X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Ffiles.c;h=66fbeec693f338686f54c703e7df3476beab2a6c;hb=80a9825ee7983ea810b89f4e827efc85e01b69bc;hp=2107671b01e47d9fbeaf98df0ecc1e66bf9f167b;hpb=e6ed39c482b81ce13e49876aacb4f6dd2d573c41;p=rocksndiamonds.git diff --git a/src/files.c b/src/files.c index 2107671b..66fbeec6 100644 --- a/src/files.c +++ b/src/files.c @@ -4110,7 +4110,7 @@ int getMappedElement_DC(int element) element = EL_ROCK; break; - /* 0x0118 - 0x036c: (?) */ + /* 0x0117 - 0x036e: (?) */ /* EL_DIAMOND */ /* 0x042d - 0x0684: (?) */ @@ -4148,12 +4148,12 @@ int getMappedElement_DC(int element) element = EL_EXIT_CLOSED; break; - case 0x0eeb: /* steel exit (open) */ - element = EL_EXIT_OPEN; + case 0x0eeb: + element = EL_STEEL_EXIT_OPEN; break; - case 0x0efc: /* steel exit (closed) */ - element = EL_EXIT_CLOSED; + case 0x0efc: + element = EL_STEEL_EXIT_CLOSED; break; case 0x0f4f: /* dynamite (lit 1) */ @@ -4252,7 +4252,7 @@ int getMappedElement_DC(int element) break; case 0x1437: - element = EL_SWITCHGATE_SWITCH_UP; + element = EL_DC_SWITCHGATE_SWITCH_UP; break; case 0x143a: @@ -4320,15 +4320,15 @@ int getMappedElement_DC(int element) break; case 0x14ce: /* growing steel wall (left/right) */ - element = EL_EXPANDABLE_WALL_HORIZONTAL; + element = EL_EXPANDABLE_STEELWALL_HORIZONTAL; break; case 0x14df: /* growing steel wall (up/down) */ - element = EL_EXPANDABLE_WALL_VERTICAL; + element = EL_EXPANDABLE_STEELWALL_VERTICAL; break; case 0x14e8: /* growing steel wall (up/down/left/right) */ - element = EL_EXPANDABLE_WALL_ANY; + element = EL_EXPANDABLE_STEELWALL_ANY; break; case 0x14e9: @@ -4359,7 +4359,7 @@ int getMappedElement_DC(int element) /* EL_SAND */ /* 0x1590 - 0x159f: */ - /* EL_LANDMINE */ + /* EL_DC_LANDMINE */ case 0x15a0: element = EL_DYNAMITE; @@ -4582,15 +4582,15 @@ int getMappedElement_DC(int element) break; case 0x15d7: /* (blue) */ - element = EL_CHAR_ASCIICIRCUM; + element = EL_CHAR_UP; break; case 0x15d8: /* (blue) */ - element = EL_CHAR_UNDERSCORE; + element = EL_CHAR_DOWN; break; case 0x15d9: /* (blue) */ - element = EL_CHAR_ASTERISK; + element = EL_CHAR_BUTTON; break; case 0x15da: /* (blue) */ @@ -4798,15 +4798,15 @@ int getMappedElement_DC(int element) break; case 0x160d: /* (green) */ - element = EL_CHAR_ASCIICIRCUM; + element = EL_CHAR_UP; break; case 0x160e: /* (green) */ - element = EL_CHAR_UNDERSCORE; + element = EL_CHAR_DOWN; break; case 0x160f: /* (green) */ - element = EL_CHAR_ASTERISK; + element = EL_CHAR_BUTTON; break; case 0x1610: /* (green) */ @@ -4830,435 +4830,435 @@ int getMappedElement_DC(int element) break; case 0x1615: /* (blue steel) */ - element = EL_CHAR_A; + element = EL_STEEL_CHAR_A; break; case 0x1616: /* (blue steel) */ - element = EL_CHAR_B; + element = EL_STEEL_CHAR_B; break; case 0x1617: /* (blue steel) */ - element = EL_CHAR_C; + element = EL_STEEL_CHAR_C; break; case 0x1618: /* (blue steel) */ - element = EL_CHAR_D; + element = EL_STEEL_CHAR_D; break; case 0x1619: /* (blue steel) */ - element = EL_CHAR_E; + element = EL_STEEL_CHAR_E; break; case 0x161a: /* (blue steel) */ - element = EL_CHAR_F; + element = EL_STEEL_CHAR_F; break; case 0x161b: /* (blue steel) */ - element = EL_CHAR_G; + element = EL_STEEL_CHAR_G; break; case 0x161c: /* (blue steel) */ - element = EL_CHAR_H; + element = EL_STEEL_CHAR_H; break; case 0x161d: /* (blue steel) */ - element = EL_CHAR_I; + element = EL_STEEL_CHAR_I; break; case 0x161e: /* (blue steel) */ - element = EL_CHAR_J; + element = EL_STEEL_CHAR_J; break; case 0x161f: /* (blue steel) */ - element = EL_CHAR_K; + element = EL_STEEL_CHAR_K; break; case 0x1620: /* (blue steel) */ - element = EL_CHAR_L; + element = EL_STEEL_CHAR_L; break; case 0x1621: /* (blue steel) */ - element = EL_CHAR_M; + element = EL_STEEL_CHAR_M; break; case 0x1622: /* (blue steel) */ - element = EL_CHAR_N; + element = EL_STEEL_CHAR_N; break; case 0x1623: /* (blue steel) */ - element = EL_CHAR_O; + element = EL_STEEL_CHAR_O; break; case 0x1624: /* (blue steel) */ - element = EL_CHAR_P; + element = EL_STEEL_CHAR_P; break; case 0x1625: /* (blue steel) */ - element = EL_CHAR_Q; + element = EL_STEEL_CHAR_Q; break; case 0x1626: /* (blue steel) */ - element = EL_CHAR_R; + element = EL_STEEL_CHAR_R; break; case 0x1627: /* (blue steel) */ - element = EL_CHAR_S; + element = EL_STEEL_CHAR_S; break; case 0x1628: /* (blue steel) */ - element = EL_CHAR_T; + element = EL_STEEL_CHAR_T; break; case 0x1629: /* (blue steel) */ - element = EL_CHAR_U; + element = EL_STEEL_CHAR_U; break; case 0x162a: /* (blue steel) */ - element = EL_CHAR_V; + element = EL_STEEL_CHAR_V; break; case 0x162b: /* (blue steel) */ - element = EL_CHAR_W; + element = EL_STEEL_CHAR_W; break; case 0x162c: /* (blue steel) */ - element = EL_CHAR_X; + element = EL_STEEL_CHAR_X; break; case 0x162d: /* (blue steel) */ - element = EL_CHAR_Y; + element = EL_STEEL_CHAR_Y; break; case 0x162e: /* (blue steel) */ - element = EL_CHAR_Z; + element = EL_STEEL_CHAR_Z; break; case 0x162f: /* (blue steel) */ - element = EL_CHAR_AUMLAUT; + element = EL_STEEL_CHAR_AUMLAUT; break; case 0x1630: /* (blue steel) */ - element = EL_CHAR_OUMLAUT; + element = EL_STEEL_CHAR_OUMLAUT; break; case 0x1631: /* (blue steel) */ - element = EL_CHAR_UUMLAUT; + element = EL_STEEL_CHAR_UUMLAUT; break; case 0x1632: /* (blue steel) */ - element = EL_CHAR_0; + element = EL_STEEL_CHAR_0; break; case 0x1633: /* (blue steel) */ - element = EL_CHAR_1; + element = EL_STEEL_CHAR_1; break; case 0x1634: /* (blue steel) */ - element = EL_CHAR_2; + element = EL_STEEL_CHAR_2; break; case 0x1635: /* (blue steel) */ - element = EL_CHAR_3; + element = EL_STEEL_CHAR_3; break; case 0x1636: /* (blue steel) */ - element = EL_CHAR_4; + element = EL_STEEL_CHAR_4; break; case 0x1637: /* (blue steel) */ - element = EL_CHAR_5; + element = EL_STEEL_CHAR_5; break; case 0x1638: /* (blue steel) */ - element = EL_CHAR_6; + element = EL_STEEL_CHAR_6; break; case 0x1639: /* (blue steel) */ - element = EL_CHAR_7; + element = EL_STEEL_CHAR_7; break; case 0x163a: /* (blue steel) */ - element = EL_CHAR_8; + element = EL_STEEL_CHAR_8; break; case 0x163b: /* (blue steel) */ - element = EL_CHAR_9; + element = EL_STEEL_CHAR_9; break; case 0x163c: /* (blue steel) */ - element = EL_CHAR_PERIOD; + element = EL_STEEL_CHAR_PERIOD; break; case 0x163d: /* (blue steel) */ - element = EL_CHAR_EXCLAM; + element = EL_STEEL_CHAR_EXCLAM; break; case 0x163e: /* (blue steel) */ - element = EL_CHAR_COLON; + element = EL_STEEL_CHAR_COLON; break; case 0x163f: /* (blue steel) */ - element = EL_CHAR_LESS; + element = EL_STEEL_CHAR_LESS; break; case 0x1640: /* (blue steel) */ - element = EL_CHAR_GREATER; + element = EL_STEEL_CHAR_GREATER; break; case 0x1641: /* (blue steel) */ - element = EL_CHAR_QUESTION; + element = EL_STEEL_CHAR_QUESTION; break; case 0x1642: /* (blue steel) */ - element = EL_CHAR_COPYRIGHT; + element = EL_STEEL_CHAR_COPYRIGHT; break; case 0x1643: /* (blue steel) */ - element = EL_CHAR_ASCIICIRCUM; + element = EL_STEEL_CHAR_UP; break; case 0x1644: /* (blue steel) */ - element = EL_CHAR_UNDERSCORE; + element = EL_STEEL_CHAR_DOWN; break; case 0x1645: /* (blue steel) */ - element = EL_CHAR_ASTERISK; + element = EL_STEEL_CHAR_BUTTON; break; case 0x1646: /* (blue steel) */ - element = EL_CHAR_PLUS; + element = EL_STEEL_CHAR_PLUS; break; case 0x1647: /* (blue steel) */ - element = EL_CHAR_MINUS; + element = EL_STEEL_CHAR_MINUS; break; case 0x1648: /* (blue steel) */ - element = EL_CHAR_APOSTROPHE; + element = EL_STEEL_CHAR_APOSTROPHE; break; case 0x1649: /* (blue steel) */ - element = EL_CHAR_PARENLEFT; + element = EL_STEEL_CHAR_PARENLEFT; break; case 0x164a: /* (blue steel) */ - element = EL_CHAR_PARENRIGHT; + element = EL_STEEL_CHAR_PARENRIGHT; break; case 0x164b: /* (green steel) */ - element = EL_CHAR_A; + element = EL_STEEL_CHAR_A; break; case 0x164c: /* (green steel) */ - element = EL_CHAR_B; + element = EL_STEEL_CHAR_B; break; case 0x164d: /* (green steel) */ - element = EL_CHAR_C; + element = EL_STEEL_CHAR_C; break; case 0x164e: /* (green steel) */ - element = EL_CHAR_D; + element = EL_STEEL_CHAR_D; break; case 0x164f: /* (green steel) */ - element = EL_CHAR_E; + element = EL_STEEL_CHAR_E; break; case 0x1650: /* (green steel) */ - element = EL_CHAR_F; + element = EL_STEEL_CHAR_F; break; case 0x1651: /* (green steel) */ - element = EL_CHAR_G; + element = EL_STEEL_CHAR_G; break; case 0x1652: /* (green steel) */ - element = EL_CHAR_H; + element = EL_STEEL_CHAR_H; break; case 0x1653: /* (green steel) */ - element = EL_CHAR_I; + element = EL_STEEL_CHAR_I; break; case 0x1654: /* (green steel) */ - element = EL_CHAR_J; + element = EL_STEEL_CHAR_J; break; case 0x1655: /* (green steel) */ - element = EL_CHAR_K; + element = EL_STEEL_CHAR_K; break; case 0x1656: /* (green steel) */ - element = EL_CHAR_L; + element = EL_STEEL_CHAR_L; break; case 0x1657: /* (green steel) */ - element = EL_CHAR_M; + element = EL_STEEL_CHAR_M; break; case 0x1658: /* (green steel) */ - element = EL_CHAR_N; + element = EL_STEEL_CHAR_N; break; case 0x1659: /* (green steel) */ - element = EL_CHAR_O; + element = EL_STEEL_CHAR_O; break; case 0x165a: /* (green steel) */ - element = EL_CHAR_P; + element = EL_STEEL_CHAR_P; break; case 0x165b: /* (green steel) */ - element = EL_CHAR_Q; + element = EL_STEEL_CHAR_Q; break; case 0x165c: /* (green steel) */ - element = EL_CHAR_R; + element = EL_STEEL_CHAR_R; break; case 0x165d: /* (green steel) */ - element = EL_CHAR_S; + element = EL_STEEL_CHAR_S; break; case 0x165e: /* (green steel) */ - element = EL_CHAR_T; + element = EL_STEEL_CHAR_T; break; case 0x165f: /* (green steel) */ - element = EL_CHAR_U; + element = EL_STEEL_CHAR_U; break; case 0x1660: /* (green steel) */ - element = EL_CHAR_V; + element = EL_STEEL_CHAR_V; break; case 0x1661: /* (green steel) */ - element = EL_CHAR_W; + element = EL_STEEL_CHAR_W; break; case 0x1662: /* (green steel) */ - element = EL_CHAR_X; + element = EL_STEEL_CHAR_X; break; case 0x1663: /* (green steel) */ - element = EL_CHAR_Y; + element = EL_STEEL_CHAR_Y; break; case 0x1664: /* (green steel) */ - element = EL_CHAR_Z; + element = EL_STEEL_CHAR_Z; break; case 0x1665: /* (green steel) */ - element = EL_CHAR_AUMLAUT; + element = EL_STEEL_CHAR_AUMLAUT; break; case 0x1666: /* (green steel) */ - element = EL_CHAR_OUMLAUT; + element = EL_STEEL_CHAR_OUMLAUT; break; case 0x1667: /* (green steel) */ - element = EL_CHAR_UUMLAUT; + element = EL_STEEL_CHAR_UUMLAUT; break; case 0x1668: /* (green steel) */ - element = EL_CHAR_0; + element = EL_STEEL_CHAR_0; break; case 0x1669: /* (green steel) */ - element = EL_CHAR_1; + element = EL_STEEL_CHAR_1; break; case 0x166a: /* (green steel) */ - element = EL_CHAR_2; + element = EL_STEEL_CHAR_2; break; case 0x166b: /* (green steel) */ - element = EL_CHAR_3; + element = EL_STEEL_CHAR_3; break; case 0x166c: /* (green steel) */ - element = EL_CHAR_4; + element = EL_STEEL_CHAR_4; break; case 0x166d: /* (green steel) */ - element = EL_CHAR_5; + element = EL_STEEL_CHAR_5; break; case 0x166e: /* (green steel) */ - element = EL_CHAR_6; + element = EL_STEEL_CHAR_6; break; case 0x166f: /* (green steel) */ - element = EL_CHAR_7; + element = EL_STEEL_CHAR_7; break; case 0x1670: /* (green steel) */ - element = EL_CHAR_8; + element = EL_STEEL_CHAR_8; break; case 0x1671: /* (green steel) */ - element = EL_CHAR_9; + element = EL_STEEL_CHAR_9; break; case 0x1672: /* (green steel) */ - element = EL_CHAR_PERIOD; + element = EL_STEEL_CHAR_PERIOD; break; case 0x1673: /* (green steel) */ - element = EL_CHAR_EXCLAM; + element = EL_STEEL_CHAR_EXCLAM; break; case 0x1674: /* (green steel) */ - element = EL_CHAR_COLON; + element = EL_STEEL_CHAR_COLON; break; case 0x1675: /* (green steel) */ - element = EL_CHAR_LESS; + element = EL_STEEL_CHAR_LESS; break; case 0x1676: /* (green steel) */ - element = EL_CHAR_GREATER; + element = EL_STEEL_CHAR_GREATER; break; case 0x1677: /* (green steel) */ - element = EL_CHAR_QUESTION; + element = EL_STEEL_CHAR_QUESTION; break; case 0x1678: /* (green steel) */ - element = EL_CHAR_COPYRIGHT; + element = EL_STEEL_CHAR_COPYRIGHT; break; case 0x1679: /* (green steel) */ - element = EL_CHAR_ASCIICIRCUM; + element = EL_STEEL_CHAR_UP; break; case 0x167a: /* (green steel) */ - element = EL_CHAR_UNDERSCORE; + element = EL_STEEL_CHAR_DOWN; break; case 0x167b: /* (green steel) */ - element = EL_CHAR_ASTERISK; + element = EL_STEEL_CHAR_BUTTON; break; case 0x167c: /* (green steel) */ - element = EL_CHAR_PLUS; + element = EL_STEEL_CHAR_PLUS; break; case 0x167d: /* (green steel) */ - element = EL_CHAR_MINUS; + element = EL_STEEL_CHAR_MINUS; break; case 0x167e: /* (green steel) */ - element = EL_CHAR_APOSTROPHE; + element = EL_STEEL_CHAR_APOSTROPHE; break; case 0x167f: /* (green steel) */ - element = EL_CHAR_PARENLEFT; + element = EL_STEEL_CHAR_PARENLEFT; break; case 0x1680: /* (green steel) */ - element = EL_CHAR_PARENRIGHT; + element = EL_STEEL_CHAR_PARENRIGHT; break; case 0x1681: /* gate (red) */ @@ -5310,7 +5310,7 @@ int getMappedElement_DC(int element) break; case 0x168d: - element = EL_TIMEGATE_SWITCH; + element = EL_DC_TIMEGATE_SWITCH; break; case 0x168e: @@ -5346,87 +5346,87 @@ int getMappedElement_DC(int element) break; case 0x1696: /* steel wall (left) */ - element = EL_STEELWALL; + element = EL_DC_STEELWALL_1_LEFT; break; case 0x1697: /* steel wall (bottom) */ - element = EL_STEELWALL; + element = EL_DC_STEELWALL_1_BOTTOM; break; case 0x1698: /* steel wall (right) */ - element = EL_STEELWALL; + element = EL_DC_STEELWALL_1_RIGHT; break; case 0x1699: /* steel wall (top) */ - element = EL_STEELWALL; + element = EL_DC_STEELWALL_1_TOP; break; case 0x169a: /* steel wall (left/bottom) */ - element = EL_STEELWALL; + element = EL_DC_STEELWALL_1_BOTTOMLEFT; break; case 0x169b: /* steel wall (right/bottom) */ - element = EL_STEELWALL; + element = EL_DC_STEELWALL_1_BOTTOMRIGHT; break; case 0x169c: /* steel wall (right/top) */ - element = EL_STEELWALL; + element = EL_DC_STEELWALL_1_TOPRIGHT; break; case 0x169d: /* steel wall (left/top) */ - element = EL_STEELWALL; + element = EL_DC_STEELWALL_1_TOPLEFT; break; case 0x169e: /* steel wall (right/bottom small) */ - element = EL_STEELWALL; + element = EL_DC_STEELWALL_1_BOTTOMRIGHT_2; break; case 0x169f: /* steel wall (left/bottom small) */ - element = EL_STEELWALL; + element = EL_DC_STEELWALL_1_BOTTOMLEFT_2; break; case 0x16a0: /* steel wall (right/top small) */ - element = EL_STEELWALL; + element = EL_DC_STEELWALL_1_TOPRIGHT_2; break; case 0x16a1: /* steel wall (left/top small) */ - element = EL_STEELWALL; + element = EL_DC_STEELWALL_1_TOPLEFT_2; break; case 0x16a2: /* steel wall (left/right) */ - element = EL_STEELWALL; + element = EL_DC_STEELWALL_1_VERTICAL; break; case 0x16a3: /* steel wall (top/bottom) */ - element = EL_STEELWALL; + element = EL_DC_STEELWALL_1_HORIZONTAL; break; case 0x16a4: /* steel wall 2 (left end) */ - element = EL_STEELWALL; + element = EL_DC_STEELWALL_2_LEFT; break; case 0x16a5: /* steel wall 2 (right end) */ - element = EL_STEELWALL; + element = EL_DC_STEELWALL_2_RIGHT; break; case 0x16a6: /* steel wall 2 (top end) */ - element = EL_STEELWALL; + element = EL_DC_STEELWALL_2_TOP; break; case 0x16a7: /* steel wall 2 (bottom end) */ - element = EL_STEELWALL; + element = EL_DC_STEELWALL_2_BOTTOM; break; case 0x16a8: /* steel wall 2 (left/right) */ - element = EL_STEELWALL; + element = EL_DC_STEELWALL_2_HORIZONTAL; break; case 0x16a9: /* steel wall 2 (up/down) */ - element = EL_STEELWALL; + element = EL_DC_STEELWALL_2_VERTICAL; break; case 0x16aa: /* steel wall 2 (mid) */ - element = EL_STEELWALL; + element = EL_DC_STEELWALL_2_MIDDLE; break; case 0x16ab: @@ -5450,7 +5450,7 @@ int getMappedElement_DC(int element) break; case 0x16b0: - element = EL_SIGN_ONEWAY; + element = EL_SIGN_NO_ENTRY; break; case 0x16b1: @@ -5458,19 +5458,19 @@ int getMappedElement_DC(int element) break; case 0x16b2: - element = EL_SIGN_TRIANGLE; + element = EL_SIGN_GIVE_WAY; break; case 0x16b3: - element = EL_SIGN_ROUND; + element = EL_SIGN_ENTRY_FORBIDDEN; break; case 0x16b4: - element = EL_SIGN_EXIT; + element = EL_SIGN_EMERGENCY_EXIT; break; case 0x16b5: - element = EL_SIGN_YINYANG; + element = EL_SIGN_YIN_YANG; break; case 0x16b6: @@ -5509,14 +5509,14 @@ int getMappedElement_DC(int element) break; default: - if (element >= 0x0118 && element <= 0x036c) /* (?) */ + if (element >= 0x0117 && element <= 0x036e) /* (?) */ element = EL_DIAMOND; else if (element >= 0x042d && element <= 0x0684) /* (?) */ element = EL_EMERALD; else if (element >= 0x157c && element <= 0x158b) element = EL_SAND; else if (element >= 0x1590 && element <= 0x159f) - element = EL_LANDMINE; + element = EL_DC_LANDMINE; else if (element >= 0x16bc && element <= 0x16cb) element = EL_INVISIBLE_SAND; else @@ -5695,6 +5695,33 @@ static void LoadLevelFromFileInfo_DC(struct LevelInfo *level, level->shield_normal_time = header[58] | (header[59] << 8); fclose(file); + + /* Diamond Caves has the same (strange) behaviour as Emerald Mine that gems + can slip down from flat walls, like normal walls and steel walls */ + level->em_slippery_gems = TRUE; + +#if 0 + /* Diamond Caves II levels are always surrounded by indestructible wall, but + not necessarily in a rectangular way -- fill with invisible steel wall */ + + /* !!! not always true !!! keep level and set BorderElement instead !!! */ + + for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++) + { +#if 1 + if ((x == 0 || x == level->fieldx - 1 || + y == 0 || y == level->fieldy - 1) && + level->field[x][y] == EL_EMPTY) + level->field[x][y] = EL_INVISIBLE_STEELWALL; +#else + if ((x == 0 || x == level->fieldx - 1 || + y == 0 || y == level->fieldy - 1) && + level->field[x][y] == EL_EMPTY) + FloodFillLevel(x, y, EL_INVISIBLE_STEELWALL, + level->field, level->fieldx, level->fieldy); +#endif + } +#endif } @@ -6058,7 +6085,10 @@ static void LoadLevel_InitPlayfield(struct LevelInfo *level, char *filename) lev_fieldy = level->fieldy; /* determine border element for this level */ - SetBorderElement(); + if (level->file_info.type == LEVEL_FILE_TYPE_DC) + BorderElement = EL_EMPTY; /* (in editor, SetBorderElement() is used) */ + else + SetBorderElement(); } static void LoadLevel_InitNativeEngines(struct LevelInfo *level,char *filename) @@ -7664,15 +7694,16 @@ void SaveScore(int nr) #define SETUP_TOKEN_EDITOR_EL_DIAMOND_CAVES 6 #define SETUP_TOKEN_EDITOR_EL_DX_BOULDERDASH 7 #define SETUP_TOKEN_EDITOR_EL_CHARS 8 -#define SETUP_TOKEN_EDITOR_EL_CUSTOM 9 -#define SETUP_TOKEN_EDITOR_EL_HEADLINES 10 -#define SETUP_TOKEN_EDITOR_EL_USER_DEFINED 11 -#define SETUP_TOKEN_EDITOR_EL_DYNAMIC 12 -#define SETUP_TOKEN_EDITOR_EL_BY_GAME 13 -#define SETUP_TOKEN_EDITOR_EL_BY_TYPE 14 -#define SETUP_TOKEN_EDITOR_SHOW_ELEMENT_TOKEN 15 +#define SETUP_TOKEN_EDITOR_EL_STEEL_CHARS 9 +#define SETUP_TOKEN_EDITOR_EL_CUSTOM 10 +#define SETUP_TOKEN_EDITOR_EL_HEADLINES 11 +#define SETUP_TOKEN_EDITOR_EL_USER_DEFINED 12 +#define SETUP_TOKEN_EDITOR_EL_DYNAMIC 13 +#define SETUP_TOKEN_EDITOR_EL_BY_GAME 14 +#define SETUP_TOKEN_EDITOR_EL_BY_TYPE 15 +#define SETUP_TOKEN_EDITOR_SHOW_ELEMENT_TOKEN 16 -#define NUM_EDITOR_SETUP_TOKENS 16 +#define NUM_EDITOR_SETUP_TOKENS 17 /* editor cascade setup */ #define SETUP_TOKEN_EDITOR_CASCADE_BD 0 @@ -7684,13 +7715,14 @@ void SaveScore(int nr) #define SETUP_TOKEN_EDITOR_CASCADE_DC 6 #define SETUP_TOKEN_EDITOR_CASCADE_DX 7 #define SETUP_TOKEN_EDITOR_CASCADE_TEXT 8 -#define SETUP_TOKEN_EDITOR_CASCADE_CE 9 -#define SETUP_TOKEN_EDITOR_CASCADE_GE 10 -#define SETUP_TOKEN_EDITOR_CASCADE_REF 11 -#define SETUP_TOKEN_EDITOR_CASCADE_USER 12 -#define SETUP_TOKEN_EDITOR_CASCADE_DYNAMIC 13 +#define SETUP_TOKEN_EDITOR_CASCADE_STEELTEXT 9 +#define SETUP_TOKEN_EDITOR_CASCADE_CE 10 +#define SETUP_TOKEN_EDITOR_CASCADE_GE 11 +#define SETUP_TOKEN_EDITOR_CASCADE_REF 12 +#define SETUP_TOKEN_EDITOR_CASCADE_USER 13 +#define SETUP_TOKEN_EDITOR_CASCADE_DYNAMIC 14 -#define NUM_EDITOR_CASCADE_SETUP_TOKENS 14 +#define NUM_EDITOR_CASCADE_SETUP_TOKENS 15 /* shortcut setup */ #define SETUP_TOKEN_SHORTCUT_SAVE_GAME 0 @@ -7800,6 +7832,7 @@ static struct TokenInfo editor_setup_tokens[] = { TYPE_SWITCH, &sei.el_dx_boulderdash,"editor.el_dx_boulderdash" }, #endif { TYPE_SWITCH, &sei.el_chars, "editor.el_chars" }, + { TYPE_SWITCH, &sei.el_steel_chars, "editor.el_steel_chars" }, { TYPE_SWITCH, &sei.el_custom, "editor.el_custom" }, #if 1 { TYPE_SWITCH, ¬_used, "editor.el_headlines" }, @@ -7824,6 +7857,7 @@ static struct TokenInfo editor_cascade_setup_tokens[] = { TYPE_SWITCH, &seci.el_dc, "editor.cascade.el_dc" }, { TYPE_SWITCH, &seci.el_dx, "editor.cascade.el_dx" }, { TYPE_SWITCH, &seci.el_chars, "editor.cascade.el_chars" }, + { TYPE_SWITCH, &seci.el_steel_chars, "editor.cascade.el_steel_chars" }, { TYPE_SWITCH, &seci.el_ce, "editor.cascade.el_ce" }, { TYPE_SWITCH, &seci.el_ge, "editor.cascade.el_ge" }, { TYPE_SWITCH, &seci.el_ref, "editor.cascade.el_ref" }, @@ -7927,16 +7961,17 @@ static void setSetupInfoToDefaults(struct SetupInfo *si) si->override_level_sounds = FALSE; si->override_level_music = FALSE; - si->editor.el_boulderdash = TRUE; - si->editor.el_emerald_mine = TRUE; - si->editor.el_emerald_mine_club = TRUE; - si->editor.el_more = TRUE; - si->editor.el_sokoban = TRUE; - si->editor.el_supaplex = TRUE; - si->editor.el_diamond_caves = TRUE; - si->editor.el_dx_boulderdash = TRUE; - si->editor.el_chars = TRUE; - si->editor.el_custom = TRUE; + si->editor.el_boulderdash = TRUE; + si->editor.el_emerald_mine = TRUE; + si->editor.el_emerald_mine_club = TRUE; + si->editor.el_more = TRUE; + si->editor.el_sokoban = TRUE; + si->editor.el_supaplex = TRUE; + si->editor.el_diamond_caves = TRUE; + si->editor.el_dx_boulderdash = TRUE; + si->editor.el_chars = TRUE; + si->editor.el_steel_chars = TRUE; + si->editor.el_custom = TRUE; si->editor.el_headlines = TRUE; si->editor.el_user_defined = FALSE; @@ -7944,15 +7979,15 @@ static void setSetupInfoToDefaults(struct SetupInfo *si) si->editor.show_element_token = FALSE; - si->shortcut.save_game = DEFAULT_KEY_SAVE_GAME; - si->shortcut.load_game = DEFAULT_KEY_LOAD_GAME; - si->shortcut.toggle_pause = DEFAULT_KEY_TOGGLE_PAUSE; + si->shortcut.save_game = DEFAULT_KEY_SAVE_GAME; + si->shortcut.load_game = DEFAULT_KEY_LOAD_GAME; + si->shortcut.toggle_pause = DEFAULT_KEY_TOGGLE_PAUSE; - si->shortcut.focus_player[0] = DEFAULT_KEY_FOCUS_PLAYER_1; - si->shortcut.focus_player[1] = DEFAULT_KEY_FOCUS_PLAYER_2; - si->shortcut.focus_player[2] = DEFAULT_KEY_FOCUS_PLAYER_3; - si->shortcut.focus_player[3] = DEFAULT_KEY_FOCUS_PLAYER_4; - si->shortcut.focus_player_all = DEFAULT_KEY_FOCUS_PLAYER_ALL; + si->shortcut.focus_player[0] = DEFAULT_KEY_FOCUS_PLAYER_1; + si->shortcut.focus_player[1] = DEFAULT_KEY_FOCUS_PLAYER_2; + si->shortcut.focus_player[2] = DEFAULT_KEY_FOCUS_PLAYER_3; + si->shortcut.focus_player[3] = DEFAULT_KEY_FOCUS_PLAYER_4; + si->shortcut.focus_player_all = DEFAULT_KEY_FOCUS_PLAYER_ALL; for (i = 0; i < MAX_PLAYERS; i++) { @@ -7982,21 +8017,22 @@ static void setSetupInfoToDefaults(struct SetupInfo *si) static void setSetupInfoToDefaults_EditorCascade(struct SetupInfo *si) { - si->editor_cascade.el_bd = TRUE; - si->editor_cascade.el_em = TRUE; - si->editor_cascade.el_emc = TRUE; - si->editor_cascade.el_rnd = TRUE; - si->editor_cascade.el_sb = TRUE; - si->editor_cascade.el_sp = TRUE; - si->editor_cascade.el_dc = TRUE; - si->editor_cascade.el_dx = TRUE; - - si->editor_cascade.el_chars = FALSE; - si->editor_cascade.el_ce = FALSE; - si->editor_cascade.el_ge = FALSE; - si->editor_cascade.el_ref = FALSE; - si->editor_cascade.el_user = FALSE; - si->editor_cascade.el_dynamic = FALSE; + si->editor_cascade.el_bd = TRUE; + si->editor_cascade.el_em = TRUE; + si->editor_cascade.el_emc = TRUE; + si->editor_cascade.el_rnd = TRUE; + si->editor_cascade.el_sb = TRUE; + si->editor_cascade.el_sp = TRUE; + si->editor_cascade.el_dc = TRUE; + si->editor_cascade.el_dx = TRUE; + + si->editor_cascade.el_chars = FALSE; + si->editor_cascade.el_steel_chars = FALSE; + si->editor_cascade.el_ce = FALSE; + si->editor_cascade.el_ge = FALSE; + si->editor_cascade.el_ref = FALSE; + si->editor_cascade.el_user = FALSE; + si->editor_cascade.el_dynamic = FALSE; } static void decodeSetupFileHash(SetupFileHash *setup_file_hash)