCH3, + &setup.bd_smooth_movements, "bd_smooth_movements" + }, { TYPE_SWITCH, &setup.sp_show_border_elements, "sp_show_border_elements" @@ -9915,6 +10948,10 @@ static struct TokenInfo editor_cascade_setup_tokens[] = TYPE_SWITCH, &setup.editor_cascade.el_bd_native, "editor.cascade.el_bd_native" }, + { + TYPE_SWITCH, + &setup.editor_cascade.el_bd_effects, "editor.cascade.el_bd_effects" + }, { TYPE_SWITCH, &setup.editor_cascade.el_em, "editor.cascade.el_em" @@ -10523,6 +11560,10 @@ static void setSetupInfoToDefaults(struct SetupInfo *si) si->prefer_extra_panel_items = TRUE; si->game_speed_extended = FALSE; si->game_frame_delay = GAME_FRAME_DELAY; + si->bd_skip_uncovering = FALSE; + si->bd_skip_hatching = FALSE; + si->bd_scroll_delay = TRUE; + si->bd_smooth_movements = AUTO; si->sp_show_border_elements = FALSE; si->small_game_graphics = FALSE; si->show_load_save_buttons = FALSE; @@ -10605,6 +11646,7 @@ static void setSetupInfoToDefaults(struct SetupInfo *si) si->editor.el_boulderdash = TRUE; si->editor.el_boulderdash_native = TRUE; + si->editor.el_boulderdash_effects = TRUE; si->editor.el_emerald_mine = TRUE; si->editor.el_emerald_mine_club = TRUE; si->editor.el_more = TRUE; @@ -10779,6 +11821,7 @@ static void setSetupInfoToDefaults_EditorCascade(struct SetupInfo *si) { si->editor_cascade.el_bd = TRUE; si->editor_cascade.el_bd_native = TRUE; + si->editor_cascade.el_bd_effects = FALSE; si->editor_cascade.el_em = TRUE; si->editor_cascade.el_emc = TRUE; si->editor_cascade.el_rnd = TRUE; @@ -11869,7 +12912,7 @@ static int get_anim_action_parameter_value(char *token) { if (isURL(token)) { - result = get_hash_from_key(token); // unsigned int => int + result = get_hash_from_string(token); // unsigned int => int result = ABS(result); // may be negative now result += (result < MAX_IMAGE_FILES ? MAX_IMAGE_FILES : 0); @@ -11971,7 +13014,7 @@ int get_parameter_value(char *value_raw, char *suffix, int type) else if (strEqual(suffix, ".class")) { result = (strEqual(value, ARG_UNDEFINED) ? ARG_UNDEFINED_VALUE : - get_hash_from_key(value)); + get_hash_from_string(value)); } else if (strEqual(suffix, ".style")) {