X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Ffiles.c;h=75e691c36555fdd434af328a817ac5be0c482c99;hb=1f8fd7a79343ce670dc62fcb8be48ba78d0c9199;hp=99713e19a4c4b19509a52e1ee029294dfca51fc4;hpb=0eec2fba66b847051c4ad7990d8be75c114e1be7;p=rocksndiamonds.git diff --git a/src/files.c b/src/files.c index 99713e19..75e691c3 100644 --- a/src/files.c +++ b/src/files.c @@ -668,6 +668,11 @@ static struct LevelFileConfigInfo chunk_config_ELEM[] = TYPE_INTEGER, CONF_VALUE_8_BIT(4), &li.game_of_life[3], 3 }, + { + EL_GAME_OF_LIFE, -1, + TYPE_BOOLEAN, CONF_VALUE_8_BIT(5), + &li.use_life_bugs, FALSE + }, { EL_BIOMAZE, -1, @@ -6309,6 +6314,10 @@ static void LoadLevel_InitVersion(struct LevelInfo *level) level->extra_time_score = level->score[SC_TIME_BONUS]; } + /* game logic of "game of life" and "biomaze" was buggy before 4.1.1.1 */ + if (level->game_version < VERSION_IDENT(4,1,1,1)) + level->use_life_bugs = TRUE; + if (level->game_version < VERSION_IDENT(3,2,0,7)) { /* default behaviour for snapping was "not continuous" before 3.2.0-7 */ @@ -8356,6 +8365,7 @@ enum SETUP_TOKEN_VSYNC_MODE, SETUP_TOKEN_ASK_ON_ESCAPE, SETUP_TOKEN_ASK_ON_ESCAPE_EDITOR, + SETUP_TOKEN_ASK_ON_GAME_OVER, SETUP_TOKEN_QUICK_SWITCH, SETUP_TOKEN_INPUT_ON_FOCUS, SETUP_TOKEN_PREFER_AGA_GRAPHICS, @@ -8600,6 +8610,7 @@ static struct TokenInfo global_setup_tokens[] = { TYPE_STRING, &si.vsync_mode, "vsync_mode" }, { TYPE_SWITCH, &si.ask_on_escape, "ask_on_escape" }, { TYPE_SWITCH, &si.ask_on_escape_editor, "ask_on_escape_editor" }, + { TYPE_SWITCH, &si.ask_on_game_over, "ask_on_game_over" }, { TYPE_SWITCH, &si.quick_switch, "quick_player_switch" }, { TYPE_SWITCH, &si.input_on_focus, "input_on_focus" }, { TYPE_SWITCH, &si.prefer_aga_graphics, "prefer_aga_graphics" }, @@ -8823,6 +8834,7 @@ static void setSetupInfoToDefaults(struct SetupInfo *si) si->vsync_mode = getStringCopy(STR_VSYNC_MODE_DEFAULT); si->ask_on_escape = TRUE; si->ask_on_escape_editor = TRUE; + si->ask_on_game_over = TRUE; si->quick_switch = FALSE; si->input_on_focus = FALSE; si->prefer_aga_graphics = TRUE;