X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Ffiles.c;h=7d0f6f0aff81becd92c1496e02263d5bf9fe1ace;hb=b48dac24b604cdf088bcdca7392694d3312868e3;hp=6a4c5f62623e4654fcd5441204bae12b8afc3771;hpb=a090db4b7fe71e37e0873111498a7b379b847995;p=rocksndiamonds.git diff --git a/src/files.c b/src/files.c index 6a4c5f62..7d0f6f0a 100644 --- a/src/files.c +++ b/src/files.c @@ -3713,6 +3713,7 @@ static void CopyNativeLevel_RND_to_EM(struct LevelInfo *level) cav->lenses_time = level->lenses_time; cav->magnify_time = level->magnify_time; + cav->wind_time = 9999; cav->wind_direction = map_direction_RND_to_EM(level->wind_direction_initial); @@ -12933,6 +12934,18 @@ static boolean sound_info_listed(struct MusicFileInfo *list, char *basename) return music_info_listed_ext(list, basename, TRUE); } +static boolean checkLevelSetHasMusic_NoConf(void) +{ + int i; + + for (i = leveldir_current->first_level; + i <= leveldir_current->last_level; i++) + if (levelset.music[level_nr] == MUS_UNDEFINED) + return TRUE; + + return FALSE; +} + void LoadMusicInfo(void) { char *music_directory = getCustomMusicDirectory_NoConf(); @@ -12943,6 +12956,7 @@ void LoadMusicInfo(void) DirectoryEntry *dir_entry; struct FileInfo *music, *sound; struct MusicFileInfo *next, **new; + boolean read_music_from_directory = TRUE; int i; while (music_file_info != NULL) @@ -12991,14 +13005,26 @@ void LoadMusicInfo(void) } } - if ((dir = openDirectory(music_directory)) == NULL) + // if all levels have game music configured, do not read music from directory + if (!checkLevelSetHasMusic_NoConf()) + { + read_music_from_directory = FALSE; + } + else if (music_directory == NULL) + { + Warn("cannot find music directory with unconfigured music"); + + read_music_from_directory = FALSE; + } + else if ((dir = openDirectory(music_directory)) == NULL) { Warn("cannot read music directory '%s'", music_directory); - return; + read_music_from_directory = FALSE; } - while ((dir_entry = readDirectory(dir)) != NULL) // loop all entries + while (read_music_from_directory && + (dir_entry = readDirectory(dir)) != NULL) // loop all entries { char *basename = dir_entry->basename; boolean music_already_used = FALSE; @@ -13036,7 +13062,8 @@ void LoadMusicInfo(void) num_music_noconf++; } - closeDirectory(dir); + if (dir != NULL) + closeDirectory(dir); for (i = 0; i < num_sounds; i++) {