X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Ffiles.c;h=7d4dc9d012b3e2648e2cb0d1c4f6f4094a82ba88;hb=3186a3cfcac48b25b8de9f77c78bc76f932c1e30;hp=c620a531b37bf4e30517c01366137a61e78edf8e;hpb=ee6603e2a2fd3e870baf3557c0858e9c2de61de8;p=rocksndiamonds.git diff --git a/src/files.c b/src/files.c index c620a531..7d4dc9d0 100644 --- a/src/files.c +++ b/src/files.c @@ -4644,9 +4644,12 @@ static void CopyNativeLevel_BD_to_RND(struct LevelInfo *level) SetDefaultLevelColors_BD(); // level name - char *cave_name = getStringPrint("%s / %d", cave->name, bd_level_nr + 1); + char *cave_name_latin1 = getLatin1FromUTF8(cave->name); + char *cave_name_final = (gd_caveset_has_levels() ? + getStringPrint("%s / %d", cave_name_latin1, bd_level_nr + 1) : + getStringCopy(cave_name_latin1)); - strncpy(level->name, cave_name, MAX_LEVEL_NAME_LEN); + strncpy(level->name, cave_name_final, MAX_LEVEL_NAME_LEN); level->name[MAX_LEVEL_NAME_LEN] = '\0'; // playfield elements @@ -4654,7 +4657,8 @@ static void CopyNativeLevel_BD_to_RND(struct LevelInfo *level) for (y = 0; y < level->fieldy; y++) level->field[x][y] = CAVE_TO_LEVEL(cave->map[y][x]); - checked_free(cave_name); + checked_free(cave_name_latin1); + checked_free(cave_name_final); } static void setTapeInfoToDefaults(void); @@ -10842,7 +10846,7 @@ static struct TokenInfo global_setup_tokens[] = }, { TYPE_SWITCH_3_STATES, - &setup.bd_skip_falling_sounds, "bd_skip_falling_sounds" + &setup.bd_falling_sounds, "bd_falling_sounds" }, { TYPE_INTEGER, @@ -11060,6 +11064,10 @@ static struct TokenInfo editor_setup_tokens[] = TYPE_SWITCH, &setup.editor.show_element_token, "editor.show_element_token" }, + { + TYPE_SWITCH, + &setup.editor.fast_game_start, "editor.fast_game_start" + }, { TYPE_SWITCH, &setup.editor.show_read_only_warning, "editor.show_read_only_warning" @@ -11709,7 +11717,7 @@ static void setSetupInfoToDefaults(struct SetupInfo *si) si->bd_smooth_movements = STATE_TRUE; si->bd_pushing_graphics = STATE_TRUE; si->bd_up_down_graphics = STATE_TRUE; - si->bd_skip_falling_sounds = STATE_TRUE; + si->bd_falling_sounds = STATE_AUTO; si->bd_palette_c64 = GD_DEFAULT_PALETTE_C64; si->bd_palette_c64dtv = GD_DEFAULT_PALETTE_C64DTV; si->bd_palette_atari = GD_DEFAULT_PALETTE_ATARI; @@ -11822,6 +11830,7 @@ static void setSetupInfoToDefaults(struct SetupInfo *si) si->editor.el_headlines = TRUE; si->editor.show_element_token = FALSE; + si->editor.fast_game_start = FALSE; si->editor.show_read_only_warning = TRUE;